The folks at Mythic experience technical difficulties with their patcher.
There were some issues best described as "freakish" when the patcher came back up. Some relics were moved, and are being put in their proper places by CSRs. On the classic servers, there are some keep issues we're going to handle with a hot fix within the hour - which, for those of you who are new around here, means we should not need to take the servers down.
The patcher in general is overwhelmed at the moment, and may return download errors or time out for the next few hours. Please hang in there, try the Pendragon patcher, or go out and have some ice cream - it will ease up soon.
I apologize for the annoyance.
Check out this and other Dark Age of Camelot News here!
Destination Games and NCsoft Corporation unveil some new Tabula Rasa screenies and con art for our collective viewing pleasure.
New Screenshots and Concept Art Added
Supreme Destiny announces two double EXP dates:
|Dear players, we are having another double exp event on the 3rd and 4th of September 2005 as a compensation for the disruption of Merchant Nell on the 13th of August 2005. We are deeply sorry for the problem occured and we would like to compensate our loyal players.
The Supreme Destiny Team
For more on this or other game info, click here.
Fun with alliteration aside, the people behind Final Fantasy XI have put out a new product. Get ‘em while they’re hot.
|August 16th marks the release of FINAL FANTASY XI: The Vana'diel Collection, an all-in-one package that includes the original award-winning FINAL FANTASY XI, the Rise of the Zilart expansion, and the Chains of Promathia expansion on one convenient DVD! For a limited time, it will also include some exciting bonuses!
* The Vana'diel Collection is available for Windows only.
For more info, play follow the link!
Dungeons and Dragons Online Lead Designer Ken Troop talks about DDO’s somewhat unique levelling system.
|Hey everyone. I'm Ken Troop, lead designer on Dungeons & Dragons® Online: Stormreach". This development diary delves into the background behind a very important issue: advancement in DDO.|
In pen and paper D&D, most campaigns have a level cap of 20. Of course, many campaigns will never have their characters get to 20, either because it takes too long, or because a group decides that it's more fun to reroll once their characters get into their "level teens". D&D also has the option of "epic levels" -- advancement past level 20. Some groups take advantage of this, others stay away, preferring the experience of 1-20 advancement...
Piqued your interest? Wanna read the rest? Click here.
The folks at Anarchy Online give us a preview of their 16.0 patch. Some of the new changes are highlighted below:
|Alien Invasion Changes
Wanna know more? Sure ya do. Click here.
WoW opens up the last batch of realm to realm transfers. Move quickly before they close ‘em up.
"We have opened up the final round of realm-to-realm character transfers. Below is the list of the realms now eligible for transfers. Please note that realm transfers are open between 3:00 AM PDT and 3:00 PM PDT."
For more information, just point n click.
A3 loses one employee and gains a new GM.
We have a new GM in the house by the name of Hephzebah and she will be focusing on marketing and community relations.
Want to know more about his game? Click here.
Simutronics today shows off two more exclusive images as we continue with the seventeenth week of this screenshot series. Today we feature two action shots that include the feline Suwari race.
Thank you to Simutronics for making this happen.
Cryptic Studios and NCSoft have announced the start of their pre-order campaign for City of Villains. This title is the expansion/sequel to City of Heroes.
|Here's What You'll Get:
You can read more by clicking here.
Wolfpack Studios recently announced the launch of the "LorePlay Ruleset" onto the Shadowbane test server. Their announcement is below:
|Wolfpack Studios, a Ubisoft Company, is proud to announce the debut of the first iteration of the Shadowbane Loreplay Ruleset on the Shadowbane Test Server! Shadowbane, a massively multiplayer online game known for its intense player-vs.-player conflict and real-time strategy elements, launched in March 2003. Shadowbane is one of the few massively multiplayer online games that let players actually change the world, and this is the first server to regulate players' strategic options, limiting the types of characters that can join the various Faction-based Guilds, who may cast beneficial and peaceful powers on each other, and who may even group together. These may seem like harsh restrictions, but these game elements have been requested by a large segment of Shadowbane’s community for some time. For the first time, individual guilds will face limits in their power and abilities, and be forced to make strategic decisions to maximize their effectiveness on the battlefield. Shadowbane has long been acclaimed for its rich backstory and in-game history, and the Loreplay Ruleset will create a rich play environment that better mirrors the factionalized fiction. Many players will finally experience Shadowbane as they originally imagined the game would be. Combined with the Realm and kingship system introduced in Shadowbane’s last expansion, Throne of Oblivion, players can now for the first time ever wage war to see which of which of Shadowbane’s myriad factions is truly the greatest! Who will be able to forge an empire and crush their enemies: the Temple of Cleansing Flame? The High Court of the Elves? The Centaur Cohort? Or will the conquerors be one of more than a dozen other factions? Only time, and the players, can tell! To learn more about Shadowbane, click here (http://www.shadowbania.com/whatisshadowbane.shtml). To learn more about the Shadowbane Loreplay Server, click here (http://chronicle.ubi.com/loreplay.php)!|
The official website for the upcoming Dark & Light carries a brief "beta tester testimonial" that tells of one player's experiences in their massive world.
