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Guild Wars : State of the Game

Posted Nov 13, 2006 by Jon Wood

Guild Wars has released a new State of the Game article for our reading enjoyment.


Taking an early look at the impact of the Dervish and Paragon on the Guild Wars metagame, this week's competitive article reviews the ways in which both of the new characters are being incorporated, with excellent effect, into competitive play. Read of the professions' contributions, and a few effective countermeasures, in the new State of the Game article.

For more on Guild Wars click here.

World of Warcraft : Expansion Battleground Info

Posted Nov 13, 2006 by Jon Wood

Blizzard has released a new profile on the Eye of The Storm, the new battleground that will become available with WoW's expansion, The Burning Crusade.

World of Warcraft: The Burning Crusade will feature a brand-new battleground called Eye of the Storm, set in the Outland zone of Netherstorm. In this battleground, capture-and-hold gameplay is spiced up with capture-the-flag objectives, creating intense 15-versus-15-player battles among the floating remains of the Netherstorm’s ruined landscape. Learn more about the Eye of the Storm battleground here.

For more on WoW click here.

Anarchy Online : Lost Eden Campaign Begins

Posted Nov 13, 2006 by Jon Wood

Funcom has launched the pre-order campaign for their upcoming expansion, "Lost Eden".


Funcom launches ‘Anarchy Online – Lost Eden’ pre-order campaign
-Get free virtual Battle-Mech and unleash havoc in all-out PvP war -
- All the award-winning AO expansions included for those who pre-order -

Durham, USA – November 13, 2006 - Funcom announces the launch of the battle-mech pre-order campaign for ‘Anarchy Online – Lost Eden’, the upcoming expansion pack to the hugely successful sci-fi MMO. In an offer not to be missed by any ‘Anarchy Online’ player, Funcom gives everyone who pre-orders an opportunity to control the ultimate mechanized death-dealing machines.* Designed and engineered exclusively for those who pre-order, players on the Rubi-Ka battlefields can now wage player-versus-player war with devastating new powers!

“Just like fine wine, some games mature, grow and improve through the years, and ‘Anarchy Online’ has proven itself to be exactly like that. It is now one of the deepest and most engaging MMOs available, and with ‘Lost Eden’ we’re expanding the experience for veteran players at the same time as we’re including all the previous expansions in the offer for new players. We’re confident ‘Anarchy Online’ will continue to excite people”, said Trond Arne Aas, CEO of Funcom.

The new expansion pack brings an awesome new range of features to ‘Anarchy Online’, created with love, attention to quality and with player feedback and wellbeing in mind. The expansion delivers content to all level ranges in the game, offering countless more hours of action to the citizens of Rubi-Ka. When purchasing ‘Anarchy Online – Lost Eden’ you will also automatically receive the two previous expansion packs, ‘Shadowlands’ and ‘Alien Invasion’, as well as the booster pack ‘Notum Wars’. This gives you the opportunity to explore years of great content!


  • Fight the epic battle for control of Rubi-ka in space! All-new orbital battle stations take player-versus-player combat between Clan and Omni players to new heights.
  • Enter the heart of the organic alien mothership. Unleash your powers inside their terrifying invasion fleet while exploring mysterious and challenging in-door environments.
  • Go to war with missile launchers, gun turrets and call upon devastating air strikes! It’s time to fight for Notum tower control in a whole new way, and you’re in control!
  • Make the war count! Add your experience points to planetwide research and gain terrible weapons of war, such as the powerful orbit-to-ground laser cannon attacks.
  • Master and operate devastating new battle-mechs! Unleash their potential for death on massive player-versus-player battlefields, in space and on the ground.
  • Conquer a whole new range of weapons and armor as you battle across Rubi-ka in its darkest hour! ‘Lost Eden’ brings you on a journey ever closer to Armageddon.

‘Anarchy Online - Lost Eden’ is slated for a December 13th release, and will only be available digitally. The price is set to 29.95 USD / EUR. More information about Lost Eden can be found on the Anarchy Online website:

*The personal battle-mech is only available as a pre-order bonus for ‘Anarchy Online – Lost Eden’ purchases made before the 12th of December 2006. There will be additional battle-mechs in the expansion which can be gained through gameplay. Existing customers can log onto and follow the pre-order instructions. New customers can preorder from the Funcom shop

For more on AO click here.

