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Conquer Online : Ninja Gear Revealed

Posted Nov 24, 2008 by Keith Cross

The New Dynasty expansion for Conquer Online will include a Ninja Class and the folks at Conquer Online have posted new information about the class and the gear that will be available to it.

The new class Ninja of Conquer Online's expansion, New Dynasty, is scheduled to be released around this Christmas. For this highly appealing class, designers from TQ Digital Entertainment have prepared a series of exclusive items. With exotic equipment, Ninjas are ready to break the mold of Conquer.

According to design concepts, the Ninja is a dual-wielding class, who possesses superior melee attack strength, but has much lower defense. This design concept will be closely reflected in actual game play. The basic Ninja image in Conquer Online is a shrewd warrior in light armor carrying a deadly katana, very like ninjas in other video games and Japanese anime. Apart from this common concept, Ninja equipment style in Conquer Online is also blended with the fantastic ancient Chinese style, which makes the new class fit in the game's overall art style.

Read more here.

Zu Online : New Version Released

Posted Nov 24, 2008 by Keith Cross

IGG has announced that version 1.8.01 of Zu Online is now available, adding new high level zones, a new instance, new monsters and more.

The Zu Online (http://zu.igg.com/) Team is pleased to announce that the latest version 1.8.01 has been released on November 24th. Players can now run the client to update the game automatically. Those who have any problems updating the game client automatically, please visit http://zu.igg.com/download/download.php to download the updates patch.

In contrast with the previous version, there is a lot of new content in version 1.8.01, which will make the game even more fun. Boundary Hill, the second instance zone of Zu Online has been added. The monsters, especially the boss-level monsters in Boundary Hill are extremely tough, but they drop items that make it all worthwhile. Additionally, another two new high-level zones—Frozen Sea and Wei-Yang Palace have been added. What’s more, we have added several new systems, including Enchanting, pet combination, fashion improvement and the salary system. With the release of the new systems, players can improve their equipment by using the Enchantment function, attach a pet’s attributes to another, add extra attributes to fashionable items and get a weekly salary after meeting certain requirements. We also will improve the Commercial Travel system, add high-level Round Quests and improve some of the game settings.

In a word, Zu Online version 1.8.01 will certainly bring players an improved gaming experience in Zu Online.

Read more here.

General : Thanksgiving Events

Posted Nov 24, 2008 by Keith Cross

Games Campus has announced a series of Thanksgiving events in their line of games, including Asda Story, Shot
Online, Xiah Rebirth and Manga Fighter.

From Giant Turkey Monsters and Buy 2 Get 1 Free Sales To An Extra 20%
in Campus Cash When you Redeem Your Prepaid Card-GamesCampus Says
Thank You

San Jose, Calif.--November 24, 2008--San Jose-based online game
publisher, GamesCampus (www.gamescampus.com, run by OnNet USA), is
saying thanks to its communities with several Thanksgiving-themed
events and savings promotions for its online games. Asda Story, Shot
Online, Xiah Rebirth and Manga Fighter are celebrating the holiday
with special sales, in-game events, special prizes and more. Each of
the game's can be found at www.gamescampus.com.

Read more here.

Champions Online : What Kind of Champion are You?

Posted Nov 24, 2008 by Keith Cross

The folks at Champions Online have posted a quiz to help you determine what type of champion you are.

Which Champion are you most like?

Are you a natural leader? Do you walk a mystical path? Do you never back down from a fight? Maybe you are guided only by your desire to rule over your inferiors?

Take the quiz and find out which Champion you are!

Once you’ve completed the quiz and discovered your Champion profile, follow the instructions to add a fun new forum signature here or on any of your social networking profiles!

Read more here.

Atlantica Online : Community Systems Overview

Posted Nov 24, 2008 by Jon Wood

MMORPG.com Atlantica Online Correspondent Matt Plourde writes this overview of the community and social aspects and supporting features available in Atlantica Online.

Atlantica Online Screenshot

Most MMORPGs have a "social system" built into their game engine - chat, guilds, grouping, mail, etc. Releasing an MMORPG into today's market without those basic building-blocks is akin to selling a car with no seats - it'll make for one bumpy ride! Make no mistake, Atlantica Online's "Community" tab delivers more social punch than some of the mighty commercial MMORPG franchises launched this year.

