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Silkroad Online : Witch and Wizard Costumes

Posted Nov 21, 2007 by Keith Cross

Joymax has announced the addition of witch and wizard costumes to the Silkroad Online item mall.  They have also released a few images of the costumes, which have been added to our Silkroad screenshot gallery.

Joymax has announced that players of Silkroad Online can acquire some new avatar items for their in-game characters. Available now in the Silkroad Online item mall, players can enhance their avatars with wizard and witch costumes and accessories, including robes, hats, and even broomsticks. The items will both grant their characters with a stylish new look, and conjure up several helpful enhancements, including attribute increases and improved hit points. More information on these enchanting accessories and their purchase can be found at the SRO website, at www.silkroadonline.net.

To view the full size images, and to see the rest of the new screens, visit our gallery here.

Runescape : Duel Tournaments

Posted Nov 21, 2007 by Keith Cross

The folks over at Runescape have announced the addition of Duel Tournaments, where players can take on up to 63 opponents.

Duel Tournaments:

A large area, dating back to the Second Age, has been excavated beneath the Duel Arena, and what better use for it than a new player-vs-player minigame! This is the home of duel tournaments; a challenge for those who felt that only one round of fighting in a staked or friendly duel was a bit wimpy.

For those brave enough to take on up to 63 other players in a duel tournament, there is the potential to win 64 times your original entry fee: high stakes indeed, for an event that will demand your very best.

Which leads to our second addition: Duel Tournament Rankings! Your duel tournament history will be recorded by your rank, which can be viewed from the Hiscores table if you have a rank of 1,900 or above.

Read more here.

Tales of Pirates : Thanksgiving Events

Posted Nov 21, 2007 by Keith Cross

IGG has announced their plans for this year's Thanksgiving events in Tales of Pirates.

Tales of Pirates as been holding a series of wonderful activities this month to celebrate Thanksgiving and the beginning of the Holiday season. IGG is pleased to release a preview of the details for the final two weeks.

Another two new activities--the Lollipop for Career Lot and Fortune Lot activity will be held in game, in addition to the “Exchange for Tableware” and “Free Fireworks” activities in the last two weeks.

Candy Week: http://top.igg.com/atc/thanksgiving/candyweek.html

Alphabet Card Week: http://top.igg.com/atc/thanksgiving/index.html

Players can find a Christmas Lollipop from a turkey, and then they can find a GM to exchange the Lollipop for a Career Lot. (Lollipop: Career Lot/ 10:1) Players can also collect letter cards to spell G, I, V, E, then find a GM, and exchange them for a Fortune Lot.

Read more here.

General : GNGWC Conclude Japanese Finals

Posted Nov 21, 2007 by Keith Cross

Game and Game World Championship has announced the conclusion of the final regional match in Tokyo, before the final match in Seoul on December 1st.

Tokyo, Japan - November 21, 2007 - Hundreds of Massively Multiplayer Online(MMO) gamers across the Japan gathered to Harajuku Quest Hall to see who will be the Japanese winners of the global MMO game festival "Game and Game World Championship (GNGWC) 2007".

This last regional final match, after Europe (Leipzig, Germany on August 23th), Korea (Yongin, On September 30th ), S.E.ASIA (Ho Chi Minh, on October 13th), and US (LA, on October 20th) match, attracted 195,000 Japanese MMO gamers to join the preliminary match from five official games: "Silkroad Online (www.silkroadonline.net)" , "Shot Online (shotonline.gamescampus.com), "Record of Lunia War (global.lunia.com)", "Navy Field (www.navyfiled.com)", "Warrock (www.warrock.net)".

Around 100 players who passed preliminary competition stepped up to the final round, and their supporters, from game buddies to family members, visited this show too to cheer players. Plus, the biggest Japanese MMO news site, "4Gamers", and Japanese branch of the global IT news site, "CNET Japan" visited the show to cover this 2nd annual Japanese final match.

On this year's final match, 17 players won tickets to the Grand Final Match, which will be held in Seoul, on December 1st. Players who win the 1st place at the Grand Finals will receive $5,000 (US), $3,000 (US) for 2nd place, and $1,000 (US) for 3rd place player.

Mr. Kwon (president, KIPA) said "Online game is a great network tool which connects gamers from all over the world", and he added "GNGWC is getting the core of this global community created in the virtual world. We are realizing the power of this global MMO festival."

Read more about the Game and Game WC here.

Spellborn : Spellborn Reports Back from Korea

Posted Nov 21, 2007 by Keith Cross

The folks over at the Chronicles of Spellborn have posted a recap of their showing at G* 2007 in Seoul, Korea.