General : The Return of the Saturday Debate

Posted Nov 11, 2006 by Jon Wood

The debates get back under way with a new one on the ethics of open PvP servers from Dave Bonnewell and Dan Fortier. Check back Saturdays for new debates and please, if you have anything you want discussed, let us know in the comment thread!

Dave Bonnewell: In the words of the late great writer/philosopher George Santayana, Those who cannot learn from history are doomed to repeat it. It is with this very reasoning in mind that we wish to revisit an event which sent shock waves throughout the online gaming community. It was six months ago in World of Warcraft's PvP Winterspring server that an in game virtual funeral being held for the real life death of a young WoW fan. This serene memorial was interrupted by a mass ganking of all 50 or so attendees by a less than serene 20 player Alliance guild calling them selves 'Serenity Now'.

The whole debate is here.

EVE Online : CCP and White Wolf Merge

Posted Nov 11, 2006 by Jon Wood

CCP Games and White Wolf have announced their plans to merge companies. The creators of the MMORPG, EVE Online and the people responsible for such pen and paper games as Vampire: The Masquerade are coming together.


The new, combined company will be releasing new games in both online and offline form. will continue to follow this story as it develops.


Gaming Industry Innovators CCP and White Wolf to Merge

Combined company to deliver next-generation gaming products online and offline

Reykjavik, Iceland and Atlanta, GA, USA - November 11, 2006 - CCP hf. and White Wolf Publishing, Inc. today announced that the companies have entered into a definitive agreement to merge. The creators of the single largest persistent online role-playing world and the world's second-largest developer of offline role-playing, strategy and collectable card games will create the industry's largest independent Virtual World developer. CCP is the publisher and developer of EVE Online, the world's largest virtual gaming universe. White Wolf is the creator of some of the world's most recognized role-playing titles including: World of Darkness (Vampire, Werewolf, Mage) and Exalted. The combined company will introduce new online and offline gaming products across the science-fiction, horror, and fantasy genres.

The merged company will enable CCP to integrate White Wolf's leading expertise in offline gaming development to enhance and create physical products for its MMOG, EVE Online. Products to be introduced in 2007 will include strategy guides, enhanced collectable card games, role-playing systems, and novels all based on EVE Online. White Wolf will leverage CCP's industry-leading technologies to bring its offline role-playing titles online. Conceptualization and early development has begun to bring White Wolf's World of Darkness, one of the world's strongest gaming properties, into the online world.

"White Wolf possesses the RPG industry's leading offline gaming talent and some of the most recognizable roleplaying properties in the world," said Hilmar Petursson, CCP's Chief Executive Officer. " Virtual worlds are a new form of entertainment, separate from traditional computer games. By combining forces, we will create a company unsurpassed in quality, innovation, and scope which will keep us at the forefront of this emerging trend."

The combined company will continue to operate under their respective names. White Wolf will be operated as a wholly-owned subsidiary of CCP. Hilmar Petursson, Chief Executive Officer of CCP, will be CEO of the combined company. Mike Tinney, President of White Wolf, will continue as President of the independent subsidiary. Further, White Wolf will continue development and enhancement of their entire portfolio of gaming products.

"CCP brings industry-leading technical expertise and online game development experience to us," said Mike Tinney, White Wolf's President. "Together, we will create the industry's most innovative games leveraging both online and offline systems."

Dark Age of Camelot : 1.81L Notes

Posted Nov 10, 2006 by Jon Wood

Dark Age of Camelot has released the notes for 1.86L. As usual you can read it all by following the link below.



Performance Related Fixes (Catacombs Client)

  • Some elements of the sky dome were not properly being freed from memory upon zoning. This has been fixed.
  • Fixed two memory leaks relating to trees and tree shaders.
  • Fixed an issue where memory was not being released properly after using the Social window.

Note: The Catacombs client affects people who play Catacombs, Darkness Rising, or Labyrinth.

Read it all here.

D&D Online : Weekend Event

Posted Nov 10, 2006 by Jon Wood

Dungeons and Dragons Online has announced an event that will be taking place on the 11th and 12th of this month.


