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Ryzom : Step Three

Posted Aug 21, 2008 by Richard Cox

Among changes to the free trial to remove geographic and level restrictions, all accounts with the exception of those who were banned can now play.

Dear Atysians,

We promised in our last message that we would remove the level cap and the geographical restriction to Free Trial accounts, and today we have done exactly that! That's right, if you were using an Unlimited Free Trial account and were stuck on Silan at level 21, now you can go where you want and level to your heart's content with absolutely no limitations!

Read more here.

Fiesta : Free Level 89 Expansion

Posted Aug 21, 2008 by Richard Cox

Outspark has launched a new free expansion for Fiesta Online which includes a level cap raise to 89 among many other things.

Outspark Launches Free Level 89 Expansion for Hit MMORPG Fiesta

New Maps, Apprentice System, Quests, Monsters and More Available Now

SAN FRANCISCO - August 20, 2008
Outspark, a leading publisher of immersive online multiplayer games, today announced the launch of the newest free expansion for the hit free-to-play MMORPG, Fiesta. Featuring new content including two challenging zones, brand new quests, a new in-game wedding feature, a new Monarch system, an increase in the game's level cap and much more, the expansion is available now for all Fiesta players. Visit now to join the community and experience the new in-game features.

"Millions of Outspark gamers have been anticipating this expansion, and we are very happy to yet again deliver what our players want," said Outspark founder and CEO Susan Choe. "This exciting new content release offers great stuff for veteran and new players alike."

Within the Level 89 Expansion, Fiesta players can now explore the treacherous, scalding expanses of Burning Rock and Flaming Mine—each rife with dangerous denizens and challenging quests. Players will enjoy upgraded player skills to help them move from level 79 to 89 and a brand new Kingdom Quest for characters at level 80 to 89. The expansion also includes an innovative apprentice system called the Monarch System, which lets seasoned gamers form mutually beneficial partnerships with new players. Masters earn a percentage of the in-game currency spent by their apprentices, while apprentices receive special class-specific items every 10 levels.

Fiesta players looking to "engage" even more with the community should check out the in-game wedding feature. Love-struck gamers can now purchase premium wedding dresses or tuxedos, and can purchase the Wedding Application in order to virtually tie the knot in a special ceremony at the game's scenic, remote Chapel in the Sky.

New Fiesta players will also find it easier to level up, as monsters between levels 1 and 30 now award 20% more experience. The game's quest system has also been overhauled with updated text and descriptions.

Read more here and here.

Mabinogi : The Next Generation of Mabinogi

Posted Aug 21, 2008 by Richard Cox

Generation 3 updates mainstream story line, adds weddings, new quests and improved pet functionality to Mabinogi.

Los Angeles, CA – August 20 2008 – Nexon America Inc. welcomes users to experience the next level of Mabinogi with the newest chapter in the magnificent free-to-play MMORPG, Generation Three. Players will need to overcome a mighty dragon which has been summoned to destroy the world. This episode offers marriage, new quests and added pet utilities, which will compliment the current wealth of game play options already found in the lands of Mabinogi.
The mainstream story quest delivers answers to open-ended questions as players uncover a secret about Erinn. Players will save the human world by recovering dungeon seals, which prevent the fomor, or monsters of Mabinogi, from escaping another world.

Characters in Mabinogi can enjoy a deeper experience within the game’s massive world with the introduction of the marriage system. Players will have the opportunity to not only obtain a wedding license but also tuxedos, wedding dresses, shoes and even a veil for the bride!
Players also gain additional command over their pets, as Generation 3 gives players the option to create programs to manage how pets interact in different situations throughout the game. Users will also appreciate upgrades to the pet’s controls and battle system.

Other additions to Mabinogi include the removal of a cap on combat skills, increased user interface options and several more items, books and character styles. The upgrade to Generation 3 will serve to keep players enriched in the riveting storyline and distinctive art style found in Mabinogi, which has captured the attention of millions of players worldwide who embrace the fantasy life.

