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Lord of the Rings Online : Exploring Middle-Earth: Crickhollow

Posted Nov 17, 2006 by Jon Wood

The folks over at Turbine and Lord of the Rings Online: Shadows of Angamr have released a new "Exploring Middle Earth" feature. This time around, they're exploring Crickhollow.

 

In Buckland, not far to the north of Brandy Hall in the hills rising away from the path of the Brandywine, travelers will come upon Crickhollow, an often-visited retreat for those Hobbits who wish to spend a few days away from their daily routine, or simply rest and eat more peacefully than they are used to resting and eating at home. Those who live near Crickhollow are pleasant enough folk, though generally they like to be left alone to their peace and quiet.

Many of the old-timers in the area tell stories of travelers who have ventured beyond the High Hay and into the Old Forest beyond, many of whom never returned to tell the conclusion of their tales. In these days of the growing darkness in the north, many indeed have been the strangers who have ridden into the region to ask questions, though none can, or will, say what specifically these dark figures pursue.

Crickhollow plays a significant role early in the journey of Frodo Baggins and his companions in The Lord of the Rings. It is here that Frodo buys his house after leaving Bag End, not with the intention to stay in Crickhollow, but with the goal of diverting would-be pursuers from his trail. Adventurers familiar with the tale will no doubt want to seek out Frodo's home, though the locals may tell the travelers that, although the home of Mr. Baggins is filled with his many possessions, he has not been seen in these parts since the day he first arrived. Most doubt he has closed himself in his new residence and believe he has gone off on some personal quest, perhaps to locate his old uncle Bilbo who disappeared so many years ago.

For more on LOTRO click here.

Runescape : Notes

Posted Nov 17, 2006 by Jon Wood

The folks over at Runescape have been busy. To find out how busy, check out their most recent notes. Below is a sample and you can read it all by following the link below.

 

This week, the gods of RuneScape take a wee bit of a breather as the scribes and artists bring you their finest work. So what have Reldo, Postie Pete, the Makeover Mage and the Bank of RuneScape been up to?

First up, straight off the presses come the next batch of Area Guides. This time the researchers have been wandering westwards and brought back tales of Kandarin, Karamja and the Void Knights.

Postie Pete, of course, has had a hand (or a chin) in this update as well, bringing together some remarkable art by adventurers, heroes, scoundrels and curs from across the length and breadth of RuneScape. There are some amazing pieces in there, so you'd best put on your cleanest looking-at-artwork suit to visit the Player Gallery.

For more on Runescape click here.

Lineage 2 : Thriving

Posted Nov 17, 2006 by Jon Wood

On the 15th, the folks over at Lineage 2 sent out a press release letting everyone know that their game continues to thrive and be a success. Among other things, they boast a 25% growth rate in 2006.

 

NCsoft today announced Lineage® II, with more than 14 million customers worldwide, has reached 100,000 active players in North America and Europe. The title started as a cult favorite of many massively multiplayer online (MMO) gamers in North America and Europe and continues its success as the premiere player-versus-player (PvP) online role playing game for the elite PvP player.

Lineage II was launched in North America in 2004 as a modest success. The game has since built itself into one of the top MMOs in the western markets, with a 25 percent growth rate in 2006. NCsoft credits the growth of the game to regular updates and free expansions to the product, and delivering features requested by players. Additionally, NCsoft has implemented aggressive policies to eliminate activities like "botting" and "farming" which give some players unfair advantages over legitimate players.

"This is a great franchise that has dominated Asia and now we are seeing very positive growth in North America and Europe," said Robert Garriott, CEO for NCsoft North America. "This game took a little time to find its audience because it is such a rich, tough and complex world. It is not a game for the faint of heart, but we worked to adjust the game to fit our customers and we’re seeing more players view it as the pinnacle of MMO gaming. More and more players are joining in and staying with Lineage II, making it one of the top MMOs in North America and Europe, as well as in the world."

Lineage II - The Epic Collection is available at North American retailers and at the PlayNC® online store for an estimated street price of US$29.99.

For more on L2 click here.

Guild Wars : The Scribe

Posted Nov 17, 2006 by Jon Wood

Guild Wars has released a new edition of "The Scribe".

