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Age of Conan : Beta Updates and Site Improvements

Posted Nov 23, 2007 by Keith Cross

The Age of Conan official site has been updated with their regular Friday Feature, bring tidings of Beta and tests of the Capture the Flag PvP mini-game, improvements to the official site including an RSS feed and a Community Survey to harness Conan fan's "almost unnatural love for taking surveys."

The most commonly asked question is "What's going on with beta?!"

So, with that in mind, we'll have some beta news, some website news, and some other news.

As to the beta, there was a huge new patch (several gigabytes) just a few days ago that added tons of new content and improvements to the game. We'd say more, but that would break our NDA and we'd be thrown out of our own beta. ;)

To celebrate, we've done two things.

First, we sent out a wave of several thousand beta invites earlier this week. This takes care of the first round of forum veterans that had not yet received their beta invite, as well as other upstanding (or lucky) individuals. These join the thousands already careening around Hyboria killing Picts, exploring dark dungeons, and sending us lots of bug reports.

Read more here.

General : Why Do Game Companies Charge for Beta?

Posted Nov 23, 2007 by Jon Wood

Community Manager Laura Genender take a look at an forum thread that asks the question: "Why do MMO companies think they can charge monthly for a beta game?"

This week on the forums, user Netzoko posed a question to his fellow MMOers. "Why do MMO companies think they can charge monthly for a beta game?" From Vanguard to Tabula Rasa, users are clamoring for polished, high end game play, well-done tutorials and so much more. The frustration in this thread is nearly palpable.

"Under no circumstance should a company think they can sell a half-assed product and get paid while they fix it," stated Netzoko. "To be honest, monthly fees are a rip-off anyway. Multiplayer games like GW, Diablo 2, and tons of FPS games profit who provide dedicated servers for FREE. Yet, games like Tabula Rasa charge an initial fee, plus a monthly fee for a game that should still be in alpha? It's an utter insult to all gamers that some people actually pay for this garbage."

First of all, the practical - it's not a insult to anyone, nor is it meant to be; MMOs are a product and for all that we become attached to them, we must remember that they take money to make and they're made to make money. With the large feature sets we demand in today's MMOs - stunning graphics, sandbox world, etc - developers are overshooting their budgets; when a game is out of money, my friends, it has to launch or scrap.

Read the whole thing here.

Vanguard : Overland Overview: New Raid Content

Posted Nov 23, 2007 by Keith Cross

There's new raid content on the way for Vanguard: Saga of Heroes with the upcoming Game Update 3. The update will see the addition of the much talked about Ancient Port Warehouse, and a wilderness raid in the Overlands. SOE has today released some of the backstory for the raid in the Overlands, detailing Jagund the Wavebreaker and the Prime Warden of the Nusibe Necropolis.

"For almost a thousand years, Jagund, the Wavebreaker, has ruled the northern sea of Thestra . No ship has passed without his allowance, and all have either paid their dues, or been offered as sacrifice to the depths. Deadly sirens hunt the northern sea with impunity, offering up their spoils to Jagund as tribute in return for his protection.

In the aftermath of the sacking of Targonor by the Cartheons, the sirens fell upon those ships foolish enough to flee into the northern sea. Dozens of ships were lulled into the rocks and sunk, their crews carried off by the sirens while their treasures were heaped as offerings to Jagund. Among the treasures was Vaisa's Horn, a relic of great power.

Vaisa, the spirit of the deep waters, had long ago gifted the Horn to the Sages Arcane to protect the humans' ships from Sihari's wrath. Finding the Horn amongst the wreckage of a Sages Arcane ship, Jagund came to realize it was he, not Sihari, who could control the sea.

For twenty years the Horn was thought lost by the Sages Arcane, returned to the depths from whence it came. Now, Jagund's possession of the Horn has come to the attention of the Sages. The siren Licosea brings news of Jagund's newfound mastery over the seas, and the growing army of the deep at his command. Jagund must be stopped and the Horn recovered, or the tides of war will sweep all of Thestra away."

Read more here.

