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Hello Kitty : Exclusive Hello Kitty Online Trailer

Posted Aug 28, 2008 by Jon Wood

For those of you out there who just can't get enough of that mad cat Hello Kitty, the dev team sanrio Co. have sent along this new trailer for the upcoming MMORPG.

Hello Kitty Online Trailer

The folks from Hello Kitty Online have provided us with this new trailer for their upcoming MMO.

Hello Kitty Online Trailer

Read Carolyn Koh's impressions of the game here.


Wonderland Online : Get a Free Newbie Pack

Posted Aug 28, 2008 by Craig McGregor and IGG have teamed up to give you a "newbie pack" for Wonderland Online. This event is to celebrate the launch of the new EU servers for Wonderland Online (not however this gift is available to all players).  This little gift will give players 3X bonus XP gain for a couple hours in game.

All you need to claim this gift is your free account so GET IT RIGHT HERE!

Lord of the Rings Online : Correspondent - A Look at Housing

Posted Aug 28, 2008 by Jon Wood LotRO Correspondent Matt McLean writes this article overview of the housing system in Turbine's Lord of the Rings Online.

The Lord of the Rings Online is one of the most highly acclaimed MMORPGs on the market right now, and it's mainly due to their consistent updates to the game. The folks over at Turbine Studios, the developers of LotRO, are some of the most attentive in the industry and are always listening to their loyal player-base for ideas. LotRO is also a game that lends itself to various role-playing applications, and one of those is having players own their own property in the game.

Housing was something that many of the fans of LOTRO wanted right off the bat, but Turbine was steadfast in making sure they had a stable game at launch, and housing was just not ready. Soon after the game launched in April 2007 though, housing was introduced as a part of one of their free "epic book" updates. Of course, like many MMORPGs, housing in LotRO is instanced. But unlike some other games, the neighborhoods actually exist as part of the landscape, meaning you don't have to own a house to see the houses. It's a great touch, and really adds to the lore.

Read the article here.

City of Heroes : Letter from Positron on Issue 13

Posted Aug 28, 2008 by Keith Cross

City of Heroes/Villains Lead Designer Matt "Positron" Miller has written a letter to the community detailing the ideas behind the recently announced content update, Issue 13: Architect.

I wanted to be the first to let you all know that the primary Feature list for Issue 13: Architect is now live! That said, I'd like to take this opportunity to talk to you about some of the new features, more in depth.

First off is the issue name, Architect. I liked the correlation that the name has between some of the improvements we are making to bases (in the way new things are purchased for them) and to our Mission Architect feature. Players can now be architects of their own story arcs that other players can play. When I first mentioned this system in the 4th Anniversary post, I had no idea how wildly popular that single concept would be. The thread that followed that post had a plethora of ideas of how such a system could, and should work from a player's perspective.

With virtually no information to go on, some people very much underestimated what would be possible with the Mission Architect. Some got it spot on, and some people wanted features that were simply impossible to get into the system at launch. Even so, we are very proud of the system as it stands. Players can make their own story arcs using a customized version of the tool used by our mission writers, in some cases rivaling our own internal tools in ease-of-use. I am really looking forward to playing the stories you all create with this amazing tool!

Read more here.

World of Warcraft : BlizzCast Episode 5 Available

Posted Aug 28, 2008 by Keith Cross

The latest edition of BlizzCast, Blizzard's podcast, talks about the recent Worldwide Invitational in Paris, and Diablo III.

In this special Worldwide Invitational wrap-up edition of BlizzCast, we briefly recap some of the events at the recent WWI in Paris, and then move straight into a discussion with Diablo III Lead Designer Jay Wilson. We quiz him on how the development team is evolving the classic series -- and then dive into a discussion of some recent hot issues surrounding the upcoming sequel.

Listen to the show here.

Ryzom : Free Accounts Available

Posted Aug 28, 2008 by Keith Cross

The folks at Ryzom have announced that in addition to re-activating the accounts of all former players, players can now sign up for a limited number of new accounts.

