MMORPG.com is pleased to release another of our EverQuest II Echoes of Faydwer Question and Answer interviews:
MMORPG.com: What are you most excited about in Echoes of Faydwer?
Akil Hooper: I’m not sure if I can pick just one. Its exciting to see all of my old stomping grounds revised and revisited, having the opportunity to play in some of my favorite areas again. However I’d have to say I’m most excited about cloaks. The addition of a new, visible slot is pretty huge for us, and the different customization options available are going to make cloaks a lot of fun.
MMORPG.com: How big is Faydark compared to the mainland of Antonica/TS/Nek/Commonlands?
Akil Hooper: In terms of acreage, Faydwer is more than half the size of the original EQII world that we launched with. Our goal is to make the layouts much more interesting to adventure in, with plenty of places to explore and discover – and we're not talking about empty, wide-open spaces here!
You can read the whole feature here.
Gods and Heroes is getting some extra exposure on the print side of things this month. As it turns out, their game will be featured on one of two covers of Play Magazine:
This month, Gods & Heroes: Rome Rising is featured on 1 of 2 covers for the September 06 Issue of Play Magazine!
This is a very significant achievement for Gods & Heroes: Rome Rising, not only for being on the cover, but for being the first PC game and possibly the first MMO to grace the cover of Play Magazine.
Inside this issue there are several exclusive screenshots and some new concept art as well as 6 pages of hands-on previews and interviews with Stieg Hedlund, Chris McKibbin, and Binky.
Head to your local bookstore or game store and pick up your very own copy today!
For more on Gods and Heroes click here.
The good people over at Codemasters have sent along a report from the EIEF Festival in Edinburgh, Scotland where they were displaying games like ArchLord, Lord of the Rings Online, and more:
Codemasters Online Gaming proudly attended this year's EIEF Festival in Edinburgh and were astounded by the attendance and response from the crowd in the auditorium. ArchLord and The Lord of the Rings Online(tm): Shadows of Angmar(tm) were the highest attended screenings throughout the entire event and broke all attendance records for the entertainment festival's four-year history.
Speaking for Codemasters Online Gaming, Ed Relf, Director of COG Marketing, presented both games and included some exclusive videos and previously unreleased information about both games.
The capacity crowd at Edinburgh's Odeon Cinema were also treated to a sneak preview of the gameplay within The Lord of the Rings Online, driven by the game's Product Marketing Manager, Ed Blincoe. One of the game's opening levels was played through from start to finish culminating in an attack by a Black Rider.
Straight after the presentations copies of RF Online and trials of DUNGEONS & DRAGONS ONLINE(tm): Stormreach(tm) were distributed to the crowd who cleaned the Codemasters crew out of their entire stock of goodies!
Codemasters Online Gaming would like to thank all of the attendees, especially members of the community who attended in great numbers to come and see COG's latest and greatest MMO games!
Age of Conan is in Lepzig, and today, you too can have a look at what's been going on over there:
We are in Germany this week at the Games Convention in Leipzig and have some photos to show a little of what we have been getting up to!
We have been busy showing the game to journalists and fans alike at the show this week. We have joined up with our partners at Microsoft and Eidos to show the game to the German public.
You can check out the photo gallery for all the pictures.
We will be there till Sunday so if you are attending the show over the weekend make sure you drop by and say hello! You will find us on the Microsoft booth in Hall 4 and on the Eidos booth in Hall 3.
For more on Age of Conan, click here.
The good people over at EverQuest II have releaseda brand new Treasure Chest for our forum reading needs:
Sometimes it's hard to find the buried treasures contained within the EverQuest II forums. The Treasure Chest highlights useful, insightful, or entertaining posts that you may want to check out. Get your treasure maps and shovels ready--we're about to discover a Treasure Chest!
For more on EQII click here.
Blizzard has announce the full release of their new Community Forums which have been tested by their users:
We're happy to announce the full release of our new World of Warcraft Community Forums. Over the past months, we enlisted your help in trying out and testing many of the features and functions of our new setup. Once again, thank you for your contributions in improving this service; we look forward to receiving further feedback from you now that the new forums have been deployed.
Some of the new features:
Updated Character Avatars
For more on WoW click here.
Today, we continue our series of developer profile Q&A's by sitting down to talk to Matt Weathers, the Art Director for Mythic Entertainment's (EA Mythic) Dark Age of Camelot. These Q&As aim to shine some light on the people making these games and how they got there:
MMORPG.com: At what age did you start playing games in general? Did you play any sports? What were your favorite games as a child?
Matt Weathers: I had an Atari 2600 as a kid, and learned the first and most important lesson of consoles. Your younger brother will always beat you. He may not be able to read yet, but he can kick your ass with even the most unfamiliar games and controllers. I went on to being destroyed by him on the Colecovision. By the time we got a Commodore 64, my brother had learned the quality of mercy and would only beat me on HIS favorite games.
