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Age of Conan : New Mount: Snow Mammoth

Posted Nov 26, 2008 by Keith Cross

Funcom has announced the addition of the new Snow Mammoth mount with the latest update to Age of Conan.

With today's update, a new player mount has found its way to Hyboria. The fierce Snow Mammoth!

The war painted Snow Mammoth is now available in-game at the NPC mount vendors and comes in three different looks. Besides being a very stylish player mount, the Snow Mammoth - like its brown brother the War Mammoth - can be used in siege PvP-battles to attack enemies and destroy structures.

Read more here.

EVE Online : A Guide to Interceptors

Posted Nov 26, 2008 by Jon Wood EVE Online Correspondent Andrew Wallace writes this article giving players some tips to playing with the Interceptor class ship in EVE.

Interceptors are about speed and finesse. They are about precision and winning a fight in structure. They are about understanding the limitations of your ship and the limitations of your opponent. I suppose the latter would be true of any ship in EVE, but I think it applies to the interceptor most of all.

Amongst the most fragile of all the combat ships in the game, a simple mistake can see you sitting in a pod in a matter of seconds. Skill, and even a bit of luck, can make a massive difference in a pinch. At the time of writing, the Quantum Rise speed changes have been on the server for less than a week, but it's clear that the interceptors are relatively untouched, if not better. They may not reach the utterly ludicrous speeds they did before, but they are now completely unchallenged as the fastest ship class in the game. The new bonus that reduces the signature penalty of an active Microwarpdrive makes interceptors the only class that can effectively speed-tank while using one; even medium sized gun are going to struggle to hit them now.

EVE Online Screenshot

Read A Guide to Interceptors

Earthrise: First Impact : Earthrise Devchat

Posted Nov 26, 2008 by Keith Cross

Do you have questions about Earthrise? Join and the developers from Masthead Studios on Saturday, December 6th at 2 pm EST and get your answers during the Earthrise Dev Chat.

Masthead Studios CEO, Atanas Atanasov will be on hand along with other devs to give you answers straight from the source.

Join us on December 6th for the Earthrise Devchat.

World of Warcraft : Rogue Talent Tree Part Two: Combat

Posted Nov 26, 2008 by Jon Wood World of Warcraft Correspondent James Wood writes this article outlining the assassination tree for Rogues in Blizzard's World of Warcraft.

Combat is about… Combat. You go in; you smash or slash face and kill them first before it goes the other way. But seriously, Combat is the tree meant for Rogues who don’t want to take the path of the Dagger. It also happens to be the tree with the highest energy regeneration to make up for its few damage-upgrading talents this tree has and improves on a number of your interrupt skills, granting them length or giving them interrupts, making this a suitable tree against casters, though it offers some support against melee classes.

Tier 0
Improved Gouge
Ranks: 3
Effect: Increases effect duration of Gouge by (0.5/1.0/1.5) seconds.

5 seconds is how long you need to avoid hitting and being hit to get out of combat and reenter stealth. Gouge only gives you 4 seconds. Improved Gouge is 5.5. That’s half a second or more to react and reenter stealth to get away or use another opening move. But only go for it if you have spare talent points.

Read Rogue Talent Tree Part Two: Combat

Warhammer Online : Open RvR Update

Posted Nov 25, 2008 by Keith Cross

Mythic Entertainment's Mark Jacobs has posted an informative overview of upcoming improvements to Warhammer Online's Open RvR system with the addition of an RvR Influence system, changes to the map system, new RvR incentives for players and guilds, and more.

Over the last few months I’ve spoken about our continued focus on improving our open RvR systems. While we have taken some major steps in the last month, we believe that there is much more we can do to encourage people to take part in oRvR throughout the entire evolution of their character(s). Over the next few months we have some very exciting changes and additions taking place. Please note that as always, this does not represent everything that either we are doing or thinking about doing, just what we, as of now, plan on adding to WAR.

We have a number of major initiatives planned for oRvR in WAR. Please keep in mind that these changes/systems apply to oRvR only and not to scenarios. This is not all we are working on but these do reflect the majority of oRvR additions that we are currently working on/planning for the next few months.

First, we have created an RvR Influence system. This system is designed to reward our oRvR players with lots of new stuff that you can only get through oRvR. This will be a complimentary system to our PQ Influence system. This system is already implemented in 1.1 and is scheduled to go LIVE along with that version in December.

