SEGA, the company behind the MMORPG Phantasy Star Universe, has announced that there is a known issue for players who log on through their XBox 360s. When players experience an Interrupt Request Error, they should not retry, but should rather disconnect and try again.
Phantasy Star Universe is available for both the PC and the XBox 360.
Players who attempt to connect to the Phantasy Star Universe game servers and receive an Interrupt Request error message must not use the RETRY function. When encountering this error, please select DISCONNECT and return to the Main Menu, before attempting to log in again. This process may need to be repeated more than once.
SEGA is aware of this issue and actively working to resolve it. Please continue to use this temporary solution while a fix for the issue is prepared. Thank you for your patience.
For more on Phantasy Star Universe click here.
The Legend of Ares has released the notes from their most recent patch.
Greetings all LOA players!
For this week's maintenance, we are making the following changes:
Time & Date: 10/31/06 22:00 ~ 0:00 PST
A. Super Premium item of November!
B. New Invention event will be ended
C. Some changes for Plus Shop Item "Prayer of Pides"
D. There is DB server maintenance for Legend of Ares in order for consistency.
For more on Legend of Ares click here.
The MMORPG Silkroad Online has announced that their newest server will go live on November 2nd. The new server has yet to be named, and more details are promised in the future.
Hello. This is Silkroad Online.
New server is to be opened on 11/2.
Name of the server, and the time of server opening will be announced later.
For more on Silkroad Online click here.
The folks over at Shot Online, the only golf-based MMORPG currently on the market, have corrected a bug that saw players receive a broken club when engaging in the club fitting process.
Dear SO Community,
For more on Shot Online click here.
EI Interactive's troubles continue. A report was filed on August 24th, 2006 and sent to EI Interactive and previous owners Tulga Games that chronicled all the ways their client was vulnerable to outside intruders, a source within the original development team confirms. They also notified MMORPG.com of this report.
After a 60 day moritorium without action, the report was released online today. EI Interactive then took their game servers offline and replaced the login screen with an new version as seen here. Since then, their servers have been up and down. It is unclear whether the vulnerabilities still exist based on today's action.
|Horizons uses a SOAP API to interchange data/commands between the Application Server and several Clients. The API doesn't verify the source which does trigger functions, which opens up multiple abuse possibilities.
A vulnerability has been discovered in the Horizons SOAP API that allows an attacker to modify account and character information such as:
- change payment and subscription information
You can read the full report here.
Craig Morrison, a Community Manager for Funcom's upcoming mature MMOG Age of Conan drops by to answer a slew of questions from Staff Writer Garrett Fuller.
| MMORPG.com: Can you talk a little about Spellweaving and how casters will be able to take advantage of this style of play?
Craig Morrison: The spellweaving system allows for some truly awe-inspiring effects to be invoked. This allows the caster to tailor a specific incantation best suited to their current target. Whether it is combining debuffs or enhancing your damage, or even a combination of the two - the spellweaving system will allow casters to adapt their strategies to the situation at hand!
Throw in the fact that there are potentially dangerous side effects to performing the more complex weaves and we think we will have a system that the players will find fun and engaging when it comes to using this powerful magic.
The whole Q&A is here.
Dave Bonnewell's weekly "Behind the Online" returns with his special Halloween edition. He wonders what is scarier: his column, Jack Thompson or zombies? Zombie MMOs of course!
|Again I put the mouse button smack down on that Google, this time searching for what the world needs now, zombie MMOGs, sweet zombie MMOGs. While a couple of interesting looking free zombie-themed MMOs (Urban Dead and Project Necrosis) topped the Google list, what really caught my eye was Exanimus. The term Exanimus means roughly "without life" in Latin, while Exanimus the game means playing as either a "living survivor" or as one of the roaming undead in a MMO world devastated by a post-apocalyptic future. Think Dead Rising meats Stubbs the Zombie.|
The whole article is here.
