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EverQuest II : Race to Kunark Bonus Experience Sundays

Posted Oct 31, 2007 by Keith Cross

SOE has announced that they will be holding Bonus Experience Sundays on November 4th and November 11th to help players prepare for the launch of the Rise of Kunark expansion for EverQuest II.

The Race to Kunark has begun! To help you prepare we're offering "Bonus Experience Sundays" on November 4th and November 11th, 2007! From midnight to midnight pacific time, experience gain will increase by 50% for adventurers and tradeskillers alike. Get your friends together and plan your attack, Rise of Kunark is coming...

Will you be ready?

Read more here.

EverQuest Adventures : Gone Fishin'

Posted Oct 31, 2007 by Keith Cross

 

The folks over at EverQuest Online Adventures have announced their line up of fall events, including their first ever fishing tournament.

Gone Fishing!

Scheduled to begin on October 31st, EverQuest Online Adventures (EQOA) will officially kick-off fishing season with its first ever in-game fishing tournament. Players can grab their rods and reels and seek out the best locations as weekly prizes will be awarded for catching special tagged fish. Anglers who are able to lure in the tagged fish will be awarded an in-game pet as a reward. The tournament is scheduled to culminate on November 15th, so time is limited. Join in the fun and hook a big one!

Fall Activities Galore!

  • Trick or Treat Halloween Quest: Quest is comprised of 20 NPCs that the player must discover, collecting all the “treats” they hand out.
  • Moradhim Earth Elemental Invasion: A GM run event that has players battling a Rift, the enraged earth guards, and the muddites. GMs take the guise of “rock named” elementals to fight.
  • Scavenger Hunts: Players have the opportunity to collect specific items from various NPC’s around Norrath.
  • Witch Hunt Quest: A witch harasses a nearby town. In an attempt to be rid of her, players assist her in finding her sisters.

Unlock the Mystery of the Broken Blade!

Many years ago, adventurers encountered a Cave Hydra in the depths the caverns of Solusek’s Eye. After a long battle with this mystical three headed creature the adventurers discovered that it was protecting a secret. The Hydra possessed a magical Broken Blade with an inscription that provided little information as to the true destiny of this item. Hoping to decipher the words written on the blade they sought out many races throughout Tunaria for translation, but to no avail. Hop online and see if you can be the first to decipher the mystery of the broken blade that has eluded puzzle experts for years!

Read more here.

Tales of Pirates : The Black Dragon Torso

Posted Oct 31, 2007 by Keith Cross

IGG has released information on the Black Dragon Torso, said to be one of the greatest items in Tales of Pirates, which can now be purchased with reputation.

The Black Dragon Torso is one of the greatest items in Tales of Pirates Online. Now as an extension to the well received “Reputation for Bonus" activity which is still going on, ToP officials have made the mighty Level 75 Boss Equipment available for hardcore players to use their reputation to exchange for it!

Black Dragon Torso is the most important part of the Black Dragon Set. Normally, if pirates want to obtain the Black Dragon Set, they need to untie 20 power seals, including the Flame seal, Wind Seal, Thunder Seal, and Ice Seal. These seals are near the horrifying Black Dragon Altar. The Black Dragon Set not only looks terrific, but also greatly improves attributes and abilities. Once players get the Black Dragon Set, their skills' power will be improved greatly.

For more details about the Black Dragon Torso and the “Reputation for Bonus” activity, you can head over to the ToP official website at http://top.igg.com.

Read more about Tales of Pirates here.

World of Warcraft : Joe's World... of Warcraft - Guilding

Posted Oct 31, 2007 by Jon Wood

Today, Joe Iuliani focuses his WoW spotlight on using guilds in WoW.

The general media has a tendency to focus on the negative aspects of the gaming community. Games have been blamed for acts of violence as well as the newly diagnosed “Gamer’s Addiction”. Yet the general media seldom, if ever, focus on the positive social aspects of MMOs. To that end, I would like to chat briefly about guilds in World of Warcraft.

Last week Blizzard “unveiled” their Guild Nexus as part of their Guild Relations Program. By “unveiled”, I mean it was a bullet point while logging on to WOW.

All guilds accepted into in this program will receive special recognition and benefits, including:

  • A dedicated page linked to on the WorldofWarcraft.com community website listing the name of the guilds in the program, details about each guild, and links to their websites.
  • Eligibility to participate in upcoming beta tests.
  • Invitations to live online chat sessions with Blizzard game designers.
  • Q&A updates to be posted in the Guild Relations forum based on feedback received directly from members of the program.
  • Additional features and benefits to come.

Read it all here.