EVE Online : EVE Stuff for Sale

Posted Nov 23, 2007 by Keith Cross


New EVE Gear added to White Wolf Online Store

Opportunity rarely knocks twice. Inevitably, we lose focus only to wake up in a cloning vat. If you missed Fanfest, and want to pick up our killer EVE Online swag, the White Wolf Online Store is at your disposal. Snap out of it pilot! Navigate to the online store for some EVE-centric gear including flash drives, magnets and bottle openers.

Read more here.

Pirates of the Burning Sea : Developer Profile: John Scott Tynes

Posted Nov 23, 2007 by Jon Wood

In our continuing look at the developers behind Flying Lab Software's Pirates of the Burning Sea, Jon Wood asks questions of the game's Producer, John Tynes.

Your website,, lists some of your credits and you've worked on projects in many different mediums, Film, Non-Fiction, Fiction, Board & Cards games, etc. How is working on an MMO different from this?

John Tynes:

Very, very different. I'm running a project with 75 people working on it full time and that's a pretty incredible experience all its own. I love working on collaborative projects and having so many insanely talented people doing great work day in and day out is just a blast.

The biggest difference between MMOs and most everything else I've worked on is that you are constantly trying to second-guess the audience. There are a lot more players than there are game developers and they're really, really smart. So designing for an MMO is a lot of two steps forward, one step back, since every cool idea you come up with is always full of exploits and griefing problems and you have to adjust to work around those issues. At the same time we need to keep the cool ideas cool and fun, even though we have to file off the sharp edges and cover them in padding to prevent players from hurting themselves or others on our game!


Check out the whole Q&A here.

ArchLord : Double XP, Double Drop Weekend

Posted Nov 22, 2007 by Keith Cross

Codemasters has announced that Archlord players will benefit from double experience and double drops starting Friday and continuing until Monday afternoon.

Codemasters are pleased to announce that all players will be able to benefit from a Double Drop and Double Experience weekend from 1.30pm Friday 23/11/07 until 1pm Monday 26/11/07 on all worlds.

This is a huge opportunity for players of all levels to make some big steps forward with their characters. Whether you just want to gain levels, build up some money or hunt for rare drops this event is a great chance to do it.

As always the Chantra store will be open enabling players to experiment and find ways of using the Chantra item and double drop/experience event to the maximum of potential.

Read more here.

Metin 2 : Gender Change Scrolls in Item Mall

Posted Nov 22, 2007 by Keith Cross

The folks over at Metin 2 have announced a few new additions to their item mall, including scrolls that add new powers to your weapons, and a gender change scroll that reverses the gender of characters of level 40 and up.

Are you interested in living life as a member of the opposite sex? In Metin2 the impossible becomes a reality with the long-awaited release of the "Gender Change Scroll".

Use this item on any character that is level 40 or above and you will be able to switch a character from Male -> Female and from Female -> Male.

*This scroll may only be used once every three days and is not available to characters who are engaged or married.

The Blacksmith's secrets are waiting to be discovered in the Item Mall. Two new scrolls have been released can unleash hidden abilities in your weapons and armor!

The "Enchant Scroll" adds one ability to your equipment. These abilities are randomly assigned and up to four abilities may be added to an item with "Enchant Scrolls".

The "Enchant Change Scroll" is a powerful item that randomly changes the existing abilities of an item. If an item has more than one ability, all abilities will be randomly changed.

Read more here.

General : Lego Universe Launches New Site

Posted Nov 22, 2007 by Keith Cross

The upcoming Lego MMO, Lego Universe has a new site, offering progress updates, forums, polls, and more.

Greetings LEGO® Universe Co-Creators! While we are hard at work creating LEGO Universe the upcoming massive multiplayer online game, we have created a special site to keep you up-to-date on our progress! This month, check out our very cool Behind the Scenes feature, take a Quick Poll and read the Progress Log. We know there are still a lot of special features you guys would love to see… crushmaster asks for “interviews” and “about” features, trailers and game pix, while wa200717 wants us to post answers to questions asked on the message board.

Stay tuned, because in the coming months we will continue to add more content and special features to the site. We’re making LEGO Universe for YOU, so please be sure to keep the helpful and original input flowing! Stay informed on the new site!

Read more here.

Myth War : Be Friendly to Newbie Event

Posted Nov 22, 2007 by Keith Cross

IGG has announced that they will be holding an event in Myth War Online that is designed to encourage players to be kind to new players, where GMs will pose as newbies and reward players who give them help.

