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Lord of the Rings Online : Champion Advancement Beyond Level 50

Posted Oct 15, 2008 by Keith Cross

The folks at Turbine have prepared a series of Dev Journals which take a class by class look at level advancement past level 50 in the Lord of the Rings Online's Mines of Moria expansion. Today we take a look at the Champion.

Trait Sets

Trait Sets group each class’s Class Traits into three loosely related sets of eight traits. These Trait Sets give additional bonuses for taking multiple Traits in the set. New class traits were required to fill out the Trait Sets, and I took this opportunity to use these new traits to address some of the concerns of the worldwide Champion community. Almost all of the new traits are a direct response to requested features. Each Trait Set is also linked with a new skill that fits in with the theme of the Trait Set. Champion Traits fell naturally into three sets: area of effect damage, single target damage, and tanking.

The Deadly Storm

Area of effect damage is one of the Champion’s signature abilities and this Trait Set is all about improving the Champion’s ability to unleash the deadly storm. The set includes all of the old traits that modify AoE skills like, Stalwart Blade and Eye of the Storm. This set also has more new traits than the other two sets including traits to reduce the cooldown on Hedge and a trait that increases the target health percentage required to use Dirty Tricks.

Read more about Leveling Champions Past 50 in The Mines of Moria.

Pirates of the Burning Sea : Avatar Combat Revisions

Posted Oct 15, 2008 by Keith Cross

Flying Lab has posted a new dev journal which details the revisions they are making to avatar combat in Pirates of the Burning Sea.

Let’s talk about avatar combat.

I’ve said before that our swordfighting system is where our ship combat system was a couple of years ago: the foundation of the system is there, and we’re confident we’re on the right track, but we still have serious iteration and polish to do.

Over the last few months, I’ve been working almost completely off the radar on just that: a major iteration of the avatar combat system. At the same time, most of the content team has been doing the same for the avatar missions; the animation team has been revising all the swordfighting animations; the UI team has been revising the UI and the particle effects; and the sound team has been iterating all the sounds of avatar combat.

In short, we’ve been stripping avatar combat down to its foundation and building up again. We’ve learned a lot from the first major iteration of the system; we know what worked and what didn’t, what was fun and what was dull. We’ve gathered a lot of feedback from you as well as feedback from our internal test team. We’ve applied that knowledge to create a new system that (in my naturally biased opinion) is much more fun and engaging, as well as easier to learn and easier to use.

Read more here.

City of Heroes : Issue 13: Pain Domination Power Screens

Posted Oct 15, 2008 by Keith Cross

To complement the video that went up today which displays some of the new power sets introduced in Issue 13, we present nine new images which show the Pain Domination Powerset in action.

See all of the Issue 13 Pain Domination Screenshots.

Follow the link to watch the City of Heroes Powers Video.

Warhammer Online : Patch 1.0.3 Notes

Posted Oct 15, 2008 by Keith Cross

Mythic Entertainment has posted the patch notes for Patch 1.0.3, which brings a host of tweaks, fixes and improvements to Warhammer Online.

* We're pleased to announce the addition of a new regional chat system. This item has been one of our most requested features, and you can find the details below.

* We have made additional improvements to the functionality of the /ignore command. This command should now work more consistently.

* A “new mail” icon has been added to the edge of the minimap to alert players when new mail messages have arrived.

* We have made some additional improvements to the handling of NPC speech and action text in an effort to reduce the amount of chat players see from NPCs.

* In order to provide a more challenging and rewarding experience, we have adjusted the overall speed at which players can gain control of zones and move the campaign.

* Pet behavior has been improved and should act more naturally when changing between passive and defensive modes while the pet is fighting multiple enemies.

* The war against the gold sellers continues! We have introduced a new "report gold seller" command that works as follows: when you type /rg, the game will automatically fill out a gold seller appeal using the name of the last player who sent you a tell. If you get an unwanted /tell from a pesky gold seller, type /rg to start an appeal and get them busted!

* We have added a new option to the user settings that will allow players to enable or disable shader caching. This is a graphical performance option, and for a full explanation, players can hover their mouse over this option in the user settings window. This should help improve performance on many systems.

Read more here.

Tabula Rasa : Deployment 13 Patch Notes

Posted Oct 15, 2008 by Keith Cross

NCsoft has posted the patch notes for Deployment 13, the latest update for Tabula Rasa which features the game's new crafting system, new gear, UI changes, and more.