The rate of dye drops will be doubled all weekend in a special event announced today by ArenaNet. If you're character is looking a bit bland, drop into Guild Wars this weekend.
|This weekend, you will have double the chance of scoring a dye drop in Elona. Come to the land of Nightfall and stock up on dyes for all your new characters. The event starts at Noon PST on Friday, November 3rd, and runs through 11:59 p.m. PST on Sunday, November 5th. Truly, this is an event to dye for.|
Blizzard has announced how they're celebrating their second birthday: prizes for players.
|Do you remember the first time you set foot in Orgrimmar and saw the watch fires burning on the parapets? What about the first time you heard the echoes of death in the halls of the Undercity? Or even the first time you saw the hot molten iron flowing beneath the catwalks of the city of Ironforge or gazed at the towering statues of the heroes of the Alliance in Stormwind? It has been two years since players first entered the world of Azeroth to forge such memories. Friendships have been created, battles waged, and mighty dragons vanquished.
To celebrate the second anniversary of the launch of World of Warcraft and to show our appreciation to our community, we will be awarding prizes over the next five weeks! Your support, enthusiasm and dedication have made us the #1 MMORPG in the world and we couldn't have done it without you!
During the week of October 30th, we'll be awarding 2 lucky winners per day a $100.00 Jinx Gift Certificate.
Click here to read official rules and eligibility requirements
You can learn more on their community site.
RAN Online has announced that players can transfer servers for free during the month of November.
|Server migration is now possible! We will be conducting a Free Server Transfer to a limited number of 600 Characters from Strife and Havoc whose levels are 80 and up. They can migrate to either Fury or Alab Server. You’ll then be able to switch schools, rename your character in your new world (depends on availability), retain your level, stats and skills (including the pts earned from quest), reset your bright points, redo all quests and acquire the bonuses from all of them.|
Read more here.
Off to a bit of a rocky start, but Xiah is now officially a fully launched MMORPG as service began today. The time was changed a few times and the team acknowledges that connections may be unstable while they get their feet under them. Here is the news.
|The server will be opened to the public at 8:00 US PST US 10.31.2006. Xiah Support Team sincerely apologize for the inconvenience.
Dear Xiah Community,
Unfortunately, after going through Maintenance from 10.31.2006 03:35 AM PST US ~ 10.31.2006 04:20 AM PST. We have acknowledged that game connection is still unstable and we will undergo additional Server Maintenance. We will update you on this announcement post for the schedule of the additional maintenance.
You can give it your rating here.
Three pieces of news come flying in from Iceland: Tranquility will be offline tomorrow, their card game has been released and there is new lore.
First, EVE showed off a new story in their EVE Chronicles section.
|EVE Chronicle update brings new tale of horror and intrigue
Just in time for Halloween, Abraxas offers up a devilishly delightful new story in the EVE Chronicles section of our website. "Postnatal" tells the story of what happens when an innocent little drone becomes a destructive loose cannon.
You can read this story here.
They then announced that their anticipated CCG Trading Card game has been launched and is available for fans to purchase.
|EVE CCG now available
The highly anticipated EVE Online collectible card game (CCG), EVE: The Second Genesis, is now available in stores throughout North America and many parts of Europe. To join the fast-growing community, visit the EVE CCG website where you will also find information on the game, tournaments and more.
You can check out the CCG website here.
Lastly, the Tranquility server will see longer downtime than originally expected tomorrow.
|Extended downtime on Nov. 1
The EVE Online Tranquility server will have an extended downtime, Wednesday 1 November, running for 24 hours from 10:00 to 10:00 GMT. Players are encouraged to set a long skill to train during this downtime that will add 10 new nodes, more RAMSAN capacity and connections to more internet backbone providers for increased stability and fault tolerance.
Later in November, we will have 2 new IBM Bladecenters coming with 28 new servers for Tranquility.
The entire news item is available here.
Four the last two days, Dark Ages has been offline. The developers let everyone know what was up on their official website. They have also extended their Halloween events.
|We apologize for the unexpected down-time that occurred between 10/28 and 10/30. The problem has been resolved and Dark Ages is now up and running. The Halloween Events will be extended to November 6th. We will be adding 2 extra days to all accounts that were registered during that time. All auto-renewal accounts will receive an in-game bonus. If your account was on auto-renewal during the downtime, you will receive 5 million gold and a choice of one of the following pets. These pets will be exclusive to this auto-renewal compensation. Please submit a ticket to Dark Ages Support specifying which character will receive this compensation.
If your account was registered during this down-time and you did not receive the extra 2 days, please submit a ticket to Dark Ages support.
Accounts on auto-renewal are receiving the in-game compensation because they do not benefit from the extra day bonus.
For more information on this game, check out their website.
