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Elf Online : Monsters in Endless Plain

Posted Mar 13, 2008 by Jon Wood

HappyMMO has announced that they will be adding four new monsters to the game Elf Online. PLease find the company's original release below:

Darkness force is probably about to put a finger or two in dominating Endless Plain and recently, the vanguard of it has arrived. Are they the big threat from Darkness or just some dogfaces in Elf Online ( Experience in person might as well.

One-Word Brush: Rumor is that, the One-Word Brush was a sacrifice of triangle love and was cut down by the angry man. The poor woman suffered the pain of broken-hand when she indulged herself in writing a love letter to her other man. It seems the prelude of tragedy.

Ringu's Youngest Sister: Disguised with her big eyes and bloody mouth, Ringu’s Youngest Sister is actually a coward devil. After suffered from cerebral concussion, she was noise-nervous and felt like to linger in the still night. Taking the advantage of darkness and prolonged daytime in Endless Plain, Ringu’s Youngest Sister sold herself as a vanguard here.

Gentleman Killer: Dual-lip pistil seems its sexy weapon and it always walks in boasted beauty. The ones who kissed by it will lose their hearts as well as lives immediately.

Giggly Leopard: Red fuzz distinguishes it from other leopards. Its sharp teeth can tear the adversaries into pieces with high speed. Neglecting its silly and giggly characters, Giggly Leopard is seen as a tough role in the game.

Endless Plain is doomed to sink or swim in unremitting confrontation. All the aggressive adventurers in Elf Online ( should not shrink and withdraw to fight for righteousness.

More on Elf Online here.

Earthrise: First Impact : Exclusive Screens, Week Two

Posted Mar 13, 2008 by Jon Wood

Today, we continue our exclusive screenshots series with the folks from the upcoming post-apocalyptic MMORPG, Earthrise.

Check out all three here.

Vanguard : Dev Chat Log

Posted Mar 13, 2008 by Jon Wood

On Wednesday, March 12th, the developers from SOE's Vanguard: Saga of Heroes stopped by the IRC to talk about their game. Today, we present you with the chat log.


Greetings and welcome to’s Live Chat on! I’m your host,’s community manager Laura "Taera" Genender. Joining us today is the Vanguard: SOH team!


Our guests will do their best to answer as many questions as possible, but due to limited time and a high volume of inquiries, they may not be able to answer every single one. Users are limited to one question at a time, and you will be notified if your question is rejected or discarded.


To ask a question, please /msg MMORPGBot Yourquestionhere


Now it’s time for introductions! Feel free to start sending your questions to MMORPGBot while our guests introduce themselves!


Hi all! Im Sharon Morris, Head GM Moonlite; my team looks after all of your in-game petitions. Nice to see you all!

Read it all here.

General : UK Residents: Win a Connect Pass!

Posted Mar 13, 2008 by Craig McGregor has been given 5 Weekend Passes to the Codemasters "Connect" event in Birmingham, UK to give away for a special one day contest event.  This contest will end on March 13 at 9PM EST so hurry up and enter!

NOTE: This contest is only available for residents of the United Kingdom.


City of Heroes : Issue 12: Midnight Hour Details

Posted Mar 12, 2008 by Keith Cross

NCsoft has published information on the contents of the upcoming Issue 12: Midnight Hour for City of Heroes and Villains.  The free expansion will include epic archetypes for villain, new power sets, a number of game-play changes, the Midnight Squad, and more.

Villain Epic Archetypes

Infiltrate the Arachnos organization from within! Upon reaching level 50, Villains unlock two new Epic Archetypes; Wolf Spiders and Blood Widows. They have their own unique storyline and missions, power combinations and costume sets. Branching powersets allow the Wolf Spider to specialize as either a Bane Spider or Crab Spider and the Blood Widow chooses from the Fortunata and Night Widow branches. Each brings with it unique costumes for your Arachnos duties, as well as your newfound role as a Destined One.

Powerset Proliferation

Using his newly built Resonance Manipulator, the Villain scientist known as Dr. Brainstorm™ has discovered a way to alter the energy strands which connect every Hero and Villain to their powers. This discovery has not only opened the door to new powers for his fellow Villains in the Rogue Isles™, but has also done the same for the Heroes of Paragon City ™! Specifically, new characters of almost every Hero and Villain archetype gain access to an additional primary and secondary powerset that they didn’t have access to previously. Details to come!

Read more here.

