The makers of RF Online have released the third chapter in their continuing lore series. This chapter, which is well worth the read, is titled: "Another Civilization, Another Race". If you haven't been keeping up with the story, you can read Chapters 1 and 2 in the lore section of their official website, here.
The Herodians, residing on the planet Vega in the Lyra constellation, have a violent and destructive past. More interestingly they have a very important role in which the story of RF will play out.
Herodians, by nature, are a very aggressive race with an evil reputation for destroying other creatures and plundering their resources. Entire galaxies formed an alliance in order to survive the cruel reign of the Herodians.
The Taurus constellation, as it became known, had established power that could rival the might of the Herodians and guarded itself against the Herodians’ cruelty and aggressive nature.
The Herodians declared war on the races within the alliance, a war that lasted tens of thousands of years. The balance of power never shifted and the stalemate continued. With the bloodshed and death toll ever rising, something had to be done to secure victory…
The Herodian civilisation consumed resources at a rapidly increasing rate, far faster than they were producing. However the shortage of resources posed a significant problem in the development and maintenance of the civilisation.
This resource problem was resolved through an interesting method developed by the Herodians. By scattering Herodian engineered creatures throughout the planets they controlled, vital resources could be harvested. It was inevitable that the human inhabited galaxy would draw interest to the Herodians. Especially now as humans were growing in power and technology, however the biggest surprise to the Herodians was that this wasn’t their first encounter with humans. What was baffling the Herodians was how mankind had survived from their earlier intervention, an intervention that had the Herodian’s planting a biological weapon on Earth centuries ago. No other race had survived previous attacks with this weapon up until then
The Herodians manufactured a new virus, which was now a third generation strain, and more powerful then any previous incarnation. This new biological weapon had been used in the war with the Taurus constellation and humans throughout the allied territories of the Taurus constellation died, oblivious to the real cause of their plight.
The Herodian people had no doubt that the Human galaxy would soon be theirs for the taking. However, events did not turn out the way they had anticipated. The majority of human civilisations were obliterated, but a small number of resilient humans in various sectors survived and began to develop new weapons to resist the new strain of the virus…
For more information on RF Online, click here.
MMORPG.com is proud to announce that on November 30, 2005 we will unveil our very own exclusive MMORPG Podcast! Our announcement is below:
The Online Voice of MMORPG.com
Game/On is the official podcast of MMORPG.com, bringing you the best and latest information and talk within the MMO genre! Matt McLean and MMORPG.com’s own Jon Wood host this monthly podcast which you can subscribe to via RSS feed(), iTunes, iPodder, or PodcastPickle.com.
Matt & Jon will discuss a variety of topics each month, as well as recapping the news from the latest games. They will also sit down one-on-one with big names from the gaming world to talk about their projects!
This first podcast will also feature an exclusive audio interview with the "grand daddy" of the CRPG - Richard Garriott!!!
To listen to what you can expect on this month’s show, simply click “PLAY” on the media player below and you will hear for yourself what we’re bringing to you on November 30th!
Do Not Miss It!
|You can use the player at the right to listen to our "teaser" for the upcoming podcast. Just click the "Play" button to check it out! You may also download the MP3 directly at this link!|
Guest Writer Andree Ehrig looks at graphics and what they mean to a game in this new editorial. It is an age old debate that has fierce arguments on both sides. Read his take and then let your opinions be known.
| It is said, that the first impression is the most important one - in real life. When you are looking for a new job, having a date or just want to leave a good impression, your outfit and appearance are quite important to impress people positively. Can the same be said about games? I think so and I will let you know why.
Imagine you walk along the shelves in a game store and are looking for a new game to play. What do you see first? Normally the large and colorful boxes with many colorful pictures of the games inside. Now imagine you found a game that sounds remotely interesting. You pick up the box, check out the backside and look at the screenshots of the game. That is the first impression a game leaves and those are the few critical seconds a game has to convince you that it is worth buying. If the screenshots on the box look good, chances are high that you will at least read the text on the box to learn more about the features of the game. If the screenshots are not convincing right away, a game has little chance to otherwise convince the potential buyer of its content.
