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EVE Online : First Council of Stellar Management

Posted May 22, 2008 by Keith Cross

With elections coming to a close, CCP is now able to introduce the first Council of Stellar Management elected in EVE Online.  The newly formed council will meet in EVE for the first time on Saturday, May 24th.

Pencils down, and step out of the voting booths, everyone. Your votes have been tallied, and we’re ready to put an end to two days of rampant speculation. Introducing your first Council of Stellar Management!

View the full voting results here.

The Council’s first meeting will be held in EVE this Saturday, the 24th. The session will not be open to the public, but the minutes will be made available on the CSM forum.

Read more here.

EverQuest II : EQII Lore: The Worst Cook in Grobb

Posted May 22, 2008 by Keith Cross

The folks at EverQuest II have posted part two of their piece of EQII lore titled The Worst Cook in Grobb.

On a recent expedition into the lair of Trakanon, a team of adventurers uncovered a satchel of ancient parchments. On those parchments were a series of writings by an otherwise unknown bard by the name of Eylee Zephyrswell. Gnomeish scolars have dated the documents to some time within the heart of the Lost Age. This, the third story to be pulled from those documents, tells the tale of the group's troll companion and the descent of dark forces down upon the village of Grobb.

Once again, Kruzz was awoken from his dreams. This time, however, there was more than just a single crash. He opened his eyes and rose, sliding up the side of the pen to a sitting position. In front of the pen, his guards lay prone. Most strange of all, he noted that the sky was awash with violent storms. In the dawn, the sky was filled with inky blackness and charges of blue and purple energy swirled powerfully. Kruzz didn't know what was happening, but he knew he had to get out of the pen. He crept along the ground and inspected the bodies of the guards. They were both dead.

Read more here.

Lineage 2 : Hellbound Launch Events Extended

Posted May 22, 2008 by Keith Cross

The folks at Linage II have announced that the Hellbound Launch Events will be extended until May 27th because of popular demand from fans.

Due to popular demand, the Hellbound launch events are being extended until May 27th after the regular Tuesday maintenance. Enjoy!

Event Gatekeepers

Speak to the special Event Gatekeepers in any town to teleport to nearby hunting grounds for a discounted price.

Subclass Skill Certificate Exchange

We are offering players a chance to exchange their level 75 subclass skill certificate for another one of their choice. Players must have a level 75 or higher subclass in order to participate in this event. The Subclass Certification Helper who can help you with this exchange is located on the second floor of Ivory Tower, next to Avant-Garde.

Read more here.

Age of Conan : Combat Presentation Part Two

Posted May 21, 2008 by Jon Wood

At a recent press event Erling Ellingsen and Gaute Godager gave gathered journalists and fans a look at combat in Age of Conan. In part two of the video, we get a look at spellweaving and mounted combat.

At a recent press event Erling Ellingsen and Gaute Godager gave gathered journalists and fans a look at combat in Age of Conan. In part two of the video, we get a look at spellweaving and mounted combat.

Combat Presentation Part Two

Check it out here.

Age of Conan : Character Creation Presentation

Posted May 21, 2008 by Jon Wood

At a recent press event Erling Ellingsen and Gaute Godager gave gathered journalists and fans an overview of character creation and the opening cinematic for Age of Conan.

At a recent press event Erling Ellingsen and Gaute Godager gave gathered journalists and fans an overview of character creation and the opening cinematic for Age of Conan.

Character Creation Presentation

Check it out here.

Pirates of the Burning Sea : Testbed PvP Tournament

Posted May 21, 2008 by Keith Cross

FLS has announced a PvP tournament on the Pirates of the Burning Sea test server, whre participating players can win prizes, including a 256MB RADEON X1650XT Video Card for the top player.

In an effort to help us test PvP in the upcoming 1.4 build, a member of the community has organized a tournament on the Testbed server this Saturday!

We were so inspired by Kashka_Coolwater’s efforts that we’ve decided to add to the fun by donating some prizes. The overall winner of the event will receive the following:

•  256MB RADEON X1650XT Video Card
•  Pirates of the Burning Sea Map
•  Pirates of the Burning Sea 30-Day Game Card
•  Pirates of the Burning Sea

•  Soundtrack and In-game Items (Parrot & Weapon)
•  Pirates of the Burning Sea T-shirt

Second, third, fourth fifth and sixth place runners up will also all receive swag, so your chances of grabbing a prize are high!

The tournament will take place from 10am Pacific time on Saturday, May 24th. FLS staffers will be on hand, and we’re expecting it to be a lot of fun.

To find out all the details of this event, click here.

Read more here.

City of Heroes : Issue 12 Midnight Hour Released

Posted May 21, 2008 by Keith Cross

NCsoft has announced the release of Issue 12: Midnight Hour for City of Heroes and Villains.  This latest free content update brings Epic Villain Archetypes, Power Set Proliferation, a new Greco-Roman themed area, and more.

