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Twelve Sky 2 : Open Beta Begins

Posted Apr 22, 2009 by Keith Cross

MAYN Interactive has announced the start of the open beta test for the European version of Twelve Sky 2, which is also open to players outside of Europe.

MAYN Interactive Pte Ltd., begins open beta today for TwelveSky 2 - Rise of the Sky Clan, a Free-to-Play, Massively Multiplayer Online Role Play Game (MMORPG).

"Open Beta signifies a remarkable stepping stone to the company's progression towards providing an exceptional gaming experience that caters to all guests of MAYN Interactive" said Raymond Gunawan, Sales & Marketing Director of MAYN Interactive. "During this crucial phase, we would like to call upon all players to arms and join us as we prepare for the rise of the Sky Clan."

To mark this very symbolic occasion of TwelveSky 2, players can expect special events for the launch of Open Beta, including extra drop rate and extra experience gained from killing monsters, together with cheaper potions being sold on our NPCs. Scheduled player vs player battles and wars will resume as players battle out with each other to do their clan proud.

Read more here.

Final Fantasy XI : Tips for Beginners

Posted Apr 22, 2009 by Jon Wood Final Fantasy XI Correspondent Thomas Winkle writes this look at Final Fantasy from the eyes of a beginner, trying to clear up some of the confusion that might surround early stages of this unique MMO.

As a newcomer to the Final Fantasy series, I know as well as anyone that Final Fantasy XI can seem a little bit intimidating at first. Most avid MMORPGers are used to some sort of learning curve, maybe a tutorial to teach them about all of the different features that they'll be using throughout the game. It could be a small storyline-based mission, similar to that of Star Wars Galaxies, or a more straight-forward tutorial, that teaches you exactly how to do what you're going to be doing. Most MMO players are also used to quest markers appearing above NPC heads to tell us who exactly is needing what, and where to go. So, as you can imagine, dropping into a realm with no tutorial and no marked quests can be a little intimidating and even frightening for the regular MMOer.

Read Tips for Beginners

The Warlords : Open Beta Events

Posted Apr 22, 2009 by Keith Cross

TQ Digital has announced that when the open beta for The Warlords begins on April 24th, they will also be holding a series of events where player will have the chance to earn rewards both in and out of game.

TQ Digital Entertainment is happy to announce that The Warlords will begin the open-beta test at 20:00 April 24, 2009 PDT.

During the current closed-beta test, the 1st group of players have gotten a nice glimpse at this Chinese-style MMO, and helped our developers in fixing several major bugs. Now, we feel that The Warlords is ready to begin servicing more adventurers who are eager to explore the mysteries of ancient China.

For the open-beta launch, the TQ team has prepared a string of exciting events from which our players would obtain rare items, WPs, and even $300 cash as a reward!

Read more here.

Fallen Earth : Exclusive Screenshots

Posted Apr 22, 2009 by Jon Wood has just added two new, exclusive screenshots to our collection of Fallen Earth images.

MMORPG Fallen Earth Screenshot

Check out the exclusive screens

Check out our other new Fallen Earth screenshots

Fallen Earth : Balancing Weapons Part Two

Posted Apr 22, 2009 by Jon Wood

In the next segment of a developer journal from Brandes Stoddard, a systems designer for the upcoming post-apocalyptic MMO, Fallen Earth, fans learn about the niche-protection approach that governs weapons in the game and discusses some of the changes that have come about as a result of testing.

In my first journal entry, I mentioned that every weapon needs a niche, a situation in which that weapon is ideal. The broadest categories are pretty clear; melee weapons are excellent for close-quarters fighting, and ranged weapons are for killing the guy who's beyond 15 meters away. (By definition, even!) When we first started building our lists of weapons, we had only three niches: melee weapons, sniper rifles, and all other guns.