You can read his full article here.
The Chronicle and MMOCenter have announced via their official forums, that they will be offering a refund to customers who have pre-ordered their game. This decision obviously stems from a recent decision to dramatically change the direction of their game.
With the release of the current news and the direction MMOCenter has taken, we understand that some of our community may not be happy with the delays with The Chronicle Beta and Launch subsequent of our new direction. Although we believe all decisions have truly been in the best interest of our community, we are happy to refund any unsatisfied customers. Any pre-orders that are not happy with the direction of where MMOCenter and The Chronicle is headed, please email us at email@example.com with the subject line “Pre-Order Refund”, and include full name, forum name and customer ID from either Plimus or Pay-Pal and we will refund your pre-order amount.
Thank you for your continued support,
For more on The Chronicle, click here.
Pirates of the Burning Sea has recently released some brand new lore. The story itself centers around a single ship. A simple, innocent-looking workboat called "Periauger".
The periauger work boat / scout boat was common place in the southeastern colonies of the Americas and Caribbean islands throughout the 17th and 18th centuries. Canoes and periaugers are closely related in the historical record. Any small boat that was carved from a log was a "Canoe" to the English, "Peragua" to the Spanish, and "Pierogue" to the French. Periaugers are larger and most likely got its name from the French or Spanish terms for canoe.
Periaugers came in many sizes and shapes and were Bermuda rigged. The periauger however was intended to be either sailed or rowed, for most had a set of oar stations. Periaugers were used as cargo carries on sounds and river systems, transporting up to 60 barrels in some cases. Some were used by local militias as scout boats, and still some of the larger periaugers sailed long voyages along shorelines. Constructing a periauger was no great feat. They were quickly made and cheap to construct. Most were constructed on the shore close to large fallen trees.
John Lawson, an Englishman, wrote in 1701 one of the best accounts of the periauger's construction and function.
The next Day we entered Santee River's Mouth, . . . As we row'd up the River, we found the Land towards the Mouth, and for about sixteen Miles up it, scarce any Thing but Swamp and Percoarson, affording vast Ciprus-Trees, of which the French make Canoes, that will carry fifty or sixty Barrels. After the Tree is moulded and dug, they saw them in two Pieces and so put a Plank between, and even a small Keel, to preserve them from the Oyster-Banks, which are innumerable in the Creeks and Bays betwixt the French Settlement and Charles-Town. They carry two Masts and Bermudas Sails, which makes them very handy and fit for their Purpose; . . . . Of these great Trees the Pereaugers and Canoes are scoop'd and made; which sort of Vessels are chiefly to pass over the Rivers, Creeks, and Bays; and to transport Goods and Lumber from one River to another. Some are so large as to carry thirty Barrels, tho' of one entire Piece of Timber. Others that are split down the Bottom, and a piece added thereto, will carry eighty, or an hundred. Several have gone out our Inlets on the Ocean to Virginia, laden with Pork, and other Produce of the Country. Of these Trees curious Boats for Pleasure may be made, and other necessary Craft.... This Wood is very lasting, and free from the Rot. A Canoe of it will outlast four Boats, and seldom wants Repair.
For More information on Dungeons and Dragons Online, click here.
Blizzard and World of Warcraft have announced that the Public Test Realms are now available. Players can transfer characters over to try out all of the changes that are coming in the next content patch.
Public test realms are now live! Players can now transfer characters over to the test realms and try out all the changes and additions coming in the next content patch, The Gates of Ahn'Qiraj. The highlights of this patch include new 20- and 40- player raid dungeons, linked Auction Houses in major cities, improved Battleground queues, Paladin class improvements, and a host of other exciting features. Click here to view the 1.9 test realm patch notes to learn more!