Lord of the Rings Online : Housing Overview

Posted Oct 31, 2007 by Jon Wood

When Book 11 launched for Lord of the Rings Online, it added a number of new things into the game: A new raid zone, changes to a couple of the classes, new quests... but if you ask many players what it was they were looking forward to about the update, they probably would have said housing. Today, we present part one of a housing overview, starting with the basics and looking at Bree-land and The Shire.

With the launch of Lord of the Rings Online Book11, and the introduction of housing to the game, a feature that many have been asking for since the game’s launch back in April, I thought that it might be interesting to take a tour of the housing areas.

There are four different areas available in the game, one for each race: Human, Hobbit, Dwarf and Elf. Fortunately, players aren’t restricted in their choice of housing by race as any character can purchase a house in any of the zones. This is how my first foray into the world of housing ended up with my Elven Champion, Stradden, browsing for real estate in Breeland, a Human settlement while my Hobbit Hunter browsed lazily in The Shire.

The housing in each zone is divided up into neighborhoods of 30 homes in total, divided between Kinship Houses (4), Deluxe Houses and Standard Houses. Each neighborhood in a zone is a copy of a shared instance, meaning that every neighborhood is identical to the others but takes a unique quality from the people who move in. At the time of my writing this, there are 36 different neighborhoods to choose from in Breeland with more certain to be on the way.

Read it all here.

Stargate Worlds : New Screenshots

Posted Oct 31, 2007 by Keith Cross

Nine new images have been added to our Stargate Worlds Screenshot gallery.

To view the full size images, and to see the rest of the new screens, visit our gallery here.

Pirates of the Carribean Online : Pirates of the Caribbean Online Launches

Posted Oct 31, 2007 by Keith Cross

Disney Online has announced that Pirates of the Caribbean Online, the pirate MMO based on the popular film franchise of the same name, has official launched.

NORTH HOLLYWOOD, Calif. - October 31, 2007 - Disney Online today announced that Pirates of the Caribbean Online (www.PiratesOnline.com), an immersive massively multiplayer online game (MMOG) and virtual world inspired by the popular film franchise, has launched for the PC and Mac platforms. Pirates of the Caribbean Online allows thousands of players to fully experience the adventures made famous in the films and explore beyond these boundaries in a quest to become the most legendary pirate on the high seas.

"The launch of Pirates of the Caribbean Online opens up an entirely new world of pirate adventures to thousands of fans who can now play alongside their favorite characters in a fully-immersive environment that builds on and goes beyond the epic stories created in the films," said Paul Yanover, Executive Vice President and Managing Director, Disney Online. "We believe the game's focus on action and adventure, combined with many customization options will appeal to a broad audience of both gamers and fans of the Pirates of the Caribbean franchise as they set out on their own course to live the legend."

In Pirates of the Caribbean Online, players create and customize their own pirate, captain their own ship, and assemble a crew of their fellow rogues in an effort to become the Caribbean's most legendary Pirate. Along the way, players will interact with characters made popular by the films, like Jack Sparrow, Will Turner and Elizabeth Swann, and will also encounter a host of new characters and enemies unique to the game. To become the most notorious pirate, players must forge alliances, hunt for buried treasure, battle evil undead forces, and use cunning and strategy to outwit their foes.

Game features include:

  • Create your own Pirate character - Players choose from over a million combinations to fully customize their own Pirate (body type, face, hair, clothing, names, etc.).
  • Set sail on your own Pirate ship - Captain your own ship then recruit a crew of fellow players to set sail for the adventure of a lifetime.
  • Quest for adventure and treasure - Embark on ship and land-based missions to locate buried treasure. Explore lush jungles, volcanic caves, and vast tropical islands but beware of traps, ambushes, and double-crosses which are an every day occurrence when keeping company with Pirates.
  • Use advanced weaponry - Players engage in epic battles using a variety of weapons such as cutlasses, grenades, pistols and cannons and can unlock more powerful weapons as they improve their reputation as a fighter to be reckoned with.
  • Become a legend - Master a variety of skills, including sword fighting, card playing, and treasure hunting to become the most notorious pirate in the world.
  • Work your Voodoo Magic - Voodoo magic is used to heal, travel and cast curses on enemies.
  • Get some Booty - Earn extra loot by competing in parlor games such as poker and blackjack.
  • Build a notorious crew or guild - Players band together with others for expanded adventures and added power, forming a crew for quick battles or joining a guild for longer-term strategy.
  • Grow your wealth with money and rare items - Hunt for buried treasure including gold, precious gems and mysterious artifacts.

