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Dark Age of Camelot : The Scroll of Valor

Posted Oct 05, 2006 by Dana Massey

EA Mythic takes some time to recognize the achievements of their Dark Age of Camelot players in this weekly feature on the Camelot Herald.

Congratulations to the following brave defenders, who have recently achieved level 50!

Aiwiel of Heroes of Gaheris and Knights of the Round Table, Gaheris
Congratulations to Aiwiel DeMordrayn for becoming the Heroes of Gaheris (HoG) and the Knights of the Round Table (KotRT) newest level 50 Albion Fire Wizard. We would like to thank all the mobs who sacrificed their lives to make Aiwiel the first fire wizard in HoG. Keep up the great work and there are many more mobs out there ready to give up their lives for the greater good of the realm. ;) -Bridiriotann

Macilyn, Cleric of Excalibur, Guinevere
Reached level 50!

Estwind, Mentalist of Silent Dawn, Guinevere
Congrats on level 50 from your love, Kaleighana.

You can read the full scroll here.

Pirates of the Burning Sea : PXDLAN8 Summary

Posted Oct 05, 2006 by Dana Massey

Flying Lab Software and their game Pirates of the Burning Sea took part in PXDLAN 8. Community Manager Troy Hewitt released a summary on their site.

As you all know, Theresa, Squidd and I recently attended the annual PDXLAN to show off the latest and greatest that Pirates of the Burning Sea had to offer. It started out fun enough, with us loading all our demo gear into the Squidd-Mobile, and heading out for a road trip! The drive itself was only three hours, but we had so much fun it felt more like… well, six hours. Actually, I kid- we had a total blast.

The real fun began when we arrived. The event was held at the Airport Holiday Inn Convention Center. Imagine thousands of square feet of row after row of computers. The PDXLAN had a killer spot for us, just inside the venue, directly in front of the entrance. The PDXLAN support staff was incredible, helping us with everything from banner placement to loaning us any necessary equipment to get our booth in order. We even had a web-camera showing off the activity at our booth- how cool is that?

The whole article is online over there.

D&D Online : Monster Profile: Vampire

Posted Oct 05, 2006 by Dana Massey

The folks at Turbine Entertainment have put out a new Monster Profile on their official website. This week, they look at the Vampire monster from Dungeons and Dragons Online: Stormreach.

From the personal journal of Azalai Korias, Elven Wizard:

27 Sypheros, 998:

This morning, Khovis showed some concern about the frequency with which we have been entering ancient tombs and disturbing the fallen. He compared our noble quest for knowledge to grave robbing and desecration. How ludicrous!

Today's itinerary, of course, included waking the dead, smashing open sarcophagi, and looting ancient treasures. I suppose he would have a point if the dead were actually resting peacefully in their graves and not actively trying to kill us, but we have more important things to worry about than squeamish morality.

The full profile can be seen on their site.

Guild Wars : Nightfall Debuts

Posted Oct 05, 2006 by Dana Massey

Guild Wars Nightfall has debuted and, according to NCSoft/ArenaNet, they did it in style. The following is a press release they issued on their recent debut event.

Guild Wars Nightfall Debuts to Mass Acclaim and Record-Breaking Numbers in Weekend Global Event

Nearly 500,000 Fans Played more than Four Million Hours in Landmark Gaming Event!

October 5, 2006 (BELLEVUE, WA) – With the October 27, 2006 release of Guild Wars® Nightfall™ drawing close, nearly half a million players around the world got their first taste of one of the year's most-anticipated games in last weekend's World Preview Event. Players spent an average of 8.5 hours each over the course of the weekend, announced ArenaNet®, developer of the award-winning Guild Wars franchise, amassing more than four million total hours of game play. This weekend's numbers shattered the previous attendance record of three million hours set during the Guild Wars Factions™ preview event earlier this year, as fans immersed themselves in the new Guild Wars Nightfall continent of Elona, sampling the game's new features, mechanics, and missions.

"We knew we had struck a chord with our players as soon as the Nightfall World Preview Event got underway," said Mike O'Brien, co-founder of ArenaNet. "Their response has been amazingly positive to everything in the game; especially the Heroes." Heroes are a new feature of Guild Wars Nightfall. They are non-player characters integral to the storyline that players can customize and control throughout the game. "Heroes gain experience, follow player direction in battle, and can be equipped with skills, weapons, and even secondary professions of the player's choice, said O'Brien. "They are a wildly popular component to this game that we've spent significant time developing, and we're thrilled our fans have responded to it the way they have."