All MMORPGs develop a community atmosphere as they mature - some more than others, of course. However, few MMORPGs design tangible in-game benefits into their social systems (beyond guild chat/bonuses). Warhammer Online boasts interesting guild bonuses in their banner/standard and guild leveling systems. Many MMORPGs (like City of Heroes) allow guilds to construct their own unique bases or guild halls. Some games (especially the Free-To-Play ones) post leader boards for bragging rights. Advanced crafting systems in other games are heavily social in their interdependency dynamics. While all of these systems are fantastic, Atlantica offers some unique and interesting Community options.

Read the Community Systems Overview

Lineage 2 : Kratei's Cube Update

Posted Nov 24, 2008 by Jon Wood

The folks from Lineage 2 are bringing in a new update that will see 20 minute timed PvP matches added to the game. Taking place in a maze called Kratei Cube, this addition will allow players to "pit their battle prowess and skills against friends and foes alike."

Lineage 2 kratei's Cube Lineage 2 kratei's Cube

Over the years, Lineage II players have been known to push the envelope when it comes to PvP and PvE. With the recent additions of contestable Fortresses and the unrelenting continent of Hellbound, there has been plenty to do. Now, with the release of Gracia Part 2, players have another venue to pit their battle prowess and skills against friends and foes alike.

Kratei’s Cube is the latest PvP and PvE addition that allows players to fight against one another and creatures in a twenty minute timed matched. Unlike other events, players earn points for killing other players, as well as creatures within the Kratei Cube’s maze of rooms. Players with the highest point total after the round is over earn Fantasy Isle Coins, which can be exchanged at the Fantasy Isle’s NPC Paddies for valuable rewards. Finding and slaying a rare creature is worth up to 50 points and greatly could mean the difference between victory and defeat! Also, whenever you die in the Cube, your CP, MP and HP are fully restored, so you can go right back into the fray if there is time left on the match with no point loss.

Check out Kratei's Cube Update

General : Operation 7 Closed Beta Key Giveaway

Posted Nov 22, 2008 by Craig McGregor

MMORPG.com has partnered with mGame to bring our community a new beta testing opportunity. While supplies last you can get a beta access key for Operation 7, the new MMOFPS from mGame!

Get your beta key here while supplies last:

CLICK HERE TO GET BETA ACCESS KEY FOR OPERATION 7

UPDATE: 2,000 new keys added (11/23/08)

Roma Victor : Character Systems Part One

Posted Nov 21, 2008 by Jon Wood

MMORPG.com Roma Victor Correspondent Phil Zieg writes this overview of the character system in the Roman-era based game.

The character system in Roma Victor (RV) is somewhat different than that of most MMOs. In most games the player creates a character with the standard strength, intelligence, dexterity, etc., based upon what benefits/bonuses are desired for the character class (fighter, mage, thief, and so on). Hit points are most often based upon the character’s level, while combat skills may be based on either level or skill with a particular piece of equipment. Crafting is usually skill based, for games that have it.

Most games have an armor class or armor rating that is determined by the total protection value of various equipped items, with that armor rating being for the character’s entire body. In Player versus Player combat, attacks most often “roll” against the opponent’s armor rating, with successful attacks subtracting a certain number of hit points from the character who was successfully attacked. The character who runs out of hit points first is dead.

Read Character Systems Part One

Tabula Rasa : TR to Close Doors

Posted Nov 21, 2008 by Jon Wood

MMORPG.com has learned today that NCsoft's Tabula Rasa will end its service on February 28th of next year.

When we learned back on November the 11th that Richard Garriott was moving on from his work on NCsoft's Tabula Rasa to persue other interests, we wondered what the future would hold for the game that held Garriott's name. Today, MMORPG.com has learned that due to what NCsoft is calling the game's failure to meet performance expectations, Tabula Rasa's servers will be shut down on February 28th, 2009.

The letter in which the community was told of the decision applauded the development team for the improvements that it had made to the game before launch, but admitted that this was not enough to create a strong enough player base for the game to continue.

Also in the letter, the team promioses to make sticking with the game until the end worth the players' time and energy and have even announced that the servers will be free to play for a little over a month, beginning on January 10th.

Read more on Tabula Rasa's Cancellation.

EverQuest II : Races of EQII: The Bad

Posted Nov 21, 2008 by Jon Wood

MMORPG.com EverQuest II Correspondent Vernon Reich writes this overview of the races available in SOE's EverQuest II. In this part of his article, Vernon looks at the Evil aligned races.

