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D&D Online : PvP

Posted Oct 24, 2006 by Jon Wood

Turbine has announced some new information about the structure of their PvP system, and further to that, the leaderboard feature that is coming with their newest expansion, The Demon Sands.

 

You can read the whole article by following the link below.

 

Hi Everyone!

So while you're excited for the impending launch of The Demon Sands, you've probably been thinking "Gee, as awesome as this PvP system sounds, I really hope I can track my progress as compared to my peers and contemporaries. Is Turbine adding some kind of PvP Leaderboard feature?"

The answer, my friends, is a resounding "Yes!"

It's our pleasure to announce the launch of a web-based PvP Leaderboard (and a redesigned website to boot) with the release of The Demon Sands. Gloat over the public display of your complete and utter dominance in the PvP arenas!

How It Works

So how does it work? Well, as you participate in PvP matches, we're keeping track of a lot of data – who was in the match, who won the match, who killed whom, etc. Once a day, we'll be taking this data and sending it over to our web servers, along with a new field representing your total PvP Rating (more on this later).

When you load the Leaderboard, you'll be able to view character rankings and statistics per server and per date (All Time, Current Month, and Last Month), and you'll be able to filter on Class, Race, and Match Type (All, Deathmatch, or Capture the Flag). You'll be able to sort the rankings by Rating (the default), Wins, Kills, Flags Captured, or Flags Returned (these last two aren't options for Deathmatch rankings for obvious reasons).

What's more, you'll be able to type in the name of a character to find them on the Leaderboard, although it's important to note that characters won't be listed until they've participated in at least one match.

Read the whole article here.

Guild Wars : PVP Edition

Posted Oct 24, 2006 by Jon Wood

Guild Wars has announced that there is a new PvP (Player vs. Player) edition of their game is now available through the Guild Wars Store.

 

Here's great news for the PvP community: Starting today, you can purchase special competitive editions of our games through the Official Guild Wars Store! You'll find the Guild Wars PvP Edition, which offers access to six professions and every skill in Guild Wars Prophecies as well as the Guild Wars Factions PvP Edition, which offers eight professions and all Factions-only and core skills. Find out more about the new Guild Wars PvP Editions on our product page.

For more on Guild Wars click here.

World of Warcraft : Insider

Posted Oct 24, 2006 by Jon Wood

Blizzard's World of Warcraft has released the latest edition of the WoW Insider, the MMORPG's official newsletter.

 

We recently sent out the latest edition of the World of Warcraft Insider, Blizzard’s email newsletter with the most up-to-date, behind-the-scenes information about upcoming content for World of Warcraft and World of Warcraft: The Burning Crusade.

In issue #10, we explore the mysterious streets of Silvermoon City, and we take a look at how the game designers put together the blood elves' capital. You might also want to check out the never-before-seen screenshots, maps, and concept art inside the article! The Insider also sat down with the items and professions design team to talk about what the upcoming expansion will have in store for the professions of World of Warcraft. You can read the article here, as well as catch a glimpse of some of the cool new items that you will be able to create in World of Warcraft: The Burning Crusade.

If you aren’t already a subscriber and you want to get inside info on World of Warcraft and early access to exclusive previews and cool promotions, then click here to subscribe to the World of Warcraft Insider.

For more on WoW click here.

Dreamlords: Resurrection : Monster Design Blog - Update 2

Posted Oct 24, 2006 by Craig McGregor

The Dreamlords concept artist, Björn has just made his second update in our exclusive Monster Design Blog!  Make sure to check it out and feel free to take part in its evolution!

Check out the full evolution at our Monster Design Blog page!

Lineage 2 : Halloween Event

Posted Oct 23, 2006 by Jon Wood

The folks over at Lineage 2 have announced their plans for a Halloween event that will run from October 24th until November 7th.

 

Dates: October 24 – November 7

URL: http://www.lineage2.com/archive/2006/10/from_beyond_1.html

Summary:

Omega, a skilled and experienced fighter, has been captured by the leader of an undead legion of warriors. The leader of the undead has demanded a ransom for the return of Omega, and Omega’s faithful servant has traveled to the villages of Aden and Elmore to gain support for the return of her master.

Coffer of Shadows

For a fee of 50,000 adena, you can purchase a Coffer of Shadows from Omega’s Cat. These mysterious containers can reveal Demon Horns or the Mask of Spirits, special head accessory items from the netherworld. The coffer might also reveal a Mystery Potion, Firecrackers, or a Large Firecracker. Extremely lucky adventurers might also find a stage 11 or 12 Soul Crystal inside. Good luck!