AUSTIN, Texas, May 21, 2008—NCsoft® Corporation, the world’s leading developer and publisher of online computer games, today announced the release of City of Heroes® “Issue 12: Midnight Hour.” The newest free expansion for current subscribers, Issue 12 brings to life a special covert group from the game’s lore, highly-anticipated Villain Epic Archetypes, more powerset options and character slots for players, plus a whole new Greek- and Roman-inspired zone to explore!

City of Heroes Issue 12, developed and published by NCsoft, brings the Midnight Squad out of the lore and into the game. The Midnight Squad is the clandestine organization of mystics, scholars and mages who hold a secret that could bring the alien group, the Rikti, to its knees. Players are encouraged to help the Midnight Squad uncover the secret that could help save Paragon City™ and the Rogue Isles from further alien assaults.

Part of this secret will be revealed in a new zone called Cimerora, which uses the Ouroboros time travel system introduced in Issue 11. This zone, inspired by ancient Greece and Rome, is only accessible by working with the Midnight Squad. Once the player has access, both villains and heroes must face deadly creatures and defeat an unexpected threat. As a reward for their accomplishments in Cimerora, players can unlock special Greek- and Roman-inspired armor and costumes.

Read more here.

City of Heroes : Stretching the Genre: Creating Cimerora

Posted May 21, 2008 by Keith Cross

With the release of Issue 12: the Midnight Hour for City of Heroes and Villains, NCsoft has prepared a non-exclusive dev journal by Senior Art Lead, Ken Morse, which looks at the process behind creating the new Greek and Roman inspired area of Cimerora.

As the Senior Art Lead, it’s my job to figure out how to turn Positron and the rest of the team’s ideas into visual realities. Coming from both a film and environment art background, I am always excited when the opportunity to create new settings for the game presents itself. A Task Force inspired by ancient Greece and Rome, however, was genre-stretching territory we’d never ventured into before, and presented some serious challenges.

Could Heroes and Villains of every imaginable variety fit into an ancient, fantastic setting? Would Cimerora feel as connected to the Hero and Villain experience as Atlas Park or Mercy Island? Would it be exciting to see super powered battles between leather and bronze clad warriors in sandals versus Heroes and Villains in tights? I’d like to give you a glimpse into the process that took Cimerora from concept to completion!

Read more here.

World of Warcraft : Wrath of the Lich King Page Updated

Posted May 21, 2008 by Keith Cross

Blizzard has updated the official site for Wrath of the Lich King, the much anticipated expansion for World of Warcraft, with new information on the Death Knight class, a look at the expansion's new dungeons, and more.

We’ve just updated the official Wrath of the Lich King web site with new information about the upcoming expansion. Visit the new death knight class page to learn more about the death knight’s class role, and make sure to check out a brand-new wallpaper featuring the expansion’s titular villain. Also, the new gameplay features page offers a preview of some of the quest, dungeon, and faction innovations going into World of Warcraft: Wrath of the Lich King.

Read more here.

Zu Online : New Site

Posted May 21, 2008 by Keith Cross

IGG has announced that Zu Online, their fantasy MMO based on Chinese martial arts, has a new official site with a brand new look.

With a new expansion for Zu Online right around the corner, the Zu Online team is happy to announce that the new official site for Zu Online has been released.

This site will be a resource for all Zu players, as well as serving the community as a place to follow what’s happening in the game. The Zu Online team encourages everyone to stop by often to learn more about Zu Online.

Visit the brand-new Zu Online site at:



Read more here.

General : New Updates and Events

Posted May 21, 2008 by Keith Cross

eFusion, the company behind the WWII MMO Navy Field Europe, has announced that they are preparing new updates and new events for this month.

Navy Field Europe (Company: eFusion MMOG) is preparing a new patch with many changes and new content to play on 22nd of May. The Super Battleships and Super Aircraft Carrier Queen Victoria, Nebraska, Amagi , Kaiser, Midway, De Grass will be added. Many high level players now have the challenge to acquire and launch these monster ships.

The Exp gain rate in normal rooms will be increased by 20% as an event. Furthermore the EXP gain rate for Select Mode will be increased to 90%.

The Aircraft Carrier commands we’ll be upgraded for using aircraft carriers. A player can now manage the aircrafts squad more easily with using only the keyboard and mouse.

Moreover Navy Field provides new events.

Until the 15th of June fleets can challenge other fleets to rise up in the fleet ranking! It’s possible to set own rules. The best 4 fleets will come into the last round. You can win a model ship, Navy Field crystal, premium subscriptions, premium ships and a lot of credits. Among other things Party Weekends with an increased Exp gain rate and other bonuses are planned. NFEU will have a chance to join this NF World War Event. The preliminary league will start around July. The EU final battles will be held in Leipzig at the GC Event.

