In their third developer journal, Nathan Knaak of Rapid Reality asks "how they do it?", in reference to their rapid development of MMORPGs.
|MMO Center is the result of a powerful merger of talented individuals and significantly advanced technology, but that’s just the short answer. Our employees hail form all over the world, from California and Detroit to Russia and Malaysia, each with an art-focused education and industry experience. Our lead world builder is Alan Carter, who is probably best known as being the very first person among the player base that There.com requested and bought designs from. Two of our art leads hail from Sony Online Entertainment, where they worked on art production for EverQuest 2. Now Tim Petty and Eric Webster share their skills and experience with the rest of the team, increasing both the quality and speed of our art. Before joining the Rapid Reality team, I was the official proofreader for CCP Games, the makers of Eve Online, and had twice written for White Wolf Publishing in the Creature Collections 2 and 3. Adam Ghetti, our Lead Creative Director, holds part ownership in several technology patents, sits on the Computer Science Advisory Board for Gwinnett Technical College, and has been involved in more than a few MMORPG community developments.|
Take a read here.
City of Heroes announces an exciting new contest. Alderac Entertainment Group is asking CoH players to tell them how their super came to be. Just do it in 200 words or less and you could be well on your way to having your character immortalised in the very next CCG card set
For more on this exciting contest, click here.
The good folks over at Blizzard welcome us back from the long weekend with a great new fan comic created using screenshots, time, and a good sense of humor. Also, WoW releases yet another MP3. This time, you can experience Orc1, yet another track from the Warcraft soundtrack.
Welcome back from the long weekend! Have you mistakenly sold any in-game items over the past few days? If you did, this comic is for you. Warning! It hits close to home for some of us... Enjoy!
Have you made or seen something that you think deserves to be on the World of Warcraft Community Watch? Send us a link at: email@example.com.
For more WoW, click here.
The Saga of Ryzom has shut down their Advanced Test Server to perform a technical system upgrade. In order to make sure that there are no issues, the server will be closed for a few days.
The developers have also realeased a new question and answer session. This session is preluded by an amusing little game. To read it, and more of the Q&A, click here.
Why can't we delog and come back to the character selection screen? [Submitted by jeoff (FR)]
We added this option once, during the beta. However, it had a buggy side effect which caused some of the textures and character models to not be reloaded correctly. I'll spare you the details, but the amount of time required to make it work correctly was, at the time, too important; so the feature was deactivated and its priority lowered.
If we can manage to get some spare time one day - which, considering the current busy schedules, should not happen soon - we'll reintroduce a fixed version of this feature.
Is neutrality (toward both the Kami and Karavan factions) an option? [FAQ]
Yes. However, in your roleplay, you should probably consider the fact that the Kami and the Karavan are too powerful and homins are too dependant of these two factions to oppose them openly. Being neutral is ok, provoking both the Karavan and the Kamis is suicide. :-)
However, there is always the option of having an hidden agenda...
Finally, yesterday, Ryzom came out with a handy new feature called the "Ryzom Roadmap". This "roadmap" acts like a guide through the game. Here is what the website had to say about it:
Episodes, chapters, patches, events... The vocabulary can sometimes be a bit confusing. To help you keeping track of the changes we make to the game, and to allow you to understand the difference between the many additions, we have created the following roadmap. It shows the major changes and events, and gives you a glimpse of the future of the Saga of Ryzom.
You can get extra details by moving your mouse over the roadmap or by clicking on the different displayed items. You'll be lead to relevant announcements, forums posts or descriptions.
To get more on the Ryzom Roadmap, click here.
The Chronicles of Spellborn have added a new section to their website. The "Character Shots" section will allow fans to take an early look at what some of the models for the game are going to look like.
Downloads has been expanded to contain character renders in a section called: Character shots. All Character Shots are taken from pre-animation (default pose) in-game models.
To see more from the "Character Shots" section, click here.