Recently we opened the game to every single account for free and removed all restrictions on Unlimited Free Trial accounts making them truly "unlimited". Since then everyone who ever had an account and wasn't banned has been able to come and play and we've been very gratified to see so many people enjoying themselves on Atys.

Of course we've not failed to notice the large number of people who have just learnt about Ryzom recently and can't wait to sign up and join everyone else. Starting right now we have opened account creation for a limited number of free accounts! If you don't have a Ryzom account already, hurry and sign up; this will only be possible for a short time because there's a limited number of accounts to be created across all three communities! If you already play and know some people who don't then tell them to come sign up and join you absolutely free.

Read more here.

Last Chaos : New Zone: Strayana

Posted Aug 28, 2008 by Keith Cross

The folks at Last Chaos have announced the introduction of Strayana, a new and dangerous zone that was added with the game's most recent update.

California, U.S.A. (Aug. 26, 2008) – In the most recent update for Last Chaos, a new state of the art zone has been introduced called “Strayana,” for players above level 80. Players who have achieved the milestone level can see a slew of new monsters, new items and will eventually come complete with a high level dungeon.

Clouds scatter the skies of the dark swamp filled with poisonous acid rain. Players’ attributes will be affected by the acid rain and he only way for players to avoid being affected is an antidote.

With the implementation of the antidote system, this allows a consistent gold sink to be placed in the game, thereby helping to control the games economic inflation.

Be aware of the new monsters that lie ahead as well, this new zone will not be easy according to Tim Adams, associate producer of Last Chaos.

The implementation of new content allows players to strive for new achievements, which is what
T-Entertainment and Aeria Games has done to provide players with. With the new patch comes more in the future, especially with the above mentioned high level dungeon.

Read more here.

Champions Online : Meet the Team - John Hopler

Posted Aug 28, 2008 by Keith Cross

The Champions Online official site has been updated with a profile of lead content designer John Hopler.

Today we learn a little more about John Hopler, one of the lead content designers on Champions Online!

Q: What do you do on Champions Online?
A: I'm the content implementation lead for the Champions Online content team. Zeke (Sparkes) and John Layman come up with the who, what and where of our content; I concentrate more on the HOW. My time is split between implementing cool new mission content and events, answering implementation questions and talking with our programmers and producers about any new technology or tool features the team needs for the areas we are working on.

Read more here.

Pirates of the Carribean Online : New Quests Coming

Posted Aug 28, 2008 by Keith Cross

Disney Online has announced the addition of several new quests in Pirates of the Caribbean Online, which will grant access to new pirate gear.

This month marks the introduction of three new Quests that will give Unlimited Access Pirates a chance to suit up in some prime Pirate gear.

Stop by the tailor shop on Port Royal and start the Pirate's Life Quest -- you could earn a five-piece outfit that will cover your Pirate from head to toe. This outfit includes a red and white polka-dot bandana, yellow shirt, short buckle boots, belt, and patched pantaloons. What more could you ask for? How about a six-piece outfit? You'll definitely stand out from the crowd in this unique outfit that's picked up after completing the Clothing for a Pirate Quest. Looking to imitate an infamous Pirate? Try Captain Barbossa's wears on for size. For advanced Pirates, Adoria's Family Quest will give you a chance to earn Barbossa's effects, including his famous feathered hat.

Please note, you will need to have a minimum Notoriety Level of 10 to access the Pirate's Life Quest, a minimum Notoriety Level of 15 to access the Clothing for a Pirate Quest, and a minimum Notoriety Level of 20 to access the Adoria's Family Quest.

Read more here.

Pirates of the Carribean Online : New Monster Concept Art

Posted Aug 28, 2008 by Jon Wood

Disney Online is planning to add some new monsters to their MMORPG Pirates of the Caribbean Online. Today, we bring you soem of the concept art.

Check out all three here.

