IGG has been around for one year now, and they will be holding some in-game events in Voyage Century and Tales of Pirates to mark the occassion.
Voyage Century Million Dollars Giveaway
Firstly, each account will receive generous rewards (One Gift Brochure plus one Double Experience Scroll, which worth one million dollars totally) from VCO. This activity will be closed at 2:00 am, June, 5th 2007. So every register account will receive those rewards before this deadline.
Read about the events in Voyage Century Online here.
Read about the events in Tales of Pirates here.
Congatulations to Robert F. Blom, the composer of the Dreamlords soundtrack, for winning the SKAP Grant from The Swedish Society of Popular Music Composers.
Swedish online game developer Lockpick Entertainment is proud to announce that Dreamlords soundtrack composer Robert F. Blom has received the coveted Swedish SKAP grant.
Last week SKAP, The Swedish Society of Popular Music Composers, handed out their yearly grants in a ceremony in Stockholm, Sweden. Dreamlords composer Robert F. Blom was awarded in the Video and Computer games category for his significant achievements within the popular music genre.
Commented David Rosén, Lockpick Entertainment's CEO:
"Rob is a very talented musician, we are very happy for him and congratulate him on this great honor. Let me also note that the light shines on Lockpick Entertainment too on this occasion, as this proves we're obviously succeeding in our ambition to always hire the best talents. Now, why don't you just log onto Dreamlords and experience Rob's music you too. "
For more on Dreamlords visit www.dreamlords.com.
The May edition of the Warhammer Online Newsletter went out last week with big news about the opening of beta registration, a preview of the Warhammer: Forge of War comic book, a first look at the Empire witch hunter, a boss profile of Slaurith, and much more.
Even the most courageous hero can fall into darkness, and the noblest of intentions can be turned to evil purpose by the terrible will of the gods of Chaos.
So it was with Sir Luthor von Zakenhelm, once a Knight of the Blazing Sun who commanded a doomed expedition to seal the Chaos gate at the heart of the Bastion Stair. The Stair, a massive edifice far to the north that marks the boundary between the mortal world and the Realm of Chaos, proved too great a challenge for the brave members of the expedition. Those few who survived were forever changed.
Following whispers that promised unlimited strength and power, Sir Luthor strayed from the expedition and found his way to a great arena with walls of brass and red stone. A mighty Daemon was waiting within, and Sir Luthor took up his sword to do battle. When he had won, another, stronger Daemon took its place, and then another, and on it went.
Consumed by his lust for battle and his desire to conquer all foes, Sir Luthor made a dark pact with the Blood God. In exchange for converting the other knights to the ways of Khorne, von Zakenhelm would be made a Champion. His eyes burning with murderous rage, Sir Luthor hunted down the knights who had sworn loyalty to him. Some joined him, lured by the promise of power. Others refused, and paid with their lives.
All trace of the noble warrior who left the lands of the Empire behind to confront evil was now gone. Thus was born Slaurith, Champion of Khorne, who waits in his arena for a worthy challenger.
Read Warhammer's May Newsletter here.
The May issue of the Gods and Heroes newsletter is now available. This month they take a look at the Dactyli and their evolution in the game, explore the region of Armentalius on the Tiber River, take a peak at the minion system, and much more.
Greetings all, I wanted to relate a little information to you all from a recent experience I had with while demonstrating Gods & Heroes: Rome Rising at the SOE Gamers Day Event in Los Angeles, CA.
I've always known the minion system was special and a great concept for an MMO, but I never really realized how awesome it actually was until I was explaining it to people and got to see their reaction and hear the excitement in their voice as they were able to wrap their heads around how minions impact gameplay.
First off, because this type of system is new, it is a little hard to understand how it will work and how it will impact gameplay. What I really want to talk about here is how you control your minions in and out of combat. Before I get into that though, I want to preface all of this with the fact that the very system that I am telling you about, is changing. It will be changing in a big way, for the better, and based on feedback from the Core Testers as well as our own internal audit of the systems of Gods & Heroes. I wanted to give you insight into this system so you have a reference as to how far we have come and how much we have changed when we unveil the new minion system in the coming months.
Read the Newsletter here.
The House Pack-Up event scheduled for June 5th has been postponed until June 12th on account of some unresolved bugs which SOE says still need to be worked out before the event can proceed.
