MMORPG.com's Megaten Correspondent P. Roberts writes this guide for players just starting out in the game.
Like plenty of other games, Megaten starts off with a tutorial area. Unlike plenty of other games, you will actually receive serious benefit by paying attention during it! Megaten is a more complex game than many others, but the tutorial prepares you admirably for basic operations. It's also very exciting -- what other game brings you in immediately on such a dire situation with no prior experience? Fortunately, any new player can get by just fine following the directions. Once the cinematics are finished after the first adventure, it's time to take Snakeman up on his offer of the Virtual Battle.
This will help you immensely. You can practice basic battle skills in the Virtual Battle area. Snakeman explains, in detail, with screenshots, how to perform the various actions he assigns. The most wonderful part is that you may repeat the Virtual Battle as many times as you like. I would recommend at least doing it twice. Plus, you still gain experience for Virtual Battle; you're getting experience, as well as valuable instruction!
In a press release today, Electronic Arts announced that Mythic Entertainment's Warhammer Online: Age of Reckoning finished The third fiscal quarter of 2008 with more than 300,000 subscribers.
Warhammer® Online: Age of Reckoning®, an MMO from EA’s Mythic Entertainment studio, ended the quarter with over 300K paying subscribers in North America and Europe.
See the press release here.
After heroes have braved the depths of the Mines of Moria they emerge on the other side of the Misty Mountains, ready to move on to the fabled forests of Lothlórien. To aid players on their journey, the folks at Turbine have prepared a guide to the ancient realm of the Elves.
Those brave and lucky explorers that survive the long dark of Moria look upon the East-gate and breathe easier. Beyond it sprawl enchanted waters, the Golden Wood, sunshine, and stars. If you manage to make it so far, the first question you may ask is how long has it been since you’ve seen the sky?
With this farthest gate of Khazad-dûm in the hands of the Dwarves again, and a Stable-master well-stationed nearby, a degree of certainty and comfort can be had even in the Dwarf-city’s haunted delvings and bloody halls. But all is not sunlight and freedom, even here. Between the East-gate and the shining woods of the Elves, Orc-kind and Wargs hunt the Free Peoples and prepare war machines for a new battle to recapture the doorway to Moria.
Read more here.
In the latest edition of Cryptic Studios' on going Q&A series the devs behind Champions Online answer community questions about the Nemesis system, flight and transportation powers, super groups and more.
In COH/COV there weren't many travel powers that suited characters who had a natural origin (martial artists, knights, detectives etc.). Will CO have methods for travelling within zones for characters without super powers? (Dread_Arrow)
We’re definitely going to have acrobatics. That’s a mortal level travel power that is very close to simultaneously using half-strength super speed plus half-strength super leap at the same time. We’d like to have more in the future, but we will definitely have acrobatics at launch.
Okay, so we can choose the personality of our Nemesis, and that will affect their dialogue... will it also affect their behavior and attributes in any way, or will all villains and Nemeses behave identically? In other MMOs, regardless of inferred personality, all bosses are tough in combat and just run in and attack the hero as soon as they see them. I'd love it if we could have some Nemeses be thuggish brutes, but others are less physically powerful and rely on insidious traps to catch the hero, or compensate their personal weakness by having more/tougher minions, and maybe even try to escape from the heroes instead of confronting them. (CrashFu)
The personality doesn’t dictate how the Nemesis will behave in combat. Combat behavior will be dictated by the power set. The personality gives flavor: it dictates how the voice-over will sound and how the dialogue is written for that Nemesis.
Read more here.
FLS has published the release notes for the milestone patch 1.12 for Pirates of the Burning Sea, which adds the Black Sails serial missions, Swashbuckling tuning, changes to the economy, and more.
This is a milestone build and contains about a month’s worth of changes including new missions in our serial arc and improvements to the economy.
Major changes include:
- Black Sails and Dread Saints: We’ve begun a mission serial that begins in this milestone and will continue through the summer with more of the plot revealed during every milestone. For more information, check out Pramas’ devlog.
- Bey’s Retreat and Fortaleza da Luz have been tuned with regard to the new Swashbuckling combat we introduced last milestone and have been re-enabled in game. We’ve made several fixes to the predecessor missions and some tuning changes based on internal play-testing. Let us know your feedback also.
- Low Population Incentives: In order to give players who are on the fence about what nation to play a reason to play the nations that are currently underrepresented in the game, we’ve added some bonuses to playing those nations. Currently the underpopulated nations are French and Spanish. Players choosing to roll characters of those nations receive double XP and a 30% chance to receive a bonus loot roll for PvP tokens. See Yardarm’s devlog for more info.
- Economic changes: We’ve streamlined and simplified a number of processes and halved (on average) the amount of labor required for everything. See Lum’s devlog for more info.
- New Coats: Happy Anniversary to Pirates of the Burning Sea! To celebrate the anniversary of our launch, we’ve added a new coat for each nation. Enjoy!
Read more here.
SOE recently posted a guide to guilds which is oriented toward new players and veterans who haven't explored that avenue of game play in EverQuest II.