Sir Lawrence D'Deneith is visiting Stormreach again, with another challenge for adventurers!

"Located throughout Smuggler's Rest and Stormreach's various wards (Harbor, Marketplace, Houses Deneith, Phiarlan, Kundarak and Jorasco as well as the Cemetary), I have hidden rare collectibles in obscure corners, bushes and waters located throughout the city. My challenge to you is to find them!"

Read all about it here.

Guild Wars : PvP Primer

Posted Nov 10, 2006 by Jon Wood

Guild Wars has announced a special edition of their PvP Primer Feature.


In a bonus edition of the PvP Primer, we offer a Nightfall-related special feature that provides training on playing Paragons and Dervishes in the Random Arenas. Get the tips on skills, equipment, and tactics to help you score big in Arena combat!

For more on Guild Wars click here.

Pirates of the Burning Sea : Exclusive Screens #29

Posted Nov 10, 2006 by Jon Wood

Once again, some far off shots of ships at sea near picture-perfect islands. Every Friday, Flying Lab Software shares with us two images from their upcoming swashbuckling MMOG, Pirates of the Burning Sea. You can view the images here.

EverQuest II : Q&A: Scott Hartsman

Posted Nov 10, 2006 by Jon Wood

Scott Hartsman is the Senior Producer on Sony Online Entertainment's EverQuest II. As we begin to wind down our bi-weekly EverQuest II Q&As, we talk to him about some key components of the Echoes of Faydwer expansion due out very soon. Check back soon for a full expansion preview. Subclassing AAs. Can you expand on that? How will it work to improve your current skills?

Scott Hartsman: AA? What's an AA? Wait. You mean Achievements? :P

The initial release of Achievements had twelve trees, with two classes sharing each tree. This time, there are unique abilities for all 24 classes.

The ability lines are named and themed together. For instance, one line of abilities might make you a better tank, another might make you better at doing damage. It's all about giving people interesting decisions to make regarding the direction they wish to develop their characters, taken to the next level.

The entire interview is here.

Gods and Heroes : Soldier Feat Tree

Posted Nov 09, 2006 by Jon Wood

The folks at Perpetual Entertainment have given us the latest feat tree from their upcoming Roman myth-based MMORPG, Gods and Heroes: Rome Rising. The Solider class is their tank class and this journal speaks of them, then shows us what they can learn.

Soldiers' offensive capabilities are truly overwhelming in their breadth and lethality. The "Triarius Strike" is the basic attack move that Soldiers can perform to inflict extra damage on their enemies. When you're hoping to inflict massive damage, however, the "Soldier Combo" is what you need to queue up--the animation alone is worth it. "Charge" allows your Soldier to move rapidly into battle, while "Knockdown" sends your opponent sprawling in the dirt. "Nerve Strike" is another particularly devastating attack that Soldiers can learn fairly early; it reduces an enemy's combat abilities for a short time, in addition to inflicting initial damage. Soldiers who have reached level 20 can perform "Silencing Strike," an assault move that, in addition to being quite powerful, also has the ability to disrupt spellcasting. "Plumbatae," which is part of the "Shields" feat tree, allows Soldiers to throw several small projectiles at their adversary. "Armor Breaking" is part of the "2-Handed Weapons" feat tree and is such a powerful attack that it reduces your opponent's armor rating.

The whole feature is here.

Lord of the Rings Online : Beta Journal

Posted Nov 09, 2006 by Jon Wood

Turbine's Lord of the Rings Online: Shadows of Angmar has released their newest Beta Journal.


When I log onto my minstrel, I feel very comfortable with him. Minstrels are the main healing class, therefore it is very easy to make friends and find a group. The minstrel, in my eyes, is one of the backbones of any fellowship.

Grouping with a minstrel is quite fun. You cannot just sit in the back and spam heals. This will draw plenty of aggro to yourself and you'll die quickly in your light armor. You have to heal only when necessary and use your de-taunt whenever it's available. There are also several party buffs like raising melee attack power, and situational skills like protection from fire, that play an important role in tough battles. It can be stressful when times get rough, but if you come out on top, you feel great pride in having kept your fellowship alive.