Guild Wars, an instant bestseller in North America and Europe upon its release in April 2005, and Guild Wars Factions, the number one game in both North America and Europe earlier this year, are global online roleplaying games. In Guild Wars Nightfall you'll explore opulent cities, brave savage coasts, delve deep into ancient monuments, and find your way across poisonous deserts as you determine the fate of the new realm of Elona. The Guild Wars Nightfall Prerelease Bonus Pack is available in retail stores worldwide now. The Guild Wars Nightfall Standard Edition and Guild Wars Nightfall Collector's Edition will be released worldwide on October 27, 2006.

About ArenaNet
ArenaNet, located in Bellevue, Washington, is a wholly-owned subsidiary of NCsoft Corporation. ArenaNet has built a state-of-the-art interactive game network and develops premier multiplayer online games for dedicated game players. ArenaNet's titles, Guild Wars and Guild Wars Factions™, are global online roleplaying games that allow gamers to play with anyone, anytime, and anywhere in the world. More information about ArenaNet can be found at

About NCsoft Corporation
NCsoft North America is headquartered in Austin, Texas and is a wholly-owned subsidiary of Korea-based NCsoft Corporation. NCsoft, with its own development and publishing offices in Texas and California, also works with other NCsoft subsidiaries and third party developers throughout North America to develop and publish innovative online entertainment software products. The company has successfully launched multiple online titles in the last three years and continues to support its franchises that include Lineage®/Lineage II, City of Heroes®/City of Villains®, Guild Wars/Guild Wars Factions and Auto Assault®. More information about NCsoft can be found at

Hero's Journey : New GameMaster Types

Posted Oct 05, 2006 by Jon Wood

Our friends over at Hero's Journey have added two new GameMaster types, Content Writers and Level Builders.


We've updated our GameMaster applications with two exciting new GameMaster types: Level Builders and Content Writers!

Content Writers are part of our Story team, helping to write and design quests, wyr, heroes, and in-game storylines. Content Writers use their imagination to give the world life through words and events.

Level Builders are part of our World team, and use the incredible HeroBlade tool to sculpt, paint, and assemble the landscape of Hero's Journey. This process, too, requires a powerful imagination, but also an eye for shapes, space, and color.

Both teams are actively seeking passionate, creative individuals! If you applied before, but were daunted by our testing requirements, you may wish to try again!

Good luck!

For more on Hero's Journey click here.

The Legend of Ares : Weekly Maintenance Changes

Posted Oct 05, 2006 by Jon Wood

The folks over at The Legend of Ares have released the changes that were made during their weekly maintenance:


Greetings all LOA players!
For this week's weekly maintenance, we are making the following changes:

  1. New Invention event, 4th week will be continued!
  2. Server DB maintenance will be done in order to prevent from frequent server down.

Thank you and have fun!

For more on The Legend of Ares click here.

Tibia : Fraud Email Warning

Posted Oct 05, 2006 by Jon Wood

Our friends over at Tibia are warning their users about fraudulent emails being sent by someone in an attempted to acquire user account data. This kind of scam is not unheard of in the MMORPG industry, and the CipSOFT team is doing their best to steer their players away from potential fraud. 


Once more we would like to remind you to be extremely wary about hacking attempts. Currently, many players are receiving an email in which they were asked to "re-configure". Another example are emails with the title "recovery key", "review" or "update". The email contains a link that leads to a webpage on which visitors are asked to enter their account data. Needless to say, this email was not sent by us.

Please be extremely careful about emails that contain links, especially if they lead onto pages on which you are asked to enter your account number or your password. If you would like to enter the official website, we strongly recommend you manually type

For further information on how to protect your account please have a look at our security hints. If you follow these guidelines, your account should be well protected.

Kind regards,
Your CipSoft Team

For more on TIbia click here.

Shadowbane : September Content Patch

Posted Oct 05, 2006 by Jon Wood

Shadowbane released their September 2006 content patch on September 27th. Below, you will find a sample of the patch notes, you can read the whole thing by clicking the link below:


The Shadowbane Production Game Servers have been updated with the September 2006 Content Patch. Here is a list of changes made in this update.


  • The following new Hotkeys have been modified or added:
  • Target Next Player - Works the same as before.
  • Target Previous Player - Will recall the last thirty players cycled through using the Target Next Player function.
  • Target Next Ally - This works like Target Next Player but it only cycles through members of a player's group, guild, and Nation.
  • Target Previous Ally - WiIll recall the last thirty allies cycled through using the Target Next Ally function.
  • Target Next NPC - Works the same as before.
  • Target Previous NPC - Will recall the last thirty NPCs cycled through using the Target Next NPC function.

Read all the notes, here.

Knight Online : Patch 1461

Posted Oct 05, 2006 by Jon Wood

Knight Online has announced that their previously announced patch, Patch 1461 was released on October the third.


Dear Knight Online Players,

Great news, The previously announced Patch 1461 has now been released!