Deployment 13 is on Live! It features the new Crafting System, our Series 3 Laser Pistols, purchasable tabs for your AFS Footlocker, the new map and radar style, and much much more. But see for yourselves below!

Maps and Missions

* Added a new logos obelisk to the Concordia Divide map, near the entrance to the Corman Tunnel.
* Certain parts of Torden Plains have had to be rebuilt due to Bane activity.
* Atta grubs have begun spawning in the Avernus Outpost instance.

Game Mechanics

* Ability tooltips have been updated:
o Clearer description of the function,
o Changed from roman numerals to english,
o Consistent layout of data on each pump,
o Consistent naming across all abilities and skills.

Read more here.

Warhammer Online : A Look At The Greenskin Starter Zone

Posted Oct 15, 2008 by Jon Wood Warhammer Online Correspondent Todd Lundberg writes this short introduction to the Greenskin starter zone in Mythic's Warhammer Online.

The starting zone of the Greenskins in Mythic Entertainment’s Warhammer Online, Mount Bloodhorn, is very fitting for their race. It has a dark foreboding feel to it. You start your journey inside the mouth of a small cave shaped like an Orc Head, with the opening resembling his mouth. When you first exit the cave you find it is very loud and you can hear yelling and grunting in the background, along with the sound of clanging metal. Crudely made wooden structures are strewn about with the occasional dwarf skeleton hanging from them, and giant trees made into torches sticking up from the ground. Greenskins live in stark contrast to the technologically savvy dwarfs that they are entrenched in battle with.

Read more about the Greenskin Starter Zone.

Lord of the Rings Online : Devlog: Developing the New Warden Class

Posted Oct 15, 2008 by Keith Cross

Turbine has published a new dev diary which looks at the process of developing the new Warden class for Lord of the Rings Online's Mines of Moria expansion.


Every outpost of civilization in Middle-earth contains those individuals who see it as their duty to protect hearth and home from the ravages of the Wild. These Wardens patrol the borders of civilized lands, preventing the encroachment of fell creatures in these troubled times.

Development Process

When I was first asked to lead the design for one of LOTRO’s new classes I was given two main directives. The first was that the new class should be able to function as a main tank in grouping situations, and the second was that the new class should be visually distinct from all the other classes. Those goals, along with the class name formed the foundation of the Warden.

Read more here.

Bounty Bay Online : Virtual Pet Weeks

Posted Oct 15, 2008 by Keith Cross

The folks at Bounty Bay Online have announced Virtual Pet Weeks, where pet related items are being offered at a 25% discount.

Berlin, 2008-10-14: The main tasks in Bounty Bay Online are fighting, trading and exploring. But what would a real pirate do without his loyal parrot on his shoulder? Thus, virtual pets play an important role in the sailor online-roleplaying game. To simplify the start into the pet world for players, publisher Frogster Interactive has just called out the virtual pet weeks. Until 4th of November 2008, players on the free-2-play server “Mary Read” can acquire all pet related items for 25 percent off in the ingame shop. Anybody who still hesitated to tame a pet will now be provided with a serious incentive to discover its heart for animals.

Pets actively support the player in the land battles of Bounty Bay Online. But of course they also present a status symbol that earns players much respect already from far sight. But players need to feed the virtual companions regularly so that they won’t get into a bad mood or even die. Thus, only wealthy players can afford the expensive pets. Those who have enough money in their treasure chest, can select from a choice of real animals like lions, tigers or rabbits and reborn creatures of prehistoric times like dinosaurs.

Read more here.

Rappelz : Epic V, Part II Releases Oct 15

Posted Oct 15, 2008 by Keith Cross

Gala-Net has announced that Rappelz Epic V: The Dragonic Age, Part II will be released on October 15th, which introduces the Rappelz Arsenal, new dungeons, and more.

Sunnyvale, California – October 15th, 2008 - Gala-Net Inc. announced today that it will release “Rappelz Epic V: The Dragonic Age, Part II” on October 15th to its free-to-play game portal,, in the North American market.