About the only sport I consistently engaged in ever was weightlifting in college. It was awesome to be a monster, and a geek at the same time. “What did you just say about GAMERS?!!”
I think my favorite games as a kid where the board games Dungeon and Dark Tower, and the video games Adventure, Telengard, and Ultima 2.
Read the whole Q&A here.
Our series of articles describing the background lore for the clans in the game 9Dragons comes to a close today with the Wu-Tang Clan:
Wu-Tang is a discipleship of Tai Chi practitioners who strive to become living instruments of divine justice. Their entire way of life, as well as their Kung Fu, is governed by the philosophy and teachings of The Tao, or The Way, which reveals secret truths governing the great universal balance. It follows naturally that the clan symbol is the harmonious Yin and Yang.
The clan is also referred to as the “Clan of Divine Sword” because their disciples hone their noble minds, hearts and bodies to become as one with their swords. Its disciples are typically proud, and above all else, noble. A disciple would lose a limb to save a fellow disciple, duel at the slightest provocation, or bloody a commoner who dared belittle the name of the clan.
Earlier this months, Turbine's Dungeons and Dragons Online: Stormreach re;leased The Litany of the Dead Part One. Today, they have released a trailer for the update:
The Litany of the Dead Part One was released to live servers on August 16th. Head on over to Gametrailers.com to see the trailer for this content update.
For more on DDO click here.
Blizzard has released a new trailer for their popular MMORPG World of Warcraft. The outdoor PvP trailer takes place in the Eastern Plaguelands and can be found by clicking the link below:
For years, tensions between the Alliance and the Horde have mounted as world-wide conflicts threaten to plunge the two factions into all-out war. Now, the Alliance has begun to tighten the noose, and whoever controls the towers in the Eastern Plaguelands controls the tide of battle... watch our brand-new outdoor PvP trailer of the Eastern Plaguelands on the World of Warcraft movies page.
For more on WoW, click here.
Auto Assault has announced that tracks from the Auto Assault soundtrack are currently made available here. The full CD is available in the Limited Edition bex for the game.
Also, Update 2 is currently running on the game's test server. Below, you will find some of the highlights of that update:
Become a Battlemaster
Turn heads (or run them over) with our new line of super-powerful Battlemaster items, available for purchase only through the use of Ground Zero Outpost Souvenir Tokens.
New Arena: Emergence
We’ve designed a brand new deathmatch map experience for the Arena that opens up the PvP fun factor and promotes movement across the map, plenty of jumps, and includes six various, randomized powerups: Health, Power, Offense, Cooldown, Invulnerability, and Speed.
All New High-Level Missions
We’ve added a bevy of missions in Ground Zero to help give players more things to do at the high levels, and added some big time crafting missions to boot.
Enter the Coliseum
Doing static missions just isn’t good enough for you? Perhaps you’d like to visit the Coliseum, where you or your convoy of road warriors can battle wave after wave of increasingly nasty creatures and other surprises for experience, loot, and more.
The New User Experience
New to Auto Assault? We’ve tweaked and adjusted the experience for all new players, making the game better to just jump in and play. Vehicle control, targeting and blowing things up is now easier than ever.
Cooler, Better Loot
A number of new weapons are now available in Auto Assault at all levels to add a better variety of offensive firepower at different stages in the game.
Summon With Authority
Many of the skills used to summon allies in Auto Assault have been greatly improved to increase their duration, repair capabilities, offensive firepower and capacity to withstand damage.
For more on AA, click here.
Turbine's Lord of the Rings Online: Shadows of Angmar has released another point of interest description. The feature, called "Exploring Middle-Earth" take a closer look at The Party Tree:
In a broad, open field in Hobbiton, not far from Bag End, there stands a majestic tree, taller than any within sight for miles. The Party Tree, as it is called by the Hobbits, is a gathering place for merriment, eating, and storytelling, where all Shire-folk are warmly welcomed. It was here that Bilbo Baggins celebrated his magnificent birthday (his eleventy-first), and it was from this location that some say he simply vanished from sight forever. Few are certain of the Tree's origins, and even fewer actually give its history a second thought. The Party Tree is decorated year-round with bright lanterns and yards of colourful woven streamers, for it seems logical to all Hobbits that a decorated tree is reason enough for a celebration -- why risk missing the opportunity for a feast by bringing down the festive arrangements? Besides, it's far too tall these days for Hobbits to reach the limbs, even if one had a mind to.
The Party Tree, as readers of The Lord of the Rings well know, is one of the first locations described in The Fellowship of the Ring and one of the best known landmarks in the Shire. Towering over the surrounding field and offering a nice shady place to meet friends, exchange stories, and trade goods, The Party Tree is a landmark that players are able to see from great distances and is designed to be an important social center for the Shire.
For more LOTRO click here.
