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Wizard101 : Wizard 101 Review

Posted Nov 20, 2008 by Jon Wood's Carolyn Koh spent some time recently in the world of Wizard 101 and writes this review for our reading pleasure.

Wizard 101 is a children’s MMO created by Kingsisle Entertainment but one of the most engaging MMOs I have yet to come across. Playing a young wizard, you are going to school and having adventures in Wizard City and its surrounds. Harry Potter anyone? If you’ve ever wished to be a young wizard wielding a wand, going to school for Conjuration or Transformation, learning from the different schools and engaging in spell duels, you might find this game intriguing.

Ravenwood School

You, young wizard, are discovered by the Headmaster of Ravenwood Academy, Merle Ambrose and drawn into the world of Wizard City. Character customization is simple with a voice-over of Merle Ambrose walking the new player through it. There are limited choices between faces and hairstyles, colors and the starting outfit; the hat, robe, shoes and the color of the trim. Then you are asked a series of questions Ultima style and sorted into the right school of Magic for your personality. There are seven schools of magic to choose from, and these are Fire, Ice, Storm, Life, Myth, Balance, and Death. You can also by-pass the question and answer session by simply choosing your school.

Wizard 101 Screen

Read the Wizard 101 Review.

Angels Online : Lost Atlantis Preview

Posted Nov 20, 2008 by Keith Cross

The folks at Angels Online have posted an overview of Totem Battles in the Lost Atlantis expansion.

Beautiful scenes and various monsters are only part of Angels Online ( Today the folks from Angels Online team are going to provide a series of detailed preview of all mysterious areas in the new expansion Lost Atlantis.

In a word, the Totem Battle is a unique PVP system in Angels Online and the mysterious areas are materials monopolized by those guilds which have occupied the relative totems.

The battle is a competition among the 4 factions, with guilds fighting for the chance to capture the totems on the 12 maps. It’s held each Wednesday and Saturday. Only by winning battles can guilds monopolize the new territories—these mysterious areas.

Apart from the original mysterious areas, the guild which occupies the [Dragon Graveyard], [Thorn Wasteland] and [Thunder Ruins] can obtain an extra advanced mysterious area where the levels of the monsters and materials are higher than those in the previous territories. This area is geared towards higher level players.

What’s more, production players can easily collect a lot more materials. There are no aggressive monsters in the mysterious areas, so lower level players can level up fast by defeating them. Players can talk to the NPC “Manor Keeper” to enter the mysterious areas.

Production players can collect Level 51-81 materials after they enter the advanced mysterious area. The bank here helps players to deposit materials they collect. For fighting players, the passive monsters in the mysterious area not only helps them level up fast but also helps their pets accumulate experience. What’s more, monsters with high drop rates are available for all players on each Saturday.

Read more here.

EVE Online : Fleet Battle Testers Needed

Posted Nov 20, 2008 by Keith Cross

CCP is looking for a decent sized group of players to take part in a series of fleet battle tests to aide in their ongoing battle against latency.

Recently you may have experienced some issues with client latency and response times, particularly in fleet fights. As we take this issue very seriously our engineering team has been in high-gear working on fixing the problem and we think we are close, but we need your help.

We have a few potential changes that we think will fix the problem, but we want to put these changes through a few proper fleet fights to see which one works best. To that end we will be running a series of fleet fights on our main test server, Singularity. These tests are already under way, but the more people who show up, the better. We need at least 50 pilots, preferably 200+.

Read more here.

Warhammer Online : City Conquest Guide

Posted Nov 20, 2008 by Keith Cross

The folks at Warhammer Online have posted a guide to city conquest, where they explain the process of City Sieges in the game.

The culmination of the ever-present conflict in Warhammer Online is the capture and ransacking of the enemy’s capital city. Herein we’ll detail the steps necessary for opening the gates of the city, and ultimately taking it for your realm. Later on, we’ll have more specific guides for each step along the way, but every razing and pillaging group of warriors must start somewhere, so let’s begin with the basics.