Pirates of the Burning Sea : Interview with Russell Williams

Posted Aug 28, 2008 by Jon Wood

While attending Gen Con in indianapolis, we had the opportunity to talk to Russel Williams, CEO of Flying Lab Software about recent and upcoming updates for Pirates of the Burning Sea, player governed ports, alternative advancement paths, and the revamping of avatar combat.

Interview with Russell Williams

While attending Gen Con in Indianapolis, we had the opportunity to talk to Russel Williams, CEO of Flying Lab Software about recent and upcoming updates for Pirates of the Burning Sea, player governed ports, alternative advancement paths, and the revamping of avatar combat.

Interview with Russell Williams


Infinity : Update Adds New Auction House

Posted Aug 27, 2008 by Keith Cross

The folks at Infinity Online have announced that their latest update, which brings a new Auction House to the game, is now live.

Infinity Online, the action packed Free-to-Play MMORPG from, today announced that the latest content update, which includes the games brand new Auction House, is now live.
The Auction House allows players to trade and purchase items through the market even when they are offline.  

Also in the update are 10 new levels for Time Attack Mode in the amazing Colosseum , this update joins Conqueror Mode in the Colosseum which was added into the game at the beginning of August.

Both of these Colosseum Missions offer up successively difficult rounds that players can battle through with up to 3 other players alongside killing monsters and collecting Luna Coins.

The new update will be available to players after the weekly Wednesday maintenance window.

Read more here.

EverQuest II : Guild Hall Architecture Art

Posted Aug 27, 2008 by Jon Wood

The folks from Sony Online Entertainment have sent us along these exclusive architectural images of the guild halls that are coming to EverQuest II.

The Guild Halls are under construction in EverQuest II as is evident by these exclusive blue print schematics secured by!

The call has gone out that the previously uninhabited islands that lay just a few hundred yards out to the west of Antonica and east of the Commonlands can now be purchased by qualified guilds and built up into guild hall territories. These new halls will serve the dual purpose as headquarters of the powerful city guilds as well as a line of defense from coastal invasion.

More information on Guild Halls to follow soon!

Check it out here.

Age of Conan : Correspondent - Exploration in AoC

Posted Aug 27, 2008 by Jon Wood Ag of Conan Correspondent Jean Francois Doyon writes this article about his dissapointment with the exploration factor in Funcom's MMO.

Who hasn't dreamed of running through far reaches of sand and stones, humid forests and windy plains wearing only a loincloth and the necessary belt to hold it and your trusty, ridiculously badass-looking sword in place?

Okay, maybe not that many people, but in the vast and rough world of Conan, these are the kind of images that my mind would have expected, along with the scantily-clad women tied to a nearby pole as if we were meant to cross the desert to come across her... Happy was I to find the scantily-clad woman tied to a pole within the first five minutes of Age of Conan, and the rest of the world was lush and lively (for the most part), as I hoped. A pity it was nowhere as vast, however.

Read the article here.

Dreamlords: Resurrection : Russian Distribution Deal for Dreamlords

Posted Aug 27, 2008 by Keith Cross

Lockpick Entertainment has announced that they have signed an agreement that will see Dreamlords: The Reawakening fully localized and published in Russia.

Swedish online game developer Lockpick Entertainment today announced that it has signed an agreement with leading Russian publisher Akella Games regarding localization and distribution of online game Dreamlords – The Reawakening.

According to the contract Akella Games will handle all required localization and distribution of the Russian version of Lockpick’s online MMORTS game Dreamlords – The Reawakening. The agreement is effect immediately and the parties expect to begin closed beta testing early September.

"Akella is a well respected company and a very strategic partner for us, we are more than happy to team up with them. Our goal is to reach out to new audiences and the Russian market is fast growing and with Akella's expertise we're able to do just that. The increasing demand for quality online games such as Dreamlords - The Reawakening makes it a logical next-step in our expansion of the Dreamlords brand. We're excited that both already existing Russian players and new ones now will be able to play Dreamlords - The Reawakening in a localized version" said David Rosén, CEO of Lockpick Entertainment.