Today I set out to climb a mountain and I did!
I was gliding, when I ended up on the wrong side of the lake, ran out of air and made a short quick landing, I crashed.. Next to the shore was this steep bank leading up, I suddenly wanted to climb.
At first, I didn't know what I really wanted to do. As I was climbing, someone in chat said there was a mine nearby but as I looked around I saw this cable stretching up towards the top and if I looked the other way it ended at the lake shore on the far side, So I set off to reach the platform following the cable.
You can read the full article here.
Neocron 2's official site today carries patch notes from patches 141 and 142. Here is a snippet, with the full list linked below:
You can read the full notes here.
Sony Online Entertainment (SOE) has passed along word that The Matrix Online is now officially moving over to their SOE Station as of today.
|The Matrix Online (MxO) will officially transition to Sony Online Entertainment (SOE), effective today, August 15, 2005. As of today, when existing MxO subscribers log-in they will be offered a direct link to the SOE Station account registration site and will need to activate a Station account in order to continue their MxO service. Players will have to either create an SOE Station account or if they already play one of our other games, they can log in with their existing SOE Station account and select their preferred billing option and then add The Matrix Online to their service.
Any existing pre-paid MxO service time on a player’s MxO account at the time of the August 15th transition will automatically be added to the new Station MxO account.
New players joining MxO for the first time must activate their service through the SOE Station registration site. For former players returning to MxO, a new account will need to be initiated through the Station service platform or the MxO service will need to be added to an existing Station or Station Access subscription account.
Once players have provided or updated their account information through the SOE Station site, they’ll be able to log-in to MxO through their newly created or updated Station account.
To thank MxO players for continuing their subscription to the game, SOE is making some special offers. First, every player that converts an existing MxO account to a Station MxO account between August 15, 2005 and September 30, 2005 will receive an additional 30 days of game time added to the end of their first SOE Station MxO billing cycle at no additional charge. This bonus time will be added to the end of the first paid month/period on the new SOE Station MxO account.
In addition to the bonus game time, existing accounts that transfer to SOE on or before September 30th will receive a special in-game gift token. The token can be redeemed at a special Vendor for an exclusive “Enhanced” gift item – a pair of sunglasses or a jacket for use with all characters (this item will be available for redemption until claimed.) When dropped into the player’s hotbar, these items will boost Combat Tactics, Viral Transmission, and Viral Deflection scores by 5 points for 10 seconds.
SOE appreciates the community’s support throughout this transition period, and we are looking forward to introducing a great deal of new intrigue and adventure into the world of The Matrix Online.
Please visit www. station.sony.com for more details.
Ryan Seabury is the Design Director at NetDevil. The driving force behind Auto Assault, we catch up with Ryan and get some insights into his job, how he got there and the future of both Auto Assault and NetDevil's other game Jumpgate.
| MMORPG.com: One of the catch phrases often thrown about the industry is that many bemoan a lack of innovation in MMORPGs. Auto Assault and Jumpgate have both strayed from the beaten path. How do you see the industry breaking out of its current rut of class based fantasy RPGs? Or do you?
Ryan Seabury: I certainly see differentiation happening at some point, it's inevitable. Look at traditional "offline" games, how many are fantasy-based versus other settings? Clearly, there is a large demand for other settings and game types. Yet for some reason, 80%+ of existing MMO offerings are in a fairly routine fantasy environment.
I think one obvious vector of change in the near future is the adaptation of more and more popular licenses from movies and books to MMO settings, we're already starting to see a few pop up here and there. Offering a longtime fan of a license the chance to live out alternate lives in the worlds they already cherish in an interactive setting is just too easy to not do.
Beyond that, there are endless original genres and settings and mechanics to explore in MMO worlds as well, something that NetDevil intends to point out with every one of our games.
