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Tabula Rasa : Feedback Friday

Posted Feb 29, 2008 by Keith Cross

Another edition of the regular Feedback Friday feature has been posted on the Tabula Rasa official site.  This week they reveal their plans for adding new features and defeating bugs.

For this Feedback Friday, we would like to share the ongoing development plan for Tabula Rasa. Simply put, it’s a basic guideline of how we are addressing the addition of content, bug fixes, and other improvements in the game.

How we are dividing our current development efforts:

  • 1/3 of the effort is being spent on fixing bugs. We hate them, you hate them, and we’ll spend a good portion of our time getting rid of them.
  • 1/3 of the effort is being spent on new features. New features keep everyone coming back for more.
  • 1/3 of the effort is being spent on performance and consistency. Consistency is slightly different from bugs in that it may be seen as improvements to currently existing systems such as quality of life changes.
Right now, the top three new features we plan to add are Clan Owned Control Points, Command Opportunity, and PAUs. These have been picked for many reasons, but not the least of which because we feel they will each add another unique element to Tabula Rasa.

Read more here.

Age of Conan : New Clan of Conan

Posted Feb 29, 2008 by Keith Cross

Funcom has released a new edition of their monthly Age of Conan Newsletter which brings word of the new community site design, screenshots, video, and an overview of the Onyx Chamber, a dev profile, the beastiary, comics, and more.

Pocket Travel Guide

You wake up on the beaches of Tortage Island. They call it the jewel of the Barachan Isles, but this is certainly a jewel with so many sharp edges that you can hurt yourself easily on it if you are not careful. It sure helps to know your surroundings better, and this guide was created so you know where to go – and what to stay far, far away from!

The Onyx Chamber

No Stygian tomb-robber would dare risk a venture into these chambers despite the riches that may be found there, but others are less aware of the dangers. Rumors of grave robbers from Shem are murmured in Kheshatta. No-one yet knows the horror they have disturbed down there but soon all will hear of Setsokhaten the death-knight.

Read more here.

Tabula Rasa : Crafting Guide

Posted Feb 29, 2008 by Keith Cross

NCsoft has posted a guide to crafting in Richard Garriott's Tabula Rasa.

The first step to crafting in Tabula Rasa is to make your way to a Crafting Station. These stations are located in most every major AFS camp. Schematics require specific abilities located in the Recruit class.

As you attempt to craft higher level items you will notice the required ability level will increase. The abilities are also used to increase your success rate when modifying an item.

To activate the AFS standard issue crafting station, approach the unit and press “T”. The station is capable of three main functions; Fabrication, Modification, and Disassembly which can be located on 3 tabs on the right side of the interface..

Read more here.

D&D Online : Return to Stormreach, for Free

Posted Feb 29, 2008 by Keith Cross

As part of the two year anniversary celebrations for Dungeons and Dragons Online, Turbine is inviting previous players to return to Stormreach for free from March 5th to March 11th.

Dungeons & Dragons Online™: Stormreach™ (DDO) is celebrating its second anniversary! To mark this special occasion, we're inviting our previous players to come and enjoy all of the new DDO content for FREE from March 5-11, 2008!

Play your old characters, check out the 2nd Anniversary celebration events, and earn +25% bonus experience! Just log into your DDO account from March 5-11, 2008 and we'll take care of the fun and adventure. Here are some things that were added to the game since you were last here:

Module 6: The Thirteenth EclipseNew

  • Level Cap = 16th Level!
  • 5 New Dungeons!
  • Crafting Comes to Eberron!
  • New Raid Bosses - Fiendish and Fearsome!
  • UI Skins - Custom UI Skinning (more info)!
For a full list of what's new in Module 6: The Thirteenth Eclipse, click here.

Read more here.

Lord of the Rings Online : Exploring Middle-earth: Goblin-town

Posted Feb 29, 2008 by Keith Cross

The Lord of the Rings Online Lorebook has been updated with a look at Goblin-Town, one of the strongest goblin-kingdoms in Middle-earth.

In the Misty Mountains, far above the hidden Elf-refuge of Rivendell, lies the entrance to one of the strongest goblin-kingdoms remaining in Middle-earth. Called Goblin-town by its vile inhabitants, this subterranean realm was once ruled by an evil creature who called himself the Great Goblin, until he met his doom at the hands of Gandalf the Grey. Wielding the goblin-bane blade known as Glamdring, the Wizard slew the Great Goblin while rescuing the company of Thorin Oakenshield. This fateful event began a new chapter in the history of Middle-earth, for it was within Goblin-town that the hobbit Bilbo Baggins fell into the deep cavern where the creature Gollum lived...and his hand fell upon a small golden ring upon which balanced the fate of the world.

