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Immortals : Added to List

Posted Sep 24, 2007 by Keith Cross

MMORPG.com would like to announce that we have listed the upcoming MMORPG, Immortals USA on our Game List.

"5,000 years of Chinese mythology, all in one game. There is possibly no other MMORPG matching the breadth and scope of Immortals in putting together the time-honoured deities, heroes, creatures and demons from 5000 years of Chinese mythology."

Learn more about the game here.

Hype the game here.

StarQuest Online : Launched

Posted Sep 24, 2007 by Keith Cross

On September 21st, StarQuest Online announced that their beta phase had ended and that new players would begin paying the $9.99 monthly fee. The game is available for free download.

After a lot of discussion around here, and the loss of our main developer because of it, the open beta test phase of StarQuest Online is over as of 5:00 pm CST today, September 21 2007

All the bugs and issues are not fixed, and they never will be in a constantly growing and evolving game

Now hopefully a decision made in anger can be reconsidered (you know who I'm talking to )

Durango

More on StarQuest Online here.

Fury : Challenge Prize List

Posted Sep 24, 2007 by Keith Cross

The folks over at Auran Games have release the full prize list for the Fury Challenge, now offering $2 million in prizes.

The full prize list for the Fury Challenge has been posted on the Fury Challenge website today. Clans will be battling over GeForce 8600 graphics cards, while individual players can aspire to winning one of three Dell computers. Make sure you check out all the other great prizes on offer as well, such as G15 keyboards and G5 mice from Logitech and Merc gaming keyboards from Ideazon. Place well enough on all the ladders and you can even start Fury on launch day with a haul of in-game gold that would make a dragon proud!

More on Fury here.

Dark Age of Camelot : Grab Bag

Posted Sep 24, 2007 by Keith Cross

On Friday, EA Mythic released their latest Grab Bag, that place where player questions are answered.

Q. I remember reading in previous herald post that, as a Scout, Hunter, or Ranger, when you have no Damage Type (Buff?) selected it automatically sets you as slash damage. What if you are using a Legendary Tempestuous Bow? Do you do Slash damage or Spirit damage with your arrows? And would that affect ALL damage types or just the physical shots (Critical, Point-Blank, Power, Standard, Rapid, Long, Siege)?

A. I asked this of my new best friend, The Balancinator, who explained: When you have the Legendary Tempestuous Bow equipped, it changes the damage type from Slash to Spirit.  It works this way for all normal damage shots, but specialty shots such as Cold shot will, appropriately, change the damage to cold damage.

Q. Did getting rp's for repairing walls get taken out or just forgotten this last patch?

A. There’s currently a bug in which walls associated with siege towers do not provide rps when repaired. A fix is in testing on Pendragon now. We also made quite a few changes in the tower system in general.  You can read the notes here. http://www.camelotherald.com/patches.php

Check out the whole thing here.

World of Warcraft : Professional BlizzCon Pics

Posted Sep 24, 2007 by Keith Cross

Did you miss this year's BlizzCon? Do you want to see more of what went on at the big Blizzard Convention? Well, the makers of World of Warcraft have posted professional pictures from their event for all to see!

View our professionally-taken BlizzCon photo gallery, comprised of over 100 photos of the panels, contests, concerts, and tournaments of BlizzCon 2007. You can view other BlizzCon photo galleries by selecting them from the top right dropdown menu on the gallery page.

More on WoW here.

General : Blog Spotlight: Character Customization

Posted Sep 24, 2007 by Jon Wood

In this week's Blog Spotlight, Community Manager Laura Genender takes a look at a blog that focuses on how people customize their characters in MMORPGs.

One of the allures of the MMORPG world is that we can be whatever we want to be.  Character creation is getting more and more advanced: we can choose what we look like, what gods we worship (if any), where we’re from, what we do, what powers we have, how strong we are, how smart we are, and so many different traits.  Our characters represent our desires, our talents, and ourselves – as such, we want them to look awesome.

This week in the MMORPG.com blogs, user wan7830 talks about Character Costumes: The Golden Rule.  “Players don’t want to look like each other,” says wan7830.  Players want to have unique representations of themselves – so why do so many games pin us in the same 3 armor looks?

Closing Read more here.

General : Snakes on a Mouse: Copperhead Review

Posted Sep 24, 2007 by Jon Wood

Hardware Reviewer Jeremy Star takes a look at the Razer Copperhead mouse, the last part of Razer's "Holy Trinity of MMORPG" gaming.