As Alpha and Closed Beta progressed, we saw that a few weapons proved superior to all others. I remember in particular the "Day with the Devs" PvP test in New Gallows when we realized shotguns were simply the best weapons in the game. They had superlative damage output and highly competitive range. Playtesting also revealed that the distinctions between the light, medium and heavy versions of each rifle were essentially empty; a tenth of a second here, a half-second of reload time there, and none of it markedly improving gameplay. In addition, some of the ballistics crafting options were so eminently better than others, many of the latter guns were irrelevant. Strangely, no one wanted to craft the ridiculously expense, low-damage assault rifles. Go figure.

Read Balancing Weapons Part Two

Warhammer Online : Rise of the Tomb Kings Event Details

Posted Apr 21, 2009 by Keith Cross

The folks at Mythic have posted details of the Rise of the Tomb Kings event, which has just started in Warhammer Online.

Unable to prevent the initial desecration of the Land of the Dead, the forces of Order now take action to prevent Tchar'zanek's army from achieving their goals there. Both sides are now locked in a race to Nehekhara-a race that will be won by the first side to successfully realize a faster, more secure method of transport: air travel.

All eyes turn to the capital cities where airship construction is underway, for if the airships do not launch, the battle for the Land of the Dead will be over before it could begin. The awesome forces of both armies now scramble to secure badly needed resources, eliciting a bloodbath the likes of which neither side could ever imagine.

Read more here.

Jumpgate Evolution : Dev Chat Today

Posted Apr 21, 2009 by Keith Cross

The folks at NetDevil will be on hand today at 2pm Pacific time to take part in a Jumpgate Evolution dev chat on IGN using Vivox's Voon voice chat.

Jumpgate Evolution Screenshot

Tune into IGN Vault for a Dev Chat on April 21, 2009!
Chat with the Jumpgate Evolution Developers at 2.00PM Pacific time

Jumpgate Evolution developers will be on hand for a voice chat hosted at IGN’s Vault Network on Tuesday, April 21, 2009 at 2:00 PM Pacific time.

The voice chat will use the Vivox Voon program. Fans will send their written questions to be chosen by the Vault team and, if selected, fans may ask the devs themselves or, if they do not have a microphone, a Vault team member will ask for them.

Read more here.

General : The Four Shortest Lived MMOs

Posted Apr 21, 2009 by Jon Wood Managing Editor Jon Wood takes another trip down memory lane this week, counting down four shortest lived MMORPGs.

Last week, we examined five games that died on the cutting room floor. This week, we look at four games that made it to launch, but died within 18 months.

They’re presented in a countdown, from the game that lasted the longest to the fastest live MMO shut down in history.

Sadly, in recent years, MMO shutdowns have become much more common and the corporate leashes a lot shorter. Older games like Asheron’s Call 2 and Earth and Beyond aren’t on the list. The sad truth is, not everyone gets cancelled as quickly as these four. Earth and Beyond ran for 729 days, while Asheron’s Call 2 survived a whopping 1,134 days.

Read The Four Shortest Lived MMOs

Warhammer Online : New Recruit a Friend Rewards

Posted Apr 21, 2009 by Keith Cross

Mythic Entertainment has announced that they have added new in-game rewards to their recruit a friend program, including a Manticore or Griffon mount.

Free Game Time - For every recruit that becomes a paying subscriber, your account will be credited with 30 days of game time.

Loyal Pet - Recruit two subscribers, and your King will present you with a loyal pet from his own kennels to join you on your journeys.

In-Game Item - Recruit four subscribers, and you will receive a rare magic item to aid in your training of new troops for the war effort.

The Rod of Service
This gift from Karl Franz himself grants a 5% bonus to group experience and renown. In addition, it grants the wielder the power of Apprenticeship, allowing him to temporarily raise a realm-mate's level to within two of his own.

The Collar of Servitude
This gift from Tchar'zanek himself grants a 5% bonus to group experience and renown. In addition, it grants the wielder the power of Indenture, allowing him to temporarily raise a realm-mate's level to within two of his own.