City of Heroes : What's Been Going on with CoH

Posted Mar 12, 2008 by Keith Cross

City of Heroes Senior Lead Designer Matt Miller has posted a dev Journal detail what's been going on at NCsoft since they took over running the City of games, and their plans for the future of the franchise.

Matt Miller, Senior Lead Designer for City of Heroes at NCsoft NorCal, discusses what’s happened since NCsoft fully acquired the franchise, and looks ahead to Issue 12: Midnight Hour and beyond.

It’s been a very busy last four months or so for us since NCsoft acquired the City of Heroes franchise and we formed the NorCal studio in Mountain View, California. We offered everyone who was working on the game at Cryptic a position within our new studio and were thrilled when they all accepted employment. This meant that we could all work on the game we have loved and labored over in a brand new studio, which is fantastic.

NCsoft NorCal has a great start-up feel, but the fact remains that most of us have worked together on this same project, for years beforehand. It’s a very unique situation, and a lot like forming a brand new company with a collection of people that you have worked well with in the past. There is a very social and fun atmosphere here in the studio that suits our close-knit family of designers, artists, engineers, and producers extremely well. Great ideas are bouncing off the walls here, and all the new hires we have added in the past couple months are very excited to be working for such a vibrant team.

Read more here.

Spellborn : New Art Dev Journal

Posted Mar 12, 2008 by Keith Cross

The folks at The Chronicles of Spellborn have published a new dev journal which looks at the design process behind Shorath Mesa, a region that was recently added to the game.

Hello and welcome to this new art dev journal. In this journal I shall describe the progress of the creation of Shorath Mesa, the most recently added area in the world of Spellborn, it's located on Ringfell.

When the design document for Shorath Mesa was created it was still really vague how the area should turn out. There were some general ideas which involved ancient ruins, a swamp and an Urvhail settlement. The location was also known, it was to become the latest addition to Ringfell, a basin located higher than any other location on Ringfell.

As work begun on Shorath Mesa some things were changed from the design document and some additions were made, this all in cooperation with the game design department. One of the first things to change was the approach. Shorath Mesa is located south of Garminholm, since Shorath Mesa was to be located on a high altitude basin we required some changes to Garminholm itself. The reason for this is that players had to cross this altitude distance. Since we don’t have high-speed elevators or jump-pads in Spellborn we had to come up with another solution?.

Read more here.

Zu Online : The Secrets of Zu... Revealed!

Posted Mar 12, 2008 by Keith Cross

IGG has released a look behind the scenes at the development ideas and processes behind Zu Online.

Today we will be continuing our discussion with the Zu team about the new game Zu Online from IGG.

While the lush landscape constantly splayed out before players may get all the attention, it is the details that really make this game. It wasn’t enough to simply design a game that feels like it might be somewhere in Asia, the design team wanted to bring a real feeling of culture to Zu. When exploring the world of Zu players will often come across structures unfamiliar to most Westerners, who are used to castles or forts. Whether it's the sloped, tiled roofs or the wide open courtyards and gardens, the architecture in Zu is designed to be as much a cultural history lesson as a map point or save point.

Knowing that the design team for Zu Online pays such close attention to details, is it any surprise that they would even strive to make Zu easier for players AND their computers? A unique feature that would probably have otherwise gone unnoticed is the seamless map transition. The design team felt that using up RAM on players computers to store different maps would be an unnecessary burden, so they designed their maps to seamlessly transfer from one to the next. No more waiting for the next map to load, while also reducing players computer lag. Now that's thinking outside the box.

Read more here.

EVE Online : Extended Downtime Expected

Posted Mar 12, 2008 by Keith Cross

CCP has announced that EVE Online may be in for a period of extended downtime because of a database issue that was discovered during the deployment of the latest patch.

While monitoring the progress of the patch deployment, a database issue came to light that we felt was important to address as quickly as possible. In order to ensure the best quality patch possible for our players, the estimated time for the downtime has been potentially extended as we correct that issue. Restoration of service could happen as late as tomorrow afternoon but may be as soon as this evening. Please watch the MOTD and our website for more information as it becomes available.

Read more here.

Pirates of the Burning Sea : Server Victories Report

Posted Mar 12, 2008 by Keith Cross

Flying Lab has posted a report detailing the various server victories in Pirates of the Burning Sea.


On Friday, February 22nd, the Nation of Spain triumphed against all forces in an incredibly close battle on the Antigua server.

In addition to the Spanish being responsible for the first server victory on Antigua, they are also responsible for the first server victory ever for all Pirates of the Burning Sea game servers! Mopster, of PotBS Wiki Fame, started a thread that shares more information this historical victory, and you can read it by visiting this link!