EQ2 has nineteen races for players to choose from, and evil is the largest chunk of that, weighing in with seven races. The evil races of EQ2 are a diverse bunch, with reptiles, dark elves, fae folk, ogres and trolls. They also have the best range of starting locations, able to pick their hometown from three very different cities.

Here's the rundown of the Evil races.

Freeport is the primary evil city, with the most developed content and range of quests. Freeport has four quarters, racial slums for each race except Sarnaks and Arasai, and almost all of them have housing and quests. For the new player, if you take the ship instead of levelling up on the Outpost of the Overlord, you'll find quests levelling you up fairly well, and giving you a racial history lesson as well. If you instead let the evil newbie island wet your feet, You'll get a decent set of equipment and a fairly fun time levelling up to about sixth, along with three collection quests.

Read more on Races of EQII: The Bad

World of Warcraft : New TV Ads with Ozzy and Steve Van Zandt

Posted Nov 21, 2008 by Keith Cross

Blizzard has released two new tv spots in the same vein as earlier spots with Mr. T and William Shatner. The new spots feature Ozzy Osbourne and Steve van Zandt of The Sopranos.

Ozzy Osbourne's been the Prince of Darkness since 1979 -- too bad Arthas is poised to steal the throne. In a series of nationally televised ads, Ozzy and Steve van Zandt want to know: "What's your #!@? Game?"

Watch the Ozzy Spot, and the Steve Van Zandt Spot.

Pirates of the Burning Sea : Female Avatars Now Less Masculine

Posted Nov 21, 2008 by Keith Cross

Flying Lab Software has revealed details of the new female avatars in the game, which have undergone a make over to make them look less masculine.

In the past couple of milestones, the character team and our graphics programmer have been working to make our female avatars less masculine.

The reason that this has been an issue is because of a choice, made long ago, to have only one skeleton shared between both men and women avatar models. The reasoning behind the choice was one of savings, both in the production pipeline and in the memory footprint of the game. With only one skeleton, we would only need one set of animations and not one for each skeleton—less work for animators on the back end and a smaller animation database in the game. The price for this savings was a compromise to have either masculine looking women (broad shoulders, no hips), feminine looking men, or blah looking both. We went for masculine looking women and while the character team did their best to feminize our broad-shouldered, slim-hipped women, they were never satisfied with the results.

Now that the game has been live for some time, we’ve set out to fixing things that have made us unhappy. When I sat down with the character team they unanimously remarked that the most frustrating character issue was the masculine bodied women.

Read more here.

Warhammer Online : Hot Fixes

Posted Nov 21, 2008 by Keith Cross

The folks at Warhammer Online have posted the notes for the latest round of hot fixes for the game.

What a week! Even with everyone busy "rockin out" to the Heavy Metal live event, we've been (head) banging out some hot fixes this afternoon:

General Changes and Bug Fixes

* Based on player feedback, we have adjusted the way our End User Licensing Agreement (EULA) is presented. With this update, this window will only become visible in cases when we have made modifications to the contents of the EULA.
* Additional improvements have been made to client performance and stability, particularly during periods of intense combat.

Content

* Mikhail the Profane: This NPC will no longer spawn below the world.
* The Empire Handgunners in Greenskin Chapter 10 will now defend themselves properly when attacked at range.

Items

* Vault Gem: Fixed an issue that allowed players to use this item in an unintended manner.
* Tier 3 Keep Gold Bags would occasionally not have a set item in them. This has been corrected.

Read more here.

Myth War 2 : PvP Overview

Posted Nov 21, 2008 by Keith Cross

IGG has released an overview of the consensual PvP system in Myth War II.

Last time the folks from Myth War II have been kind enough to elaborate on the amazing PVP system in this mysterious game. Today they are going to reveal more secrets behind the PVP system; that is, Kung Fu PVP.

PK is non consensual PVP. It means that one of the people involved is literally fighting for their life. Some gamers may even enjoy the fun involved in killing fellow players, as sadistic as that sounds. While others prefer to engage in less stressful PVP tactics- Kung Fu PVP.

Kung Fu Competition:

Dueling is for players to have a fair fight based on a set of rules agreed upon by both parties. All PKers will benefit from the dueling system, because PVPing in specific zone will offer special titles every time players win. Gamers may even be crowned as the best PVP players.

Players of Myth War II Online can start their PVP duels by accumulating Kung Fu points and then receiving their honorary titles. Players will be rewarded with more Kung Fu points if they defeat higher level opponents or campaigning players will receive more Kung Fu points for defeating another campaign formed with a larger group of players.

