The official Auto Assault website is carrying a wealth of new information today. There is a flash lesson in chasis, new recon, a new clan on their listing and an edition of the Wednesday Weight-In.
|This week we have the second lesson of Chassis 101, a Flash primer that teaches Auto Assault's chassis system and its various hardpoints. The second lesson focuses on power plants, tires, and armor.
Our Weigh-in Wednesday poll gets a bit more cerebral, asking, "You found a nice weapon, but not one that you can use for any of your own characters. Which are you most likely to do?"
For more information on Auto Assault, check out their website.
In addition to the Live Update (see below) SOE also posted the background story for a Live Event entitled "New Griffon Towers". Here is a snippet of the story:
|She came from a long line of builders. Her parents were both builders as were their parents and their parents before them. Strong and sturdy, the dwarves knew how stones fit together, how the land reacted to removing this boulder or that outcropping.
"The land your parents built was different, Maggie" said the foreman. "I heard the stories, too, but look around you. The lands are shattered. Splintered."
Maggie ground her teeth together. She had heard these arguments before and knew that she would hear them again.
Click here to read the story.
SOE posted some Live Update notes for EverQuest II today. This the sixteenth set of live updates to the game since its launch and includes some one-year anniversary content.
You can read the full update notes here.
Nexus has released some game updates. Here are the notes from their website:
|The Nexus servers were reset with the following changes:
Fixed a bug preventing red beards from being worn by characters.
* UPDATE Nov. 1 @ 8:24pm pst *
Fixed cunning flank and back attack. Cunning steps 2 and 3 will enable flank attacks. Cunning steps 4 and 5 will enable back and flank attacks. Note: We are investigating the reports that the damage from Baekho's cunning has been reduced. There have been no intentional changes to the damage bonus from Baekho's cunning.
Lowered the mana cost of Chung Ryong's rage. The increase to the mana cost of Chung Ryong's rage was an unintended effect of increasing the damage at each step. Increasing the damage of the lower end of Chung Ryong's rage was a necessary step.
The mana costs will be reduced from what it is now. It will be a little bit higher than it was before, but that is necessary because of the new numbers.
For comparison here are the old and new mana costs for each step side-by-side:
old: 7200 / 16200 / 28800 / 64800 / 145800
The end result is a better stepping throughout the spell, with a much better mana:damage ratio than before.
For more information on Nexus, visit their website.
The Tibia homepage announced that they have opened a public test server for players to use. The website also carries a note on updated terms of service rules.
|Test Server: A fter some internal testing the test server is now open to the public. This time we need to test some technical adjustments we have made, so there are no new features to try out. All you need to do is login and have fun. However, all level doors have been locked, so you will be unable to solve most quests.
This time, we set up two test servers. All characters which play on an European world (e.g. Antica) can join the server "Testa" whereas all characters on an American world (e.g. Amera) are able to enter "Testera". Moreover, all characters who own a house on Antica will also own it on Testa; characters who own a house on Amera will also own it on Testera.
To log into the test server please make a copy of your Tibia folder, execute the copied Tibia client, check the option Test Server Login in the network preferences and login. You will then receive a patch for your client. The player data were taken from the backup of October, 31st, so you may have to use your old password. Please note that you will not be able to log into the official servers with the test version of the client!
If you should detect an error in the game, please report it to a tutor, counsellor or gamemaster.
Please understand that the test servers have only a limited capacity. Therefore, please try to join the test servers some hours later if you cannot log into it right away.
Updated Rules: he Tibia Rules have been updated. For a better understanding, we have elaborated the comments of many rules.
The comments of the name rules now include additional explanations concerning guild names. Also, the publishing of links is now officially considered to be advertising content which is not related to the game, so it may lead to a punishment. Note that this includes all photo album hosts. However, links that lead to the official website and the supported fansites, as well as links shown in the guild section of this website, if they do not violate other rules, are still allowed. For this reason we have also removed link section in the personal information on the account page.
Several minor adjustments have been made to most of the Tibia Rules. Therefore, we would like to ask everybody to read all of them again carefully and to follow them at all times in the game and on the website.
You can read more here.
Based on an interview with Ryzom Executive Producer Jessica Mulligan at the Austin Game Conference we have formulated this Progress Report on the game and preview of the upcoming expansion.
| Jessica Mulligan has a reputation for playing the hero. As a member of the Themis Group, she led the charge that helped Funcom reshape and build Anarchy Online into a successful title after a horrendous launch. Then, she went to Turbine to work on Asheron’s Call. Earlier this year, Jessica took on a new challenge: the Saga of Ryzom.