 

The Scribe conducts an interview this week with a fellow with several disadvantages: He's a drunkard, he's a scallywag, and he's dead. On the other hand, the information he shares is mighty intriguing! In other articles, you can learn about new riches in Elona and some remarkable citizens, too. Find the newest issue here.

For more on Guild Wars click here.

World of Warcraft : Burning Crusade Test Contest

Posted Nov 17, 2006 by Jon Wood

World of Warcraft is offering a contest for people who log in to the closed beta for Burning Crusade for 5 hours this weekend.

 

From Saturday, November 18, 2006, 9:00 AM Pacific Time (PT) to Monday, November 20, 2006 at 12:01 AM PT, players who log in to The Burning Crusade closed beta test and play for 5 hours will have a chance to win 1 of 5 prize packages that include: World of Warcraft, World of Warcraft: The Burning Crusade, and a 1-year paid subscription to World of Warcraft!

For the complete rules and eligibility requirements to participate in this contest, click here.

For more on World of Warcraft click here.

EVE Online : Fanfest: Avatars, Linux & Announcements

Posted Nov 16, 2006 by Dana Massey

In part two of three, we look at walking on stations in EVE, graphic upgrades, Linux and other support and a range of other news and announcements. Check back soon for Part 3 on Revelations II and III and much more.

Procedural animation is probably a dirty word among the animators of the world. Typical video games are created by hiring an army of artists to pre-render each individual movement of the character. They are then called up to perform them as appropriate. In recent years, games have added animation blending to make characters more life-like. An example of this is the ability for a character to turn his head to look at something as he runs along. Procedural animation throws all that out and mathematically has an avatar respond within their physical limitations to outside stimulus. The result is more dynamic, lifelike and promotes less art-intensive development. Will Wright's eagerly anticipated existence-simulation Spore promises to use this kind of technology to animate the creatures that players create.

The whole article is here.

General : Editorial: Timing the Market

Posted Nov 16, 2006 by Dana Massey

Staff Writer Garrett Fuller discusses MMO release dates and the way MMOs are launched in general in this new editorial from MMORPG.com. Every day, we try to bring you opinion, as well as news and features, to cover the MMO industry.

Readers on this site often have a lot to say about games and how they are played. I've written many editorials on that very topic. What I wanted to discuss here this week is games and how they are launched. If you are a member on this website and check updates weekly chances are you know the pulse of the MMO world. Also if you are a gamer, you check out other websites for console game news and features on what games are coming out when. The way the market is moving it seems like every video game development company in the world right now is thinking of an MMO as one of their games. Somewhere on the drawing boards of game studios are the next MMOs waiting to be launched. MMORPG.com is currently tracking over seventy five games for launch in the next few years. Those are the ones we know about. Many have yet to be announced, and some major companies such as Green Monster Games and Bioware have yet to show us what is on their drawing boards. Needless to say the MMO world is growing fast and we're all caught up in it. Now, I was not a marketing major in college, but I want to try to talk about the MMO market that we're in and why games come out when they do.

The full article is here.

General : Relic Entertainment MMO?

Posted Nov 16, 2006 by Dana Massey

It's surprising what you can learn from job postings. Vancouver, Canada based RTS developer Relic Entertainment has posted a notice on Gamasutra looking for an Senior Designer - MMO. Relic is best known for the Homeworld series and Warhammer 40,000: Dawn of War. They have also developed Impossible Creatures, The Outfit and Company of Heroes.

Job listings, while not conclusive proof, obviously lend a hint towards a company's intentions. Fans of the various IPs worked on by Relic (who are published by traditionally published by THQ) should find this notice rather interesting.

For more information on what they're looking for, check out the original job listing (registration required).

Lord of the Rings Online : Beta Journal

Posted Nov 16, 2006 by Jon Wood

Turbine's Lord of the Rings Online: Shadows of Angmar has released a new Beta Journal. This one is a long one, so we've only printed a sample here. If you'd like to read the whole thing, follow the link below.

 

First of all, at 24 (almost 25), I am really getting into my Lore-master! This will definitely be my main once the game goes gold and launches.

