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Pirates of the Burning Sea : Devlog: The State of PvP

Posted Mar 03, 2008 by Keith Cross

Flying Lab has posted a new devlog which takes a look at the state of PvP in Pirates of the Burning Sea.

Player versus Player conflict is one of the cornerstones of Pirates of the Burning Sea, and the primary avenue for that is our Conquest system. We’re in the process of making some fairly major changes to the Conquest system. We wanted to take a moment and explain those changes, and the reasoning behind them. There are a handful of major areas I want to address: port defense, increased PvP zones, and PvP rewards.

The first issue I want to talk about is port defense. Port defense is not supposed to be easy. While it is not supposed to be impossible (thus all the issues with economic ‘bombing’), defense is supposed to be harder than offense. The natural progression of the game world should not be towards stasis, but towards conflict. You’re supposed to be able to defend ports that are important to you, but a ‘perfect defense’ where none of your ports enter contention, should be nigh on impossible. Defending your ports should, most of the time, mean showing up for the port battle and kicking some ass, not stopping the battle from ever happening.

Read more here.

Zu Online : Secrets of Zu Revealed

Posted Mar 03, 2008 by Keith Cross

IGG reveals the secrets behind Zu Online and has released three screenshots in their latest releases.

No matter what special features a game delivers to its players, the one thing that will always stand out in the minds of those playing and those seeing it for the first time will be the graphics. The graphic quality is the strongest link between the virtual and the real worlds.

When it comes to the world of Zu, all players have been amazed at not only the quality of the graphics but also the way they translate something so foreign into something so familiar. Not only is the game based on Chinese mythology, as well as featuring many aspects of Chinese culture, but the landscape itself immerses all players into and unmistakably Chinese world.

From the dark, washed out watercolors in the background that remind one of a classic painting, to the distinctly Chinese mountains that constantly loom over the landscape, you are constantly reminded that this is not your traditional western RPG and you’re definitely not in the Middle Ages anymore.

Read the Secrets of Zu Part 1 here.

Read the Secrets of Zu Part 2 here.

Age of Conan : Area: Tortage Island Travel Guide

Posted Mar 03, 2008 by Jon Wood

The folks from Funcom's Age of Conan have been kind enough to provide us with this interesting and entertaining non-exclusive Tortage Island Travel Guide.

When you first start your journey through the lands of Hyboria in Age of Conan: Hyborian Adventures, you start off as a slave onboard a Stygian galley. The ship is somewhere in the treacherous waters of the Barachan seas, off the coast of Zingara. This is where you create your character’s visual appearance and make the decisions that will help shape your destiny in the years to come. But then, suddenly, the ship sinks.

You wake up on the beaches of Tortage Island. They call it the jewel of the Barachan Isles, but this is certainly a jewel with so many sharp edges that you can hurt yourself easily on it if you are not careful. It sure helps to know your surroundings better, and this guide was created so you know where to go – and what to stay far, far away from!


Check out the whole feature here.

Dream of Mirror Online : New Pets

Posted Mar 03, 2008 by Jon Wood

Gametribe has announced that on March 5th, players will have access to new pets in the game Dream of Mirror Online, better known as DOMO.

Hi Dreamers,    

Have you enjoyed your adventures with your best friends the Pets? Would you like to have a new fellow in your battles? Now you have the chance to get it!

Next March 5th you’ll be able to discover new pet eggs in the vending machines around the world of Dream of Mirror! If you’re lucky enough, you will be able to get from them a “special edition” egg that will give birth to one of the new pets available with a different colour skin.
Remember that these eggs will be on sale only for one week! So hurry up and give birth to a new friendship!

More on DOMO here.

Elf Online : Happy Carnival

Posted Mar 03, 2008 by Jon Wood

The folks over at Elf Online have announced a new event that will take place this Tuesday night.

New week is coming, Elf Online have prepared something new for you this week. On Tuesday night from EST 7:00 pm to EST 10:00 pm Elf Online Happy Carnival for this week is waiting for you.
Happy Carnival: Happy Carnival is consisted of a series of such events as the carnival, treasure box fall and hatch the golden egg. Players could take part in the game in a relaxed way with lots of rewards and experience for prize.

