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Warhammer Online : A Talk About 1.1 Open RvR

Posted Dec 12, 2008 by Jon Wood Managing Editor Jon Wood had the chance recently to sit down and speak with the folks from Mythic Entertainment about yesterday's update 1.1 and specifically about the changes that were made to the Open RvR system. In this interview, the team discusses the changes, ORvR vs. scenarios, their intentions for feature balance and more.

Patch 1.1a, the biggest update to Mythic Entertainment’s Warhammer Online: Age of Reckoning since the game’s launch back in September, has made a number of additions to the game, including: the introduction of two of the four classes that didn’t make the cut at the game’s original launch, new open RvR rewards, scaled difficulty public quests, and quite a bit more.

Earlier this week, I had the opportunity to sit down with a number of developers from WAR to talk about the changes to the game. In Part one of the interview, we talked about the changes to open field RvR.

“We’re very confident that this will be an even better version of Warhammer Online, Post 1.1,” said Associate Producer Josh Drescher when asked how 1.1 would impact the game. “We’re very excited about the positive response that we’ve been getting.”

Read A Talk About 1.1 Open RvR

Final Fantasy XI : Introduction to the White Mage

Posted Dec 12, 2008 by Jon Wood Final Fantasy XI Correspondent Herbie Grate writes this introduction to the White Mage healer class in Square Enix's MMO.

Advertised as the ‘premier healer’, White Mage (WHM) is everything you would imagine it to be; pure healing. White Mages are built only to heal, having no serious physical capabilities to speak of on their own, though White Mages do surprisingly have very good pieces of armor later on, and can equip themselves fairly well when it comes to taking a punch or two. Sadly, though jobs such as Scholar, Red Mage, and Dancer have eliminated much of the specific need for a White Mage, when it comes to a healing position, there is no job better in terms of potency and lucky for the healing-inclined, White Mage is one of the ‘Starting Six.’

Read the Introduction to the While Mage

Final Fantasy XI : Paladin Overview

Posted Dec 12, 2008 by Jon Wood Final Fantasy XI Correspondent Wesley Bond writes this overview of the Paladin class in Square Enix's MMO.

The iconic image of the White Knight with his sword and shield has always been a part of the realm of fantasy. Charging head long into battle, the clang of weapons and the sounds of war follow the way of the Paladin. You will be on the front line of the fight, the tip of the spear, but your job won't be killing. If you are looking to post huge damage numbers and gloat over enemies slain then this would not be the job you are searching for. The Final Fantasy Paladin is based around defense with a mission to shield other fighters during battle. Looking back to the days of the Final Fantasy III Knight class, little has changed as the Paladin is still a group of white magic wielding guardians. Your job is to take the hits meant for others and if need be, die for your party. It's not a glamorous job but one that is quickly missed if removed from play. The Paladin can be little else and is wholly consumed with becoming a wall of protection to his comrades, the target of hate for his foe. As a defender, you will stand on the precipice of life and death, to hold back the tide of power that seeks to destroy your party of adventurers. You will spend your waking moments staring at monsters eye to eye. You are charged with funnelling their hate toward you and taking hit after hit until it can finally be brought down. Unlike the Dark Knight, whose job is to unleash fury, your job is to harness the fury of your enemies and use it against them. While they dump their rage squarely on your head, the rest of the party will be working to bring the beast down and healers can mend without fear of reprisal. Unlike other tanking classes, yours has no other role to fill and considered a "pure" tanking class in the world of Vana'diel.

Read the Paladin Overview

Angels Online : Get A Free Advanced Pack

Posted Dec 12, 2008 by Craig McGregor and IGG are pleased to present our members with gift keys for Angels Online. These keys will give you all kind of in game goodies for your characters. We only have 2,000 gift keys so get one while they last!

With each key you will get:

- ONE of these: Piggy Ride, Little Bambo Basket or Badge Collection Memorial Ring.
- EXTRA Angel Gift Box which contains Fruit of Mars, Chocolate Pie, Fruit of Hercules, Cream of Seafood


Warhammer Online : Game Update 1.1a

Posted Dec 11, 2008 by Keith Cross

Mythic Entertainment has announced the launch of Game Update 1.1a for Warhammer Online: Age of Reckoning, which adds easier public quests for 1 to 3 players, the open RvR Influence System, and more.

New Careers

The valorous Knights of the Blazing Sun lead their allies into battle. These armor-clad warriors of Myrmidia combine strength and steel with a mastery of tactics and strategy, making them truly formidable adversaries on the battlefield.

