Blizzard has posted chapter 2 of the back story behind their next expansion for World of Warcraft, Wrath of the Lich King. Chapter 2: The Claiming of Frostmourne focuses on Prince Arthas and the events of Warcraft III.
Joined by the legendary paladin Uther the Lightbringer, Arthas and Jaina nevertheless arrived at the gates of Stratholme too late to stop the distribution of plague-ridden grain. Arthas realized that the innocent villagers would inevitably join the growing ranks of undead. He ordered Uther to purge the town and slaughter the civilians before they could become minions of the Scourge. When Uther refused, Arthas accused the veteran knight of treason and disbanded the Order of the Silver Hand. Uther and most of his remaining cavalry left the village in disgust, and Jaina, horrified by Arthas' decision, abandoned the prince as well.
Despite the loss of his supporting forces, Arthas carried out his plan, putting the city's innocents to the blade and burning every remaining structure to the ground. Something in Arthas snapped that day, and as he walked away from Stratholme, he left much of his humanity in the flaming ruins.
Read the full story here.
IGG has revealed their designs for Moonmaiden armor in a Zu Online preview.
The Official IGG site for Zu Online has announced a preview of the armor designed for the Moonmaiden. Moonmaidens are revered for their quick attacks, and skillful dexterity while fighting in the Secondary World. They perform well both in short range and long range. They can gain the upper hand on their enemies using special magical abilities. Legends swirl around them, stories of enemies trapped with sorcery and of them appearing out of thin air to attack their enemies quickly and quietly. By the time you know they're there, it's already too late. And most mysteriously, is how they've earned a reputation for being sweet and beautiful, when they possess skills rivaling the most deadly assassins.
There are sets of armor for Moonmaidens ranging from level 1 to level 6. Every set has two kinds; one bought and one found. Players can buy one of them in the armor shops in the game and the other can be obtained from mobs.
Read more about the Moonmaiden here.
The Age of Armor official site has been updated with a few words about the game's transform system and 3D engine.
New 3D Engine Used for AoA Transform System
The transform system now is under its Alpha close test. In order to provide everyone a realm of transformable armors where players can enjoy the fun of transforming and achieve their dream for transforming, our developers have upgraded the 3D Graphical Engine for the Transform system.
In the near future, you will find smoother model than before, and the detail of the armors has also been modified, we do our best to make the armors more lifelike and more metallic. The free camera system also enables you to enjoy the process of transforming in any view angle you like.
In the Alpha close test we designed 9 transformable armors for the 3 races, and each model has its special appearance. We are sure they will remind you of some wonderful memories of your childhood.
Read more here.
Blizzard has announced that they now support Paypal payments for World of Warcraft subscriptions.
We're pleased to announce that we're now able to accept PayPal payments for World of Warcraft subscriptions. Both current and new subscribers can now assign their PayPal account as their automatic payment method on the Account Management page. If you wish to open a PayPal account or want to learn more about the popular online payment system, the PayPal website has the details.
The Lord of the Rings Online official site has been updated with a developer diary detailing the new reputation system that will be released with Book 10: City of the Kings.
Hey folks! I'm Jessie "Vastin" King, Annumvin's arch-nemesis in the choose-your-own adventure dev diary, Escape from Vastin's Castle . It's been quite a while, so it's high time for me to make another dev diary entry. If you've kept a keen eye on the boards till now, you'll know me as the dev who inflicted most of the Deed quests upon you, letting you work to earn new virtues and titles throughout the game.
Today's subject is: Reputation.
Reputation in LOTRO represents two things:
- In lore/story terms, it represents how indebted a faction is to you for favors you have done for them in the past. In some cases, a faction might not deal with you at all until you've managed to curry some favor with them.
- In gameplay terms, it represents an alternate ladder of advancement, a form of gameplay that players can pursue to give them access to high-end rewards that might otherwise only be accessible through group play.
The amount of effort required to pursue reputation rewards tends to be fairly high, but we try to keep it as accessible as possible. Most of the reputations can be pursued by solo players fighting non-elite monsters on the landscape - indeed, they can even be pursued by crafters or simply by buying faction trophies from the auction house and turning them in. Call it the "slow but steady" approach to end-game rewards, if you will.
Read the full article here.
K2 Networks has announced their plans for Gen Con Indy, where they'll be showing off their games, such as Sword of the New World: Granado Espada.
IRVINE, Calif. - August 15, 2007 - K2 Network, Inc. (K2network.net), an online game publisher, today announced its lineup and booth details for this week's Gen Con Gaming Convention in Indianapolis. The company will highlight its online video game titles, Sword of the New World: Granado Espada and War Rock in booth #128 at the Indiana Convention Center from August 16-19, 2007.
In addition to the game demonstrations, K2 Network will be handing out a K2 Network game DVD which has a free copy of the Sword of the New World: Granado Espada game client as well as screen shots, trailers, wallpapers and more of K2 Network's other titles: War Rock, Global MU Online, Knight Online and the soon-to-be-released Red Stone. Visitors to K2 Network's booth will also find live contests, prizes, giveaways and more occurring over the course of the 4-day convention.
