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Dark Age of Camelot : Grab Bag

Posted Mar 17, 2008 by Keith Cross

The Grab Bag returns this week to once again answer a myriad of miscellaneous questions from the Dark Age of Camelot community.

Q. Does the amount of intelligence I have affect debuffs?

A. Shaking his head, the Balancinator says no: Your intelligence does not affect the efficiency of your debuff. You will see variances on stat debuff amounts in some situations. The stat debuff spells are designed to be less effective on targets that are not buffed.

Q. I was wondering, are Bard mez spells affected by the condition of the instruments being used?

A. The Balancinator pretended to resist, but he knew the answer: No, it does not affect resist rates. The spell resist rate is affected by the level of the spell in comparison to the target.

Read more here.

Pirates of the Burning Sea : Update and Downtime

Posted Mar 17, 2008 by Keith Cross

Flying Lab has announced that Pirates of the Burning Sea will experience some downtime on Tuesday morning as the game is updated with the latest build.

On Tuesday morning, March 18th from 1:30a to 3:30a Pacific Time, Pirates of the Burning Sea game servers will be unavailable while we move Build 1.2.67.0 from Testbed to Live.

You will find additional information on the contents of Build 1.2.67.0 by visiting this link.

You’ll want to keep an eye on the Important Announcements Forum for regular updates on our progress throughout Tuesday morning’s downtime.



Read more here.

General : Community Relations Summit Recap

Posted Mar 17, 2008 by Keith Cross

SOE has posted a recap of the recent SOE Community Relations Summit in San Diego.

Alright, so who says you can’t have fun and get some work done at the same time? Obviously no one from SOE (I knew there were a few good reasons I worked for them!) Thursday through Sunday the Community Relations Team held an event that resembled something I would have put together and attended on my own time, even if I wasn’t employed. I got to meet and mingle with fellow gamers, share ideas and opinions, and generally have a fantastic time.

Thursday night was my first venture into Rock Band (though I have had ample practice playing Guitar Hero III on my PS3). I sang some Black Sabbath, a little Yeah Yeah Yeahs, and even some of The Clash. My fans cheered for an encore from the couches in our swanky rented-out nightclub, while the bartender pleaded with my boss to make me stop singing at the top of my lungs. Luckily, a co-worker (Ashlanne) who was more microphone-worthy was able to take over and please the raging crowd with her melodies.

Friday morning after a breakfast of coffee and ibuprofen, we headed down to the docks to board the Hornblower so we could go whale watching. I’ve never gotten sea sick, but then again I haven’t spent too much time out on the open ocean. I was leary about eating the delicious morning snack offered to us, but it went down smoothly and never made its way back up, even though the motion of the ocean nearly knocked me off my feet a couple of times. Ellyra overboard!

Read more here.

Elf Online : Foes of the Desolation Desert

Posted Mar 17, 2008 by Keith Cross

Happymmo has published three brief profiles of enemies who can be found in the Desolation Desert in Elf Online.

“Desolation Desert” in Elf Online used to be a place where various kinds of flora and fauna reside in. But since the darkness’ own clique composed of Fat Pig Adversary, Demolition Expert and Dragonfly Shaman garrisoned there, peace is totally absent in that place. Although they are violently agitated, defeating them seems not a pipe dream.

Fat Pig Adversary: A worn hunting cap is always dressed on his head. Accorded with his ugly appearance are his evil deeds. He used to be a butcher who had slaughtered numerous pigs for meat. Then after joined in the darkness force, he became more brutal and even made fun of slaying.

Demolition Expert: A wretched geezer of poor looks and wears a cloke for disguise. He can be seen as a terrorist for his fancy of autosadism and body-bomb. Even been maltreated by himself several times, he can still stay alive and what’s more, he has trained a batch of extremists for darkness with the belief of “ Demolition is ultimately an art”.

Dragonfly Shaman: It’s general accepted that Dragonfly Shaman is most enchanting in insect world. It boasts a pair of green wings and is sensitive to flower aroma. Her only flaw is armpit odor and it’s therefore the main cause for her to indulge herself into darkness magic for therapy rather than transfer pollen.

Darkness seems control all the open field in Elf Online, nevertheless, the light of hope lies in the dark, do hold steadfastly your sword and tear the darkness.

