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Pirates of the Burning Sea : Ship Overview

Posted Jun 14, 2007 by Keith Cross

An informative devlog has been posted on the Pirates of the Burning Sea official site explaining the combat mechanics and stats of the games ships in great detail.

In the first part of this two part devlog, I'm going to give you an overview of most of the ships in the game. I'll talk about ammo, outfitting, mastercraft ships, combat mechanics and I'll answer a bunch of forum questions. Sit tight - this is a long one!

We have a great user content community that continues to provide us with excellent ships. Those contributions brought us to where we are today. Everything in this devlog is subject to change, as this is the kind of stuff that gets tuned. With that, here's an incomplete list of the ships in the game:

Read part one.

Read part two.

Myth War : Father's Day Event

Posted Jun 14, 2007 by Keith Cross

IGG has announced that following the success of their Mother's Day event last month, Myth War will be holding a Father's Day Event from June 13th until June 17th.

During Mother's day Event on May 13th, a huge number of players joined in this activity called Mother's Day Articles Soliciting Contest and express their earnest gratitude to great moms.

Now as Father's Day comes around the corner, International Gaming Gate (I.G.G.) Myth War Group has presented another special opportunity for you to express your love to your fathers!

During June 13th to June 17th, Moderator will put on the announcement on Father's day event. You are considered to be participants as replying to this thread. Here is the URL of the Event Zone: http://mw.igg.com/forum/index.php?f=36

The first 100 active volunteers will be chosen and rewarded with super rose each. The rewards will be given out by GM in game on June17th. The winner should enter the game and then ask GM for rewards.

Learn more about this event here.

Dark Age of Camelot : Version 1.89a Issues

Posted Jun 14, 2007 by Keith Cross

The Camelot Herald has posted news of several issues with version 1.89a of Dark Age of Camelot.

Unfortunately, some unforeseen issues arose with the release of version 1.89a today and some of these issues will require server downtime to correct. As was posted previously on the Herald, we intend to roll out version 1.89b next Wednesday, June 20th and do not wish to disrupt player's gameplay with server downtime in between.

The most serious issues, housing objects appearing as invisible, as well as the instances of clients crashing, are now fixed.

Players, with active accounts, who erroneously received a notice their house is in danger of being condemned; should not fear, for their house and lot will not be repossessed! This glitch will require server downtime to fix however, and will be addressed in version 1.89b.

There have also been some reports of anomalies with the Starter Stat Respecs which will also require server downtime to address. If a player finds they are not receiving the correct amount of points, they can choose the "Auto Allocate" option and then manually allocate the points as they see fit.

Archery and their lack of sounds, will be investigated tomorrow as well and we'll post updates throughout the day for any and all of these issues.

Read more here.

City of Villains : New Screenshots

Posted Jun 14, 2007 by Keith Cross

Seven new images depicting scenes from Issue 10: Invasion, the recently announced City of Heroes / Villains content update, have been added to our City of Heroes and City of Villains screenshot galleries.

To view the full size images, and to see the rest of the new screens, visit our gallery here.

City of Heroes : Issue 10 Info

Posted Jun 14, 2007 by Jon Wood

The folks over at NCsoft and Crpyic Studios have released a fact sheet and historical background on the upcoming Issue 10: Invasion that sees the alien Rikti return to Earth. While this is not a feature that is exclusive to MMORPG.com, we felt that the information was worth getting out, so enjoy!

The skies over Paragon City are filled with dark grey thunderheads. It is the same in the Rogue Isles, Europe, and across the globe. Small ships dart through the heavy weather ... and there are so very many of them.

The Rikti have returned.

RIKTI WORLD INVASION

Issue 10 begins with a World Event that spans across numerous zones in both Paragon City and the Rogue Isles, as the Rikti return in devastating waves. They are armed with new, brutal weapons and seek to establish a beachhead on Earth, presumably to save their lost brethren and to finish what they started the first time ... the destruction of Earth!

Get the whole scoop here.

Vanguard : Server Merger

Posted Jun 14, 2007 by Keith Cross

Details of the upcoming Vanguard server merger have been released, with information on how many servers there will be, rules for character names and property, and much more.

Hey Everyone,

Here are the details on the server merge. We don't have a firm date as we are still getting all the back-end details worked out. The intent is to have them done within the next three weeks. We will announce a date as soon as we have it.

Please feel free to comment as I know you will. I will try and clear up questions as they arise. I realize that not everyone will be happy with all of the decisions, but I'm open to suggestions if someone presents a better idea and it's something that is feasible for us to implement in time.

Read the full merger notes here.

General : An Interview with Microsoft

Posted Jun 14, 2007 by Jon Wood

Carolyn Koh gets caught up in the red tape at Microsoft and talks to their PR group in Seattle, WA about Games for Windows, DirectX 10, and how it applies to MMORPG gamers. She also throws in her own editorial voice in some cases.