Martial heroes is looking for 2 part time GMs and 30 GMH's. There are a number of qualifications for each position. There is no closing date for submissions, but they are only hiring until they fill the positions, so if you're interested and meet the requirements, then act fast, or you will miss this opportunity.
1. Requirements for part time GM
Id card scan
For the complete requirements for GMH positions, click here.
Shot Online has come up with a way for users experiencing an HS 3000030 error when trying to log into the game, are experiencing an issue having to do with the implentation of "HackShield".
|Dear, SO Members |
Since the implementation of HackShield, a few of our dearest Shot-Online members has not been able to access Shot-Online due to HS 3000030 error. We are deeply sorry for the error.
Please download new HSUpdate.env file at http://www.shot-online.com/downloads/file/HSUpdate.env (Click Here to Download) We have found the error was caused by env file and we have developed new file which you can download above link. Please copy and paste the HSUpdate.env file in your HACKSHIELD directory and run the Shot-Online. [C:\Program Files\ShotOnline International\HACKSHIELD] You may want to save/backup the original file before pasting new file.
Please post on Direct Q&A Board, whether the error has been solved errors or not with downloaded file.
Thank you for your patience and we sincerely apologize your inconvenience.
For more information on Shot Online, click here.
Runescare gives us a candid look at their game in a "train of thought-like article that they call "Behind the Scenes". The article itself talks about things like movement, prayers and story evolution.
Firstly, we are expanding the prayers available in the game. These prayers are primarily intended for wilderness use and should add a new dimension to how you choose to use your precious prayer points. Obviously, this will mean you will see a few new head icons in the game so be prepared to see something new hovering over your latest wildy opponent.
It was 27th August 2002 when we released the first part of the West Ardougne campaign (plague city). The storyline has moved from strength to strength over the last 3 years, and finally (if we are lucky) we might just understand the true reason for the occupation of West Ardougne, with the release of the appropriately named "Mournings end part 2". A quest which also introduces one of the toughest puzzles ever introduced to RuneScape and brings forth another addition to an existing skill - one which we know you have been eagerly awaiting.
Later this month we will also be publishing the first of our new look letters pages. We have received some amazing questions so far, ranging from questions to the KBD (The far left head seems especially popular) to questions for the new milking cow. As previously mentioned, some of the best questions will be added to the game.
To read more of September's "Behind the Scenes", click here.
Trials of Ascension has realeased a new developer journal. This time, the journal reveves around the creation of the elaborate and beautiful plant life of TerVarus. Even if you are not a fan of the game, this journal is an interesting read for anyone interested in the makings of an MMO.
Hello ToA fans. For this particular dev journal, I was asked to talk about my experience of building the rhyme and reason behind the flora of ToA. Follow me into the underbrush as I try my best to describe the dynamics and extreme level of interaction that you the player will experience with the plant life of TerVarus.
First, I want to talk about my own personal journey in creating the properties of all the common, diverse, and exotic flora that will be in ToA. It has been an interesting one to be sure. Long days and nights working on the plants until I would get to the point where all I wanted to do is dig my teeth into a big juicy steak and didn’t want to see anything green ever again! From coming up with version after version until we finally nailed down the initial plants that will be in the game to doing the same with the properties of the plants themselves, and all the research I did that went into creating the living documents, it was and will continue to be quite the journey. Thank goodness for team communication. This is so vital in the construction of any project, and it’s nice to know others have my back if I need to ask an urgent question to get an answer that will allow me to finish and meet my deadlines. Yes, even we owners have deadlines.
For more information on Trials of Ascension, click here.
The Legend of Mir 3, as you may or may not be aware, has been expereiencing a number of issues recently. The first of these issues revolved around August's patch, which gave some players issues. Mir 3 fixed the problem and promised 5 days of credited free game time for those affected. Since then, issues of lag with ALL players has prompted an offer of 7 free days to ALL players.
As many of you are no doubt aware, during the problems we had with getting you all patched up and ready to go with the snow patch at the beginning of August, we promised to credit all accounts affected by the problems with 5 days game time.