Read more here.

Zu Online : Secrets of Zu

Posted Mar 17, 2008 by Keith Cross

IGG has posted the final part of their look behind the scenes at the design process and ideas behind Zu Online.

Today we bring players the final part in our discussion with the Zu team about their new game Zu Online.

With all the time the developers have spent ensuring a landscape awash in color, detail and life, it could be forgiven if there was a lack of effort in other areas. However, with Zu this is not the case, as they spent as much time perfecting one area as they did any other area. One place where this can clearly be seen is the character designs. Because they are always changing and could possibly have an infinite number of positions and expressions they present a particular problem to designers. Take one look at the characters in game though and players can see that there is no lack of fine detail. Whether it's the muscle definition on the Sun Warriors, the pleats in the Swordsmen’s robes, or even the delicate features of the ethereal Moonmaidens, the balance between detail and lifelike actions, gestures, and expressions has been maintained. This is especially apparent when casting magical spells, with flashy and gaudy effects displaying the power and intensity of the spells to be cast.

With a revolutionary approach to the graphics for characters and the gaming environment, it should come as no surprise that many gamers feel a little unaccustomed to them, being used to certain styles from Korean, American or European games. However we believe that this different approach sets us apart and above other games as well as giving us the opportunity to offer gamers a unique concept and style that they’ve never seen before.

Read more here.

Warhammer Online : Newsletter Concept Art: Part Two

Posted Mar 17, 2008 by Jon Wood

The folks from EA Mythic have released the concept art that was used in their last newsletter. Today, we present it for your viewing pleasure.

Check out all fiften here.

Jumpgate Evolution : Hands-On at Connect '08

Posted Mar 17, 2008 by Jon Wood

Over this past weekend, MMORPG.com's own Donna Desborough attended Codemastes Connect '08 in England. While there, our intrepid reporter had the opportunity not only to speka with Scott Brown, the Producer of Jumpgate Evolution, but also (for the first time) to try it out for herself.

The announcement that Codemasters would be working with NetDevil on Jumpgate Evolution (JGE) caught many by surprise. Further news that those attending Connect'08 would get the first hands-on look at the game was exciting news though. Never before had anyone outside of NetDevil played the game.

I was only able to play one demo mission, but if what they have on show now is anything to go by, this game is going to be a beauty, graphics-wise. It is supposed to look beautiful even if you only have a good machine and even more amazing if you have a top end machine. The computers at the Omega Sektor (the event location) are of course top end machines so it was a treat to see JGE in all of its wonderful glory. It is good to know though that they are very specifically looking at making the game able to run on both lower and higher specification machines.

A combat system that can make it possible for someone like me, who is horrible at flight games, to enjoy space combat without massive frustration is a feat. The movement and shooting is smooth and easy to figure out, it even has a lock on guide that shows you where you need to aim. Movement is easy to figure out and feels like second nature once you do.

Read the whole article here.

Twelve Sky : Get a Free In Game Gift!

Posted Mar 17, 2008 by Craig McGregor

In celebration of Saint Patrick's Day, we will be helping Twelve Sky give away special game keys that will allow you to claim a special in game gift! These keys are only good from March 17-18!

Your key will get you ONE of the following random prizes: 

  • Lucky Ticket
  • Big Lucky Ticket
  • New Lucky Ticket
  • Godsend Lucky Ticket

 

 (Note: Gifts are of different rarities)

To get your free key now JUST CLICK HERE!

General : Wooing women gamers -- and game creators

Posted Mar 15, 2008 by Ben Krueger

CNN.com has this article running in their technology area about women gamers and about how more and more are joining school programs focusing on game development / design.

(CNN) -- On a Tuesday night in a San Francisco nightclub, Torrie Dorrell makes a very personal revelation to the gathered crowd: "I'm a full-on gamer, and my husband hates me."

art.girl.gamers.jpg"Cassie" is one of the characters who occupies the online world of "The Agency."

In fact, Dorrell spends so much time gaming, she has risen to the level of "officer" in a "guild" playing "EverQuest 2" online.

