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Champions Online : Ask Cryptic

Posted Mar 31, 2008 by Keith Cross

On Friday, Cryptic Studios posted another edition of Ask Cryptic, where they answered fan questions about instances, custom powers, and various other Champions Online topics.  Today we're pleased to reproduce those questions and answers here.

Jackalope, Arkayne and Heretic are back and answering more player questions on everything from upgrades to balance issues in Champions Online:  

For those unfamiliar with Champions PnP, will the game interface be one that is intuitive and easily understood, or will we need to read through all sorts of source material to understand how to make a character effective? (French)

Jackalope: We definitely want people to make a hero and play without any prior knowledge of the Champions RPG or the HERO System. We have a saying (well, I keep saying it) – "zero to hero in no time flat." I want people to be able to get into the game and have fun as quickly as possible.

However, we are adding lots more knobs for people to play with, as opposed to our previous titles. We do adopt a lot of the Hero Games elements in character creation, but players don't need to crunch numbers in order to make their character.

Read more here.

Voyage Century Online : True Lies Event

Posted Mar 31, 2008 by Keith Cross

IGG has announced their events for April 1st, which involves the telling of creative and amusing lies.

With our hectic and stressful modern lives, jokes and laughter are essential to our sanity! With April Fools' Day fast approaching, we will be offering you the chance to bring a smile to the faces of all of our players in VCO. And for once you won’t need to feel guilty when lying, because it’s April Fools’ Day!!! Tell us your “True Lies” now.

All players are qualified to participate in the event.

 

Event Duration: Mar 31st to Apr 2nd

 

Event Location: Voyage Century Forum

 

Event Content: We will be creating a new thread related to the event in our forum on April Fools’ Day. You need to post your creative or funny lies under the thread. You will be rewarded with Karma (can be exchanged for Credits) if your lies are really funny or creative.

Event Rules:

 

  1. Your lies can be about anything or related to Voyage Century.
  2. Plagiarism is strictly prohibited and your lies should be original.
  3. Lies containing racism or politics will be instantly rejected.
  4. Replies or posts that contain offensive/vulgar/obscene language are prohibited.
  5. IGG reserves all rights for the final judgment of the event.

Read more here.

Vanguard : Venture into the Gulch

Posted Mar 31, 2008 by Keith Cross

On Friday, the developers over at SOE's Vanguard: Saga of Heroes released a new walkthrough. This one is called "Venture into the Gulch".

Near the northern border of the scorching Qalia desert, lies a valley encroached with vermin known as the Ksaravi. Within the gulch, hordes of these vile creatures congregate as they plan to unleash a wave of destruction on the good people of Khal.

As a young adventurer, you can enlist yourself to help battle the Ksaravi by aiding the Black Wyvern Riders and their associates, who are stationed outside the Gulch.

Read all about it here.

Dark Age of Camelot : Grab Bag

Posted Mar 31, 2008 by Keith Cross

The Grab Bag returns this week to once again answer a myriad of miscellaneous questions from the Dark Age of Camelot community.

Q. I killed Field Marshall Deborah Ardgall in Dartmoor the other night while farming the Dragonsworn. I received a Confidential Field Report from her. Is this a quest item? I could not find any information about quests associated with her on the web, and neither of the two NPC's mentioned in the report take the item.

A. The Lady of the Jewels was more then happy to solve this mystery for you: Field Marshall Deborah Ardgall is a Dragonsworn Lieutenant who is involved in the quest ‘Child of Rage’, attainable at levels 48 to 50. It is given by Sir Gregory in Humberton Castle. As for the Confidential Field Report, this is simply a flavor item for the Dragon Campaign. All the Dragonsworn Lieutenants drop a similar item.

Q. Ok I have a question. When down in Darkness Falls Leveling my Minstrel, I charmed an Infernalist (the one that is a Friar) and it uses Holy Staff style, does it get the HoT like Friars do? This question has just been bugging my brain to death.

A. Thy brain will no longer be bugged, for The Balancinator has thy answer: Yes, we use the same styles that the players use on many of our monsters. In this case, the "Holy Staff" healing over time spell will affect the pet.

Read more here.

Pirates of the Burning Sea : Outage Compensation

Posted Mar 31, 2008 by Keith Cross

On Friday, the team at FLS had some trouble with an extended downtime. As a result, they have decided to give out some compensation.

We realize that today’s extended downtime was incredibly inconvenient for our community, and as a result we have decided to give each player some in-game items to compensate for the time that was lost. We know that these items can’t replace the fun of actually playing the game during those hours, but we hope that they will lessen the blow.