Now in its 40th year, Gen Con Indy has become the largest annual consumer sci-fi and adventure game convention in North America. This is K2 Network's first time exhibiting at the show.
"Gen Con Indy has a long-running history of being one of the top gaming and sci-fi conventions in the U.S.," said Joshua Hong, CEO and founder of K2 Network. "We are excited to be in Indianapolis to show off our titles, give away some great prizes and mingle with hardcore gamers."
Attendees of the con can participate in the GamersFirst Tour's "Strike-A-Pose" Photo Model Contest. Each participant who takes a picture with the Sword of the New World model is automatically entered into the contest. All pictures will be hosted on www.gamersfirst.net each day. Following the show, the ten best photos from each day of the convention will be selected and the K2 Network community will vote on the best one and winners will receive prizes sponsored by K2 Network's official sound technology partner CREATIVE Labs (www.creative.com) and Soundblaster.
Read more here.
NCsoft has released this new guide to Arieki, one of the worlds in their upcoming sci-fi MMORPG, Richard Garriott's Tabula Rasa.
In many ways Arieki is very different from Foreas. This harsh, volcanic world stuns many Humans who experience it for the first time, especially if they are coming from the beautiful, lush Foreas. Large areas of Arieki are very barren and rugged, pockmarked with numerous active volcanoes and volcanic fissures. In fact, much of the surface is geologically active in one form or another; a Volcanologist would be in heaven on Arieki. Aside from the massive stratovolcanos, visitors may find hydrothermal vents, subterranean lava flows, and burning pits of liquid (tar or other flammable material).
The sky takes on a sickly greenish hue in the daytime; however, ground visibility can be extremely limited due to dense atmosphere close to the ground, permeated with constant falls of ash and other expelled materials. Clouds of toxic gas sweep the landscape and powerfully violent electrical storms are a constant danger. A particular metal ore infused in the planet's crust, nicknamed "fluxite", seems to be the root cause of the numerous electrical storms. It has also been discovered that the Bane use this ore to amplify the intensity of their energy weapons.
Read the whole article here.
Why did NetDevil choose to create a new, updated Jumpgate? How did the project come together. These are two of the questions that Jumpgate: Evolution Developer, Steve "Istvan" Hartmeyer answers in this new MMORPG.com Dev Log.
In the middle of 2006, NetDevil's plans for Jumpgate changed substantially. Scott Brown, NetDevil's president, approached me with the news that he'd decided the company was at last in a position to once again put significant resources into the game. Returning to Jumpgate had never left the minds of the company founders, who are in fact all members of the original Jumpgate development team. Until 2006, however, NetDevil's efforts had perforce been focused on other projects necessary to building the company.
Scott's proposals were welcome news to me. Part of the team since 2002 and in charge of maintaining the game since 2004, I'd been battling Jumpgate's gradual decline for years. The biggest problem Jumpgate had was modernity - a lack of it. After its 2001 release, there hadn't been a large enough team maintaining Jumpgate to truly keep pace with general MMO developments. Features and systems that are taken for granted in newer online games just weren't present in Jumpgate, or weren't as polished as the average player now expects. We were well aware of these problems, but the rate at which a tiny team could solve them was far too slow. Despite my efforts and those of my predecessors on the Jumpgate team, by 2006 nearly everything about the game had become dated and demanded improvement. Usually, games in this condition are abandoned by their publisher. NetDevil is in the unusual position, for a game developer, of still being in direct control of its product. Scott and the other company officers had the power to decide that Jumpgate will have a fresh chance at success.
Read the whole journal here.
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Today NCsoft released a new intro movie for Tabula Rasa featuring a little history behind the origins of interplanetary combat in this upcoming MMO.
Check out the intro movie that sets the stage for interplanetary warefare in Tabula Rasa.
Check out more videos here.
A new video developer diary has been added to the UK LotRO site and we've put it up on MMORPG.com
Music Developer Diary
Checkout this developer diary discussing music in LotRO.
Check out more videos here.
NCsoft has released 4 new images form Richard Garriott's Tabula Rasa depicting the environments of the planet Areiki, which have been added to our screenshot gallery.
To view the full size images, and to see the rest of the new screens, visit our gallery here.
CipSoft has announced that Tibia has reached the 100,000 player subscription milestone.
Regensburg, August 10th - The MMORPG Tibia reaches its next milestone as the subscriber base now numbers more than 100,000 players.
"This finally promotes Tibia to the rank of a major MMORPG." says Guido Lübke, responsible Managing Director of CipSoft, the developer of Tibia. "We always believed in the product and kept developing new features, released new updates and approached new markets, but seeing the counter turn to the magic number was surely a grand moment in the company's history"
Just having celebrated its 10th anniversary, Tibia is one of the oldest but still growing MMORPGs worldwide. Currently, more than 300,000 international players log in to Tibia on a regular basis, with most of them being registered as Free Accounts at no charge.