We have decided to postpone for one week the House Pack-Up event until Tuesday, June 12th. We still have a few open bugs with vendor pack-up (vendor pack-up working completely is one of the requirements for this event). While these problems are edge cases, meaning that they would happen only in odd circumstances, they are still possible and we certainly do not want to have folks lose their stuff during this event. I know that many guilds and other groups have been planning there strategies for the event, so I wanted to give folks a heads-up now to give them time to adjust their plans.
We will be adding an new step to the overall process as well. We plan on Thursday next week to 'unabandon' all structures belonging to those players that have resubscribed during the special trial period. This should give people plenty of time to check their structures and be sure that there are no errors in the houses to be packed. We are also planning to release a hotfix next Tuesday, June 5th, which address some of the current issues on live.
Once again, we are sorry that we need to postpone the event for a bit, and I hope that people can adjust their plans accordingly. We will always strive to error on the side of caution when dealing with things as important as player items in the game.
Thank you and have a great weekend,
Read the announcement here.
The Grab Bag returns this week to once again answer a myriad of miscellaneous questions about Dark Age of Camelot.
Q) Is there any benefit to using a large shield over a small one; because a high % of heavy tanks use a small shield for slamming? I know the speeds are different, was just wondering if there was any other difference.
A) Your chance of blocking multiple opponents partly depends on the size of your shield. (One opponent for small, two for medium, three for large.)
Q) I decided to roll a new character on a classic server for the first time, and as I remember the old days of leveling I remember the Flint-weapons being pretty fun! I went to kill the monsters I remember having the flat, round, and thin cherts but the mobs I was killing were not dropping them at all. So do the same mobs drop the cherts, and if not which mobs DO drop them?
A) Yes, the cherts do indeed still drop, from the same mobs they always have.
Open the Grab Bag here.
Recently, Community Manager Laura Genender visited the NCSoft offices in Austin, TX to take a look at the upcoming MMORPG, Richard Garriot's Tabula Rasa.
Recently, I traveled to Austin, Texas to visit the NCSoft offices and to take a look at the upcoming MMORPG, Richard Garriot's Tabula Rasa. During my stay I got to talk with Garriott about the new game, as well as sample it for myself!
Speaking With Garriott
Tabula Rasa is so named for the blank Logos tablets that players start with, but the name also fits Garriott's approach to the game's design. He feels that our industry has entered a status of stagnation: MMOs today all base their foundations off of UO and EQ. In making Tabula Rasa, Garriott's goal has been to rethink the genre completely, and to start with a blank slate (the English translation of the title).
Garriott feels that TR offers players new approach to MMO gaming, and he highlighted five ways that it does so:
Combat: Garriott described the average MMO combat system as a more technical version of whack-a-mole: you autoattack, watch your UI, calculate what combination of skills produces the most DPS - rinse and you repeat.
Read the whole article here.
The most recent State of the Game article is up on the Guild Wars site, this week they take a look at the Elementalist of past and present.
The Elementalist is currently seeing much more use than in its Prophecies days. Most teams utilize a Water runner, while others like a Monk runner. Almost every team has some form of Water Elementalist in their build. The metagame has shifted from favoring extremely high damage pressure teams to defensive builds. Teams have found that Water snares are an excellent way of stopping Warriors and Dervishes in their tracks, and grinding runners down to a halt. Blurred Vision is thrown around at every opportunity, heedless of Energy cost. The high pressure [KGYU] and [Fish] builds sent almost every guild turtling back to the lord within the first five minutes of the match. Teams needed a way to slow enemy offense down, and Water Hexes were the key.
Fire Elementalists were finally given an altar of glory as well. Two Fire skills introduced in Guild Wars Nightfall, Savannah Heat and Searing Flames, made the Fire Elementalist a force to be reckoned with, if not downright terrified of. Many teams run two Fire Elementalists, each carrying the same elite. Searing Flames is a skill that usually requires at least two copies in a build because it depends on Burning to do any damage. It's also not uncommon to see a Burning Arrow Ranger paired with a Searing Flames Elementalist to take care of the Burning prerequisite. Savannah Heat, in contrast, works with just one Elementalist at the flag stand and can generate massive amounts of pressure by itself.
Read the full article here.
The latest issue of the Age of Conan newsletter is now available. This month they look at the weapons and armor used by the various Hyborian cultures, take a peek at the Frost Swamp and some of its more monstrous denizens, promote the Age of Conan comic by Dark Horse, put out the call to arms for beta testers, and much more.