The job – Executive Producer of Ryzom – lets Jessica live in France and work on taking an MMORPG that had not performed to the company’s expectations and rebuild it. She is a consultant on the project, but defines her term there as indefinite.
On October 6th of this year, Ryzom launched Episode Two of their on-going story line.
“It was always the intention to have the players drive a storyline,” says Mulligan of the company’s recent pursuit of story in their game. The difference since she came on board? They’re actually doing it.
You can read the full article here.
THE REVOLUTIONARY IMMERSIVE ONLINE MULTIPLAYER GAME IS MORE ACCESSIBLE THAN EVER
Designed so that any gamer can feel like a true Jedi Master of the mouse and keyboard, The Starter Kit features vastly improved content meant to hyperspace players into their own personal Star Wars® adventures easier and faster than ever before. By debuting such features as a simplified user interface and a fast-action combat system, LucasArts and SOE have completely redesigned the game’s first 30 levels so that players are immediately engaged in their own Star Wars adventure. With complete content from both Star Wars Galaxies: An Empire Divided® and Star Wars Galaxies: Jump to Lightspeed™, as well as new material created just for the game, The Starter Kit allows players to explore the most dangerous planets of the Star Wars galaxy taking on the role of the famous iconic heroes – from bounty hunter to smuggler. The package includes an exclusive in-game personal X-wing® or TIE fighter®, and at only $19.99 – plus 30 days of gameplay included with purchase – you won’t have to sell your landspeeder in order to gain enough galactic credits to fulfill your destiny. It’s never been easier to get into the game.
“We’re giving Star Wars fans what they want – an accessible, fun online adventure that starts where Star Wars: Episode IV left off,” said Nancy MacIntyre, senior director of Star Wars Galaxies. “Since June 2003, we’ve sold more than 1.5 million units of Star Wars Galaxies, and the game has continually improved. The Starter Kit gives fans of all abilities the opportunity to join thousands of Star Wars fans online in nonstop, easy-to-play Star Wars action.”
For more information on Star Wars Galaxies: The Starter Kit and the entire Star Wars Galaxies experience, please visit www.starwarsgalaxies.com.
Lucasfilm Ltd. is one of the world's leading film and entertainment companies. Founded by George Lucas in 1971, it is a privately held, fully integrated entertainment company. In addition to its motion-picture and television production operations, the company's global activities include Industrial Light & Magic and Skywalker Sound, serving the digital needs of the entertainment industry for visual-effects and audio post-production; and Lucas Licensing, which manages the global merchandising activities for Lucasfilm's entertainment properties. Additionally, Lucas Online creates Internet-based content for Lucasfilm's entertainment properties and businesses. Lucasfilm's motion-picture productions include five of the 20 biggest box-office hits of all time and have received 19 Oscars and 53 Academy Award nominations. Lucasfilm's television projects have won 12 Emmy Awards.
About Sony Online Entertainment
LucasArts and the LucasArts logo are trademarks of Lucasfilm Ltd. in the United States and/or other countries. Star Wars Galaxies and Star Wars Battlefront are trademarks of Lucasfilm Entertainment Company Ltd. in the United States and/or other countries. Star Wars Galaxies © 2003-2005 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or ™ as indicated. Star Wars Battlefront and Star Wars: Knights of the Old Republic each © 2004, 2005 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or ™ as indicated. All rights reserved.
EverQuest is a registered trademark of Sony Computer Entertainment America Inc. SOE, the SOE logo and PlanetSide are registered trademarks of Sony Online Entertainment Inc. Untold Legends is a trademark of Sony Online Entertainment Inc. All other trademarks and trade names are properties of their respective owners.
For more information on SWG click here.
Just when you think it could not get any bigger, World of Warcraft expands yet again. Today Blizzard released the names of several new realms. Two, specifically for players in Oceania (if you do not know where that is, they are not for you), while the others are mostly PvP.
|To accomodate our ever-growing population in World of Warcraft, we're glad to announce the opening of several new realms! If you're just joining us in Azeroth or a veteran looking for a fresh start, these realms are the right place for you! Come forge a new community on the following realms:
We're also happy to announce our new Oceania-preferred realms! Located on the West Coast, these two new realms are the perfect place to go if you live in the Oceania region or happen to be a night owl. The realm time is set to GMT+11, allowing those of you who've been unable to attend time-sensitive world events to experience the content on your own time! (Please be aware that these realms are still located in the US and thus subject to the usual maintenance times.) If you've been seeking someplace with a community that serves the Oceania schedule, look no further than these realms:
Frostmourne (PvP, Oceania-preferred)
Join these realms and enjoy your adventures in the yet-untamed lands of Azeroth!