To celebrate this event the lucky player who purchased the 100,000th active Premium Account has been rewarded with some very rare in game items and a 1-year voucher to extend his subscription.
"This is a magnificent milestone, which we just passed," says Florian Eckert, Product Manager of Tibia. "but it's just one step in a long series still to come. Our development pipeline is packed and the next milestones already in reach."
Read more about Tibia here.
IGG has announced the release of their neverst version of the game Tales of Pirates. Version 1.36 - Union war Expansin will launch this evening at 9pm EST.
IGG is glad to announce that the new version 1.36-Union War Expansion will be officially released in Tales of Pirates (http://top.igg.com) on Tuesday, August 14, 2007, at 9.00PM EST(GMT-5).
Important changes regarding new Version
- Reset of Security Code
When you enter Ver.1.36 for the first time, you will be asked to enter a new Security Code, please be sure to keep the code in mind! If you forget it in the future, you will need to contact customer service to reset it for you through your registration E-mail, and it will take about 7-10 working days.
- World & Trade Channel Charge
To keep good control of the World & Trade Channel Spamming, in Ver.1.36, players will be asked to pay certain fee if he/she wants to speak in the World or Trade Channel, and the charge will be: If you speak for the first time, you will have to pay 200 coins; then in the next three minutes, if you speak for the second time, you will have to pay 200 X 2 coins; for the third time, 200 X 2 X 2 coins, and so on.
Also, some other changes in the new version listed below:
- New Life Skills
- Mirage Cities
- Star of Unity / Partying System
- Chaos Argent
- Abandon Expansion
- Furnace of Immortality
- Fairy Marriage / Fairy Skills / Fairy Evolution
- For more detail about them, please view the official site: http://top.igg.com/index.php.
Ver.1.36 Update Patch
IGG will provide a new patch as well for updating and the completely version game client. IGG officially recommended to download a complete client.
For more on ToP here
Snailgame has announced that their MMORPG Age of Armor will soon feature transformable armor.
Many of us have watched the movie Transformers. We all love it! Now in our MMORPG Age of Armor, We are preparing to some similar elements.
The usage of good visual engine provides a realistic environment in the game. And the flexible camera enables players a comfortable control in the game. Many special effects are also added in the game, which will make players feel excited when they are fighting with their enemies.
Our aim is to make our game a paradise for the fans of transformable armors. In Age of Armor, players can assemble their armor freely. Of course, a suit of armor will be more powerful. There are more than 60 suits of armors and more than 300 kinds of weapons in Age of Armor. In order to combine the concepts of "Armor", "Science" and "Military Tactics", we allow players to improve their armors according to different conditions, and transform into special status. These make the battle more flexible, competitive and fun.
Come to experience the Cosmos, Earth, Iceberg and Transformable Armors in Age of Armor!
The closed beta of Age of Armor will start at the end of August. Now you can get an account by the following link:
More on Age of Armor here.
The people over at GodsWar Online have released new description of a their dual class game feature.
To choose a class is the first issue when people start the game. In GodsWar http://gw.igg.com each class has its own characteristic progress with thorough occupational planning. In addition, there is also a dual-class system. Apart from the current class there is another optional class for players who still have spare energy. Or say two classes of skills focus in one character. Players can use these two classes in turn and they will complement each other.
In the previous text we have already talked about job transfers. In this section we will continue introducing the job transfer ability of the Dual Class system. With this system players can possess two classes simultaneously: Warriors and Mages. Players can transfer a job only when both classes of the character reach a certain level and get the required items for a job transfer. The Dual Class system endows players with the merits of both classes and makes a big difference when in use in the game.
Read the whole thing here.
Get more on Godswar here
Auran has announced that they will be holding a special beta tournament event called the Fury Challenge in September to give players a taste of competitive play in Fury.
At the first of three Fury parties in Australia this week, we have announced the Fury Challenge. With over $1 million worth of prizes, you won't want to miss out on this first Fury tournament to be run in September. To find out more, visit our Fury Challenge website. Keep your eyes open for further details in the coming weeks!
Read more here.
The official site for The Chronicles of Spellborn has been updated with a developer journal from the game design department, which focuses on the all important boss encounter.
Boss encounters, maybe the most important aspect of the game for some players. Whether it's fire breathing dragons (which we don't have) or waves of demonic little creatures (which we sort off have), boss encounters form the cornerstone of instances and pinnacle of achievement... for some.
Boss encounters is a term I'm using loosely here, it doesn't stand for something necessarily big and dangerous. It means the encounter is unique, typically harder then the encounters before it and usually marks an achievement of some sort. We have bosses of level 4 and bosses of level 50, some are tiny, some are huge, it's all there.
Boss encounters can be located inside instances as well as outside. Our outdoor bosses are spread everywhere and go as low as level 4. Usually players are lead to them with quest lines or lore, but innocent travelers might stumble upon them deep inside a cave system.
Read the full article here.