However, then, due to unforeseen issues with our connection with our ISP, many players have been reporting extreme lag ingame, and it was decided that our best option was to hold off crediting accounts with the free time, until they could be assured of being able to play properly, instead of simply logging in and enjoying 5 days worth of being stuck in a respawn area trying to move.
Well, finally, we will be able to apply this game time during the reboot on Wednesday. ALL game accounts will be credited with 7 days worth of free play time. These 7 days include the original 5 days worth of time we had promised, and an additional 2 days worth of time to thank you all for bearing with us through this last month, and to make up for the inconvenience caused throughout.
For more on The Legend of Mir 3, click here.
Final Fantasy XI decided to give us a little bit of a preview of what we can expect in the October update. The update, which is expected in early October, will include additions to the "Fellowship system".
The version update in early October will bring the following changes to the Fellowship system:
These changes and more will be included in the upcoming version update. Details may be found on the FINAL FANTASY XI main page as soon as they are released.
For more FFXI, click here.
Dungeons and Dragons Online appears to have had a successful time at PAX. Players were lined up to have a look at their setup. With a number of screens and area for fans to try out the game, Dungeons and Dragons Online claimed "victory" over their competitors.
The most important thing to know about PAX was that Dungeons & Dragons® Online: Stormreach had an amazing show. For starters, we had an exceptional setup: four big-screen projection monitors, cycling the action from eight stations, broken up into two teams of four machines, providing non-stop DDO action. We had lines four teams deep (on both sides of the booth!) of people waiting to play the demo at all times, and many more people simply watching. In a nutshell, our booth blew away the competition.
The entire convention center was covered in Turbine banners, mainly featuring DDO, and on Friday night we sponsored the official PAX party.
To see more about Dungeons and Dragons Online at PAX, click here.
With the launch of "Sorrow's Furnace" now only two days away, fans of Guild Wars should be rady for some exciting changes to the game that will help to balance the new addition. The free update will help to make sure that the economy of the game stays balanced along with more general balancing changes.
As you have noted in recent weeks, the Guild Wars economy has become much more stable. With the release of the Sorrow's Furnace Updatethings will become significantly easier to acquire, including skill points and skills. But the gold cost of learning a skill from a on September 7, we will be making a number of important economic and balance changes. Many trainer will be somewhat more expensive for most players.
Due to this change, we would like to suggest that players who have unspent Skill Points may wish to invest them prior to the update on September 7th. You are not required to do so, and skills will of course still be available to you after the update is live, but you will find the costs will be higher at that time. We will post full update notes for next Wednesday's changes when we present the Sorrow's Furnace Update.
For more on Guild Wars, click here.
Peter Grundy of NetDevil currently serves as the Art Director on NCSoft and NetDevil's MMORPG "Auto Assault". Today, as our developer profile series takes an artistic bent, we quiz him about his job and place in the industry.
| MMORPG.com: Can you tell us a bit about what you currently do, and the day-to-day responsibilities of that job?
Peter Grundy: I am the art director on Auto Assault. I oversee the concept and production of all the art assets in the game. As well as managing the art team, I am also involved in many of the marketing visuals, such as overseeing CG and in-game trailers, ads, covers, in-box assets, etc.
Occasionally, I do actually get to produce some art that makes it in to the game, also.
You can read the full article here.
MMORPG.com is proud to present our latest exclusive contest for our community! On October 1, 2005 we will draw 50 lucky members to win a beta testing account for Auto Assault - the highly anticipated post-apocalyptic vehicular MMORPG from NCSoft!
As with all of our contests - the more days you login to MMORPG.com the more chances you will have to win! (see contest rules for details)
NOTE: This contest is only open to members that are 18+ years old due to the fact that you will have to agree to a NDA.
Ready to enter? Click this link to enter now!
World of Warcraft has given us a few new things to chew on this holiday weekend. The first, is an all new FAQ to go with their new PvP Ranking System.