Players can participate in the test realms by creating a character or by copying their characters from existing realms to the test realms. Those who have previously copied their characters to the test realms will need to do so again, as all previous characters have been removed from the previous test realms. To copy your character, visit our Test Realm Character Copy page. The test build is available to download for the PC and Mac. During the first week of testing, only players who created their accounts before November 8 will be able to login to the public test realms. Also, players will not be able to log in to the public test realms if they have changed their password since November 8. All players will be able to access the test realms after next week's maintenance.
Please be aware that the test realms are there to allow us to test major content patches before the patch goes public. Therefore, some changes may be introduced to the public test realms before a patch goes live, and some changes may be introduced to the patch after the test realms have closed. To read more about the test realms, please review the Test Realm FAQ. We truly appreciate our players taking the time to help us test the latest changes to the game; thank you all!
Due to increased traffic from character copies it may take some time for you to complete the character copy process. Your patience is appreciated in this matter.
For more World of Warcraft, click here.
Guild Wars has opened up yet another contest. This one, however, is a little bit different, as it involves both the game's present and the game's future.
Any Guild that is in the top 20, as of December 4th, will be invited to submit a character template for PvP play. The community will vote, and the winners will be incorporated into the game.
It's time to do a swap-out on some of the PvP Pre-builds. We're looking for effective new character templates to offer to players choosing a quick-start character for PvP play. In order to get the best and freshest builds, those guilds in the Top 20 of the Guild Wars ladder as of 11:59 PST on Sunday, December 4th, will be invited to send us a character build. Then, the player community will vote on their favorites and several templates will be incorporated into the game. We'll have more information on the Bring out Your Builds Challenge soon, but in the meantime, keep on with the GvG and start thinking about what your template will be!
For more Guild Wars, click here.
One year ago yesterday, World of Warcraft turned a glorious 1 year old, having opened on November 23rd last year in North America, New Zeland and Australia. In celebration of that birthday, the developers at World of Warcraft have treated us to a timeline and a look into the future:
One year ago today, World of Warcraft was released in North America, Australia, and New Zealand. The traditional thing to do for a one-year anniversary might be to take a look back at the content we've patched into the game over the past year (if you're interested in that sort of thing, click here), but for this first anniversary we'd instead like to focus on you -- the main reason that Azeroth is such a vibrant and exciting place to adventure.
As we continue to work on World of Warcraft each day, one of the things we love the most is to visit the forums and find out what you all are thinking and discussing with each other, and also to see the incredible things that you create. We're always entertained, and often amazed, by the boundless creativity of this game's community. As a way of saying thanks, we've put together a timeline of some of our favorite World of Warcraft content generated by you, the players; just click the link below to begin your trip down memory lane...
To read the rest of the article, click here.
LUCASARTS SHIPS THE STAR WARS GALAXIES® : STARTER KIT TO RETAIL
San Francisco, Calif – November 23, 2005 – LucasArts and Sony Online Entertainment Inc. (SOE) today announced that the holiday offering for Star Wars Galaxies®, the Star Wars Galaxies Starter Kit, has shipped to retailers. The Star Wars Galaxies: Starter Kit includes both the land and space games, an exclusive X-wing or TIE fighter, and a one-month subscription to the game for new accounts. The Star Wars Galaxies: Starter Kit will be available for $19.99 MSRP
Using an entirely new and improved fast-action combat system, profession and character development system, interface, and overall new player experience, players will follow in the footsteps of their favorite iconic Star Wars characters while experiencing 10 exciting never-before-seen levels as they begin their journey and establish themselves in the galaxy. This redesigned and revamped player experience included in the Starter Kit provides players with easy access to Star Wars Galaxies right from the start, including ground and space combat, professions, and all new quests and missions!
Jump into exciting adventures that lead you to legendary Star Wars locations including Jabba’s Palace and the infamous Mos Eisley Cantina. Begin your adventure aboard the Millennium Falcon helping Han Solo and Chewbacca fend-off Darth Vader and his Imperial Stormtroopers. Along the way, join with Star Wars characters on missions that take you across the galaxy. Choose your path as a Rebel fighting the Galactic Empire or join forces with the Dark Side! Heroic adventurers can seek their fortune in space or on the ground as a Bounty Hunter, Smuggler, Jedi or a host of other unique Star Wars professions.