Read more here.

Runescape : Money Making Guide

Posted Nov 25, 2008 by Jon Wood Runescape Correspondent Faisal Baig writes this guide to making money in Runescape.

Have you ever had trouble making money in RuneScape? This is a guide for old players or new players, members or non members, or even if you haven’t started playing yet. I have compiled information from surveys, polls, and a bit of research to get you the most reliable and up-to-date RuneScape money making guide. Whether you are an experienced player or not, this guide will help you make lots of money. Many websites guarantee you money and wealth for signing up, but the truth is that the best way to make money is to train hard. By the way, there are no ways to get free Runescape money or any rare items for that matter.

Read the Money Making Guide

Pirates of the Burning Sea : Build 1.10.30 Release Notes

Posted Nov 25, 2008 by Keith Cross

FLS has posted the release notes for build of Pirates of the Burning Sea.

Differences between and include but aren't limited to:

Ships / Outfitting:

* Heavy Hercules: Turning Acceleration 10 -> 9.

Ship Combat / Skills:

* Using Take Command on a sinking ship could have bad consequences. Fixed - you can no longer Take Command when a ship is doomed.
* Run them Down can no longer be used against other players unless they're in a PvP zone or flagged for PvP.
* Buccaneer Crime Network: Now provides +5% doubloon loot. Freetrader Trade Connections: Now provides +5% doubloon loot. Navy Military Communication: Accuracy 3 -> 2, Added 2 Target Tracking.
* Sailing faster than 25 knots no longer continues to accumulate accuracy penalties. Relative motion accuracy penalties are now capped at 10%.


* Boarding encounters should now match the time of day of the ship encounter they started from.


* The Broadsheet Peddler is of no help to low level players at this point. However, it didn't say that - he said he'd happily help you and then didn't. Now he's clearer about his role.
* Tutorial: Claim Prize: If you had Skilled Negotiator, you couldn't complete this tutorial. Fixed.
* Man of Wealth and Taste: Ships sometimes sailed into town. Literally. Fixed.
* Calling on the Magistrate: If you were French, this pointed you to the wrong magistrate. Fixed.
* Spirits of the Caribbean: This mission wasn't supposed to be repeatable. Fixed.
* Mysterious Bounty: The destinations weren't always correct. Fixed.
* Smuggler's Dragnet: Sent you to the wrong NPC for turn-in. Now correctly directs you at Kirk.
* If you used a Smuggler's Tunnel in Tortuga, it would often break mission doors. Fixed that.
* The Finer Things: Servant writing with a pen in a ledger now has a pen and a ledger.
* Signed in Blood: It wasn't possible to complete this mission. Fixed.
* Battle of Grand Turk: If you played your cards right, it was possible for a dead Ismail to join the fight. Fixed.
* Stop and Go: Is now a group mission. It makes more sense now.
* Henry Harris, I Presume?: If you sunk Henry instead of boarding him, you could get trapped in the mission. Fixed.
* Most Dangerous Ingredient: The mission couldn't be completed. Fixed.
* Pardon Me!: The ship cabin appeared to be on the moon. It now exists in a more appropriate environment.

Read more here.

Champions Online : Ask Cryptic

Posted Nov 25, 2008 by Keith Cross

Cryptic Studios has posted another edition of Ask Cryptic, where they answer questions from the Champions Online community.

Today we're answering community questions on the impact community feedback has had on game development thus far, starting zones, environmental destructibles, PvP, boss battles, crafting, the character creator, costumes, and stances! Thanks to Arkayne and Absinthe for their answers!

How many of these questions on the forums have made the Champions Online Team either rethink a design concept or pointed out a new concept that had not been thought of as of yet? (Nightshyft)

Arkayne (Lead Designer): A lot, actually. We’re made some major shifts in focus based on community feedback from both the regular forums and the alpha testers. While we’re not doing wholesale re-designs we’ve definitely changed some of our initial implementation plans to incorporate feedback from the fans.

As it was said in previous interviews and such, Champions isn't going to be locked into a city, at least from the get-go. What other zones can players be able to start from? (Captain_Intrepid)

Arkayne: Right now we’re looking at a couple of heroic holdouts in crisis locations: the Project Greenskin base in the southwest desert and the Steelhead Legion base in northwest Canada. People are in trouble and they’re asking heroes for help: will you answer the call?