Clad in forbidding black armor and wielding lethal halberds, the grim-visaged warriors of the Black Guard inspire dread in the enemies of the Dark Elves. These sworn protectors of the Witch King join the armies of Destruction, anchoring the lines of battle.

Open RvR Influence

One of the most recently requested items by our community has been incentives for open RvR, and now we’re proud to announce the first big step toward adding these incentives: Influence in open RvR areas!

By defeating enemy players in open RvR and helping to defend and capture Keeps and Battlefield Objectives, players can now earn Influence. Each Tier of each pairing has its own influence pool and rewards, for a total of 12 pools for each Realm. This Influence can be used at the newly-added Rally Masters in the appropriate Warcamps to earn gear and other RVR reward items, so get out there and gank the enemy!

Read more here.

EVE Online : CCP Takes Action on Starbase Exploit

Posted Dec 11, 2008 by Keith Cross

CCP has notified players of a starbase exploit which allowed some corporations and alliances to produce large amounts of high end T2 production materials. As a result of the exploit's discovery, over 70 accounts have been banned, and CCP says that "the effects on the markets have been considerable and far reaching."

On December 7th 2008, a date which will live in infamy, a petition from a concerned player alerted us to a serious problem with Starbase reactors. The petition had been filed five days earlier, a far longer waiting time than we can accept with our current queue status and we have now taken measures to fix that. We immediately started investigating the issue and found that there was indeed a problem and that it was being exploited to gain unfair advantages.

We discovered seven corporations with multiple Starbases set up for the express purpose of exploiting the issue. Three of those corporations were members of two alliances. We took immediate action against the offenders and banned over 70 accounts and destroyed all the Starbases run by the corporations in question. All the offending corporations are now effectively inactive as a result of our actions.

The corporations were producing high end materials for T2 production. Working with the Research & Statistics team we have established that the effects on the markets have been considerable and far reaching. The effects of our actions against the exploiters will also be felt on the market as the production of the materials has been cut substantially. However, supply should increase again once players have mastered the alchemy process.

We are still conducting operations to deal with this matter and we will keep you posted on the progress and results as things develop.

EVE Online Screenshot

Read more here.

Conquer Online : Ninja Trailer

Posted Dec 11, 2008 by Keith Cross

Ninja TrailerTQ Games has released a new trailer showing off the abilities the new Ninja class in Conquer Online as it uses its duel wielding abilities to take down the game's other classes.

Watch the Ninja in action.


City of Heroes : Winter Events

Posted Dec 11, 2008 by Keith Cross

NCsoft has posted details of their round of winter events in City of Heroes/Villains.

It's Holiday Time again in Paragon City and the Rogue Isles. This year join the festivities and be rewarded as well as get the chance to reward others.

By simply logging in between December 15th, 2008 and January 4th, 2009, players receive the following:

  • The Holiday Spirit Temporary Power. This temp power grants 48 hours of 25% Debt Protection.
  • The Frostbitten Badge
  • The Holiday Cheer Temporary Power. Use this power on another player to give them a random, Mystery Gift - possibly a Temporary Power, a sack full of Influence or Infamy, or possibly a winter themed hat.

Read more here.

World of Warcraft : Character Re-Customizations Available

Posted Dec 11, 2008 by Keith Cross

Blizzard has announced that they are offering cosmetic character re-customization and name changes for a fee of $15.

Ready for a new look in World of Warcraft, but the barbershop's just not cutting it? You can now change a character’s gender, face, skin color, and other cosmetic features (such as tauren horn styles or a night elf's facial markings) using the brand-new Character Re-Customization service. Available at the Account Management page for a flat fee of $15, Character Re-Customization covers all available cosmetic options for a single character and includes an optional name change to go with your new look. For more information, see the FAQ -- or log in to the Character Re-Customization page now to begin the process of reinventing the new you!

Read more here.

Runes of Magic : Closed Beta Concludes, OBT Starts Monday

Posted Dec 11, 2008 by Keith Cross

The folks at Runes of Magic recently concluded the games Closed Beta Test with a battle event which pitted players against community managers. The Open Beta phase starts on Monday December 15th.

Berlin, Dec. 11th 2008: The closed beta phase of Runes of Magic ended on December 10th with a bang. Hundreds of players fought against the conjured up darkness, but it was all in vain: the server went offline until the start of the open beta with the death of all player characters.