The Copperhead uses a 2000 DPI laser system to track movement. Laser mice are supposed to be much more accurate, due to the ability to detect minuscule changes in wavelength and translate those changes to movement, but in reality, optical mice are catching up fast. (Well, gaming optical mice, anyway.)

 For a slightly more detailed explanation of DPI, and why you want a high one, check out my Razer Krait review.

Aside from having a high DPI, the Copperhead follows suit with Razer's other mice by using the “Always On” technology. This basically means the mouse doesn't ever enter a power saving mode, so it's always ready to translate your wrist flicking in to a deadly, but beautiful Night Elf/ Michael Jackson dance routine. It also shares the 16-bit data path, 1ms response time, and 32 Kb of Razer Synapse memory that other Razer mice use. All that means the mouse translates your frantic movement almost as soon as it happens, and it can port your saved mouse configurations to another PC, so you can bring your mouse with you wherever you go without reprogramming it.

Read the whole article here.

General : New Game/On

Posted Sep 23, 2007 by Keith Cross

The latest edition of Game/On, MMORPG.com's weekly podcast, is now available for your listening pleasure.

This week on Game/On, MMORPG.com's weekly podcast, co-hosts Jon Wood and Keith Cross discuss recent news in the MMO world including Richard Garriott's planned trip to space and the revelation that Realm vs. Realm is a trademarked term.

You can listen to the podcast here.

Gods and Heroes : Perpetual Downsizes, G&H Release Delayed

Posted Sep 21, 2007 by Keith Cross

 

Perpetual Entertainment has announced that they will be downsizing their Gods and Heroes development team by 30 to 40 people, citing the need for a less specialized team.  PE has also stated that they will support their employees in transitioning to new employment.  The game was originally scheduled for a Fall 2007 launch, which has now been pushed back to early in 2008 saying the game still needs more polish.  Dana Massey of WarCry spoke to PE Co-Founder Chris McKibbin about these developments.

For the last several weeks, Gods and Heroes: Rome Rising had been in Closed Beta testing. While it is, according to Perpetual, content complete, they felt it needed more polish before it goes to market. "Our feeling was driving hard to make a fall launch would lead to less than high quality results and we've seen that in other launches," he said. "We've made the decision to give the game more time. What we really want to do is to deliver a polished and high-quality game."

The moves were born out of their desire to switch focus to a less specialized development team that he believes will be able to act with more agility on the feedback of the player base. The current marketplace demands high-quality, huge MMOGs and to achieve that they required many specialists who performed very specific functions. That kind of set-up is not perfectly suited to MMOGs in this phase of development.

Read more on the WarCry Network.

Voyage Century Online : New Screenshots

Posted Sep 21, 2007 by Keith Cross

Seven new images depicting combat moves in Voyage Century Online have been added to our screenshot gallery.

To view the full size images, and to see the rest of the new screens, visit our gallery here.

Voyage Century Online : Attacking Effect Feature

Posted Sep 21, 2007 by Keith Cross

IGG has released new information on the skills and attacks available to players in Voyage Century Online.

Grab free iPhod Touch, keep eyes on Triple Surprise event (http://top.igg.com/triple/). In Voyage Century (http://vc.igg.com), players have the opportunity to learn more than 17 skills respectively. These 17 skills could be categorized into basic series, trading series, sea battle series, land battle series, craft series and logistic series. These fantastic skills with special effects are the land battle skills including the falchion skill, sword skill, axe skill and shooting skill.

Lightning Slash

Lightning Slash is a passive falchion skill. While you use this skill to attack, there are some rates to activate the shooting star effect on the screen. This is really a horrific skill with high attack and defense. Once activated, it will cause 3 continues attack on your enemy.

Defensive Stance

Contrary to falchion skill, axe highly emphasis defense. Once Defensive Stancesssss is activated, it will largely increase the defense of players.

Critical Stab

Most players take this as the skill with the most beautiful special effect, just like a phoenix reborn in fire. When the skill is activated, your character will like a phoenix flying out off the fire and hurt your enemy with fury.

Wounding Shot

It’s common during chasing that the speed of your enemy decreases largely giving you opportunity to catch him. This is the terrible skill Wounding Shot

Sword Dance

Which skill is the most aesthetic one? The Sword dances. Just like a flowery waltz, player who activates this skill is circling with a riband in hand.

Thunder Hack

This may be the fabulous skill “splitting the ground”. Even the ground will shock with such hit.

Kiss of Holy Gun,

Although it is used by few players, it is the coolest skill. See, there are a circular wheel under her foot and a string of crystalist symbols around her... Maybe it will addict the female players a lot.