Read more here.

Pirates of the Burning Sea : NPCs Get New Tactics

Posted Nov 25, 2008 by Keith Cross

Flying Lab has posted anew developer diary which reveals new and improved NPC combat tactics which were made possible with the game's new avatar combat system.

The avatar combat revision gave ConCo a really good opportunity to give a bit of a makeover to what NPCs could do. In the previous version of avatar combat, much of the strategy came from reducing your enemies’ balance to the point where you could damage their health. With that aspect gone, we wanted to figure out a way to keep avatar combat tactically interesting to players. What we ended up doing was grouping NPCs into different “archetypes”, each with their own unique moveset.

In the previous avatar combat system, most NPCs didn’t really do anything interesting. They just attacked you with a basic strike skill over and over. That was something we really wanted to change with the new system; now, NPCs will debuff you, combo you, set up big finishers, support their allies, and do a lot of other cool stuff as well. However, we also didn’t want to go overboard and make each NPC in the game have his own unique set of moves. Not only would that be an insane amount of work for us, but it would be confusing to players as well because you’d never have any clue what an NPC might throw at you. And most likely, by the time you did the NPC would be dead anyway.

So, all NPCs in the game (except for a few very special ones) belong to a specific “archetype” group. Two NPCs who are two different archetypes have different stats, different abilities, and different weapons; they fight completely differently from one another. To add further depth, within each archetype group there are several sub-archetypes. Different sub-archetypes within the same archetype have very similar or identical stats, but their signature ability might be different. They both fulfill the general role that their archetype is designed to fill, but they do it in different ways.

Read more here.

Voyage Century Online : Thanksgiving Events

Posted Nov 25, 2008 by Keith Cross

The folks at IGG have announced several upcoming events in Voyage Century to celebrate the American holiday of Thanksgiving.

With Thanksgiving almost here, Voyage Century will be holding some captivating events with big rewards!

Event 1: Turkey Mobilization

During the event, Players can buy pet food to tame a pheasant, improve it to Level 5, and then exchange it for a pumpkin and turkey from the other Thanksgiving envoy. By clicking on them, players will be pleasantly surprised by what they get.

In addition, the GM will ask for some pheasants. Every level 5 pheasant whistle can be exchanged for 1 candy. There are 30 pieces of candy in total. If all the 30 pieces of candy in a server are exchanged for, then all of the players on that sever will enjoy double Exp and triple drop rates for 1 day.

Event 2: Treasures of the Lost Crusaders

During the event, there will be a large group of Lost Crusaders at the suburbs of Alexandria. Players can obtain a “Treasures from the Heaven” box from them. This box contains many precious items. To open the box, players need a key which can be bought from a GM at the Alexandria dock. Players will have a chance to obtain Thalassocrat, Oceanic Fairy, Certificate of overlord, Commander-in-Chief Certificate, Flawless Black Diamond, Special Refining Items and so on. Every single item is precious!

Read more here.

EverQuest II : Guild Hall Design Winners Announced

Posted Nov 25, 2008 by Keith Cross

The folks at EverQuest Ii have announced the winners of their Guild Hall Design Contest.

Congratulations to the Winners!

The EverQuest II Guild Hall Design Contest has come to an end. We received a large amount of submissions with great stories and amazing images. It’s truly amazing how quickly and how well each guild had designed their hall. From neatly, organized, themed halls to total evil and chaos, each submission was well worth the review. Unfortunately, there can only be a couple winners. A huge thanks to you all for celebrating in “Raising the Banners” with us. We hope you continue to enjoy your guild hall for many more years to come.

Read more here.

Myth War 2 : Thanksgiving Events

Posted Nov 25, 2008 by Keith Cross

IGG has announced a series of Thanksgiving themed events that will be taking place in Myth War II.

The folks from Myth War II Online ( today give us the general introduction to the coming Thanksgiving celebration events.

Event 1: Thanksgiving Party

During this Thanksgiving holiday, players can party with their friends for fun, not by dancing all night, but through fierce fighting against fiery Phoenixes. Players can go to Woodlingor, shapeshift into a Phoenix and ask for permission from a real Phoenix to enter his party. Everyone will receive a gift chest for successfully challenging a phoenix and may even win a Stuffed Turkey upon opening it.