Opening up the gates of either city is a long and arduous process that begins in the Tier 4 zones primarily. In order to force your enemy’s city into the contested state, you and the fellow warriors of your realm must first capture 2 fortresses in the Tier 4 zones within 12 hours of each other.

In order to attack these fortresses, you must first capture the zones prior to the Fortress zones in Tier 4 by Zone Control (participating in Scenarios, queuing for Scenarios, capturing Objectives and Keeps, Killing enemy players and completing PQs). What this means is you’ll first push to a zone between your Tier 4 home and the enemy’s (Praag for example), and once you’ve taken control of that zone you would push forward to Reikland or Chaos Wastes (depending on your allegiance) and capture the objectives there.

Read more here.

Godswar : Get Access To Alpha Test

Posted Nov 20, 2008 by Craig McGregor and IGG are proud to offer you keys to access the alpha test for GodsWar Online - the new MMORPG game by IGG. All you need to get your free key is an activated account.

When you are ready to get into the Alpha Test just click the link below:


World of Warcraft : Beachhead Zone Overview

Posted Nov 19, 2008 by Jon Wood World of Warcraft Correspondent James Alderman writes this quick look at the Beachhead zones in the recent Wrath of the Lich King expansion.

Welcome to the war against the Lich King. Upon arrival to the Howling Fjord, whether it’s at the Horde or Alliance starting town, you will immediately see an active battleground. The Scourge and their Vyrkul allies constantly send forces to attack both Valgarde and New Agamand and the first quests you will receive upon arrival will throw you right into the action.

Read the Beachhead Zone Overview.

Lord of the Rings Online : Mines of Moria Trailer

Posted Nov 19, 2008 by Keith Cross

Mines of Moria Trailer With yesterday's launch of the Mines of Moria for Lord of the Rings Online, Turbine has released a new video trailer for the expansion.

Watch the Mines of Moria Trailer


Lord of the Rings Online : Lothlorien Fly-Through

Posted Nov 19, 2008 by Keith Cross

 	Lothlorien Fly-ThroughTurbine has released a fly-through video of the forest of Lothlorien, home of Galadriel and Celeborn and refuge of the Fellowship as they continue on their journey south.

Watch the Lord of the Rings Online Lothlorien Fly-Through


Spellborn : January 2009 Launch Date Announced

Posted Nov 19, 2008 by Keith Cross

Acclaim has announced that The Chronicles of Spellborn will launch in North America in January of 2009.

Acclaim Games officially updates the release schedule for The Chronicles of Spellborn MMORPG (Massively Multiplayer Online Role Playing Game). With additional testing and ongoing game improvements, Acclaim’s release schedule has been updated with Closed Beta testing to begin on November 27 and a new release date scheduled for January 2009. Acclaim’s licensed territories for Spellborn will include North America, United Kingdom, Australia, New Zealand, and South America.

When the European countries go live on November 27, Acclaim will simultaneously start Close Beta testing in its territories and then go live in January 2009. Both launches will have the exact same product versions featuring identical Freemium models but with a different release date to accommodate additional testing for a smooth official release. Extensive testing of the game will ensure players receive the highest quality gaming experience at launch.

With players around the world eagerly anticipating the launch of Spellborn, the game has undergone some key upgrades to allow more players to participate and enjoy the various features of the online game. In all regions, Spellborn will be a “Freemium” game, with a Free to Play zone and a required premium subscription service in order to access the full game past the Free to Play zone.

Read more here.

Warhammer Online : Dark Elf Early Quest Guide

Posted Nov 19, 2008 by Jon Wood Warhammer Online guru John Lisenby writes this guide to the early quests for the Dark Elf race in Mythic's RvR game. The guide gives information on quests, givers, rewards, locations and more.

Here is a guide to all the starting quests if you start out as a dark elf. These are in no particular order, just the order in which I did them. You will find coordinates, and notes on each quest. These quests are easy to solo with the exception of the Public Quest. These quests will get you from the Elf starting location to Akrana's Storm. Quests from killing Dark Sprites to releasing Cold Ones to feed on your kin. I did not include any storyline as that would take up a massive amount of room. The coordinates listed are for the center of where the item, NPC, or MOB is located. I hope you enjoy this guide and it becomes of use to anyone who is starting the game.