Our developers finally are back and rested from the journey to Seoul, so it is time to recap Spellborn presentation to the Asian public. Although the event was, in our Dev's perception, a bit smaller than the last year, it still was pretty overwhelming. The booth of Frogster / Spellborn was located near the entrance, so everyone saw it when they came in, also it was one of the biggest and most impressive in the hall, easily noticed by everyone. Our guys over there where quite surprised that everybody knew Frogster already - Frogster Studios (which is the Asian branch) already made a name in the industry and recent Spellborn deals in Asia helped achieving it as well.

The demo ran fine, the public was enthusiastic and the booth was always very crowded with people. At times the booth was flooded by hundreds & hundreds of Koreans wanting some TCoS-memorabilia and doing crazy things for it. Sunny and Toine were busy giving the interviews to large Japanese portals, who all wanted to cover TCoS on their websites. Our Devs had some meetings with the industry-experts on TCoS and all of them agreed that our game has huge potential - they liked the graphics, gameplay, combat, etc. etc. The Dev team of Spellborn is highly recommended for what they have shown so far and potential publishers, the public or for that matter the entire industry is expecting TCoS to be a success!

Read more here.

Vanguard : Getting to know the Vanguard Team

Posted Nov 21, 2007 by Keith Cross

The official site for Vanguard: Saga of Heroes has been updated with an interview with Lead Game Designer Salim Grant.

What does a typical day at the office include?
A typical day for me generally starts around 8:30 a.m. I come in early so I can run through emails and squeeze in some design work before the fires start around the office. Once everyone arrives I am generally checking up on different things across all departments and making sure that things are moving smoothly.

What's the best and worst part of your job?
The best is being able to destroy walls that may be hindering others from getting work done or solving a problem. I like solving problems and having the ability to make final decisions means I can help push a solution through and get it started.

The worst part of my job is that I spend so much time managing that I don't get to design much. I spent the majority of my time at Sigil being the crafting lead designer and handling various other challenges in the game so that our other designers and seniors could focus on the adventuring side of things.

Who is the funniest person at work?
Hmmm that is a hard one. Everyone is witty in their own way so it's hard to really place anyone at the top.

Read more here.

Guild Wars : The Scribe

Posted Nov 21, 2007 by Keith Cross

The Guild Wars Scribe has returned once again to spread tales and stories of heroes, random acts of kindness, and the change of the season.

The lands of Tyria, Elona, and Cantha have distinct and rich histories that are rife with conflict. These struggles have given rise to great heroes who fought or continue to fight against the forces of evil to protect their homelands. Each of these heroes has quite the tale to tell, but unfortunately, much of their history has been lost or diluted after years of being told and re-told during storytelling festivals or while gathered around the fire at local taverns. Few know the true stories behind the greatest iconic heroes of our world.

Soon, through the extraordinary efforts of Historian Durmand, current-day heroes will have the opportunity to learn first hand the noble history of the past and partake of rewards for the effort. Look for Durmand in the coming weeks, for he offers both grand tales and excellent rewards for those who seek them.

Read more here.

General : Dell Inspirion 1720 Laptop Review

Posted Nov 21, 2007 by Jon Wood

This week, MMORPG.com Hardware Guy Jeremy Star takes a look at his newest machine, a laptop built for gaming. In his search to find the best MMORPG-playing laptop, he brings us this review of the model he settled on, the Dell Inspirion 1720 Laptop.

 

Sometimes you have to go to places that you don't want to go to and that have nothing for you to do other than sit around and watch the grass grow. Sometimes you have to travel, and your choice is watching the craptastic TV in the hotel room or counting the ceiling tiles. And sometimes, sometimes you just want to kick back on the couch instead of sitting in your office chair at a desk. It's times like those that make a laptop capable of handling MMORPG games very attractive.

I searched high and low for a laptop that would deliver acceptable performance in today's MMORPGs without requiring me to run on the “ugly” setting and without requiring me to take out a second mortgage on my house. I also took into account previous customer satisfaction reports and warranty.

Lo and behold, I present to you the Dell Inspiron 1720.

 

Read the whole thing here.

EverQuest II : Win 1 of 20 Game Boxes!

Posted Nov 20, 2007 by Craig McGregor

MMORPG.com and Sony Online Entertainment have partnered to offer you a cool new contest available only at MMORPG.com!  From Nov 20 until Dec 20, 2007 & 9PM EST you can enter to win one of 10 boxes of EverQuest I: Secrets of Faydwer and 10 boxes of EverQuest II: Rise of Kunark!