Controlled by the community managers Mike Kiefer and Jörg Koonen, the final event of several days duration started on Sunday with the first signs of imminence. In the following days constantly growing hordes of monsters brought mischief over the world of Taborea. Hundreds of adventurers formed battle groups to defend their game world.

In a long and final battle against the community manager’s evil twin avatars in the Ystra Highlands, the decision fell late Wednesday night in favor of the forces of darkness. “We are pleased how well the event was accepted by our community”, Mike Kiefer resumed following the event. “The high attendance confirmed, that relying on special ingame events in the future is the way to go.”

Even though the forces of evil were victorious for the time being, the chance for revenge is soon to come: The servers that went offline directly following the end of the event will be back online at the open beta start on Monday, December 15th. From Monday on all interested players are invited to participate in the final phase before the release in the first quarter of 2009.

Khazor's Mountain Road

Read more here.

EverQuest : Frostfell Returns

Posted Dec 11, 2008 by Keith Cross

The folks at EverQuest have announced the start of Frostfell, the annual in game event which is running from now until January 8th, 2009.

As the air starts to chill and the frost begins to cover the ground, the season of Frostfell begins. No holiday season is perfect though and a couple of your fellow Norrathians need your help to make Frostfell a merry holiday for all! Visit your favorite major city and the Plane of Knowledge to find out how you can help.

The season of Frostfell will embrace Norrath from December 9th through January 8th. Various events new and old will be available at different intervals throughout the season. So make sure you join in the fun before Frostfell is over for another year.

A Freezing New Adventure

Good parents save up their money all year long in order to get gifts for their children on Frostfell. But for the several families in the Plane of Knowledge there will be no gifts. Someone has stolen them! Kind hearted adventurers of level 55 to 64, 65 to 74, and 75 and over who want to help these families as a solo adventurer or with a group should speak to Elba Straw or one of the other distraught parents in the Plane of Knowledge.

Read more here.

Wonderland Online : Transportation Overview

Posted Dec 11, 2008 by Keith Cross

IGG has posted an overview of new modes of transportation in Wonderland Online.

Since more transport modes have been introduced into the newly released Version 3.0, Wonderland Online ( will be giving a comprehensive sneak preview of them. It is no longer a dream of travelling around the world and leaving people’s foot print on every corner of Wonderland Online.


You may have flown into the sky on a plane, or traveled the sea by steam ship, perhaps you journeyed across Wonderland by UFO. Now, the vast reaches of outer space and the world at the bottom of the sea are welcome places to visit. The brand-new Aether Landing Craft and Submarine can help you get there. Meet with the Dragon God, the Martian and the Jade Rabbit in no time at all.

Review: The cool Aether Landing Craft and Submarine can be used to do quests, as well as being a head turner for visitors to your home.

Mystic Passage in Holy Village

Find the bellman at the Holy Village Church and give him 5 stars in exchange for a Mysterious Key to the pathway. Players can be teleported to China, the South Pole, the land of the Mayans as well as three other places in the mystic passage.

Review: This is the best mode of transportation. It was available in Version 2, but as 5 stars are now needed, we recommend you use another lower-level character to do this quest, because the stars will be very useful for your later growth.

Boarded Voucher

WLO Ver3.0 has also added a Boarded Voucher function. Players can deliver a Boarded Voucher to the Crew near the sea or on the pier and then they can go wherever they want by ship. Certainly, different destinations have different fees.

Review: The Boarded Vouchers obtained from quests are useful now, but don’t forget to set a record spot after reaching the destination. This is because the Boarded Voucher just pays for a single trip. If you are teleported to other places unexpectedly, you have to use another ticket to travel again. Don’t worry, if your tickets are used up, you can purchase more in the Item Mall.

Magic Magnet

The magic magnet has a kind of mysterious power to make two persons equipped with them travel to each other whenever necessary.

Review: This is the fastest and coolest transport mode which will definitely play an important role in completing quests on the other islands. Also, it’s great for couples to quickly find each other.

Read more here.

StarQuest Online : Getting Started, Part Two

Posted Dec 11, 2008 by Jon Wood

Allen Richardson, our StarQuest Online Correspondent, writes this second installment of his "getting started" guide to the game.

