Trending Games | ArcheAge | WildStar | Gigantic | Landmark

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,698 Users Online:0
Games:732  Posts:6,225,829

Newsroom

Newsroom

Filter Week Filter Game
RSS

Lord of the Rings Online : Exploring Middle-Earth: Archet

Posted Oct 17, 2006 by Jon Wood

Turbine's Lord of the Rings Online: Shadows of Angmar, has released a new "Exploring Middle Earth" feature. This time around, they take a look at Archet, a small hamlet to the northeast to Bree-town.

 

Archet is a small hamlet in Bree-land lying to the northeast of Bree-town, nestled at the edge of the Chetwood. The town and its outlying lands are inhabited by farmers and other rustic folk, who have little use for the bustle of big town life. A few hobbits dwell here, but the inhabitants are predominantly Big Folk.

The lack of any real authority and the peaceful nature of Archet's people have recently drawn the attentions of a band of brigands known as the Blackwolds, though rumour has it that the Blackwolds have much darker goals than terrifying common folk and farmers. To counter this threat, a retired sellsword by the name of Captain Brackenbrook has begun organizing the townsfolk into a makeshift garrison to repel the advances of the brigands.

Little is said of Archet in The Lord of the Rings, other than a brief description of its locations, allowing the developers at Turbine some room to expand on its personality. Building upon Professor Tolkien's allusion to troubles with 'robbers' in the region, Archet became the starting location for Men and the threshold from which both Men and Hobbits begin their journey in The Lord of the Rings Online™: Shadows of Angmar™.

For more LOTRO click here.

City of Heroes : Issue Eight On Test Server

Posted Oct 17, 2006 by Jon Wood

The newest expansion for City of Heroes / City of Villains is now up and running on the game's test server. Issue 8: To Protect and Serve put the focus on the Heroes side of the game, in contrast to that previous Issue 7, which shone the spotlight onto the Villains.

 

We are pleased to announce that City of Heroes / City of Villains Issue 8: To Protect and Serve is now live on the Training Room (Test Server).

Please check out the patch notes here.

For more on City of Heroes click here.

Face of Mankind : Interview with Marko Dieckmann

Posted Oct 17, 2006 by Dana Massey

The Managing Director of Duplex Systems drops in to answer questions from Staff Writer Garrett Fuller about his sci-fi MMP that launched in March '06.

MMORPG.com: Player crafting is always very important for MMO players. How has crafting grown in the game and what areas can players expect improvement?

Marko Dieckmann: The economic cycle has always been one of the most innovative features in Face of Mankind. Everything in the game has to be produced by the players. This creates very dynamic markets and gives a lot of power to the players. We only control the basic prices for raw materials along with basic mining and production costs. The rest is controlled by the Dominion citizens. Each faction can define tax rates on the colonies they own. The economic cycle is closed, which means all money that is spent will go somewhere else and won't be lost.

A few months ago we introduced the new real-time mining and production system and we've balanced it a lot since then. The only thing we still need to introduce to complete a believable economic cycle is item decay. Item decay means that items that cannot be destroyed, used or emptied (such as weapons, implants, clothes etc.) will age and at one point become unusable. This feature is on our to-do-list.

The full interview is here.

EverQuest II : New Smedley Blog

Posted Oct 17, 2006 by Jon Wood

John Smedley, the President of Sony Online Entertainment, has posted a new blog over at station.sony.com. This time around, Smedley talks about the Playstation 3 and its potential.

 

John Smedley's latest blog is now available at blog.station.sony.com.

A Microsoft Blogger Says PS3 Online "Likely Underwhelming".

John Smedley disagrees, pointing out some very common sense basics about online communities. It's an interesting read for sure.

Click here to read the blog.

Pirates of the Burning Sea : Dev Log

Posted Oct 17, 2006 by Jon Wood

There's a new Dev Log over at the official website for Pirates of the Burning Sea. This time around, GavinIrby discusses the game's Career Story Arc. For the complete Log, follow the link below.

