It's official. As of today, Cryptic Studios, the company behind the original City of Heroes and now Champions Online is the studio now behind the development of Star Trek Online as the company launched a new website that can be found at www.startrekonline.com.
Los Gatos, Calif. – Cryptic Studios™, a leading developer and publisher of massively multiplayer online role-playing games (MMORPGs), announced today that it has secured the global rights to develop and publish Star Trek® Online, a massively multiplayer online game based on the legendary Star Trek franchise, from CBS Consumer Products.
Cryptic will unveil the first Star Trek Online gameplay footage as well as details about this highly anticipated MMO at the annual Star Trek Convention in Las Vegas on Sunday, August 10, 2008. Trek fans from around the globe can also view the event live via webcast at http://www.startrekonline.com/.
Interested participants can register today for the Star Trek Online webcast and to sign up for the STO community by visiting http://www.startrekonline.com/.
Check out startrekonline.com
Mythic Entertainment has posted another installment of their Guild Highlight series, which looks at living Guilds in Warhammer Online: Age of Reckoning. This week's topic is all about the ins and outs of the Guild Interface.
This week we’ll explore the nuances of the Guild Interface, which is your tool for managing your guild and keeping in touch with fellow guildies. Our Guild Interface is really comprehensive and user-friendly, containing all the tools you need as a guild leader, guild member, or alliance member. The guild interface contains six different windows: Profile, Calendar, Roster, Standard, Rewards, and Admin.
The profile tab contains the guild summary, the guild description, message of the day, guild website, guild email, statistics, and news. In addition, guild members can set up a guild profile to tell other players about the guild and leave notes within the guild interface.
Read more here.
The folks at Sword of the New World have created an info page for the recently released Nocturnal Sonata update.
The Nocturnal Sonata Info page is now up and running. On this page you should be able to find information on new content, as well as upcoming content for the Nocturnal Sonata Expansion
Read more here.
NCsoft gives players a look at Tabula Rasa's Clan Owned Control Points and how they work in the most recent Feedback Friday Feature on the TR community site.
Clan Owned Control Points - What are they?
Clans will be able to compete for the opportunity to own specific Control Points. Members of a CP owning clan will earn bonuses as long as the CP remains in their possession. Currently the TR dev team is focused on direct PvP conflict to determine CP control, though alternative methods may be brought about in the future. COCPs are still intended to be a PvE feature as well, but for the time being we are focused on the PvP aspects.
Clan Owned Control Points -What progress has been made and when will we see them?
COCPs are currently being prototyped and iterated internally on a new COCP map. The entire TR development team is involved, play testing, providing feedback, and obviously gloating about their various exploits. The hours following one of these play tests usually go by very quickly as any number of discussions spark up around the team.
Read more here.
The folks at Mythic Entertainment have posted a reminder about Warhammer Online preorders, clarifying which retailers are authorized to sell Collector's Edition Preorder codes.
We've been getting a small number of questions via the feedback form from those of you who ordered Collector's Editions from certain retailers and have not yet received your codes. Please note, you must preorder from one of our partners, who are the only retailers authorized to give out Collector's Edition Preorder codes. If they are not on the following list, then you will not be eligible for your Head Start, Open Beta, or In-game item codes.
Read more here.
IGG is holding a poll to pick an expensive item mall weapon that will have its price reduced.
IGG has held a poll for promoting a weapon in the Wonderland Online Item Mall.
Every player may want to buy cheap and cool items in the Item Mall. Well players, the chance is here. Enter the WLO official forum and vote for the coolest weapon that you can’t afford. After that, IGG will sell the weapon with the largest number of votes at a big discount in the near future. Come to vote and get the chance to buy the most coveted item at a huge discount!
The advantage of mall weapons: They can be equipped by characters or human pets. Only mall weapons can be enhanced continuously with a Strong Scroll. Currently, the highest level of weapon is Level 4. Mall weapons can be traded before they’re opened. But they cannot be used with Diamonds, Bomb Diamonds or Devil's Spar. In addition mall items can be used by any player, which means even Level 1 players can use them.
Read more here.
The folks behind Runes of Magic have released ythis new developer journal outlining the game's dual class feature.