If you're new to Norrath, or new to MMOs, you may not be familiar with guilds, or maybe you're looking to join or start a guild. The idea of a guild may be a little overwhelming at first, but once you join forces with people you enjoy playing with, you'll be experiencing the game on a whole new level.
Here's some basic information about guilds that we hope you'll find helpful!
What are guilds in EverQuest II?
Guilds are associations of players who help one another and build a closely knit community in the game. This section will tell you how to form a guild, about guild leveling, and how to administer your guild.
Read more here.
NetDevil has announced that they'll be at New York Comic Con and they'll have a playable version of the game to show off to attendees.
If you’re living in New York City or the surrounding area then why not come and experience a playable version of Jumpgate Evolution at Comic-Con on February 6-8th, 2009. Attendees will have access to Jumpgate Evolution at the Codemasters booth #1256 throughout the entire event and you’re all invited (as long as you have a Comic-Con ticket), so why not come and experience the exhilarating space combat that sets Jumpgate Evolution apart from all the rest.
Read more here.
Mythic has posted details about patch 1.1.1 for WAR, which adds the Night of Murder Live Event, new quests and flight masters, the Russian version of the game, and a number of bug fixes.
Night of Murder Live Event: This update includes Warhammer Online’s next live event, the Night of Murder, which begins on February 6, 2009. Check out the Night of Murder live event page for full details including dates, lore, and exclusive event rewards.
Russian Launch: With this update, we’re very excited to bring Warhammer Online to Russia! This update includes numerous improvements and fixes specific to the Russian client.
New Flight Masters: New Flight Masters have been added to some Chapter Hubs to ensure that each realm has equal means of travel. Read about this change in the General Changes and Bug Fixes section.
New Quests: New quests are available from Keep Lords and Battlefield Objective Sergeants. Talk to the leaders there and help defend your territory!
Read more here.
The folks at Tibia have taken a hard line on cheaters within the game, recently banning almost 5000 accounts for using unofficial software.
Regensburg, February 3, 2009 — CipSoft has taken action against cheaters within their MMORPG Tibia. Almost 5000 player accounts have been blocked for the use of unofficial software.
“Tibia is online for more than 12 years.” says Florian Eckert, responsible Product Manager at CipSoft. “During that time, our community developed a sophisticated and balanced society. Protecting this equilibrium is one of the key tasks for us.”
The use of unofficial software, generally referred to as ‘cheating’, gives players an unfair advantage over others by automating tricky tasks or even controlling the whole character in game. Identifying players who use such programs is sometimes very hard, as the used software is designed to imitate natural behaviour.
“Cheaters endanger the sensitive balance within our grown community.” Eckert continues. “We do not tolerate this. We've tried a few things but ended up developing our own tool which now automatically detects cheaters with complete accuracy. The current measures are just the first act in the play and we will intensify our efforts even further.”
For some of the affected accounts, this block is a final warning, for others it constitutes the ultimate deletion of their account. Asked about the financial consequences for CipSoft, caused by blocking or deleting thousands of customers’ accounts, Eckert explains “We are convinced that our game will be even more attractive, once we are done with the cheaters. Therefore, we are very optimistic.”
Read more here.
TQ Digital has posted details of a new event in Conquer Online in honor of the Lantern Festival which closes out Chinese New Year celebrations.
This Feb 9th is the 15th day of the first lunar calendar, and this marks a special day in this Chinese calendar, called the Lantern Festival. The Lantern Festival marks the end of the Chinese New Year festivities and the full moon on this day represents the union within families.
For this traditional festival, the TQ team has prepared a Lantern Festival Special Quest from which players can experience vivid Chinese culture. Perhaps even learn something.
Duration: Feb 7th - Feb 9th
Requirement: All the players
It is a thousand-year long tradition for Chinese folks to hang lanterns with various styles and play riddles under the light cast by these elaborate handcrafts. During the event, players will find lots of Festival Lanterns in many areas of the game. Answer the riddles hidden in the lanterns, then you will have a chance to win a Meteor, a Gourd (use it to transform) or experience worth 1/30 of an EXP Ball.
Read more here.
MMORPG.com writer Matt McLean writes this new look at the Mines of Moria expansion for Turbine's Lord of the Rings Online, outlining some of the new areas introduced by the expansion.
Here in Part Three of my article, Another Look at Moria, I will go into detail regarding the Warden, one of the new classes within the expansion, The Mines of Moria. I'll also talk about how you can increase the potency of your legendary items with higher tier relics.
Sanrio Digital has announced a Valentine's day event in Hello Kitty Online. The game will be open to the public from February 14th to the 17th and the event will include new content and game improvements.
Hong Kong – February 3, 2009: Sanrio Digital today announced that Hello Kitty Online will open to the public from February 14 to February 17, 2009, allowing new players to participate in the Valentine's Day “Happy Hearts” event. To play, simply sign up to www.sanriotown.com and start downloading the game client from www.helllokittyonline.com. All players will be able to log in to the game starting from February 14, 2009 20:00 (8pm) Eastern Standard Time.
The “Happy Hearts” event for Founders of Hello Kitty Online will run from February 12 to February 17, 2009. New players will be accepted from February 14 until the end of the event.