In fact, there are some additional changes and additional features that we thought our loyal community would appreciate. The most exciting of which allows players level 60 and above to trade their purchased Power Up Store items with other players after a 48 hour holding period. While players who have not yet achieved the glory of level 60 will be able to purchase items from the Power Up Store or receive them from high level players, they will not be able to trade these items themselves.

We have worked hard to get Patch 1461 out the door and we hope that you will enjoy these changes. Thank you for bearing with us during this delay, we are confident it was worth the wait.

-Knight Online Team

For more on Knight Online click here.

Pirates of the Burning Sea : Aether Stops By MMORPG Forums

Posted Oct 04, 2006 by Jon Wood

Troy Hewitt, the Community Manager for Pirates of the Burning Sea, has been stopping by our forums in recent days to talk to our community and clear up some misconceptions about the game.

You can find Troy's posts, under the name of [FLS]Aether, here, here, here and here.

9Dragons : Dev Journal: Skills of Martial Artists

Posted Oct 04, 2006 by Dana Massey

Ken Johnston pens a new developer journal that examines the skills of martial artists in the upcoming MMO 9Dragons from Acclaim.

While you read this, I want you to use your imagination and create a picture in your mind. A vision of a distant land, many, many years ago. See in your mind's eye ancient China, some time during the Ming Dynasty. See yourself, a poor young peasant, struggling down the dusty street of a small village. You do not have even a single coin to call your own. Still, you may not have money, but you do have great dreams. You have dreams of glory and wealth. You have dreams of standing up for yourself against the village bullies who terrorise you. But how? An old friend told you that by learning the skills of Kung Fu you could grasp these dreams. But who will teach you? How will you learn?

This is the starting point of your journey in the game 9Dragons. You do not need to use your imagination any longer because your story will unfold in front of you. The skills of Kung Fu are there to be learned. You can change the course of your destiny in ancient China with the decisions you make.

The whole article is here.

9Dragons : Seven Exclusive Screens

Posted Oct 04, 2006 by Dana Massey

Acclaim is hard at work bringing 9Dragons, a martial-arts MMOG originally developed by Indy 21, to the North American market. Today we have seven exclusive screenshots.

Thank you to Acclaim for sending these on in.

City of Heroes : Second Phase: Veteran Rewards

Posted Oct 04, 2006 by Jon Wood

Having already announced to us the first stages of the Veterans Rewards program, City of Heroes / City of Villains has released the second chart of rewards for the 15 month, 18 month, 21 month and 24 month awards.


The official City of Heroes® Veteran Rewards program launches this fall with the release of Issue 8: To Protect and Serve.

Last week, we announced the first year’s worth of rewards. Now, NCsoft® and Cryptic Studios™ are thrilled to reveal the next set of milestones: 15 month (featuring wings!), 18 month, 21 month, and 24 month awards.

Milestone Set Two (15 through 24 months)

A whole new set of Veteran Rewards have been unveiled! Following is the list of Rewards all the way through milestone 8 (24 months). Only time will reveal the rewards that lie beyond these!

15 Months: Zealous
18 Months: Unwavering
21 Months: Steadfast
24 Months: Devoted

For more on CoH click here.

General : Editorial: Forums & Feedback

Posted Oct 04, 2006 by Dana Massey

Staff Writer Neil Thompson discussed message boards, their problems and how game developers could better gather feedback from their communities.

The real problem comes when people give their opinion as feedback. "Clerics are overpowered" (hahahahaha), “The game is too hard” and "We want PvP" are all cries I have seen from time to time in one form or another. The problem is, once one person starts shouting nerf, everyone starts.

The devs will nerf that cleric eventually, then all the other things that are being called on to be nerfed leaving the game slightly different from what it was originally, and sometimes totally changing it. They have to, they're looking at the whole picture, while most of the time, fans are only privy to their smaller picture.

The way I see it only a very small proportion of a games players actually sign up and use the official forums. From experience I would suggest that most of these players have played in a number of different MMORPGs and probably been active members of their forum communities too, as I have seen many of the same people posting on forums for different games.

The whole editorial is available here.

EverQuest II : Dev Chest

Posted Oct 04, 2006 by Jon Wood

EverQuest II has released a new Dev Chest. The Dev Chest points players toward helpful or interesting posts made by the game's developers.


Sometimes it's hard to find the buried treasures contained within the EverQuest II forums. The Dev Chest highlights useful, insightful, or entertaining posts from the developers that you may want to check out. Get your treasure maps and shovels ready--we're about to discover a Dev Chest!

For more on EQII click here.

Guild Wars : Heroes' Ascent

Posted Oct 04, 2006 by Jon Wood

Guild Wars will be postponing an announced event to make room for a new permanent feature. The "Green Drop Weekend" that has been scheduled for this weekend, willl be held instead the following weekend. In its place, Heroes' Ascent has been converted into a 6v6 map.