Mabinogi will always be free to play but players interested in augmenting their game experience can get a taste of the premium paid services, Nao Support Service and Extra Storage Service, with a free seven-day trial. Both services and other premium offerings are found in the Mabinogi Premium Shop.

Read more here.

Pirates of the Burning Sea : Sink the Devs Event

Posted Aug 21, 2008 by Richard Cox

The Devs over at FLS will be sailing around the high seas of the test server, here's your chance to blow them out of the water!

Since Sunday’s event on Testbed we’ve made some significant improvements to the new camera and adhoc rules based on your feedback. Fraxl posted a devlog yesterday to outline these changes.

In the mean time, we’ve decided to schedule another event for this Friday, so that you can tell us if these changes have hit the mark.

To make things more interesting, a group of FLS staff will be sailing the PVP zones on Testbed ready to be sunk by take on all challengers! We’ll be online this Friday, August 22nd from noon – 1:00pm Pacific / 8:00pm – 9:00pm British Summer Time. Staff in attendance will include Taelorn, Misha, fraxl, Aether and Rusty. Yardarm will also be on hand to level people up and hand out doubloons.

Read more here.

Pirates of the Burning Sea : New DevBlog

Posted Aug 21, 2008 by Richard Cox

Fraxl posted a new DevBlog outlining the changes they made to the game based on last week's player event held on the testbed.

Last weekend’s Testbed event was a ton of fun and we got lots of great feedback about the new 1.7 features. Thank you to everyone who played and gave us constructive criticism! With all the discussion these changes have sparked, we knew we’d have to tweak the new systems to incorporate your feedback. I have the pleasure of writing this devlog to let you know exactly what we’re doing.

There were two main areas of concern for players on Testbed – new rules for PvP battles on the Open Sea and the new camera behavior. I’ll talk about PvP rules first. We’ve made four adjustments to the system based on your input.

Read more here.

Magic World Online : New Ingame Trivia Contest

Posted Aug 21, 2008 by Richard Cox

Now you can use your knowledge of the Olympics to gain XP in game and level your character!

With the help of the considerate MWO BOT, players are able to sit back and appreciate the fantastic accomplishments of all the Olympic athletes. Moved by the spectacular show of grace and athleticism, do you ever wonder if it is possible to transform the tremendous drive of the Olympics into some actual practice?

Magic World Online, the hottest new concept in MMORPG’s has just completed a new integration of a unique Q & A system into its sophisticated game world. The Trivia Contest purpose is to improve the knowledge and wisdom of the MWO players while still having fun. Only by answering some questions will your hero level up easily and quickly!

By teleporting your hero to Uptown by Sun City or Sky City Teleporter you can challenge the great Genius Boy in his Trivia Contest. By partaking in his contest you are assured great rewards of leveling experience points. The amount of experience points rewarded will be tailored to the hero’s level.

Quiz can be done once a day (system resets at 00:00 PST every day). Quiz contains 10 random multiple-choice questions, with 30 seconds' time limit for answering every question. Next question will appear automatically when current question is answered. If you answer a question correctly within in the time limit, the remaining amount of seconds will add to your final quiz points. 29 seconds left = 29 quiz points earned; 0 sec left = 0 quiz point earned. When your quiz is finished, click [Exit] to have system count (calculation based on character level) your total quiz points into experience points prize. The amount of experience point’s prize will be displayed on the lower right of your screen.

The trivia questioned used for the Trivia Contest comes from players like you; so if you would like to share your knowledge with others please do so via

Both physical and mental competences come from accumulation. So which hero has the greatest knowledge and wisdom? Which hero learns things so fast? Answers up to your mastery! Let's truly make progress every day, at leisure in Magic World Online!

Read more here.

World of Warcraft : Battlegrounds: Warsong Gulch

Posted Aug 21, 2008 by Jon Wood

World of Warcraft Correspondent Robert Duckworth pens this article giving some details and tricks for the Warsong Gulch Battleground in WoW.