The items are:

6 x Bonus Loot Book

This is a consumable item. For two hours (real-time, not game-time), it provides a +20% chance to get double loot.

6 x Bonus Experience Book

This is a consumable item. For two hours (real-time, not game-time), it increases experience gains by 20%.

These items will be delivered via a small patch on Wednesday morning, and will automatically appear in your inventory.

More on PotBS here.

Zu Online : April 1st Events

Posted Mar 31, 2008 by Keith Cross

IGG has announced their April Fool's activities for Zu Online.

Dear Players,
With April Fools' Day coming soon, we will be holding the "Item Exchange" event. During the event, GMs from 3 different factions will exchange Items with you.
Event Locations: Holy City (220, 210) (359, 221) (733, 499)
Event Duration:  9: 00pm until 9:30pm EST GMT-5, April 1st     
Event Rules:
1. The GMs will randomly appear in the 3 locations above.
2. Players will randomly obtain the Brigand' s treasure or Fortune Casket through an item exchange. The required items will be announced through in-game notes on the event day, so please pay attention.
3. The GMs' names are F1, eM , and LemonTree.

Read more here.

2Moons : Bad Moons Rising

Posted Mar 31, 2008 by Keith Cross

The folks over at 2 Moons are rolling out a new update today. The update is called "Bad Moons Rising" and adds new areas, quests, dungeons , monsters and more to the game.

Check out the 2Moons website here.

Final Fantasy XI : Vana’diel Collection 2008

Posted Mar 31, 2008 by Jon Wood

Square Enix has announced that they will be selling a compilation consisting of the game itself as well as its four expansion packs.

LOS ANGELES (March 31 , 2008) – Square Enix, Inc., the publisher of Square Enix™ interactive entertainment products in North America, announced today that they will be launching The Vana’diel Collection 2008 for the Windows/PC platform--a compilation of FINAL FANTASY XI, along with all four of its expansion packs, RISE OF THE ZILART, CHAINS OF PROMANTHIA, TREASURE OF AHT URHGAN, and the most recently-released, WINGS OF THE GODDESS, allowing players to experience every leg of the entire Vana’diel saga in one package.

Originally released in 2002, FINAL FANTASY XI, the first online game in the award winning FINAL FANTASY series, introduced the mystical, ever-changing world of Vana’diel to legions of fans. In November of 2007, Square Enix released the game’s fourth expansion pack, WINGS OF THE GODDESS to a community that has more than 500,000 active subscribers and over 1.7 million active characters from around the world.

The latest expansion, WINGS OF THE GODDESS, takes players in a journey through time, to experience the Vana’diel of 20 years past. Featuring new jobs, new environments and new questions, the expansion will take players to a very different Vana’diel—one on the brink of war. Recently, WINGS OF THE GODDESS conducted a major content update, implementing job and battle system improvements, new campaign elements, new quests for dancers and scholars, new items and equipment and much more.

More here.

Warhammer Online : Exclusive Screenshots

Posted Mar 31, 2008 by Jon Wood

As a part of our recent coverage of Warhammer Online: Age of Reckoning, the folks at EA Mythic have provided us with these two exclusive screenshots from the upcoming MMORPG.

Check out both shots here.

Warhammer Online : How You Look - Trophy System and More

Posted Mar 31, 2008 by Jon Wood

While in Virginia, Jon Wood had the opportunity to see a presentation by Item Designer Justin Webb where he told us a little bit about the game's trophy system and some other customization tidbits.

Items play a vital role in any MMORPG. They are one of the carrots that is dangled in front of players as they move around from mission to mission. They are the outward manifestations of our characters, they serve as trophies that decorate our characters (and our vault spaces). They show where our characters have been and what they have accomplished.

While in Virginia at the EA Mythic studio, I had the opportunity to sit down and talk to Justin Webb, the Item Strike Force Lead (the WAR dev team is divided into smaller strike teams who focus on specific elements of the game). It was Justin’s job to tell the gathered reporters about the game’s trophy system where the items don’t just decorate our characters in terms of armor, helmets and pants, but instead literally decorate our characters with the spoils of war.

Read it all here.

Age of Armor : VIP Account Contest

Posted Mar 31, 2008 by Craig McGregor

We have teamed up with Snail Game to bring a new contest to our community.  They have given us 20 VIP accout codes to give to our members.  Each key will give you a ton of in game bonus items.