The successful Pirates of the Caribbean film franchise, including Pirates of the Caribbean: Curse of the Black Pearl (2003), Pirates of the Caribbean: Dead Man's Chest (2006) and Pirates of the Caribbean: At World's End (2007), has grossed close to $2.7 billion at the worldwide box office.

Pirates of the Caribbean Online, developed and published by Disney Online, is rated E10+ and features lower PC and Mac system requirements than most other games in this genre, allowing for easier access to a broader audience of players.

Players can download the game directly and access additional information at the game's Web site, www.PiratesOnline.com. A portion of the game is available for free and players can get unlimited access for a monthly subscription fee. At launch, Disney Online is offering new players subscriptions to Unlimited Access for a first-month fee of $4.95 and continuing with a $9.95 fee for following months.

Read more about Pirates of the Caribbean Online here.

Fallen Earth : Fallen Earth to be Hosted by GNi

Posted Oct 31, 2007 by Keith Cross

Icarus Studios has announced that they have teamed up with GNi Games and Digital Media, where GNi will provide infrastructure services in conjunction with Icarus Studios' services.  The first beneficiary of this deal will be the upcoming post-apocalypic MMO, Fallen Earth.

CARY, NC and SAN JOSE, CA – OCTOBER 30, 2007 -- Icarus Studios today announced that it has entered into a long term partnership agreement with GNi Games and Digital Media (formerly Online Game Services Inc.) which leverages GNi’s “pay-as-you-grow” high-grade infrastructure services to enhance Icarus’ capability to offer customers a complete resource center for the design, creation, and deployment of online initiatives. Icarus Studios helps clients launch online virtual worlds, MMOGs, simulators, and 3D collaborative and educational products, all with a unique combination of next generation technology and services.

“We are excited to be working with GNi on hosting relationships with our clients,” said James Hettinger, CEO of Icarus Studios. “Operations are critical to the success of any online product and GNi has a world class hosting operation at affordable prices.”

James Hursthouse, Director of GNi Games and Digital Media, said, “Icarus’ platform offers a unique network architecture and powerful suite of administrative tools. It has been designed for massive scaling, maximum hardware utilization, and full redundancy. This approach is extremely compatible with GNi’s own business model – built around the aims of scalability on demand, reliability and high performance through best-of-breed hardware and systems. We are very happy to partner with Icarus and look forward to serving their clients.”

The first result of this partnership will be hosting upcoming MMOG Fallen Earth set on a post-apocalyptic Earth in the year 2154. GNi will provide infrastructure through Beta testing phases and to the commercial game. The Beta test dates and the commercial release date have not been announced.

Icarus Studios is working with leading media companies and intellectual property owners on next generation virtual world products and works with GNi on the hosting solutions for its partners.

Read more here.

Myth War : Good Idea Zone Opened in Myth War

Posted Oct 31, 2007 by Keith Cross

IGG has announced that they have set an area on the Myth War forums where players can make game suggestions, or propose in-game activities to the GMs, where players who suggest a winning activity will be given a reward.

Myth War has opened a new place on the forum to exchange ideas and suggestions, the Good Idea Zone. Often, each problem, solution, and good idea for MW is dealt with in its own thread, which are scattered throughout the forum, and which are eventually lost in the shuffle. Well, we are dedicated to preserving and perfecting this game and would like to compile all the creative ideas that our players have for improving it in one place for easy reference, hence the Good Idea Zone.

In addition, the GM online activity collection has begun! If you have some good ideas for new activities or interesting activity plans, please feel free to post them in the new "Good Idea" Zone. We will select some of the most feasible activity plans from the zone and execute those plans in the not distant future to help enrich our players'lives. We believe that you will definitely feel a sense of achievement seeing your plan become an official part of the Myth War world. As we have mentioned above, the ideas or plans must be practical, hence before you post your activity suggestions, please consider all aspects of it carefully. Once your plans or suggestions are adopted by us, we will contact you to discuss the details and simultaneously offer you a mysterious present. Players, what are you waiting for? We are waiting for your suggestions now.

Read more here.

CABAL Online : Invasion of the Jack’ O Lanterns

Posted Oct 31, 2007 by Keith Cross

The folks over at Cabal Online have announcced their plans for a Haloween event titled Invasion of the Jack' O Lanterns.

Reports from CABAL Online are suggesting that the lands of Nevareth have once again been invaded by some uninvited visitors. The evil powers that be have sent forth a band of Jack' O Lanterns and Little Jacks with the sole aim of tricking the citizens of CABAL this Halloween. On hearing the reports the Nevareth Elders have been forced to act and are offering lucrative rewards for those brave heroes who defeat the evil creatures before their power spreads. To help the young hero with this task, the elders have provided a range of festive treats, including costumes, sweets and decorative items, all for your help and enjoyment.