Soloing as a minstrel is quite different. You don't have to worry about healing so much, just about maximizing your attack power. You can be a much better soloer if you plan what skills you are going to use in a certain order. If you get aggro from a few nearby monsters, it is absolutely necessary that you do certain skills at certain times. It keeps you on your toes. Soloing is not where a minstrel shines, however, it is always better to be in a group.

My favorite skill would have to be Triumphant Spirit. It instantly renews the morale of all your fellowship, but draws a large amount of aggro to yourself. It's important to use the de-taunt skill right before or after Triumphant Spirit. It has saved me from near death on several occasions. It also has a 15 minute refresh timer, so you should only use it in emergencies.

For more on LOTRO click here.

EverQuest II : Update 29: Combat

Posted Nov 09, 2006 by Jon Wood

Sony Online Entertainment's EverQuest II has released information about the changes coming to the combat system in the upcoming Game Update #29.


Game Update #29 is approaching quickly and we’re going to be improving the combat system. To check out all the changes and to let us know what your thoughts are, please visit this thread on the EverQuest II Forums.

For more on EQII click here.

Pirates of the Burning Sea : Dev Log: Beta

Posted Nov 09, 2006 by Jon Wood

Over at Pirates of the Burning Sea, Misha has released a new Dev Log that gives us an update on the MMOG's beta.


Beta Update

I've managed to duck Aether since May but he finally caught up with me... I can't even begin to list all the changes to the Beta since May. We've added tons more people, established a regular schedule for the sessions and then changed that schedule, and I've got new GMs helping me to the point I no longer have to work the weekends to run the Beta. This makes for a much less cranky Misha!

Currently, our schedule is very focused on North/South American availability. If you're a Beta tester not in my hemisphere, chances are you can only play once per week. By far, the most whining I hear from Beta testers is that they don't get to play, er, test often enough. ;-)

We've changed the process of updating the Beta so that we can put out a build for testing and, if it doesn't work out, we can easily go back to the previous version or put out another build. One side-effect of this is that we sometimes run an extra session or run a regular session longer than usual as we try to put that build through its paces.

Read the whole journal here.

Guild Wars : PvP Primer

Posted Nov 09, 2006 by Jon Wood

Guild Wars has released a new PvP Primer feature. This one focuses on default PvP characters in Nightfall.


This week's PvP Primer section presents information on using the default PvP-only characters. Current with the release of Nightfall, this article will be a valuable read for those who are making a start with PvP play.

For more on Guild Wars click here.

World of Warcraft : Burning Crusade Release Date

Posted Nov 09, 2006 by Jon Wood

Blizzard Entertainment has announced the release date for the upcoming World of Warcraft expansion, The Burning Crusade. Delayed until after the holiday season, Burning Crusade will hit stores on January 16th of 2007.



Street date set for the expansion to Blizzard Entertainment®'s massively multiplayer online role-playing game as subscriber base reaches 7.5 million players worldwide

PARIS, France. – 9 November, 2006 – Blizzard Entertainment® announced today that World of Warcraft: The Burning Crusade, the highly anticipated expansion to the world’s leading subscription-based massively multiplayer online role-playing game, World of Warcraft, will be in stores on January 16th in North America and Europe. The expansion will be available in a similar time frame in Korea, Australia, New Zealand, and Singapore as well, and availability for mainland China and the regions of Taiwan, Hong Kong, and Macau will be announced in the near future. In addition, Blizzard today announced that the subscriber base for World of Warcraft has reached a new milestone, with 7.5 million players worldwide.

“While World of Warcraft has continued to grow rapidly along with its player population, The Burning Crusade will represent our single largest addition of new game content and new features to date,” said Mike Morhaime, president and cofounder of Blizzard Entertainment. “With this expansion, we’re looking forward to offering the same level of quality that players have experienced in World of Warcraft so far, and we’ll continue balancing and play-testing up until launch to ensure that The Burning Crusade achieves that goal.”

