EVE-Online is asking for your help! Nominated for 2 2005 Golden Joystick Awards, they need your help to win. The are nominated in the categories of Online Game of the Year and Ultimate Game of the Year. Here's how they ask for your vote:
|Golden Joystick Award - Cast Your Vote|
The Golden Joystick Awards voting for 2005 is now open, so if you want to voice your opionion then put your mouse to work. EVE Online is nominated in two categories: Online Game of the Year and Ultimate Game of the Year.
Visit the EVE-Online Website to learn more.
Guild Wars have released their newest "Guild of the Week" profile. This week's selection, known as Awoken Myth (MYTH), enjoys PvP play and especially enjoys crusing their enemies in Guild vs Guild play... With their 15 members, I don't think I'd want to run into these guys alone at night!
Awoken Myth [MYTH] was formed in October of 2004 during the Guild Wars World Preview Event. Founding members had met previously in various MMO games, and Guild Wars was seen as the perfect opportunity for them to start their own guild. Awoken Myth is a guild focused on Player-vs-Player combat, however they also have a closely allied guild named Forgotten Myth that caters to players who prefer cooperative gaming, or are new to Guild Wars.
All of MYTH's fifteen current members are Slovenian, though the guild is looking to expand their membership beyond Slovenia. Several of their members know each other outside of gaming, and this has resulted in a tightly woven group of players who enjoy gaming together and competing in PvP. Awoken Myth is currently taking part in the Electronic Sports League Guild Wars Opening Cup.
Awoken Myth primarily plays in Guild-vs-Guild matches. The Team Arena is commonly used to test new combinations of skills and professions, before moving into the Tomb of the Primeval Kings for more advanced testing. The Tombs maps are also used as a place for guild teams to relax, using builds made on the spot.
To read the rest of this profile, please click here.
Dungeons and Dragons Online's Victor Watcher (Community Relations), Justing Quimby (Lead Engineer), Ken Troop (Lead Designer), Samera (Online Community Relations Specialist) and David Eckelberry (Self proclaimed Dude?). Sat down with fans over at Stratics on August 22nd. They answered questions on everything from player customization to character death.
Brannoc - *LeadRhino* What type of character customization will be available?
Brannoc - *GromHell* Hello i was wondering since summon monster is now in will there be rebuke dead
Brannoc - *Gosef* Will spells be limited be use per day or by a mana system?
To read the rest of this HoC, head on over to Stratics.
Dark Solstice has updated their news site and answered a number of questions, in a number of ways. First, the question as to the cost of Dark Solstice has been solved. This unique 2.5D MMO will cost $7.95 a month, or $80 per year. You may ask if the game will be worth the price? Only time will tell, but a lucky few will find out sooner than others as Dark Solstice talks about Their much-anticipated Beta 1 Phase.
I know that many are eagerly anticipating the start of Beta Phase 1. So are we. As soon as there is a date we are confident of meeting, we will release the date. The good news is that we are making great progress and we see no reason that Beta will be delayed beyond 4Q05.
We are trying to include most of the things that will be present when the game goes live and for that reason, we cannot make it happen any sooner. Some time next week, we will show you the results of our User Interface efforts. We hope you will like it.
While we look forward to that UI preview, we can hold ourselves over with some new lore. This snippet from the game's history is entertianing, if a bit short.
As we told you, the Forbidden Forest is a foreboding place of mystery and danger. One of the Staff found an ancient scroll that may provide some clues as to why it changed from a happy haven to the evil place it has become.
From the Scroll –
"It was during the time when the beasts roamed the world that the Gods intervened. In one sweeping move, they took the hearts from the beasts and replaced them with the veins of plants. So, most of these unleashed beasts were suddenly transformed into life of an entirely different kind.
In their haste to act, the Gods mistakenly cast their will upon unsuspecting mortals that were without shelter from the Dark Solstice. These poor souls were transformed into lower life forms, Thorn bushes, plants, and yes even trees. To this day they inhabit the darkest part of the forest waiting to wreak their vengeance on any that intrude into their domain.
So sayeth Gwyn, she that writes these words."
There were some words scribbled along the edge but time has hidden their meaning. Perhaps another Scroll will complete the tale.
To read more about Dark Solstice, click here.
* Special thanks to Gunblade for pointing us in the right direction.
World of Warcraft has introduced three brand new realms to players. Detheroc and Wildhammer are both PvP realms while Staghelm is a brand new PvE realm. Also just announced is a re-design of WoW's guide. The main page has been re-vamped and is now much easier to navigate.
|We've redesigned the main page for the World of Warcraft guide. We wanted to make it easier for web page visitors to find what they're looking for so we streamlined the page. We also added new graphics to improve the guide.|
Blizzard has also released yet another classic MP3 for our listening pleasure. This one is titled "Human 3". Intriguing. For more info, click here.