The goblins of Goblin-town avoid the sun, preferring instead to remain hidden in their dark caves, but they are not cowardly. They are a vicious breed, full of greed and hatred for beautiful things. Allied with Wargs from the eastern borders of the Misty Mountains, they usually raid small villages, but once they marched upon the Lonely Mountain Erebor to fight in the Battle of Five Armies.

Read more here.

EverQuest II : Game Update 43 Preview

Posted Feb 29, 2008 by Keith Cross

SOE has posted a preview of Game Update 43 for EverQuest II, which includes new loot assignment tools, new transportation bells, changes to the Ironforge Exchange in Qeynos, Froglok mannequins, and more.

New Group Looting Options!
For Game Update 43 there will be a "Need Before Greed" option as well as a "Round Robin" option added to your looting options. These will not be forced upon the group, but additions to the list that's already available.

-"Need before greed"
For those that think that the present "Lotto" system is not quite robust enough, you can choose to use the "Need Before Greed" option. In using this looting choice, when someone within your group loots an item, those within that group are given the option to select "need", "greed", or "decline" for each item in a chest. The item will be assigned to a random player within the group that chooses "need". If no players within the group choose "need", the loot item will be randomly assigned to a player within the group who chooses "greed".

Read more here.

Stargate Worlds : Forum Members First Pick for SGW Beta

Posted Feb 29, 2008 by Keith Cross

Cheyenne Mountain Entertainment has announced that Stargate Worlds Forum members will be the first considered for the Stargate Worlds beta.

Senior Community Manager Katie Postma made the exciting announcement in the forum ...

Until there is a beta capture process ready and up on our official website, we ask that anyone wishing to be considered for Early Beta Testing register on these forums. It's as simple as that! We'll be sending out invitations using the emails stored in our forum database as soon as closed beta testing begins over the upcoming months.

We can't wait to see you in the game!

If you don't have an account in the forums, register here and take part in the discussion!

Read more here.

EVE Online : Black Mountain Final Installment

Posted Feb 29, 2008 by Keith Cross

CCP has posted the final installment of Black Mountain, a piece of fiction set in the EVE universe.

Jonak and I were bringing our vessel back to home when we got the call. I had recently switched teams within the Sisters of EVE, joining the Sanctuary at long last, and the missions could be draining. I'd been hoping for this one to be a nice, quiet trip back to base for reassignment briefing and a bit of a rest.

We were in Ammatar space, and there were no other Sister ships in the immediate vicinity. The only reason we were even coming through here was that our ship needed a quick overhaul from the station mechanics. It was secure space, which the Navies patrolled, and help calls were usually routed to them.

We did have other teams on standby, but the emergency call we received was from a ship, not an orbiting object. This was unusual, since ships were far more volatile and thus didn't usually have the time to call for help from anyone but their own supporting forces. Still, the call indicated there weren't many people onboard, and that it was a serious emergency, so we changed course and sped to their position.

Read more here.

Pirates of the Carribean Online : New Feature Screenshots

Posted Feb 29, 2008 by Jon Wood

The folks over at Disney have sent over six new screenshots that show off some of the cosmetic customizatrion options that has just been added to Pirates of the Caribbean Online including jewelery, tailoring and tattoos.


Check out all six screens here.

Pirates of the Burning Sea : The Noble Order of Toastmistresses

Posted Feb 29, 2008 by Keith Cross

To celebrate their first monthaversary, Flying Lab has sent the Noble Order of Toastmistresses to all four nation capitals to hand out a special mission.

As you can no doubt tell by the rising tide of great reviews and 21-gun salutes, Pirates of the Burning Sea is now one month old! To celebrate this milestone and thank the thousands of players who have already set sail with Flying Lab, we’ve dispatched the Noble Order of Toastmistresses to the four national capitals.

By complete coincidence, the order is also celebrating one month in the Burning Sea and after Friday’s maintenance window, they’ll be handing out a special mission that can earn you a unique piece of avatar outfitting you won’t be able to find anywhere else: a Celebration Mask suitable for all your fancy balls, dignified coronations, or boarding parties.

The Order
The Noble Order of Toastmistresses is a relatively new organization dedicated to public speaking and social refinement. Members can be found in most any nation in Europe and most of the colonies, but they’ve only just entered the treacherous waters of the Burning Sea. Wouldn’t you want to celebrate surviving for a month in such a circumstance? Four Toastmistresses will each offer the same mission to players of their nation. In the British capital Port Royal look for the charming Miss Penelope Askham. Spanish Toastmistress Novia Vela calls San Juan home, while French players can raise a toast to Mlle. Carole Dubray in Pointe—Pitre. Even the piratical Brethren of the Coast can count a few Toastmistresses among them, including Desdemona Fabritzius of Tortuga.

