RF Online s getting into the holiday spirit already, and that spirit is one of competition. The developers are giving fans about a month to create and design some Christmas cards. The idea is to have a number of cards that community members can send out to "friends, families and pets":
So I was racking my brains for 5 to 10 seconds and I thought, how about doing a little community run competition with a Xmas theme, plus help out our over-worked designers here at Codies :D
So what was this idea I had? Well, as we are only a month away from Xmas and we'll soon be sending out blessings and tidings of joy etc, I thought it would be nice to put together a little RF Online themed Christmas Card Collection. We would then allow community members to send these off from the RF Online website to friends, families and pets.
My task to you is to design and submit your Xmas card ideas through the forum or via my email address in my sig (rfonline @ codemasters.com). They of course have to have an RF theme so feel free to use anything you can from the net and website. Cards should be no bigger then 800 x 500 pixels and can be as joyous or as Allegiance themed as you like.
For the 5 best entries (judged by myself) I will have a set of faction posters (that's 3 seperate posters) plus our Accretian Landscape poster that I will send to the address of your liking.
Not only that, we will upload the Xmas cards up on the website and let the entire community use them for their Xmas pleasure :D
If you would like to go down in RF history and show off some of your design skills then please submit your entries by the beginning of December for me to judge. Closing date will be 11th December which will give us a week to implement them into our system.
Good luck to all races.
To read the full rules for this competition, click here.
Mythic Entertainment's Dark Age of Camelot has released another "Grab Bag" of questions that are collected from players and placed into a neat bundle of fact-giving fun by Sanya Thomas:
Q: Why does my house think I'm still in my old guild when I try to hang guild banners? None of my toons are in that guild anymore, and all of my characters are in a new guild.
A: From your friends in CS: "This happens in one of two ways:
"When a player has a Banner or Shield bearing their old guild hall in the home, they won't be able to display the new banners until all old ones are removed.
"When a player has no Banner/Shield items on the wall, the first time they place new ones for the new guild, they need to zone out of, and back into, the home. We see them as the new banners, the player needs to zone once before they will display proper to them. They will still see the old banners until they do."
Q: Oftentimes when fighting enemy keeps / towers, a few people get very upset at anyone who loots the coin bags the guards drop because they believe whole heartedly that picking up the dropped loot speeds up the respawn time of the guards. Is this true? I would absolutely love to be able to point directly to the answer to this silly debate and diminish the spread of false information (even if it is true and they were right along, at least I'd know for sure).
A: I was laughing, until it occurred to me that the laugh might be on me. So, I double checked with the Content Queen, who replied, "Wow, that's a new one to me =) Nope, pure silliness." Point away.
To read the rest of this Grab Bag, click here.
World of Warcraft has announced that they have been nominated for a stunning seven different Awards at the Spike TV Video Game Awards:
World of Warcraft has been nominated for seven different Spike TV Video Game Awards this year, including Game of the Year, Best Multiplayer Game, and Best PC Game! In addition to the categories voted on by Spike TV's judges, World of Warcraft has been nominated for the Best Game World award, which is open to public voting at www.spiketv.com. You can see how World of Warcraft fares when Spike TV airs its Video Game Awards show on December 10, 2005 at 9 PM ET/PT.
To read the rest of this story, click here.
RF Online has gone live with the lore section of their website. Currently, for our viewing (and reading) pleasure, they are featuring "Chapter 1: The Beginning to the End", a good read about Earth's story.
Earth, a planet with so much history, home to mankind and the birthplace for so many stories and events. It’s purpose to bring forth life and the meaning to why we are here. Unbeknownst to us, it holds deep dark secrets that will play their part in the story of RF Online, a story that will unfold before you and whisk you up into an adventure where you are key.
After the “First Galaxy Development Plan” was initiated, it was deemed unnecessary to further research Earth any further. The human race was expanding beyond this solar system and galaxy, with opportunities lying beyond the stars, not back home. History, it seemed, held no important information for mankind’s evolution.
