Dungeons and Dragons online released their 15th monster profile: The Troll. This isn't your garden variety, "living under a bridge and bothering gruff goats" troll. This is a long-nosed, foul breathed, regenerating, run-for-your-life DnD Troll.
For More information on Dungeons and Dragons Online, click here.
Ever work and work and work trying to find just the right piece of equipment for your World of Warcraft character? Ever find that piece only to figure out it makes your character look like they were attacked by the sale bin at a used clothing store? I think it's happened to everyone at least once. Now WoW is offering us the chance to see what it'll look like BEFORE we're stuck with it!
How does the Dressing Room feature work?
To learn more about this handy new feature, click here.
Blizzard announces that World of Warcraft Public Test Realms are now available. If you want to help the game developers test major patches beore those patches go public, just follow their instructions about moving a character on over. Remember though, you don't carry over stuff from the test realm to the public servers. Like Blizzard says, "What happens on the Test Realm, stays on the Test Realm"
|The Public Test Realms are live! Players can now experience, and help us test, all the changes and additions coming in patch 1.7, including a new raid dungeon, a new battleground, and many other exciting features...|
For those of you who may have missed the news, EVE Online is planning a follow-up to last year's 2004 EVEFest, taking place between October 20th and October 22nd in Reykjavik Iceland. This year's event will feature, among other things, developer roundtables, an EVE online Championship and panel discussions.
The 2004 EVEfest was a success and we aim to do far better this year. We have presentations from the leads at CCP, we have the pre-launch of our upcoming expansion, code-named Kali, technical sessions, panel discussions, the EVE Championship, and we have added developer roundtables and and the first glimpse of EVE Trading Card Game!
To find out more about This year's fest, click here.
Special thanks to our member Gunblade for pointing us in the direction of this one!
City of Villains announced today (on the City of Heroes Website) that they are beginning the "Closed Beta" phase of production. This is an exciting time in a game's production for both developers and players. While they're anxious to get as many people into their test as possible, the nature of the beast dictates that only a select few will be invited. Below, find the press release detailing who will be getting in and when.
| City of Villains Closed Beta Is Starting! |
I am very pleased to announce to you (as promised) that the start of the City of Villains Closed Beta Test is finally upon us!
As we have mentioned in the past, first priority into the Closed Beta will be offered to long-time, currently active City of Heroes subscribers as part of a program designed to reward their continued support. Please note that due to the sheer number of people who have been with us for 12 months or longer, not everyone who qualifies under this program will receive an invitation today. Because of hardware constraints, stability issues, etc., beta tests typically start small and then ramp up gradually to include more and more people. This test is no exception. So, if you are a long-time subscriber and you don’t receive an invitation right away, please do not bombard us with PMs and email asking why you didn’t get one! Everyone who qualifies under this program will be invited into the Closed Beta eventually.
Contest winners should expect to receive invites within the next couple of weeks. We will send you an email in the coming days to verify your account information, so please be on the lookout for that.
For those of you who pre-ordered City of Villains or won a beta slot at E3, the exact date of your beta entry is still being determined. However, it will be at a later stage, after those who qualify under our long-time subscriber program have been invited.
As a reminder, once you have entered the City of Villains Closed Beta, you are legally bound by a Non-Disclosure Agreement (NDA). Please be considerate and don’t flaunt your participation to other members of the City of Heroes community. All it will do is make the people who haven’t been invited feel bad, and will only encourage them to ask you for information that you cannot give them. Please note that no discussion of the game whatsoever includes no taking of screenshots, no verbal anecdotes, and no commenting on message boards or in chats about any aspect of the game. Should you do any of the mentioned or violate the Non-Disclosure Agreement in any way, it will result in automatic removal from the Closed Beta and legal action may be taken against you.
We are very excited to see the start of Closed Beta and can't wait to see you there!