Read more about Voyage Century here.

City of Heroes : The Paragon Times: New Issue

Posted Sep 21, 2007 by Keith Cross

 

The latest issue of the Paragon Times has been released with headlines about the 3rd anniversary of the Outbreak Plague and rioting at Zigursky Maximum Security Penitentiary.

PARAGON CITY, Rhode Island, September 20th  -- Today marks the third anniversary of the Outbreak pandemic that has swept the city and devastated hotspots around the globe. Memorial services are being held throughout Paragon and around the country today. It was four years ago that the Outbreak virus was identified by scientists at the Rivera Medical Center – to date, the plague has claimed nearly 1 million lives worldwide.

Here in Paragon City, a candlelight vigil is being held in Atlas Park to remember the fallen. While many of the infected are not technically dead, the city’s casualties number in the tens of thousands who have been lost to the Outbreak plague. Statesman and Sister Psyche will say a few words in remembrance.

Read more here.

Age of Conan : Community Q&A

Posted Sep 21, 2007 by Keith Cross

You asked the questions and Funcom has answered.  The Age of Conan official site has been updated with the second installment of their Community Q&A.

When we took questions from our community, the response was so overwhelming that we had to split the answers into several parts. Herein, another selection of questions from the community and answers from the development team.

AraBeta: Will there be usable furniture, such as beds and chairs you can sit in?

A: Yes, you can sit in chairs, and possibly use some beds, also.

Roffkaiser: What sorts of weapons fall into the class of thrown weapons? Please tell me not Shurikens! And will they have ammo if things like bows and crossbows don't?

A: They themselves are the ammo. There are light throwing, which are like knives and axes, and heavy throwing, which is like javelins.

Find answers here.

MU Online : New Screenshots

Posted Sep 21, 2007 by Keith Cross

Nine new images have been added to our MU Online screenshot gallery.

To view the full size images, and to see the rest of the new screens, visit our gallery here.

Tales of Pirates : iPod Giveaway in Tales of Pirates

Posted Sep 21, 2007 by Keith Cross

IGG has announced that they will be holding several contests for Tales of Pirates players, with the top tier contest for higher level players offering a number of prizes that begin with the letter i.

 

Triple giveaway, triple surprise. Here comes surprising news for all Tales of Pirates (http://top.igg.com) players. IGG is proposing a large monthly giveaway for both new and old players in Tales of Pirates. Jump in and grab the opportunity for generous prize and multiple items. Good chance passes likes a shooting star.

Event Time: From Sep 20th to Oct 20th

Details of the event as below:

First Round (Novice): Once you have successfully registered, you are able to receive a newbie package of seven cakes and a skill book while logging onto the website and entering the game key.

Second Round (30+ characters created on or after Sep 20th are valid): When you reach level 30, you can buy a 99 Point Card worth 5 USD at the cost of one cent.

Third Round (50+ characters created on or after Sep 20th are valid): When you reach level 30 or above have the opportunity to join the Lottery Event and receive rich rewards.

Get the contest details here.

Spellborn : Artistic Dev Journal

Posted Sep 21, 2007 by Keith Cross

The Chronicles of Spellborn official site has been updated with their latest Artistic Developer Journal.  This week to focus is on their gaming influences, the little details, and how they make the game fun.

Last weekend, our lead art Jelmer and myself where strolling around through the Outlands. Playing for well over a year, we had both only just become eligible to enter World of Warcraft’s expansion. Anyone who’s played Wow towards a high level knows that after a certain point you walk into a dungeon, do something there, then walk into the same dungeon again to do a little more and you repeat the process a few times. The end-game routine has definitely set around this point in the game, but all of that came to an end and the Outlands re-invigorated our passion for playing WoW. The setting and the quests, the creatures and the difficulty made the game a lot of fun to play again. As we where killing a few monsters on our third or fourth quest, suddenly a big head rose from behind a hill, increasing in size as it came towards us….those Fell-Reavers are a sight to behold indeed. Given how (comparably) ancient the technology used is, they know how to set a mood and atmosphere far better than any “shader” effect could ever hope to achieve.

Playing games that are fun, makes me want to do some work for Spellborn… That’s just how it works with me. It doesn’t matter if it’s Mercenaries or The Darkness on the console or World of Warcraft. So after our evening’s play session and a good night sleep, Saturday was devoted to playing Spellborn and doing a little “fun” work for it.

After finding my old character whipped I had to go through the beginners quests again, which took me a two to three hours of playtime to get to level 3 while having a few good laughs along the way.