The new Sands of the Ancients battleground is fast approaching along with the rest of Wrath of the Lich King. Just because there is a new battleground does not mean that it is going to replace the old ones though. All four currently in The Burning Crusade, from Warsong Gulch to Eye of the Storm, are going to remain an integeral part of PvP life in World of Warcraft. At this point even the same tokens and the system of secondary PvP rewards through honor is planned. So while there have been no changes announced to the old battlegrounds, that does not mean they don't deserve a look. The next few articles will cover the battlegrounds in depth and discuss the important finer points of each one.

Read the whole thing here.

Asheron's Call : Nostalgia Blog #1: Allan "Orion" Maki

Posted Aug 20, 2008 by Richard Cox

Turbine is doing a series of Nostalgia Blogs leading up to the epic 100th update to the game, here's the first penned by Allan "Orion" Maki.

One hundred updates, of those I contributed to forty-seven updates and portions of two expansion packs. Nearly half of the one hundred!

Where to start…they say that you never forget your first love – I am not certain who they are and how they know this is true, I have never been certain – they are right. Asheron’s Call was my first and it is still an important part of the designer that I am now.

My first offering was Danby’s Outpost located on the northern shore of the inland sea. It was a foray into something new, landscaping, npc creation, item creation and quest design. It was a colossal failure. Maybe not colossal to players but to those on the AC team it was more work for them from an armchair designer who meant to do well but had none of the knowledge of skills necessary to accomplish their goals. Without some serious assistance from Annuvin and Crowley it never would have seen the light of day. I learned a lot from that though. I learned that I needed to study the system to become a good designer. So I did.

Read more here.

Asheron's Call : Update Interview

Posted Aug 20, 2008 by Jon Wood News Manager Keith Cross caught up recently with Andy Cataldo, the Community Manager for AC. In the interview, Cataldo talks about the game's 100th update, an expansion-sized update to celebrate the occasion.

Asheron's Call: Update Interview News Manager Keith Cross caught up recently with Andy Cataldo, the Community Manager for AC. In the interview, Cataldo talks about the game's 100th update, an expansion-sized update to celebrate the occasion.

Update interview


Warhammer Online : New Cinematic Trailer

Posted Aug 20, 2008 by Richard Cox

Mythic Releases New Cinematic Trailer for Warhammer Online: Age of Reckoning.

Mythic Entertainment unveils a new cinematic trailer for Warhammer Online: Age of Reckoning (WAR).The new trailer brings the Age of Reckoning to life in stunning detail and showcases the ongoing conflict between the armies of Order and Destruction, the catalyst for WAR’s groundbreaking Realm vs. Realm gameplay.

Set against the backdrop of a city under siege, a devious Goblin Squig Herder, mutating Chaos Marauder, and deadly Dark Elf Sorceress lead the invading hordes of Destruction in the assault on the city of Altdorf. Rallying the forces of Order in defense of their capital are the noble High Elf Shadow Warrior, fiery Empire Bright Wizard, and stalwart Dwarf Engineer. To the victors go the spoils of war; to the defeated, utter annihilation.

Read more here.

Stargate Worlds : Beta Registrations reach 200,000

Posted Aug 20, 2008 by Richard Cox

Beta registrations for Stargate Worlds continue to pour in and have now passed the 200,000 mark!

We're extremely happy to see the community continue to grow and are looking forward to many more milestones like this as we move closer to launch.

Thanks everyone!

Read more here.

World of Warcraft : BlizzCon Ticket Draw

Posted Aug 20, 2008 by Richard Cox

As discussed last week, Blizzard is preparing a drawing to offer 3,000 more BlizzCon 2008 tickets for sale. They’re finalizing the process now, and you’ll be able to enter the drawing beginning Wednesday morning -- in the meantime, here is an overview of how the drawing will work:

- To be eligible for the BlizzCon ticket drawing, you must (1) have an active Blizzard Account that was created on or before 9:00 p.m. PDT on Tuesday, August 12, 2008, when we first announced BlizzCon 2008 tickets had sold out; (2) be an adult in your country of residence; (3) have not previously purchased BlizzCon 2008 tickets; and (4) live in the United States, Canada, Australia, New Zealand, Singapore, France, the United Kingdom, Germany, Austria, Denmark, the Netherlands, or South Korea.

