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Tabula Rasa : Server Vs Server War

Posted Oct 03, 2008 by Keith Cross

The folks at Tabula Rasa have announced that they will be holding a server vs server war on Saturday October 11th.

On Saturday, October 11th there will be another server vs server war! It's looking to be bigger, more exciting, more intense than any war we have ever seen!

Get with your server representative to find out how your clan can join in on the war!
Cassiopeia - Jarvis
Centaurus - Wepdesign
Orion - Cavallari
Pegasus - Andriss

1) Clan leader has final say; listen to the clan leader or be kicked.
2) No hospital camping or setting up any means to kill those in the hospital.
3) Be respectful and have fun.

Your class and gear are your choice, but it is highly suggested to level up to 50!

Read more here.

ArchLord : New PvP Server

Posted Oct 03, 2008 by Keith Cross

The folks at Archlord have announced that they will be opening a new server with the PvP rule set.

This fall we are opening the 4th ArchLord server with its unique Player versus Player (PvP) rule set.

The rule set introduces the chance to loot the items of your enemies when you defeat them in combat, with various different criteria affecting the chance including character status as shown below.

Normal Character – Low
First Attacker – Low
Rogue Level 1 – Medium
Rogue Level 2 – Medium
Rogue Level 3 – High

Champions of Cyripus, with the launch of the new server we will also be holding a special event where all players who create a character on the new server will be automatically entered into the event and given a chance to win various in-game items from the thousands on offer.

Read more here.

City of Heroes : PvE Power Changes Dev Log

Posted Oct 03, 2008 by Keith Cross

City of Heroes Senior Designer Floyd Grubb has penned a dev journal detailing the upcoming PvE power changes that are on their way in Issue 13: Power and Responsibility.

Preface: Issue 13: Power and Responsibility includes a whole host of development. Not only are there significant new features, but there is also ongoing development to the existing game. A big part of the game is the balance of all the Archetypes, their respective power sets and how they compare. Maintaining a level of equity between everything is a continual goal. In this article, NCsoft NorCal Senior Designer Floyd "Castle" Grubb gives us the scoop on some proposed powers changes that will be in testing with Issue 13. Please keep in mind that there is still the entire testing and revision process to go through with these changes. The team is excited to see how these refinements stand up to player feedback, datamining, and the beta process.

For Issue 13, we have a rather wide selection of PvE (Player vs. Environment) related powers changes. These changes focus on either Quality of Life concerns or on powers which were not quite in Balance with others. Below is a breakdown of what we are doing, with the aim to provide insight into the thought process behind it.

Read more here.

Zu Online : Area Occupation Event

Posted Oct 03, 2008 by Keith Cross

IGG has published details of the Area Occupation event in Zu Online.

The Blood Demon’s forces have spread all over the whole Secondary World. The forces of good in Zu Online ( can no longer bear their evil doings again and will soon launch a counterattack. The grand master Whitebrow has readied his troops in preparation. So he has built the Lead Pillars around the Secondary World to guide the guilds towards the competition of their fighting skills.

Details about the Area Occupation event:

1. Brief introduction: If you have joined a guild, you may join the Area Occupation event and fight together with your fellow members for the
honor of your guild and not to mention the earnings.

2. Requires: Level 60+ guild member.

3. Event time: Refer to the event list beside the minimap .

4. Number of times: Once a day.

5. Event duration: 1.5 hours.

6. Event rewards: The ownership of the occupied areas and the corresponding earnings .

7. The way to join: The system will tell players when the event will begin on the whole server. You don't need sign up for it.

8. Event flows:

a. Capture the Lead Pillar which is the symbol of occupying an area after the event commences.

b. Use the Lead Pillars that have not been captured by others and consume some guild capital.

c. Protect the Lead Pillar and after you hold the possession of the Lead Pillar for 30 minutes, you occupy the area successfully.

d. After the event commences, the guild that has occupied some areas will begin benefiting from the areas occupied and the occupiers will
also obtain some certain guild contribution points as rewards.

Read more here.

More Zu Online screenshots can be found here.

EVE Online : Surviving Your First War

Posted Oct 03, 2008 by Jon Wood EVE Online Correspondent Sam Guss writes this report on going through his first war with his corporation in EVE Online and offers some handy tips to players who might be in the same situation.

It's bound to happen, whether you are in high sec, low sec or null sec. The WarDec (slang for War Declaration) is brought upon your Corporation and you now have to prepare for it. Your first WarDec is a tricky thing, especially if you are new to Eve Online and the gauntlet of emotions will run through you, starting with enthusiasm, going through frustration, boredom and back to excitement. This article focuses on a WarDec in low security space and as-is the nature of war, may or may not apply to your particular conflict. There are some tidbits here that should apply to every first time wartime pilot.