From: Who you get the quest from.
Name: The name of the quest.
Description: A description of the quest.
XP and Money: Experience and money gain for completing the quest.
Chose: Means you get a choice of one item from 2 or more items.
Note: Notes of interest for the quest.
Numbers inside the ( ) are coordinates where you will find the item, NPC, etc


Warhammer Online Screenshot

Read the Dark Elf Early Quest Guide.

Tales of Pirates : New Events

Posted Nov 19, 2008 by Keith Cross

IGG has posted an overview of of two new events in Tales of Pirates.

The officials at Tales of Pirates( have announced that they will be holding lots of cool events in November, like the brand new Fairy Chest event, the Everyday Surprises event, the new PVP arena event and much more. Among them the biggest ones are the Dream Wheel event and Bounty Hunter event. We will be taking a quick glance at these two featured events today.

Event I: Dream Wheel

The Dream Wheel event will debut November 14th with a 100% success rate. It is accessible for all Tales of Pirates users both by Point Card and credits. This cool event only costs 16 points or 95 credits, and guarantees you’ll win something from among all the valuable gear and items available.

Event II: Bounty Hunter

This event is exclusively designed for players who love to fight BOSSes. From November 14th to the 30th players can gather the event required items through monster drops and then redeem these items for the huge rewards IGG has prepared. The challenging monsters range from Level 55 to Level 85.

The rewards for redemption are Level 75 Magenta Weapons which can increase attributes by 10, including the Sword of Dawn, Venom Gun, Tooth of Fury, Soul Spring, Gold of Tears, Primal Axe of Rage and much more. Players can obtain any one of the high-level weapons listed above. The new server is not included in this event and will have other arrangements.

Read more about Dream Wheel here.

Read more about Bounty Hunter here.

Priston Tale II : New Details Released

Posted Nov 19, 2008 by Keith Cross

The folks at Priston Tale II have released new information about the game, including what classes will be available for play, details of the skill system, and more.

Toronto, CANADA-November 19, 2008-Wicked Interactive (, a North American MMO publisher, has officially released new details including the character class details for its highly anticipated MMORPG, Priston Tale 2: The Second Enigma, the sequel to the award-winning Priston Tale game. More information about the game can be found at

Priston Tale 2 will include two different races and five different base character classes including: Warrior, Huntress, Knight, Disciple and Magician. Warriors and Knights focus on melee range combat, using weapons such as swords, axes and pole arms to deal damage while the Huntress class is the only class that focuses exclusively on ranged combat through the use of bows and javelins. The Priestess and the Magician focus exclusively on magic abilities. The priestess class focuses more on defensive and support magic, such as healing and buffs, where as the magician focuses more on offensive magic and high damage.

Priston Tale 2's skill systems include a Seesaw Skill System that enables characters from the same class or subclass to have a very different build because developing one skill influences the development of other skills. Therefore, no two characters are exactly alike. Also included in the game is a new Union Skill System which naturally encourages cooperative and party-based play. There will also be two new Item Systems in the game: the Socked System and the Crafting System.

Also included in Priston Tale 2 is an extensive PvP System, featuring clan wars, party battles and intense one-on-one battles. PvP combat takes place in dedicated warfare zones which are also filled with extremely strong and hostile monsters, mixing in elements of PvE (Player versus Environment) combat. In addition, Priston Tale 2's Combat System is based on real-time action. Upon selecting a skill to use, the character performs the corresponding attack instantly. Attacks can also be chained together using a combo system for more powerful attacks.


Read more here.

Dream of Mirror Online : Pet Riding System Added

Posted Nov 19, 2008 by Keith Cross

GameTribe has announced the launch of the latest update for Dream of Mirror Online, which adds the much anticipated pet riding system., the premier destination for Free-to-Play games is happy to release a major update for DOMO fans this week.

First huge info, the pet riding system is now live on Eversun!

This mount system is a major addition for the community, accelerating the travels and allowing players to attack while mounted.

Players can now make their pets grow to the third step of evolution (Evolution 3) by using the brand new Advanced Evolution Stone, get a saddle and ride their own boar, cat, bear and sea serpent (pet must be level 60 minimum).