Thanks to Mythic for making this happen! Click here to take a gander!
Dark Age of Camelot made a forray across the pond last week to set up a display at this year's GC2005, a games "fair" where people from all over gather to learn about and play video games of all shapes and sizes, from comsole to PC, from RTS to MMORPG. Here are some pictures of the event at DAoC's booth:
The event itself was a huge success, substantially breaking attendance records. Held between August 18th and August 21st, the 4 day even drew in 134,000. That's 29,000 more visitors than came out the year before. If the DaoC booth is any indication, games companies pull out all the stops to put on an impressive show.
For more information on GC2005, click here.
Jon Wood is back to quiz Simutronics designer Aaron Strandridge with five more questions as our bi-weekly Q&A series continues with installment #6. There are also two brand new screenshots for you to enjoy.
| MMORPG.com: A combat system has the ability to make or break an MMO. What, beyond group combat moves, are you doing with your combat system that will keep players interested in the long term?
Aaron Standridge: Combat in Hero’s Journey is intended to be a lot more fast-paced and fluid than the genre’s current offerings. Even when fighting alone, there are frequently tactical decisions to be made if you want to emerge victorious. The trick to combat is all in how you deliver the tactical options to the player so that it is interesting, and balance the play so that is challenging but not absurdly so. Hero’s tend to be victorious, but they need to look heroic doing it. And, in good movies and literature, that means interesting resolutions to problems (pugilistic or otherwise). The trick for us is to deliver a way for a Hero to take advantage of his environment as well as his skills in overcoming the enemy.
However, what makes it really exciting for us to work with is how dynamic everything is. Our creature AI can change at the drop of a hat, allowing them to constantly adapt to new situations and threats, and devise new strategies themselves. Quest layout and design, too, allows for virtually any scenario that can be dreamed up. Monsters can devise traps and ambushes, call for reinforcements, utilize chokepoints, and tank for their casters, just like players.
Plus, it looks very sweet. We have some really talented animators here.
On August 18th, Star Trek Online lead designer Glen Dahlgren sat down to give us a glimpse at just exactly what hardships his job entails. In this latest post in the developer's blog, Dahlgren tells us a little bit about some of the cool and intersting things that he's had a chance to be a part of since coming aboard with Star Trek Online. Glen is kind enough to share his experiences from a recent Star Trek convention in Vegas, where he also had the opportunity to go through the "Star Trek Experience" in th Las Vegas Hilton. It's great to see these guys doing their research to bring us the best game possible.
Greetings all. I’m Glen Dahlgren, the lead designer on Star Trek Online. Since Daron and Ken have been questing through this space, I figured I might as well join in. Hell, what’s an MMOG without grouping?
That's the lead designer himself up there in the picture. He's the one in the middle, sandwiched in between both co-workers and game characters. To read more of the STO Developer Blogs, click here.
New Lore has made it's way onto the Dark and Light website. this time in the form of an exerpt from a lecture given by Prof. Lystullhug at the Free Wandering University of Ganareth
DEAR friends of... erm... Zerhotnichtgutlocholoch,
"You obviously know why your village is called Zerhotnichtgutlocholoch, which means in your so beautifully sounding Gnome language, The Lake of Hell, don’t you? You don’t want to know? You’d rather ignore your past and earn your daily fish? Ignore the important things that occurred in this place? What about culture? Do you even think about culture?"
(The conference stopped there. It lasted for three minutes by the clepsydra. Professor Lystullhog was left alone, mumbling meaningless sentences such as "Band of retards", "Complete morons" and other pleasant words. Then he opened his book on the "Lake of Hell" entry, with a footnote to "Layquelet the Necromancer", the latter with a note about "Nekresis" and an interesting appendix about "Vuuar", the Dark Elf Necromancer who founded the Dark Kingdom. The learned man peacefully read on, then turned white and started to tremble, looking at the dull blue-green water of the lake with a sort of sacred terror in his eyes. He quickly closed his book, and then backed away. Some say he walked backwards like that until he reached Wassgutwasskommt, the Source of Ale, where he is rumored to have started a series of lectures about hop growth cycle. And yet, Wassgutwasskommt is in the North of the Second kingdom, quite far from Zerhotnichtgutlochloch, which is located in the South-West of Light Kingdom, but everybody knows that. And just between you and me, this place shouldn’t be here at all).
Traveler, if your steps lead you to great Layquelet, be sure you are strong enough! If you really want to follow the Dark Path, and if you have enough courage, dig into people’s heads and learn. But if you do that just for leisure, run! For the forces of the Dark will annihilate those who try to awake them and do not master the Power!
(By the way, "Zerhotnichtgutlocholoch" can also be called "Zerlock". Yes, we could have thought about it earlier...)
For more Dark and Light, click here.