Exclusive New Mount - Recruit six subscribers, and you will receive an exclusive new mount, the Enslaved Manticore and the Imperial Griffon.

Read more here.

Atlantica Online : Titan Server Launches

Posted Apr 21, 2009 by Keith Cross

NDOORS Interactive has announced the launch of the new Titan Server for Atlantica Online, a new cross-server PvP battle area which will grant access to a new continent.

NDOORS Interactive, creator of the strategic turn-based MMORPG Atlantica Online, today announced that the Titan Server, Atlantica’s first cross-server PvP battle area, is now open along with a few other updates. The independent game server will enable interaction between all players from all Atlantica servers, creating the first true test of who is the best of the best. Players can now board a designated Titan ship and journey to and from the Titan Server to access new content, chat with other players, and compete against each other in massive PvP tournaments.

Later this year, the Titan cross-server will feature an entirely new continent, unlike any current game location, where players will have the chance to compete against each other for control over regions in this new and unexplored territory. Before the Titan Server, players could only communicate with users on their same server, but more updates coming later this year will allow Atlantians to interact regardless of their server, enabling players to meet more friends (and enemies) in Atlantica Online.

Read more here.

Runescape : Zanaris Area Improvement Diary

Posted Apr 21, 2009 by Keith Cross

In the first dev journal in a series looking at the revamping of Zanaris, Runescape's fairy area, the game's art director takes us through the revamp's concept phase.

Hi guys, I’m Mod Joe, RuneScape’s Art Director, and I’d like to give a rough overview of one of our graphical improvement projects. This will hopefully give you insight into how we choose projects for improvements and also take you through the different art departments that will then produce the final game assets. In this first part, I’ll talk about the concept stage. In the second part, we’ll go through modelling of game assets, such as creatures and scenery, then, in the third part, we will give you an overview of what it takes to bring things to life through the animation process.

The art team works very closely with the rest of the content developers, and when I heard that Mod Ingrid had been given the final part of the Fairy Tale trilogy to start briefing, my initial reaction was that we’ve gotta improve that area first. Zanaris itself had already undergone one graphical improvement a few years ago, but I think it’s important not to understate how much both the engine and our tools have changed since then. Many years ago, when I first started at Jagex, the art team size was only three artists (!) and we did everything (modelling, animation, mapping, etc) ourselves. Now, in 2009, we have a team of sixteen very talented artists who all specialise in one of three areas: 2D concept artwork, 3D modelling or animation. In the first part of this diary, I’d like to take you through the first stage: the concept stage...

Read more here.

Runes of Magic : Pimp Your Character Week

Posted Apr 21, 2009 by Keith Cross

The folks at Runes of Magic have announced that this week is Pimp Your Character week in RoM, offering reduced prices on various customization items.

Taborea, more then just a world filled with thousands of adventures and dangers but a place where you can be yourself.

Are you ready ?
This week, you have the chance to pimp out your character - just as you always wanted to! You want glory? You want customizations? Pimp it out!

For a short time you have the chance to enhance your character.

Read more here.

Pirates of the Burning Sea : Musical Dev Log

Posted Apr 21, 2009 by Keith Cross

The folks at Flying Lab Software have posted a new dev log which looks at implementing authentic music in Pirates of the burning Sea.


As you know, our game takes place in the 18th century. From a sound perspective, this is already pretty cool. There’s a lot that can be done with the more adventurous aspects of the game audio, but the everyday sounds one hears while walking in the various towns can also be exciting. What’s even more interesting to me is the music of that time.

Some of you may remember the music missions from last holiday season. For those missions, we recorded traditional seasonal music and placed it in towns. Adding this musical element to the towns made them feel livelier and brought greater authenticity and immersion to the gaming experience. In light of that, I have embarked on a new project to bring a richer variety of musicians and music into the rest of the game world.

Read more here.