In lieu of the previously announced special weekend, we've decided to postpone the "Green Drop Weekend" until next week. This week's big news is the conversion of Heroes' Ascent into a 6v6 map. Yes, one of the most popular events will become a permanent element of the PvP game, along with a lot of exciting map changes, too. This will all go live sometime Friday, so stop on by and check it out. Check back next week for news about the "Green Drop Weekend" (which now promises to be even better)!

For more on Guild Wars click here.

World of Warcraft : Burning Crusade Collector's Edition

Posted Oct 04, 2006 by Jon Wood

Blizzard Entertainment has released pictures and details of the Collector's Edition of the new World of Warcraft expansion, The Burning Crusade.


Details are now available on the contents of the World of Warcraft: The Burning Crusade Collector’s Edition. Click here to see shots of both the standard and Collector’s Edition packaging and to learn more about what Collector’s Edition owners will receive with their purchase.

For more on WoW click here.

Second Life : Vivox Million Minutes

Posted Oct 04, 2006 by Jon Wood

Vivox has announced that they have started their Million Minutes Promotion in Second Life. Not only will this promotion give away one million free phone minutes, but it also marks the start of Second Life's population's telephone revolution, as they will now be able to call from in-game to outside phones.



FRAMINGHAM, MASS. – October 4, 2006 –Vivox, a leader in integrated online voice communications, announced today’s start of its promotion to give away one million free phone minutes and enable live voice communication to the 835,000 residents of Second Life, a 3D virtual world launched by Linden Lab in 2003.

“In an industry first, Vivox is enabling phone calls from within Second Life to real-world phones, dramatically enriching the online experience for residents,” says Rob Seaver, CEO of Vivox.

Promotion partners include Electric Sheep, Illusion Factory,, Millions of Us, Sarg’s Slides, and Uvvy. Using Vivox’s innovative technology, Second Life residents will be able to talk in real-time to other Second Life residents and make phone calls from any of the Vivox Phone Booths placed in sponsored areas throughout Second Life to any PSTN (Public Switched Telephone Network) or mobile phone in North America. In addition, residents will be able to participate in live group voice chat at select areas within Second Life on Vivox microphones. The Vivox microphones will enable up to five residents with Vivox accounts and the Vivox Second Phone client to have live group voice chat when they meet at that location in-world.

For additional information about the Vivox Million Minutes kickoff and its partner sponsors, visit

RF Online : Rotating Rate Weekends

Posted Oct 04, 2006 by Jon Wood

RF Online has announced that they will be holding rotating rate events every weekend. The first weekend (starting this Friday), will double the drop rates, next, mining rates will be doubled, the weekend after that, they'll double the drops again.


Starting this Friday (06/10/06) at 6pm (GMT), and then taking place every other weekend after that - we will be rotating different rates on the RF Online game servers.

The first weekend will start with double drop rates on Friday the 6th of October at 6pm (GMT) and will finish on Monday the 9th of October at 9am (GMT).

The following weekend will be double mining rates, the weekend after double drops etc.

Any questions please ask them in the following thread:


Kyle “Laeth” Rowley

For more on RF Online click here.

Gods and Heroes : Closed Beta

Posted Oct 04, 2006 by Jon Wood

Perpetual Entertainment announced on Tuesday that their Rome-inspired MMORPG, Gods & Heroes has now reached the Closed Beta Phase of its development. Initial reactions from players, according to the Perpetual press release, are positive:


Perpetual’s Gods & Heroes: Rome Rising Enters Closed Beta

First group of core testers provide valuable feedback; More mortals being selected to receive the power of the Gods

San Francisco, CA – October 3, 2006 - Perpetual Entertainment announced today that Gods & Heroes: Rome Rising, its premiere massively multiplayer RPG of mythic adventure in the ancient world, has entered the Closed Beta phase of development and the first round of Core Testers have submitted early feedback on the game.

“The Core Testers currently in the Beta are the very first outside people to play the game, and we are thrilled at what they’ve had to say,” said Richard Zinser, Vice President of Game Services for Perpetual Entertainment. “Their positive feedback on playability and balance has confirmed that we’re on the right path to making Gods & Heroes the best game possible at launch.”

Additional Core Testers will be added to this first stage of Closed Beta on October 6th, 2006. Members of the Gods & Heroes community can apply for the Core Tester program by emailing with one paragraph (250 words or less) explaining their qualifications as a Core Tester. Emails should include the applicant’s real name, account name, persona, and email address. Beta applications must be submitted by October 6th, 2006 at midnight PST to qualify for the first stage.

“After the years of development and months of internal testing, we are eagerly anticipating the expansion of the Closed Beta in coming months as we begin to open the game up to the community,” said Chris McKibbin, President of Perpetual Entertainment.

For more information on applying for the Closed Beta, please visit

For more on Gods and Heroes click here.

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