Today we have two more images of Dark and Light as part of our weekly screenshot series, which skipped a week last Monday. Check back in one week for two more images and the continuation of our bi-weekly Q&A schedule.
Thank you to Alchemic Dream for passing these along!
RuneScape has released the update notes for today's exciting update. Addition, monsters, pets and much more show up in this update, along with the intriguing "Gnome Ball Coach" category, these categories are worht the read.
Skippy and the Mogres
A new resident in the Rimmington area can now be found hurling bottles and insults out into the ocean. Skippy was once a fisherman, but now he enjoys nothing more than a hard day's ranting about the huge, evil monsters that shattered his sanity. Players who manage to wring some truth from his deluded rantings may unlock the secret of the new slayer monster, the Mogre.
Fishbowls and Pet fish
Players that enjoy talking to fish more than eating them will be quite happy with the new update to the glassblowing section of crafting. Fishbowls are now available and waiting to be filled from the Aquarium in Catherby.
Ali M's Associates
Something is afoot in Al Kharid. Those of you who have been helping out Ali Morrisane with his business enterprises may find that he seems to have something else planned soon, and now has some... associates along to help him.
Another slayer monster - Desert lizards
Further south in the desert, there are rumours of large vicious lizards attacking travellers, and the Slayer masters are now offering adventurers a chance to slay them for fun and profit. These large lizards love the heat of the desert, and so the Slayer shops have stocked up on boxes of cold ice that can shock weakened lizards into expiring.
The farmers of RuneScape have also made some improvements. Several farm buildings now contain dairy churns, which can be used to make cream, cheese and even butter. Cooks can now also make baked potatoes, and the new dairy products will make excellent toppings for those to create the perfect potato.
Herblore Addition - Saradomin Brew
The herblore skill has been expanded by one new potion - the Saradomin Brew. Requires herblore level 81 Ingredients: Toadflax herb, crushed bird's nest (Grind an empty bird's nest with a pestle and mortar to create this ingredient.) Effects: +15 hitpoints, +20 defence, -10 strength, -10 attack.
A complement to the Potion of Zamorak, it's a potion intended to aid survival as opposed to destruction.
Gnome Ball Coach
Up at the Gnome Ball Field, the players have another Gnome to contend with - their frustrated coach! In between his shouts of encouragment to his team, he may spare you some time to answer questions on the game and its various intricacies. His knowledge spans from the tactics and history of the game, to the strange stars who've earned their fame over the years. He walks around the edge of the field itself, and you'll recognise him by his distinctive cap, moustache and sheep-skin coat.
Also be aware that we have released two new random events to keep you on your toes while training!
For more info on RuneScape, click here.
Dark and Light, in their continuing series of player race profiles, brings us a race that should normally need no introduction to any of us: Humans. Humans, found all over the gaming world of Ganareth, are only one of the playable races in this much-anticipated MMORPG.
HUMANS by Satange
Alignment: Dark or Light
Size: 1m70 to 1m90
Character’s possible class: All classes are available to humans
Who are they?
Humans started off as guardians and builders of the finest cities. Now you can find them in almost every corner of the Ganareth world, where of all the people, they are the most populous. From a blissful marriage of humans and elves, the half-elf race was born. A very different kind of union brought the half-trolls and half-orcs into being.
Humans have a wide range of abilities. They can learn the most complex combat techniques as well as the most arcane spells. The ease and quickness with which they learn enables them to climb to the top of the political and social ladder.
To head on over to the Dark and Light webpage, click here.
Blizzard has released two new pieces of news, one involving BlizzCon, and one involving every single US player of their extremely popular MMORPG, World of Warcraft.
The BlizzCon news tells us that the extracurricular fun begins on October 28th (this coming Friday), at 7pm:
The extracurricular activities begin at 7:00PM PDT on Friday, October 28, at BlizzCon! Come relax at the beer gardens and enjoy cocktails as you chat with the Blizzard team in a casual, friendly environment. And don't forget the show! Onstage, your entertainment needs will be met by none other than the BlizzCon Dance, Sound-Alike, and Costume competitions. You'll also be able to feast your eyes and ears on our five spectacular Movie Contest and Original Song Contest winners! For your listening pleasure, Audiomoe will be on hand to spin some tunes and help set the tone for the evening. Contestants, don't forget to sign up for your respective contest at the BlizzCon information booth!