More and more, husbands and boyfriends are playing second fiddle to computers and consoles as 38 percent of gamers are female, spending an average of 7.4 hours a week playing, according to the Entertainment Software Association.

Dorrell isn't just one of these female gamers, she also works in the industry. As the senior vice president of global sales and marketing for Sony Online Entertainment, she has made a career out of her passion for games.

"Women are out there in significant numbers playing MMOs, action games, first-person shooters," Dorrell explains. "What is lacking in the equation are women behind these games."

In an effort to balance that equation, Dorrell and her colleagues at SOE have created G.I.R.L., Gamers In Real Life, a scholarship program to attract more young women to careers in game development.

"Go to any video game convention and it appears quite obviously that there are more men than women in the industry," says Courtney Simmons, public relations director for SOE, who helped spearhead the G.I.R.L. program at the company's San Diego headquarters.

Click here to read the entire article.

Warhammer Online : Newsletter Concept Art - Part One

Posted Mar 14, 2008 by Jon Wood

The folks from EA Mythic have released the concept art that was used in their last newsletter. Today, we present it for your viewing pleasure.

Check out all 15 here.

EverQuest II : Brew Day Festival Kicks Off

Posted Mar 14, 2008 by Jon Wood

Sony Online Entertainment has announced the kick-off of the Brew Day Festival which will last from March 14th until March 21st.

Grab a stein and celebrate in recognition of EverQuest II’s annual Brew Day festival!

Players participating in specific quests will receive a unique Tumpy Tonic bottle for their house. All players have the chance to create a video for the Brew Day video contest, and winners will receive an actual Tumpy Tonic souvenir glass. For details on the contest, visit www.eq2players.com

Looking to hang out with your friends at the best tavern in town? Download the Norrath Tavern Guide from www.eq2players.com and find your way to J’s Piano Bar or The Eency Weensy Spider for an ice cold beverage.

 

More on EQII here.

General : SOE Reports to SCEI

Posted Mar 14, 2008 by Jon Wood

Word out of SOE is that the MMORPG wing of Sony, Sony Online Entertainment, will now report to the President of Sony Computer Entertainment Inc. The move, it is reported, has been made in order to give the PlayStation a boost through SOE's experience.

As announced in a press release [yesterday], effective April 1, 2008 Sony Online Entertainment (SOE) will report to Kazuo Hirai, President and Group CEO of Sony Computer Entertainment Inc. (SCEI). The new structure is designed to mutually benefit both companies by further accelerating the PlayStation business through SOE's strong online gaming expertise.

SOE is currently part of Sony Pictures Entertainment. Under the new structure, SOE will continue to develop its games for the PC and the PLAYSTATION®3 (PS3®) computer entertainment system.

The day to day workings of SOE will not change and no employees will be let go. We are thrilled and excited by this change in structure! As Smed was quoted in the press release, "This move is going to broaden our capabilities and expand the development of our products into new and exciting directions."

Read more here.

EVE Online : New Player Missions Fixed With Downtime

Posted Mar 14, 2008 by Jon Wood

CCP has announced that with the downtime thatw as scheduled for 11:00 - 14:00 today, they are fixing issues with some New Player missions.

Tranquility will be undergoing a hotfix from 1100-1400 on Friday, March 14 so we can resolve issues arising from the deployment of the Trinity 1.1 booster patch. As reported in our earlier news item new player missions have been disabled for 24 hours and this hotfix will eliminate the issues with them.

More on EVE here.

World of Warcraft : Environments Update

Posted Mar 14, 2008 by Jon Wood

The team at Blizzard has released an update to the environments section of the website for The Wrath of the Lich King, World of Warcraft's second expansion.

The environments section of the World of Warcraft: Wrath of the Lich King website has been updated with new information about the vast arctic wasteland of the Dragonblight, one of the many new regions you will be able to explore in the upcoming expansion. The update also includes a fly-through movie, new concept art, and new zone screenshots.

Check it out here.

World of Kung Fu : New Wedding System

Posted Mar 14, 2008 by Keith Cross

There are no more excuses left for reluctant grooms in World of Kung Fu, as they have announced the addition of a wedding system to the game.