Now, with that said and out of the way, I had no idea what to expect as I first donned my Lore-master robes and began my journey to learn Lore and Knowledge. The scenery is outstanding in most of Middle Earth, so I fell right into the immersion and went with it. There are still a few glitches being tweaked, but at this time, these are known issues and the devs are on it. Every situation I've been in with my Lore-master, both solo and grouped, has been a learning experience of strengths and weaknesses. One also has to learn the limits of what one's pet is capable of and in which situations. At first, plan to die more than most characters when learning to play the Lore-master -- and get used to the fact that if your pet goes down, you are likely to follow pretty quickly. That's not a certainty, of course, because you might just walk in the door with the 'knack' of keeping a cloth-wearer alive. If this is the case, you'll love the Lore-master. For those of us, however, who had generally played either melee characters or some serious get-down fire-flinging Wizard or Sorcerer or such classes, the Lore-master takes a little getting used to.

Read it all here.

Myth War : Saturday Event

Posted Nov 16, 2006 by Jon Wood

Myth War has released information about an event that will be happening from 18:10 to 21:10 on Saturdays.

 

“Bounty Quest”

Activity Time


From 18:10 to 21:10 on Saturdays according to the server time

Activity procedures:

  1. 10 minutes before the activity, GM will reach the NPC called Bloodreaper at Life tree3 to announce the beginning time of “Five Rounds Killings”.
  2. 10 minutes before the endtime of the activity, GM will announce that the activity will end.
  3. After confirming the record online, GM will list the name of winning team by system notice to all the players in the server and post the result in the official site next day.
  4. The winning team will get rich reward and more details will be announced when issues the reward.
  5. Recommend the senior and high level players join team to do the task.

Task steps:

  1. Go to the life tree 3 (157.192) to find Bloodreaper and start the first round killing task.
  2. After beating Bloodreaper, you will get the task message that going to the Flamingor to beat Firetroy (77.356).
  3. After beating Firetroy with your partners, you will be asked to Devil’s Gate to beat Bonepoker (71.148).
  4. After beating Bonepoker, get the task message again and go to the Evil Lair 2 to beat Eyebasher(55.115).
  5. After beating the fourth round Eyebasher, you must go to the Sunset Plain to beat the last BOSS called Fistscarer (94.206). Then, Bounty Quest ends.

PS: The task could be repeated, but the system just record the team who spend the shortest time in the game. All the players could check the result from the NPC.

Participant: all the player (recommend the players whose level is up 50)
Reward:

  1. players could get plenty of experience and ability points from the task
  2. one dragon eye and 100 points for each winner
  3. the winners could choose the pet they like in the game ( except howling beast, saint beasts, deity pets and special festival pets)

For more on Myth War click here.

Star Wars Galaxies : Rogue_5 Comlink

Posted Nov 16, 2006 by Jon Wood

Sony Online Entertainment's Star Wars Galaxies has released a Rogue_5 Comlink containing info on the Spy and Medic and more!

 

It's time once again for another Rogue_5 Comlink!

Get the latest information on Spy and Medic Expertise and then go onto Test Center to experience them first-hand as part of the new Chapter 4 content! Chapter 4 update notes can be found here, so what are you waiting for? Check out all of this great new material. We look forward to hearing your feedback!

----Closer Goes here----

Dark Age of Camelot : Hotfix Notes

Posted Nov 16, 2006 by Jon Wood

EA Mythic's Dark Age of Camelot has released the notes from their most recent hotfix. Below, you will find a sample, but click on the link below, and you can read it all.

 

  • In response to feedback: The secondary entrances to the Labyrinth no longer require you to discover them from the inside of the Labyrinth before you may use them. They may now be used freely by anyone in the Labyrinth client. The only really "safe" entrance is off Agramon, though.
  • The new Hastener in Tir na Nog now offers a strength buff, like the recently added Hasteners in Camelot and Jordheim.
  • We moved the Labyrinth-remains taxidermists (in the main housing market for each realm) slightly, so they do not overlap with another NPC on certain specialty servers.
  • Channelers at the Housing zone entrance on the classic servers are now again in their rightful spot.
  • (Gaheris) The spell effect indicating a relic is locked should no longer improperly disappear on tier 2 or 3 relics. This fixes an issue where the tier 2 and 3 relics were locked, but the effect was not present on the PVE ruleset.

Read it all here.