MythWar, a classic MMORPG game from IGG continues to be very popular with players. In order to help the endless stream of newbies entering the Myth War world, the MW team will be holding the “Be Friendly to Newbies” activity.

Event Duration: 0:00 Server Time Nov 21 -- 24:00 Server Time Dec 10

Event Contents: GMs will disguise themselves as a newbie and ask newbie questions in world chat. Players should answer politely with the correct answer, and GMs will take down their IDs silently if they are ideal candidates. These players that GMs select can gain their rewards from the GMs at the end of the event.

Rewards: 50 integrals for each correct, polite answer, 1 Awesome Egg or 1 Devil Egg or 1 Miraculous Egg for helping to do the quest for Skills III & IV.


Read more here.

Voyage Century Online : Turkey Hunt

Posted Nov 22, 2007 by Keith Cross

IGG has announced details of their Thanksgiving activity, which involves hunting down turkeys for fun and profit.

Here is some good news for VCO ( players! A Turkey Hunting activity will be held in game to celebrate Thanksgiving Day!

Event Duration: Nov 21st until Nov 30th

Event Content:

The GM is looking for turkeys, because he wants to have a plump roasted bird ready on Thanksgiving Day. Players who can find the turkey the GM wants can obtain big rewards.

To obtain necessary activity items:

  1. At the beginning of the activity, an NPC will sell the turkey’s favorite food (1.5million) and Pet First Aid Bags (1 million). So all participants should buy these items. (Items cannot be traded, discarded, or mailed.)
  2. Players can also exchange Item Mall Credits for the items which the NPC sells. The Item Mall Credits can be obtained via the promoter system. These items can’t be traded, discarded, or mailed.

To obtain rewards:

  1. Players should raise their turkeys to level 5 or above, and then redeem their rewards at an activity NPC before Nov 30th.
  2. After the activity ends, GMs will select a lucky pet, and its master will be offered extra rewards.

Rewards Information:

Cooked Turkey: After eating it, players obtain money and reputation.

Pumpkin: After using it, players obtain one present.

Lucky Rewards: Players obtain one diamond coffer.

Read more here.

EverQuest II : All Around Norrath - Rise of Kunark

Posted Nov 22, 2007 by Jon Wood

In her weekly All Around Kunark column, Adele Caelia interviews players of EverQuest II in-game to find out their opinions on a variety of subjects. Today, it's the Rise of Kunark expansion.

Rise of Kunark is now in its second week and I must admit that although I was a bit of a naysayer before, I am quite pleased now. The expansion is completely turning the world of Norrath upside down! The new gear has stats undreamed of, and I have almost completely replaced all of my fabled raid gear with treasured gear from quests!

As expected, I’m sure that a few raiders are slightly upset that the gear they have raided for the last six months is immediately obsolete, but on the other hand it is nice that all types of players can get great gear just by questing. Being a mage, let me tell you, the quest gear is extremely mage heavy, so much so that I have been spending a lot of time debating which I should wear. I am more pumped to raid now than ever before. I know that if the treasured gear is this awesome that the raid gear is going to blow us away!

Ah, Everquest, you finally live up to your name! The game is now truly living up the second half of its name, and this has also put a few people in a grumble. They have taken out the experience grind and replaced it with questing! Questing is now the only way to level in a timely manner, and in my opinion this is how it should be. It’s not called Everquest for nothing! Those players who used to find themselves a nice spot in a dungeon, stay up all night, and grind to level are finding themselves in quite the pickle. In order to level this way it would now take weeks! I can’t deny that this makes me giggle a little in delight! In my opinion it is pretty pointless to play a game called Everquest and have a fit because you have to quest…

Read the whole column here.

Warhammer Online : Tell Us About the War in WAR

Posted Nov 22, 2007 by Jon Wood

Recently, Staff Writer Carolyn Koh had the opportunity to speak with Brian Wheeler, a Designer on EA Mythic's Warhammer Online: Age of Reckoning. The questions this time revolve around the overarching war taking place in the game. Koh also presents an example of how the city siege component of the game works.

What is the group size in Warhammer and what mechanisms are there for communication in RvR, especially for the larger campaigns?