For more on Lineage 2 click here.

Lineage : Halloween Event

Posted Oct 23, 2006 by Jon Wood

The folks over at Lineage have announced their plans for a Halloween event that will be taking place between October 26th and November 3rd.

 

Dates: October 26 – [November] 3

URL: http://www.lineage.com/fiction/fiction_20.html

Summary:

Halloween in the Lands of Aden, 2006

  • The Halloween Event begins Oct 26 and runs until the end of Oct 31
  • NOTE: The event begins on Oct 26, 2006 with a variety of event specific monsters spawning throughout the world in random locations. As the event progresses, more monsters of varying types will invade Aden, as well as a variety of "traps" (including poison traps and spike traps!).
  • Halloween spawns will reach a crescendo on Tuesday, Oct 31 with a variety of Halloween Event "Boss" monsters.
  • Halloween specific items will drop from a variety of NPCs, such as candies and pumpkins. The candies will all have a random effect.
  • Bronze, silver, and gold pumpkins can be "opened" for a special prize! (Silver are better than bronze, gold are better than silver).
  • Several restricted or limited "costumes" or polymorph options will be available, such as the Vampire morph.

For more on Lineage click here.

Dreamlords: Resurrection : Interview with Jon Selin

Posted Oct 23, 2006 by Dana Massey

The Lead Designer of Dreamlords drops in to answer a bevy of questions from the man who first spoke to him at E3 in May. Dreamlords is a unique MMORTS/RPG.

MMORPG.com: One of the unique attributes to Dreamlords is the ability to give orders and farm for resources through the website; will this feature continue to be a part of the game?

Jon Selin: Absolutely. One of our major features is that the game is separated into two parts, and that the management parts are easily accessible through a browser, this is not something we are planning to change. In fact we have greatly expanded in this area with the recent updates. The web parts now contain a much more intriguing gaming experience which you can really dig into; You have a map where you can explore, build cities, attack monsters, etc, there's a fairly advanced market where you can place buy and sell orders, the crafting system is coming along nicely, the tech-tree adds long-term strategy, etc. Then we have the community side of things where you can talk to your friend in the game and plot schemes together and work out your combined strategies. A future update that is approaching implementation is a really neat ladder system which will give very detailed information regarding the top players in different areas as well as people who are close to you. It should add a lot more competition and rivalry in the game for those who like it.

The full interview is here

General : MMOWTF: Thrones of Chaos Returns

Posted Oct 23, 2006 by Dana Massey

Dan Fortier's second column looks at the return of Thrones of Chaos and his thoughts on their latest reincarnation.

Yes, I'm back from the brink of oblivion to run some more fingernails down your chalkboard. This week I decided to shine a spotlight on a bit of news I found disturbing.

Recently here at MMORPG.com we added a new game called "Thrones of Chaos," which according to the new developers is based only on the concepts and engine of the original title known previously by several other names including 'Mourning'. They stated that it was to avoid starting from scratch and building an engine from the ground up. They also promised to give all the people scammed in it's last incarnation a free lifetime account as recompense for the actions of the previous team.

You can read more here.

D&D Online : The Demon Sands Notes

Posted Oct 23, 2006 by Jon Wood

Turbine's Dungeons and Dragons Online: Stormreach has released the notes for the upcoming new module, The Demon Sands.

 

The Demon Sands Module is almost ready for release! The sprawling dunes of Menechtarun hide deadly secrets and are home to powerful new enemies. Beware – despite these new monsters your most dangerous enemy might now be another adventurer...

  • Battle other players in tavern free-for-all brawls, compete to Capture the Flag, or fight team vs. team and player vs. player in Death Matches with the new PVP system.
  • Learn amazing new spells, enhancements, and feats with the level cap increase to Level 12 (Rank 60).
  • A new desert adventure with a massive landscape and 12 new high level dungeons.
  • Visit the Auction House to buy and sell the magical treasures of Xen'drik with other players.
  • Enjoy new favor rewards.
  • Trade feats you no longer want with the new Feat Respec System.
  • Benefit from improvements to the shop interface and treasure system.

You can preview The Demon Sands Release Notes in the DDO Forums!

For more on DDO click here.

Guild Wars : State of the Game

Posted Oct 23, 2006 by Jon Wood

Our friends over at Guild Wars have published another State of the Game article. This one gives us the inside scoop on the Elementalist class.