Wedding System in World of Kung Fu

[Shanghai, March 14, 2008] Striving in a turbulent world, even aloof and proud heroes will feel lonely. The World of Kung Fu doesn’t want to lack in the department of love, so a wedding system was developed for all the characters in the game. Whether you are a hero free from worldly cares or a hermit hiding in the remote mountains, you can get married.

First, the characters who want to get married must have engagement rings, and then they can go to the matchmaker. As in real life, the place where you have your marriage can be decorated! Choose big red lanterns, floral baskets, balloons, 999 (a traditional lucky number in China) roses and much more. You can invite your friends and other characters to attend your wedding, and they can let off colorful fireworks for you. After the wedding, the bride and groom get a title identifying them as a wedded couple.

Titles are not the only the indication of their relationship. A married couple can move to his/her spouse quickly and easily and they can use the Couple Cultivation skill, which allows the husband and wife to get double experience points in team combat.

Come and experience the ancient and traditional Chinese wedding now and find love in the World of Kung Fu!

Read more here.

Jumpgate Evolution : Exclusive Screenshot

Posted Mar 14, 2008 by Jon Wood

This week, the folks from NetDevil have provided us with a new exclusive screenshot. This one features a Quantar ship flying above a planet in Solrain Space. If you look at the background, it's clear that a fight had broken out nearby.

Check out the new image here.

Wonderland Online : First Server Named

Posted Mar 14, 2008 by Keith Cross

IGG has announced the name of the first server for Wonderland Online, choosing to go the route of naming servers after constellations.

  1. Wonderland Online’s first group server is coming online soon. A survey conducted by IGG, has shown that most of their players want to name the servers after constellations, and IGG decided they’re right on the money.
  2. Why will the first group server be called Aries?
  • The time for Aries is March 21st to April 20th, which is the same time as the Alpha Test. Coincidence?
  • Aries stands for the beginning of everything, this being the beginning of a fantastic new game, IGG thought it appropriate.

IGG and everyone at Wonderland Online hopes to see you during their Alpha Test!

Read more here.

Zu Online : Robin Hood and Brigand Events

Posted Mar 14, 2008 by Keith Cross

IGG has posted word of two new events in Zu Online, one involving taking money from the rich, and one involving stealing from brigands.

Prepare your best English accent; we will be holding a "Robin Hood" event soon.

Event Duration: 9:00pm-9:30pm, Mar 16th
                              9:00pm-9:30pm, Mar 17th
                              9:00pm-9:30pm, Mar 18th 
As is known to all, Commercial Travel is one of the best ways to accumulate wealth, however robbing these traders can not only bring you much money, but also enable you to experience the exciting feeling that a little daring and some PK brings. GMs will begin a trade caravan that will appear regularly on Wan Mountain. So players will have the chance to obtain tons of treasure, but make sure you don't bite off more than you can chew.

Event Location: Wan Mountain

Commercial Route:
A) from banja to moole
B) from xunmin to moole
C) from woomin to shimin

Read more about the events here and here.

Jumpgate Evolution : A Look at the Evolution of Evolution

Posted Mar 14, 2008 by Jon Wood

Recently, Managing Editor Jon Wood had the opportunity to sit down with Produceer Hermann Peterscheck to take a look at the progress of NetDevil's upcoming MMORPG, Jumpgate Evolution.

“Another area is "realism".” Hermann said to me as we discussed the subject of the game’s look and feel, “I kind of think that games are escapism. I know space is black and empty and silent and void of things. But I wish it wasn’t. I wish it was full of cool stuff to do and nice things to look at.”

“If you watch PBS specials you'll notice that they show space as full of asteroids and colorful nebulas... giant flaming suns and so on,” he continued, “they don't show the 99.999% part of space that is empty vaccum.”

The developers succeed in creating a more interesting and vibrant spacescape than strict realism might dictate, without making the game look cartoony and over-done. In the end, from what I’ve seen, the team seems to be striking a nice balance.

Read it all here.

Lord of the Rings Online : Mines of Moria Concept Art

Posted Mar 14, 2008 by Jon Wood

With the announcement of The Mines of Moria, the first expansion for Turbine's Lord of the Rings Online: Shadows of Angmar, the developers were also kind enough to give us our first peek at what the expansion might hold by way of these new pieces of concept art.

 

Check them out here.

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