In World of Warcraft: The Burning Crusade, players will be able to advance their characters up to level 70, unlocking a world of power and possibilities along the way. Additional features coming in The Burning Crusade include two new playable races (the Blood Elves and the Draenei), flying mounts, new talents and abilities for all character classes, the new jewelcrafting profession, new magical weapons and armour, and many enhancements to player-vs.-player action. The expansion will also lead veteran players through the fabled Dark Portal and into Outland, former homeworld of the Orcs and site of a series of cataclysmic events that helped shape the history of the Warcraft universe. In this shattered world, players will encounter new challenges and dangers in the form of new outdoor zones, quests, dungeons, never-before-seen monsters, and much more. Over the course of their new adventures in The Burning Crusade, players will grow in experience and power as they uncover the rich lore and mysteries of Outland and do battle with the demonic forces of The Burning Legion.

World of Warcraft: The Burning Crusade will be available at retail stores for Windows® 2000/XP and Macintosh®. A special Collector's Edition of the expansion will also be available. This limited-edition package will include the expansion on both CD-ROM and DVD, the Art of the Burning Crusade coffee table book, an exclusive in-game pet, a behind-the-scenes DVD, a World of Warcraft Trading Card Game starter deck and exclusive cards, a map of Outland mouse pad and the official soundtrack CD. The World of Warcraft: The Burning Crusade expansion requires the original World of Warcraft game. World of Warcraft: The Burning Crusade has received a 12+ rating by PEGI.

For more on WoW click here.

ArchLord : PvP Tournament

Posted Nov 09, 2006 by Jon Wood

ArchLord has added a secction to their official website to accomodate sign ups for their PvP tournament.


ArchLord Launches PvP Sign-Up

As you may have noticed, we have added a new section to the ArchLord website. Earlier this month we told you all about our ArchLord PvP tournament that we would be running, made up of three leagues and featuring some top prizes.

Visit this new section of the site to learn more about what's involved, then get your team together and sign-up! Players will be granted a two-week period in which they can sign-up to take part, at the end of this period teams will be selected and randomly dispersed among the three leagues.

Rules page:
Roster submission:

For more on ArchLord click here.

Dreamlords: Resurrection : Tutorial Video

Posted Nov 08, 2006 by Ben Krueger

This is a preparation video for aspiring Dreamlords. The video explains the basic structure of the game, what you can do and how to get a good start. Enjoy!

Lord of the Rings Online : Beta Journal

Posted Nov 08, 2006 by Jon Wood

Turbine's Lord of the Rings Online: Shadows of Angmar has released a new Beta Journal.


you can read the journal by following the link below.


For today's Beta Journal, we asked our Beta participants to talk about their experiences playing as a Minstrel. Below are some of our players' impressions after exploring Middle-earth as one of these versatile characters.

Sign up for The Lord of the Rings™: Shadows of Angmar™ Beta Program, and a chance to start forming your own impressions! European players, sign up for the Codemasters Beta at

Read the journal here.

City of Heroes : Veteran Rewards in Training Room

Posted Nov 08, 2006 by Jon Wood

The Veteran Rewards program at City of Heroes and City of Villains is now live on the Training Room Server, the test server for the City of X franchise.


We are pleased to announce that Veteran Rewards are now available on the Training Room Server where Issue 8: To Protect and Serve is currently undergoing testing. We invite any interested player to visit the Training Room and try out the awards available to them!

If you are not sure what Veteran Rewards your account qualifies for, you can visit’s Account Management System to view the details of your account. This includes your total time accrued toward Veteran Rewards, a list of Veteran Rewards available and any future Veteran Rewards that your current subscription will include.

We are very interested in feedback from you, our customers, about the final implementation of Veteran Rewards and the supporting management system on As always, we strive to deliver only quality, bug free updates to the game and input about your experiences on our Training Room Test Server is an important part of achieving that goal. Please visit your account’s PlayNC management page, and try out Veteran Rewards and Issue 8 and then visit the discussion and question and answer threads and post your input. You can find links to these threads and other information below.

Adding the supporting systems to and Veteran Rewards to the Training Room is the last major step toward finalizing Issue 8 to move to the Live servers. Barring any major issues that come up from play testing, we plan to bring Issue 8 to the live servers with enough lead time so that we will be in a good position to make any adjustments to it prior to the US Thanksgiving holiday (Nov. 23rd). After all, more than a few of us are looking forward to playing Issue 8: To Protect and Serve over the holiday!

For more on City of Heroes click here.

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