While Fleet is great for getting started, teaching the ropes of the game, and having a lot of PvP action, sometimes you just want to build your own empire. The civilian side of StarQuest Online is much more complex than Fleet. You can do anything: exploration, colonization, bounty hunting, pirating, corporation, even empire building. Everything in the game is player owned, mainly by civilians, including the main game factions. This second part of the getting started guide will help you get your feet wet in the civilian side of the game.

Read Getting Started, Part Two

World of Warcraft : Winter Veil

Posted Dec 11, 2008 by Jon Wood World of Warcraft Correspondent Robert Duckworth writes this overview of the Winter Veil Christmas event in Blizzard's World of Warcraft.

The Feast of Winter Veil is coming soon, beginning on the 15th of December to be exact. "Santa" (Greatfather Winter) will once again be loitering around Orgrimmar and Ironforge while ordering up loads of gingerbread cookies in exchange for small presents. Metzen will find himself captured and held for ransom yet again by two different hostage takers at the same time. And that abominable snowman, rampaging through the silence of the Alterac Mountains with his stolen horde of Smokywood Pastures' treats that must be recovered at any cost.

Read about Winter Veil

Final Fantasy XI : Final Fantasy FanFest Updates

Posted Dec 11, 2008 by Jon Wood's Carolyn Koh recently attended Square Enix's Final Fantasy FanFest and comes back to file this report on the franchise's MMORPG, Final Fantasy XI.

Level Sync Feature

The level sync feature allows players of all levels to play together, the higher level player syncing down to the lower level player, all his or her spells and stats lowering down to that level. The FFXI developers were very pleased at the positive community feedback received and found their estimates of player acceptance much lower than actual usage. “We are very happy that players like it and use it,” said Mr. Sage Sundi, Global Online Producer in responsible for communications with the player community, “and we continue to work on improvements.” One of the enhancements greeted with enthusiasm by the fans was that the party would no longer lose all the buffs and accumulated TP when the character synced to, levels.

Evasion / Enmity / Healing HP / Healing MP equipment effects will also remain and will adjust accordingly to the Synced character’s new level and the Charm on NPCs will not break. Chocobo whistles will also be able to be used as long as the Synced Character is of level to use it after level adjustment.

Read the Final Fantasy FanFest Updates

Runescape : Loot Improvements on PvP Worlds

Posted Dec 10, 2008 by Keith Cross

The folks at Runescape have announced improvements to the way drops are decided in PvP worlds, with an overall result of more worthwhile loot.

This week, we have made some improvements to the amount of loot you can gain while fighting other players on PvP worlds.

We have noticed that many players on PvP worlds choose to leave some of their drops on the ground, rather than pick them up or bank them. This is because the drops are often too low in value to justify picking them up. We have, therefore, implemented two changes to the way drops work on PvP worlds:

1) Drops are now slightly more weighted towards a few, higher-value drops, rather than lots of low- or medium-value ones.

2) Overall, we have made the drops a bit more generous.

Read more here.

D&D Online : The Festival of the Twelfth Moon

Posted Dec 10, 2008 by Keith Cross

The folks at Dungeons and Dragons Online have announced the return of The Festival of the Twelfth Moon, an annual in-game event held in Stormreach.

The Festival of the Twelfth Moon is a holiday commissioned by the Coin Lords of Stormreach. Since ancient times, the folk of Eberron have observed Long Shadows during these chill weeks -- a grim season when the power of the Shadow, god of the Dark Six, is at its strongest. Dire magic gathers in dusky corners, and evil stalks the night in a thousand guises. The Coin Lords have determined that the terror of Long Shadows must end! To this end, they devised the festival as a celebration to drive evil out of the city. Instead of cowering from the Shadow, citizens are encouraged to exchange gifts with their adventuring partners and loved ones. And by slaying the monsters who threaten the city's well-being, they may collect Festival Coins to demonstrate their dauntless spirit in the face of Long Shadows and the Dark Six!

If you are bold enough to collect any Festival Coins, look for the Jester of Festivult, a disguised "friend of the Coin Lords." Nobody knows the true name of this fellow, but he can easily be identified by his colorful garb and dwarven stature. He will exchange Festival Coins for gifts from House Ghallanda and House Cannith, crafted especially for the season. These treasures can be found nowhere else, so do not miss your chance to acquire them! The planes are vast and mysterious, and we can never predict how their alignment will impact the magically embued gifts of Festivult. This year, the planes of Risia and Shavarath are in particularly strong alignment. So if you've some left-over goodies from Festivult's past, beware friends - your treats may not bring the same affects as before!