“We hope that collaboration between our two companies will benefit both parties and that such an interesting genre will draw gamer’s attention” said Alexander Trifonov, Managing Director of Akella Online.

Read more here.

Myth War 2 : Gear Upgrade Guide

Posted Aug 27, 2008 by Keith Cross

IGG has posted a guide to aide players in upgrading their equipment in Myth War II.

Every Myth War II inhabitant knows that there are many ways to refine gear into better gear with breathtaking attack power and defensive performance. In addition to looking for the fabled Armor of Dreams, Equipment Enchanting, Forging, Equipment Imbuing and Refining are the best alternative choices to upgrade gear. Today the Myth War team is going to talk to you about upgrading gear..

Equipment Enchanting:

Players can enchant their hats, clothes, weapons and boots without limit. The attribute bonuses after every successful enchanting will take the place of the previous stats. Equipment Enchanting never fails so players don't have to worry about wasting time and gold. Just give Caladur their gear, essence, and enough gold to pay for the enchanting. After it’s finished, one of their gear’s attributes will get some bonus points that range from +3 to +30 depending on the level of the essence. What kind of essence is used decides which attribute gets the additional points.

Read more here.

Zu Online : New Navigation Tool

Posted Aug 27, 2008 by Keith Cross

Zu Online is getting a new navigation function and IGG has posted an overview of the changes.

Zu Online will release the new navigation function to help players to find their targets quicker.

Navigation Intro:

After entering Zu Online, players can click a spot or any entity to automatically move their character. There are two main methods when using the navigation function.

Method 1: Click the destination on the map. After the player clicks the destination on the map (Pressing the M key opens the map), the system will mark out the closest way and move the player automatically towards their destination. We suggest players use the auto-flight function if the destination is far away to save time.

Method 2: Click the key word in the quest log or use the direction indicator. Players can click the key word in the quest log to move their character automatically towards it (Pressing the L key opens the quest log). When the player gets close to an NPC who has a quest to complete, there is a direction indicator to point your way.

Read more here.

Star Wars Galaxies : SWG Trading Card Game Demo

Posted Aug 27, 2008 by Jon Wood

SWG Trading Card Game DemoWhile at GenCon, we had the opportunity to talk to Game Designer Chuck Kallenbach about the Star Wars Galaxies Trading Card Game, where he gives us details on the game and shows us how the game is played.

Watch the interview here


Atlantica Online : Referral Program

Posted Aug 27, 2008 by Keith Cross

NDOORS Interactive has announced a referal program where players can earn in-game rewards for inviting friends to join the beta.

EL SEGUNDO, Calif. – August 26, 2008 – NDOORS Interactive’s Friends Referral program is rewarding players who invite 10 friends into the Atlantica Online beta with in-game prizes. The next stage of the closed beta will begin on Tuesday, August 26.

Players who refer 10 friends will win this prize package:

  • Three (3) Skill Reset Books
  • Two (2) Extra Inventory Licenses for seven days each
  • Fifty (50) Ambrosia

Atlantica Online is set on Earth, in a parallel reality that takes players through an arduous journey to unravel the hidden secrets of Atlantis. With its heavy emphasis on strategy, Atlantica was designed to stand out amongst the ‘cookie-cutter’ MMOs. The strategic gameplay incorporated into the turn-based combat, mercenary and country management systems will appeal to strategy and RPG players.

Read more here.

Spellborn : Leipzig Chronicles of Spellborn Intrevie

Posted Aug 27, 2008 by Jon Wood

In Leipzig, caught up with Pierre-Yves Deslandes from The Chronicles of Spellborn International to talk about their upcoming MMO, The Chronicles of Spellborn.

Leipzig Chronicles of Spellborn Intreview

In Leipzig, caught up with Pierre-Yves Deslandes from The Chronicles of Spellborn International to talk about their upcoming MMO, The Chronicles of Spellborn.

Leipzig Chronicles of Spellborn Intreview


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