Read more here.

General : GDC: The Future of MMOs - F2P vs. Sub.

Posted Feb 29, 2008 by Jon Wood

The third question that Managing Editor Jon Wood asked of the GDC Panel discussing "The Future of MMOs" revolved around MMORPG business models and whether or not Free to Play and microtransaction games were going to take over the more traditional subscription fees.

As those of you who have been kindly following the series know, I recently moderated a panel at the Game Developer’s Conference. The panel was titled, “The Future of MMOs” and consisted of some of the biggest names in the MMO industry: Jack Emmert from Cryptic Studios, Matt Miller from NCsoft, Ray Muzyka from Bioware, Min Kim from Nexon and Rob Pardo from Blizzard.

So far, we’ve talked about 3rd party IPs and we’ve talked about the console question. That brings us to the half way point of questions that I was able to ask of the group. My third question revolved around the business model. While there are a significant number of people out there who totally discount item shop, or free to play based games, there is no arguing that this business model is expanding. As a result, my question to the developers was simple: With the North American MMOs of the future be paid for using an item mall and micropayments, or will they continue to use the subscription model.

Read it all here.

Mabinogi : GDC First Look

Posted Feb 29, 2008 by Jon Wood

While at the Game Developer's Conference, Community Laura Genender had the opportunity to talk to the folks from Nexon America about their upcoming game, Mabinogi.

Last week at GDC I met with Nexon America, the publishers behind MapleStory, to discuss their upcoming title: Mabinogi. Originally released in the Asian market, Mabinogi has already proven that it can withstand the test of time and player appeal. Through 8 Generations (expansions) of content, the game has prospered in five Asian countries; the 5th of March will mark the American Open Beta with Generation One.

First up, some company backstory. Once upon a time, there was a South Korean company named Nexon. Nexon has always been an industry pioneer: from publishing one of the first graphic based MMOs, to blazing the trail of the free to play model, they earned every ounce of success they gained. Nexon even sports an MMO with over 50% female players – Audition, a dance-based game found here.

Read more here.

Requiem : Get a Free Closed Beta Key!

Posted Feb 29, 2008 by Craig McGregor has teamed up with Gravity to bring you a special beta offer for their new mature rated, bloodfest horror MMORPG!

We were only given a total of 5,000 keys to hand out so get them while they are still available!

NOTE: This promotion is only available to members that are over the age of 17 and reside in North America.

Are you ready to check out this new game?  CLICK HERE TO GET YOUR KEY!

Voyage Century Online : Building Finding: Athens Amphitheatre

Posted Feb 28, 2008 by Keith Cross

IGG has posted the latest information on building finding in Voyage Century Online.  Today's building is the Athens Amphitheatre.

The Voyage Century Online published the last building finding this week. The details about Athen Amphitheatre are below. Find useful information, and enjoy it.

Athens Amphitheatre --- "King Oedipus"
The story of Jarolim
Precondition: Anyone of Voyage, Sea battle or Eloquence reaches level 5+
Given by: Alexandria (Athens Suburb)
Other NPC: Jarolim (Athens Suburb), Adis (Athens Port), Albertus (Athens City), Aleger (Tripoli City)

1. Today, I was strolling in the Athens Suburb and came across Alexandria. He told me Caroline was acting weirdly recently.

2. I found Caroline in Athens Grand Theatre. He did act weirdly that he asked me to find him a cutlass. I wonder what the cutlass is for.

Read more here.

Angels Online : Credit and Rank

Posted Feb 28, 2008 by Keith Cross

IGG has released a look at Angel Credit, which measures a players contribution to the world of Eden.

Angels Online has attracted tons of players’ attention since its Open Beta Test started. This game prides itself on its cute characters and captivating in-game systems. Today Angels Online team is going to give their players a little preview of Credit and Rank.


“Angel Credit” is used to measure Angels’ performance in Eden. If you only kill monsters in Eden and contribute nothing to the world and community, your Credit would be relatively low, and Credit determines your Rank in Eden.

How to Obtain Credit:

Do Quests: Accepting quests from NPCs and helping them solve various problems (some quests can be done repeatedly) is a stable way to obtain Credit.

PVP Battle: Participating in the upcoming Totem Battle or donating various materials to the Totem of your faction (building totem) will also enable you to obtain Credit.