The good folks at Myth Wars have sent along details of their Halloween Event. You can read a bit more about it below and on their official website.
Myth War Hallowmas Celebration
Hallowmas is approaching! And Myth War Hallowmas Celebration is also coming! This time an interesting mission—“MW World Ghosts Cleanup” is waiting for your participation!
MW World Ghosts Cleanup Activity
Recently, some vicious ghosts from the Darkness Space have secretly entered the MW World and hiding in the filthy corners. Their arrivals have caused the spread of terrible plagues and diseases which is now becoming a huge threat to the MW World!
In order to get rid of these unwelcome intruders, the elders in Woolingor are calling up all brave warriors to search and fight against them…
October 28th – November 2nd
For more, go here.
The not-for-profit Atomic Blue have announced that the free MMO they're developing has reached 300,000 user accounts. They also noted some recent updates.
|PlaneShift MMORPG reaches 300.000 registered accounts. Created by the no-profit organization Atomic Blue, PlaneShift is a fantasy role playing game under development that is already providing hours of enjoyment to thousands of players. PlaneShift requires no software costs nor monthly fees and is available for Windows, Linux and Mac platforms. Latest release 0.3.16 adds natural armor, minigames, improved interaction window, new monsters and new quests.|
You can read more about PlaneShift here.
The European developers need 150 strong gamers to test a new feature set within Anarchy Online, their science-fiction MMORPG. Here are the details.
|Funcom Seeks testers for New Player feature set:
Seeking 150 testers who have never played Anarchy Online or who have not played since the game first launched to test new player features and provide feedback. Those selected as testers who complete the response form within 5 days will receive a full upgrade from the free AO basic account to one that includes Shadowlands, Alien Invasion and the Alien Invasion preorder bonus (Pet leets) along with 90 days of free game time at no cost. Must be 18 or over to participate.
To apply: send an email to email@example.com with the subject line: AO Testing Application. In body of email include your full name , MMO experience and any beta testing experience as well as country you reside in. Applicants accepted will be notified via email no later than 4 November and must complete objectives and feedback no later than 10 Nov, 2006.
You can read more about AO in our game section.
Rappelz is going live on Friday. Gala-Net let us know that this Korean MMORPG is ready to go and should be available to fans this week. In addition, they are also holding a Halloween event through the weekend.
|Rappelz Goes Live Nov 3rd!
Due to the success of Open Beta Rappelz, one of the most highly anticipated Free 2 Play MMORPGs will officially go live November 3rd, 2006. Rappelz was developed by nFlavor and published in the North American, South American, Australian, and European market by Gala-Net Inc. (the publishers of Flyff and Space Cowboy).
Rappelz will offer players a free online gaming experience with all of the bells and whistles of other Pay 2 Play MMOs. With a new innovative pet system you will be able to customize your pet’s appearance and skills to have them assist you in the battle which lies ahead. Rappelz also offers breathtaking graphics which sets the new standard for free MMORPG’s, and a new Dungeon Siege system where you can compete with other guilds to conquer and rule your own dungeons. Rappelz will set forth to prove that you don't always have to pay an arm and a leg to play an MMORPG.
For more information on Rappelz and all gPotato games, players should check out the Rappelz website at http://rappelz.gpotato.com.
You can learn more about Rappelz on their official website.
Shot Online released the names of their 2nd United Cup finalists in a press release late last week.
San Jose, CA October 27h, 2006 – Shot-Online announced today the finalists who qualified for the 2nd United Cup Finals (10/27/06 thru 10/10/29/06). The list (10 members from each team and 5 alternatives) is below:
The finalists who would like to participate in the 2nd United Cup Finals need to send a DQA with the following information:
Shot-Online, developed by OnNet Co., Ltd., is a hybrid massively multiplayer online game. This golf simulation game incorporates elements of traditional role-playing and is enhanced by proprietary physics software. This software allows for real-world golf ball behavior based on environmental factors. Detailed 3-D graphics and realistic animation enhance the user-experience as players help their characters grow in skill and capability. Team and solo competitions allow players a chance to win game currency with which users can purchase skill-enhancing items.
About OnNet USA
OnNet USA Inc., a wholly owned subsidiary of OnNet Co, Ltd., was founded in November 2005, and is the Shot-Online International Service Provider. For more information about OnNet USA Inc. please visit http://www.onnetusa.com.