Besides, the game officials will pick and rank the 10 best players based on the Kung Fu points they’ve won and award them the coveted title of Kung Fu Sage. The top 3 among the 10 best will even have their own statues in the game. All gamers winning the title of Kung Fu Sage will be rewarded with up to 10,000,000 in game gold.

How to enter:
1. Open the System Setting interface and toggle duel on/off by clicking on the Duel button. The default duel toggle is on. Players can turn it off by left clicking it.

2. Click on the Attack button or hit ALT+A and target one player to request a duel. If the targeted player has duel toggled on, both parties will enter a fight immediately.

3. In order to make sure PVP is done fairly, both parties will start with full HP and MP when the duel starts. HP and MP will automatically switch back to their previous levels when their duel ends. No penalties will be inflicted upon both parties involved in a duel.

Read more here.

Zu Online : Watercloud Palace Monster Overview

Posted Nov 21, 2008 by Keith Cross

IGG has published an overview of some of the high level monsters found in in Watercloud Palace in Zu Online.

In Zu Online (http://zu.igg.com/), players can play an apprentice of one of the five clans and then enter the epic battle between the Gods and Devils. To maintain justice, they have to fight various monsters in the game. Today, some high level monsters and NPC in Watercloud Palace will be shown as below:

Shark Soldier:

Davy Jones General quietly trains Shark Soldiers as his trusted subordinates. They are brave and battlewise but fierce and ruthless so they have gradually taken the place of the Chess Army.

Dragon Elder:

It is a sea dragon. It was sealed by the Boulder Immortal in the sea chess for its evil deeds.

Chess Elephant:

It’s a sea elephant that has become a talented monster after years of hard training. It looks simple, honest and even a bit slow. But actually, it is of great wisdom like a military counselor. It was sealed in the sea chess by the Boulder Immortal.

Dragon King:

The Dragon King is the leader of the sea dragons. No one knows his age and no one has ever gotten a full view of his appearance. He resides deep in the Sea Dragon Cave but always cares for his clan and oversees the world using his sagacious eyes.

Huoshen:

Huoshen (NPC) is a talented master who possesses supreme power and has created tons of awesome creatures as well as guarding Watercloud Palace preparing to fight the Blood Demon. No one knows his history. No one knows his purpose either. People only know he is an excellent leader and guides the Resisting Army to fight against the Evil Chess Army without any complaints, even though he has suffered much hardship. However, he may keep a secret connection with the Evil Chess Army.

Read more here.

Spellborn : Character Creation Preview

Posted Nov 21, 2008 by Jon Wood

MMORPG.com Managing Editor Jon Wood had the recent opportunity to take a run through the beta for Acclaim's upcoming MMORPG, The Chronicles of Spellborn. Today, he offers an overview of, and his thoughts on the unique character creation process for the game.

Recently, I had the opportunity to get my hands on some test time with Acclaim’s upcoming MMORPG, The Chronicles of Spellborn.

I’ve said before that I think that this game could be what some players, who have felt left behind by the more recent major MMO launches in terms of their ease and structure, have been waiting for.

The journey, like almost any other journey through almost any other MMO, begins with character creation. For those who might not be aware, I’ll go into some detail about what’s available to you:

The first thing that you’re going to be asked to do is to choose your character archetype. There are three: Warrior, Rogue and Spellcaster. These archetypes aren’t full-blown classes just yet though. TCoS lets players get comfortable with their Archetype before asking them to settle on a more specific class. This happens only when the player is at level five and to keep it in the context of the game, it happens at The Academy rather than through a single dropdown menu.

Read the Character Creation Preview

Spellborn : European Open Beta Starts

Posted Nov 21, 2008 by Keith Cross

The folks at The Chronicles of Spellborn have announced the start of the European Open Beta test.

The Closed Beta is coming to an end, and it's time for the European Open Beta test to kick in!
Starting today, Thursday the 20th of November, you can register on the Spellborn Player-Site at https://eu-players.tcos.com for an Open Beta spot and download the game client.
The European Open Beta test of Spellborn will start on Saturday the 22nd and will end on Monday the 24th of November. This Open Beta test is only available to European Players from the following European countries:

• Germany
• Austria
• Switzerland
• France
• The Netherlands
• Belgium
• Luxembourg
• Sweden
• Norway
• Denmark
• Finland

Current European Closed Beta testers of The Chronicles of Spellborn will be automatically granted access for the Open Beta test and will not need to download a new game client nor sign up for Open Beta. The Closed Beta test will officially stop today, Thursday the 20st of November at 10pm CET. A Closed Beta Closure event will take place from 8pm CET to 10pm CET. The characters created during Closed Beta test will be wiped in preparation of the Open Beta.