 

In Pirates of the Burning Sea, there's going to be numerous ways to get your character to level cap: Solo missions, group missions, career missions, legendary missions, epic missions... The list goes on. One of the paths that I'm particularly excited about is what we're calling the Career Story Arc. This is a story line designed for solo play that your character can follow all the way up to level 50. It consists of missions that focus on role-playing, character development, and plot. Since our mission system allows for dialogue trees and branching story lines, we want to make the most of these great features to give the player a better role-playing experience. Two of the common failings of current MMORPG's is the lack of a coherent, compelling story line and the ability to give players a sense that they are important. Typically, a MMO player is made to feel like a peon in a horde of hi-level characters rather than a hero with an important role to play in world events. Pirates of the Burning Sea is going to change that with the Career Story Arc.

I've been asked to write a little bit about the process of writing and implementing these missions so our players can get a glimpse of what is going on "behind the scenes," so to speak. Since I don't want to give away too much about the story itself and spoil any of the surprises, I'm mostly going to discuss my own writing process and the things I hope to accomplish with the Career Story Arc.

My background is in academia, rather than creative writing, and so my process is maybe atypical for a content developer (Luckily, our team has some very talented novelists to act as my editors). I start with hermeneutics (meaning, the interpretation of texts), which is in many ways, the mirror image of the writing process. It may seem strange, at first, to call video games "texts," but they actually conform very well to contemporary hermeneutic theory.

Read it all here.

Guild Wars : Pumpkin Patterns

Posted Oct 17, 2006 by Jon Wood

Guild Wars has released a new batch of Guild Wars themed jack-o-lantern patterns. When put together with last year's crop, interested players now have over 40 patterns to choose from.

 

With Halloween just around the corner, you might be giving some thought to holiday décor. How about a Guild Wars theme for your Jack O'Lantern? Our talented friend, The Pumpkin Lady, has created a new batch of Guild Wars Guild Emblems to add to the set she created last year. You now can choose from more than 40 different Guild Wars pumpkin patterns. Check here for the patterns and handy "how to" carving info!

For more on Guild Wars click here.

World of Warcraft : Spells and Talents

Posted Oct 17, 2006 by Jon Wood

World of Warcraft has updated the Spells and Talents preview for their upcoming expansion, The Burning Crusade.

 

We have just updated the Burning Crusade Spells and Talents Preview. The spells and talents will continue to be updated as development and tuning progresses, so check back often.

For more on WoW click here.

General : Column: Behind the Online

Posted Oct 17, 2006 by Dana Massey

War of the (Online) Worlds is the first column from Dave Bonnewell. Within, he picks a contender for the belt currently held by World of Warcraft. This is a weekly column that will run on this site every Tuesday.

Imagine if you will, however, an alternate reality. One in which the Alliance and the Horde have a grueling fight on their hands greater even than the open-ended one with themselves. One in which a far-reaching battleground beyond some simple valley, basin, or gulch truly exists. Soon this alternate reality may become our own. Soon, very soon, World of Warcraft's eternal flame may just ebb a little dimmer and Blizzard could well feel the frostbite sting of serious opposition. This winter could prove a bitterly blustering one for Blizzard indeed.

It has been quite some time since genre-defining and MMORPG were used in the same sentence. Not since the original virtual online drug of choice, EverQuest (or EverCrack if you like) burst jubilantly onto the MMO scene over seven years ago, in fact. Let's face it folks, if World of Warcraft is the "mutha" of all MMORPGs, then EverQuest is the mutha pimpin' godfather. And, irony of ironies, Brad McQuaid and Jeff Butler, creators of the aforementioned genre-defining EverQuest, aspire to take on the world once again by (winter) storm and stand a fair chance of delivering a swift kick to World of Warcraft's coin purse. with Vanguard: Saga of Heroes. That's right dear readers, come December a new MMORPG behemoth will be coming in from the cold and on a dura-steel mechanostrider it will not ride.

For the full article, click here.

Dreamlords: Resurrection : Our Exclusive Monster Design Blog!