ArenaNet and NCsoft have decided on October 27th for the release f the newest Guild Wars game. Guild Wars NIghtfall will be made available on that date in both a standard and collector's edition:
August 24, 2006 (BELLEVUE, WA) – ArenaNet® and NCsoft® today announced that Guild Wars Nightfall™, the next game in the award-winning and critically-acclaimed Guild Wars® franchise, will be available in stores worldwide October 27, 2006. The news was announced today from the Guild Wars Factions™ World Championship in Leipzig, Germany.
In this third Guild Wars campaign, players must fight to hold back the night as a mad ruler attempts to free an outcast god and bring darkness to the continent of Elona. But players won’t fight alone. Guild Wars Nightfall introduces new customizable Heroes who level up, follow player instructions in combat, and use skills and equipment of the player’s choosing. These Heroes will follow the player through savage coasts, ancient monuments, and poisonous deserts during an epic story that spans twenty missions and hundreds of quests. And for the ultimate one-on-one challenge, competitive players can choose to enter the new Hero vs. Hero Battles, where they group with a custom team of Heroes and fight against other players from around the world and their customized groups of Heroes.
Guild Wars Nightfall will be available in both Standard and Collector’s Editions. The highly-coveted, limited run, Collector’s Edition will include the Guild Wars Nightfall game as well as a Making of Guild Wars Nightfall behind-the-scenes DVD, a collector’s art book, collectible skill pins, a character mini-standee, a poster-sized map of Elona, the Guild Wars Nightfall soundtrack CD, and more.
Guild Wars, an instant bestseller worldwide upon its release in April 2005, and Guild Wars Factions, the number one game in both North America and Europe earlier this year, are global online roleplaying games. Guild Wars Nightfall continues the tradition of inviting players to immerse themselves in an epic storyline centered in a vibrant fantasy setting. Eager fans can get the Guild Wars Nightfall Prerelease Bonus Pack in stores on September 15, and the Guild Wars Nightfall Standard Edition and Guild Wars Nightfall Collector’s Edition on October 27, 2006.
For more on Guild Wars click here.
You can let us know what you think on their hype meter.
Fresh off her tale of crafting glory on the Progression Servers, Laura got to ask SOE's Chris Lena a few questions about how they've been going and what SOE plans to do with them.
| MMORPG.com: Any plans for more Progression servers in the future? PvP Progression servers? Roleplay servers? Anything else?
Chris Lena: It is too soon to make any solid plans for new progression servers of any kind. Since it is so successful I imagine we will do another at some point but not before the current two run their course. There have been some great debates on our forums for other possible special rules versions and we will definitely take those under consideration if we do another Progression server. I, personally, like the idea of using a predetermined timer to open each expansion – maybe 3-6 months each.
MMORPG.com: How have the Progression servers effected your overall subscription numbers?
Chris Lena: As everyone probably knows they don’t let me talk about subscription numbers but I don’t think I will get in trouble for saying that the servers are leaving a strong positive mark on our overall number of EverQuest subscribers. But even without the Progression server 2006 has been a great year for the game.
You can read more here.
New reports are all over the internet that long-running science fiction series Stargate SG-1 will not return after the upcoming 10th season. Its spinnoff, Stargate Atlantis on this other hand, will continue.
No word as of yet as to how this will effect the upcoming MMORPG, Stargate Worlds. The game wasn't scheduled for launch until the theoretical 12th season of SG-1, and indications say that the SGW team was conscious of the possibility that their game might launch without new episodes of SG-1.
You can read our GDC preview of Stargate Worlds here.
Shot-Online has released the winners of the Game N Game World Championship 2006 North American Tournament:
San Jose, CA August 23rd, 2006 – Shot-Online announced today the winners of the Game N’ Game World Championship 2006 North American tournament. The event took place on Saturday, August 19th at the Internet PC Café from 12 pm until 6:30 pm. The tournament consisted of seven gamers competing with each other for the title of Shot-Online Game N’ Game North American Champion for 2006.
Nhat Nguyen from Springfield, VA finished in the top spot after the six-hour tournament concluded. “Halfway through the last game I knew I was going to win,” stated Nhat when asked at what point in the competition he thought he might take the top position. He also added, “Once I kept getting pars and birdies it was easy”. Nhat and the three gamers who finished in positions two through four will be flown to South Korea to compete for the honor of being named Shot-Online Game N’ Game World Champion for 2006. The champion will receive $10,000 for this accomplishment.
The winners and their final rankings for the Shot-Online GNGWC North American 2006 Tournament are:
1st Place: Nhat Nguyen from Springfield, VA
For more on Shot Online click here.
Blizzard's World of WarCraft has released both an overview of some highlights of the 1.12 content patch as well as the patch notes:
The World of Warcraft team is happy to announce the release of "Drums of War", the new 1.12 content patch!
Highlights of Drums of War - Patch 1.12:
Cross-Server Battlegrounds: For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!
World PvP: The stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Head out for Silithus and Eastern Plaguelands to engage the enemy on the field!
Updated Rogue Talents
For more on WoW click here.