For more information, please visit the all-new www.starwarsgalaxies.com
LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., as well as on the Internet at www.lucasarts.com, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company.
Lucasfilm Ltd. is one of the world's leading film and entertainment companies. Founded by George Lucas in 1971, it is a privately held, fully integrated entertainment company. In addition to its motion-picture and television production operations, the company's global activities include Industrial Light & Magic and Skywalker Sound, serving the digital needs of the entertainment industry for visual-effects and audio post-production; LucasArts, a leading developer and publisher of interactive entertainment software worldwide for video game console systems and PC; Lucasfilm Animation; and Lucas Licensing, which manages the global merchandising activities for Lucasfilm's entertainment properties. Additionally, Lucas Online creates Internet-based content for Lucasfilm's entertainment properties and businesses. Lucasfilm's motion-picture productions include five of the 20 biggest box-office hits of all time and have received 19 Oscars and 59 Academy Award nominations. Lucasfilm's television projects have won 12 Emmy Awards.
About Sony Online Entertainment
Sony Online Entertainment Inc. (SOE), a subsidiary of Sony Pictures Digital Inc., is a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets. Known for its blockbuster franchises and hit titles including EverQuest®, EverQuest® II, Champions of Norrath™, Untold Legends™, and PlanetSide®, as well as for developing Star Wars Galaxies™: An Empire Divided™, SOE continues to redefine the business of online gaming and the creation of active player communities while introducing new genres on various entertainment platforms. Headquartered in San Diego, CA, with additional development studios in Austin, TX, Seattle, WA, and Taiwan, SOE has an array of cutting-edge online games in development.
Just call it "New Game Experience Day" here on MMORPG.com. Today we have three features that look at this highly controversial introduction into Star Wars Galaxies. Today we have an exclusive interview with LucasArts, an editorial on changing games after launch and a review of the "New Game Experience.
The first article - an exclusive interview with Press and Community Relations Manager Casey Keefe - gives LucasArts the forum to answer four quick and basic questions about the decision to make this change and what it means.
| MMORPG.com: Are you worried about alienating the base that has made SWG a success to date? What do you say to those who feel betrayed?
Casey Keefe: That’s always a risk with the advancement of any game, whether it be taking an MMO in a new direction or releasing a completely new sequel. However, we have had multiple members of the existing player base, both casual and hardcore alike, come out in support of the new direction of the game who are really enjoying it.
To those that feel “betrayed” we understand their frustration, but really think they are missing out on a great Star Wars experience by not continuing to play the game with its new direction. I would suggest they give it a real honest try, if they do not like it after that then at least they have given it a fair shake, but don’t cast it off automatically just because it is something new.
You can read the full interview here.
In the second article, Lead Content Editor Dana Massey provides an editorial that looks at the ethics of wholesale changes to an MMORPG after it launched.
| Recently, Sony Online Entertainment and LucasArts took the unprecedented step of offering refunds to those who had purchased the Trials of Obi-Wan expansion pack as the company announced some sweeping changes to the game.
This is the latest incident in a string of public relations misadventures for SOE and LucasArts as they make wholesale changes to Star Wars Galaxies.
Earlier this year, the much-criticized, but ultimately accepted – at least in terms of subscribers and informal polls – Combat Upgrade hit the servers to a round of howling from the fans. Then, in a recent Producer Letter, Julio Torres explained that the team would be making more moves to make the game feel more like Star Wars.
You can read the full editorial here.
Finally, MMORPG.com writer Rob Hinman turns a critical eye towards the changes and what they mean in this new review of Star Wars Galaxies post-"New Game Experience". His verdict? He gives is 6.3 out of 10, down from the 7.0 we gave the original title. Find out why:
| Due to the massive changes recently implemented within the Star Wars Galaxies (SWG) Mmorpg, we felt it was necessary to update our review to reflect the changes brought out by the New Game Experience (NGE). We do hope that this review will provide you with the information needed. Also, I will refer to the combat upgrade (CU) along with the NGE. In the last 6 months, SWG has done multiple changes to the game and we’ll try to be as clear as we can.