All the info you need about the mount system is available on the official DOMO website.

Here are the items to take profit of the mount system:

- Advanced Evolution Stone: This can be used to make your Pet evolve to the next level (mount)

- Pet Saddle (basic saddle): This can be used to ride your Pet and increase its walking speed

- Crimson Rabbit Saddle (advanced saddle) to ride your Pet, increase its walking speed and Max HP/Max MP

- Mount Pet Goodie Bag: if you have no lvl 60 pet ready to evolve, you still have a chance with this goodie bag to get a special pet, dedicated to travels (but it won’t get XP, please refer to official website)

As usual, the weekly update brings more new contents:

A new Main Quest: Confusion Moves Chapter 3 is offering epic adventures. Rumors about powerful stones grow quickly in the taverns of Eversun…

New items and costumes:

· 3rd Edition Pets will be reintroduced to the game for a limited time. These pets will be available for only one week

· Bunny Costume and Headgear

· Large American Army Uniform

· Rare Goodie Bags available until December 3rd :

- Knight for males can contain permanent Knight helmet, costume or sword or the new permanent Set Box containing the helmet and the armor costume together

- Princess for females can contain permanent Tiara, costume or Little Angel’s Wings or the new permanent Set Box containing the tiara and the costume together

· Backpack (inventory) Security Lock: This is to protect your backpack. You can insert a pin code, which will be used to lock and unlock your backpack.

· Ornamental Pet Name Tag

· Public Address System: to broadcast a message to other players over the entire server

The new update will be available to players after the weekly Wednesday maintenance window.

Read more here.

Vanguard : Harvest Day

Posted Nov 19, 2008 by Keith Cross

The folks at Vanguard have announced details of Harvest Day, the Thanksgiving event that started today in Vanguard.

Brenda Halgrim and her family are new residents of Khal. Tired of being the shortest Lesser Giants, they decided to move and make a new home. To celebrate their new abode, the Halgrim family wants to throw a Harvest Day Feast. Unfortunately, they just don’t have enough food. However, a passing gnome offered to use a Gnomish Invention to help...and caused all sorts of problems...

On the other side of this festive event there's Salrash the Birdmaster. He and his followers are abhorred by the fact that there is a celebration based on the eating of a bird, and are preparing to stop the Harvest Day Feasts at any cost.

Read more here.

Conquer Online : Thanksgiving Events

Posted Nov 19, 2008 by Keith Cross

TQ Games has posted their plans for Thanksgiving events in Conquer Online.

To celebrate Thanksgiving this year, TQ team will offer you a crazy cast of entertaining NPCs to liven up your holiday.

Time: Nov, 24th - Nov, 30th

There is no doubt that a delicious turkey is an indispensable part of Thanksgiving. However, those once rampant birds outside Twin City are disappearing! It is all because an idiot accidentally ate the Fowl Egg, a magical artifact kept in Twin City to attract game birds of all kinds. Now players have to help the poor guy to fix his stupid mistake, or insane NPCs driven by the desperation of hunger will uprise to destroy Conquer Online's capital!

Besides the main quest, there are also some interesting side quests from where players can feel the Thanksgiving atmosphere and gain rich gifts & experience.

Read more here.

EverQuest II : Shadow Odyssey Lore and Zone Overviews

Posted Nov 19, 2008 by Keith Cross

In the wake of yesterday's launch of the Shadow Odyssey, the latest expansion for EverQuest II, the folks at EQ2 have posted a consolidated list of all of the zone previews and lore updates they have previously released for the expansion.

The Shadow Odyssey is now live!!

In case you missed any of the goodies we've posted before today, check out the links below, while you patch.

Zone Previews!

* Befallen: Necrotic Asylum, Mistmoore: Mistmyr Manor, and Miragul's Phylactery: Scion of Ice
* Lower Guk and Guk Stronghold
* Najena: The Deep Forge
* Befallen: Halls of the Forsaken
* Nu'Roga
* Guk
* Veksar
* Befallen: Cavern of the Afflicted
* Najena's Hollow
* Mistmoore: Evernight Abbey and Ravenscale Repository
* Miragul's Phylactery: The Anathema and The Crucible
* Emerpor Atrebe's Laboratory: The Fabled City of Kor'sha
* Innothule and The Void

Read more here.