The Antarctic, once a key location for researchers and scientists, became a distant memory as the “Forth Galaxy Development Plan” was initiated. The cold lands housing the interests of curious amateur research laboratories, manned by retired researchers and scientists.
The retired biologist Soburg Ivanovich was a member of the Arcane Club, where scholars and amateur researchers looked into the mysterious histories and the origins of civilizations, often largely neglected by other scholars. Traditional mainstream academics considered the Arcane Club as a ‘Rich Boy’s Club’; a social gathering for wealthy gentlemen. The theories and ideas emanating from this elite group were held in contempt, with few believing in their outlandish interpretations. This group were looked upon with scepticism, a mistake that would inevitably be costly to the human race.
Soburg Ivanovich, a member of the Arcane Club, arrived at the Antarctic to research the creatures living in this distant and inhospitable part of the Earth. The work he carried out did not get the attention it deserved, since it was believed that all the living things this area had or was playing home to, had already been discovered. Moreover, the fact that he was a member of the Arcane Club instilled a sense of cynicism among his peers. It was not until he discovered the Dimens Syndrome Virus, that his ideas and discoveries were treated with respect...
To read the rest of this story, click here.
GamesRouter Ltd., the Eurpoean Online Gaming Publisher responsible for R.O.S.E. Online, has announced that a prize of up to €1,000,000 is up for grabs for players who sign up to play the game on their European servers.
“What Would You Do For A Million?”
GamesRouter Shocks the Online Gaming Market at the G*star Game Show in Seoul, Korea Giving Lucky Players a Chance to Win a 1 Million Euro Cash Prize.
United Kingdom, West Yorkshire – November 11, 2005 -- GamesRouter Ltd, a Leading European Online Gaming Publisher, today announced at the G*star Game Show in Korea, that they will be giving 50 lucky players a chance to win up to €1,000,000 cash. From January 2006 till the end of November 2006, Gamers who sign up and play R.O.S.E. Online from the European servers will be given a chance to battle with wit and cunning to defeat tough characters that could lead to winning €1 Million! This can be achieved either by themselves or alongside their friends. In addition, players will also get the chance to win electronic gadgets, game time, game merchandise and a range of cash prizes. All of these prizes will be in-game just waiting to be won by lucky players who beat the monsters.
According to GamesRouter CEO Antony Burgess, “Gamers will enjoy the interaction between the many thousands of player’s in-game, all vying to win the prizes. With the release of R.O.S.E Online (www.roseeurope.com), GamesRouter is taking the online gaming experience to the next level”.
To have a chance of winning prizes and cash, players will have to slay certain foes within the game which may drop gold, silver or bronze tickets. • Bronze tickets will give players game related merchandise and game time. • Silver tickets will win bigger prizes such as the latest in portable music players and other gadgets. • Gold ticket holders will automatically be entered into the ‘live’ event at the end of the year for their chance to try and win the €1million prize.
The gold ticket winners will be whisked away on an all expenses paid trip to a secret location where they will fight it out in a live gaming tournament; all the winners will have a chance to win the 1 Million Euros. They will also be able to win such prizes as €50,000, computers, laptops, etc, but all of the 50 lucky finalists will go home with a prize! “However, they must be careful to avoid the booby prizes”, cautioned Burgess.
For more on ROSE Online, click here.
An error was made in the news item, "Free Lightspeed and New Character Slots" which was posted on November 12th. The statement, "They have also announced that they will be added 2 character slots to each account", should have read that players will be given the opportunity to have 2 characters per server on up to 4 servers. Sincere apologies for the misunderstanding.
AGC always has one panel people love more than any other: the MMO Rant. This year Jessica Mulligan, Executive Producer of Ryzom; Jeff Hickman, Executive Producer of Dark Age of Camelot; Gordon Walton, MMO Consultant; and Brian Green, head of Near Death Studios (Meridian 59) came forward to offer their opinions. Laura Genender filed this report:
| After Mulligan’s rant came Gordon Walt. “We are herd animals,” started Gordon, using PowerPoint as a visual aid. “When something works everyone jumps onto it.” Gordon then picked up where Jessica left off, once again addressing game developers.