We hope you'll come and partake of all the fun on the first night of BlizzCon!
The non-BlizzCon news, as promised, has to do with each and every US WoW player. Not only that, but it involves their friends as well, as Blizzard sends out e-mails to their players ecouraging them to bring a friend over for a 10-day trial:
We are in the process of sending out e-mails to every U.S. subscriber to World of Warcraft. Each of these e-mails contains one 10-Day Guest Pass Key you can use to recruit a friend into the game. If your friend then becomes a paying subscriber to World of Warcraft, then you will receive a FREE 30-Day Credit to your World of Warcraft account. So be sure to check your inbox over the next couple of days for your Recruit-A-Friend e-mail!
For more on World of Warcraft, click here.
James Hettinger, the CEO of Icarus Studios, took some time recently to answer a few of our questions about their upcoming post-apocolyptic MMORPG Fallen Earth. He also was kind enough to provide us with a rare screenshot of the game.
|MMORPG.com: Budgets have soared in recent years as mega-productions have taken the MMO market by storm. How do you, as a small company, keep up and compete?
James Hettinger: We were blessed from the start with a small, really brilliant group of developers. They allowed us to stay lean and grow slowly as the game has grown. Our business model has always been based on the assumption that a small, highly focused team working in unison is a great way to create an exceptional product.
Since we haven’t had a huge budget we have had to be smart in how we spend our money. First and foremost, we aren’t based in California so that cuts our costs in half. We don’t have flashy offices and we don’t have three layers of management. We have hired people only when they were needed for the project and we have scaled up over time.
We have spent a majority of our time on infrastructure and tools to allow us to create content quickly which makes us more efficient. In the end it comes down to doing more with less. I can tell you that I have heard from a number of industry people that they have seen games with 4 – 5 times our budget that aren’t as far along as ours is.
You can read more here.
The developers of ToonTown Online have released information on their next update. This update includes some halloween-themed additions as well as a number of different fixes.
October 20, 2005 [sv18.104.22.168]
For more on ToonTown Online, click here.
Tactica Online continues to release more information on their game's skills. Today, the developers introduce us to a number of skills that can be used effectively in combination with one another.
Lots of combo-intensive skills today, along with a couple of utility skills that will come in handy when you want to use up those last few points available to your. For the hunters, the complement to Cursed Shot, Cleansing Salve is one of those skills that you won't need most of the time, but when you do you'll be lost without it; Triage adds to the "quick" skills that allow you to make use of excess Action Points; Flare offers a counter for sneaking enemies, if you're able to take advantage of it when they're revealed; Regeneration can restore that lost Vitality without taking up Action Points, though it can't do the job alone; Earthquake can set targets up, but it can't finish the job; and Converter offers another use for all those effects.
The Skills List has all the details!
To visit the site and learn more about these skills, click here.
Developers of The Saga of Ryzom have released the third in their series of information on Outposts. Today's installment answers the questions: "What will we gain when we conquer an Outpost?" and "What will be the role of harvesters/crafters in regards to the Outposts?".
After the explanation of the Outposts battle system and the special edition of the Q&A, here is the third and last document on the Outposts feature, aka Chapter III, to be released next month.
Some of you have noticed that I had let two important questions unanswered in the Q&A: what will we gain in conquering an Outpost, and what will be the role of harvesters/crafters in regards to the Outposts? This document answers both questions at once, since crafters will be the ones benefiting directly from the Outposts: you'll be able to buy a forage building to gather new kind of raw materials.
When you conquer an Outpost, you won't directly get a reward or a bonus. You'll have to actually use the Outpost, by placing a forage building on the Outpost, which will allow you to dig more deeply into Atys' ground and reach new raw materials and consumable items. They will depend on the Outpost you are controlling.
New Raw Materials
Once the foraging building is available, new raw materials will be automatically and periodically gathered, and be available for your own crafters, or for distribution among your allies.