Before we press on, I feel that I should give a brief explanation of the NGE. The NGE has taken all professions and merged them into 9 iconic professions: The Bounty Hunter, Entertainer, Medic, Smuggler, Commando, Jedi, Officer, Trader and Spy. Some professions were abolished entirely (such as the Creature Handler and the Chef). Without further adieu…
You can read the full review here.
Mythic Entertainment is a busy company these days. With Dark Age of Camelot still going strong, and Warhammer in developement, there seems to be lots to do. Today, Mythic released the very first Warhammer Newsletter. In the newsletter, they profile a number of developers involved in the project, including: Mythic President, Mark Jacobs.
To all those that are interested in Warhammer and WAR, welcome to the first issue of the Warhammer MMO monthly newsletter. I hope it will soon find a special place in your heart (or at least your inbox) as we bring you the latest updates on the progress being made on the game in an informative, and often times humorous, way. We will share our thoughts, our hopes and our visions as talk about Mythic, Games Workshop, Warhammer and, most of all, WAR.
Each month, this newsletter will feature sneak peeks, development diaries, and contests, as well as in-depth looks at the races, classes, maps, monsters, and systems featured in the game. Every so often, we will also include recipes gathered from all corners of the Old World for everything from Halfling Croquette to Skaven-on-a-Stick!
The benefits of being a subscriber are many. Not only will you get all the good stuff mentioned above, but you’ll also find exclusive art, screens, and wallpapers in every issue. Plus, you’ll get a chance to enter early rounds of the beta test.
The newsletter also shares a word from Lance Robertson, the game's Producer:
"Twenty-some years of Warhammer material makes our lives so much easier when developing an MMO - it's all right there to draw from! The emphasis on battle, conflict, strife, mayhem, etc. is a natural."
Finally, the newsletter introduces us to the Lead Designer, Steve Marvin:
"I've been product support (which is kind of CS, testing and host support rolled into one), associate producer, project coordinator, producer, designer and lead designer at various times, but I always really just wanted to be a monkey the whole time."
The good people over at Myth War have recognised a bug and are taking steps, not only to squash the pesky bug, but also to compensate players who were effected by it. The problem? Pets that are imbued with Magical Crystals are resulting in a negative value. The solution? A patch, taking place on the 24th of November (tomorrow). The compensation? Stone of Moon.
We are aware that pets that are imbued with Magical Crystals may result in a negative value. The 1.0.41 patch on 24-11-05,10am GMT +8 will restore the normal value and we will compensate players affected by the bug with 1 Stone of Moon per player.
Note: To collect the Stone of Moon, players have to email a screenshot of the affected pet with the negative resistance together with the Character nick and ID to firstname.lastname@example.org before 24-11-05, 10am GMT+8
Players can collect the Stone of Moon from any available GameMaster online at the following timing:
12pm - 6pm GMT+8 on 24-11-05
12pm - 6pm GMT+8 on 25-11-05
Any player found scamming using the same bug pet will result in account suspension.
For more on Myth War, click here.
Dark Age of Camelot is once again giving us a complete list of Release Notes. This newest set brings us changes and fixes in Classes, some General World Notes, Shrowded Isles World Notes, Trials of Atlantis World Notes, and much more:
CLASS CHANGES AND FIXES
Armsman, Warrior & Hero Changes
Heavy tanks are considered the defensive juggernaughts of the realm they fight for, and as such, will be getting added abilities and improvements to their classes.
Note: These abilities are currently only available on newly created characters. All of these will be available on previously created characters in the near future. Functionality of some spells are not yet finalized and will be adjusted accordingly. Please feel free to include any feedback you have in a bug report while testing these abilities on Pendragon.
To get all the notes and information, click here.