“Stop contributing to game inbreeding!” Gordon pointed out (using a handy chart!) that there are plenty of white spaces in the market, but everyone just wants to be a World of Warcraft clone. “We need to do unconventional games to get unconventional results.”
“What are the whitest of the white spaces?” Asked a listener. Before Gordon could give a serious answer, Brian jumped in with a flood of sarcasm: “Ninjas! Pirates!” The sarcasm spread to Jessica, who added, “Wait, pirates and puzzles!” to which Brian replied “That’d never work!” (note: Jessica and Brian were referring to the surprising hit Puzzle Pirates by Three Rings).
You can read the whole article here.
The refund offer for Trials of Obi-Wan that was announced earlier today isn't the only news coming out of SOE's Star Wars: Galaxies. As a apart of their newfound commitment to improving both the game and its image, developers announced that the Jump to Lightspeed expansion will be given to players at no charge. They have also announced that they will be added 2 character slots to each account:
Getting Everyone Up To Lightspeed
Beginning today, as an added bonus for our veteran players who do not yet have the Jump to Lightspeed™ expansion (and thus, space content) we will be giving you this expansion at no additional charge. This bonus content will automatically download to you upon your next log in to the game beginning today. After all, space is more fun with other people to enjoy it with! May the Force be with you!
Coming Soon - Additional Character Slots!
Get ready to double your fun. In the coming months, every active player will get two characters per galaxy spread over four different galaxies (eight total max)! Stay tuned for more information.
For more on Star Wars: Galaxies, click here.
Gala-Net Inc., makers of the MMORPG, Flyff have announced a partnership with download mega-site Flie Planet:
Gala-Net Inc. to Partner with File Planet for Exclusive Promotion
San Jose - November 14, 2005 - Gala-Net Inc., the publishers of the new, highly anticipated MMORPG Flyff; the first flying MMORPG in the world is set to partner with File Planet; the download mega site for and exclusive engagement.
The deal brings to Flyff the nearly 400,000 users on the File Planet website and gives them a special item, once they have downloaded the game client and registered at the official Flyff website www.flyff.gpotato.com which is only available to File Planet members at www.fileplanet.com.
Flyff has now completed its first official week of its open beta, with commercialization set for December 20, 2005, and has topped the 30,000 Registered User mark. With the seeming success of this beta test, it appears that Gala-Net Inc. is off to a vaulting start as they attempt to establish themselves as a front runner in the online game industry in the U.S.; and this current partnership with File Planet and future partnerships with the online game industries leading file download company gives them a much needed edge.
When asked of what their future plans were; they smiled and said, Potato. Gpotato that is; Gala-Net Inc. is preparing to launch their online gaming portal, Gpotato sometime next year; which will be the home of some 20 - 30 maybe even 50 MMORPG's and hundreds of casual games for the not so hardcore gamer. How's that for a gaming experience, and how is this for a slogan: Gpotato, The Gateway to All of Your Gaming Needs!
For more information on Flyff Online, click here.
Sony Online Entertainment and LucasArts have announced a move unlike any I've ever seen. After an announcement earlier this month (see this story) of changes coming to the game that was met with hostility from some fans, they are offering refunds to those who had purchased their latest expansion - Trials of Obi-Wan - before that date.
|On November 3rd we announced our exciting new game enhancements for Star Wars Galaxies™. We believe these modifications will significantly improve the gameplay experience and deliver a true Star Wars adventure. However, if your Star Wars Galaxies account was in good standing as of November 3, 2005, you purchased the latest expansion pack, Star Wars Galaxies: Trials of Obi- Wan™ before November 3, 2005, and you find that these new enhancements are not to your liking, you may request a refund of the purchase price of the Trials of Obi-Wan expansion pack.