Posted Oct 16, 2006 by Craig McGregor

MMORPG.com is proud to present our first ever monster design blog feature.  We have partnered with Lockpick Entertainment to allow our community to help design a monster in their upcoming MMO "Deamlords"!

All you need is a MMORPG.com account and you can enter your own design ideas. Their concept artist Björn Hurri will then read through your comments and select the ones to use and update the concept art in real time!

As time progresses the monster should begin to take shape based on user comments.  Don't be shy, feel free to submit the craziest ideas you can think of!

TO CHECK OUT THE BLOG JUST CLICK HERE



Pirate King Online : Interview with PKO Team

Posted Oct 16, 2006 by Dana Massey

Rivai Adidharma and Eugene Koh of the Pirate King Online team get together to answer our questions about their MMG.

MMORPG.com: PvP seems to be possible in Pirate King Online, so my question regarding this is: "Is there any benefit one has from entering PvP, beside the warm fuzzy feeling you get for grinding the face of your enemies to dust?"

PKO Team: At the moment, the PvP features have not been fully released. We do currently have the arena open where players can challenge each other to earn honour points for bragging rights. There is also a guild vs guild feature that we intend to test out soon in this closed beta.

Earlier on I mentioned about high level dungeons being accessable through random whirlpools in the game. These areas are Free For All meaning you can PK anyone who steps into the place. We are expecting a lot of clashes and rivalry between players and guilds for this highly contested territory purely for the item drops and rewards that are available in these areas.

You can read more here.

EVE Online : No Other Destiny Nominated for Mackie

Posted Oct 16, 2006 by Jon Wood

CCP, the company behind the popular sci-fi MMO, EVE Online, has announced that their video, No Other Destiny, has been nominated for a Mackie Award. The Mackie Awards recognize excellence in the field of Machinima filmmaking. Machinima films are made using 3D graphics engines from games rather than the 3D animation software that is commonly used by professional animators.

 

CCP’s No Other Destiny video nominated for three Mackie Awards

Reykjavik, ICELAND, 16 October, 2006 – CCP is pleased to announce that their EVE Online video entitled No Other Destiny has been nominated for three Mackie Awards in the categories of Best Editing, Best Commercial Machinima and Best Sound Design.

No Other Destiny offers a glimpse through the mind’s eye of a seasoned warrior as he prepares himself for a momentous assault where the Empires will collide head-on in the ongoing battle for interstellar supremacy. The video features actual gameplay footage from EVE Online with music by the Dutch group Black Sun Empire. According to producer Greg Kruk, the “Arrakis” music track is a key element of the video. “Its intensity really sums up player versus player combat for me.”

Kruk was “pleasantly surprised” by this year’s nominations. “I was hoping for one, but to get three was great!” Last year, he was honored to receive a Mackie Award nomination for another EVE Online video he produced, EVE Never Fades. Both videos, and many others, are available for download at http://myeve.eve-online.com/download/videos/.

The 2006 Mackie Awards winners will be announced during the Academy of Machinima Arts and Sciences’ Machinima Festival to be held 4-5 November in Astoria, New York. Visit http://festival.machinima.org/ for more information about the event.

For more on EVE Online click here.

Scions of Fate : Name Change

Posted Oct 16, 2006 by Jon Wood

Yulgang: Balance of Power has changed its came to Scions of Fate. At the moment, the reason for the name change is unknown, but MMORPG.com will continue to folow this story as it develops.

You can learn more about this game here.

General : New Column: MMOWTF

Posted Oct 16, 2006 by Dana Massey

Dan Fotier debuts his new column on MMORPG with "Lessons Not Learned". In this first edition of his weekly articles, he looks at Dark and Light. Check back every Monday for a new edition of MMOWTF.

So there I was sitting at my PC, staring at the screen wondering how to start off my new weekly column. It should be something appropriate and it seemed like I should start things off with a bang. In the midst of this pondering this, my trusty Yahoo Instant Messenger cheerfully advised me that I had a new e-mail and thus this rant was born.