New Crafting Plans
You will also get new crafting plans (92 in total), to be used with the new raw materials. New weapons, tools and amplifiers - with new skins - will be made out of it.
The new tools you will be able to craft using the new raw materials and crafting plans won't open a new crafting skill branch, but will help you to improve the characteristics of the items you will craft by using them...
To read the rest of this article, click here.
Dark Age of Camelot issued a post yesterday with the intention of dispelling some rumors and speculation regarding a few bannings. It seems that a few speed hackers were banned, and the rumor mill muddled the story. Sanya Thomas cleared the issue up nicely for players with the following post:
The original post follows this helpful announcement.
We banned a bunch of speed hackers this week. I wasn't planning to mention it, because it was only about a dozen losers... er, people. The usual protestations and message board dramas are, as always, afoot. And since I'm going to be out of town tomorrow and therefore not doing a grab bag where I could drop a comment, I thought I'd better post.
The number one rumor about the speed hack bans is that the poor, innocent cheaters... cheese, I keep DOING that, I mean "people"... weren't really cheating, but simply abusing... AARGH, I mean USING... a known bug with the game. And that the CSR who banned them was too ignorant to know the difference. That's the story, anyway.
It's a simple bug, and one we've known about for awhile. It's scheduled for a fix in the next version. I'm not going to spell it out in detail just in case there are players who are not aware of the bug. Basically, if you're injured, you're supposed to slow down when you swim, the way avatars run slower on land when they're mostly dead. But in some parts of the game, you don't slow down, not if you're abusing the bug. You don't move FASTER than normal, either. That's the problem, there's no speed modifier at all for your injury.
The story goes that the CSR sees the scumbag... person... swimming at speed even though he's almost dead and assumes he's using a speedhack. This is just funny. We use BOTH observation and technology to detect cheaters. When the idiot cheating is moving faster than god speed, we suspend for seven days. (Yes, faster than god speed. Not faster than normal speed.) But we don't perma-ban until we use our technology to prove that the moron with the suspension was indeed cheating.
That's why you see reports on the boards that people got seven days suspensions and THEN bans, and why on very rare occasions you see people with seven day suspensions and no bans.
Of course, I would never say no bugs exist, I'm too old and cranky to say NEVER. If you can prove that you can move as fast as god speed, and you're the first to appeal it with instructions we can duplicate, there's a free lifetime account reward. That account is always flagged for beta as well.
Anyway, sorry to bore everyone with this minor issue. I just didn't want to leave any entertaining drama behind while I was out of town. Have a good weekend, everyone!
FOr more DAoC News, click here.
Dungeons and Dragons Online has released the fourth in their series of Alpha Journals, testimonials from players who are currently experiencing the game's Alpha Test. This week's journal gives players an overview of the Cleric class:
Future residents of Stormreach, let me share with you a bit of my experiences as a cleric. Like in traditional D&D, the cleric is both a formidable caster and warrior. They are nothing like the robe-wearing, sissy healers with whom MMORPG veterans are likely familiar. No, these holy warriors can dish out a beating, take punishment and heal themselves and their allies for another serving of beat down.
When I began my human cleric, I started him out with 14 STR, 12 DEX, 12 CON, 10 INT, 14 WIS, and 14 CHA using the point buy. I went with that because it gives me a nice bonus to hit and damage, solid turning ability, a good amount of spell points, decent hit points with the 20 HP buff all heroes get and full AC when I eventually wear full plate.
I placed my initial 12 skill points into Diplomacy (4), Heal (4) and Concentration (4). Diplomacy is already useful for progressing in some quests through NPC interaction, plus you can use it in combat to convince the monsters to attack someone else. Heal is useful for stabilizing allies when spell points are low and also helps the party get more hit points back while resting. Concentration is very useful for getting spells off while monsters are attacking you.
For my two first level feats, one for being first level and one for being human, I selected Mental Toughness and Shield Mastery. Mental Toughness grants a very nice initial bonus to spell points and also grants a smaller bonus each level as you advance. Shield Mastery improves the blocking effectiveness of shields which is already quite nice at lowering the punishment you take from attacks by making you get hit less and not as hard.