Event 2: Banner Contest

There is always a reason to give thanks. Head over to the Myth War forum and take part in a Banners Contest by designing one decorated for Thanksgiving. The competition will be tight and handsome prizes are exclusively reserved for the winner.

Event 3: Mall Thanksgiving Promotion

On Thanksgiving Day, many items at the Item Mall will be following the lead of malls around the country by selling items at a big discount. It is a good time to grab a bargain!

Read more here.

General : PlaySpan Gets New Funding

Posted Nov 25, 2008 by Keith Cross

PlaySpan, a company which provides support for micro-transaction payments in games and virtual worlds, has announced in a press release that they have received $16.8 Million in investments.

Santa Clara, CA, November 25, 2008 - PlaySpan, Inc., ( the leading provider of digital goods micro-transaction and payment solutions, today announced $16.8M in Series B investment from Easton Capital Group, Menlo Ventures, Novel TMT Ventures, STIC and other undisclosed investors. This new capital brings the company's total funding to $24M. The new funding will be used to expand into Europe and Asia and to grow PlaySpan's global publisher and user-base.

"Online games publishers and social media application developers are looking for new sources of revenue beyond traditional advertising and subscriptions. We are enabling a new business model in the form of micro-transactions for users that prefer the pay-as-you-go model," said Karl Mehta, Founder & CEO of PlaySpan. "It is a testament to our market-leading position, demonstrated growth, and the long-term potential of virtual goods and micro-transactions that we have raised a significant round in spite of the current economic climate."

The pay-as-you-go model has gained rapid adoption and is poised for tremendous future growth because it gives consumers more control over their entertainment experience and offers publishers expanded revenue opportunities. PlaySpan offers publishers and developers a complete out-of-the-box platform for managing secure, efficient micro-transactions, virtual goods sales, global alternative payments and peer-to-peer trading. PlaySpan's platform enables any developer to monetize any content at any price for any user in any country, said Mehta.

Read more here.

World of Warcraft : Raid Pets

Posted Nov 25, 2008 by Jon Wood World of Warcraft Correspondent Robert Duckworth writes this guide for players wanting to get the most out of their Raid Pets in Blizzard's hit MMORPG.

Raiding is going to start for many players soon, if it hasn't already. Hunters, even with the major overhaul of the pet system, every single pet will not maximize your raid potential. While many hunters probably have a gorilla leftover from levelling using the new Volley, that's not really the pet you want for a high level instance. Having just hit 80, and with the call from your guild going out soon, you should probably go ahead and tame that raid pet. This article will show the main pet options and inform hunters where to get them.

While pet levelling speed has been increased by 30%, it's still a drag to grind mobs just to help fluffy out. Though if your levelling pet is going to be your raid pet and he's only a level or two behind, there's no reason to not just take him along to the raid since he'll be maxed soon enough. The entire point of a hunters pet in a raid setting, much like the hunter them self actually, is to deal DPS. So out of the three pet talent trees (Cunning, Ferocity, Tenacity), raid hunters will want to choose a pet from the Ferocity tree due to its +10% damage boost. The only time a hunter might not want a Ferocity pet is if they have the 51 point BM talent, Beast Mastery, allowing them to tame an exotic pet.

Read about Raid Pets

Atlantica Online : New Screenshots

Posted Nov 25, 2008 by Jon Wood

Today we present nine new images which have been added to our Atlantica Online screenshot gallery.

Atlantica Online Atlantica Online

Check out the New Screenshots

Atlantica Online : Considering The Turn-based MMO, Part 3

Posted Nov 25, 2008 by Jon Wood

Kim Tae Gon, Producer of Atlantica Online writes this second developer journal in our series for the game. In this journal, Kim tells us a little bit more about the company's decision to create a turn-based MMORPG.

Atlantica Online Screenshot

We have heard comments about Atlantica's combat system like, "How can we play a MMORPG with a turn-based system? Won't turn-based be tedious and time consuming? Why did you choose an old-school style rather than the modern real-time action?"

We believed that a turn-based MMORPG could be fun, especially after considering the pros and cons of such a game, which I discussed in the last developer's journal.