In my inbox was mail from my friends over at NP Cube, makers of Dark and Light. The introduction line reads:

"The Ganareth Tour will give newcomers to the world of Ganareth a taste of many of the world's most addictive elements. It can be downloaded at no cost."

You can read more here.

Eudemons : Delivery System

Posted Oct 16, 2006 by Jon Wood

Eudemons Online have announced that their new Delivery system, which was to have come into effect with patch 1024 early this morning. Further details can be found by following the link below: 

 

We are happy to announce that Delivery system is coming after patch 1024, which will be released at 01:01AM PDT, Oct, 16, 2006.

Want to become a millionaire in one hour? Just come to delivery the logs. If you are very proficient in delivery and lucky enough, you can even earn up to 30 million gold in one hour. That's so great, isn't it?

How can you earn so much gold so quickly? The kingdom has collected 30% tax out of the picked gold dropped by the monsters. All the collected tax will be spent to buy the logs from the log distributors. That means the more gold the players pick up, the higher selling price the players can sell the logs at. All players, come and pick up the gold. Don't be lazy.

By the way, the selling price varies with the destinations. It is said that the collected tax in Gobi Desert and Icy Land is very high because there are rich adventure zones. The players the have also picked plenty of the gold dropped by the monsters. If you delivery your logs to these places, you may become rich merchant very soon.

Now, let's start the journey of being a log distributor.

Read it all here.

Eudemons : Duel System

Posted Oct 16, 2006 by Jon Wood

Eudemons Online has announced that their Deul System will be released along with patch 1024 which was scheduled to take place early this morning. They have also released some details about the function of this new feature.

 

We are happy to announce that Duel system is coming after patch 1024, which will be released at 01:01AM PDT, Oct, 16, 2006.

Want to fight against your friends to show your powerful abilities and strong eudemons? When you reach high level or are equipped with +12 super equipment all over, are you eager to prove your strength and skills? Although you want an exciting PVP fight very much, you are afraid that you will lose equipped items or be put into the jail by the guards?

To solve your troubles, we've launched Duel system in Eudemons Online. Now you can enjoy the fun and excitement of PK. No need to worry about the PK punishment any more.

When you want to duel with a player, you can click "Duel" icon to send your duel request. After the other party agrees, a duel map will appear for you to perform a duel with him/her.

During the duel, both your character and eudemons can use all kinds of skills. If you has 0 HP, you lose the duel. If your eudemon has 0 HP, your eudemon is dead and can't be summoned.

Once you cancel the duel or use the teleport scrolls to teleport you out of the duel map, you will be judged as losing the duel. The duel is over after one party wins the duel.

Warning: you may be attacked by the monsters or players during the duel. Be careful.

No matter win or lose, your dead eudemons will return to the normal status after the duel is over, so do you and your opponent. No PK points for both parties.
Hope the Duel system can bring you joy. Hurry to master the PK skills to challenge your fellows. Let's duel for fun right now.

For more on Eudemons click here.

Priston Tale : Clan Disorganization

Posted Oct 16, 2006 by Jon Wood

The following announcement appears on the English website for the game, Priston Tale, and is intended to prepare clan leaders for the upcoming disorganization of clans.

 

Dear Users.
This is English PristonTale administrator.

Here is the clan creation fee payout upon the clan disorganization and Bless Castle & Bellatra related with the server merge. So please read carefully and take note to prevent any misunderstanding.

[[The clan creation fee payout for disorganized clan]]
All clans will automatically be disorganized with server merge on the Thursday 26th Oct 2006. Due to automatic disorganization of all clans, all clan chiefs from English PristonTale will receive 500,000 gold each from item distributor NPC to make new clan after the server merge. However, if the clan chief disorganizes the clan on their own decision before the server merge the clan creation fee payout does not apply.

[Bless Castle]
The defending clan as of Monday 23rd Oct 2006 from the previous servers before the merge can only receive the tax collected until Thursday 26th Oct 2006. After merge server, Bless Castle will start newly without defending clan on Monday 30th Oct 2006.