On Saturday, March 8th, the English nation took the mantle as the first nation to claim server victory on the Blackbeard server! Jacquelyn Lafayette is maintaining a thread that details a list of Server Firsts, which you can read by visiting this link. Thanks Jacquelyn!

Read more here.

Warhammer Online : Newsletter Zone Overview - Saphery

Posted Mar 12, 2008 by Jon Wood

The folks from EA Mythic have provided us with this overview of the zone Saphery for the upcoming MMORPG Warhammer Online. The overview originally appeared in the February newsletter.

In all of Ulthuan, Saphery is the most mysterious and enchanting of Ulthuan's kingdoms. It is a land of magic, and serves as a training ground for the mages of Ulthuan. The White Tower of Hoeth is the central monument of this breathtaking land, and houses the length and breadth of arcane knowledge held by the High Elves. The best and brightest High Elf Archmages, including luminaries such as Teclis, have practiced and perfected their craft within the White Tower.

The White Tower of Hoeth was built during the reign of Bel-Korhandis. Bel-Korhandis the Scholar King was a wizard prince of Saphery who ruled as Phoenix King following the death of Tethlis the Slayer. Though he lived to see the White Tower completed, Bel-Korhandis died a short time later, and his remains were interred within the Tower's foundations.

Read the whole thing here.

Angels Online : Exclusive Angels Online Trailer

Posted Mar 12, 2008 by Jon Wood

IGG has provided us with this exclusive trailer showing off their upcoming MMORPG, Angels Online.

Angels Online Trailer

Check out this new trailer featuing IGG's Angels Online

Angels Online Trailer


Check it out here.

Zu Online : Exclusive Sun Warrior Video

Posted Mar 12, 2008 by Jon Wood

The folks over at IGG have been kind enough to send along this exclusive video featuring the Sun Warrior class from their MMO Zu Online.

Sun Warrior Video

Check out this look at the Sun Warrior from IGG's Zu Online

Sun Warrior Video


Read more here.

EverQuest II : EQuinox: Second Issue

Posted Mar 11, 2008 by Keith Cross

The second issue of EQuinox, the official magazine for EverQuest II hits newsstands today.

EQuinox, the official print magazine of EverQuest II, is offering a Legends of Norrath Forsworn collector’s poster featuring art from the new Legends of Norrath series with valid purchase of Issue #2.

EQuinox is the first official print magazine entirely dedicated to EverQuest II, its players, creators and the myriad possibilities that await adventurers in the world of Norrath! EQuinox is a community driven magazine written by players, developers and EQII enthusiasts providing insight, information and excitement to the world of EQII the likes of which has never before been available in print. EQuinox is 68 pages of glossy, full-color news and original content.

Issue #2 Features:

  • Artisan Section
  • Legends of Norrath Forsworn Feature
  • Role Playing Tips
  • Leadership Guide
  • Norrath Guild Bill of Rights
  • Developer Interviews
  • Community News
  • Fan Fiction
  • Legends of Norrath Forsworn Collectible Poster

Read more here.

EVE Online : Live Dev Blog

Posted Mar 11, 2008 by Keith Cross

CCP will be holding a Live Dev Blog on Thursday, March 13th.  The blog will focus on game design and they'll have a healthy portion of the design team to answer player questions.

Game Design Live Dev Blog about the Boost patch and more on Thursday, 13 March from 20.00 to 21.00 GMT

We're back for the monthly Live Dev blog and this time it's all about Game design. We will have pretty much the whole Game design department here answering your questions, and as usual Mindstar will join us and help us out. By the time we have this blog the Boost patch will already be deployed!

This will all take place in the "Live Dev Blog" in game channel this Thursday, 13 March, from 20:00 to 21:00 GMT.

Read more here.

CABAL Online : Chaos Arena Screenshots

Posted Mar 11, 2008 by Keith Cross

The folks at Cabal Online have sent over some images of the Chaos Arena, which ave been added to our Cabal Online screenshot gallery.

To view the full size images, and to see the rest of the new screens, visit our gallery here.

Angels Online : Beginner Events

Posted Mar 11, 2008 by Keith Cross

IGG has announced several new events to help players get into Angels Online.

Since the first two events for beginners turned out to be quite successful, IGG today announce they will be holding 2 more events to help beginning players this week, for their newly released game Angels Online which is now at the open beta stage.