 

You can read a profile of the Elementalist in this week's State of the Game article. The article provides a general overview of the current play preferences and offers a few predictions about the profession's future in Nightfall.

For more on Guild Wars click here.

City of Heroes : Issue 8 Features

Posted Oct 23, 2006 by Jon Wood

The folks over at City of Heroes / City of Villains have released a description of hte new features what will be available in the newest expansion for their games. It is titles Issue 8: To Protect and Serve.

 

Issue 8 includes the following features:

Safeguard Missions (Heroes only)

Vandals are creating mayhem and destroying Paragon City while high profile villains are attempting major bank heists! Emergency broadcasts from the new Police Band scanners (see below) call Heroes to action, resulting in a frantic new twist on Mayhem Missions. Heroes must stop the mayhem (in massively destructive versions of Paragon City zones) and prevent the heists from occurring.

  • Police Band (Heroes only)

    Offering similar functionality to the Newspaper Missions in City of Villains®, new Police contacts throughout various Hero zones grant Heroes Police Band access, opening a plethora of new missions and rewards.

  • Pocket D Arenas (Heroes and Villains)

    For the first time, Heroes and Villains can officially battle each other using Arena kiosks set within the neutral ground of the Pocket D nightclub.

  • Faultline Reborn (Heroes only)

    Faultline transforms from a hazard zone to a city zone! Paragon City's Measure X has passed, reconstruction of Faultline has begun, and the effort has revealed some major surprises.

For more on City of Heroes click here.

Vanguard : New Video: Sands of Qalia

Posted Oct 20, 2006 by Craig McGregor

Sony Online Entertainment and Sigil Games Online today released a video tour of Qalia, one of three continents in the upcoming massively multiplayer online role-playing game, Vanguard: Saga of Heroes. Reminiscent of Arabian Nights, Qalia is a continent where players will find magic and mystery at every turn.

General : Commentary Episode, Game/On

Posted Oct 20, 2006 by Jon Wood

MMORPG.com is pleased to present the newestepisode of our weekly podcast, Game/On.

 

On this week's episode of Game/On, Jon and Garrett return to talk about all things MMORPG. This time around, they put a focus on: Neilson's decision to begin tracking video game numbers, MMO gaming in the mainstream, Star Wars Galaxies' new free trial and more.

You cal listen to the podcast here.

Voyage Century Online : Added to List!

Posted Oct 20, 2006 by Dana Massey

Another Pirate MMOG is in development. Internet Gaming Gate offers their second project Voyage Century. The game is currently in development. Today, we add it to our game list.

The 16th century was a time of world exploration and high seas adventure. Whether warring, trading, pirating or surveying, there was no greater glory than to captain one’s own majestic ship in the 16th century. Now you can take to the salty brine aboard your own vessel and relive this poignant part of history Drop anchor and traverse the vast continents of Europe, Asia and the Americas. Make your mark on history alongside great men like Vasco Da Gama and Ferdinand Magellan Find your own adventure or let adventure find you!

Voyage Century is a unique fully 3D MMORPG which has been in independent development for four years now and allows every player to captain their own battleship which can be sailed around in the game world. Players can be a courageous explorer, a shrewd merchant or even a mysterious pirate. This MMOG features historically accurate geography and NPC cultures and allows players to upgrade their lone battleship any way they wish. MMO Battleship combat in Voyage Century involves firing a bombardment of cannons from a distance or getting up close and personal with grappling, collisions and hand-to-hand crew fighting.

Character creation in Voyage Century involves choosing an occupation and customizing appearance from many options. Real-world changes such as supply and demand of over 130 different items and price fluctuation from port to port dynamically effect trade throughout the MMP game‘s more than 40 cities. More than 1300 wonders and treasures of the 16th century world such as the Egyptian pyramids and the lost Beirut palace wait to be discovered. Pieces of maps can be found and patched together, leading to great, undiscovered buried treasures. Guilds can also be established and guild vs. guild combat is possible on both sea and land.

What do you think? Cast your vote on their hype meter.

Regnum Online : Free-to-Play MMO Added

Posted Oct 20, 2006 by Dana Massey

Originally created for Spanish-speaking audiences, Regnum Online is a free-to-download, free-to-play 3D MMOG available now.