Thank you to OnNet USA for this.
Magnus Bergsson is the Chief Marketing Officer at Iceland's CCP Games. Today, Dan Fortier interviews him on a range of subjects including upcoming changes, Path to Kali and more. The interview is joined by two exclusive screenshots that show off the new ships.
| MMORPG.com: First off tell us more about the Voice Chat option you are adding in cooperation with Vivox. Have you decided what the additional monthly charge will be yet? Are you worried it may add to some lag issues when in use in the larger battles?
Magnus Bergsson: The new voice integration is more than simply a replacement for other third party voice clients like TeamSpeak or Ventrillo. It is directly integrated into the chat channels and more importantly the new gang features. It will offer functionality users simply don't have with other voice software and will offer gangs a strategic advantage in combat, and especially larger gangs. In addition the voice quality is leaps and bounds better than what users are used to.
The voice support will not create any lag for two reasons. First, the voice traffic will go out on different pipes than those used by the EVE cluster and will run on dedicated servers at Vivox headquarters. Second, lag that sometimes occurs in large fleet battles is caused by tremendous pressure on the server CPU running the system that battle is enganged on, and has nothing to do with internet bandwidth. So the net effect is that the voice support will not have any effect on EVE Online.
There are still discussions about how we will charge for the voice client. We are fully aware of the comments our users have made and are doing everything we can to bring this to them for as little as possible. The voice support is not a profit center in any form; we simply think it is a very cool feature but understandably there are operational costs that we need to cover.
The whole interview is available here.
It's been a year of evil at Cryptic Studios as City of Villains turns the big 1. Lead Designer Matt Miller submitted to an in-house Q&A to celebrate.
Tuesday, October 31st marks the one year anniversary of City of Villains. Launched on Halloween of 2005, City of Villains finally answered one of the players’ top requests - to be the bad guy. To commemorate this first annual milestone, we conducted our own Q&A with Cryptic Lead Designer Matt Miller (Positron).
Q: What are some of the most valuable things that you have learned over the first year of City of Villains?
A: I learned to listen more to the users. We have lot of very passionate players in the game, and their insight and feedback can be really valuable as the design progresses. There are a lot of good ideas out there that help us prioritize our feature lists and at times will lead us in new directions that we might not have thoroughly considered. There are a lot of different desires the players have for the game, and it’s great to be able to deliver for them.
Q: When comparing to City of Villains with City of Heroes, what are some of the aspects of each game that you prefer over the other and why?
A: This is like asking me to pick which one of my children is my favorite, isn’t it? City of Heroes has the unmatched aspect of playing a Hero. Doing good and right, and saving the day. It’s something that just can’t be offered on the Villain side. But City of Villains has a more “proactive” feeling to it. You have a sense that you are going out and causing trouble, instead of reacting to it like heroes do.
Q: How do you plan to further integrate City of Heroes with City of Villains (co-op play, social areas like Pocket D, etc.)?
A: We have plans for a co-operative zone where both sides band together under a common flag to combat a mutual threat. While Villains and Heroes obviously do not get along with each other, there are times when the enemy of my enemy becomes a friend, no matter who they are.
Q: Can you provide any insight into your long-term plans for PvP in the “City of” franchise?
A: We want to shake up PvP and address some of the rough edges with the system. One such issue is the disparity in effectiveness of certain Archetypes in a PvP setting. We are addressing this in part through the Invention system, and feel it will go a long way in shoring up overall balance and offering new ways to play certain Archetypes.
Q: Now that it has been a year, what is your favorite villain archetype and why?
A: Dominator. I love the fact that it couples Control abilities with some good damage output, and Domination is damn cool.
Q: Will there be epic archetypes on the villain side in the future?
A: You bet. We are working out how to include Nictus (evil Kheldians), and are discussing one more. Stay tuned!
Q: When can the players expect Cathedral of Pain to come back?
A: Unfortunately the Cathedral of Pain brought to light a certain exploit that can not be fixed quickly, and involves a rework of some of the systems involved. If I were to use my crystal ball I would say Issue 9, but there is always the possibility of it getting in before then.
Q: Is there anything else that you want to say to the “City of” community?
A: Thanks for a crazy year, Villains and Heroes. I hope the next year offers just as much fun for everyone as the past ones have!