Why new Bless Castle? (Bless Castle without defending clan)
This is normal Bless Castle without defending clan. As after the server merge the Bless Castle is without defending clan, any clan who takes control of the Bless Castle within the Bless Castle time of 2hours will become the defending clan of the Bless Castle.

[[Bellatra]]
The clan with the ownership of the Bellatra can only receive the tax collected until Thursday 26th Oct 2006 and this must be collected before the server maintenance on Thursday 26th Oct 2006. Any tax uncollected by this time will automatically delete from the system. After the server merge on Thursday 26th Oct 2006 the ownership of the Bellatra lies within the English PristonTale administrator automatically and this right passes systematically to the clan with the highest Bellatra score achieved between Thursday 26th Oct 2006 and Wednesday 1st Nov 2006 on the Wednesday 1st Nov 2006.

Please take note of the information above regarding Bless Castle, Bellatra and the new clan organization with the server merge and please visit our homepage or use our All4U for any further enquiries or information.

Once again thank you for your continuous love and support for English PristonTale.

Thank you.
Global GM

For more on Priston Tale click here.

Nexus : Happy Halloween Part 1

Posted Oct 16, 2006 by Jon Wood

The servers in the MMOG, Nexus, have been reset with their Happy Halloween Part 1 event:

 

The Nexus servers were reset with the following changes:

Looks like some spooks have taken over. Happy Halloween Part 1!
(Please keep in mind all costume drops will be removed after the event is over. Do not buy or sell these items. Please trade or give them to someone who needs one. Have a good trick or treat!)

Haengsa told us he has a new spooky challenge for you.

Clan, Army & Ministry additions and fixes:
Small update to map Stahmne Omentie for Elendhirin Clan
Minor update for Nagnang ministry

Subpath additions and fixes:
Minor update for Merchants
Minor update for Subpath Fairgrounds
Minor update for Monk and they receive new merchant Roshan
Druid receives new merchant Aneirin and movement of two other merchants.

For more on Nexus click here.

Guild Wars : State of the Game

Posted Oct 16, 2006 by Jon Wood

Our friends over at Guild Wars are taking an extra-close look at the Monk class this week in the newest edition of the State of the Game feature.

 

A critical role on any winning competitive team is fulfilled by those who play the Monk. The profession is given careful scrutiny and assessment at both an individual and team level in this week's competitive editorial.

For more on Guild Wars click here.

World of Warcraft : Looking For Group Interface

Posted Oct 16, 2006 by Jon Wood

The upcoming expansion to the popular MMOG, World of Warcraft, will give players a new interface to make grouping up with others an easier experience.

 

Part of being in a stalwart band of adventurers is assembling that stalwart band in the first place. In the upcoming expansion, a new tool for finding a hearty group of cohorts will be available: our new Looking For Group interface! Here's an overview of this new interface, including details on a few of the new ways to locate companions to share your adventures with!

Click here to view the Looking For Group Preview.

For more on WoW click here.

Age of Conan : Dev Profile: Ole Herbjørnsen

Posted Oct 14, 2006 by Dana Massey

The Lead Designer of Age of Conan talks about his job, how he got there and the progress of his anticipated MMOG project. Developer profiles are a weekly feature every Thursday on MMORPG.com. This is a special Saturday edition of the profiles.

MMORPG.com: Can you remember your first video game? How often did you play, what other games had an influence on you?

Ole Herbjørnsen: As I mentioned above I started playing video games back in 1985 on the C64. I played lots of different games and off the top of my head I can remember: Bozo the Clown, Blue Max, Defender of the Crown, Wiz Ball, Hunt the Bismarck and Carrier Command.

Back in those days I would typically play 4-5 hours per day. A friend of mine had a C128 with a floppy disc, and we would play lots of different games either head-to-head or in coop (like Wiz Ball). Since the graphics back then were pretty primitive (and took a turn for the worse when I transitioned to the 80086 IBM XT with CGA-graphics!), I prefer deep and involving gameplay over fancy graphics. My favorite genres are probably strategy, role-playing games and simulator games.

The full profile is here.

Our RSS 2.0 News Feed

Special Offer