Read the full journal here.

Zu Online : Dev Diary

Posted Sep 21, 2007 by Keith Cross

IGG has posted a new developer diary about Zu Online, their Chinese martial arts MMO, on the Zu Online official site.

  Zu Online is a unique combination of two hugely popular genres, martial arts and the fantasy RPG online game. Some Ancient Chinese martial arts and legends have been absorbed into this game, to totally immerse players in a fantasy Chinese environment.

  In order to make Zu Online a beautifully polished gem among all the enormous online games available, the developers are continuously improving and working on the game. Because the game is continuously undergoing changes and improvements, the designers have been reluctant to part with many details. However, once we get important news from them, we want to share it with our loyal players to give you a special preview of what is to come.

 The development team is adding a new system to the game which will definitely distinguish Zu Online from other similar games. The new system is full of distinctly Chinese features, many Ancient Chinese buildings and scenery have been added to the new system;and from the screenshots that have already been released, we can see new scenery such as the “Crystal Wall” and the “Ancient Skerry” as well as new monsters, such as the “Rush Fish”.

Read more here.

D&D Online : Guide Contest

Posted Sep 21, 2007 by Keith Cross

Turbine has announced on the Dungeons and Dragons Online official site that they will be holding a DDO Guide Contest, where the writer of the best guide could win a small pile of D&D merchandise.

Start your typewriters err...word processors! Are you a wiz at Dungeons and Dragons Online™ (DDO)? Do you know everything there is to know about the game? Why not share your knowledge and possibly score some big-time loot? We are accepting submissions for the first Player to Player Contest! We're looking for the BEST user written Game Guides, as judged by the community and the DDO Devs! If your guide has got what it takes, you could win one of three great Dungeons and Dragons™ prize packs and your guide could be published in the online DDO Compendium!
Guides will be judged in the following categories:

  • Most used/usefulness (Community voting)
  • Dev judging in these categories:
    • Accuracy
    • Completeness
    • Readability/Grammar/Spelling
    • Degree of Demand (including how many other guides already exist on the same topic)
    • Ease of understanding
You can write your guide on any topic related to DDO, and should be at least 300 words.

Get all the details here.

Pirates of the Burning Sea : Map Contest Winners

Posted Sep 21, 2007 by Keith Cross

 

Flying Lab Software has announced the winner of their Pirates of the Burning Sea Map Contest, where the winner received the first printing of the PotBS game map printed on parchment and signed by Flying Lab staff.  And as a bonus they decided to pick two extra winners.

Employing a complex and scientific process that involved a bag of honey-flavored cough drops, copious amounts of tissues and a healthy dose of cough syrup, the winner of the official Pirates of the Burning Sea map, signed by Johnathan White and the entire Flying Lab Software development team, has been selected!

Please join me in congratulating… Dogga!

The lucky Dogga will recieve the very first map, hot off the presses, signed by the entire team and including a certificate of authenticity!

But wait, there’s more!

So, maybe it was the cough syrup talking, but your response to this contest was so great that I just had to ask Johnathan if we could pick two more lucky winners- and he agreed!

Read more here.

General : Tour of NCsoft's Austin Offices

Posted Sep 21, 2007 by Jon Wood

Just after the Austin Game Developers Conference, Jon Wood, Keith Cross, Evan Wilkinson, and Laura Genender all of MMORPG.com were given an opportunity to have a tour of the Austin, Texas offices of NCsoft. MMORPG.com site developer and graphics monkey Evan Wilkinson gives this report on the experience.

To start off, let me tell those that have never worked in, or visited a game studio what it's really like.  First off, creativity and a degree of "strangeness" is not a liability. Quite the opposite in fact, it is often considered an asset.  One might think of an office that develops software to be stark cubicles in an unending row with the strong flicker of fluorescent lighting accompanied by that incessant hum.  This, in my experience, has never ever been the case of a game development studio.  Picture if you will: A large room with many desks in it.  The walls are almost completely covered with art, drawings, posters, and toys.  The desks are the same as the walls: covered in paper, toys, pictures, disks, and quite often soda cans.  The glow of monitors is quite often the only real source of light.  When light is needed, those overhead fluorescent tubes never get used, but desk lights and the ever popular tall free standing lights shine on.  Indirect light is king in this realm.  It is not quiet.  Usually the faint sound of music and chatter among those working hits your ears when you walk in.  This is the picture of a game studio office... and NCsoft's offices in Austin, Texas fit the stereotype perfectly.

Check out the whole report here.

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