All you need to enter is your free MMORPG.com account.  Once you are logged in just click over to this page to enter to win!

As with all contests at MMORPG.com, the more days you login to our site during the contest the better your odds of winning! (see official rules for details)

 

General : K2 Network Thanksgiving Events

Posted Nov 20, 2007 by Keith Cross

K2 Network has sent out a press release detailing the various Thanksgiving events that they will be holding in all of their games, including rescuing pilgrims in Red Stone, the turkey shoot in Global MU, and 1.5 experience in Sword of the New World.

IRVINE, Calif. - (November 20, 2007) - K2 Network, Inc. (www.GamersFirst.net), an online game publisher is celebrating the Thanksgiving holiday with special events and prizes in all of its games. There is something for everyone from War Rock's "Winter Gun Giveaway" and Knight Online's "Cursed Gobble Event" to Red Stone's "Rescue the Pilgrims" and Global MU's "turkey shoot". And as if that weren't enough, don't forget to check out Sword of the New World: Granado Espada's 1.5 Experience extravaganza!

All of K2 Network's games can be found at www.GamersFirst.net

War Rock

Celebrate the holiday with the War Rock Winter Gun Giveaway. With every purchase made through the web store, players will receive a free promo code that can be applied to their account for a random unreleased weapon. These weapons can only be obtained via this promotion! For the official rules and start time of this event, please visit www.warrock.net.

Knight Online

Back by popular demand, the Cursed Gobble will be attacking the Knight Online towns in-game! Log in starting November 20th to help defeat these winged beasts that will be spawning outside of the main towns. GMs will also be running events throughout the holiday weekend and there will also be a fun event running in the Official Knight Online forums. Happy Thanksgiving!

Red Stone

Rescue the Pilgrims! - Throughout the day, GM's will be controlling characters in game and acting as "Pilgrims" who have been taken captive by monsters and are being held in dangerous dungeons. This event will be run via in-game notices and GM controlled players. These GM controlled characters will need to be rescued by players and safely escorted out of the dungeon. Players who successfully escort the GM controlled player character will receive special prizes including an increase in their level by 1!

In addition, it is Harvest Festival time! - Thanksgiving is celebrated as a time of bounty. During this time period players will be 3 times as likely to get rare items! Harvest Festival will be celebrated until Sunday evening.

Global MU

Celebrate Thanksgiving and Hunting Season ALL at once with the Global MU Thanksgiving [MM] Event: turkey shoot! Running daily now through Thursday, November 22, a server announcement will be made that a [MM]turkey is out to be hunted. It is randomly timed, during the day or night, so gamers will have to be on the lookout! No specific location hints will be given so players will have to search high and low to find this hidden [MM]turkey, who can be hiding anywhere from Noria to Kanturu. Speed is essential for players will need to quickly find the [MM]turkey and "shoot" him (by taking a screenshot). Players can then submit their screenshot by posting it on the official Global MU Forum thread. The first player to do so will win 3 jewels of Bless, 3 jewels of Soul and 3 Jewels of Chaos.

K2 Network will only be awarding the prize to the FIRST player that posts the daily screenshot on the official entry thread. In addition to the big thanksgiving event, Mutizens will be treated to a 3 XP weekend from November 22 -25.

Sword of the New World Grando Espada

Sword of the New World: Granado Espada will run 1.5 experience over the Thanksgiving holiday. Players can also expect special giveaways and prizes for participating in the special Thanksgiving Events. These events will reflect the Thanksgiving Holiday in the New World. As Sword of the New World is based on a fantasy interpretation of the discovery and exploration of the New World, K2 Game Masters will be in-game providing numerous events and fun tasks for players.

Read more here.

Star Wars Galaxies : Chapter 7.2 Publish Notes

Posted Nov 20, 2007 by Keith Cross

SOE has released the publish notes for Chapter 7.2: A Collection of Heroes for Star Wars Galaxies.

Chapter 7.2: A Collection of Heroes

Publish Notes, November 20, 2007

Character Transfer:

  • Fixed an issue with items in POB ships not transferring.
  • Fixed an issue with items in a packed house not appearing at their original location/rotation after the house has been transferred and unpacked.

Veteran Rewards:

  • You can now claim veteran rewards in any order, with the exception of the tri-monthly veteran rewards, which must be claimed in order.
  • 54 month veteran rewards are now available if you qualify for the reward. See this Friday Feature for more details on the new veteran rewards.

Heroic Encounters:

  • If you walked away or didn't take Kaibe's final quest for the Droid Army encounter, you can do so now.
  • The Tusken king will no longer form a shared health link with Tuskens inside of structures.
  • The Tusken King is less likely to become unkillable near the end of the encounter.