Three kingdoms are in the thralls of a brutal war, fighting for domination of a world bursting with hundreds of vile creatures including orcs, undead, hydras, demons and even almighty, towering dragons. But this world is also full of grand quests and awe-striking landscapes for the adventurous wonderer. Welcome to the vibrant, virulent world of Regnum. The time has come to heed the call of your kingdom. Choose a banner to fight under, train well, and join thousands of your comrades in defending your territory, or take the battle straight to the enemy’s front gates!

In development for over three years now, Regnum Online is an ever-evolving 3D fantasy MMORPG featuring next generation graphics and support up to 1280x1024 resolution. During character creation, players must choose one of four races (a wood elf, a dwarf, a dark elf or a human) and one of four combat schools (warrior, archer, spy or spellcaster). In all, hundreds of character combinations are possible in this MMOG and characters can be equipped with gear such as swords, rings, armor and powerful, unique artifacts Weapon abilities and a large variety of skills can be improved through Regnum Online’s hundreds of available quests and PvE combat with the hundreds of creatures roaming the expansive land.

Regnum Online features “Invisible Dynamic Download Technology” which translates to no patches and no server downtime. Also, Regnum Online players can choose to adventure in a PvE setting within their kingdom’s safe borders or join a clan and bravely strike out against enemy kingdoms filled with PvP challenges for glory and honor. Unlike many MMOs, Regnum Online is free to play, it’s developers opting instead to incorporate premium content over time which will only be accessible to players who purchase the game.

Try it out, then give it a vote on our rating meter.

Travia Online : Game Added to List

Posted Oct 20, 2006 by Dana Massey

Game&Game's latest Korean MMO launched a global (English language) website lately and as such, Travia Online joins the MMORPG.com game list.

Travia is a continent who’s history is forged by war. Truce, alliance, peace, unification? These are terms used only to divert one’s enemies while vast armies are rebuilt and offensive tactics are carefully calculated. In all of Travia, there remains one shinning bastion of serenity. One safe and prosperous realm known as Andaria whose people have never had to make ready for conflict. And you are no longer welcome there. Train hard and fight well, newcomer. You’re about to enter a war zone.

Travia Online is a third-person fantasy MMORPG with emphasis on hardcore PvP and action gameplay. A user-friendly interface and a subjective game control system act to make gamplay easier. Players can choose to be a brawny warrior, a conjuring wizard, a nimble bowyer or a healing clerger and will then begin their adventure in one of two hotly contested zones, Britra or Deva. The player’s character can be outfitted with various standard gear, but rare items must be hunted for in a dangerous dungeon.

At its heart, Travia Online is a MMO large-scale combat game which supports "National Dispute Areas", "National War Maps" and guild PvP fighting with up to a hundred players on either side. Guilds are central to Travia Online Guild masters can make unique designs for their guild to distinguish it from the competition and guild members can take active roles in the growth of their guilds This MMOG features high-end visuals while still supporting low-end computers. Content.

Remember to cast your vote on the hype meter.

Eudemons : Player vs. Gm Event

Posted Oct 20, 2006 by Jon Wood

The folks behind the MMO Eudemons Online will be hosting a Player Vs. GM event on Saturday, October 20th where players will be given the chance to hunt down and fight the GMs in-game.

 

Once upon a time, there were some pigs raised by the Demons. During the war between human and the Demons, some of the pigs were killed, while some of them are still alive. Since they came along with the Demons for quite a long time, the pigs also inherited the evil from the Demons.

Now, the Pigs return. They want to reoccupy the main cities of the mankind. The pigs are highly intelligent devils, unlike the other boss in Eudemons Online. They have longer life, higher attack, higher defense, very high intelligence...They also carried a lot of good stuff on them too.

If you think you can hunt these pigs and win the battle, don't forget to come online at 14:00, Saturday, Oct. [20th] 2006 (GMT+8)(11:00, 10-20, 2006,USA Time ).

Gaming rules:

  1. Players cannot use FlyingChop, ChainChop skills during hunting pigs. Once used, the pigs will fly away. It will make you harder to find and kill these pigs.
  2. If you do the last hit to the pigs, don't forget to give some dropped items to the one who helped you. You can also collect all these stuff, but we will name all the pig killers in a list, players can comment on your behavior.
  3. This activity will last in each server for 45 minutes. LasVegas-NewYork-LosAngeles-Toronto. Pigs will appear in the market first, then they separate in different cities.

For more on Eudemons click here.