EVE Online Screenshot

For our corporation and alliance, our WarDec happened because we let the wrong people into the alliance. Coming to us in the disguise of offering training in PvP to our new pilots and offering some additional protection in our low security systems we control, within a week spies were implanted into our organization and they withdrew from the Alliance and WarDec'd us. That was the first wave of emotion to hit the Corporation and myself: anger. In a nutshell, these were experienced PvP pilots and many of us are on the newer side of EVE. We had presented ourselves as a target and would now have to pay the price.

Read the article here.

Age of Conan : First Tier 3 City

Posted Oct 03, 2008 by Keith Cross

Funcom has announced that the guild called Ascendant has become the first to have a city reach Tier 3 in Age of Conan.

Dagoth server is now the proud owner of new tier 3 city

Today we received notice that Dagoth guild 'Ascendant' had completed the construction of their tier 3 city! Ascendant had this to say:


In a mere 4 months, through a phenominal display of teamwork and dedication, at 9:30 on October 2, 2008 Ascendant constructed our Tier 3 Architect Workshop, completing our WORLD FIRST TIER 3 CITY!

Read more here.

Stargate Worlds : Closed Beta Announcement and Screens

Posted Oct 03, 2008 by Jon Wood

Firesky (formerly Cheyenne Mountain Entertainment) has announced that the closed beta for their upcoming MMORPG Stargate Worlds will begin in mid-october. To celebrate the news, the team has sent along these new and exclusive screenshots.

MESA, Ariz. – Oct. 2, 2008 – The wait is almost over for the legions of Stargate and MMO fans waiting to experience the Stargate Worlds Closed Beta test. The gate opens Oct. 15 for the first group of testers.

Stargate fans can pick up their assault rifles and join Op-CORE as they take their first steps in Stargate Worlds. Beta sign ups are live at More testers will be invited to sign up over time, so it’s not too late to put your name in the selection pool.

“From now until launch, everything we do is about polish and fun,” said Stargate Worlds Studio Head Dan Elggren. “We’ve laid a great foundation for the beta testers and their feedback is a vital part of the game development process.”

Check it all out here.

Stargate Worlds : Short Gameplay Trailer

Posted Oct 03, 2008 by Jon Wood

Stargate Worlds VideoJust to whet your appetite, the folks over at Firesky have provided us with this very short piece of gameplay footage. While some of it might look familiar to those following the game, the sound effects for the weapons are of special note.

Watch the video here.


Warhammer Online : Game update 1.01 Notes

Posted Oct 02, 2008 by Keith Cross

Mythic Entertainment has posted the patch notes for Game Update 1.01 for Warhammer Online. The update fixes a host of bugs, allows players to queue for scenarios in other racial parings, and more.

Warriors of Order and Destruction,

Welcome to the war-torn battlefields of the Age of Reckoning! My name is Destin Bales, and I'm the Live Producer for Warhammer Online. It's my job to ensure that we successfully make the transition from one of the smoothest launches in MMO history, to offering one of the most exhilarating and memorable gaming experiences you've ever had.

Now that WAR is living and breathing, we have players all across the globe battling it out in a relentless and brutal struggle to claim victory for their realms. Playing and improving Warhammer Online is a journey that we share with you, own with you, and drive forward together as a team. Our beta testers can attest to just how much we value your opinion, and you’ll see this reflected in all that we do, even within a small maintenance patch such as this.

In fact, we've already made a number of improvements since launch to ensure that your gameplay experience is even better. Since Warhammer Online went live, we've identified and fixed several client crash issues, knocked out reported bugs on numerous quests, added a feature that allows players to queue for same-tier scenarios in other racial pairings, and rooted out hordes of gold farmers in game. These are just a few of the hundreds of small but impactful fixes we've made daily over the past week and a half.

Our maintenance patch 1.01 contains enhancements and fixes that you have rightly identified and brought to the forefront of our attention. Target Nearest has been revamped, the pesky “Target Out of Range” bug has been squashed, we’ve fixed bugs with /ignore and your friends list, resolved an issue with disappearing pet windows on zoning - and more!

Read more here.

EverQuest : Tides of Anachronism

Posted Oct 02, 2008 by Keith Cross

The folks at EverQuest are having trouble keeping the space-time continuum from falling apart, and have announced a new event called The Tides of Anachronism to herald the upcoming Seeds of destruction expansion.