Brian Wheeler:

Group size is 6, but players can form a Battlegroup (basically a group of groups) up to 24 players. Obviously, these will have their own unique chat channels for player communication, but we'll also have RvR specific chat channels that anyone can join.

Read the whole thing here.

General : To Infinity and Beyond

Posted Nov 21, 2007 by Keith Cross

GameTribe has announced that they will be adding Infinity, an action MMO with a PvP focus, to their line up.

GameTribe enriches its genres offer, comprising racing, sport, adventure and rpg, with a real Action game: Infinity! This frantic hack-and-slash fantasy game will fulfill the needs of any adrenaline addicted gamer.

The game will be available in closed beta phase next year, so rush to GameTribe and register to make sure you’ll be one of the first in line to get an exclusive Beta access to try this unique and awesome game.

The game main features are:

  • Frenzied action gameplay
  • Fancy graphic
  • Many intriguing playable characters
  • Customizable weapons and look
  • Chain combo and Multi-damage system
  • PvP and cooperative mission mode

Register now to Gametribe if you want to be part of the action!

Read more here.

Silkroad Online : Witch and Wizard Costumes

Posted Nov 21, 2007 by Keith Cross

Joymax has announced the addition of witch and wizard costumes to the Silkroad Online item mall.  They have also released a few images of the costumes, which have been added to our Silkroad screenshot gallery.

Joymax has announced that players of Silkroad Online can acquire some new avatar items for their in-game characters. Available now in the Silkroad Online item mall, players can enhance their avatars with wizard and witch costumes and accessories, including robes, hats, and even broomsticks. The items will both grant their characters with a stylish new look, and conjure up several helpful enhancements, including attribute increases and improved hit points. More information on these enchanting accessories and their purchase can be found at the SRO website, at

To view the full size images, and to see the rest of the new screens, visit our gallery here.

Runescape : Duel Tournaments

Posted Nov 21, 2007 by Keith Cross

The folks over at Runescape have announced the addition of Duel Tournaments, where players can take on up to 63 opponents.

Duel Tournaments:

A large area, dating back to the Second Age, has been excavated beneath the Duel Arena, and what better use for it than a new player-vs-player minigame! This is the home of duel tournaments; a challenge for those who felt that only one round of fighting in a staked or friendly duel was a bit wimpy.

For those brave enough to take on up to 63 other players in a duel tournament, there is the potential to win 64 times your original entry fee: high stakes indeed, for an event that will demand your very best.

Which leads to our second addition: Duel Tournament Rankings! Your duel tournament history will be recorded by your rank, which can be viewed from the Hiscores table if you have a rank of 1,900 or above.

Read more here.

Tales of Pirates : Thanksgiving Events

Posted Nov 21, 2007 by Keith Cross

IGG has announced their plans for this year's Thanksgiving events in Tales of Pirates.

Tales of Pirates as been holding a series of wonderful activities this month to celebrate Thanksgiving and the beginning of the Holiday season. IGG is pleased to release a preview of the details for the final two weeks.

Another two new activities--the Lollipop for Career Lot and Fortune Lot activity will be held in game, in addition to the “Exchange for Tableware” and “Free Fireworks” activities in the last two weeks.

Candy Week:

Alphabet Card Week:

Players can find a Christmas Lollipop from a turkey, and then they can find a GM to exchange the Lollipop for a Career Lot. (Lollipop: Career Lot/ 10:1) Players can also collect letter cards to spell G, I, V, E, then find a GM, and exchange them for a Fortune Lot.

Read more here.

General : GNGWC Conclude Japanese Finals

Posted Nov 21, 2007 by Keith Cross

Game and Game World Championship has announced the conclusion of the final regional match in Tokyo, before the final match in Seoul on December 1st.

Tokyo, Japan - November 21, 2007 - Hundreds of Massively Multiplayer Online(MMO) gamers across the Japan gathered to Harajuku Quest Hall to see who will be the Japanese winners of the global MMO game festival "Game and Game World Championship (GNGWC) 2007".

This last regional final match, after Europe (Leipzig, Germany on August 23th), Korea (Yongin, On September 30th ), S.E.ASIA (Ho Chi Minh, on October 13th), and US (LA, on October 20th) match, attracted 195,000 Japanese MMO gamers to join the preliminary match from five official games: "Silkroad Online (" , "Shot Online (, "Record of Lunia War (", "Navy Field (", "Warrock (".

