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Vanguard : Vanguard Re-Review

Posted Jan 30, 2009 by Jon Wood

New Reviewer Stephanie Morrow writes this long in the waiting re-review of SOE's Vanguard: Saga of Heroes.

Vanguard Screen

It’s closing in on two years since Vanguard:SOH was released, and as most people probably remember it was an epic fail of a launch. There was unfinished content along with huge performance issues that ranged from graphic glitches to high system requirements. Very few good things were spoken about the game at the time. A lot can change in two years, especially when you have a team of dedicated developers working on it and a community that is willing to stand by no matter what happens.

Needless to say, Vanguard is not the game it once was at release. While it is certainly not perfect, countless issues have been addressed. Content has been added, bugs have been fixed. The community may have shrunk since the initial first few months, but the passion that everyone displays for ‘their’ game is astounding. Galleons and fishing have made their way into the game, something players have been clamoring about for quite some time now, as well as numerous other additions which I’ll get into more detail about further along.

Read the Vanguard Re-Review

Angels Online : Raging Reefs and Monsters Overview

Posted Jan 30, 2009 by Keith Cross

IGG has prepared an overview of Angels Online's Raging reefs and the monsters that inhabit them.

Located in the westernmost part of Atlantis, the Raging Reefs are one of the most dangerous areas available to players. It is said that voyagers would make a detour when they passed here, even during the most peaceful times of the Atlantis. After Atlantis had disappeared,everything here became a shrouded in mystery and secrets.

Today, the Angels Online team ( from IGG ( is here to give all players a brief introduction to this evil scene.

The west ocean is the end of Atlantis. The water here is so deep that nobody can get to the other end of Atlantis from here. The ocean is covered by a thin mist year in year out. The standing reefs and dangerous whirlpools frighten all but the most grizzled adventurers from even attempting anything but a completely different route around it.

However, it is said that there is an uncountable amount of lost treasure sunk below those crashing waves and kife edged reefs. The treasure sits encased in the broken hulls of ships piloted by foolish and reckless Captains from Atlantis and a dozen other sea faring nations. Groups of adventurers occasionally brave the thrashing wind and the churning ocean to attempt a recovery of some loot, but few ever return…

Players should carefully seek the entrance of the map which is camouflaged by a bushel of seaweed; otherwise, they may miss it. Passing through the seaweed, players will find the large remains of a shipwreck. The between the broken hull and the twisted masts the rotten sailcloth is stretched taught and a lot of unknown underwater monsters can be seen climbing on the surface. How horrible it must be to feel so utterly and completely alone. It will become more and more fearful as players keep moving forward. They may meet Byscher, an adventurer from the Breeze Woods, if they are lucky enough. As an experienced adventurer from Eden, Byscher has done research here for many years. However, his work was disturbed recently by some underwater sharks. If players can do him a favor, he will not be stingy in giving them abundant rewards.

Read more here.

Zu Online : Training on Treacherous Terrain

Posted Jan 30, 2009 by Keith Cross

IGG has published a brief guide to high level training on Zu Online's Wan Mountain.

Wan Mountain in Zu Online( ) was originally where the great master of the Sun Warriors, Master Mind, cultivated his spirit. The Sun Warriors of Wan Mountain originally took the leading role in the direction of the Good forces. However, after Master Mind ascended to heaven, the Flame Master conspired with dark forces, culminating in the incident with the Fire Vessel, and after driving the moderate Master Dazang away, he established his control over the Sun Warriors of Wan Mountain. Soon after that, the Flame Master was lured by Blood Demon into training the Bloodfire Strike ability and eventually leading to the corruption of the once revered Sun Warriors of Wan Mountain.

Wan Mountain is now a good place for Level 120+ players to train. Listed below are the most common, though not easy, monsters on Wan Mountain. Slay them and you will progress very quickly.

Ophidian Man (Level 120)
They belong to the same clan as the Snakey Men in Miracle Town. They escaped to Wan Mountain in a panic after hearing of the fall of Miracle Town.

Snailman (Level 125)
They escaped to Wan Mountain during the Turmoil of Sky Lake, but they became evil monsters after imbibing the tainted water in Sky Lake.

Elite Archer (Level 132)
They are very capable pawns of the Flame Master. The crossbow in their hand is a powerful talisman which can attack at will and hit an enemy critically every time.

Read more here.

Lord of the Rings Online : Exploring Middle-earth: Golfimbul’s Hole

Posted Jan 30, 2009 by Keith Cross

Today the folks at Lord of the Rings Online take a look at Shire history and the legend of Bandobras Took and his battle with the great goblin-king Golfimbul.