EverQuest II : A Look at The Shadow Odyssey

Posted Nov 19, 2008 by Jon Wood's Donna Desborough has been playing EverQuest II's new expansion Shadow Odyssey which launched yesterday. Today, she gives us her impressions of the latest installment of the EQw franchise.

The developers at Sony Online Entertainment have done it again. The Shadow Odyssey is the 5th expansion for Everquest 2 and is once again packed with lush environments and new fights to be won.

The graphics in EQ2 aren't to everyone's liking, but one cannot deny the beauty of the new lands that come with TSO expansion. With 20 plus new areas to explore there is something for everyone here. Some areas may seem familiar, but then you can only make a zone look so different before it starts feeling familiar in places. Still they have done a good job with the new zones and each has its own ambience and character. Several of the original Everquest dungeons have been re-created. Even though these are inside locations it doesn't stop them from being vast in size. Of the re-done dungeons, my favourite was Mistmoore Evernight Abbey. It has a good ambiance and there are details to be found in many places. The Mistmoore dungeons felt like somewhere you'd find a vampire lord living. I think they have done justice to the original.

Take A Look at The Shadow Odyssey.

World of Warcraft : Overachievers of Azeroth

Posted Nov 18, 2008 by Jon Wood World of warcraft Correspondent Deborah Dietrich writes this quick look at the Achievement system in Blizzard`s massive hit MMORPG.

With the Echoes of Doom update, Blizzard has introduced an achievement system to World of Warcraft. I have to admit I think it was a brilliant move. In the month leading up to Wrath of the Lich King, this new system has introduced freshness to a game that was starting to feel a bit stale.

I freely admit, I’m a Girl Scout. I was a scout from Brownies till high school and I always loved earning badges. This new achievement system is just a big badge fest. We don’t get a badge sash, exactly, but we get that nice achievement button on our tool bar. Plus, we can compare our achievements with those of others by right clicking on their name bar and choosing the Compare Achievements link. Pretty cool.

At present there are 750 different achievements with more to be added in the future. Achievements are worth points based on their difficulty. Checking your Achievements button you can see how many of the different achievements you have completed (150/750 for example) or the total number of achievement points you have garnered. Additionally, many achievements come with a title that can be displayed as part of your character’s name. Some achievements even come with an item like a special pet, a mount or a tabard.

Read Overachievers of Azeroth

Warhammer Online : Update 1.0.5 Notes

Posted Nov 18, 2008 by Keith Cross

Mythic Entertainment has posted the patch notes for Update 1.0.5, which activates the games new Heavy Metal event.

  • With 1.0.5 comes The Heavy Metal event! Fight and adventure for your chance to play the Knight of The Blazing Sun and The Blackguard before anyone else!
  • Character collision in RvR has been improved. Players should no longer move sporadically when being blocked by another player.
  • Players who go AFK while in Public Quest areas or during keep sieges will no longer receive contribution credit toward those encounters.

Read more here.

Pirates of the Burning Sea : Dev Journal: Environment Revamp

Posted Nov 18, 2008 by Keith Cross

The folks at Pirates of the Burning Sea have posted a new dev journal which takes a look at current efforts to upgrade and diversify the environment in the game.

Hello there this is Eric, I am an environment artist here at FLS. I have been working on many exciting things for the past year in an effort to create the most awesomely monumental 17th century pirating experience! Our current task for the environment team is to create updated versions of all our in game towns to replace the generic re-used art that we currently have in place at most ports. That means a unique town for every port in the game! The best part about this process is the speed in which we are creating these new towns. In each town redo we will be keeping the same nav mesh so the overall layout will be very similar to the previous town. This greatly speeds up the revamp process since it gives us a framework to quickly build upon.

I recently completed a new version of the Spanish tutorial fort. Here are a few before and after screenshots to give an example of what kind of changes we are making.

Read more here.

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