Trending Games | Guild Wars 2 | Elsword | Elite: Dangerous | Crowfall

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,931,479 Users Online:0
Games:764  Posts:6,341,544



Filter Week Filter Game

Dark Age of Camelot : Grab Bag

Posted Jul 27, 2007 by Keith Cross

The Grab Bag returns this week to once again answer a myriad of miscellaneous questions from the Dark Age of Camelot community.

Q. In a recent Grab Bag, you answered a question about 250 quickness cap as it relates to evade... but the person asking the question was giving the details that 250 quickness is cap for swing speed... I need to know is this true? Will going over 250 quickness not affect your swing speed at all? Even if you haven't hit the 1.5 second cap? For instance 250 quickness will swing the same speed on a 4.0 weapon as opposed to 300 quickness and a 4.0 weapon?

A. From the all-knowing (well, almost) Redhead: Correct, 250 quickness is also the cap for swing speed.

Q. Does the ML 10 Warlord ability Warguard work on the caster, or only the people around him if any are present?

A. Soloers rejoice! The Redhead says: Warguard will benefit the player who cast the spell, as well as those in the radius.

So if you find yourself all alone in the middle of a bajillion drooling, bloodthirsty enemies, no worries!

Q. Hey, I have got question. What is the cap of RESIST PIERCE? I have got 15% now with the new dragon cloth, but I don't feel like it would work. Could you help me?

A. There's actually a display bug regarding the Resist Pierce cap. The cap is really 10%, though the display shows up to 25%. So if you're displaying 15%, only 10% will do anything. We're working on a fix for the display bug. Sorry about that.

Read the Grab Bag here.

World of Warcraft : Short Story: Unbroken

Posted Jul 27, 2007 by Keith Cross

Blizzard has posted a short story about the tragic hero Vindicator Nobundo on the World of Warcraft official site.

The skies wept when the orcs laid siege to Shattrath City.

It had been many long months since rain had graced the lands of Draenor, but now, almost as if in protest of the looming battle, dark clouds roiled overhead. Light showers drizzled over the city and the army outside its walls, increasing to a steady downpour as the two sides watched and waited.

There must be a thousand of them, Nobundo speculated grimly from his perch high atop the inner ramparts. Beyond the outer walls shadows moved among the torch-lit trees of Terokkar Forest. Perhaps if the orcs had taken the time to plan more carefully, they would have deforested the region outside in preparation for their attack, but these days the orcs cared little for strategy. For them there was only the thrill of battle and the immediate gratification of bloodshed.

Telmor had fallen, as had Karabor and Farahlon. So many of the draenei's once-majestic cities now lay in ruins. Shattrath was all that was left....

Read Unbroken here.

Myth War : Survival Quest

Posted Jul 26, 2007 by Keith Cross

IGG has released details about their upcoming weekend activities in Myth War.

Win to do Survival Quest with Game Master

In the previous Survival Quest activities, players usually fight to survive all by themselves. This time you have the chance to taste a special Survival Quest with the help of Game Master.

Time: The event will commence at 4:00 PM Server Time, July 29th

Location: one random map on Myth War

Instruction: On July 29th at 4:00PM Server Time, System channel will put on bulletin to announce that there will be 2 GMs in different places on the same random map. Two lucky players will take along with GM to race to Newbie Guide in Sky Passage.

Reward: Winner will deserve a chance to ask GMs to help him for survival quest on the date July 30th.

Get the full details of the event here.

General : Nielsen Facilitates Advertising in Games

Posted Jul 26, 2007 by Keith Cross

The Wall Street Journal has posted an interesting article about Nielsen ratings and advertising in video games. The article also releases information from the study about who is playing on what console and for how long.

The audience-measurement system that helped television and the Web evolve into important vehicles for advertising is here for a new medium: videogames.

Nielsen Co., of New York, which tracks television and Internet usage, is today unveiling the first results from a new service, Nielsen GamePlay Metrics, that can track what games users are playing, on which devices and when. The service could provide one of the most complete pictures yet of game usage on consoles like Microsoft Corp.'s Xbox 360, Sony Corp.'s PlayStation 3 and others -- major data that could help game publishers sell ads within the action of their games.

"Advertisers are seeking new demographics, and they know gaming is an engaging new platform," says Jeff Herrmann, vice president of Nielsen Games and Nielsen Wireless. "They want to quantify gaming," Mr. Herrmann noted.