- Prior to the drawing, we will hold an opt-in period during which you can enter an eligible Blizzard Account into the drawing for a chance to purchase two BlizzCon 2008 tickets. Once the opt-in begins , you’ll see an opt-in feature when you log in to Blizzard Account Management. The opt-in period begins on Wednesday morning and will end the evening of Sunday, August 24. As this is a random drawing, those who opt in early will not have a better chance of being selected than those who opt in later.

Read more here.

Eudemons : Volunteer Journalist Team Recruiting!

Posted Aug 20, 2008 by Richard Cox

Good news! Volunteer Journalist Team is recruiting members! A feature page will be available on TQ community site soon! Different from tips or stories collection on TQ game forums, the Volunteer Journalist Team has a formal system for recruiting long-standing writers.

The manuscripts will be classified into different categories in a more detailed way and the members will receive generous TQ point cards as reward! It will be a long-term program of TQ community site aimed at providing better gaming experience for all TQ game players.

Wanna be the first group of Volunteer Journalists? Wanna see your articles and names appear on the Journalist Team feature page as soon as it is open? Pay attention to the following information and we are waiting for you and your articles!

Read more here.

Zero Online : Live Support, Get Instant Help From GMs

Posted Aug 20, 2008 by Richard Cox

Zero Online now has live GM support in addition to their email based support.

Attention pilots!

Tired of waiting around forever to find out what to do with that item you just found?  Not sure how to buy codes? Well we've got the solution! Now Live Support is launched to better assist you with your questions and problems!  Simply go to the website and click on the Live Support icon on the home page, and you'll be connected with a TQ representative, ready to handle your Zero issues. We look forward to hearing from you!

Read more here.

Eudemons : Hurdle Race This Weekend

Posted Aug 20, 2008 by Richard Cox

There will be a player event in Eudemons Online this weekend. Here is your chance to win medals and prizes galore!

Players will need to jump over obstacles in a dash to the finish line. Do you have what it takes? No seriously... can you jump?...You'll need to be able to. Hurdle Race (click for prize details and instructions) will be available this weekend (Aug. 23rd~24th).

Read more here.

EverQuest II : Correspondent - Why the Hate?

Posted Aug 20, 2008 by Jon Wood

EverQuest II Correspondent and relative newcomer to the game Daniel Stull writes this second article about some of the EQII hate and SOE hate responses garnered by his previous article.

After my first article was published, a few players chimed in with comments that I could only best describe as hate. Hate of Sony Online Entertainment, developers and publishers of Everquest 2. Hate of the game itself. Even as I type this, I am watching what can only be described as an argument brewing in the comments section of "Through the Eyes of a Noob." This wasn't my first encounter with people complaining about the game. But I did want to know more, and most importantly, why?

My first trip was to Everquest 2 Flames, an entire online forum community that, for the most part, complains about SOE and Everquest 2, even to the point that they have created a "Declaration of the Populace," a crudely-worded mockery of the Declaration of Independence to SOE. There are also other posts - "Proof that providing sexual favors to SOE staff leads to employment," "I cancelled my account, and here's why," and "Stupid guild names." To the positive, however, EQ2Flames also does have in-depth discussions of the game itself, even going so far as to answer questions from newbies in their own forum, which is moderated. They offer their own caveat to people who register to the forum: "The profanity filter is disabled and strong language is used on this site. Do not read or use this site unless you are prepared to be offended."

Read the article here.

Warhammer Online : First Impressions

Posted Aug 20, 2008 by Jon Wood's Jon Wood has been playing the Closed Beta for Mythic Entertainment's Warhammer Online and today shares his impressions of the early game from the perspective of the Chaos and Empire realms.

Well, the time is upon us and it seems as though that pesky NDA has been lifted. While my time in WAR has been short due to other commitments and circumstances beyond my control, I do have some observations about the game and the functions that I have experienced thus far:

While I have to be honest and say that I haven’t really had a chance to do any extensive testing, but I have dipped my feet into the world enough that I can offer some initial insights to those of you out there who may not have had the opportunity to get your hands on it.