Having just been announced a few weeks ago, Runes of Magic has already caused some buzz with some very interesting RPG features. One of these will be the highly interesting dual class system of the upcoming fantasy online role-playing game. Basically, players can choose from six main classes when starting into a new online career. According to individual preferences, they can select to play a warrior, ranger, cleric, knight, mage or a rogue. Details can be found on the official website: http://www.runesofmagic.com/en/content,3,classes.html. New classes will follow with future updates. All classes in Runes of Magic dispose of an individual skill sets with impressive combo attacks. When players reach level 10, they can select a secondary class, which augments the possible class combinations up to 30 individual combination types. Hence the dual class system of Runes of Magic functions like two characters in one and offers a lot of interesting tactical choices about how to approach the multiple challenges waiting in the game world Taborea.
Read it all here.
Cryptic Studios has published a team profile of Victor Wachter, the Online Community Relations Manager for Champions Online.
Q: What do you do on Champions Online?
A: I manage the Online Community Relations group here at Cryptic. My team works the forums, puts content on the web site, coordinates events like our upcoming preview/alpha/beta and appearances at events like GenCon and PAX. We deliver feedback to the rest of the company from the community on our games so we can make them the best they possibly can be. Basically, our goal is to make the out-of-game experience as fun as the in-game experience for our community.
Q: How long have you worked in the gaming industry, and what did you do before Champions Online?
A: I've actually been paid to work in games for about seven years. Before Champions Online, I ran community for Dungeons & Dragons Online and PlanetSide. Before I decided to work for a living, I was a grad student in Mass Communication, studying online communities.
Read more here.
The folks at Firesky have been pretty quiet up until now about their upcoming MMORPG Stargate Worlds. At Comic Con San Diego though, MMORPG.com Managing Editor Jon Wood had the opportunity to try the combat system out for himself and he files this report.
At this year's Comic Con San Diego, no MMORPG had more exposure to the convention center-filling crowd than the upcoming MMORPG from Firesky, Stargate Worlds.
Whether it was the well-situated and busy booth, the water bottles or the sides of busses, it was difficult to come away from the convention without knowing that the first video game based in the Stargate universe (and an MMO no less) would launch in 2009.
Advertising aside, Firesky still had quite an impact at the show, demoing gameplay for the first time to members of the press in a hotel conference room near the convention center. MMORPG.com was there and along with some great video interviews that you will be able to see here at the site over the next week, we also got some hands-on time with the pre-alpha game to get a feel for the game's combat.
Read the whole thing here.
Today we learned that Cryptic Studios, the company behind the original City of Heroes and now Champions Online is the studio now behind the development of Star Trek Online. In this feature, we bring you a letter to the community from Jack Emmert as well as a promotional list that is meant to give players an idea of Cryptic's vision for the game.
Star Trek® has been a part of my entire life. Few other of my geeky obsessions can make that claim.
I started watching the original Star Trek when it reached syndication and cult status. I can remember even more vividly where I was for the premiere of every subsequent Star Trek series. For Star Trek: The Next Generation, I watched "Encounter at Farpoint" lying on the floor of my childhood apartment. When Star Trek: Deep Space Nine rolled around, I was a graduate student at the University of Chicago. I watched the first episode in the basement of my dorm with a dozen other students. A few years later, I was at Ohio State and saw Voyager travel to the Delta Quadrant while sitting on a friend's couch in Columbus, Ohio. And I was thrilled to see the beginnings of Starfleet in Star Trek: Enterprise. At the time, I was just starting out as a game designer, with little to no idea that I'd be jumping into that very universe within several years.
Check it out here.
News Manager Keith Cross has been playing Dreamlords: The Reawakening and shares his mixed feelings about the MMORPG and RTS hybrid game.
For the past few weeks I’ve been immersed in the world of Dreamlords, which launched in the middle of last month. If you haven’t heard of the game before now, Dreamlords is an independently developed online game from Swedish developer Lockpick Entertainment, but it’s not you typical MMO. Lockpick has been looking to expand the MMO beyond the RPG and into the game space of real time strategy, with Dreamlords being the final product of this endeavor. Although I haven’t played the game quite enough to make a full review, today I’d like to provide a basic first look at the game’s systems and features.
Dreamlords is set in a shattered world where people live on chunks, or islands, of reality floating in a foggy mist. Your dreamlord, your avatar in the world, is a giant glowing being who towers over regular humans and has recently awakened to be the savior of the people of your Patria, you territory. The game has three factions, the Thul, the Nihilim, and the Covenant. The Thul are a beast like warrior race, and are designed to be the most straight forward if combat is what you live for. The Nihilim are a group of magic users and weaker in combat bet better at building a Patria. The Covenant, of which the Nihilim are an offshoot, strike a balance between the two other races with no stand out exceptionalities nor deficiencies. They’re also the faction I chose.