Age of Conan : No New Faces for Conan

Posted Apr 21, 2009 by Jon Wood

Conan Screenshots

Yesterday, a number of news sources reported that players of Funcom's Age of Conan would soon be able to import their faces onto characters in the game using Big Stage Entertainment's technology that "maps the contours of the face from a few digital photos", creating 'realistic, animated 3-D model[s] called an @ctor[s]". Unfortunately, it looks like there may have been some confusion surrounding the press release from Big Stage as we are told that face importation into Age of Conan is not on the way.

"While Big Stage may be planning to implement the technology in games soon, it is not currently slated for implementation into Age of Conan", said a Funcom spokesperson when asked for a comment on the stories.

Read more

EVE Online : Evolution of the Content Team

Posted Apr 21, 2009 by Keith Cross

The latest dev blog from CCP looks at the foundation and evolution of the company's US office in Atlanta, and the challenges of telling story in EVE.

EVE Online Screenshot

From the beginning, Molock, Big Dumb Object and I have been looking for ways to use the mission system to tell interesting stories, and we're very excited to have a number of new tools we can now really begin to put into use. I'm very glad to have the shiny new option of having the player drop off an item in a deadspace complex (one of the many features added by Ludicrous Speed during the Apocryphic times).

It may not seem like much, but from a story perspective, it opens up a ridiculous number of options- like the ability to deliver a ransom to a dead drop, which we've made use of in mission eight of "The Blood-Stained Stars" arc. I've come up with some good workarounds in the past (I know I used at least one in my favorite mission arc, "Rancorous Researcher"), but it's great to have the chance to revisit a number of missions we'd put on hold because it didn't really make sense to have them as courier missions.

Writing stories for EVE missions is a challenge. (For one thing, I have to keep the text a lot shorter than this, which isn't always easy.) On our end of things, we try to come up with story threads that keep things interesting for you guys. The deadspace guys keep it gorgeous and try to balance the difficulty of each complex. Together, we built you a story that runs at least fifty missions while our toolset was being reworked.

Read more here.

AfterWorld : A Quick Look at AfterWorld

Posted Apr 21, 2009 by Jon Wood Correspondent Grant Henderson takes a first look at AfterWrold, the free market MMO.

Afterworld is set in the next 200 years in Siberia. Some horrible accident/incident occurred and most of the Earth's population is wiped out. You may not think that would matter much in Siberia, but what animals and humans who were "exposed" but not killed were mutated, leading to cravings for living, untainted flesh or some such. This is a little different from standard sci-fi fare.

While you're downloading the game, I suggest checking out the link on the main website to its wiki. There are tons of articles designed to help new players. Even in its Alpha stage, there's plenty stuff geared toward helping players get into the game. And for all two of you who've read my first article (hi Mom), you'll know my problem with websites and games that were terribly translated. This is not a problem for Afterworld. It's like they care.

Read A Quick Look at AfterWorld

Warhammer Online : Getting to Know Guild Ranks 1-5

Posted Apr 21, 2009 by Jon Wood Warhammer Online Correspondent Michael Dennis writes this article giving us a little bit of insight into the Guild system in Mythic's RvR MMO, specifically Guild Ranks 1-5.

Now you have a guild or you're in a guild, the first thing you might notice after hitting [G] to open your guild screen is the large XP bar. This bar fills up as the various members of your guild take action in The Old World. As it fills, you gain rewards for your guild. In this article I'll take a look at the first five rewards you get and their application on the battlefield, or at home in your capital city.

Guild Rank 1

At rank one, your reward is a guild. Congratulations. The first thing you will notice is that you now have access to the guild screen. There are five tabs, each governing a different function of the guild. You will also notice that there is a cog attached to the upper right hand corner of the window. The first tab, entitled Profile, is an introductory window to the guild. The guild leader or a guild member with the right permissions can edit most of the information on this page; you can see or set the Message Of The Day at the top (the Message Of The Day is a short piece of text that pops up for all guild members when they log in), below that you will see the guild XP bar, then there's the About Us section, below that, in the big window, is the news feed which will log calendar events like, when new members join the guild or if someone leaves the guild as well as when a guild member reaches a new career or renown rank. Lastly there is the date the guild was created, a counter displaying the collective renown of all guild members, the email address of the guild and the URL for the guild forums. Neither of the latter two sections is mandatory, but they are there if your guild has access to those supplementary utilities.