Starting tomorrow, August the 24th, Irth Online kicks off an exciting quest sweepstakes. This sweepstakes is being held to further Irth Online's goals of player imput being placed directly into the story of the game.
The continent of Alcerion is divided into four nations. Each of those nations will have a different goal in the quest. How will the story turn out? How will history remember these events? Only time will tell.
|The Morbus leader Shantimar and his elite entourage have recently captured the fair Arcadian Princess Mirrim at the ground breaking ceremony for the Coliseum in the Avarian capital, Serenity. Shantimar had intended to sacrifice the princess to the Morbus Wonder of The Cursed in honor of their deity. Unfortunately her appearance became tainted while being dragged through the toxic Morbus Marshes, and she had become unfit for sacrifice.
Shantimar considered taking her as a bride, but her appearance was not quite vile enough to be suitable for a Morbus ruler’s wife. With no other choice available to him, Shantimar began treating the princess with herbs and potions, restoring her fair complexion in preparation for sacrifice. On the eve of her sacrifice at Temblum Fen, the Morbian guard fell asleep in a chair within arms reach of the cell holding Princess Mirrim. She reached into the guards pocket for the keys and escaped Shantimar’s clutches. The guard did not survive Shantimar’s wrath. Princess Mirrim now roams Alcerion trying desperately to return to her safe haven of Arcadia.
Arcadians, rescue King Tharias’ daughter and return her home safely!
Mezoteks, locate the princess and bring her to Mount Lavesh to be sacrificed!
Morbus, recapture the escaped prisoner and return her to Shantimar’s clutches for sacrifice!
Should a Mezotek or a Morbus complete their quest, Princess Mirrim will be offered as sacrifice to their respective wonder. She will only be a memory and a rallying cry for the Arcadian people. If eventually rescued by an Arcadian, the princess will return home to Arcadia alive, seeking retribution on the Mezotek and Morbus in the future. You control the future of Irth.
The two-week contest closes on September 10th. There are a few prizes to be won during this time as well. To learn more, click here.
The second most anticipated MMO, as rated by our readers, will be heading off to the Penny Arcade Expo that's happening this weekend in Bellevue Washington. If you're in the area, you should drop on by and say Yarr!!
Flying Lab at PAX!
If you're planning on showing up, drop us a line in the forums and let us know!
For more PotBS info, click here.
Guild Wars has announced the date for their upcoming Player Versus Player Weekend. Beginning on August 26th, 2005 at 12:01PDT, players won't just be encouraged to take part in PvP, they'll be rewarded. All PvP during PvPX will be rewarded with extra faction points.
Join us for our three-day Guild Wars PvP Extreme Weekend (PvPX) and get a jump on the competition. For the entire weekend, all PvP play gets you extra faction points.
PvPX is the perfect opportunity to start that new PvP character you've been dying to make or to improve your current characters. Use your faction points to unlock new skills and weapon upgrades, gain Elite skills, and purchase new runes to boost your armor.
This is your chance to super buff your character. Be there. The competition will be.
How are you going to spend your extra faction points?
Guild Wars has also announced it's plans to be a part of the Penny Arcade Expo in Bellevue, Washington. If that's an event that's on your list this weekend, they encourage people to drop by the NCSoft booth in Exhibition Hall.
For more Guild Wars, click here.
World of Warcraft announces an extension to the deadline of August 22nd that had been announced as the final day for Realm-to-Realm Transfers. The new deadline is August 23rd at approximately 3pm PDT.
|Character transfers from all remaining eligible realms (see full list below) will close on Tuesday, August 23, 2005, at approximately 3:00PM PDT. If you are interested in moving your character(s) from one of the realms listed below to the designated receiving realm, please do so before Tuesday. We do not currently have plans to reopen transfers from these realms.
Blackrock - Bloodscalp
Blizzard has also released a new short movie. The spoof, which pokes fun at a commercial for Sierra Mist can be downloaded from FileFront. It was created by "cwis". Also, to read more about WoW, click here.
Nathan Knaack of Rapid Reality is back with his second developer journal. In this issue he discusses the concept of fame and how it related to player vs. player combat in their game.
|In matters of player vs. player battles, especially in the case of main characters, the fame system will be very important. While trying to find a way to keep main characters from endlessly hunting down and slaughtering each other, simply for the rush of causing the permanent death of someone else, we end up developing a system in which main characters might hunt each other simply for the opportunity to offer the loser mercy…
Consider this, you have a current fame rating of 20, and you become engaged in a battle of insults against another main character with a fame of 10. Heated words boil over and before long you’re out behind the tavern staring down drawn swords at each other. In an unlucky turn of events, your opponent turns out to be a master swordsman, at least compared to your meager expertise, so he solidly beats you.
You can read the full article here.