This month we take a look at some of the many weapons and armor sets you will be able to equip in Age of Conan. We'll illustrate how equipment is based on the cultures of Hyboria, and through screenshots we hope to give you some idea of the level of graphical detail we put into all this equipment. Be sure to check out the short video clip we put together showing you how the inventory system works in Age of Conan.
Still not signed up for the beta? Well, what are you waiting for? Use the application form found on the Age of Conan website and enlist into the army of barbarians (and other types, I'm sure) who willingly offer their sword-arm for the good of virtual Hyboria. Right now Funcom is conducting technical beta and this involves, among other things, letting people in based on their computer specifications so we can see how their systems react to the game. The next step is general beta which will involve more gameplay-specific testing. As we move closer to launch, we will constantly escalate the number of testers.
Read the Newsletter here.
Blizzard has released details on some of the swag that will be available at BlizzCon 2007, which is being held at the Anaheim Convention Center in Anaheim, California, August 3rd-4th. Among the available loot will be beta keys for an upcoming Blizzard title, and a Murloc suit. But don't get too excited, the Murloc suit is an in-game item for World of Warcraft characters, not a real world item.
We'll be handing out plenty of Blizzard swag at BlizzCon for attendees to show off to their friends. However, we wanted to give out even more, so we'll also be providing a beta key for an upcoming Blizzard game. If you're not enticed yet, you should definitely check out the in-game murloc suit, an item that can be redeemed and given to your favorite World of Warcraft character. Love or hate the murlocs, you won't want to miss this opportunity to blend in with them!
Get more information and check out the Murloc suit here.
Today, MMORPG.com is happy to present five new screenshots from Sword of the New World. This new set features shots of and information on the game's Wizard class.
The Wizard is an invigorating magic-using class, and specializes in AOE attacks, spells, curses, and buffs. The Wizard can levitate, employ telekinetic powers, shield team members from many types of attacks, and possesses a lethal and devastating array of curses. A great deal of variety and power is spread across the Wizard's 6 stances and 23 skills. Here are just three of them...
Take a look at the whole feature here.
MMORPG.com and Acclaim have teamed up to bring you an exciting new contest! From June 3, 2007 to July 1, 2007 @ 9PM EST we will be accepting entries into a random drawing where we will give away 14 prizes including an iPod 80GB personal music/video player! All you need to enter is a free MMORPG.com account!
As with all of our contests, the more days you login to MMORPG.com - the better your chances of winning a prize! (see official contest rules for details)
Are you ready to enter? CLICK HERE!
In case you missed the announcement yesterday, Warhammer Online Beta registration is now open.
ARMIES OF ORDER AND CHAOS BEGIN TO ASSEMBLE: WARHAMMER(R) ONLINE BETA REGISTRATION OPENS
EA Mythic Opens Official Beta Center for Warhammer(R) Online: Age of Reckoning(TM)
EA Mythic today announced that beta registration for the highly-anticipated MMORPG, Warhammer Online: Age of Reckoning, has officially begun. Players looking to join the epic battle before Warhammer Online launches in early 2008 can now sign up for a chance to participate in the invite-only Closed Beta Test.
To enlist in the Warhammer Online Closed Beta, please visit: http://betacenter.eamythic.com/signup.php
Based on Games Workshop's epic tabletop fantasy war game, WAR features revolutionary Realm vs. Realm(TM) (RvR) game play and is scheduled for release on the PC in the first quarter of 2008. For more information, please visit www.warhammeronline.com.
Read more at here.
Sign up for the Beta here
Another well known gold selling company in being sued in the wake of Blizzard's announcement earlier this week that they are suing Peons4Hire. A class action lawsuit has been filed against IGE, saying the company diminishes the game experience by depleting in-game resources, devaluing currency and making the game unfair for honest players. This lawsuit was filed independently of Blizzard.
Major MMO gold selling firm IGE has been targeted by a Florida class action lawsuit claiming that the company has impaired users of World Of Warcraft by its in-game gold farming, adding to a recent Blizzard lawsuit against gold-farmers Peons4Hire.
Specifically, the independently filed suit, which is not associated with World Of Warcraft creator Blizzard, claims that IGE is "...reaping substantial profits by knowingly interfering with and substantially impairing the intended use and enjoyment associated with consumer agreements between Blizzard and subscribers to its virtual world called World Of Warcraft."