NFEU will add a 2nd server with an English name soon, especially for English speaking players. Other planned innovations are submarines in this summer and new nations until end of this year.

Read more here.

EverQuest II : Oathbreaker Announced for LoN

Posted May 21, 2008 by Keith Cross

SOE has announced Oathbreaker, the newest expansion deck for Legends of Norrath which adds 250 new cards, new game-play, and more.

Oathbreaker introduces new cards, loot, terrific fantasy art and new gameplay to Legends of Norrath™, Sony Online Entertainment's hit online trading card game!

Your Oathbound hero finishes the Inquisitor assignment, returning to the Sanctum with doubts about your role serving the Tribunal. You are given a new mission and when you find out more details, you refuse to complete it. You discover that a secret plan has been taking shape within the Tribunal itself. Forsaking your pledge to The Seventh Hammer, you become an Oathbreaker. You resolve to hunt down Kalith, Mistress of Chaos, the one responsible for the corruption of The Tribunal and bring her to justice. But first, you will be hunted as one of the Forsworn by those who were recently your trusted allies!

Read more here.

Pirates of the Burning Sea : Join the Boarding Party

Posted May 21, 2008 by Keith Cross

The folks at Pirates of the Burning Sea are inviting players to join the Boarding Party, a community group that works with developers and players to enhance to overall fun of the game.

Pirates of the Burning Sea players are invited to join the Boarding Party! The Boarding Party is a team representing the top echelon of the Pirates of the Burning Sea community—for maximum fun. This group strengthens the connection between the players and developers, and creates a piratical community with much to do.

Boarding Party is split up into several areas of expertise including teams for Art & Screenshots, Forum Helpers, Fan Sites, In-Game Specialists, Events, Machinima & Video, User Content and more. These teams are led by Captains—who can be found in real life and in Pirates of the Burning Sea with their Boarding Party teammates.

Teams of Boarding Party members can be found in the game and in real life, doing techie, piratical things. Here are some examples of what you can do in the Boarding Party with the support of Flying Lab Software.

Read more here.

Tabula Rasa : Exclusive 3 Day Free Trial Offer!

Posted May 20, 2008 by Craig McGregor is proud to announce that we have teamed up with NCsoft to bring you another exclusive 3 day trial for Richard Garriott's Tabula Rasa!  All that you need is a registered account and you will have instant access to your trial key.

NOTE: The trial offer is not valid outside of North America.  Residents of Eurpoe should visit the following URL for trial information:

Are you ready to get into the fray?  CLICK HERE TO GET YOUR FREE TRIAL KEY! *

* offer only available while supplies last

Age of Conan : Blog - Launch Day Preview

Posted May 20, 2008 by Jon Wood Managing Editor Jon Wood has updated his blog with a launch day entry for Age of Conan. Part preview, part pure personal opinion, Wood talks about the elements that help him to decide on an MMO and tells us how AoC stacks up.

Well, today is the day that many have been looking forward to for quite some time. For some, it has been as long as five years. In case you have been living under a big ‘ol MMO rock for the last few months, and don’t know what I’m talking about, today marks the launch of Funcom’s Age of Conan.

To celebrate, or perhaps commemorate the event, I decided to write this little entry in my ever-expanding blog. No, this isn’t an official review. I haven’t spent nearly enough time in-game to properly review the game. What I can do though, is put together an article on my thoughts about the game from my experiences in Closed Beta and in Early Access.

Let’s start by talking a little bit about Funcom’s beta. I’m going to go out on a limb here and proclaim the Fileplanet Open Beta to have been a bit of a gaffe on Funcom’s part. By that I mean that it shouldn’t have happened. My opinion may have changed if they had called it a Fileplanet Preview or something similar, but it left a bad taste in the mouths of some people, being told they had to pay for a beta (actually, they weren’t paying for the beta, they were paying for a Fileplanet membership, but why muddy this with logic?), and then being brought in for an extremely buggy experience (not that everyone was having the same bad time. Personally, I hardly crashed at all and experienced very little lag).

Read the whole entry here.

Stargate Worlds : An ION Chat with Joe Ybarra

Posted May 20, 2008 by Jon Wood

At the recent ION conference,'s Carolyn Koh had the opportunity to speak with Joe Ybarra of Cheyenne Mountain Entertainment's Stargate Worlds. The pair talked about the progress of the game, and a little bit about subjects like beta and mini-games.

Joe Ybarra is one of the original game producers for Electronic Arts.  His roster of achievements in award winning games include Bards Tale and Starflight, and his MMORPG credits include Shadowbane and Matrix Online.  At the 2008 ION Games Conference, I finally tracked him down for a chat about Stargate Worlds which will be published by FireSky, a subsidiary of Cheyenne Mountain Entertainment.