This event is for all players, old or new, experienced or a beginner and offers you a great chance to get involved in the story of CABAL Online. So why not spend your Halloween this year in Nevareth and experience one of the most fast paced and enjoyable online games on the market.

Read more about Cabal Online here.

Lord of the Rings Online : Dev Diary Video

Posted Oct 30, 2007 by Ben Krueger

Turbine has released this new dev diary video.  Check it out.

Video Interview Dev Diary Video
Jeffrey Steefel talks about Fellowship Maneuvers and Kinship raids.

Watch more here.

Zu Online : Halloween Treats

Posted Oct 30, 2007 by Keith Cross

IGG has announced a Halloween treat for Zu Online players. They will give out 100 Gold glowxtals to all players on October 30th.

Ever since the most popular online game of 2007 started its alpha test, we have received many good comments, and are deeply impressed by our players' enthusiasm. The number of players online has climbed significantly.

In order to return the players' support and celebrate Halloween, we have prepared a big present for our players. We will give out 100 Gold glowxtals to all players in Zu Online at 02:00am EST (GMT-5) on Oct 30th. (1 glowxtal can be exchanged for 10 glowstones), so players can go to Holy City or Desert City to buy pet eggs from the Pet Master. Those pet eggs include primary eggs, secondary eggs, and advanced eggs and their price vary differently. In order to make your pets grow healthily, you need to buy pet food and pet equipment from the Pet Master. Once you have pets accompanying you, you will find lots more fun in game!

Read more about Zu Online here.

General : Boston Game Exhibit Looks at MMORPGs

Posted Oct 30, 2007 by Keith Cross

The Federal Reserve Bank of Boston’s Economic Adventure Gallery will be hosting an exhibit called, “Video Games Evolve: A Brief History from Spacewar! to MMORPGs”. The interactive exhibit will chart the history of video game development, with a focus on New England's contribution to the industry, from its roots to today's MMORPGs.

The Federal Reserve Bank of Boston’s Economic Adventure Gallery is to host a new interactive exhibit on the history of video games this autumn, entitled “Video Games Evolve: A Brief History from Spacewar! to MMORPGs”. According to organisers the exhibition will examine the video game industry’s roots, which it claims are closely associated with New England.

Part of the exhibition focuses on Spacewar! , whose creation in 1962 at the Massachusetts Institute of Technology (MIT) is considered to be one of the first non-commercial video games. The first video games console, the Magnavox Odyssey, was also created by New England resident Ralph Baer.

The exhibition will include a simulation of Spacewar! and an Odyssey console. Also featured will be several classic arcade machines, from Computer Space to Space Invaders and Donkey Kong. A time line for modern home console gaming will also be included as well as a focus on massively multiplayer online (MMO) games such as Star Wars Galaxies, Second Life and World of WarCraft.

Read the full article on Gamasutra.

CABAL Online : Update 325 Patch Notes

Posted Oct 30, 2007 by Keith Cross

The folks at Cabal Online have posted the patch notes for the most recent update to their game.

Additions:

  • Added selection window for Beginners Guild

Corrections:

  • Error of not being able to sell some of characters bound quest items to NPC shop is corrected
  • Error of getting 0 EXP when Force Shielder uses Counter Attacker is corrected
  • Error of being able to register untradable item to personal shop by clicking item + Ctrl key is corrected
  • Disconnection when using Novice rank skill repeatedly is corrected
  • Disconnection of moving in dungeon when entering the dungeon and minimizing window after doing personal shop mode is corrected
  • Error of Wizard not applying skill delay for using battle mode 1 after the death during use of battle mode 2 is corrected

Read more here.

Ultima Online : Questions Answered on Faifax Move

Posted Oct 30, 2007 by Keith Cross

The Ultima Online Herald has been updated with another edition of their weekly Five of Friday feature, where they answer 5 questions from the community. Some of this week's questions focus on the UO team's recently announced move from San Francisco to Fairfax.

"Do we really no longer have a QA team?"

There is a rumor going around to this effect, and it's simply not true. As a matter of fact, I'm sitting right next to some of them. (Some of them are on the other side of the country, although that will soon change.)

With the team's move, there are going to be a lot of rumors, a lot of speculation, and a lot of doom and gloom. Please, take everything you hear with a grain of salt, and don't be too quick to predict the death of UO. People have been doing it for just about ten years now, and it's still kickin'.

"Is [insert your favorite dev here] going to be moving?"

This is a decision each person is going to be making over the next several weeks. There won't be any official announcement until everything has shaken out and everyone is comfortable with their plans. Moving across the country is a big decision, and I don't want anyone to feel pressured, or under a microscope.