All across Norrath and beyond, the boundaries between past and present and between parallel realities seem to be fraying.

Within the normally peaceful Plane of Knowledge, three heralds of Druzzil Ro entered the realm; bringing warnings of troubled and dangerous times ahead.

"Danger has arrived! Our time is very short! Time is ticking and our doom may have arrived! As it passes, time takes with it portions of our lives. Well, your lives. And now it threatens to take all of our lives. Powers of chaos and destruction are taking their time, taking our time! Go quickly, time is so very short."

Read more here.

World of Warcraft : Blizzard Wins $6M in Glider Case

Posted Oct 02, 2008 by Keith Cross

Blizzard is reported to have won $6 million in their lawsuit against MDY Industries, the makers the WoWGlider which was recently ruled to violate World of Warcraft's end user license agreement.

World of Warcraft creator Blizzard looks set to get $6m (£3.36m) from the makers of a software 'bot'.

The cash is part of a deal brokered by Blizzard and MDY Industries - the maker of the WoWGlider software 'bot.

Blizzard embarked on the case against MDY claiming that the World of Warcraft Glider software produced by the company infringed its copyright.

The Glider software lets Warcraft players automate many of the repetitive steps the game involves.

Read more here.

Warhammer Online : Chaos Magus Level 1-5 PvE Guide

Posted Oct 02, 2008 by Jon Wood Warhammer Online Correspondent Jessica Maxson takes us through the first five levels of PvE gameplay in Mythic Entertainment's Warhammer Online.

The Chaos Magus career is a very unique experience in the way you have to control not only yourself and your magic but also the disk under your feet and special 'pets'... Having two personas attack one enemy might seem easy, but it is much harder then you think. Managing when to attack, what persona to use, what mode to have your pet in and watching how many attack points you have left to use your attacks can be tricky, but ultimately, it turns out to be very rewarding.

The starting region for the Chaos race is Norsca. Your starting point is The Unshackled Host. This place is dreary, grey, and composed of mostly stone and dirt. As you look more closely, you'll notice that in some of the stone pillars are glowing blue eyes that move, flying stones and glyphs etched into the ground glowing.

After you take in all the sights it's time to begin our first quests: quite near you is Skulorg Blackhorn, you can tell he has a quest for you because of the green book icon above his head (notice the portal behind him? It's called a Chaos Portal, but for right now it's unimportant). Pick up the quest from Skulorg, it is called Dark Fate and it asks you to go to into the cemetery by Thorshafn Crypt and kill four restless dead and get four bones from them.

Read the article here.

Tales of Pirates : Studying System Preview

Posted Oct 02, 2008 by Keith Cross

The folks at IGG have prepared a preview of the Studying System, which is coming soon to Tales of Pirates.

Tales of Pirates ( will be launching a fun new studying system. It’s a super cute and simple way to gain experience for your character by reading books; which is totally different from training your character by hunting critters. The cool thing is, that characters can study and gain experience while the player is Away From the Keyboard. This means that the players gaming world can be fitted around their real world. So there’s less time in game waiting around and more time getting on with the action adventure of Tales of Pirates.

Studying Skills
Studying is one of the life skills. Players can buy the skill books from the grocery merchants in the 3 mains cities. You will simply learn the studying skill by using the skill book and obtaining a Student Card; which is used to record your status of studying.

Whilst studying, you will accumulate experience points on your student card. You can then turn that experience into character experience by accomplishing simple quests. Studying skill has 5 ranks, the higher skill learned, the more EXP gained!

Studying Books
The studying books are the necessary source of studying. They are equipable items that you can get from (Malls / Awards / Events / Rewards). The books are also ranked according skill levels. Only the highest-level players can learn from the senior books. Whilst you are studying, the book must be equipped in the place of main equipment, and its durability will decrease as it is used. Once the durability is exhausted, the book will become useless (cannot be repaired).
The Studying book can be traded
The Studying book cannot be repaired

Student Card
The student card is used to record your current studying level. You can obtain this item when learning the studying skill, and should equip it before using the skill.
The Student card cannot be traded

So come join the fun and advantages of the Studying system of Tales of Pirates!

Read more here.

Tabula Rasa : Watching Garriot Go To Space

Posted Oct 02, 2008 by Keith Cross

If you've ever wanted to watch Richard Garriott's get shot into space (for his trip to the International Space Station, of course), you can watch live video streams of the launch, or if you'll be in the Austin area you can attend the launch party.

Interested in watching Richard Garriott's historic journey into space in the early hours of Sunday, October 12? Now you will have multiple opportunities, both at a space launch party in Austin and across the Internet via a variety of live video streams.