Some of the specific effects that the suit is claiming to individual World Of Warcraft subscribers include those of time ("IGE gold farmers strip old scarce and limited virtual world resources and materials") and devaluation of currency, while also pointing out destroying of "the subscriber experience" through chat spamming, junk mail, and "honest subscribers [being] competitively disadvantaged."
Get the details of the lawsuit here.
Read more at Gamasutra.
Xiah has announced that they will be holding and in-game event titled "Find the GM". The concept is simple, first player to find the GM and open a trade window will receive a reward.
San Jose, CA June 1st, 2007 - Xiah announced today that it will be hosting the in-game event, "Find the GM".
The GameMaster (GM) will be in the game every day from 2:00pm-3:00pm PST. The first player to find the GM and open a trade window with the GM will win a prize.
Everybody is allowed to participate in this event. Everyday the GM will come online to a random server. He will announce his appearance on a specific map. After his announcement you will have 5 minutes to get to that map and find him.
Find the GM here.
David Gilbertson, Director of Development for Vanguard: Saga of Heroes has written a letter to the Vanguard community introducing himself and describing the integration process with SOE.
It's been a crazy couple of weeks here at Vanguard as we get integrated into the SOE family. As you can probably imagine, it can get a little hectic as we get everyone set-up with email along with getting offices, cubicles, and computers moved around. I had hoped to get this letter of introduction out to you sooner, but between integration fun and a bout with the stomach flu it took me a little longer than I expected. So here I am. My name is David Gilbertson and I am a recovering crunch-aholic. I've been working on Vanguard since the beginning, some 5+ years ago. I've had my hand in most aspects of Vanguard with most of my later time spent producing. I'm looking forward to continuing working with Vanguard and our team as the producer and Director of Development with SOE.
The integration process is ongoing, so please have a little patience with us as we get everything up and rolling. We haven't forgotten about you! We released an update last week and we are working on another update this week to fix some exploits. While we are working on a Game Update for the upcoming weeks, we are mainly focusing on bug fixes and polish. We have come a long, long way since release, but we know we have a ways to go still.
One of the first things on the list is planning out the best way to merge servers. We should have an announcement in the next few weeks on what the plan is. You, our players, have been asking for it and it's needed. The world of Telon needs be a healthy a place with plenty of players to group, trade and adventure with. That's our number one priority.
Read the full letter here.
Reuters has reported on a court case where a Pennsylvania judge has ruled against Linden Labs that the Second Life's Terms of Service are not legally binding.
SECOND LIFE, May 31 (Reuters) - A Pennsylvania judge has ruled that Linden Lab's terms of service for Second Life residents are not legally binding, according to court papers filed on Wednesday.
The ruling came in the case of Bragg v. Linden Research. Marc Bragg, a lawyer from West Chester, Pa., filed suit in 2006 claiming that Linden unfairly terminated his account, causing the loss of his virtual business venture. Linden filed motions to dismiss the suit and compel Bragg to arbitrate his claim out of court, consistent with Linden's Terms of Service.
Judge Eduardo Robreno ruled on May 30 that Linden's Terms of Service constitute a "contract of adhesion", allowing the suit to proceed.
"Linden presents the TOS on a take-it-or-leave-it basis," he wrote. "In effect, the TOS provide Linden with a variety of one-sided remedies to resolve disputes, while forcing its customers to arbitrate any disputes with Linden."
"The arbitration clause is not designed to provide Second Life participants an effective means of resolving disputes with Linden. Rather, it is a one-sided means which tilts unfairly, in almost all cases, in Linden's favor," Robreno added.
Read the article here.
City of Heroes and City of Villains will be holding a double experience weekend event from June 15th until 17th.
School's out! Father's Day! Positron's birthday! So many reasons to celebrate! Yes, Heroes and Villains, the time has come again. Roughly twice a year we turn up the dial and invite players to rack up XP at double the normal rate. Coming soon, Hero and Villain characters will receive double the XP, Influence and Infamy for all of their accomplishments in the game.
Double XP Event Timing:
Start: Friday, June 15th at 8:59am PST / 11:59am EST
Finish: Sunday, June 17th, 8:59pm PST / 11:59pm EST
If you have a friend who wants to join in the fun but hasn't played before, send them a free 10 day trial and earn free game time through the Referral Program!
The event begins Friday, June 15th! Take advantage of this opportunity to level up your favorite heroes and villains twice as quickly as normal. Good luck and have fun!
Read more about the event here.