D&D Online : Hotfix and Gift

Posted Nov 16, 2006 by Jon Wood

Turbine's Dungeons and Dragons Online: Stormreach has released the notes for their latest hotfix. This one includes a free prize for players with characters created before November 2nd.

 

This Hotfix includes a free dragonshard for all characters created before November 2nd, the changes to the death penalty, and the new Auction House rates. Click "More" to read the full release notes.

For more on DDO click here.

Guild Wars : PvP Primer: Random Arena

Posted Nov 16, 2006 by Jon Wood

The folks over at Guild Wars have released a new PvP Primer. This time around, they take a look at Random Arena Gameplay.

 

There is much to share about Random Arena gameplay, and today's PvP Primer article provides a final look at the format, with tips on learning to play effectively and details on the many essential forms of communication that help make a good player even better. Find the latest info here.

For more on Guild Wars click here.

Pirate King Online : New Server

Posted Nov 16, 2006 by Jon Wood

Pirate King Online has announced the launch of a new, fourth, server for their game. As a result, they will be experiencing downtime today from 10-11am (+8 GMT).

 

All ye Pirates! The Seafarer (Anchor, Bridge and Cabin server) will be slowing down to a halt this Thursday, 16th of November from 10am to 11am (+8 GMT) to make room for a new Deck to be installed!

With the upgraded deck, rest assured that the structure of The Seafarer will be greatly strengthened. Also, clear the decks to prepare for combat as the Guild War challenge will also be officially released in this patch!

For more on Pirate King Online click here.

Voyage Century Online : Free Game

Posted Nov 16, 2006 by Jon Wood

Voyage Century has announced that it will be a free to play game, and that it will stay that way forever.

We have also added new Voyage Centure screenshots to our gallery. You can view them here.

Voyage Century will be free forever

IGG, an operator for the globe online games, announces that the first all-time nautical 3D online game, Voyage Century, will be free forever. At present, the English version is completed and now it is being tested in the technology. Soon, it will be open to all the players for trial and the players will take pleasure from the Voyage in 16th century.

Voyage Century has received countless supports and extensive attention from all the players when IGG become the formal agent of the Voyage Century. No matter in the forum or the mails, we could taste the players’ enthusiasm and profound sentiment to the Voyage Century, which make all the staff in IGG excited. Players’ enthusiasm and support, which is impetus for us, will promote us to go forward and make progress. A warm family will be born on Voyage and let’s create Voyage Century with our heart together.

The first-class 3D online game

Voyage Century as the first all-time 3D online game wins laurel“gold feather” in this field in sequential three years. Voyage Century took 4 years to develop to make the picture so fine that it is like a movie. It introduces the advanced technology and the latest wave computing technology, which makes the ocean picture more vivid, besides, double picture layers technology brings life to game pictures. The game is based on world map with the background of voyage age in 16th century. The voyage, exploration, trade, pirates, sea and land battle, gathering, forging and so on, which reappear the pomp in 16th century on voyage.

Lower the limit for high-quality game

Nowadays, the large games are all operated by “pay as you go” or “pay monthly”. Players will spend a considerable sum of money on it when they are enjoying the fine game. Voyage Century as a large online game, not only has apparent advantages but also owns good reputation. Free operation will take Voyage Century to more extensive people and make it more popular. Players could enjoy the Voyage Century without paying. Furthermore players could experience the top game face to face without considering the time.

[ expand article ]

Age of Conan : New Gameplay Video

Posted Nov 15, 2006 by Ben Krueger

Funcom has released a new video containing game play footage of their upcoming MMO title Age of Conan.  Enjoy!

EVE Online : Fanfest: Revelations I & White Wolf

Posted Nov 15, 2006 by Dana Massey

In the first part of a series of reports from EVE Online's Fanfest 2006, Dana Massey reports back from Iceland on the expansion formerly known as Kali (Revelations) and the company's merger with White Wolf. Future reports include Revelations II and III and where EVE is headed in years to come. Check back in the coming days for these reports.

Originally, CCP presented Kali to the world as an epic expansion that would fundamentally alter the universe. It was huge. New models, textures, Windows Vista support, a completely new factional warfare system and much more. The revolution was underway, but soon they realized that it just was not possible - or sane - to pull off that much content in one giant bundle. So, they split it into three and Revelations I was born. On November 28th, the first of three parts hits the live servers.