Here is the answers to the most popular questions we've received about the PvP Ladder Ranking page. If you have more questions, please post them in this thread.
When is the page updated?
How many players are listed for each realm?
Why am I unable to find my name on the realm I play on?
What is the “rating” and how is it calculated?
In game, my standing displays something different on the web page?
To link to this forum, click here.
The second piece that WoW has released revelves around their "Community Spotlight", this time showing us a clever comic that highlights a fantasy convention that pits logic against looks. To have a look, click here.
EverQuest II today added it's name to those games that are trying to help out the victims of Hurricane Katrina. Not only are they encouraging players to donate, but they are also freezing the monthly fees for players who were affected by the storm.
Please Lend a Helping Hand In the Wake of Hurricane Katrina
Hurricane Katrina has left an incredible wake of destruction across the south. Sony Online Entertainment would like to ask you to take a moment to make a donation to the American Red Cross in order to help alleviate some of the suffering.
In EverQuest II we have added the /donate command, type in /donate to be taken to the American Red Cross's Hurricane 2005 relief page. For those members of SOE Communities in other games, you can contribute using this link, American Red Cross. The American Red Cross will process your donation and make sure that it is put to maximum use to help those whose lives have been affected by the hurricane.
Additionally, for our 13,000+ players actually in the affected areas, we will be suspending billing until such time as they are able to play again. In addition, any items or structures in any of our games, which decay over time, will be preserved until the user's next login.
Thank you in advance for your support and generosity.
The SOE Family
For more EQII information, click here.
Darkspace is aware of a new exploit involving the transportation and use of weaponry and are trying to crack down on it's use. Here's how:
|Many people have for a while been using their cargo holds as extra gun points or extra jumpdrives by transporting already recharged and loaded weaponry and jumpdrvies/wormhole devices which could then be swapped with used devices for faster recharge/refire rates. This is a clear violation of RoC section 3.3.h and therefore will be dealt with accordingly, including but not limited to, kicks and partial stat wipes. Any players whom find people using this exploit are directed to get multiple screenshots and /report these incidents. Notifying the offender is not necessary, screenshots can be filed to firstname.lastname@example.org or any staff member in the lobby. A full explanation and details can be found in this forum topic.|
For more information on DarkSpace, click here.
Patch 4277 has been out since Monday, and we now have the patch notes. New market, New Training Ground, Bug Fixes. The works!
1. New Market. The layout of the market is changed, so are the positions of the NPCs. Here are their new coordinates:
Pharmacist: 199 186
MagicArtisan: 179 208
Shelby: 199 179
2. New Training Ground. You will be sent to the Center of TG, i.e., level 75/70 stakes. Go north, you can find the stakes lower than level 70. Go south, you can find the stakes higher than level 70.
3. More Guards are added to the Twin City.
Typo and translation errors.
Conquer Online has also announced that their new server, "Lightning" is now active. To learn more, click here.
Mythic and Dark Age of Camelot have gone in-game to try to prevent further loss for players hit by the hurricane. Looking at the issue and realizing that the affected players would obviously not be logging on again for some time, Mythic came up with a unique idea:
|We will be taking all servers down tomorrow, Friday, September 2 at 8:00 AM. We expect them to return by 12:00 PM EDT (probably sooner, of course). Why?
We’ve all got friends and family down south, and there’s a big player community down there as well. Like many of you, we’re struggling to find some small way that we can help besides the basic and obvious “donate to the Red Cross” stuff. We went through the game systems, looking for stuff that people could lose if they are unable to log in for awhile, and paying rent on the in-game houses is fortunately the only thing. We can’t suspend in-game house rent by billing address, so we’re just suspending house rent across the board for the whole game. We have to take the servers down to do it, though.
Right now we’re planning to reinstate in-game rent when we put up the Darkness Rising patch, currently scheduled for early October. We’ll see how things are when the time comes and let you know if that plan changes. Thanks in advance for your patience.
For more on DAoC, click here.