Read more here.

EVE Online : Trinity Site Launched

Posted Nov 20, 2007 by Keith Cross

CCP has announced that hey have launched a site dedicated to the upcoming Trinity expansion for EVE Online.  The site displays all of the features of trinity in great detail, as well as a few videos and interviews.

EVE Online is a massively multiplayer game where tens of thousands work, compete, play and fight in a dark and dangerous sci-fi world. It's a beautiful place, and is about to become absolutely gorgeous.

This winter we will be releasing the Trinity expansion. This constitutes a massive change in the world of EVE: Not only is the expansion packed with new features, but it also includes a graphics update of gargantuan proportions. Every ship, station and stargate has been completely overhauled from start to finish, resulting in an amazing splendor of spacefaring sights. It really has to be seen to be believed, and once Trinity arrives and you log on to EVE, we're convinced that you will never look back.

On this page you can see what it's all about. We're listing the features of Trinity, showing you interview clips with some of the people responsible for its creation, and displaying some screenshots and wallpapers based on the incredible graphics Trinity will bring. We want you to get a feel and a passion for the game, so if you're not already playing, grab a free 14-day trial and immerse yourself in EVE Online. Come Trinity, you won't believe your eyes.

Visit the Trinity site here.

World of Warcraft : Mr. Shatner, Mr. T do TV Spots for WoW

Posted Nov 20, 2007 by Keith Cross

Blizzard has announced that William Shatner, Mr. T, and Verne Troyer have signed on for a World of Warcraft ad campaign.  Mr. Shatner's and Mr. T's spots have both been produced and are available on the World of Warcraft official site, while Mr. Troyer's spot has not released.

William Shatner, Mr. T, and Verne Troyer (coming soon) are asking, in a series of national television commercials: "What's Your Game?" The answer, "fool", is World of Warcraft...

Click here to watch streaming versions of the Mr. T and William Shatner World of Warcraft commercials.

Watch the commercials  here.

Dungeon Runners : How DR Redefines Skills and Classes...

Posted Nov 20, 2007 by Jon Wood

As a companion to our Dungeon Runners Interview, the folks at NCsoft have also provided us with this Developer Diary giving us the development team's opinion on "How Dungeon Runners Redefines Skills and Classes in the Free-To-Play MMO Game Genre".

As we’ve stated previously, one of our big, mind-bendingly awesome Dungeon Runners design philosophies was to shirk the usual fantasy and online gaming conventions that infests every single nook and cranny of the genre. Dungeon Runners has randomly constructed dungeons, it’s easy to play, it explodes with humor and insanity, there are tens of thousands of uniquely named and statistically different items to collect, and of course it’s fast, fun and free to play. That brings us to the construction and development of a player’s in-game character or avatar.

Everything about your character was something we wanted to infuse Dungeon Runners’ spirit with. For instance, the visual look and feel of the characters themselves had to be somewhat consistent with everything else in the game. With all of the items we have in Dungeon Runners, they also had to fit with the characters and have distinctive looks for the different types of weapons or armor. Leather armor looks a bit different than armor made from metal, let alone the crystalline ones. There are all kinds of cool-looking oversize swords, spears and staves, not to mention other unique weapons, such as the pizza cutters and guitars. Don’t laugh; they can do so some nasty damage.

Read more here.

Vanguard : Bonus Experience

Posted Nov 20, 2007 by Keith Cross

The folks at Vanguard have announced that all Vanguard players will receive 50% bonus experience from this Tuesday until the next.

Beginning tomorrow, Adventurers and Crafters alike will receive 50% bonus experience! The bonus XP will kick in as soon as the servers come up from their weekly maintenance at approximately 7:00 AM PST and will remain in effect until next Tuesday's restart.

Enjoy the xp bonus and have a wonderful weekend filled with family, friends, food and fun – both in and out of Telon!

All Vanguard servers will be brought down Tuesday, November 20th at 5:00 AM PST for routine weekly maintenance. The downtime should not exceed two hours, with the servers up and ready for play by approximately 7:00 AM PST.

Read more here.

General : Limited Support From SOE

Posted Nov 20, 2007 by Keith Cross

SOE has announced that will have limited technical and account support starting on Friday November 22nd because of the American Thanksgiving Holiday.

This Thursday and Friday, November 22nd and 23rd, Technical and Account/Billing staffing will be limited to email support. Please visit the support site at http://www.station.sony.com/en/support/ to submit your inquiries.

Phone and Live Chat Support will resume on Monday, November 26th from 10am to 7pm.

Thank you!