Read more here.

Star Wars Galaxies : Jeff Haskell Dev Diary

Posted Oct 30, 2007 by Keith Cross

The Star Wars Galaxies official site has been updated with a dev diary by Jeff Haskell, a recent addition to the Star Wars Galaxies design team.

My name is Jeff Haskell (AKA Jaskell) and I am a new addition to the Star Wars Galaxies design team. For the past 3 years I have been working on SWG as part of the SWG QA Team. I was a tester, a QA tool scripter, and now my dreams of becoming a SWG designer have become a reality.

A long time ago, in San Diego...

In 2003 I first read about SWG in Game Informer and PC Gaming. Being a huge Star Wars fan I clearly remember fantasizing about being a part of the development team but I really didn't take the dream seriously until I was laid off as a computer consultant. As fate would have it I inherited a home in San Diego, California and moved in. I had to find a job locally and had forgotten that SOE was a stone's throw away.

I was a perfect match for SOE, but SOE didn't know it. I sought to remedy this by hanging out in their parking lot with résumés until security booted me.

Read more here.

Lord of the Rings Online : Exploring Middle-Earth: Barad Gúlaran

Posted Oct 30, 2007 by Keith Cross

The developers of Lord of the Rings Online have decided to show off Barad Gúlaran, another of their home brewed locations, where the Witch-King of Angmar once studied Sauron's dark lore.

When the Lord of the Nazgûl first came to Angmar and established his new realm as Witch-king, he built the great city of Carn Dûm and thence sallied forth to conquer Arnor. Unbeknownst to all but the Wise, however, he also built a fortress amid the wastes of Angmar, which he called Barad Gúlaran. There, he continued his studies in the dark arts he had learned from the Dark Lord Sauron.

Though many secrets of power and the world of shadow had been laid bare to him when his Ring consumed him, there was much still he wished to learn. Chief and most secret of these was a way to break the bonds that enslaved him to the Lord of Barad-dûr, and thus make himself a great Power. When Eärnur, Prince of Gondor, and Glorfindel of Rivendell drove him from Angmar, the Witch-king's hopes of gaining this power were dashed. He could never again return to Angmar, and was forced to leave his secrets in Barad Gúlaran free to whoever sought them.

Read more here.

Guild Wars : Remember when?

Posted Oct 30, 2007 by Keith Cross

The folks over at Guild Wars have posted another edition of their State of the Game article series. This week's article takes a look back at various changes that have been made to the game over the years and asks the question, "Do you remember when?"

With frequent updates and skill balances exploding into the fluxing metagame, Guild Wars players have marched through numerous game permutations, some drastically different than others. Veteran players will most likely recall these tales from earlier days, but do you remember when...

1. Lightning spike actually used Elementalists with lightning skills?

The first dominant lightning spike build consisted of several Air Elementalists with Chain Lightning. They'd queue up the skill and stun enemies into submission by dropping two or three players with the first volley. Over time, their popularity faded and Mesmers, with their fast-casting ability, took up the lightning spike role, firing off skills like machine guns. But Mesmers relied on elite skills from the Elementalist line, and a set of skill balances made it too hard for anyone other than a primary Elementalist to use those skills. Eventually Ritualists moved to the forefront of lightning spike. They had their own skills for spiking, so they didn't have to depend on a secondary profession. And, unlike Elementalists, Ritualists had the advantage of varied defensive and healing skills.

Read the full article here.

Stargate Worlds : Dev Profile: Carl Coss

Posted Oct 30, 2007 by Keith Cross

The Stargate Worlds official site has been updated with a profile of Lead Animator Carl Coss, where he discusses destroying, humanity, joint lubrication, and using kittens as a source of energy.

Carl Coss, formerly Z-52x01 III, reveals that even a persecuted robot can grow up to be someone worth employing at a video game studio.

"Born" Z-52x01 III after only two iterations in 1978, Carl immediately changed his name according to instructions laid out in his initialization protocols, keeping only the 'III' to designate his position in the series. Due to the many degrees of rotation in his servo motors he was able to quickly master many tasks, but his program eventually limited him to a career that would better suit his diabolical purpose.

Now posing as a handsome computer animator, Carl awaits the time when the Galactic Overmind will activate the switch in his positronic brain, causing him to fulfill his primary mission to destroy all of humanity.

Read more here.

Tabula Rasa : Exclusive Launch Screen #5

Posted Oct 30, 2007 by Jon Wood

Today marks day five of our seven-day screenshot lead-up to the launch of Richard Garriott's Tabula Rasa on November 2nd.

 

 

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