Craft Recipe: Angels who belong to the production system can obtain Credit by making goods according to the craft recipe they collect. To Obtain Credit in the Fighting System: Finishing quests and killing enemies during the PVP battle.

To Obtain Credit in the Production System: Craft recipes and building the totem for your faction.

Read more here.

KAL Online : New Event

Posted Feb 28, 2008 by Jon Wood

The folks at KAL Online have announced a new in-game event that began on the 26th of February.

Folks, We, Korean lost our “Namdaemun”, beloved Seoul landmark, which is designated as number 1 Korean National Treasure. KALONLINE has offered campaign restoring “Namdaemun” in the game, since 26th of Feb. In order to restore “Namdaemun”, players have to hunt monsters and take restoration items ‘pine tree’ and ‘tiles’ which are needed for restoration to NPC standing in front of the burning “Namdaemun”. “Namdaemun” will be completely restored, when restoration items collected hit 111,111. This campaign is being offered in Korean service as well. Let’s join this campaign to help restore Korean’s national treasure.

More on KAL Online here.

Citadel of Sorcery : New Game Added to List

Posted Feb 28, 2008 by Jon Wood has added a new game to our Game List. Today, it's Citadel of Sorcery, a fantasy MMO being made by a company called MMO Magic.

Citadel of Sorcery is a full 3D massive multiplayer epic fantasy adventure, and though it is an MMORPG, when you enter this new MMO experience expect something you have been missing… extraordinary game play. Citadel of Sorcery is first and foremost designed for enjoyable and exciting adventures, not repetitive grinds. It is a game where you take magical journeys through intriguing and unique quests, rather than trudging through a linear plot. This game is about the wonder of magic and your own personal epic fantasy story. In short, it is the game you have wanted, but never found. Citadel of Sorcery is not just the next generation of MMO games; it is the next evolution of game play.

-Blurb provided by MMO Magic

Check out the game's entry here.

Pirates of the Burning Sea : Duels and Skirmishes Devlog

Posted Feb 28, 2008 by Keith Cross

The folks at Pirates of the Burning Sea have posted a devlog which looks at duels, skirmishes, and ship to ship combat.

One of the things we’re most proud of in Pirates of the Burning Sea is our ship to ship PvP. We feel that we have created a deep, enjoyable system for player versus player combat, with interesting and complex battle possibilities. Unfortunately our PvP has some fairly significant barriers to entry. The biggest of these is that you’re risking your ship every time you go out. While we like this risk, and the context and meaning it gives to our PvP, it’s a bit daunting, especially for new players. In light of that we’re adding a couple of new systems to help ease new players into the PvP experience: duels and skirmish battles.

Duels are fairly straightforward: you and another player agree to a no risk ship fight. Both of you must be in a town when the battle starts (though you can be in different towns), and you join the battle in the ship you are currently sailing, with the outfitting you currently have equipped. You and your opponent enter a private instance and have at it. All the normal ship combat rules apply, but when you’re sunk your ship does not lose a point of durability and retains all of its outfitting. Cannon ammunition you expend is still gone, and if you choose to use consumables you don’t get them back, but you cannot lose your ship. At the end of the battle you’re returned to the port from which you entered the battle.

Read more here.

Age of Conan : GDC Screenshots

Posted Feb 28, 2008 by Jon Wood

While at the Game Developer's Conference, the guys from Funcom provided us with these thirteen new screenshots of their upcoming MMORPG, Age of Conan.

Check out all thirteen here.

Guild Wars : State of the Game: Midline Shutdown

Posted Feb 28, 2008 by Keith Cross

The Guild Wars official site has been updated with another edition of their Sate of the Game article series.  Theis weeks article looks at the Midline Shutdown.

Midline shutdown, in general terms, means the removal or disruption of opposing defenses or offense. In a previous discussion, we discussed the importance of frontline coordination. However, without proper midline shutdown, even the best Warriors will fail to kill their targets. In the next few articles, we will focus on the midline and its shutdown role against a typical balanced team.


Rather than Illusion templates, we'll look at examples based on popular Domination builds because, for almost every team running a balanced build, a Domination Mesmer is central to midline shutdown.

Mesmers use several methods of shutdown:

Energy Denial Shutdown: preventing characters from using skills by depriving them of the Energy necessary to do so. Energy Surge, Energy Burn, Panic, and Power Leak are several examples.

Disruption Shutdown: Interrupting skills to break down opposing defense, and interrupting offensive skills to reduce pressure and spike damage. Power Leak, Power Drain, Leech Signet, and Power Block are common examples.

Read more here.

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