Fore more WoW news, check out their community site.
World of WarCraft has expanded to Taiwan, according to their official website. The team over at Blizzard offered the following note on the topic:
|Following the successful release of World of Warcraft in China and then Singapore this past summer, today we launched the game in the region of Taiwan, Hong Kong, and Macau. This marks the sixth release of World of Warcraft in a different territory in less than a year! If you're interested in learning more about this latest milestone for World of Warcraft, please check out our new press release here. You can also visit the official World of Warcraft Web site for the region of Taiwan, Hong Kong, and Macau here.|
Fore more WoW news, check out their community site.
Sanya Thomas was busy over on the Camelot Herald with a few notes about some things the team is working on.
|Working On: Hey, all - wanted to let you know we're working on the Qbar issues, as well as the problems combining scrolls and some quest notes. Please just hang on until you see a note here. I'm terribly sorry for the problems, and I'll let you know (as soon as I know) when the fixes will be available to you.
Custom UI Notes: As I said a few minutes ago, custom UIs were affected by this patch. Here's the note for how to fix:
- Users of custom interfaces will need to change the ListBox control in the stats_combat_window.xml file to a TreeControl to allow correct processing of style hotkeys.
You can get more DAoC news on the Camelot Herald.
No, it is not a beta announcement. However, there is a brand new bestiary entry (#14) on the official Dark and Light website as the company continues to build hype in advance of this month's "Settlers of Ganareth" beta test.
|"Dangerous, even for a Brave as strong as you ! Nonsense ! There’s nothing really dangerous in this forest !" Horiandre was hurrying along the little footpath that was sinking into the forest of Taur Hyamen. During his last halt at Troi Santie’s Inn, the prowler who sold him a map of the region had advised him to go around the woods in order to reach Kralto Kaztha’s fortress but he didn’t have that much time to waste ! A few hours in the forest wouldn’t frighten him, and a few Grouiks wouldn’t stop him : he had seen much worse.|
Read more here.
The official EverQuest II website has a grab bag of community notes from their official message boards for fans of the game to enjoy.
|Sometimes it's hard to find the buried treasures contained within the EverQuest II forums. The Treasure Chest highlights useful, insightful, or entertaining posts that you may want to check out. Get your treasure maps and shovels ready--we're about to discover a Treasure Chest!
You can read more EQII news here.
The official Dungeons and Dragons Online website continues to run Beta Journals written by their testers. This article describes the Marketplace district in their DnD-based MMORPG.
|This week we have a journal entry describing the Marketplace District. As always, this journal was written by a player in our Beta and not by the Turbine staff.
Ah…the Marketplace. Finally I have managed to obtain that blasted commendation from the Harbormaster and gain entry to Stormreach proper. Now to explore my new locale…
On passing through the archway I am greeted by an amusing site: a barbarian/rogue dancing in the fountain, while the barbarian and ranger trainers watch with ill-concealed distaste. Seems some people are happier to be here than others. A rather surly Warforged named Bellwether Bill stands before the fountain, and I stop to see what he can tell me. He appears well-placed in the local community, and shares some bits of information about the market. It’s a good sized area, with convoluted paths and overarching bridges and various people scattered about. Mostly it’s divided into four “quarters” -- Jester’s Haunt, Soulgate, Falconer’s Spire, and Silversmith Road. I’m standing in Jester’s Haunt, which continues to the southeast. I’ll head that way first.
You can read the full journal here.
Every week, ArenaNet carries a "Guild of the Week". This week's guild is called "Eternal Shadow", who date back from 1997. Here is the note:
|Our featured guild this week is Eternal Shadow, one of the more veteran guilds in gaming, having been formed in 1997. You can read about the guild, and their PvP discussion, on this link.|
You can learn more about Guild Wars here.
Kishijo, a Shadowbane player, has written a story for their official site entitled "Devotion and War". The article dramatizes in-game events.
|"Here there be no laws."
The following article was written by Kishijo, a player on the Vindication Server and links to movies within this article go to websites that are not part of Ubisoft.