After creation, I started out on my first quests. Clerics are pretty strong solo if you want to be a lone wolf because of their ability to heal, deal damage and take it. They're also great in groups, of course. I went through my first few quests solo. Loading up Cure Light Wounds and Divine Favor (a nice self-only to hit and damage buff with a one minute duration). My first few quests went well, especially the ones involving undead thanks to my turn undead abilities which makes them cower in fear while I beat them senseless and my Cure Light Wounds spell which doubles as a nuke against the undead...
To read the rest of this journal, click here.
More news out of BlizzCon as Blizzard announces the schedule for registration and slo opens the voting on a contest. The original song contest has been narrowed down to 10 finalists for players to vote on.
The ten finalists for the BlizzCon Original Song Contest have just been posted, and we need your help to pick the 5 grand prize winners. Click here to head over to Fileplanet, download the entries, and vote for the one you think should win! The five songs that receive the most votes will each score the following prize package:
WoW has also announced a brand new round of Realm Transfers.
|We are happy to announce the will call registration hours for BlizzCon. Registration envelopes will be available for pickup at the registration booth in the Anaheim Convention Center beginning Wednesday, October 26 and continuing to Saturday, October 29. The registration booth is located in the Hall A lobby and is open from 11:00 AM PDT to 7:00 PM PDT on Wednesday and Thursday, from 9:00 AM PDT to 9:00 PM PDT on Friday and from 9:00 AM PDT to 6:00 PM PDT on Saturday.
Present the credit card used to purchase your online order and receive your BlizzCon badge, souvenir gift card, and concert voucher for any concert tickets you purchased. In order to redeem those concert vouchers for actual concert tickets, you will have to visit the concert window at the Arena Box Office, which is located next to the convention center and is open Thursday from 11:00 AM PDT to 7:00 PM PDT, Friday from 10:00 AM PDT to 10:00 PM PDT, and Saturday from 10:00 AM PDT to 8:00 PM PDT. When you hand in your voucher, you will be given a ticket with an assigned seat. Group seating is not guaranteed, but please note that if you wish to sit with a group of friends, you must all redeem your vouchers together, at the same time.
For more on World of Warcraft, click here.
New lore is now available from The Chronicles of Spellborn. Ill Omens Part I and Part II are posted on the Spellborn site. These lore pieces were originally released as a companion to the announcement of sign-ups for the game's International Closed Beta Test.
Later that day within the confines of the headquarters of the Quarterstone Guard a routine meeting droned on. Periodic reports from each of the Guard Captains were covered briefly. The readiness evaluations for different posts and rounds had been discussed. Dozens of other minor details were busy finding their place in the final hour of this weekly gathering, all under the watchful eye and keen ear of the Champion Master. Halfway through a thoroughly bureaucratic report regarding the potential rearrangement of arms caches around Quarterstone, the Master’s aide Jarras Gillen entered the chamber and handed a note to the man seated at the head of the table.
For a man accustomed to the burdens of command, Merced Armadin seemed to pause an unnaturally long period of time after reading the note handed to him. This unusual pause caused a slight mutter amongst the Captains gathered in the council chambers. The week had been quiet in Quarterstone, and his reaction seemed to offer the promise (or perhaps threat) that this was about to change. The Champion Master of the Quarterstone Guard for once took no apparent notice of this breach of discipline. Finally, when the volume of the muttering had raised enough to almost become tangible, he lifted his head to look at those assembled. The unmistakable steely glint in his gaze was enough to silence them all within moments.
“I am sorry for the interruption,” Armadin said, his voice betraying only a slight tension. “I’m afraid the rest of the open matters must be discussed at a later time,” he continued. “You are all to return to your posts immediately. I want all your watch sections drilled and full inspections conducted over the coming days. We will reconvene tomorrow.” Seeing the obvious confusion on the faces of his officers, Armadin felt a touch of uncertainty, though he quickly mustered the will to bark out a short “Dismissed!”