First of all, I’m going to take a minute to talk about the art style of the game. There are critics out there who say that Warhammer looks like WoW. While the stylistic concepts may share some elements, the reality of the visual gameplay is quite different. WoW, in maintaining the look of previous incarnations of the franchise, is a more animated-looking take on the visual design whereas Warhammer take a grittier, more realistic-looking approach.

Check out the article here.

Dreamlords: Resurrection : tutorial Video

Posted Aug 20, 2008 by Jon Wood

Lockpick Entertainment has prepared a new tutorial video which explains the basic systems and concepts that a player needs to know to begin playing Dreamlords: the Reawakening.

Tutorial Video

Lockpick Entertainment has prepared a new tutorial video which explains the basic systems and concepts that a player needs to know to begin playing Dreamlords: the Reawakening.

Tutorial Video

Tabula Rasa : Dev Corner: Deployment 11 Update

Posted Aug 19, 2008 by Richard Cox

Starr Long, the Producer of Tabula Rasa® at NCsoft® North America, talks about the newest changes to the game with Deployment 11 and the impact of Operation Immortality™.

We've seen a lot of attention focused on Tabula Rasa® within the last few months, culminating with the release of Deployment 11 last week and the launch of Operation Immortality™ in July. The influx of new players from our promotions has been great, and with the monthly updates we're continually keeping our veteran players happy with new and interesting content. While we push forward with continuing to develop and promote Tabula Rasa, it's important to examine how we're accomplishing this and there's no better example than Deployment 11.

starr_long.JPGWith all these new players coming into the game, we knew we had to look at our new user experience and make sure it was the best we could possibly have. We engaged in video-taped usability sessions and other metrics to determine what new players were doing and what we could do better. Then we re-examined the course of the game, as well as the storyline, to see how we could integrate new players better into our universe. When a new player finishes watching the intro trailer to Tabula Rasa, their first moments afterwards should be a continuation of that story. The new player experience needed to convey that Tabula Rasa is a science fiction game, and you're put into the meat of the drama almost immediately. We also wanted to manage the tutorial system better, as well as the context and delivery of the gameplay tips. Our incoming players and even the veterans who have gone through the new player experience agree: it's awesome.

Read more here.

Perfect World International : Perfect World Beta Begins

Posted Aug 19, 2008 by Keith Cross

Perfect World Entertainment has announced that the beta for Perfect World International has officially begun.

August 19, 2008 – Redwood City, CA - Perfect World Entertainment Inc. ("PWE" or the "Company"), a wholly owned US subsidiary of Perfect World Co., Ltd., today announced the closed beta for its highly anticipated online game "Perfect World International" has now officially launched. Beginning today, registered gamers will have the opportunity to fully immerse themselves in the expansive game world and experience "Perfect World International" prior to its open beta this fall.

"Today's beta launch is an exciting milestone for us as it provides the opportunity for North American gamers to receive their first introduction to Perfect World International," said Dr. Alan Chen, CEO of Perfect World Entertainment Inc. "Providing early access to the full game underscores our commitment to customer satisfaction while demonstrating the well-designed, high quality entertainment experience that gamers can expect from Perfect World International."

"Perfect World International" is the English-based, international version of Perfect World II. With millions of players worldwide, the game has been heralded as one of the most successful 3D MMORPGs in a number of countries. "Perfect World International" offers an immersive online world with three unique races and six different classes; all the while maintaining its free-to-play business model. In addition, it boasts one of the most in-depth character creation interfaces known to date, numerous quests full of lore and depth, and an extensive selection of customizable fashion items.

Fans of PVP will also enjoy Territory Wars, a unique feature in "Perfect World International" in which guilds fiercely compete in weekly battles to dominate certain parts of the world. The victors walk away with a great deal of reward in addition to the many added benefits that the conquered territory provides.

Read more here.

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