1. Carnival
When the carnival begins, players could go to the guide in each city- Carefree Village, Wulong Village and Dragon City to apply for joining the carnival. You will get some quests from the guide when you apply for participation. Every 10 quests is a round, for each quest you finished, Exp and coins will be granted. When you finish up to 6 quests in a round, you will be granted quest credits, with the credits, you may exchange for golden eggs.
Requirement: Solo or team, each participant should above level 20.
Rewards: For each round, players will be rewarded 1 happy fruit, after using it you will get 1000 SP. Furthermore, there is some possibility to gain extra rewards such as common eggs for teleport and treasure boxes.
2. Treasure box fall
 System will recode the number of player who participate the carnival in each city. The quantity of quests player finished and the number of players participated will affect the heat of the carnival of that city. When the heat reach 2000, or the multiple of 2000, some treasure boxes will fall from the sky. After the quest is finished, 80 treasure boxes will drop from the sky in the city with the highest heat.
Requirement: The treasure box fallen in one city could only be collected by player who participates the carnival in that city.
Reward: Happy fruit, Treasure, Exp.
3. Hatch Golden Egg
You may go to the guide in each city to exchange golden egg with every 15 credits could exchange for 1 golden egg. When you get 30 credits and 4 eggs, you could hatch the golden egg. When the egg is hatched, you have some possibility to get rare pets, Exp or gold powder.

More on Elf Online here.

Fallen Earth : What's New in Fallen Earth Since AGDC?

Posted Mar 03, 2008 by Jon Wood News Manager Keith Cross caught up with Lee Hammock, the Lead Designer from the upcoming post-apocalyptic MMORPG, Fallen Earth and asked one simple question: What's new in Fallen Earth since the Austin Game Developer's Conference?

While at the Game Developers Conference I had the opportunity to chat with Lee Hammock, Lead Designer for Fallen Earth. My first look at Fallen Earth was at the Austin Game Developers Conference, where Lee gave me the beginner’s tour. Before that, all I knew of Fallen Earth was that it was a post apocalyptic MMO built on the topography of the Grand Canyon. I said in a blog last week that it was great talking to Lee because he’ll answer your questions before you ask them. At the GDC in San Francisco my first, and pretty much only question was, “What’s new since AGDC?”

Lee told me that 75% of the game’s content is in, though much of it still needs polish. So far they have between three and four thousand missions ready to go. These missions will take players beyond the desert terrains that we’ve already seen in Fallen Earth, and move them on to greener pastures, and I literally mean greener pastures. At the Fallen Earth booth they had a demo of the game running, and a trailer running on a loop on another screen. In the demo, Lee took me to a grassy field that stretched far off into the distance.

Read it all here.

2Moons : GDC Interview with Perry and Marks

Posted Mar 03, 2008 by Jon Wood

While at the Game Developer's Conference, Community Manager Laura Genender had a chance to sit down with David Perry and Howard Marks of Acclaim to talk about their upcoming MMORPGs.

Video Walkthrough with Richard Garriott David Perry and Howard Marks at GDC
At GDC, Laura Grenender got a chance to sit down a talk with David Perry and Acclaim CEO Howard Marks. They discuss 2Moons, 9 Dragons, Top Secret, the Free to play model, Acclaims goals and plans.

You can watch more videos over here.
Check out more GDC here.

Vanguard : Dev Chat

Posted Mar 02, 2008 by Laura Genender

Please join us on Wednesday, March 12th at 8pm EST, for another dev chat!

It's time for another Dev Chat!  Please join us Wednesday, March 12th at 8pm EST for a chat with the SOE Vanguard development team.  With Game Update 4 just around the corner - including long awaited Flying Mounts and a slew of other features - there will be plenty to talk about in the Live Chatroom.  Bring a question, bring a friend! After the chat, be sure to stick around for Vanguard and other MMORPG discussion.

Users can also connect via any IRC client, to server The chat will take place in #mmorpg.

Learn more about Vanguard's upcoming Game Update 4 here!

Warhammer Online : February Newsletter

Posted Mar 01, 2008 by Keith Cross

EA Mythic has published their Warhammer Online: Age of Reckoning February newsletter, which explains keeps and sieges, looks at the Warhammer: Condemned by Fire comic and beta opportunities, scenario and zone overviews, army leader profiles, and more.

Keeps and Sieges

As you have no doubt seen in recent podcasts and newsletters, we’ve added Keeps and Siege to Warhammer Online!  Now it is time to offer an in-depth explanation as to how these systems work and how they are integral to the Realm v Realm™ (RvR) experience.

Integrating keeps into WAR builds on the foundation and success of Dark Age of Camelot™.  In that game, keeps were the epitome of land ownership and helped drive the sense of pride in RvR.  In WAR, keeps are once again a focal point of pride for your Realm and worth the battle defend or capture them.


Renown is the system which measures Realm vs. Realm (RvR) participation by a player. It functions as an experience system for RvR and players can “level up” to earn Renown ranks that show their proficiency at fighting the opposing Realm. Renown gain is also capped based on a character’s level so a player can’t be Renown rank 50 and player rank 5.