Read more here.

World of Warcraft : 2.8 Million Copies Sold in 24 hours

Posted Nov 21, 2008 by Keith Cross

Blizzard has announced that Wrath of the Lich King, the latest expansion for World of Warcraft has sold more than 2.8 million copies in the first 24 hours of going on sale.

IRVINE, Calif. - November 20, 2008 - Blizzard Entertainment, Inc. today announced that World of Warcraft®'s second expansion, Wrath of the Lich King™, has sold more than 2.8 million copies in its first 24 hours of availability*, making it the fastest-selling PC game of all time. This eclipses the previous record of nearly 2.4 million copies sold in 24 hours, set in January 2007 by Blizzard's first World of Warcraft expansion, The Burning Crusade®. Wrath of the Lich King was simultaneously released in North America, Europe, Chile, Argentina, and Russia on November 13; Australia, New Zealand, Singapore, Malaysia, and Thailand on November 14; and South Korea and the regions of Taiwan, Hong Kong, and Macau on November 18.

In celebration of the launch, more than 15,000 stores throughout the world had their doors open at midnight to welcome thousands of expectant players. Several of these locations were attended by Blizzard Entertainment representatives, who met players and signed copies of the game.

"We're grateful for the incredible support that players around the world have continued to show for World of Warcraft," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Wrath of the Lich King contains some of the best content we’ve created for the game so far, and we look forward to seeing even more players log in to experience it in the days ahead."

Read more here.

Phoenix Dynasty Online : New Server Now Open: "Fire"

Posted Nov 21, 2008 by Craig McGregor

We have just received news that Enjoymmo.com will be opening a new server for Phoenix Dynasty Online starting Nov 22nd.  Official release below:

Enjoymmo.com is proud to announce that a new server named "Fire" will be launched on 0:01 am PDT Nov. 22, 2008. We would like to take this opportunity to thank all of our players who have contributed to the improvement and growth of Phoenix Dynasty Online as well as to welcome all the new players who will start their adventure in this game!

We will be holding a lot of new exciting events after the new server opens such as: 4x Experience, 3x Drop Rate, 3x Magic Points and many other interesting events, including "GM online lotteries", "Prizes for the First 5 Guilds", "Leveling up Contests". Please watch on our official website (http://pdo.enjoymmo.com/index.html) for more news. This is a real active world; you will see GMs in the game every week as well as being helped by the most friendly game community.

If you have heard about this game and never tried; if you have just watched a movie called the Mummy Returns and want to experience the oriental myth; if you are a returning warrior of the game, we welcome you to join the new Fire server and light your passion for friendship and fun again! We will provide the best service for you!
 

Read more here.

Runes of Magic : Dragonfang Ridge

Posted Nov 20, 2008 by Keith Cross

The folks at Runes of Magic have published another of their design documents for the various regions of Taboria, this time focusing on Dragonfang Ridge.

Cyclops Stronghold

Once founded as the Cyclops capital, the Cyclops stronghold was attacked and partly destroyed by the Capra from the Sascilia Steppes a few decades ago. Because of that, the size of the Cyclops Stronghold shrank to a small part of the northwestern summit.

After humans started to build settlements close to the stronghold, the Cyclops king succeeded in unifying the tribes and the Cyclops area spread to its current size. To this day the Cyclops are using some of the captured human settlements southwest of the stronghold as breeding farms.

Sergarth Outpost

The Sergarth Outpost is one of the outposts commanded by Bors Ironwall, where the humans were able to block the Cyclops from advancing into the valley. But since the Cyclops were able to advance to Dogamor in the Sascilia Steppes and the Ice Dwarfs are attacking the villages, the contact between Dragonfang Ridge and Winternight Valley was interrupted.

Reinforcements are being held up and one of Bors Ironwalls patrols has lost an important message while they were being attacked. To stop his soldiers from wasting any more valuable resources, Bors Ironwall has begun to let adventurers conduct small military activities, to rebuild the wavering morale of his soldiers.

Read more here.

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