Yours in villainy,
Publish 22, which took place (according to the SWG official website) on August 16th, 2005 was announced, like any other patch, with a number of fixes and changes including one which reads under the heading of Experience Points: "Updated group experience point bonuses and group XP bonus rewards can now be easily identified in the XP feedback." After the patch was completed, players began to cry foul on Sony’s forums. Players seemed to be complaining primarily about the discrepency between what they were being told by experience markers and the amount of experience that was actually being delivered to their character. Many players expressed feelings of anger and frustration, feeling as though their complaints had been ignored by SWG developers.
The Director of Community Relations for Star Wars Galaxies made the following post on Star Wars Galaxies Warcry apparently in response to the issue:
Experience is now divided among group members, rather than every group member receiving full credit for the kill.
Perpetual Entertainment, the company making Star Trek Online and Gods & Heroes has announced that Michael Okuda has joined the team as a design consultant on their upcoming MMORPG.
Longtime series staff member joins Star Trek Online game team as design consultant
Well known as the creator of the unique graphic user interface for the Star Trek computer system LCARS (Library Computer Access and Retrieval System), Okuda will be working with Perpetual to integrate the same look-and-feel into the game's own interface, as well as to help visualize the future of the Star Trek universe. Taking place twenty years after the latest movie Star Trek: Nemesis, Star Trek Online will feature updated versions of the LCARS and new Starfleet uniforms. The first concept art, including an interface concept by Okuda, was unveiled at the Las Vegas show and is now available at the game’s development site.
“It seems the natural progression to be working with Perpetual as a design consultant for Star Trek Online,” said Okuda. “They are evolving the look of Star Trek into the future, and I am excited to be a part of it. I am confident Star Trek fans will be pleased with where Perpetual is going with the franchise.”
Okuda served as a technical consultant to the writing staff of Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, as well as Star Trek: Enterprise and is coauthor of the Star Trek: The Next Generation Technical Manual. His other credits include seven Star Trek feature films, The Flash, The Flight of the Intruder, The West Wing, and the pilot episode of Threshold. His contributions to Star Trek: TNG were recognized with three Emmy nominations for Best Visual Effects. With his wife, Denise, he co-wrote The Star Trek Chronology and The Star Trek Encyclopedia. Okuda also designed a commemorative emblem for NASA, honoring the lost astronauts of Apollo 1, Challenger, and Columbia, which hangs on the wall in Mission Control, in Houston.
About Star Trek Online Star Trek Online is a massively multiplayer online game where you will join Starfleet and explore the greatest wonders and discoveries from our galaxy and beyond. You will team up with thousands of other players as you advance from Starfleet Academy and master your skills aboard a starship. Your journey will take you to far-away posts at the fringes of known space where you will carry out missions to establish contact with new civilizations while protecting the values of the Federation during a time of rising tensions. Rising through the ranks will test your abilities as a warrior, diplomat, explorer, and most importantly: a leader. Play your cards right and you will one day become Captain of your own starship and chart your own course to the final frontier.
For more information on Star Trek, visit the official website at www.startrek.com.
About Perpetual Entertainment, Inc.
Perpetual Entertainment is a San Francisco based producer, publisher, and operator of networked multi-player and massively multi-player games for the PC and next-generation videogame consoles. Perpetual Entertainment was founded and is staffed by industry veterans dedicated to the vision that playing games together is simply more fun, more challenging, and more rewarding than playing alone.
For more information on Perpetual Entertainment visit www.perpetual.com.
About Nickelodeon & Viacom Consumer Products
Nickelodeon & Viacom Consumer Products (NVCP) manages the merchandise licensing, home video, music, book and interactive software businesses for Nickelodeon brands and characters as well as the properties of Comedy Central, Spike TV and MTV Networks International, as well as some non-Viacom properties. In addition, NVCP manages the merchandise, interactive, book, and wireless licensing for Paramount Pictures properties. The NVCP business represents over $4 billion in retail sales. Nickelodeon, MTV Networks, Comedy Central and Spike TV are trademarks of Viacom International Inc.
Oz World announces a content update. Today's update includes a new town, a new level-up effect, a social point effect and the opening of a celebration for their new town.
|Hello, everyone. This is Administration Team of OZ World.|
Today's server maintenance all well done.