Today the Shire is a peaceful little country, generally free from the strife and turmoil of the outside world, but it was not always so. There was a time when goblins from Mount Gram, led by the great goblin-king Golfimbul, marched west across Eriador until they reached the Shire. The hobbits met Golfimbul’s army upon the Greenfields, where Bandobras Took, called the Bullroarer, slew the goblin-king by beheading him with a mighty club-stroke. In so doing, he invented a new game, called “golf.”

Read more here.

EVE Online : Apocrypha: New NPC Race, Better AI

Posted Jan 29, 2009 by Keith Cross

In a recent Dev Blog entry, CCP's Ytterbium revealed that Apocrypha, the next expansion for EVE Online, will include improved NPC AI and a new NPC race called the Sleepers, who possess the secrets of Tech3 technology.

We have been observing the current strength scale between players and NPCs with watchful eyes for quite some time now. More often than not, PvE interactions in EVE are quite limited, merely consisting of watching the NPC explode after a few volleys. We are not satisfied with that. We want to offer our players true PvE challenge, requiring real team effort and proper gang coordination. We want to give players satisfaction when finally overcoming these PvE situations and reaping the rewards. And of course we want to achieve all of this while giving you the most enjoyment out of it.

That is why for Apocrypha, we are unleashing an ancient race into the universe: the infamous Sleepers, lurking throughout the vast unknowns stretching at the other side of the Wormhole maws. Do not underestimate them, as they will remain radically different from the regular pirate factions you are used to. More often than not, they will give you some substiantial bang for your buck and will require player gang coordination and effort to be dispatched. More details are left for another Dev Blog, but at the moment, know they have comparable player attributes and thus require variations of PvP fits to engage.

Read more here.

Warhammer Online : First Live Expansion: Call to Arms

Posted Jan 29, 2009 by Keith Cross

Mythic Entertainment has announced Call to Arms, the first live expansion for Warhammer Online and the umbrella title for group of live events, new classes, and additions announced earlier today. Call to Arms includes the Night of Murder, Rise of the Tomb Kings, and bitter rivals live Events as well as the opening of Mythic's official WAR forums.

Today we issued a Call to Arms to all players of WAR with the announcement of the first live expansion for Warhammer Online: Age of Reckoning. Call to Arms will introduce an incredible array of new content to the game, including two highly anticipated new careers - the head bashin' Orc Choppa and the oath-sworn Dwarf Slayer - and a new dungeon zone called Land of the Dead, set in the desert realm of the Tomb Kings.

The Call to Arms live expansion, set to roll out for free over the next few months, will also include three in-game live events, a new RvR Scenario, added functionality to the Realm Wars section of the WAR website, the opening of the official WAR Forums, and a new free trial version of the game.

Read more here.

Warhammer Online : A Guide to Team Play

Posted Jan 29, 2009 by Keith Cross

WAR is about teamwork. A well balanced, well led team can spill the blood of a disorganized mob many times their size. Recognizing this truth about RvR combat, the folks at Mythic have written a guide to help initiate players into the fundamentals of working together to crush common foes.

Generally, as your character progresses, you will be invited to team up with other players. Perhaps you know them, perhaps they are part of your guild or perhaps you’ve just met them. How ever you know them, with this group, you will be able to gain access to a completely new dimension of the game. No matter how well you know how to play your character, you will have to make use of the complementary nature of WAR careers if you wish to advance.

What follows should not be considered as the ultimate guide, but in it you will find general, helpful advice which, while fighting other players, could help sway things in your favor.

Read more here.

DC Universe Online : New Screenshots

Posted Jan 29, 2009 by Keith Cross

Nine new images have been added to our DC Universe Screenshot gallery.

Earthrise Screenshot

Take a look at the rest of the DC Universe Screenshots.

World of Warcraft : 3.0.8 Death Knight Changes

Posted Jan 29, 2009 by Jon Wood

New World of Warcraft Correspondent Darry Huskey writes this article on the changes made to Death Knights with the recent 3.0.8 Patch

WoW  Screenshot

For better or worse, Death Knights received some major overhauls in Patch 3.0.8. What do these changes mean for your Death Knight? Let's take a look at the patch notes together and spot some of the design changes in store for your character. Be aware that this isn't a comprehensive list; rather, this is the highlights. You can find the full list of Test Realm changes listed at

Read 3.0.8 Death Knight Changes

Vanguard : “It Takes Two” 2nd Anniversary Contest

Posted Jan 29, 2009 by Keith Cross

The folks at Vanguard will be holding an art contest to mark the second anniversary of the launch of the game.

To celebrate the 2nd Anniversary of Vanguard Saga of Heroes™, the Vanguard Team is hosting the “It Takes Two” contest.