Guild Wars Nightfall : PlaySmart

Posted Oct 20, 2006 by Jon Wood

Some time ago, MMORPG publisher NCsoft announced that they would be creating a PlaySmart program to give safety tips to their customers. When the newest Guild Wars game, Guild Wars Nightfall, launches later this month, it will come with the PlaySmart reference card inside.

 

NCsoft’s Guild Wars Nightfall to deliver ‘PlaySmart’ safety tips directly to consumers

AUSTIN, Texas, Oct. 19, 2006 -- NCsoft®, the world’s leading developer and publisher of online games, is packaging PlaySmart customer information on reference cards in all of the Guild Wars® Nightfalltm retail boxes that are expected to be in stores later this month.

PlaySmart is a proactive public service program promoting common-sense guidelines delivered directly to customers to help enhance personal safety and data security. Drawing from industry standards, NCsoft has developed a set of simple guidelines for its customers that focus on two areas: personal safety and data security. The guidelines will be on simple reference cards in all of NCsoft’s retail game packs, starting with Guild Wars Nightfalltm.

The PlaySmart reference cards will include the following safety and security reminders:

Personal safety:

  • Parents should review games ratings to ensure they are age appropriate for children.
  • Parents should monitor or even play computer games with their children.
  • Parents should be aware of the social interaction their children have in games, including all chat features and email exchanges.
  • Parents should create the game accounts and limit their child’s access to credit card numbers or other critical account data.
  • Be prepared to report players for harassing or offensive behavior or those who ask personal questions or are asking for account information.

Data security:

  • Never give out your credit card information to anyone after registering your game.
  • Never give out personal information such as your full name or address to anyone.
  • Do not give out passwords or account information to friends so they may play on your account.
  • Change your password regularly and use strong passwords to help protect your personal information such as using passwords that have at least eight characters and include numerals and symbols.
  • Report suspicious behavior including strangers who unexpectedly ask for account or personal information.

“The easy-to-use smart-tips reference card in the Guild Wars Nightfall retail boxes will reach a huge audience and be a good reminder for players and their families on how to reduce risk factors that come with online interaction,” said Dorothy Ferguson, NCsoft North America’s vice president of sales and marketing.

NCsoft will soon unveil a PlaySmart web page with the safety and security tips as well as organize a panel of experts, including security and behavioral authorities to create, review and update the PlaySmart guidelines each year.

Developed by ArenaNet®, Guild Wars was an instant bestseller in North America and Europe upon its release in April 2005, and Guild Wars Factionstm, the number one game in both North America and Europe earlier this year, are global online roleplaying games. In Guild Wars Nightfall players will explore opulent cities, brave savage coasts, delve deep into ancient monuments, and find their way across poisonous deserts as they determine the fate of the new realm of Elona.

The Guild Wars Nightfall Standard Edition and Guild Wars Nightfall Collector's Edition will be released worldwide on October 27, 2006. For more information on Guild Wars Nightfall, go to: www.guildwars.com.

For more on Guild Wars click here.

World of Warcraft : Editorial: The Burning Crusade

Posted Oct 20, 2006 by Dana Massey

In this new editorial as part of a new weekly World of WarCraft opinion series, Garrett Fuller looks at The Burning Crusade expansion and wonders whether fans can expect anything new or more of the same.

As we draw closer to the release of the Burning Crusade there are several concerns that remain for players who have been sitting in the end game for over a year and a half. The WoW expansion that everyone has been waiting for has promised one very simple thing, more of the game you enjoyed from the beginning. My question is what does this do for the game? Will it force all of us sixties to almost start over again and struggle our way through to seventy repeating the same game play all over? What will characters gain in this ordeal, the same things we gained from leveling all the way to sixty? The point is will the Burning Crusade bring something more to the table than say, just more Warcraft as we know it.

With Outland to explore and more leveling quests and raids it seems like there may be some good content added. I have often said that WoW is the dumb down version of a game that everyone can play. Point is it's easy. That is why Blizzard created it that way. The new lands and quests will add flavor to the game. Now that we're all at the end, will that same system for leveling be there to add ten more levels. I think so. It seems from what we have been reading that aside from lots of new stories and graphics, very little will change in the way that Warcraft is presented to the world. It will be easy.

The whole editorial is here.

Pirates of the Burning Sea : Exclusive Screens, Week #26

Posted Oct 20, 2006 by Dana Massey

Today, we get one distance shot of a boat navigating near a tropical island and one up close and personal with some unsavory characters on the decks of a ship.

Thank you to Troy for sending these over.

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