Read more here.

Lord of the Rings Online : Hero’s Guide to the Foundations of Stone

Posted Dec 10, 2008 by Keith Cross

Turbine has published a new dev journal which takes a look at the Foundations of Stone in Lord of the Rings Online: The Mines of Moria.

This deepest region of Moria is a shadowy abyss, a chilling, vast, and strange place made of twisted stones, woeful waters, and creeping fog. Horrifying monsters haunt these dark cracks in the earth, lurking amid swollen and glowing mushrooms, hiding in the shadows beneath strange arches and spurs of living rock. Down here, as far from sun and sky as it may be possible to get in Middle-earth, the screams of agonized heroes echo far and wide…and still go unheard.

Do not abandon hope when you enter here. Hope may be your only protection against the strange perils of this land.

Into the Deep Place

The Foundations of Stone are so called because they make up the bottommost level of Moria. These are the stones upon which all of Khazad-dûm stands and the pits into which all of it may yet fall.

Although deep chasms cut through the spiky, jagged rocks of the ceiling here—linking the Foundations to the likes of Nud-melek above—most living heroes who brave this eerie region arrive through tunnels on the north-west edge of the territory. Look for a hole in the rough eastern walls of the Redhorn Lodes, crisscrossed with spikes of purple-red rock. Follow bridges and trails south through the smoke and fire of southern Nud-melek, down and down, until the sloping floor slips into the blood-hued glow of mushrooms the size of hobbits. By this, you will know when you have crossed the threshold into the Foundations of Stone.

Lord of the Rings Online Screenshot

Read more here.

Godswar : Area Preview

Posted Dec 10, 2008 by Keith Cross

IGG has posted a preview of several areas in GodsWar Online, their Greek Mythology inspired MMO.

GodsWar Online ( will be releasing some new event maps this weekend to give players even more to explore during the Alpha Test period. Don’t miss the new maps - Cursed Zone, Treasure Land and Hera's Labyrinth this weekend!

Cursed Zone (1, 2, 3)

It is a place cursed by the Gods. Once people lived a pleasant life here, but they didn't respect the Gods or even worship them. This made the Gods angry and they cursed the land. After that, the monsters there became increasingly strong, and the local inhabitants had no choice but to move on.

Event Time: 8:30am –10:30am December 12th EST (GMT-5)

How to enter:

Suburbs of Athens: Cursed Zone Transporter (128, -135)
Suburbs of Sparta: Cursed Zone Transporter (-139, -109)
Rewards: Enhanced Gear with Multi-attribute or Level which can be traded and more.

Treasure Land

To help people get rid of poverty and disease, Hermes brought lots of treasure to the world. Zeus was very irritated when he found out and penalized Hermes. However, the treasure had been spread to the world already, so Zeus created many monsters to take it back. The people didn't give in and fought against the monsters in a place which is called Treasure Land.

Event Time: 8:30am –10:30am December 13th EST (GMT-5)

How to enter:
Athens: Treasure Land Transporter (78, -154)

Sparta: Treasure Land Transporter (38, -49)

Rewards: Gems, Potions, Treasure Boxes, Keys and various Gear.

Read more here.

World of Warcraft : Death Knight Overview

Posted Dec 10, 2008 by Jon Wood World of Warcraft Correspondent Marie Brazeil writes this voerview of the Death Knight hero class in Blizzard's World of Warcraft.

I know for a fact that a lot of WoW subscribers had stopped playing a good while before the launch of The Wrath of the Lich King expansion. I was actually one of them! I had grown very tired of the guild drama and silly mistakes while taking down Akil'zon (the eagle boss) in Zul'Aman. And eventually I just decided to try other things. Warhammer was just coming out at the time and I hopped over for a couple of months. But eventually, the call of Warcraft started to seep into my being and as the launch of the new expansion neared, I found I couldn't resist the urge to finally play a new class in WoW, the Death Knight.

Now please understand, I'm not one of those players that picks a class and lives and dies by it. I have played every single class in WoW. Some I liked more than others, like the warrior, shaman, and warlock. But I played them all. And to tell you the truth, I never really found my niche. This led to toon hopping and many, many alts. Which ultimately led to boredom because of all the incessant leveling and grinding I had to do. I state this mainly because I really want you to understand that my opinion of the new Death Knight class is a meaningful one, since I have played them all extensively. With that said, I will go on to explain why the Death Knight really is a hero class.

Read the Death Knight Overview

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