If you're going to be up and around in Austin Saturday night into Sunday morning, the space watch party will be held at Opal Divine's Penn Field restaurant on 3601 S. Congress Avenue. The festivities start with live music by The Echo Vine at 11PM, with pre-launch activities starting at 12:30AM and the launch scheduled for 2AM local time. You must be 21 or over to attend.

Read more here.

City of Heroes : Create a Character Contest

Posted Oct 02, 2008 by Keith Cross

The folks at City of Heroes have announced that they have partnered with Palit and AMD to bring you their Create a Character Costume Contest.

Over the next two weeks players can submit screenshots and bio of their character and be entered into the Palit/AMD City of Heroes “Create a Character” Costume Contest to win great prizes! This is a skill based contest based on the creative use of the City of Heroes Costume Creator to design a hero or villain outfit along with the backstory of that character. Entries will be judged primarily on the quality, cohesiveness and creativity of the character’s costume. Secondary considerations will be (in order): the character’s biography, the quality of the submitted screenshots and the appropriateness of the character screenshot’s background.

Read more here.

Champions Online : Meet the Team: Daniel Stahl

Posted Oct 02, 2008 by Keith Cross

Cryptic Studios has posted an internal interview with Champions Online Producer, Daniel Stahl.

Q: What do you do on Champions Online?
A: As a producer on Champions Online, every day brings something new. Some days, it is reviewing bug lists and prioritizing the things to fix first. Other days, it could be making sure dinners get delivered for the crew working late. It boils down to helping out in any way needed. It's my job to ask a lot of questions, keep track of the big picture, and never lose sight of our goals.

Q: How long have you worked in gaming, and what did you do before Champions Online?
A: In 1996, I launched a popular Battletech fan site and from there I was recruited by Wizards of the Coast. I spent 6 years working on projects such as Magic: The Gathering and various other collectible card games (Pokemon, Star Wars). During this time, I also co-developed the Pirate's Cove board game with my friend Paul Randles. I then moved on to work with the Xbox Live team for the launch of the Xbox 360 and continued working on Xbox Live features.

Read more here.

Atlantica Online : New Screenshots

Posted Oct 02, 2008 by Jon Wood

Today we present nine new images which have been added to our Atlantica Online screenshot gallery.

Check 'em out here.

Final Fantasy XI : Guide to Goldsmithing in FFXI

Posted Oct 02, 2008 by Jon Wood Final Fantasy XI Correspondent Adam Poma writes this guide to Goldsmithing, a frustrating but ultimately rewarding job in Square Enix's Final Fantasy XI.


Final Fantasy XI screenshot

So you want to level Goldsmithing (here after known as "GS"), eh? Well are you absolutely sure? I suppose I should actually word the question: Are you ready to tear up as you throw millions and millions of Gil at a craft that is notoriously brutal, and leaves most people crying to their mommies at about level 60? I will not lie to you, it is a long and hard road, but once you get to the 90+ range you will be pretty set financially for the rest of your game time. With all of that in mind, I present to you this guide.

The path that I personally used to obtain 100 GS. Used during the Vana'diel great depression of 2007, the recipes I chose were either as easy on the wallet as possible, or profitable. As most guides out there say, do not follow this guide blindly. Check your server’s prices ( is freaking' sweet) and go from there. What is profitable on one server may be a waste of time on the next. I am writing this guide assuming that the reader is decently versed in Final Fantasy mechanics as well as a decent understanding of the crafting system. Also on a final note, have a nearby punch friendly object. Because under cutters will make you want to kill kittens.

Read the article here.

Earthrise: First Impact : Exclusive Q&A

Posted Oct 02, 2008 by Jon Wood's Joe Iuliani recently asked ten questions of the team over at Earthrise to help us find out a little bit mroe about the upcoming sci-fi MMORPG.

How will PVP be handled in Earthrise, will it be open world or zoned PVP?



Most of Earthrise's PvP will be held in open world environment. We are strong believers that a persistent, dynamic world such as Enterra is best suited for unrestricted, natural PvP combat - from one on one struggles to mass combat siege battles.

Read the interview here.

General : Video Competition: Win An XBox 360!

Posted Oct 02, 2008 by Craig McGregor has teamed up with - a new video competition website to bring a cool new contest to our community. From now until the end of the year you can submit a MMORPG "spoof" video - and if your video gets the most votes you win!

You can get details about this promotion at our contest page at this link.

NOTE: is not operating this contest.  For questions about rules or the contest please visit the contest page at

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