Read it here.
SOE is welcoming back former Vanguard players by giving them some free game time to experience recent game improvements.
Those of you who have opted to receive newsletters and promotions from SOE may already be experiencing glee over the recent announcement that Vanguard is welcoming players back to the game, and letting them experience first-hand all the great changes and performance enhancements that have been made!
Vanguard has been experiencing some much-deserved positive buzz, which is not only the result of improvements to the game, but also a testament to our amazing community who certainly do their part to get the word out!
Here's our part! FREE game time! Those who had previously played Vanguard, but cancelled over 60 days ago for whatever reason, should find their accounts reactivated from June 26 th , 2008 until July 31 st 2008.
Read more here.
The folks from Stargate Worlds have arrived at the San Diego Comic Con in force and have begun making regular entries about their experiences in their Comic Con Blog.
This week almost 20 Stargate Worlds developers have invaded Comic Con for the duration. They are introducing Stargate Worlds to the masses of people attending the convention. Be sure to keep up to date with our Stargate Worlds blog website. Yesterday Senior Community Manager Katie Postma blogged about kicking off the Comic Con week!
Katie ‘Khatie’ Postma:
One great thing is, of course, that I get to see a lot of the team for a few days. That’s always the best part of any business trip! The other great thing is getting to meet a lot of the fans who will be dropping by to visit us in the Stargate Booth 3535. The third thing is I get to brush shoulders with famous people! That part is probably the least of my priorities but it is a cool thing to be able to do, so I’ll enjoy it when it happens.
Read more here.
The folks at Dark Age of Camelot have posted the notes from the game's most recent patch which sees the cleric and other support classes get a little love.
- These Cleric Smite Specialization spells have had their casting speed reduced from 3.5 seconds to 3.0 seconds. Additionally, a spreadheal effect has been added to the spell with a 1000 unit radius, centered on the caster. The power costs have been adjusted.
Level 10 - "Heavenly Strike" - 26 damage (Spirit) / 47 healing - 11 power
Level 20 - "Heavenly Blast" - 52 damage (Spirit) / 76 healing - 23 power
Level 30 - "Heavenly Bolt" - 78 damage (Spirit) / 106 healing - 36 power
Level 40 - "Heavenly Force" - 102 damage (Spirit) / 133 healing - 47 power
Level 50 - "Heavenly Detonation" - 128 damage (Spirit) / 162 healing - 60 power
- These Cleric Smite Specialization spells have had their recast timer reduced from 10 minutes to 5 minutes. Additionally, a level 27 version of this spell has been added, and the durations and power costs of these spells have been adjusted.
Read more here.
CCP has announced that EVE Fanfest Access Passes are now available in the EVE Store.
Fanfest Access Passes are now available in the EVE Store. Join us in Reykjavik, Iceland, for the fifth annual EVE Fanfest. There'll be roundtables, presentations, tournaments, beer and a lot more! The Fanfest will also include a special hands-on demo of Walking in Stations using our new Ambulation Technology; you don't want to miss this one.
Read more here.
Blizzard has announced the launch of the Latin American version of World of Warcraft, and they will be holding several events in Mexico on Friday and through the weekend.
The Latin American Spanish version of World of Warcraft launched today in Mexico, Chile, and Argentina. Players can now purchase the localized version of the game and play on dedicated Spanish-language realms. Existing players can also download language packs to convert their installation, and can transfer characters to the new realms. Head over to the main website for more information about the release, or check out the launch events that we're holding in Mexico.
Read more here.
We have just been given another batch of beta access keys for Wakfu Online! These keys will give you instant access to the limited access beta test!
This is our 4th phase of Wakfu beta key handouts and the last 3 went extremely quickly, so get your key before they are all gone!
MMORPG.com registered members can get their Wakfu beta access key BY FOLLOWING THIS LINK!
MMORPG.com has teamed up with Aeria Games to bring you an cool new offer for our community members. While supplies last you can get a special key for the Ston Age 2 beta test that will give you a pile of cool in game items!
Items included in the gift package:
To get your key just CLICK THIS LINK NOW!
The folks over at Nexon have just released a new video that highlights an upcoming patch for the game.
We've received this new video which contains unreleased information on the upcoming patch for Mabinogi.