The makers of Dark and Light have announced that registration to the DnL forums, as well as email and password changes, will not be available beginning today. The issue is being caused by a "forum information update" and will keep these functions down for an "indeterminable amount of time".
Due to a necessary forum information update and the setting up of the payment system, registration to the Dark and Light forums, as well as some other functionalities (such as email and password changes), will be temporarily disabled from November 23rd 2005. While we will try to keep this disruption as short as possible, it will last for for an indeterminable amount of time.
We appologize for any inconvenience.
For more information on Dark and Light, click here.
Guild Wars has announced a brand new Guild of the Week, bringing our grand total now to 26. The honor this week goes to a guild known as Final Dynasty. For a time known as Final Dentistry, this guild has been around for quite some time, and recently regained the Final Dynasty title.
The Final Dynasty guild was first formed by group of school friends during the Guild Wars World Preview Event. The guild continued to play together through the subsequent Beta Weekend events, which eventually led to their decision to concentrate on the competitive aspects of the game. With their newfound focus on PvP, FnlD closed out the final BWE on a high note, finishing 23rd on the ladder.
The release of Guild Wars brought about many changes for the guild, as some members were lost to school commitments. The guild continued to restructure and play up to and through the PvPX weekend, but chose to take a hiatus afterward. The guild has since come back in earnest, after its founder, Vindexus, reunited with some of the guild's core members from the BWEs. When they found that the guild's name was unavailable because it was still reserved by an absent former leader, they started anew under the name of Final Dentistry—and often confused as Final Destiny or FniD—the guild has since acquired new members and recently regained the name of Final Dynasty. They have begun their re-ascent up the Guild Wars ladder, having previously reached a high of 17th. The guild aims to break into and retain a position in the top 10, and to become one of the "big names" within the Guild Wars competitive community.
For more information on this Guild, click here.
Blizzard's hugely popular MMORPG, World of Warcraft, has announced another set of Realm transfers. These ones will become available as of November 23rd (today) at 3am PST.
The following realm-to-realm transfers will become available tomorrow, Wednesday November 23, at 3:00 AM PST:
Archimonde > Dethecus
Arthas > Gorgonnash
Bleeding Hollow > Dunemaul
These transfers will be available at the normal time, 3:00AM-3:00PM PST, until November 28 at 3:00PM.
Realm-to-realm character transfers are offered in order to alleviate queue times and overpopulation. If you're not satisfied with your realm's performance, moving to a realm with a lower population can make your play experience more enjoyable. Please plan accordingly and take advantage of this opportunity!
For more WoW, head on over to World of Warcraft.
Turbine's Dungeons and Dragons Online: Stormreach recently completed its stress test. Designed primarily to test the number of people the system can hold without figuratively exploding, the test can be fun as well. In this week's "Beta Journal" - number 4 for those keeping score at home - the player talks about their stress test experience.
The Stress Test Event is over and was a complete success…everyone at Turbine is thoroughly stressed!
Seriously, despite some downtimes the stress test went even better than expected. For this week’s Beta Journal, we thought we’d share a bunch of quotes from the Stress Test Event and Beta players.
“Hear Hear...3 Cheers!!! My overall first impression of the game is positive. First impressions go a long way... and you guys have nothing to worry about...hell of a job. I can see this game satisfying my need for a complex, no hand-holding or dumbed-down RPG... and it's an MMO!!! I can see this replacing all the wanna-be MMOs I play out there that reward people with a lot of time on their hands, rather than questing or hanging out for the fun of it. AWESOME JOB!!! I will be a paying and playing customer.”
“I just love the game so far. Great graphics, great design, great mood...It really feels like DnD. I like the beginning quest...content-wise/quest-wise, I feel like I'm playing an MMO version of Baldur's Gate II, and that, for me, is a compliment, since I think BGII was the best Dungeons and Dragons based computer game. Great job Turbine. Great job.”