In order to obtain a refund, you may do either of the following on or before December 1, 2005:
Please include in your email or written request your name, address, telephone number, email address and Station Name (but NOT your password).
You will be asked for information verifying your request and, upon the issuance of a refund, your access to any Trials of Obi-Wan content or features will be removed from your Star Wars Galaxies account. Please allow four to six weeks for processing.
It is our mission to provide you with an experience that is worthy of the name Star Wars! May the Force be with you!
The Star Wars Galaxies team
The original announcement can be found here.
The developers over at NCSoft have released some brand new lore concerning their newest MMORPG, City of Villains. The story tells the tale of the slithering snake-men that inhabit Mercy Island:
In the days before Arachnos, Mercy was a lone town resting on the low banks of a large island. It was home to some fishing outfits and more than a few wintering pirates, but frequent disappearances and tales of bizarre snake-like creatures kept the population to a minimum.
Lord Recluse claimed this lonely spot of land shortly after his rise to power. Fort Cerberus was erected and patrols dispatched to discover the truth of these “snake-men.” The creatures were found in great numbers, but Arachnos’s overwhelming firepower quickly pushed them back into their warrens.
Over the next decade, Mercy grew and the snake-men were forgotten. They were far from dead, however. They had simply retreated deeper into the bowels of the earth. Lord Recluse knew full well the “Snakes” remained, but he was content to leave a few survivors for future study and possible use in his plans of world conquest.
The Rikti War and the many opportunities it presented changed Recluse’s focus in the new millennium. The Snakes were forgotten and allowed to multiply. A year after the Rikti defeat, they rose from their warrens and rampaged through Mercy. Arachnos repulsed the mutants, but Lord Recluse mysteriously—and quietly—left the lower end of the island to the Snakes. The creatures had proved quite powerful, and he felt they could be studied and put to use in many of his secret operations.
The Snake-infested area of Mercy also provided Lord Recluse with another useful purpose—a proving ground for super-powered beings. Those with promise are brought here and tested with a series of tasks to determine whether they have what it takes to survive. Those who do are tracked for possible recruitment into Arachnos’ ranks. Those who don’t are left to fend for themselves, becoming prey to the stronger.
For more City of Villains, click here.
There seems to have been a fair bit of activity over at Guild Wars over the last few days. November 10th and November 11th both saw updates hit the game, and with updates always come update notes:
Update - Friday, November 11
Update - Thursday, November 10
For mre Guild Wars, click here.
Dungeons and Dragons Online has come out with something a little bit different for their 24th monster profile. Rather than showing us something fantastical and ugly from the world of the game's mythology, they are giving us a look at what happens when humans (or other playable races) go wrong. This week's entry features the criminalistic Pirates!
Here near the ports of Xendrik, one of the most organized opponents that the civilized races can face are, well, themselves. Perhaps it is too strong a statement to call the loose confederation of thieves, brigands, and pirates that plague Stormreach organized—or even civilized—but they nonetheless present a threat not only to adventurers who come here, but also to the wellbeing of the city itself. More than once have I had to listen to the cries of sailors and boatmen under attack from this scourge, and thus I encourage some of my well-meaning companions to venture into the fight.
In combat, most pirates don't demonstrate a great skill with magic (though there are no doubt exceptions). They tend toward straightforward melee or ranged attacks, favoring weapons such as daggers, rapiers, and crossbows. What they lack for in military training or combat discipline they more than make up for in uncanny accuracy and their reliance on overwhelming numbers whenever possible. Some have developed a knack for hamstringing their foes, probably because most of their merchant targets tend to try and run rather than fight.
For More information on Dungeons and Dragons Online, click here.