In-game advertising is similar to product placement in movies: Game publishers offer certain elements within their virtual environments -- such as billboards in stadiums and vending machines inside buildings -- for sale to brands. As online gaming -- including on consoles -- becomes more pervasive, game publishers see a lucrative opportunity to deliver in-game ads dynamically over the Internet, changing the ads at regular intervals.

Read the full article here.

Age of Armor : Transform and Fight System

Posted Jul 26, 2007 by Keith Cross

SnailGame has released new information about the transformation and flight systems for Age of Armor.

Transform and Fight

Do you remember a cartoon named Transformers? Have you seen a hot film named Transformers? If the answer is yes, then you can go to Age of Armor to re-taste your beautiful memory of childhood and make your dreams come true; if the answer is no, then you can go the Age of Armor to experience the wonderful game to transform like the transformers.

You can control a robot in Age of Armor; what's more, you can transform, and change into a car, a plane, a dragon or other kinds of figures. If your armor transforms to be a car, the speed will be faster; if your armor transforms to be a plane, you can attack monsters or enemies above the sky; different style has different advantages.

All the parts of the armor include head, control cabin, core, arm, leg, shield and weapon, which are invisible from the appearance of armor. However, those parts are the most important parts for you to transform in the Transformed System.

Transformation in Age of Armor needs players to combine two styles of armor changing to launch. After players change the exterior set, the whole armor will be in a state of middle conformation, which looks like normal, but it is ready for transformation and its ability is increased. For example, the armor Tiger will show its teeth and tiger tabby after changing the fittings. It will activate the final transformed style after the player changes proper inner set. Armor Tiger will become a real TIGER with more powerful strength. Final transformation will consume a chip and with time limitation. Players can not always be in the transformed statue which is in order to keep balance and interest of AoA. In a word, if you want to survive in such crude world, the best way is to choose the best time to transform.

Base on such creative transformed system plus the communication during playing this MMORPG provide a great atmosphere for all the players. Transform to fight!

Read more about Age of Armor at

Warhammer Online : WAR July Newsletter

Posted Jul 26, 2007 by Keith Cross

The Warhammer Online: Age of Reckoning July newsletter has been released, featuring articles about the High Elf and Dark Elf Armies, a profile of the Chaos Marauder, a first look at the Empire Capitol City, and much more.

Say what you will of us. Call us heathens because we deny your weak pretender-God. Call us savages because we strike at you. But know this - it is we who are closest to the Ruinous Powers. We most favored of the Gods shall raid your lands, revel in your suffering and destroy you. Despair! For all that remains for you is the taste of Northern steel and the end of your world. Such is the will of the Gods.

- Hallbjörn, Norscan Marauder

In the frozen roof of the world - Norsca - live the many and various northern tribes collectively known as the Norse. Born in that frigid, hostile place, Norsemen are universally powerful - gifted with ferocity and strength at arms. Believing themselves to be closest to the gods, they flock to the banners of the great Chaos Champions in the hopes of proving themselves worthy of favor. These brutal Norse warriors are the Marauders - a fanatical throng whose only interest is destruction. Bred for war, dedicated to the gods, endlessly violent. This is all a Marauder knows or cares to be.

Marauder Specialty

As favored warriors of Tzeentch, Marauders are granted the Gift of Change in its purest form. As their bloodlust rises in anticipation of the violence of battle or pillaging, the energy of Chaos itself courses through the Marauder, bringing about dramatic physical changes. Limbs stretch into obscene forms, skin changes to iron or scale or stone, features multiply or disappear. The look of a Marauder mutated and ready to attack is terrifying to behold. Each mutation brings with it an additional, unique gift that aides the Marauder in battle. These gifts help to direct and enhance the destructive force of the Marauder and, in turn, help to earn greater favor (and more horrible gifts) from the Changer of Ways.

Sign up for the newsletter here.

Tales of Pirates : The Demonic World

Posted Jul 26, 2007 by Keith Cross

IGG has released information about the Demonic World, an underground maze filled with peril, and with an entrance that is open for only a brief period.

Tales of Pirates: Key to the Demonic World

There is a huge underground maze deep in the snowfield of Ascaron in Tales of Pirates ( That maze is what we called the demonic world. Rumor says that in the maze, conceals some chests of the demonic world which contains the supernatural equipment and gems that can unseal the level 65 equipment. Equipped with the equipment, you will be endowed with the power of the king of pirate?