Around 100 players who passed preliminary competition stepped up to the final round, and their supporters, from game buddies to family members, visited this show too to cheer players. Plus, the biggest Japanese MMO news site, "4Gamers", and Japanese branch of the global IT news site, "CNET Japan" visited the show to cover this 2nd annual Japanese final match.

On this year's final match, 17 players won tickets to the Grand Final Match, which will be held in Seoul, on December 1st. Players who win the 1st place at the Grand Finals will receive $5,000 (US), $3,000 (US) for 2nd place, and $1,000 (US) for 3rd place player.

Mr. Kwon (president, KIPA) said "Online game is a great network tool which connects gamers from all over the world", and he added "GNGWC is getting the core of this global community created in the virtual world. We are realizing the power of this global MMO festival."

Read more about the Game and Game WC here.

Spellborn : Spellborn Reports Back from Korea

Posted Nov 21, 2007 by Keith Cross

The folks over at the Chronicles of Spellborn have posted a recap of their showing at G* 2007 in Seoul, Korea.

Our developers finally are back and rested from the journey to Seoul, so it is time to recap Spellborn presentation to the Asian public. Although the event was, in our Dev's perception, a bit smaller than the last year, it still was pretty overwhelming. The booth of Frogster / Spellborn was located near the entrance, so everyone saw it when they came in, also it was one of the biggest and most impressive in the hall, easily noticed by everyone. Our guys over there where quite surprised that everybody knew Frogster already - Frogster Studios (which is the Asian branch) already made a name in the industry and recent Spellborn deals in Asia helped achieving it as well.

The demo ran fine, the public was enthusiastic and the booth was always very crowded with people. At times the booth was flooded by hundreds & hundreds of Koreans wanting some TCoS-memorabilia and doing crazy things for it. Sunny and Toine were busy giving the interviews to large Japanese portals, who all wanted to cover TCoS on their websites. Our Devs had some meetings with the industry-experts on TCoS and all of them agreed that our game has huge potential - they liked the graphics, gameplay, combat, etc. etc. The Dev team of Spellborn is highly recommended for what they have shown so far and potential publishers, the public or for that matter the entire industry is expecting TCoS to be a success!

Read more here.

Vanguard : Getting to know the Vanguard Team

Posted Nov 21, 2007 by Keith Cross

The official site for Vanguard: Saga of Heroes has been updated with an interview with Lead Game Designer Salim Grant.

What does a typical day at the office include?
A typical day for me generally starts around 8:30 a.m. I come in early so I can run through emails and squeeze in some design work before the fires start around the office. Once everyone arrives I am generally checking up on different things across all departments and making sure that things are moving smoothly.

What's the best and worst part of your job?
The best is being able to destroy walls that may be hindering others from getting work done or solving a problem. I like solving problems and having the ability to make final decisions means I can help push a solution through and get it started.

The worst part of my job is that I spend so much time managing that I don't get to design much. I spent the majority of my time at Sigil being the crafting lead designer and handling various other challenges in the game so that our other designers and seniors could focus on the adventuring side of things.

Who is the funniest person at work?
Hmmm that is a hard one. Everyone is witty in their own way so it's hard to really place anyone at the top.

Read more here.

Guild Wars : The Scribe

Posted Nov 21, 2007 by Keith Cross

The Guild Wars Scribe has returned once again to spread tales and stories of heroes, random acts of kindness, and the change of the season.

The lands of Tyria, Elona, and Cantha have distinct and rich histories that are rife with conflict. These struggles have given rise to great heroes who fought or continue to fight against the forces of evil to protect their homelands. Each of these heroes has quite the tale to tell, but unfortunately, much of their history has been lost or diluted after years of being told and re-told during storytelling festivals or while gathered around the fire at local taverns. Few know the true stories behind the greatest iconic heroes of our world.

Soon, through the extraordinary efforts of Historian Durmand, current-day heroes will have the opportunity to learn first hand the noble history of the past and partake of rewards for the effort. Look for Durmand in the coming weeks, for he offers both grand tales and excellent rewards for those who seek them.

Read more here.

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