The Renown system dictates the rewards made available to a player (items, abilities, titles, or otherwise). Renown is gained through many actions in WAR - killing other players, taking or defending battlefield objectives or keeps, participating in scenarios, and zone control.

Sign up for the newsletter here.

Requiem : New Trailer

Posted Feb 29, 2008 by Ben Krueger

Check out this bloody trailer for Requiem: Bloodymare.

New Trailer 
Fight the post-GDC lull with Requiem: Bloodymare’s most intense trailer to date. If blood-stained broadswords slicing through monstrous abominations are your cup of tea, this is for you.

Watch more here.

Age of Conan : Vengeful Mummy and Scaleskin Lizard

Posted Feb 29, 2008 by Jon Wood

The folks from Age of Conan have provided us with these two beastiary entries which originally appeared in an AoC newsletter.


Scaleskin Lizard

The vilest magic and the most dangerous alchemical experiments are carried out by the sorcerers of the Black Ring Citadel. The chambers below have become polluted over the centuries and this has had a strange effect on the lizards dwelling in the lightless sewers below. Whether their evolution has regressed or accelerated is not known for sure but the existence of these hybrid humanoid reptiles is well known…and feared by the Stygian population above.

Read it all here.

Tabula Rasa : Feedback Friday

Posted Feb 29, 2008 by Keith Cross

Another edition of the regular Feedback Friday feature has been posted on the Tabula Rasa official site.  This week they reveal their plans for adding new features and defeating bugs.

For this Feedback Friday, we would like to share the ongoing development plan for Tabula Rasa. Simply put, it’s a basic guideline of how we are addressing the addition of content, bug fixes, and other improvements in the game.

How we are dividing our current development efforts:

  • 1/3 of the effort is being spent on fixing bugs. We hate them, you hate them, and we’ll spend a good portion of our time getting rid of them.
  • 1/3 of the effort is being spent on new features. New features keep everyone coming back for more.
  • 1/3 of the effort is being spent on performance and consistency. Consistency is slightly different from bugs in that it may be seen as improvements to currently existing systems such as quality of life changes.
Right now, the top three new features we plan to add are Clan Owned Control Points, Command Opportunity, and PAUs. These have been picked for many reasons, but not the least of which because we feel they will each add another unique element to Tabula Rasa.

Read more here.

Age of Conan : New Clan of Conan

Posted Feb 29, 2008 by Keith Cross

Funcom has released a new edition of their monthly Age of Conan Newsletter which brings word of the new community site design, screenshots, video, and an overview of the Onyx Chamber, a dev profile, the beastiary, comics, and more.

Pocket Travel Guide

You wake up on the beaches of Tortage Island. They call it the jewel of the Barachan Isles, but this is certainly a jewel with so many sharp edges that you can hurt yourself easily on it if you are not careful. It sure helps to know your surroundings better, and this guide was created so you know where to go – and what to stay far, far away from!

The Onyx Chamber

No Stygian tomb-robber would dare risk a venture into these chambers despite the riches that may be found there, but others are less aware of the dangers. Rumors of grave robbers from Shem are murmured in Kheshatta. No-one yet knows the horror they have disturbed down there but soon all will hear of Setsokhaten the death-knight.

Read more here.

Tabula Rasa : Crafting Guide

Posted Feb 29, 2008 by Keith Cross

NCsoft has posted a guide to crafting in Richard Garriott's Tabula Rasa.

The first step to crafting in Tabula Rasa is to make your way to a Crafting Station. These stations are located in most every major AFS camp. Schematics require specific abilities located in the Recruit class.

As you attempt to craft higher level items you will notice the required ability level will increase. The abilities are also used to increase your success rate when modifying an item.

To activate the AFS standard issue crafting station, approach the unit and press “T”. The station is capable of three main functions; Fabrication, Modification, and Disassembly which can be located on 3 tabs on the right side of the interface..

Read more here.

D&D Online : Return to Stormreach, for Free

Posted Feb 29, 2008 by Keith Cross

As part of the two year anniversary celebrations for Dungeons and Dragons Online, Turbine is inviting previous players to return to Stormreach for free from March 5th to March 11th.

Dungeons & Dragons Online™: Stormreach™ (DDO) is celebrating its second anniversary! To mark this special occasion, we're inviting our previous players to come and enjoy all of the new DDO content for FREE from March 5-11, 2008!