It seems that Tulga Games and their MMORPG, Horizons, has scored a critical point in their story department. On November 11th, Tulga announced that they had procusred the services of sci-fi/fantasy author, Peter S. Beagle who is best known for his novel "The Last Unicorn". He is also known to Star Trek fans as the author of the popular episode, "Sarek" from The Next Generation:
Famed Fantasy Author Joins the Quest in MMORPG Horizons: Empire of Istaria
Peter S. Beagle to Develop Quests and Backstory for Fantasy Game
November 11, 2005 -- Today is a landmark day in the land of Istaria, as Peter S. Beagle, famed author of the classic fantasy novel "The Last Unicorn," has signed on to provide story support for the MMORPG - Horizons: Empire of Istaria. Throughout the coming months, Beagle will be writing quests for Horizons, along with enriching the overall backstory of the game and taking part in various in-game events.
Peter S. Beagle is best known for his work in fantasy, which includes the novels "A Fine and Private Place" and "The Last Unicorn," along with being credited as the screenwriter for the 1978 animated version of "The Lord of the Rings." His most popular work, "The Last Unicorn," has been in print since 1968, and is considered a fantasy classic among fans of the genre. Not limiting himself to fantasy, Peter S. Beagle is also the writer of "Sarek," one of the more popular episodes from the "Star Trek: The Next Generation" television series.
Developed by Tulga Games, the MMORPG Horizons: Empire of Istaria enables players to create characters from any of 11 fantasy races including Dragons, Satyrs, Dryads, Humans and Elves while developing skills from 50 schools. Horizons' world is near-limitless in scope; as dragons soar above and below one another in the skies and players embark upon adventures spanning land, sea and air while working collectively to build a variety of surface and subterranean structures. The game's family-friendly nature allows for cooperative gameplay, and players with limited time can enjoy brief solo adventures without suffering any penalty. More information about Horizons: Empire of Istaria is available at http://www.istaria.com.
For more on Horizons, click here.
Guest Writer Timothy Till took a look at Shadowbane and offers up this Progress Report on the game. Primarily this report is offered from the perspective of a fan.
| Nephilim and Vampires are two of the newest races to hit Shadowbane since release. Nephilim, bat winged demon spawn of chaos, are feared mages and casters that can fling doom from above. Vampires, the generals of the armies of oblivion, are the resilient walkers of the night with devastating drain attacks and impressive vulnerabilities. These two races have dramatically changed the face of PvP.
Sentinels, Doomsayers, Necromancers, and Nightstalkers are the newest character classes to be implemented since release. Doomsayers are perhaps the most powerful of these classes with their ability to drain life, mana, and cripple an enemy with debilitating debuffs. Sentinels come in a close second with their ability to make any PvP group utilizing holy damage to be dramatically more effective in combat.
You may read the entire article here.
Thanks to Magic Hat Software for sending these along.
NCsoft News: More Award Nominations for NCsoft
Finalists for the Digital Entertainment and Media Excellence (DEMX) Awards (formerly called the Billboard Digital Entertainment Awards) have been announced and two NCsoft titles (Guild Wars and City of Villains) are nominated in three categories! Check out the nominations at http://www.digitalentertainmentawards.com/finalists2.html.
For more information about Guild Wars, go to http://www.guildwars.com.
For more information about City of Villains, go to http://www.cityofvillains.com.
NCsoft North America is headquartered in Austin, Texas and is part of Korea-based NCsoft Corporation. NCsoft, with its own development and publishing offices in Texas and California, also works with subsidiaries and third party developers throughout North America to develop and publish innovative online entertainment software products. The company launched two massively multiplayer titles on the same day last year, Lineage® II and City of Heroes, and in April of 2005 the hit game Guild Wars®. In the coming months, NCsoft is poised to launch two more massively multiplayer titles: City of Villains and Auto Assault™. More information about NCsoft can be found at http://www.PlayNC.com.