However, the demonic world is not a place easy to be reached. The portal to the demonic world is accessible at EST 9:00 AM 12:00AM 3:00PM 6:00PM and will last for only 40 minutes. Even if you had entered the demonic world, there are lots of danger lies ahead. Ancient monsters are waiting for the unwelcome visitors from the outside world. Thousand of pirates had lost their lives here. Though, their followers still challenge to unveil the mystery of the unknown world.


Everyone will fell into delusion while in the huge maze. To the veterans, intuition is their best guide. However, to these new visitors of the maze, coordinates will offer them great help.

About Monsters

Maze first floor:

  • Level 50 Imaginary Snow Doll
  • Level 55 Snow Doll Spirit
  • Level 57 Evil Snow Doll Spirit

Though the level of these monsters is not so high compared with other monsters in the maze, their attack is pretty high. They are a threat to voyager, sharpshooter and crusader. If they are team with champion, they will be much safer.

Maze second floor:

  • Level 61 Demonic Snowman
  • Level 65 Demonic Yeti
  • Level 59 Confused Snow Doll

These are elites among the monsters. With high attack and defence, only champions are able to confront them.

Maze first floor boss monster: Snow Lady. Skilled in frozen skills, is a ticklish opponent.

Maze first floor boss monster: Snowman Warlord. It's formidable monster, skilled in Mighty Strike and Knock out.

These are some basic information of the maze. Hope it will be helpful for the pirates questing for the demonic world.

For more on Tale of Pirates, visit

Lord of the Rings Online : Giants!

Posted Jul 26, 2007 by Keith Cross

The Lord of the Rings Online: Shadows of Angmar official site has been updated with a look at one of the larger denizens of Middle Earth, the giants.

Little is known about this secretive race that dwells high atop the mountain passes and peaks of Middle-earth. Some would say their existence is merely the stuff of tales for children, but there are those who have explored less-inhabited lands and have witnessed the power of the giants first-hand. If the tales are to be believed, it is said that the giants resemble Men in much the same way as Hobbits do, but where Hobbits are diminutive, the giants are enormous! Imagine a tribe of Men, each standing a full sixty feet in height, hurling boulders from mountaintop to mountaintop creating a thunder all their own. The power of these creatures instantly sends a chill down the spine of any who hear the tale!

The giants of Middle-earth, while rarely mentioned and never described in great detail in The Lord of the Rings books, are an important part of the design of The Lord of the Rings Online: Shadows of Angmar. Mysterious and powerful though they are indeed, the giants are also a rare mix of both terrifying monster and potential ally for the Free Peoples of Middle-earth. As of yet holding no alliance to either side in the War of the Ring, the on-going battle between the giants in the peaks of the Misty Mountains east of Rivendell is sure to attract the attention of the bravest of adventurers.

Read more about the Giants of Middle Earth here.

Star Wars Galaxies : Chapter 6.8 Patch Notes

Posted Jul 26, 2007 by Keith Cross

The patch notes for Chapter 6.8: Masters of the Wild have been posted on the Star Wars Galaxies official site.

On Thursday, July 26th at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.


  • /assist now takes an optional parameter for the name of the character to /assist, so you no longer have to target the character you want to /assist. /assist without any parameter still works as usual, which is to /assist the character you have targeted.
  • Different classes now get different stats, rather then everyone getting 90 or 0 in everything. See Racial/Class Statistics at the end of these update notes for more information.
  • Wookiee Shoulder Pads now use the left shoulder slot.
  • Players can now join groups if they are in stealth.
  • Added purple color to the Mandalorian color palette.
  • Altered Force Melon to act as a healing stim item.
  • Imperial Battle and Imperial Super Battle Droids found patrolling Theed will no longer attack Rebels on Leave.


  • Increased the experience and credits given as a reward for the repeatable Azure Cabal quests.
  • Dulok villages on Endor have had Duloks added to them.
  • Dantooine villages have had spawns added to them.
  • Huff Darklighter now gives his quest.
  • Tusken junktown mobs spawn no longer inside of world building objects.
  • Disabled Igbi Freemo's static quest.

Read the full publish notes here.