In celebration of The Saga of Ryzom's first birthday, Nevrax has announced that all players will receive a free month.
| PARIS, FRANCE – August 22nd, 2005 – Nevrax, the developer and publisher of the online role-playing game The Saga of Ryzom, announced today that, in celebration of Ryzom’s first anniversary in September, current players will be awarded a free month of game play.
According to the publisher, any player with an active, paying account as of 11:59 p.m. on Monday, August 29th, will have a free month added to that account on August 30, 2005. Those accounts will have their monthly billing date pushed back 30 days.
"Ryzom’s success is based purely on our loyal player base,” noted David Cohen Corval, Nevrax’s founder and CEO. “When we started talking about anniversary rewards, we wanted to do something big to reward those loyal players, something no other game has ever done.”
"We were just going to add the free month without a time delay,” Corval continued, “but we wanted to give players a chance to notify their guild mates or friends who might be taking a break or on holiday.”
You can read the full press release here.
Soon, every part of your Lineage account will be accessible through PlayNC, NCSoft's central website for access to all of the North American NCSoft games. This should make account management easier for players.
Lineage I account creation and management will soon be integrated into PlayNC -- our central website to access all North American NCsoft games and manage your NCsoft game subscriptions through one streamlined interface, the PlayNC Master Account. As a reminder, we ask that all Lineage I customers please take a moment to update their contact information via Account Management in order to receive further instructions on the Lineage I/PlayNC incorporation process.
Game account password retrieval and payment options will be changing as follows with the upcoming integration into PlayNC:
Game account passwords may be reset via the MANAGE PLAYNC ACCOUNT page when logged in to your PlayNC Master Account. It is imperative that you maintain accurate account information for your PlayNC and NCsoft game accounts; inaccurate account information may negatively impact your ability to manage your PlayNC and NCsoft game accounts.
With this integration, PayPal, Internet Checks, Cashier’s Checks, and Money Orders will no longer be valid payment options for your Lineage I account; only Credit/Debit Cards and 60-Day Game Time Cards will be accepted. Lineage II and City of Heroes 60-Day Game Time Cards may be used for your Lineage I account, and can be purchased online through our PlayNC Store or from local/online retailers.
Additional details on the integration process will be announced on Monday, August 29th.
To learn more about Lineage, click here.
On August 19th, The Legend of Mir announced some of the features that will appear in the 2.1 patch.
The patch we will apply in September will include three main features:
- A new boss monster and other two new monsters (located somwhere in the depth of Serpent Valley).
Very little detail, however, was given about any of these additions and changes. On August 22nd, we learned much more about some of the expected additions. Here's a sample:
-) Lover system
This new feature will allow players to build relationships between them. There will be a new icon in the main interface which will allow you to enter the Lover relationship screen, where all the details about your relationship will be shown (lover’s name, beginning date of the relationship, total period of the relationship). You can also set whether you’re available for a relationship or not and, of course, choose to break a relationship (mutually or unilaterally: this will have some negative consequences however)
Some other features: Your lover position will be displayed on the minimap as a pink dot and his/her current location will be shown on the chatting screen whenever you log in and log out. You will be informed about your lover’s current status through the chatting screen (when he/she gets PKed for example). When a char is engaged in a relationship, a heart mark will be displayed next to char’s name in the char screen and by passing the mouse pointer on it his/her lover’s name will be displayed. There will also be an extra quest when relationship dates will reach 100 dates.
To learn more about the 2.1 patch details, click here.
Knight Online has announced the tentaive date for a live event geared toward users in Singapore. The event is set to take place on September 5th, 2005 but is subject to change. An exact location for the event has yet to be established.
|We are planning on Singapore Knight Online Live Event. Why is it called Live? Well this time unlike any Knight Online gathering events using test servers to run them, we are using your live characters to enter the event!
We will be having an event next month on 3rd September 2005 (subjected to changed). Location has yet been decided but then again why not you be the one to give us one.
Just a glimpse of what will be going on there, well do expect:
So what are you waiting for, please sign up here all singaporean users. The arrival numbers will be very useful in getting us to plan for a very exicting event.
To learn more about Knight Online, click here.
Gaile Gray, the Community Relations Manager of AreaNet recently sat downto answer some questions from Guild Wars Zhong Guo, a Chinese Fan Site. This is the first time that Guild Wars have answered questions from a Chinese audience. It's worth the read. Here's a sample of what they have to offer:
When will Guild Wars be released in China? Will Guild Wars also be played without monthly fee in China?
ArenaNet and NCsoft look at China as a great place to offer Guild Wars. Chinese players enjoy the very type of game that our team has produced, and we're excited about the idea of launching there in the future. As for a release timeline, we have not yet settled on a date for the Chinese release. There are a lot of factors involved in bringing a game to a new part of the world, from localization to team building to selecting distribution partners in that area. We're actively working on these things and will be sure to post on our website when we have more information.
To read the entire Q&A, click here.