From Thursday, January 29, 2009 (12:01 am, US Pacific Time) through Sunday, March 1, 2009 at (11:59 pm, US Pacific Time), the Vanguard Team will be hosting the "It Takes Two" contest.

Using live photography (real life pictures), in-game imagery through screenshots or modified screenshots, original artwork, and their special skills, Vanguard community members have this opportunity to depict a visual representation of two Vanguard characters or Non-Player Characters (NPCs) or a mixture of both within heroic scene in the world of Telon, by participating in this official Vanguard contest. Both characters must be depicted together in the Artwork as one image.

Winners will be announced on or about March 13, 2009.

Read more here.

Warhammer Online : Night of Murder Live Event Announced

Posted Jan 29, 2009 by Keith Cross

Mythic Entertainment has announced their version of a Valentine's day event, the Dark Elf holiday called the Night of Murder.

As darkness falls on the Night of Murder, the worshippers of death bathe the land in blood, each intent on proving his or her devotion to the Elf god Kaela Mensha Khaine. It is a time that the forces of Destruction are all too willing to exploit. Assassins infiltrate the cities, while on the battlefield the differences between Good and Evil fade beneath the crimson haze of bloodlust. None are immune to the will of Khaine during this dark holiday.

During the Night of Murder, players will receive event influence by completing daily tome tasks and participating in the "Marked for Death" quest given out by Witch Elves and Witch Hunters located in every warcamp, scenario, and capital city. Keep an eye out for members of the enemy realm who have been "marked for death" and kill these players and NPC's to reap the rewards of the Night of Murder! But beware... unbeknownst to you and your realm mates, you too may be chosen as sacrifice.

Read more here.

Warhammer Online : Bitter Rivals Live Event Announced

Posted Jan 29, 2009 by Keith Cross

Mythic Entertainment has announced a new live event scheduled for march that will give early access to the Orc Choppa and Dwarf Slayer careers, and will introduce the new Twisting Tower scenario.

Ancient enmities collide in the Age of Reckoning!

Grudges that have lasted thousands of years boil over as Dwarfs and greenskins clash in epic battles. Warriors on the sides of both Order and Destruction stir to the pounding of battle drums ... or get ground under in the march to war. With both factions gnashing at each other's throats, new champions arise: the frothing-mad Slayers of the Dwarfs, and the battle-crazed Choppas of the greenskins. Armed with sheer fury and a berserker will, these warriors charge to the fore, carrying the fight to the enemy, eager to bash in a few enemy skulls ... or die a glorious death trying.

The pounding of the drums signals the advance, and a new offensive begins in the all-out warfare that is the Age of Reckoning.

Read more here.

Warhammer Online : Adding the Choppa and the Slayer

Posted Jan 29, 2009 by Jon Wood

Mythic Entertainment announced today that as a part of their live expansion, Call to Arms, the two remaining careers will be added to the game, the Orc Choppa and the Dwarf Slayer. Yesterday,'s Jon Wood spoke with Mythic's Jeff Hickman about the new careers.

Warhammer Screenshot

Looking back over the original design ideas for Warhammer Online, the developers had planned for each race to have four careers associated with it. Before launch though, we learned that four of those careers had been cut and would wait until they were completed before being implemented into the game. Those four careers were: Empire Knight of the Blazing Sun, Dark Elf Blackguard, Orc Choppa and Dwarf Hammerer.

Since launch, the fourths for both Empire and the Dark Elves have launched and been successfully integrated into the game. Today, we learned that the Greenskins and Dwarves will have their day in March, but there’s a bit of a catch. Instead of the Hammerer, Dwarf fans will be treated to another Melee DPS class, The Slayer.

Read Adding the Choppa and the Slayer

Warhammer Online : Choppa and Slayer Careers Announced

Posted Jan 29, 2009 by Keith Cross

Mythic Entertainment has officially announced the Dwarf Slayer and the Orc Choppa as the two new melee DPS careers in Warhammer Online.

As announced in the newsletter, we are excited to bring you news of the latest additions to the Armies of WAR!

For uncounted centuries, the Dwarfs and greenskins have been the most bitter of rivals. Now that the Slayer and the Choppa are set to join the armies of Order and Destruction, old grudges will be answered and ancient enmities will be given new breath. Though the outcome of the war still hangs in the balance, one thing is certain: the battle for the Warhammer world is about to become deadlier than ever!

Once the Bitter Rivals live event begins this March, take part in daily challenges to earn a head start in the two awesome new careers.

Read more here.

Tabula Rasa : New Mechs Added in Deployment 16

Posted Jan 29, 2009 by Keith Cross

NCsoft has posted the patch notes for Deployment 16, which adds a number of new mechs, and expanded training ground, updated building appearance and more to Tabula Rasa.