Recently, in my queries into Gaming hardware, I managed to speak to both Razer and Microsoft, eventually netting the interview with the mover and shaker, Robert "Razerguy" Krakoff.

Writing about Razer and our hardware reviews naturally led to their collaboration with Microsoft. Talking to Microsoft wasn't as easy. After many leads, passes and attempts, I ended up with their local PR group here in Seattle. The studio visit may yet happen, but until then, I have answers from the PR group in response to my queries about where Microsoft thinks Gaming and MMORPGs are going. I think I gave them a hard time because I crossed Hardware with Gaming and they had to get the proper answers from the right groups. Give the answers the pinch of salt they deserve. This is Microsoft. They have channels they need to go through. :)

Read the interview here.

Ultima Online : Exclusive Kingdom Reborn Video!

Posted Jun 13, 2007 by Jon Wood

Fresh off the presses at EA Mythic, MMORPG.com is pleased to present a two minute video from the upcoming Ultima Online: Kingdom Reborn that shows off the new graphical upgrade.

Kingdom Reborn Video Ultima Online: Kingdom Reborn Video
EA Mythic was kind enough to provide us with this exclusive two-minute long video of Kigdom Reborn, their upcoming graphical overhaul.

Check out the video here.

Eudemons : Patch Notes

Posted Jun 13, 2007 by Keith Cross

Patch notes for Eudemons Online patch 1063 have been released and are now available for viewing.

Legion

1) Leader Secretaries

If you are a legion leader, you are eligible to promote your faithful members to Leader Secretaries, no character level or contribution required. The only requirement is that you have faith in them. The higher level your legion reaches, the more secretaries you can promote. The leader secretaries are allowed to share 50% legion potency. Details.

2) Rose Captains

The ladies who have won the most roses can be rewarded with the position of Rose Captain. All Rose Captains are eligible to share 70% legion potency. Details.

Batch Hatcher

If you are level 50 or above, you can access batch hatcher to batch-hatch the eudemon eggs of the same type, purchase the eggs, identify and compare the eudemons, even more, you can convert the eudemons into eggs. Details will be released very soon.

Hairstyles and Avatars

Have to travel a long journey to purchase a hairstyle or avatar from the market. It is too troublesome? Now all troubles have gone with the wind. From now on, you just need to open your Character status window and click the icon above your avatar, then select Hair or Avatar icon to choose the desired hairstyle or avatar.

Read the full patch notes here.

Lord of the Rings Online : Evendim Live

Posted Jun 13, 2007 by Keith Cross

Turbine has announced that the Shores of Evendim, their first free content update, is now live.

Welcome everyone to the Shores of Evendim, our first free content update! Shores of Evendim introduces a new region, hundreds of new quests, new items, a new raid, and more! Enjoy the game! (For the full patch notes, click here!)

For more info on LotRO click here.

The Agency : The Agency Gets Listed

Posted Jun 13, 2007 by Keith Cross

MMORPG.com is pleased to announce that we have added SOE's upcoming spy-based MMORPG, The Agency, to our ever-growing Game List.

The Agency is a fast-paced, online persistent shooter in a modern setting of bullets, bomb blasts, and betrayal. Live the life of an elite agent in a world of super spies and rugged mercenaries, who use both the highest technology and the lowest tactics to accomplish their goals. Featuring cooperative and competitive play, The Agency is designed to provide instant action and long-term strategy for all fans of espionage, intrigue, and explosive gameplay.

Features

  • Become An Elite Agent: The Agency offers hundreds of unique missions with varied end-goals requiring combat, stealth, and style. With gameplay ranging from sneaky assassinations to all out assaults, from vehicle challenges to casinos loaded with mini-games, there's something for every aspiring agent.
  • Build Your Own Agency: As players advance through the ranks of their faction, they'll also begin building their own Agencies. Players will increase their power even further by creating Joint Agencies with others.
  • Mercenary or spy, the choice is yours: In The Agency, collect the right weaponry, gadgets, vehicles, gear, attire and aliases to gain access to various locales and influence over the people within them.
  • Put Operatives to work: Operatives are collectible non-player characters who provide the goods player's desire, the services to keep them alive, and allow them to concentrate on the mission at hand. Operatives work 24/7, regardless of whether players are logged in, and they can even keep them up-to-date through email and instant messages.
  • Fun Now, No Waiting: The Agency is not about waiting for the fun to start. At any point, players can take a break from their high-flying career to engage in a number of other activities. Veterans and new players alike can take on other players at the card tables, the shooting range, or in head-to-head combat.

Check out The Agency Forums here.