ArenaNet, located in Bellevue, Washington, is a wholly-owned subsidiary of NCsoft Corporation. ArenaNet has built a state-of-the-art, interactive game network and develops premier multiplayer online games for dedicated game players. ArenaNet’s first title, Guild Wars, is a global online roleplaying game that allows gamers to play with anyone, anytime and anywhere in the world. The novel business model, which requires no subscription fees and emphasizes instant action rather than time spent playing, has undoubtedly contributed to the huge commercial success of Guild Wars. More information about ArenaNet can be found at http://www.arena.net.
About Cryptic Studios
Cryptic Studios™, Inc., located in Los Gatos, California, was established in July of 2000 and is an independent developer of massively multiplayer online games for the PC and next generation consoles. Its first game, City of Heroes, launched in April 2004. The game takes place in a virtual world where thousands of people play simultaneously, take on the role of super-powered heroes, fight villains and help create a dynamic story in a visually-stunning, 3-D graphical world.
Bert Harvey from Pirates of the Burning Sea has released a new developer log. This one talks about missions in the game, and how they are handled. Titled "Missions and you, a brief introduction", the log provides some insight into this highly anticipated game.
Missions and you, a brief introduction
Hi all, I’m Bert Harvey, one of the mission designers on Pirates of the Burning Sea. I come to Flying Lab from Monolith Production’s The Matrix Online, where I worked on the test team, designed missions, and wrote articles for the MxO webpage under the handle errorcode. Being one of the new guys (read – low man on the totem pole) and having some experience writing web articles, I was asked to give a brief overview of our mission system and talk about just what Pirates of the Burning Sea is going to offer players hungry for PvE adventures.
First, let me start off by saying the mission design tool is, simply put, amazing. From a designer stand-point it’s a wonderfully robust and flexible tool that lets me practically get away with anything my imagination (or rum-induced hallucinations) can come up with. We have a very talented dev staff to thank for this wonderful tool and now it falls to the mission design staff to use it for good.
Now, you may wonder how this matters to you. It does, trust me. If you’ve ever played a game and gotten frustrated because every mission seemed to be “same old, same old”, then you probably ran into a mission design team hampered with a limited or difficult mission tool. They could be the most amazingly brilliant folks on earth, but if they don’t have a tool that lets them actually be creative, they’re stuck. The mission team on Pirates is fortunate in that we have great tools to work with while creating our missions for your enjoyment.
Now, saying all that, let’s talk about the missions themselves. Generally speaking, all missions will come from one of our varied and colorful cast of characters inhabiting any one of our numerous ports. The mission I’ll use as my example here is given by a naval officer and starts with the NPC displaying the mission to the player. The mission is named Rum Runners. When the player clicks on the mission they are interested in, the NPC fills them in on some details regarding the mission. Rum Runners is a straightforward blockade mission, where the player is tasked with helping the local navy stop smugglers from making landfall and avoiding the local tariffs. The NPC also mentions payment for the mission, which is sure to be a large motivating factor for many players...
To read the rest of this log, click here.
Lineage II has announced that Antharas, the Earth Dragon has been defeated on more servers. They have also provided the neams of the alliance that brought the great best down.
Antharas was defeated for the first time on the Bartz, Kain, and Lionna servers this past weekend. A number of alliances on each server united to overcome the Earth Dragon:
Bartz (November 5, 2005)
Kain (November 4, 2005)
Lionna (November 5, 2005)
Congratulations to these alliances and servers for this impressive feat!
For more information on Lineage II, click here.
Horizons has released a short preview of Tulga's plans to re-introduce the use of crystals into their gaming world of Istaria. The preview is fairly detailed and we have provided a sample below:
Here is a short preview of the first phase of the long awaited re-introduction of Crystals into Istaria.
An updated and permanent guide will replace this upon completion, with imformation on what part the Dragon Ability of Crystal Transmuting, will play in the crystal re-introduction.
New Weapon Crystals:
Damage over Time Crystals – Magic Based
These crystals when placed into a Weapon Socket, infuse the weapon with a 3% chance to do additional damage over time of a specific type on both special and regular spell attacks.
To get the rest of this preview, click here.