Making their way outside in an orderly fashion, the whispers which threatened to resume were cautiously suppressed by the Captains. Though these events were strange, none amongst them wished to test the patience of the Champion Master. As the last of the men departed, Armadin called for his aide. Within a few seconds, Jarras strode purposefully into the room. Politely he stopped a couple of meters away from the council table and asked, “My Lord?”
“Please send my ‘visitor’ in, Jarras,” the warrior requested. “I’d like to know what’s so important.” Nodding quickly, the man moved back to the doors and returned to the neighboring waiting room. Armadin stood and paced towards the hearth at the opposite end of the great table, lost in thought. The noise of the doors being swept closed brought him out of his reverie. He turned at once, but instead of an agent bearing news of Pale activity or Brotherhood raids, he came face to face with a ghost from the past.
Shadowbane has added the second iteration of the October Content Patch to the test server. In categories of World, Disciplines, City / Seige / Guild and General, there are pleanty of changes and fixes.
The second iteration of the October Content Patch is being placed on the Test Server now. We ask those of you who can assist us in evaluating the Client Synchronization Enhancements, please do so. The more individuals we have testing this update to the client, the better we will be able to correct any issues before putting this on the game production servers. To learn how to access the Test Server, click here.
The Test Server has been updated with the second iteration of the October Content Patch. The server will be down for approximately 60 minutes for this update.
Fore m,ore information on Shadowbane, click here.
Guild Wars has released a whole bunch of notes on today's update. See below for all of the additions, removals, improvements and fixes!
Fore m,ore information on Guild Wars, click here.
Kaneva, the company that offers both amature and professional game developers the opportunity to make their own games through use of a Kaneva Developed engine, have released a new version of their platform:
Major features in Kaneva Game Platform 22.214.171.124:
Installation and Operation
Modeling and Art Design
Scripting and Blade Development
Distribution and Publishing
For more information on Kaneva as it relates to the world of MMORPGs, click here to read Dana Massey's thoughts from a June 30th, 2005.
To visit Kaneva's Website, click here.
EVE Online has released a PDF guide for fols that are planning on attending the 2005 Fanfest. The document contains information on everything from the location itself to phone numbers for emergencies and taxis.
Fanfest 2005 Approaches - Download the Fanfest Guide The party at the top of the world is just about to start, people arriving from all corners of the world to meet players and grill the devs. You can download the full Fanfest agenda and guide here! (1.5MB PDF)
For more on EVE Online, click here.
World of Warcraft has lots of news, and it's all about Realms! Today, Blizzard made an exciting announcement, opening 3 brand new Realms, and there seems to be something for everyone, with one server being dedicated to PvP, one to PvE and one to RP-PvE.
The World of Warcraft team is excited to introduce the opening of three brand new realms! Cho'gall (PvP), Kael'thas (PvE), and Kirin Tor (RP-PvE) will be available to newcomers beginning their journey in Azeroth for the first time, and players who wish to start anew on a fresh new realm. All are welcome! Here is an opportunity for players to pioneer their way into untrodden territory, to shape the balance of power between the Horde and the Alliance, to make their make their mark on Azeroth!
To seek out these new realms, login into World of Warcraft and look for the "New" label in the Population column. We hope you enjoy, and see you in the game!
WoW has also announced a brand new round of Realm Transfers.
In order to ensure that World of Warcraft players enjoy an optimal gaming experience during peak hours, we're opening realm-to-realm character transfers for the realms listed below. These transfers will help bring the overall concurrency of these realms down to a level that not only improves performance and stability, but also alleviates queues. Please note that we constantly monitor realm populations. If other realms begin to experience long queues or other issues caused by overpopulation, we will address them accordingly.
The realm transfers listed above will open on Thursday, October 20 at 3:00 AM and will be open daily from 3:00 AM to 3:00 PM until October 27. We thank you for your patience in dealing with the high population realms and wish you luck on your adventures in Azeroth!
For more on World of Warcraft, click here.
Pirates of the Burning Sea comes to Russia!