Currently available on their public test server, Revelations I not only continues the theme of Biblically named expansion packs, but also further fills out a game world that has been relentlessly growing since the title's initial launch in May of 2003. Unlike many expansions we see, Revelations does not just throw a couple new classes and races (or should I say skills and ships) into the equation, but systems that fundamentally alter the experience (although there are four new battlecruisers and four new battleships to go along with those systems).

The first article is available here.

Eudemons : One, Two, Three News Bits

Posted Nov 15, 2006 by Jon Wood

Three news bits for the price of one from the people over at Eudemons today. The first described a lottery, the second is a reduction in the level requirement for major composing and the third is a contest.

 

Try The Lottery To Win Super Eudemons

Have you obtained all types of eudemons available in Eudemons Online? Want some rare eudemons that you've never seen before? Prefer some eudemons born with the form of human beings? Try the lottery!

To reward our loyal players and appreciate your great support, a new type of super eudemons will debut in Eudemons Online after today's regular server maintenance.

Such eudemons can only be obtained through the lottery. Their rarity makes them born with 5+ stars. They also have very high growth rate. The detailed descriptions for these super eudemons will come out very soon.

Remember to try your good luck as early as possible. Wish you will be the first master of these super eudemons!

Good Luck!

Only Level 20 Required For The Minor Eudemons

We are happy to announce that the level requirements for the major composing have been greatly lowered. Now you can use a level-20+ minor eudemon to perform the major composing provided that your major eudemon is below 5 stars. Thus you can increase your major eudemon's growth rate much more quickly.

Find the PK Tournament Winners in Eudemon Online (From Nov. 12th to Dec. 8th)

All the players enjoyed the pleasure of PKing and competing for the amazing prizes in the PK Tournament last week.

The big prizes, including GodEudemonStone (empowers you to summon 3 eudemons), ThunderJuice (converts your eudemon into Thunder race), SuperMoonBox (makes a second socket on a non-weapon equipment), MiracleLight (a marvelous shining clothes) and God'sBlessing and EPs are really great attractions for all the players.

Although most players were satisfied with this new event, we know that only a few players can get the prizes, in order to bring the pleasure of PK Tournament to more players, we hold the 'Find the PK Tournament Winners' in Eudemon Online.

The rules is as follows:

  1. Submit a screenshot of the PK Tournament Winner at http://bbs.eudemonsonline.com/showthread.php?t=13116. The size of the screenshot should be 1024X768, and please submit winner's name(in game), server, winner level, poster's name (in game) as well.

    Tips

    The winner of the Weekly PK Tournament has a yellow circle around his/her wrist, while a purple for a Weekly PK Tournament winner.

  2. If the screenshots of a same winner are posted repeatedly, only the first three posts are eligible.
  3. Only the screenshot that contains a complete winner is eligible. The winner can be slightly hidden by others, but cannot be out of the screen even his/her tip of hair/weapon/winner circle and so on.
  4. If a screenshot contains over 1 winner, all the images of the winners meeting the requirements in 1. 2 and 3 are eligible.
  5. The PK winner cannot submit a screenshot of him/herself.
  6. The post period begins at the beginning of a PK Tournament and ends at beginning of the next one.
  7. For the result of this event, please visit our official website: www.eudemonsonline.com.

Prizes: All the eligible screenshot posters will be awarded PKPosterBag (contains a UniversalO, a RedStone, a VioletStone and a YellowStone).

For more on Eudemons click here.

Dark Age of Camelot : Downtime Tomorrow

Posted Nov 15, 2006 by Jon Wood

Dark Age of Camelot will be taking their servers down tomorrow from 8am EST to around 2pm EST. Also in the Camelot Herald are a number of patch notes, as well as some items concerning the recently-released expansion.

 

There are a handful of issues that we are aware of, and while they are not game stopping in the "OMG, MUST TAKE SERVERS DOWN NOW NOW NOW" sense, they are important enough that we need to run the fixes before the weekend. We will take the servers down tomorrow, Thursday the 16th at 8:00 AM EST, and bring them back up around 2:00 PM EST. Stay tuned for Pendragon patch notes, and a variety of hot fixes throughout the day.

Read the Herald here.

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