As with all of our contests, the more days you login to MMORPG.com while you are entered in the contest, the better your odds of winning (see official rules for details).

Ready to enter?  CLICK HERE!

Tabula Rasa : Feedback Friday

Posted Mar 28, 2008 by Keith Cross

The Feedback Friday feature returns on the Tabula Rasa community site, where they provide a look back at recent changes to the Spy and Ranger, and look ahead to upcoming patches and class changes.

Class Revamps/1.7

Last Feedback Friday we mentioned that we would be revamping certain abilities to help create a more well-rounded Ranger and Spy class. Many of you have asked about other class revamps. Please know that we do plan to address the other classes as well, and have already been working on the back end portion for some of these changes.

A good example of this is a new minion system that will strongly benefit classes such as the Exobiologist. The new minion system is planned to allow players access to have more control over their pets and pace of combat resulting in more rewarding gameplay. More information on this will be available as this makes it closer to the Live Servers. And on the subject of pets, in 1.7 pets will receive a damage bonus from the number of points their master places in their Mind attribute.

In addition to these upcoming class changes, we will also be making a global pass for ALL abilities on ALL classes to identify and address the least effective abilities in 1.8 and 1.9.

Read more here.

Spellborn : Twelve New Screenshots

Posted Mar 28, 2008 by Keith Cross

Twelve new images from the Chronicles of Spellborn beta test have been added to our TCoS screenshot gallery.

To view the full size images, and to see the rest of the new screens, visit our gallery here.

Pirates of the Burning Sea : Pirates Sailing Across the World

Posted Mar 28, 2008 by Keith Cross

Flying Lab Software has updated the Pirates of the Burning Sea website website with info on what's going on with the game worldwide.

Many of you already know about our UK, German and French launches, but you might not know what’s going on across the rest of the world. While we’re wrapping up 1.3 (pencils down tomorrow), and starting work on 1.4, our partners are spinning up for launches in their territories, so I thought I’d cover what’s going on.

Australia

Technically, we’ve already launched in Australia, with the game being available via digital download. But the real launch is just around the corner.

Australia has metered bandwidth. When you sign up with an ISP, you pay for a data rate and an amount of bandwidth (say, 7 gigabytes). You get your agreed upon data rate until you go over your bandwidth, at which point your data rate becomes very sloooooooow. This is a real problem for MMO players, who have to download big patches and are constantly using bandwidth when playing. Which means MMOs haven’t really taken off over there...

Get the whole story here.

D&D Online : Compendium updated

Posted Mar 28, 2008 by Keith Cross

Turbine has announced that they have given the DDO Compendium an overhaul. The searchable database is now wiki-based that will allow players to use their login info to search and add to the available info.

The DDO compendium has a whole new look! It's now wiki-based, will contain more information, and is integrated into the DDO forum system so that players can use their forum account to log into the compendium, add to it, and edit it, making it even more robust and useful to the player population. Check it out now at http://compendium.ddo.com!

What is the DDO Compendium?

The DDO Compendium is a searchable database - connected to the game itself. The Compendium contains information on nearly every item, class, and race in DDO, and will soon include information on quests, creatures and NPC characters!

Please visit the Compendium Help Forum on the DDO forums with questions or feedback!

Check out more here.

Lord of the Rings Online : NPC Profile: Amdir

Posted Mar 28, 2008 by Jon Wood

Turbine has updated the Lord of the Rings Online Lorebook entry on the Ranger, Amdir. Players who have fought their way through the Hobbit and Human starting areas will be familiar with the helpful hero as he plays a major role in their early storylines.

When the Nazgûl entered the Shire in search of Frodo Baggins, the Rangers of the North discovered a strange link between their presence and the increase of brigand activity in Bree-land. One Ranger, Amdir by name, travelled from the Shire to Archet to investigate the connection between the Nazgûl and the Blackwolds.

Once in Archet, the grim Ranger became embroiled in a mystery involving missing hobbits, and contended in the meantime with the distrust of Captain Brackenbrook, a retired sell-sword organizing a garrison to stave off the attacks of the Blackwold brigands. Amdir’s involvement in the affairs of Archet would eventually lead him to a dark and sinister fate.

The Ranger Amdir was one of the earliest NPCs created by Turbine for The Lord of the Rings Online™: Shadows of Angmar™. He plays a pivotal role throughout the Hobbit and Man starting instances, continuing through the Bree-land Epic Prologue.

Check it out here.