Vanguard : Game Update #2

Posted Jul 26, 2007 by Keith Cross

Hasium has posted an update on Game Update #2 for Vanguard: Saga of Heroes, detailing all of the changes and improvements that will soon be on their test server.

Hey Everybody,

Here are the long awaited details of Game Update #2. There is variety of good stuff in there as well as a couple of items that are sure to be controversial. The Update addresses several performance issues, some long needed polish, new features and some changes to help the economy.

The Update will be pushed to test very soon. We need as many people as we can to bang on it while it's on test. QA has done a great job finding most of the major bugs, but we really need the players to put Update 2 through its paces before we can push it to Live.

We will make a Game Update 2 post where the changes can be discussed and Dev's will be responding to.


Game Update #2

  1. Guild Halls
  2. The Brotherhood System
  3. Bind on Equip
  4. LFG Improvements
  5. Rest Experience
  6. Level Based Diplomacy
  7. Diplomacy UI
  8. Deconstruction
  9. Item Level Requirements
  10. PvP bug fixes
  11. Crash To Desktop fixes and Optimizations
  12. Quest Journal and Quest Tracking improvements
  13. Item UI
  14. Scrolling Combat Text

Read the details here.

World of Warcraft : World Series of Video Games on CBS

Posted Jul 26, 2007 by Keith Cross

Blizzard has posted an announcement that the World Series of Video Games stop in Louisville, Kentucky will air in a one hour special on CBS at noon on Sunday, July 29.

Don't expect to see David Letterman or even CSI when you tune in to CBS this Sunday, July 29 at noon Eastern Time. It will instead be locked in the midst of a battle between the Horde and the Alliance on the distant world of Azeroth. World of Warcraft: The Burning Crusade will make its network television debut on CBS Sports as part of an hour-long special on the World Series of Video Games circuit stop in Louisville, Kentucky.

The World Series of Video Games, presented by Intel, features World of Warcraft as a headline title and gives players a chance to play for a piece of the $90,000 prize pot. Check out some hardcore 3v3 PvP Arena action as the best World of Warcraft teams in America fight for the gold (medal, that is). Be sure to see Team Pandemic under the watchful eye of Joseph "Noktyn" Romano take on Insurrection, Mob TurtlePower, fnatic and other heavyweights. Can they hold their own or will there be a new top team in town?

The only way to find out is to tune in Sunday, July 29 on CBS Sports at 12 p.m. Eastern Time/9 a.m. Pacific Time.

View the trailer and get more deatails here.

General : Forum Spotlight: Insect MMO?

Posted Jul 26, 2007 by Jon Wood

Community Manager Laura Genender takes a look at a thread from our forums that discusses the idea of an insect MMORPG, and the idea that the setting doesn't matter, it's features that are key.

This week on the forums, user DruNk_DwArF2 posted his idea for a new MMO genre - an insect MMO, where players play as ants, termites, bees, etc. Seeing this post got me thinking about the whole idea of MMO genres in general.

In my freshman year at college, I remember expressing a love of fantasy to my Creative Fiction professor. His response radically changed my views on all media and entertainment, from books to plays to movies to video games. "The genre is a setting; write compelling characters and a compelling plot, and how they're dressed or where they're from doesn't matter."

While I love seeing new settings open up in the game world - I know plenty of us are tired of dragons and elves - I think that a lot of new games lately have used genre almost as a one trick pony. Instead of developing a cool story, precise balance, engaging gameplay - our game is about pirates! Instead of detailed character creation, world involvement, storytelling - our game is about spaceships! So what would happen if our game was about insects?

Read it all here.

Warhammer Online : Dwarf Starting Area Description

Posted Jul 26, 2007 by Jon Wood

A while back, ran the first part of an interview with Mark Davis and Steve Perlins from EA Mythic. Today, in the second of what has become a three-part series, Mark tells us about the starting area and quests for the Dwars in Warhammer Online. Warning, if you don't want to know what happens in your first hours of Dwarf play, you may not want to read this article.

Some time ago, presented part one of an interview with Warhammer Online's Mark Davis and Steve Perlins. Mark is the game's Deputy Content Director, while Steve is a Director.

Last time, we talked about everything from the IP itself, to closed beta, to the issue of Warhammer being seen as a WoW clone. To round out the interview, the guys told me, in great detail, about the starting areas, and the first few quests in the life of a Dwarf and a Greenskin.