“How,” I asked Joe Ybarra, Senior Vice President of Strategic Operations at Firesky, “did you get involved in making Stargate World?”  I wanted to know how a small software company that started out as Cheyenne Mountain Entertainment ended up with an IP like Stargate and the cooperation with MGM studios for an MMORPG.

Read the article here.

Tabula Rasa : Magma Caverns - Michael Hutchison

Posted May 20, 2008 by Jon Wood

NCsoft has been kind enough to supply us with a pair of developer diaries discussing the rework of Magma Caverns. In this first diary, Lead World Designer Michael Hutchison gives us his take.

The rework of Magma Caverns was undertaken as part of our team’s efforts to make each area of the game as consistent as possible with the other areas of the game. We’re always looking at ways to make the players’ entire experience in Tabula Rasa feel as polished as possible, and to improve upon areas that might not hold up as well as others. With Magma Caverns, we felt we had a really great opportunity to make dramatic improvements to map flow, mission design, visual interest, and overall quality of presentation. I am here to talk about my perspective on what Magma Caverns was and what it will be, with Deployment 8, coming up soon.

As we considered the area more, we got excited by some new ideas, and the prospects of making some notable improvements to the map and its missions for the players. We were motivated by a few main concerns, which guided our criteria for the re-work. Among them: that the instance should offer more level-appropriate content, that it should have a tone in keeping with the storyline, that its conclusion should be more satisfying, and that the visual points of interest should be highlighted in more dramatic ways.

Read more here.

Earthrise: First Impact : The Physics Question

Posted May 20, 2008 by Keith Cross

In the Latest Question of the Week on the Earthrise Forums, the folks at Earthrise delve into the game's physics engine.

There’s been a fair bit of discussion about jumping and physics. Can you tell us a little about the type of physics we can expect to see? Will there be ragdoll style effects? What about jumping? Will we be able to jump in combat?

While designing Earthrise engine we tried to build the best realistic experience and in the same time balance client requirements and server load. The physics engine will run simultaneously on the client and on the server. The server will ensure that the physics results from the client are feasible and prevent cheating. We are using a 3rd party physics core, which can take advantage of hardware and GPU acceleration and also have some internally-coded subsystems. Player movement and control is governed by the physics engine – forces such as gravity or wind (and other) will affect players, NPCs, and other game objects. Player mounts (vehicles) have mass and their movement and collisions are generated by the physics engine. Visual effects, such as particle systems, explosion blast waves, and projectiles will use the physics engine too, on the client side. The audio subsystem will use physics world and object materials to generate proper sound effects.

Read more here.

Mabinogi : Generation 2: Paladin

Posted May 20, 2008 by Keith Cross

Nexon America has announced Generation 2: Paladin, the latest episode in Mabinogi's epic storyline.

Los Angeles, CA - May 19, 2008 - Nexon America Inc. delivers the latest episode to the epic storyline of Mabinogi with Generation 2: Paladin. The evolution of Mabinogi continues with this massive update, which features the new town of Emain Macha, as well as the opportunity to further discover the game’s mysterious world and history through new quests, dungeons and monsters. These fresh additions only augment Mabinogi’s current immense offering of game play choices.

Players will learn new skills, such as the fire ball spell, and acquire new weapons, including the mace and leather long bow, to use in the new dungeons. The update also extends the game’s overarching storyline, enabling players to obtain new Paladin abilities. This Paladin skill gives players enhanced power and come to fruition in the mainstream storyline, which requires players to emerge as Paladin, the Knight of Light, to battle an invading evil force.

With an engrossing narrative, myriad of game play options and unique art style, it’s no wonder players are charmed by Nexon’s latest game. Mabinogi’s distinct combination of learning magic, cooking, shearing sheep and composing music has struck a chord with players. And it’s strategic, real-time combat system continues to provide a breath of fresh air for those who wish to leave the daily grind behind.

Read more here.

Champions Online : Hero Profile: Justicar

Posted May 20, 2008 by Keith Cross

Cryptic Studios has added a profile of Justiciar, a Canadian super hero with ice themed abilities, to their ever growing roster of characters in Champions Online.

David Burrell had it all – good looks, intelligence, athletic ability, and a family fortune that could pay for a life of privilege and comfort that most people only dream of.

But none of that mattered to David – he'd rather be climbing a mountain than standing atop the pillars of the business world. Drawn to a life of adventure in the great outdoors, he gave up his place in the family corporation to climb the mountains he loved, and found joy and peace among the snowy peaks.

David was climbing Mount Assiniboine with a friend when an ice sheet gave way. David plunged more than fifty feet, landing on a ledge and breaking his back. Paralyzed and helpless, David begged for death. Instead, he was rescued, but in addition to his other injuries David lost a leg and a hand to hypothermia.

Read more here.

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