Read Getting to Know Guild Ranks 1-5

Atlantica Online : Localization: Taking on the Titan Server

Posted Apr 21, 2009 by Jon Wood

Orion Al-Shamma-Jones, Localization Coordinator for Atlantica Online steps in and wirtes this week's Atlantica Online Dev Journal, talking about localizing the new Titan server in the game, which gives players more places to go, more content, and lots of competition.

I stand at the edge of a great stone port. The ship docked here was not always so grand. In times past, Columbus would stand on the ship, purchasing various weapons and armors for export to other parts of the world. In the ship unloading area, Fugger once stood near some imports, helping mercenaries find employment away from the heroes they serve. They have been displaced to a nearby courtyard by our latest, greatest feature, the Titan server.

This is my first look at the ship in-game. The server Titan is running on is brand new and has just been hooked up to our own test server, and in week's time Atlantica Online's North American player base will be getting their first taste of the Titan server, as well.

Read Localization: Taking on the Titan Server

Freaky Creatures : Win A Freaky Creatures Starter Pack!

Posted Apr 21, 2009 by Craig McGregor and Abandon Interactive have teamed up to away 10 cool prizes for their new online action figure game - Freaky Creatures! From now until May 21, 2009 @ 9PM you can enter to win a Freaky Creatures starter pack with two action figures, a USB flash drive, stickers and a comic book!

As with all contests at - the more days you login to our website the better your odds of winning! (see official rules for details)

NOTE: This contest is only available to members living in the US or Canada.

About Freaky Creatures

Freaky Creatures combines the best of online multiplayer gaming, collectible action figures, virtual worlds and social networking. The Freaky Creatures experience begins with a starter pack that includes two action figures and a one gigabyte reusable flash drive that unlocks the Freaky Creatures universe. Each starter pack also comes with 50 different parts, 20 powers and four objects that can be placed into the creature’s lair.

Players can then bring their creatures to life online and customize them with rare parts and powers to create one out of 3.2 billion possible combinations. Once players have created their custom creature, they can jump straight into battle or build a lair within which they can care for their creature or hang out and socialize with friends. Gamers are encouraged to visit the community to personalize their homepage, play mini-games, join tournaments, check leaderboards, trade items, read animated comics, enter contests and much more in the ever expanding Freaky Creatures universe.

If you would like to check out more about the cool new world of Freaky Creatures, click here to check out their official website!


Aurora Blade : Free Newbie Pack Gift Keys

Posted Apr 21, 2009 by Craig McGregor and IGG have partnered up to bring our members some gift keys for Aurora Blade that will give you free in game goodies! Get your key while supplies last!

Each newbie pack will give you:

  • Warrior Class: Long Sword (Attribute+5), Harbor War Chaplet, Harbor War Mantle, Harbor Willpower Gloves, Harbor Willpower Belt, Harbor Willpower Cuffs
  • Knight Class: Souari Bow (Attribute+5), Harbor Pioneer Chaplet, Harbor Pioneer Mantle, Harbor Patrol Gloves, Harbor Patrol Belt, Harbor Patrol Cuffs
  • Mage Class: Blazing Oak Wand*1 (Attribute+5), Harbor Energy Chaplet, Harbor Energy Mantle, Harbor Devil Gloves, Harbor Devil Belt, Harbor Devil Cuffs
  • Preist Class: Holy Oak Wand*1 (Attribute+5), Harbor Prophet Chaplet, Harbor Prophet Mantle, Harbor Purge Gloves, Harbor Purge Belt, Harbor Purge Cuffs


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