For players who may not already know, Warhammer Online: Age of Reckoning's RvR system pits warring races against each other, and the Dwarfs and the Greenskins love nothing more than to destroy each other.

These areas were the first ones that the folks over at EA Mythic actually worked on, and so they've had a chance to do them, look them over and make sure that they convey the proper message.

Before we continue any further, this is a revelation of the first few hours of game play for the Dwarf race. In short, spoiler alert!.

Read the whole report here.

General : IMGDC 2008 announced

Posted Jul 25, 2007 by Keith Cross

The 2008 Indie MMO Game Developers Conference has been officially announced, and will be taking place on March 29 and 30 in Minneapolis, MN.

Minneapolis, MN - July 23, 2007 - Last Straw Productions announced today the dates for the second annual Indie MMO Game Developers Conference, to be held in Minneapolis, MN. The Indie MMO Game Developers Conference (IMGDC), to be held on March 29 and 30 will be an informative, educational, and fun gathering of independent game developers from around the world who want to focus on MMOG technologies and network with designers and developers as passionate as they are. IMGDC 2008 is designed to be an informal venue of Indie and hobbyist developers with the shared goal to focus on design, development and production of Indie MMOGs/Virtual Worlds. IMGDC 2008 will have sessions ranging from game design to legal issues facing Indie developers. Industry professionals and pioneers, including Dr. Richard Bartle and Jay Moore, will be providing sessions focusing on "Industry Secrets." IMGDC 2008 will also feature demo stations where Indie developers will be able to showcase their latest creations and designs. IMGDC provides an excellent opportunity for team building and networking.

"My team received approximately $30,000 in free consulting advice in two days and several free drinks. I'd call that a smashing success for us" says Rhea Studios CEO Eric Rhea. "We're focusing more on networking and connections for IMGDC 2008" states IMGDC founder and director Jonathon Stevens. "It's incredible the impact excitement and dedication can have when building entire worlds like MMOG makers do. It's only natural that a conference for the most passionate, dedicated, and excited developers would be a hit!"

IMGDC provides content, community and contacts for artists, designers, programmers, and Indie entrepreneurs. If you've caught the incurable desire to make MMO games commercially, or even as a hobbyist, this is a community gathering of talented individuals and groups you will not want to miss.


Gods and Heroes : Exclusive Screen, Week Four

Posted Jul 25, 2007 by Jon Wood

Today, we continue a series that will see the publication of one new, exclusive screenshot from the upcoming MMORPG Gods & Heroes: Rome Rising.

See other Gods and Heroes Screens here.

The Matrix Online : Buddy Rewards Program

Posted Jul 25, 2007 by Keith Cross

SOE has announced The Matrix Online Buddy Rewards Program. The program will allow players to invite friends to join the game for a 14 day trial.

The Matrix Online Buddy Rewards Program

From July 25, 2007, through August 31, 2007, The Matrix Online (MxO) is offering its players the opportunity to bring up to five buddies into the Matrix with the MxO Buddy Rewards Program. Players will have the opportunity to invite their friends to "Take the Red Pill" and join The Matrix Online for up to 14 consecutive days.

Players who are opted in will receive a key that offers a trial of up to 14 consecutive days to enter The Matrix Online and become part of the continuing story of the Matrix. Trial Account Buddy Keys are only good until 11:59 PM Pacific Daylight Time on August 31, 2007, so time is limited for those who wish to join. Connect with friends right away and Jack In!

At the conclusion of the 14-day trial period if a player's friend wants to continue playing MxO, they can transition their trial account to an active subscription by entering a valid credit card or an official SOE game card onto the account. Trial keys only work for new accounts, so players need to make sure that the friends they refer do not have an existing account for The Matrix Online or an active Station Access account.

Take the Red Pill! Jack in!

July 25, 2007 - August 31, 2007

Read more about The Matrix Online at

Godswar : Deity System Preview

Posted Jul 25, 2007 by Keith Cross

IGG has released information giving an overview of the Deity system in Godswar Online.

GodsWar Online Features-- Deity System Preview

For most players, the charm of the game lies on the unique quest system. Deity System is one of the characteristic systems of GodsWar Online ( Believing in different gods can bring players different ability bonus, as well as GodsWar skills.