Here are some of the issues that factored into our thinking as we tried to maximize the pros and minimize the cons during the development process.

Read Considering The Turn-based MMO, Part 3

Lord of the Rings Online : Lothlorian Fly Through Video

Posted Nov 24, 2008 by Jon Wood

Lothlorian Fly Through VideoThe folks at Turbine have released a new video for The Lord of the Rings Online: The Mines of Moria, which portrays the epic raid on the Watcher, the guardian of the Door of Durin, the west gate into Moria.

Watch the video here


Mortal Online : Mortal Online Gets Listed

Posted Nov 24, 2008 by Keith Cross

Mortal Online, a new first person MMORPG that is currently in development, is now the latest edition to the Gamelist.

Mortal Online is a first-person MMORPG in a fantasy setting.

Mortal Online is a next generation PC MMORPG both in terms of graphics and gameplay. There are no PvP zones, only an open realistic world where you are free to choose your own path. Experience true real-time combat where you decide every move your character makes and where your personal skill really matters.

Build your own house, or set up a guild to build a keep. With enough power, violence or diplomacy, you and your allies will be able to rule an entire nation.

Choose from many different races and professions. You decide your own style of playing and whether to focus on PvP or PvE, both sharing the same game world. Devote your life to crafting, combat, magic or trading. Discover new skills, tools and resources. Or be the first to explore new areas to put your name on the map.

Find out more about Mortal Online.

Last Chaos : Two New Pets

Posted Nov 24, 2008 by Keith Cross

Aeria Games has announced the addition of two new pets to Last Chaos and have provided an overview of their features.

Santa Clara, Calif. - Nov. 24, 2008 - The land of Iris has been introduced to its newest generation of pets. The pets, a cat and mouse-like creature dubbed Scra-Chi and Ichi respectively, have been long in development, and long awaited by the Last Chaos community.

These exciting pets will add a brand new dimension to character customization, and of course combat. Making Last Chaos U.S.A an even more deep and enjoyable play experience.

About the new pets:

* Use their own set of unique items to manage their health, hunger, loyalty and mana.

* Are completely customizable, boasting their own character screen, and statistics, allowing players to fully customize their creatures to whatever ends they wish.

* Come complete with their own sets of armors and weapons. Each armor set and weapon has a unique set of special statistics, adding to your pets hit points, critical rate, damage and magic power.

* Have their own set of unique skills that help bolster the player character or the pets themselves. As the pets level new battle skills can be learned. Skills can also be reset, and skill points re-slotted, giving the new pets a wide range of potential abilities.

* Can participate in PvP Combat, fully armed and armored wreaking havoc on your enemies.

* A new level cap of 100 for the pets ensures hours of fun helping them grow more powerful.

Read more here.

General : Mark Kern Named CCO, Chairman at Red 5

Posted Nov 24, 2008 by Keith Cross

Red 5 Studios has announced a shuffling of positions at the business that will see Mark Kern move to a role as Chairman and Chief Creative Officer, and Michael Weingartner take over as President and CEO.

Red 5 Studios, a leading developer of next generation massively-multiplayer online gaming experiences, announced today that Mark Kern has moved into a new role as Chairman and Chief Creative Officer. In this position, Kern will draw on his world-class game development experience to lead the technical and design efforts for the studio’s titles. Michael Weingartner, previously Red 5’s Vice President of Engineering, has been appointed President and CEO of the company.

“We founded this studio with one goal in mind: make the ‘next big thing.’ In my new role I will be able to focus more closely on my true passion, which is game development,” said Mark Kern, Chairman and CCO, Red 5 Studios. “Michael Weingartner’s talents are well suited to help guide the company to its new phase of growth and opportunity.”

In his new role, Kern will be responsible for the overall creative direction of Red 5’s unannounced project and future games, while Weingartner will handle the day to day operations of the studio.

“Since joining Red 5, I’ve been incredibly impressed by the studio’s talent and drive to create an experience that will set the next standard for MMOGs,” said Michael Weingartner, President and CEO, Red 5 Studios. “Over the past few years, Mark has assembled a stellar team and established a reputation for quality. My number one priority is to continue that tradition by finding innovative ways to build upon the solid foundation.”

Read more here.

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