Read more here.
MMORPG.com Wizard101 Correspondent Matt Plourde writes this look at the mini-games that have been incorporated into the kid-friendly MMO.
In addition to the normal card-based MMORPG experience, Wizard 101 offers eight free mini-games. While this wouldn't normally be a feature worthy of trumpets and fanfare - these mini-games are more than mere fluff. Playing the mini-games is the most economical way to refill your potions and mana. As an added bonus, you can also earn a trivial amount of gold and items if you score well enough - and maybe a spot on the high scores list!
You can access the eight free games by heading to the fair grounds in Wizard City (behind Merle's house). Simply walk up to any of the tents and hit the "x" key. Each of the other worlds also has a spot to access the mini-games.
Take A Look at Mini-Games
Today, we here at MMORPG.com continue our series of Atlantica Online Dev Journals with Kim Tae Gon, the Producer of Atlantica Online. Today, we present a look at the game's backstory.
Open the Atlantica world map and landmarks like Angkor Wat, the Taj Mahal, and Bran Castle pop out at you. More recently, we have incorporated into the game the Channel Tunnel, also known as the Chunnel, which links London and Paris, as well as Stonehenge in England, and the Parthenon in Athens. These are just some of the stops that you, as a descendant of Atlantis, must make on your journey to the legendary lost continent of Atlantis. These lend the game a feeling of familiarity, which we hoped would make it easier for players to fall into playing the game.
MMORPG.com EVE Online guru Andrew Wallace writes this look at Singularity, the test server for CCP's EVE Online.
I'm glad you asked; Singularity is the main test server for EVE Online. All of the EVE servers have codenames: Tranquillity is the main server, and Multiplicity is the secondary test server, but just forget about those two; this article is all about Singularity.
The main purpose of Singularity is, of course, the testing of new content and patches by the players and bug hunters; essentially an open beta for what's coming up in EVE. Updates are released weeks, and sometimes even months ahead of their official launch date as CCP tries to iron out any bugs or issues that arise. That's the general idea, but it's also a hell of a lot of fun too. Hundreds of players descended onto the server to take part in the testing of the Factional Warfare feature last year and it was glorious as we all threw free ships into the chaotic melees that broke out across Black Rise.
Read All About Singularity.
The folks at the Chronicles of Spellborn have posted a dev blog introducing players to the new tutorial which was recently added to the game.
Perhaps the biggest challenge we have to overcome as developers is that of assumptions. People assume they will play Spellborn in a way similar to how they played through their previous romp.
Back in 2007, The Chronicles of Spellborn was in Closed Beta phase and was a much harder game to play. The bears in Hawksmouth had an appetite for new recruits and managing to kill one of these furry creatures was the stuff of legends. Although it was demanding, it did show people that Spellborn was very unlike ’Click & Forget’ MMOs where you are mostly clicking icons, then moving to the next target and then clicking icons again. I know that is a gross generalization but playing Spellborn like a ‘traditional’ MMO will for the most get you killed. That did serve a purpose though: it taught people, in the harshest way possible, how to play. It taught them the need to dodge. It taught them they needed to move while fighting. Yet the bears’ difficulty also scared people off as the game quickly became a death-by-bear simulation.
Read the introduction to The Chronicles of Spellborn's New Tutorial
Mythic's Mark Jacobs has posted an introduction to the Warhammer Online official forums, giving insight into what form the forums will take and why they changed their stance on official forums.
So, I’m pleased to announce that in the next few months Mythic will be hosting, for the first time, its own Official Forums for one of its games. Now, I expect that some (okay, a lot) of you are wondering what form these forums will take and why, after so many years of being rather vocal against OFs, are we doing them now. I hope to answer both of these questions here today.
First, as to the form the forums will take, I think it is safe to say that our Community Management team has the mandate to create and moderate the best game forums for any MMO. We have spent a lot of time both looking at other games’ support forums and talking about how we can do even better. Our forums will have all the expected niceties as well as our own twist on things. We will also have only full and part-time paid experienced moderators on the forums who will be part of the Mythic team. The forums will be laid out in an easy to access manner, low on the graphics/flash nonsense and we will not be running ads of any kind on the forums. We will have a code of conduct on the forums which the moderators will enforce but this code will not be there to stifle debate but to ensure that name-calling, insults, threats, etc. whether to Mythic, EA, other developers and other players will not be tolerated. This is a similar policy to the one we had with our beta forums and similar to that found on some other forums.
Read more here.
MMORPG.com Pirates of the Burning Sea Correspondent Ernest Ross writes this recap of the Black Sails Anniversary Event to commemorate the gam'es first birthday.
As you may or may not know, Pirates of the Burning Sea passed its one year anniversary January 22. To celebrate this significant milestone FLS made a number of great celebratory announcements including a new recent trial , a new affiliate advertising campaign,eye-catching banner ads, further exposure through Valve's Steam library as part of a deal brokered by Sony Online Entertainment, and a new series of podcasts called "Ask Rusty!"
Read the Anniversary Event Report Black Sails