Play your old characters, check out the 2nd Anniversary celebration events, and earn +25% bonus experience! Just log into your DDO account from March 5-11, 2008 and we'll take care of the fun and adventure. Here are some things that were added to the game since you were last here:

Module 6: The Thirteenth EclipseNew

  • Level Cap = 16th Level!
  • 5 New Dungeons!
  • Crafting Comes to Eberron!
  • New Raid Bosses - Fiendish and Fearsome!
  • UI Skins - Custom UI Skinning (more info)!
For a full list of what's new in Module 6: The Thirteenth Eclipse, click here.

Read more here.

Lord of the Rings Online : Exploring Middle-earth: Goblin-town

Posted Feb 29, 2008 by Keith Cross

The Lord of the Rings Online Lorebook has been updated with a look at Goblin-Town, one of the strongest goblin-kingdoms in Middle-earth.

In the Misty Mountains, far above the hidden Elf-refuge of Rivendell, lies the entrance to one of the strongest goblin-kingdoms remaining in Middle-earth. Called Goblin-town by its vile inhabitants, this subterranean realm was once ruled by an evil creature who called himself the Great Goblin, until he met his doom at the hands of Gandalf the Grey. Wielding the goblin-bane blade known as Glamdring, the Wizard slew the Great Goblin while rescuing the company of Thorin Oakenshield. This fateful event began a new chapter in the history of Middle-earth, for it was within Goblin-town that the hobbit Bilbo Baggins fell into the deep cavern where the creature Gollum lived...and his hand fell upon a small golden ring upon which balanced the fate of the world.

The goblins of Goblin-town avoid the sun, preferring instead to remain hidden in their dark caves, but they are not cowardly. They are a vicious breed, full of greed and hatred for beautiful things. Allied with Wargs from the eastern borders of the Misty Mountains, they usually raid small villages, but once they marched upon the Lonely Mountain Erebor to fight in the Battle of Five Armies.

Read more here.

EverQuest II : Game Update 43 Preview

Posted Feb 29, 2008 by Keith Cross

SOE has posted a preview of Game Update 43 for EverQuest II, which includes new loot assignment tools, new transportation bells, changes to the Ironforge Exchange in Qeynos, Froglok mannequins, and more.

New Group Looting Options!
For Game Update 43 there will be a "Need Before Greed" option as well as a "Round Robin" option added to your looting options. These will not be forced upon the group, but additions to the list that's already available.

-"Need before greed"
For those that think that the present "Lotto" system is not quite robust enough, you can choose to use the "Need Before Greed" option. In using this looting choice, when someone within your group loots an item, those within that group are given the option to select "need", "greed", or "decline" for each item in a chest. The item will be assigned to a random player within the group that chooses "need". If no players within the group choose "need", the loot item will be randomly assigned to a player within the group who chooses "greed".

Read more here.

Stargate Worlds : Forum Members First Pick for SGW Beta

Posted Feb 29, 2008 by Keith Cross

Cheyenne Mountain Entertainment has announced that Stargate Worlds Forum members will be the first considered for the Stargate Worlds beta.

Senior Community Manager Katie Postma made the exciting announcement in the forum ...

Until there is a beta capture process ready and up on our official website, we ask that anyone wishing to be considered for Early Beta Testing register on these forums. It's as simple as that! We'll be sending out invitations using the emails stored in our forum database as soon as closed beta testing begins over the upcoming months.

We can't wait to see you in the game!

If you don't have an account in the forums, register here and take part in the discussion!

Read more here.

EVE Online : Black Mountain Final Installment

Posted Feb 29, 2008 by Keith Cross

CCP has posted the final installment of Black Mountain, a piece of fiction set in the EVE universe.

Jonak and I were bringing our vessel back to home when we got the call. I had recently switched teams within the Sisters of EVE, joining the Sanctuary at long last, and the missions could be draining. I'd been hoping for this one to be a nice, quiet trip back to base for reassignment briefing and a bit of a rest.

We were in Ammatar space, and there were no other Sister ships in the immediate vicinity. The only reason we were even coming through here was that our ship needed a quick overhaul from the station mechanics. It was secure space, which the Navies patrolled, and help calls were usually routed to them.

We did have other teams on standby, but the emergency call we received was from a ship, not an orbiting object. This was unusual, since ships were far more volatile and thus didn't usually have the time to call for help from anyone but their own supporting forces. Still, the call indicated there weren't many people onboard, and that it was a serious emergency, so we changed course and sped to their position.

Read more here.

Pirates of the Carribean Online : New Feature Screenshots

Posted Feb 29, 2008 by Jon Wood

The folks over at Disney have sent over six new screenshots that show off some of the cosmetic customizatrion options that has just been added to Pirates of the Caribbean Online including jewelery, tailoring and tattoos.


Check out all six screens here.

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