Following are today's newest updated contents.
1. Brand new town open
- Rose mary town has been updated to our system for our OZ World's 3rd official town.
2. Special effect on level up situation
- Strong effect has been added to our service gor those who levels up.
3. Special effect when obtaining social points
- From now on, there will be cool special effect when ever you get some of those social points.
4. New town open celebrating event open
- Basic ingredient's refining probability has been increased for 20%.
- user shop's item registering fee has reduced to 1 cash.
- Find Party Point event has been started.(Check the website for more information)
For more on Oz World, give it a click.
BlizzCon, in case you haven't heard yet, is a convention being held on October 28th and 29th in Anaheim. The convention is being advertised as a chance for fans of Blizzard's Diablo, Starcraft, and Warcraft franchises to come together, play games and socialize. If that wasn't incentive enough, Blizzard is now announcing a special "goodie bag" for attendees.
|With the date for BlizzCon rapidly approaching, we’re excited to reveal more information about what attendees have in store. Here are some of the noteworthy and exclusive BlizzCon goodies that each attendee will receive.
World of Warcraft In-Game Pet
What’s round and rainbow-colored, with big eyes, fingers, and toes, and goes, "Grrrrmalrrrrgrrahhhh"? Your very own baby murloc pet, that’s what! Each BlizzCon attendee will receive a souvenir gift card with a unique code on it. This code can be used in-game to hatch a
Get all the details on the goddie bag and on Blizzcon by clicking here.
Thanks for taking part!
Auto Assault comes out with another installment of their weekly feature "Transmissions from the Wastelands". Here, players are given a voice to tell stories about their gaming experience, post screenshots and the like. This week's entries read as anything from proclamations regarding tactical nukes to stories to a little bit of free advice.
I feel like MacGyver. I can build flamethrowers out of some grease, a piece of metal, and some glass.
So I finally got the skill to set off a tactical nuke. Someone in command really doesn't know me well to give me this kind of firepower.
Well, it was time to test that age-old adage. I set off to Ground Zero, where the roaches are twelve feet long, and are quite unfriendly.
It didn't take long to get a pile of them angry at me, and now we know… nuclear explosions do indeed take their toll on roach-kind.
It's quiet, very quiet. I am approaching the target, the tang of blood on my bumper's blades and the acrid bite of my exhaust keeping me awake. A cup of Hestia's 'CaffieSynthed' water cooling, ignored on my dashboard as I drive into aged and rusty signs, grinding them into the cracked pavement. I ponder replacing my turret, the old gal I got is a bit too overheated. Doesn't matter just now though, if I don't slaughter these punks I won't have the cash to worry about repairs... God I love my job.
I got a platoon of Corps aiming at my windshield, and two enemy tanks rumbling in the distance. Six to one odds, and I'm not even sweating. The combined thunks of my support team landing signals the start of combat. My turret whines harshly, my grunts split up and search for cover. Me? I am going to ram the tanks, and to Hell with any infantry in my way. I was told I'd enjoy being a Lieutenant, and now I know why…
City of Villains unveils yet another awesome looking set of screenshots for us to drool over. Looks like the Rogue Isles are going to be a great place to be!
New Villains Screenshots
No matter where you are in the Rogue Isles, it’s hard to escape the reach of Arachnos. Lord Recluse’s awesome force is on display in this week’s screenshot update.
They're great, go on over and have a look for yourself!
World of Pirates have made the clans a part of their Highscore List. The list shows name, the date of the group's foundation, the number of members in the group and ranks them by their number of towns.
A fan of Rapid Reality's "The Chronicle" by the board name "CeasarsGhost" took the team up on their standing offer and visited their Atlanta studios to see the team and the game. There is only limited game information - as per the NDA - but the post does feature some good photos and behind the scenes peeks.
|As many of you know, I recently made a trip to Rapid Reality just North of Atlanta. It was incredible, and I wanted to give you all a good post on it so I don't have to explain it a dozen times:
First off, I want to give huge thanks to the team of people who actually had to entertain me for the day. You guys are incredible, and your work looks AWESOME. No joke, it was well worth the trip.