World of Warcraft : Taunka Bestiary Update

Posted Mar 28, 2008 by Jon Wood

Blizzard has updated the Bestiary page for the upcoming Wrath of the Lich King expansion. This time, it's the addition of the Taunka, a yack-esque creature from Northrend.

This tenacious, stoic race knows all too well the rigors of living in the harsh and often deadly wastes of Northrend. Over time, the taunka - whom many believe to be ancestral cousins of the tauren - have adapted, but only by forcing the land and the elements to yield to their will. The taunka's relationship with nature, unlike that of their tauren brethren, has been one of constant struggle and grim perseverance.

Although the taunka may seem dour or even cold to outsiders, those who come to know them will soon recognize an embattled race of survivors characterized by colossal hearts and unshakable resolve.

Visit the Bestiary here.

Age of Conan : PvP Info

Posted Mar 28, 2008 by Jon Wood

Funcom has released new info for players looking forward to PvPing in Age of Conan. This short info piece tells us about PvP mini games, siege PvP and more.

Age of Conan sports a number of choices for the PvP player, everything from casual, instant fun minigames to massive siege battles to an entire PvP server with friends to make and foes to kill.

Your PvP options include:

PvP Minigames
Age of Conan’s PvP minigames are intended as “pick up and play” fun, something easy to get into solo or with a group of friends, a way to hop right into the action when you want something fast and furious, more akin to an FPS match than traditional MMO combat.

Age of Conan’s PvP minigames include:

  • Capture the Skull
    You will join one of two teams with the goal of capturing the opposing side’s skull as many times as possible. They will, of course, not take kindly to this and will try to stop you.
  • Team Annihilation
    You will join one of two teams, with the goal being to kill as many players on the opposing team as you possibly can. Of course, they’ll be trying to do the same to you.

Massive PvP/Siege PvP
Head out to the Border Kingdom with your guild, or hire yourself out for pay, and wage epic battles for control of player-owned battlekeeps. There are a limited number of these battlekeeps on each server, meaning combat will be fast and furious, and the benefits of owning one mean guilds will fight tooth and nail to keep theirs (or take away someone else’s!)

Further Reading:

Player versus Player Siege Warfare

PvP Servers
For those who just can’t get enough PvP, Age of Conan features PvP-flagged servers, with rules allowing widespread PvP, and PvP-RP servers, which not only allow for lots and lots of PvP, but also feature a robust ruleset encouraging roleplaying and staying in-character.

Advancement
PvP also has its own system of leveling and advancement, with dedicated PvP levels, feats, and so forth, for those who do well or spend a lot of time PvPing. This system will complement the regular advancement system, allowing you to further tune your character to your own tastes.

Drunken Brawling
You will proceed to one of the designated taverns, get drunk out of your mind, and take wild, drunken swings at friends and foes alike.

Read the original here.

Pirates of the Burning Sea : Server Issues

Posted Mar 28, 2008 by Keith Cross

Flying Lab Software has posted notice of an issue with the new patch that was released this morning and consequently they have had to lock the Pirates of the Burning Sea servers.  There is no word yet of how long this issue will persist.

An issue has been discovered with the patch we released this a.m. We have locked the servers and may or may not take them down while we deal with this. Apologies for the inconvenience! We will get them back up and running as soon as we can! More info when we have it…

Update: No update. :( Those folks who are working actively on this problem are unwilling to hazard a guess as to when it might be resolved. They are continuing to work and I’m trying to balance hounding them for info w/ letting them be productive.

Read more here.

Warhammer Online : Beta and Beyond - Where the Game is Now

Posted Mar 28, 2008 by Jon Wood

On a recent trip to the EA Mythic studios in Fairfax, VA. MMORPG.com Managing Editor Jon Wood spoke with Paul Barnett and Josh Drescher about the state of the game since our last report, beta and building a living world.

When we first arrived at the EA Mythic studios last week, those members of the media who were in attendance sat down with Josh Drescher and Paul Barnett to get an update on how the game had progressed since the last time that we had talked about Warhammer Online: Age of Reckoning. This was only one of the many presentations that we had, and we will be bringing you reports from those specific area presentations over the next week.

“Now that people are running around,” Paul said, “we’re making a game.” What he meant by that was that planning and designing the game are one thing, but it isn’t until you have actual players responding to (and breaking) the systems in place that the real work of making something for others to enjoy begins. He looks at beta as a chance to try things out and as such, they are currently in the process of seeing what works and what doesn’t for the game.

Read the whole article here.

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