“I can climb wheeee :) ”
“All I can say is:
I know these are simple and usually found in hack and slash games, but almost all MMORPGs nix at least one of those. It is so little to ask to have those things and I'm glad they're all in. Plus the fact that you can improve your skill in swimming/jumping, great idea. That makes rogues (if they so choose) literally all agile little nimble things bouncing around all over, which is how it should be. The switches/levers/etc. are awesome too. These things alone set DDO apart from all MMORPGs really. Always wanted to play a Gothic/Zelda-esque type MMORPG and finally it looks like I may have one. The interaction is 'key'. Can't forget the pulling yourself up ledges either. That is definitely a first.”
To read the rest of this Beta Journal, click here.
EverQuest II is reaching out to MMORPG players. Recently, their website has been updated to give both players and would-be players a look at how far their game has come since launch. Highlighting updates that have been done in the past, and updates to come in the future, EQII claims to be "the best MMO game".
EverQuest II continues to expand at a dynamic rate, not just in the type of adventures available in EverQuest II, but also in the physical size of the world.
Below are a few reasons why we believe that if you aren't currently playing EverQuest II, you should be. We are committed to our player base and are very passionate about making EverQuest II the best MMO game.
Tons of Content Added Since Launch
Since launch, an enormous amount of content has been added to EverQuest II at no additional cost to EverQuest II subscribers. In addition to changes that made the game more fun for soloists and group players alike, more than 1100 quests have been added to the game since launch on November 8th. We've added more than 1200 new items to the game, including more craftable items for tradeskillers, and more loot around the world. Almost 400 new spells have been added and we've worked diligently to make sure our spell effects are as eye-catching as they are powerful. Recently, we added 8 new areas to the world, so there are now well over 100 zones in the world of EverQuest II to explore.
That's not all. Our ongoing Live Updates include a very long list of new features, additions, and gameplay enhancements that make EverQuest II even more fun to play. They are:
To get a full rundown of the content additions, click here.
The Chronicles of Spellborn has given us something to pacify us while we wait for their Beta to start. Today, the have given us a good looking image to pass the time. The pic highlights the unique style of this game:
We’re closing in on the start of the Beta testing process. In the last week we’ve been making selections and preparing to send out invites. We’ve also been busy getting the Beta hardware and software up and running, and working out action plans for the beginning of our tests.
This is a shot of a combatant in the Quarterstone Arena. What’s that behind him . . . ?
Make sure to check out the concept art section for a new image featuring Arionite accessories as well!
For more on The Chronicles of Spellborn, click here.
Lineage II has announced a brand new in-game contest. This time around, it is a pumpkin growing contest. Yes, that's right, a pumpkin growing contest. Of course, this wouln't be the world of MMORPGs if there wasn't a catch. In order to grow your pumpkin, you need to collect a special nectar from monsters:
While traveling, the Great Magus Ahuron Raulian of the Ivory Tower helped a poor injured pixy who had broken her leg. As a special gift of thanks, the pixy sent him a box of pumpkin seeds. However, the pumpkins grown from the seeds have begun annoying him by asking for nectar day and night.
Refusing to throw the pumpkin seeds away for fear of angering the pixy, Magus Raulian has asked his agents to travel across the land and give away the pumpkin seeds to whoever can get the nectar to raise them. Those who grow their pumpkins and give them nectar just may hit the jackpot!
Event Managers are stationed in villages across Aden and Elmore. Nectar can be found on monsters throughout the world and traded in to the Event Manager for pumpkin seeds. After planting a seed, feeding the Young Pumpkin enough nectar will make it grow. Hitting a pumpkin before it has fully grown will cause it to wilt from lack of nutrition, so be careful!
Once grown, you can break it open to receive a special prize. Prizes can include potions, armor and weapon enchantment scrolls, A Grade Crystals, soul crystals, and more. You must work to break the pumpkin open quickly or the pumpkin will vanish.
Large Pumpkins can only be broken open with a Chrono souvenir weapon, and will require many people in order to break it before it escapes. Chrono Campanas may be purchased from the Event Manager during this event.
For more on Lineage II, click here.