Dark Age of Camelot : User Interface Not Included

Posted Jun 13, 2007 by Keith Cross

Yesterday, it was decided over at EA Mythic, that today's live update to Dark Age of Camelot would not include the first phase of the User Interface update. Instead, because of player suggestions, the new interface will remain on Pendragon a little while longer.

We had originally planned on introducing the first phase of the User Interface update, currently on Pendragon, in tomorrow's live patch. However, due to player feedback, we have decided to alter our plans to allow players more time to test the new interface on Pendragon. Tomorrow's version will bring the 'Too Steep' and gravity changes along with an expansive update to the Dragon's Revenge campaign, but no User Interface changes. Along with this change, we will also need to delay the Starter Stat Respecs until a later patch.

We greatly appreciate the time everyone has spent on Pendragon testing the updated interface. The feedback we've received has allowed us to address bugs and make improvements. If you have not already done so, please take a moment to view the new UI on Pendragon, and submit any feedback or suggestions you may have.

Read more on DAoC here.

MU Online : Global MU Online Season 2

Posted Jun 13, 2007 by Keith Cross

K2 Network has announced Global MU Online Season 2. This means that the game will be undergoing an update that will see new weapons, maps, windowed mode support, new sets and more added to the game.

IRVINE, Calif. -- (June 12, 2007) -- Mutizens Prepare! K2 Network, Inc. (www.k2network.net), an online game publisher, today announced the expansion of Global MU Online with Global MU Online Season 2 coming later this month. With new features, many of which were requested by the Global MU Online Community, Season 2 offers new sets, a new PvP Shield, New Windowed mode support, new maps and more.

In Global MU Online Season 2, players will enjoy new armor sets including the Ashcrow, Eclips, Iris, Valiant, and Glorious sets. New weapons and items in the game carry no level requirement, and therefore will be accessible to all players. New weapons include a new sword for the Blade Knight called Daybreak, a Platina Wing Staff for the Soul Master, a Shining Scepter for the Dark Lord, the Sword Dancer for the Magic Gladiator, and the Albatross Bow for the Muse Elf. New items in the game will include the rare Jewel of Harmony and a useful Complex Potion.

In addition, players will now have access to a new Windowed Mode and PvP shield. Players will now be able to run their game in a window, rather than full screen and can minimize their game and chat via an online messenger program or change tracks on their media players all while staying in the game. The new PvP shield, called the SD Shield, allows classes to engage in combat with one another based on level, rather than on stat point distribution or individual classes' strengths and weaknesses.

"We are constantly communicating with our community to hear what they feel will enhance their experience with Global MU Online," said Ricardo Mendoza, producer of Global MU Online at K2 Network. "With Season 2 we are able to give them a lot of new features and fixes they have been telling us they want and we think they will be very happy with the results."

New monsters and maps are also an important addition to the expansion. New monsters in the game include Blade Hunter, Kentaurus, Gigantis, Genocider, Persona, Twin Tail, Dreadfear, Nightmare, Maya, Satyros, Iron Rider, Splinter Wolf, and Berserk. The new high-level maps include Kantur Remains Zone I, Kantur Remains II and Kantur Relic.

Developed by Webzen (NASDAQ: WZEN), Global MU Online can be downloaded for free at www.globalmuonline.com. Under the Free2Play model, players can explore and enjoy most of the game areas at no cost. Gamers who upgrade to one of the premium editions with the Pay2Play model also have the option to access enhanced game play, including the new Cry Wolf expansion, extensive in-game events, new items and unlimited customer support.

For more on MU Online click here.

EverQuest II : Forum Maintenance

Posted Jun 13, 2007 by Keith Cross

SOE has announced that tomorrow, June 14th, their forums will be down for maintenance from 6 am to 12:30 pm PST.

The EverQuest II forums will be brought down for database maintenance on Thursday the 14th at approximately 6:00 AM PST. The maintenance is scheduled to end at approximately 12:30 PM PST. During the maintenance period the forums will be unavailable for all users. Thank you for your patience during this maintenance.

Read more on EQII here.

World of Warcraft : BlizzCon 2007 Tickets Now Available

Posted Jun 13, 2007 by Keith Cross

Blizzard, the company responsible for the wildly popular MMORPG World of Warcraft, announced yesterday that tickets for Blizzcon 2007, the company's fan convention, are now available for purchase. The event takes place on August 3rd and 4th at the Anaheim Convention Center in California.

BlizzCon 2007 tickets are now available for purchase. Players can purchase up to five tickets per billing address at $100 per ticket. For ticket sales, restrictions, and rules of purchase, please visit the ticket sales page. And, for more information on BlizzCon in general, please check out the official BlizzCon 2007 site and the event FAQ. We look forward to seeing you in August!

Read more on BlizzCon here.

ArchLord : New Graphic Novel

Posted Jun 13, 2007 by Keith Cross

The good people over at Codemasters have announced the release of their second ArchLord graphic novel. Done in a Manga style and created by TOKYOPOP, the novel is based on ArchLord lore.