You may read the entire article here
EVE Online continues to set records. Their website boasts that they have now smashed the 13k concurrent player mark in their massive, single-world, non-instanced MMORPG.
|13K PCU Barrier broken
Sunday, August 14th at 20:33:00, EVE Online broke the 13,000 Peak Concurrent User (PCU) barrier when 13.422 players were on at the same time. This record is the latest in a series of PCU records following EVE's latest expansion - EVE Online: Cold War Edition.
To our knowledge this is a world record for the largest number of users sharing a persistent virtual world, where no sharding or instancing is used.
Good news for fans of EVE!
Mythic Entertainment today announced their fourth anniversary celebration during the upcoming Las Vegas "Roundtable" gathering. MMORPG.com will be on the ground in Vegas with reports on all the occurs!
Players from the Realms of Albion, Hibernia, and Midgard to Battle at the Rio Hotel & Casino September 23rd and 24th, 2005
FAIRFAX, VA – August 15, 2005 - Mythic Entertainment, developer and publisher of the critically acclaimed massively-multiplayer online role-playing game Dark Age of Camelot®, announced the next Dark Age of Camelot Roundtable Gathering at the Rio Hotel and Casino in Las Vegas, NV on September 23rd and 24th, 2005. To celebrate the fourth anniversary of the game, players from around the world are invited to meet fellow players and the game’s developers, as well as hear about the exciting advancements in store for the game in the coming months. The Roundtable will feature Dark Age of Camelot-themed activities including LAN play, open forums for players to ask the development team questions, a costume contest, a movie contest, the Camelot scavenger hunt, and much more.
The first 300 players to register before August 23, 2005 will receive a free copy of the upcoming expansion pack Dark Age of Camelot: Darkness Rising TM, access to the Darkness Rising beta test, and a unique in-game item. Attendees will have the opportunity to win prizes from event sponsors, including Intel, Prima Games and others to be announced shortly.
"It’s been a great four years and we’re thrilled to once again have the chance to meet with our players in Las Vegas," said Eugene Evans, Vice President of Marketing and Business Development for Mythic Entertainment. "Those in attendance will be amongst the first to experience our exciting new expansion, Darkness Rising. Our sixth expansion further demonstrates our commitment to keep Dark Age of Camelot the game that players keep coming back to year after year."
The Las Vegas Roundtable will be held at the Rio Hotel & Casino on September 23rd - 24th. For more information on the event and to purchase tickets, please go to www.darkageofcamelot.com/roundtable.
About Dark Age of Camelot®
For more information about Dark Age of Camelot, visit www.darkageofcamelot.com.
About Mythic Entertainment®
It was recently announced that El Kardian will be getting a new PvP server on August 16, 2005. This new server will be called "Agonordan" and will allow for players in engage one another in combat outside of towns. The official announcement is below:
|New PvP enabled server Agonordan server will be the second El Kardian server. This server features a PvP+ gameplay mode*. This means that except for town zones like Epion, Yotin and Epion Sewers, everywhere else is flagged as PvP enabled. |
Other server features :-
- Brand new server. No pre-existing high level players to spoil your fun! No highend rare items to destroy gameplay balance. A chance to really start from fresh!
- Much tougher gameplay. Monsters are harder. Its harder to level and loots are much more scarce to come by. Can you survive?
- Brand new top-player ranking charts to top.
Also included in 16 August release :-
Level 1-50 Freeplay mode
Now you can play El Kardian for free for characters under level 50. Even if your game account is inactive, you can still login to any characters that is under level 50**! This applies to both Esoth and Agonordan Servers. So we hope you will use this opportunity to try out Agonordan Server!
* Given the nature of the gameplay, getting attacked by other players will happen a lot. This should be treated as the norm. Players are encouraged to team up in numbers to deter random solo attackers.
If you are uncomfortable with this, please play on Esoth server instead. Other PvP rules are similar to Esoth server. There are no xp penalty or item loss for PvP but you can be attacked while hunting monsters. Kill those herders!
** For Characters over level 50, you must have an active subscription to use them.
Shadowpool has announced that they are going to be holding a developer chat on Monday August 22, 2005. Below is the news posted on the official site:
|Character Chat Announced! |
Join us on Stratics IRC in #toa at noon Pacific time on Monday, August 22, to chat with a special guest, straight from TerVarus. Stop by our General Discussion Board and cast your vote to decide who our visitor will be!
Who will it be? Bryll Downwing (pixie naturalist), Honsa Bithammer (dwarf surveyor), Cardral Lycai (gnome sage), or Kilro (goblin gladiator)?