Worn into nearly indistinguishable scrawls by the salt spray from Lashava's tempestuous seas of Vorringheim, even this posted dictum on the wooden sign was largely ignored by the inhabitants of Sea Dog's Rest, an island outpost known to attract the desperate and the dangerous from all points of the compass.
Back behind a decrepit and mangled Tree of Life, huddled about the thick oak table in Captain Quint's broken ship's quarters there was an unusual congregation: a blue-skinned alfar as old as time, a hulking ancient minotaur and champion of Morloch, and a dark-cowled general of Oblivion - a vampire. Only in times such as these would you see three like this gathered together in what posed for the only neutral site in all of the Northernlands.
You can read the full report here.
The Mythc War website carries a lot of news today. A promotion they had offered has come to an end, the 1.0.39 patch has been released and there will be downtime tomorrow as they perform maintenance.
|Server maintenance for 10th November 2005 - Myth War will be having its weekly maintainence on Thursday 10th of November at 10am GMT +8
Estimated downtime will be around 30 minutes.
Thank you for your patience and we will try to get it up as soon as possible.
You can read about the other announcements here.
Navisaer has a note on their homepage from October 30th that indicates their alpha stress test is up and running.
|Alpha released to community ALPHA Testers for stress testing. alpha will not reflect the final output of the game, please report all bugs to the forums. Server will be up and down over the next few days while we work out the bugs :)|
For more information on Navisaer click here.
Blue's News is reporting that the Academy of Interactive Arts and Sciences will be putting Richard Garriott - the former head of Origin, creator of the Ultima series and current Executive Producer of Tabula Rasa - into its Hall of Fame.
|CALABASAS, CA - November 8, 2005 - The Academy of Interactive Arts and Sciences (AIAS) announced that computer games pioneer Richard Garriott will be inducted into the AIAS Hall of Fame. Annually voted on by the Academy's Board of Directors, this honor is awarded to individuals whose efforts and contributions have expanded the scope and success of the computer games industry. As the ninth member of the Hall, Garriott joins an already impressive fraternity of gaming icons, including Trip Hawkins, Peter Molyneux, Yu Suzuki, Will Wright, John Carmack, Hironobu Sakaguchi, Sid Meier and Shigeru Miyamoto.
"Richard Garriott has inspired countless game designers over the past 20 years and his influence can be seen in many of today's most popular games," said Ted Price, president, Insomniac Games. "He has become an icon inside and out of the games industry; because of his accomplishments and leadership within the field of interactive entertainment, Garriott deserves to be a member of the AIAS Hall of Fame."
Garriott is best known for creating and publishing the best-selling Ultima series, including the first commercially successful online game, Ultima Online.
Congratulations to Richard on this achievement.
We are pleased as always to offer another Q&A with the folks at Simutronics. This week Development Director Eric Slick talks to two of our staff writers about collision detection, the secondary market and much more. In addition, we would also like to present two more exclusive screenshots.
| MMORPG.com [Jeremy Starley]: Inn rooms and player housing have been brought up before as a place to store and display things. What plans do you have in regards to groups of players constructing entire towns or forming their own mini-kingdoms?
Eric Slick: We very much like the idea of players being able to build their own communities in-game. As such, we have some very interesting plans for how we’ll accomplish this. However, it is unlikely that players will see free-form town construction. There will be private homes, and private communities, and private guilds … even private hunting grounds (estates.) Players will be able to customize these to a great degree, and each will include fun features. Homes and communities should be about more than just inventory storage and trophy displays, after all. We also have preliminary plans for larger scale, private areas like those mentioned, but those are slated for future expansions to the game, and it is much too soon to discuss them.
Beyond that, players will be able to architect great structures as part of quests: mage towers, bridges, walls and sentry towers. Players will be able to destroy things too – through fun sorts of demolition that include explosions and massive impacts.
You can view both screenshots and read the Q&A here.
MSNBC (found on Blue's News) reportson two companies that seek to bring the space race to your desktop. Rather than pay to be a space tourist, these companies want players to compete in online skill games to win the trip of a lifetime.
|So you want to fly in space? You could put down $20 million or so to buy a ride to the international space station. You could put aside $200,000 or so for a couple of years and wait for the first suborbital spacecraft to take you to the edge of space.
Or you could plunk down a few dollars and play your way onto that suborbital spaceship.
Check out the full article here.