SOE Customer Support Team

Read more here.

Dungeon Runners : A Chat About Dungeon Runners

Posted Nov 20, 2007 by Jon Wood

While in Austin, the MMORPG.com team had the opportunity to sit down with Senior Marketing Manager Greg Bauman and Stephen Nichols, the Producer and Lead Programmer for NCsoft’s Dungeon Runners. Later, in a follow-up interview, we were also joined by Mark Tucker, the game’s Lead Designer. During the interviews, we talked about the direction that the quirky title will be taking in the near future and its place in the NCsoft portfolio of games.

 

The first thing that readers and potential players of the game should be aware of is that the game doesn’t take itself too seriously. Throughout the game, players are treated to amusing dialogue and features that almost poke fun at MMOs. One example that we were given is a skill in the game called “Awesome Cleaveage”. Now, I don’t know about you, but when I see those words together, I’m really not thinking about the fact that it’s an attack skill, but rather something else comes to mind… Or is that just me?

The dev team for Dungeon Runners is currently standing at about ten, a small dev team for a project. Talking to them, you get the sense that NCsoft wasn’t quite sure at first what they could expect from this title. When they first “inherited the title”, it was supposed to be quite a serious game, but once the team really got hold of it, it became the tongue-in-cheek game that we have come to know.

“It’s a love / hate relationship,” Nichols said, “It's either you really enjoy the humor and you think it's a fun game and you're diging it, or you say ‘What's with this silly game’ and you can't stand it, though I think most people fall on the side of enjoying the game."

 

Read it all here.

Pirates of the Burning Sea : Stress Test Complete

Posted Nov 20, 2007 by Keith Cross

Flying Lab Software has announced the successful completion of their weekend stress test for Pirates of the Burning Sea. Originally they were going to allow everyone who played a character up to 5th level to stay in the beta, but so many of the stress test players completed this task that they decided to just let everyone in.

We reached the end of the second Pirates of the Burning Sea Stress Test, and it was a remarkable success!

We announced on Saturday that any stress tester who got to level 5 could stay in the beta after the stress test was over. Almost everyone who played hit that goal, so we just decided to let all the stress testers in the beta anyway. Come on in!

What this means is that if you have a Stress Test II key code from Fileplanet, and you’ve installed the game and entered your key code, you are now in the beta program. You don’t have to do anything to get into beta – it?s automatic.

We understand that some folks may have been unable to download the Pirates of the Burning Sea client from File Planet in time to apply their key, and in recognition of this, we will be working on a way to include those individuals as beta testers as well. We will share more information regarding those accounts as soon as we can.

Read more here.

Hellgate : 0.5 Patch Notes

Posted Nov 20, 2007 by Keith Cross

The folks over at Hellgate London have released the patch notes for Patch 0.5, which will add a number of new features as well as fixing bugs.

Greetings everyone!

We've spent the last week or so reading the forums, talking with our players, and working our way through the top issues with the game as quickly as possible. This patch has not only a good number of bug fixes, but also some new features that you've been asking for.

A lot of work has been done on the chat interface. This is step one in our overhaul of the system, but we think you'll find it more user-friendly and less intrusive. We've also given everyone 24 character slots to encourage playing with different builds and classes. The game is also more stable, and we're continuing to work on numerous areas to make the play experience better and better.

We wanted to offer a quick note on the Invisible Party Members bug. We have good news and future good news. The good news is that we have identified why this is happening and have a couple of solutions for the problem. Unfortunately we made our discovery too late to include any fixes in this patch, so the future good news is that we'll be addressing this issue in our next patch.

Patch 0.5 also brings an end to the Guy Fawkes event. We learned a lot about what does and doesn't work for our players, making it successful on several levels. As always, we greatly appreciate your feedback on how we can make future events better and even more fun.

Read more here.

Ultima Online : Community Questions

Posted Nov 20, 2007 by Keith Cross

The folks over at Ultima Online have posted their weekly FoF feature where they answer questions from the UO community.

"What’s the deal with Crushing Blow? It seems to not always add damage."

Crushing Blow is a 150% damage modifier (the same DI modifier most things use, code-wise.) What's probably happening, if you don't see a difference, is that you're running up against the 300% cap (fifth question down.)

"When a monster loots you, how is that loot handled? Does it just become regular loot, distributed via normal loot rules?"

No, actually, that loot is separate. When the critter that's looted you dies, the looted items are placed on your instance of the corpse - and even if you wouldn't normally get an instanced corpse for it, one is created for you to hold those items. That corpse will remain available to you (and only you) until the corpse decays entirely.

Read more here.

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