Akella to publish innovative MMORPG as Corsairs Online
(Seattle, October 20) Independent developer Flying Lab Software announced today a publishing agreement with Akella, Russia’s premier company for interactive gaming. Under the terms of the agreement, Akella obtained the exclusive publishing rights for the Russian Federation and CIS territories. Akella will release Flying Lab’s game Pirates of the Burning Sea under the title Corsairs Online in 2006, tying it to Akella’s Corsairs brand, well known throughout Russia. The agreement covers the complete Russian localization, the launch of localized game servers and further support by Akella for the territory.
“We have worked with Akella from the start of the project,” noted Flying Lab Executive Producer Russell Williams. “Their artists have modeled all of our gorgeous ships, drawing on their extensive nautical experience with titles like Pirates of the Caribbean and Sea Dogs. We’re very pleased to be working with them now as our Russian publisher.”
Since 1993, Akella has led the Russian entertainment software industry as both developer and publisher with a particular emphasis on sailing games. Their forthcoming titles include Captain Blood, Age of Pirates, PT Boats: Knights of the Sea, and Swashbucklers: Blue & Grey.
“The massive multiplayer games market in Russia is on the verge of explosive growth,” said Andrey Batanoff, leader of Akella Online, Akella’s online gaming branch, “and we’re constantly looking for the best MMORPG’s to deliver to Russian gamers. Pirates of the Burning Sea is a perfect example.”
Pirates of the Burning Sea is an MMORPG of naval combat and adventure in the Caribbean of 1720. Developed by Flying Lab Software, this title is now accepting applications for beta testing this fall at www.burningsea.com.
Akella is a leading developer of entertainment PC and console software, and also publishes and distributes computer games in Russia and the CIS. The company was founded in 1993 by a group of professionals and has since achieved a stable and successful position in the Video Game Industry. In addition to creating worldwide-famous gaming projects, Akella is taking steps to grow and develop the Russian multimedia market. Akella continues to build itself as a powerful independent member of the Video Gaming Industry as well as a reliable partner for Russian and international companies. Information about Akella and its games can be found at www.akella.com.
About Flying Lab
Flying Lab Software is the maker of the critically acclaimed Rails Across America, Editor’s Choice from Computer Gaming World and Editor’s Choice and Best Multiplayer Game of the Year from Computer Games magazine. More information can be found at www.flyinglab.com.
MMOLands, the makers of Endless Ages, have released a number of fixes and updates to their games. The following release appears on their website:
A few updates and coming soon's to go over here, so in the true style of most of our news lets dive in head first.
"Already Logged In": Those of you who experienced the already logged in problem will be happy to know that after a few fixes that were put in place and very close monitoring the bug has been exterminated. If you happen to run in to this problem again please give us a support ticket explaining in the best detail you can provide exactly what you were doing and what happened before it happened.
Crazy Monsters: We have updated a great deal of monsters in the underworld and various other dungeons to follow a more sane movement speed. If you happen to locate any other monsters that are moving far too fast we will be more than happy to look into the problem and adjust them as needed. Send in a support ticket with the monster, and where its located ( If it's a dropper monster what drop you were hunting would be extremely helpful to our efforts to slow these guys down for you ).
Game Window Popup: Some of you have noticed ( Especially those that play in windowed mode ) that occasionally the game window will not popup correctly, this problem has been resolved.
MM1 Quest Deemed Bug Free: After some growing pains experienced early in this quests development, a great many have completed it with no problems and the missing melee 1 quest has been deemed as complete, solid, and bug free.
Game Quick Launch: You will now notice that every page holds the ability to get in and start gaming quickly and easily. This was requested a while back and the system has been created for you.
Coming soon are a great deal of quest updates. Our quest team is working tirelessly to locate, and amend all quest bugs and the majority of these changes will show their pretty faces around the time of the IIA South release ( Which is shaping up very nicely I might add ). A new quick tutorial popup window for the newbie zone is in the works to help all of you new players become affiliated with the controls quick and faster than ever before. Hud and in game menu updates will also be showing themselves while we track down every possible resolution problem that exists. If you have any problems seeing the hud please post in the bug forums with the problem, and your resolution so we can get it fixed up for you.
Keep and eye out for some teaser shots from our newest creation: IIA South
For more on MMOLands, click here.