Deity System introduction:

In Greece, Zeus, Athena, Apollo and so on are common to worship. In GodsWar Online players can choose one of 14 gods to believe in and there are also corresponding huge temples and statues in various cities.

System Usage:

Players can believe in Zeus, Hera, Poseidon, Hades, Apollo, Artemis, Athena, Ares, Demeter, Hestia, Hephaestus, Aphrodite, Hermes and Dionysus, obtaining ability bonus and GodsWar skills respectively. GodsWar skill that can be used through accumulating the power of God is an important system in the game. Although, it possesses different attributes and effects due to different beliefs, there is no doubt that such effects are tremendous and can even reverse the situation of the war. If players are teamed up, one of them uses the GodsWar skill properly will help all members to obtain extra bonus; this is the chained Deity System of the game. Certainly, there are still many other systems that the players have never experienced, such as the Combo System, intense PK clan systems and so on. Players will be deeply impressed by the abundant content of the game.

Read more about Gods War at

Guild Wars : Region Profile: Gunnar's Hold

Posted Jul 25, 2007 by Jon Wood

In the first of three features, Guild Wars: Eye of the North and present this Region Profile on Gunnar's Hold and the Norn, the wild people who populate it.

The Norn of the Far Shiverpeaks are a wild, independent people. These huge, shapeshifting barbarians are hunters by nature, who trek endlessly across the mountainous, snow-covered territory pursuing their prey. All the creatures of the wild fear and respect their abilities, and the Norn continually seek out the toughest of opponents to test their fighting prowess and expand their reputations. The most powerful and well-respected of the Norn are those who have bested the largest number of the toughest opponents.

The Norn make few permanent homes, and those Norn buildings that do persist longer than a single winter have passed through numerous families and clans throughout their history. Permanent Norn settlements are even fewer, and change hands with similar frequency. Usually a settlement is named after the most powerful of the Norn currently residing there, so the same location may have many names (making it even harder to track the history of this semi-nomadic race). Norn settlements can be abandoned and rebuilt many times, sometimes due to conflicts, but just as often because better hunting has been found elsewhere.

Read the whole article here.

Lord of the Rings Online : Referral Program

Posted Jul 25, 2007 by Keith Cross

Turbine has announced a referral program fro Lord of the Rings Online: Shadows of Angmar, where players can gain game time by referring friends to the game.

We're proud to announce the Turbine Referral Program, a great way to earn free game time by introducing your family and friends to The Lord of the Rings Online™: Shadows of Angmar™! It's so easy an orc can do it!

The Turbine Referral Program lets paying subscribers of The Lord of the Rings Online™: Shadows of Angmar™ refer friends to play the game and receive free game time for successful referrals, subject to certain terms and conditions (see Each of your referred friends will be sent a Guest Key to try the game for free for ten (10) consecutive days!

For every friend that buys the retail edition of the game, registers a retail product key at, and subscribes to the game, you'll get a referral credit that can be redeemed for 30 days of FREE game time that can be added to your subscription to that game! If you're already a Lifetime Member we'll issue you a 30 day game card key to give to a friend who is a game subscriber.

Read more about the referal program here.

Lord of the Rings Online : E3 Update

Posted Jul 25, 2007 by Jon Wood

In her last report from this year's E3, Staff Writer Carolyn Koh catches us up on Turbine's Lord of the Rings Online: Shadows of Angmar, including information on Book 10 and player housing.

On the last day of E3 2007, I made my way to my appointment with the Lord of the Rings Online demo via Midway Games, going through several PR guard types: "Do you have an appointment? With whom?" I was flashing my media credentials and bleating Adam Mersky's (Director of Public Relations for Turbine) name like a mantra against the Witch-King himself. How many had tried to sneak in without an appointment? I wondered to myself as Adam came out to greet me then hung out with me to chat while Senior Designer Allan Maki completed a visit with another member of the media.

"We didn't expect to be here," Adam told me, "but Midway tells us, 'we'll save you a spot!' So here we are, and by the way... Housing is coming out in Book 11 in the Fall." He dropped that tidbit like it was an insignificant by and by. Where and how? I demanded of him. "Well, we can't have houses popping up in the shire!" was his response as he fielded my questions with aplomb at the same time, giving nothing away as they had yet to finalize the details. "Oh, and here's Allan to show you Chicken play!" Saved by the bell, as it were.

Read the whole article here.

Our RSS 2.0 News Feed

Special Offer