Event 1: GM Helps Top Students

Event Contents:

  1. After beginning, the GM will wait for all the Little Angels in Training PalaceA1 (161 86).
  2. GMs will make a team with four random angels in Training PalaceA1 (161 86) and help them finish the quest.
  3. After finishing the quest, GMs will leave the team at once and make a team with another group of four angels.
  4. Don’ worry if you haven’t made a team with GM. There is no need to trade with the GM or add him to be your friend during the monster killing. GMs will continually make new teams to meet all the Angels’ needs.

Read more about the events here and here.

Tales of Pirates : First Anniversary

Posted Mar 11, 2008 by Keith Cross

Tales of Pirates will be celebrating its first anniversary on March 15th and they have announced several events to mark the occasion.

The most famous Pirate adventure to ever sail to the far edges of the internet will be turning 1 very soon and the festivities are already being prepared! March 15th will be here before you know it so shake the sand from your hat and wash that salty sea smell from your pantaloons, IGG and TOP are going to be putting on some fabulous activities to astound and delight! They will be offering three sets of the famed Kylin Armor (Limited Edition), 3 sets of the mysterious Black Dragon Armor, Happy Holiday Magazine, and a series of Demonic World Chests as event rewards. So, come all and celebrate the 1 year mark with IGG and TOP.

IGG and TOP have prepared several events for players:

Kylin Equipment Auction

Kylin Equipment will be added to the Auction Center, so Pirates can use their Credits to bid for them.

Kylin Armor Event

The top 100 players with the highest consumption of Item Mall Cards (From Feb 15th to Mar 31st) will be rewarded with a special "Tales of Pirates 1st Anniversary" gift.

Read more here.

Earthrise: First Impact : Questing Questions

Posted Mar 11, 2008 by Keith Cross

Masthead Studios has posted the answer to this week's Earthrise question of the week, which asks what quests will be like in the game.

“We have received lots of new questions this week, and one we would like to answer this time is Commi3's question about what types of quests will be available in Earthrise. Quests will be significant portion of the PvE gameplay in our game and several separate systems will be present to make sure the player has a lot to do if he is not ready or interested to dive deeper in the PvP and economic gameplay. While Earthrise is a more complex type of game where cooperation between players is highly encouraged on many levels, we want to retain one of the important features of casual game design - we want to allow players to solo in a multiplayer environment and advance their characters without requiring them to find a group to play with. The best way to do this is through extensive amount of quests for players to toy with.

The most common and well recognized type of quests to any MMO player are the standard storyline made of main and side quests, ranging from simple FedEx or Kill Foozie tasks to complex challenges made of multiple tasks. While most of the gameplay resolve around a sandbox model where players actions are paramount, Earthrise will provide players with a complex setting and environment, along with compelling storyline where players can invest time if they desire to. These quests will develop around the conflict between Continoma and Noir and many of them will have multiple solutions in order to allow players to choose their side - or change it. While some quests will always be available for players to look back and change what they have done, most of these quests will not be repeatable.

Read more here.

Guild Wars : State of the Game - PvP

Posted Mar 11, 2008 by Keith Cross

The Guild Wars official site has been updated with another edition of their State of the Game series of articles, which takes a look at PvP strategies, tips, and tactics.

The previous article covered the role of Mesmers in shutdown. While they typically excel in shutdown at the flag stand, most teams also couple them with a Ranger to greatly increase their versatility. This article briefly discusses how Rangers can become a significant presence in the midline with their shutdown capabilities, as well as how they add tactical flexibility to the team.


Rangers' roles are similar to those of Mesmers, but often broader in scale. As a Ranger, you typically have responsibilities to disrupt, pressure, and skirmish.

Disruption: using the skills on your bar to interrupt key opposing skills at appropriate times.

Pressure: applied through spamming conditions, as well as controlling position and movement.

Skirmish: providing solid split capabilities, both offensively and defensively.

The Skills

The discussion in this article uses the currently most popular Ranger template in the metagame: the "Cripshot." The typical Cripshot bar is Apply Poison, Crippling Shot, Distracting Shot, Savage Shot, Troll Unguent, Mending Touch, Natural Stride, and Resurrection Signet. While this group of skills can be broken down and thought of as a couple skills for applying conditions, two for interrupts, and three for self survival, it is important to remember that these skills have multiple uses. For example, players use Savage Shot as both an interrupt and a way to quickly apply conditions. The same goes for Mending Touch; while players tend to use it for self-removal of Blindness or Cripple, it can also be used for cheap, stack condition removal to clean Daze from Monks or Deep Wounds from a split partner.

Read more here.

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