Codemasters Online Gaming are today thrilled to announce the release of the 2nd ArchLord™ graphic novel. Based on the free-to-play MMORPG ArchLord, the 2nd ArchLord novel continues with the epic story of Leon as he adventures through the mystical world of Chantra.

In association with TOKYOPOP, a leading youth orientated entertainment brand and innovator of manga creation, ArchLord the 2nd graphic novel is out now across North America with subsequent launches planned throughout European in the coming months.

Based exclusively on ArchLord's lore and set in Chantra's past, ArchLord the graphic novel follows the adventures of Leon, descendant of the legendary Nathan Manas, the founder of human civilization in Chantra and renowned for mastering the power of the legendary Archons that power the ArchLord. As an added bonus the 2nd graphic novel also contains an exclusive item the "Choker of Protection" for use within the ArchLord game!

For more on ArchLord click here.

General : Omni Interactive Audio Interview

Posted Jun 13, 2007 by Jon Wood

MMORPG.com's Keith "Mayson" Sarasin had the chance to ask ten questions of Alistair Hirst, Co-Founder of Omni Interactive Audio, the company that (among other things) has provided sound for the Guild Wars franchise.

MMORPG.com:

Thank you for doing this interview for us! Could you please tell us a little bit about Omni, and what you do at the company?

Alistair Hirst:

Omni Interactive Audio was founded five years ago by myself and Robert Ridihalgh, after we left EA. We had both been been at EA for a long time (10 years for me), where we worked mostly on the Need for Speed franchise. We were getting pretty burned out on racing games, and liked the idea of setting out with our own company where we could work on a wider variety of games, and with a broader group of developers.

In terms of our business roles, I'm the head of the company, and do the sales and marketing type stuff, while Robert is more involved in finance and operations. Creatively, I act as Audio Director for the company, making sure that we keep our quality high, and building a strong team, and Robert and I overlap in some of these areas. I also compose on the projects where we are responsible for the music, along with Matt Ragan.

Read the whole interview here.

EverQuest II : Game Update 36 Preview

Posted Jun 12, 2007 by Keith Cross

A preview of Game Update 36 for EverQuest II has been released revealing the details such as the end of the Sword of Destiny storyline, trade skill reset options, a number of new bookkeeping improvements, and more.

Game Update 36 Preview

So you've adventured through Darklight Wood and Neriak and now are left wondering what's next in EverQuest II? Don't think for a moment that you get to catch your breath, the dev team has been hard at work on Game Update 36 and it's time to share a preview of all the new things headed your way soon!

The Final Chapters

The Swords of Destiny quest line will draw to a close with GU36, providing players a chance to complete their quest and discover the final details about the place of these infamous swords in history, and their role in Norrath's future.

New Raid Zone

The Throne of New Tunaria (aka Felwithe Castle) will be available as an instance for high level raid groups to explore and defeat. There will be ample opportunities not just for a very challenging instance, but also exploration of the lore surrounding the Thexian Throne.

Read the full patch notes here.

EVE Online : CCP Celebrates 10 Year Anniversary

Posted Jun 12, 2007 by Jon Wood

Recently, Managing Editor Jon Wood traveled to Iceland to visit the sutdios of CCP, and attend a party to celebrate the company's 10 year anniversary. While there, he learned some interesting facts about CCP that many people might not know.

On June 3rd, Crowd Control Productions, better known as CCP, turned 10 years old, and my-oh-my how they've grown. In honor of the anniversary, I wanted to write something about the history behind CCP, and how they got from where they started to where they are today with over 200,000 subscribers worldwide.

The company was founded in 1997 by Reynir Harðarson, who wanted to make what would eventually be EVE Online. Unfortunately, as most of us know, the idea of making an MMORPG and the reality are two very separate things. The story though, of how EVE came to be is actually an interesting one, and one that should be noted in an article about the company's anniversary:

In order to help to finance the game to come, CCP, in its first three years, developed a board game. Available only in Iceland, the game was described fondly by Hilmar Petursson, CCP's CEO as a "PvP" game that could cause fights on family vacations.

By 2001, the company had raised 1.6 million dollars toward making their game, but still needed more. By the end of that same year, the team had worked two thirds of the way through the game, but were totally out of money. In the case of most companies, that would likely have been the end, however, the team stayed on - without a paycheck - for three months in an attempt to get the game done and the gamble paid off.

Read the whole article here.

Pirates of the Burning Sea : New Screenshots: Uniforms

Posted Jun 12, 2007 by Keith Cross

Six new images depicting some of the naval uniforms available to captains have been added to our Pirates of the Burning Sea screenshot gallery.

To view the full size images, and to see the rest of the new screens, visit our gallery here.

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