You can read the impressions here.
Lineage II introduces a new mini-game available on their website. It's basically a card matching memory game. It times your performance and allows you to play again and again trying to beat your score. Most entertaining. Here's what they had to say about it...
Stuck at work or bored during the weekly server maintenance? Play the games in this page to pass the time!
In the card matching game below, click each card to flip it over and show the class icon. Match up pairs of class icons as fast as you can! What's your fastest time?
Entertaining. Give it a try!
There seems to be lots going on over at the Shadowbane website as they announce some new layout options and give us a look at their September update.
Shadowbane has introduced a new "Interface Skins" section, giving players a choice when it comes to how they inteface with the game. Currently, he only available new skin is called "Veteran Skin Layout" and gives players the ability to move back to the old interface rather than using the new one. They are also kind enough to give us a look at the updates planned for September, including a new system of inter-city travel!
The following is scheduled for the September Content Patch:
Bane Window of Opportunity - When a Bane Scroll is placed, the Guild Leadership of the defending city will be able to pick a time-frame within a certain window of opportunity for the second day after the Bane was placed. If no time is chosen, the last hour of the window will automatically be chosen.
Inter-City Travel - A new system that will allow players to teleport to other cities within a player's Nation as well as any "open" cities.
Message of the Day - A Message of the Day system will be implemented for Customer Service, Player Nations, and Player Guilds.
Monster Hit Point Reduction - Monsters will receive a reduction to their hit points.
Gambling - A mysterious man arrives in Sea Dog's Rest, selling packages that may or may not conceal a high-quality item.
Summoning Restrictions - Limits the ability of a player to be summoned if they are in combat or safe mode.
For more information on this and all things Shadowbane Development, click here.
Every now and then in the world of MMOs, something goes wrong and causes developers and players alike a good deal of frustration. As reported yesterday, Dark Age Of Camelot began experiencing a number of issues when their patcher came back up. They seem to have things well in hand however, as their website shows various signs of the clean up.
I love fixes that don't require us to take the servers down. These notes are currently live.
- Relics held by Midgard will now display correctly and may be captured by enemy realms.
Items - Albion
- The quilted cap dropped by Bouditha Wynedd for the Thinking Cap quest is no longer the same object as a tradeskill quilted cap. This new object is capitalized, Quilted Cap, and should be No Sell and No Trade. The trouble this caused with crafted quilted cap objects should be fixed.
- The Albion Legendary Spiked Flails (the Lithic, Tempestuous and Pyroclasmic versions) have been returned to their correct forms.
As you can see, they have things well in hand over at Mythic, and haven't seen a need to shut the servers down for further fix-related maintenance.
For a complete rundown of things that are now working or need to be attended to, click here.
Ragnarok Online developer Cianar Cabos pens the first developer journal from Gravity. In this first issue he discusses his position and what he does to improve the game.
|If I remember my company dossier correctly Ragnarok first started off as a comic in Korea by Myung Jin Lee. That comic was so good, people in other countries started reading it too and it sort of became an international comic phenomenon. Then, some dude who loved the comic got the idea of making a Ragnarok Online MMORPG in Korea, and lo and behold, people in other countries started playing it and that became an international MMORPG phenomenon. Thanks to new updates and features that are developed and released on a quarterly basis and the enthusiastic support of its player community, RO has endured for three years.|
You can read the full article here.
Sony Online Entertainment and Stuff Magazine announced the winner of their "Quest for Antonia" contest to be a young woman named Anna Wainscoat. Wainscoat, a California native describes her digital counterpart Bayle as "a heroine, who stands for independence, strength and beauty in women."
The resemblance is almost frightening. The new Ms. Bayle will recieve a $10,000 modeling contract as well as an appearance in an upcoming issue of Stuff and a one year subscription to that magazine.
To read more about this contenst and have a look at the runners up, just click here.