D16 was implemented onto the Public Test Server and the following features will be available for your testing pleasures:

  • Added various mechs: AFS Mech, Orson, Angel, Vulcan, and Grendel.
  • Edmund Range Training Grounds has been enlarged, and newly available combat technology has been made available to recruits there.
  • New items have been added to the drop packages
  • All AFS buildings and structures have updated new looks.

Read more here.

EVE Online : 6th Alliance Tournament on YouTube

Posted Jan 29, 2009 by Keith Cross

CCP has posted footage from EVE Online's 6th Alliance Tournament on their YouTube channel.

This weekend saw the official start of the Sixth Alliance Tournament with 64 teams battling it out in the first qualifying round. If you missed the radios broadcasts or want to relive your favorite moments from the tournament you can find all the matches available on CCP's YouTube channel!

Check out the two playlists containing all the action from Day 1 and Day 2 and make sure you subscribe to our channel to get automatic updates when we upload new videos in the future!

Read more here.

Spellborn : North American Q&A

Posted Jan 29, 2009 by Keith Cross

Acclaim, the publisher of The Chronicles of Spellborn in North America, has compiled a developer question and answer session from questions asked by the North American community.

Q: Will there be any change between the data files for the Acclaim and Spellborn versions of the client, and if so, does this mean that Acclaim customers are going to be kept waiting whenever a patch is required?

A: The difference between the Acclaim and SIL versions will be very small and hardly noticeable. We will work very hard on minimizing the delay between Acclaim and Spellborn rollouts of new patches.

Q: Are there plans to expand the skill decks (in terms of adding more skills to every class) or add new classes to the game?

A: Chances are high we’ll be adding skills separately and way before even raising the level cap.

We’ll be adding more skills with different purposes, some might be for upgrades, some might be for fun, others might be skills for specific purposes. Yes, it might sound quite enigmatic, but you will see, there are some really cool ideas there.

Read more here.

Warrior Epic : GOA to Publish Warrior Epic in Europe

Posted Jan 28, 2009 by Keith Cross

True Games Interactive has announced that GOA will publish and operate their MMO Warrior Epic in Europe.

Orange County, Calif.-January 28, 2009 - Global online game publisher True Games Interactive ( announced today that it has signed an exclusive deal with GOA, Orange's Games Unit. GOA will exclusively publish, distribute and operate True Games and Possibility Space's upcoming MMORPG, Warrior Epic (, across Europe. Earlier this year, True Games and GOA also partnered on True Game's and Petroglyph's upcoming MMORPG, Mytheon (, which will be available later this year.

"GOA is a giant in the online publishing space in Europe and we are thrilled to be building such a strong relationship with them," said Jeff Lujan, Founder and Chairman of True Games Interactive. "Warrior Epic has been getting great buzz and is highly anticipated in the US and we have no doubt that gamers across Europe will also embrace it emphatically."

GOA currently operates one of the largest casual gaming portals in Europe and also publishes EA Mythic's hugely popular MMO, Dark Age of Camelot and has launched last September EA Mythic's, Warhammer Online: Age of Reckoning in Europe.

"Warrior Epic is perfectly aligned with the GOA offerings and, in particular, our plans to expand services in 2009," said Ghislaine Le Rhun, Executive Director of GOA. "True Games Interactive are forging a great reputation within online gaming communities, and we look forward to working closely with the team to ensure Warrior Epic'sEuropean success."

Read more here.

Warhammer Online : Zone Control Overview and Interview

Posted Jan 28, 2009 by Jon Wood Managing Editor Jon Wood gets behind the zone control feature in Mythic's Warhammer Online both in its current state and in terms of what's to come through an interview with two of the game's dervelopers.

As pretty much anyone who might be interested is already aware, Warhammer Online is a game based on an RvR (or Realm vs. Realm) system. It’s a form of PvP that allows for more than just the standard “my guy against your guy” fight to the death style combat. Instead, it implies a larger purpose for the PvP as my faction fights your faction.

In Warhammer Online, these lines are pretty obvious. On the one side, you have Order, on the other side, you have Destruction. The two factions battle it out for zone control, indicated by a blue and red bar on the top right hand side of the default UI aptly named the Zone Control Bar. If your side is winning, more of your color is visible. It’s a pretty good system, designed to make all players feel as though they are contributing to the overall war effort. There’s only one problem: Many players find it confusing.

Warhammer Online Sorceress Screenshot

Read the Zone Control Overview and Interview

Jumpgate Evolution : New Screenshots

Posted Jan 28, 2009 by Keith Cross

Today we present eight new screenshots which have been added to our Jumpgate Evolution Screenshot Gallery.

Jumpgate Evolution Screenshot

Follow the link to see the rest of the Jumpgate Evolution Screenshots.

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