This Epic continues in Part II, with new updates and features, bringing Epic V to a full circle. In Part II, players can expect to see the Rappelz Arsenal, a massive database of information for Rappelz. It shows players the most up-to-date information on characters and pets directly from the Rappelz databases. The Arsenal allows players to view everything from a character’s armors and weapons, skill cards currently equipped, to the skills of the characters and pets. Moreover, the new Ursa Dungeon, also known as Ursa Caverns, will be highlighted. Once an hour, players can enter the Ursa Cavern’s waiting room and will have the option of creating a group or join an existing group. Once players enter Ursa Caverns, they will be met with masses of ferocious bears. Players will have a short period of time to achieve the goal, and with every bear killed, players earn points and progress closer to defeating the dungeon. These points can later be used to purchase new equipment and items.

This feature is sure to be immensely popular in the community and will be a great addition for the Rappelz community. “Ursa Caverns is a new addition to Rappelz Epic V, Part II. It offers an entirely new type of dungeon mechanic that will prove to be a fun and exciting challenge for players of all levels,” said Senior Producer Michael Powers. “Ursa Caverns is just a taste of what Part II has to offer our dedicated players from around the world.”

Read more here.

Magic World Online : Third Expansion Releases on Oct 17

Posted Oct 15, 2008 by Keith Cross

The folks at Magic World Online have announced that they will release the third expansion for the game on October 17th, opening up the regions of Bog and Ice Mountain.

You can’t be more happy in this new experience! We are celebrating the remarkable release of the MWO 3rd Expansion Package! From this moment on, it becomes an eternal activity for the pretty MWO Ambassador to give away wonderful daily prize packages to players at Lv50 and above! What’s more, players ranging in level from 45 to 49 will also be able to claim their daily prize packages at the pretty ambassador!

Containing danger so grave and treasure so exciting, the long-expected territories of Bog and Ice Mountain will soon be accessible! Heaven or Hell?!
Never to be denied, your daring expeditions into the hellish Ice Mountain and the unearthly Bog are never to be equaled!

Full of perilous dangers hiding right behind her white pure snow and her blue placid water, Ice Mountain is resounding with devouring hostility unleashed from gigantic howls of unimaginable creatures! This lost Gods headquarters needs complete rescue from human heroes!

Read more here.

Voyage Century Online : A Look at Quests

Posted Oct 15, 2008 by Keith Cross

The folks at Voyage Century have provided an overview of the various types of quests that players can experience in this high seas MMORPG.

Voyage Century: Abundant Captivating Quests

Today the folks at Voyage Century are going to talk to players about the abundant captivating quests available.

Voyage Century is a 3D MMORPG from IGG that prides itself on its real world geography, historical design, and eye-catching graphics, that features an amazing selection of fun quests for players.

In Voyage Century, characters themselves don’t have levels to rate their character’s, however, there are 17 skills that allows each character to stand out. The 4 basic skills out of the 17 are Eloquence, Sea battle, Bare hands, and Voyage. The rest of the skills define who a player is in game. Whether this is a businessman, a warrior or a Handicraftsman depends on these skills. Based on them, most of the quests are categorized into Merchant Guild quests, Warrior Alliance quests, Guild quests, and Skill quests. Business skills are closely related to Merchant Guild quests, battle skills are closely related to Warrior Alliance quests, and handicraft skills are closely related to guild quests. Apart from the 4 basic skills, the rest of the skills can be improved through quests.

Here are the 4 main kinds of quests:

Merchant Guild Quests: Money and Experience
There are merchant guilds in almost every city, and the rewards for many merchant guild quests are extremely large. Millions and sometimes even tens of millions of silver coins and abundant experience are the rewards for a simple quest, no wonder so many players have been doing business quests.

Warrior Alliance Quests: Abundant and various Skill Experience Rewards
Warrior Alliance Quests are relatively difficult to complete, so the rewards of various amounts of skill experience are quite decent. The 3 basic skills, sea battle, voyage, and bare hands can be improved through these kinds of quests. In addition, players have the chance to obtain many advanced potions and books this way.

Guild Quests: Eternal Glory

When it comes to Guild Quests, “too difficult” may be the first 2 words that come to players’ minds. It usually takes a lot of effort to complete a Guild quest, however once it’s been completed, players are awarded a unique title that will make them look very special. So there are still many players who strive to complete these quests.

Land Battle Skill quests: Easy leveling, Easy rewards
There are hundreds of easy quests with big rewards (abundant experience, prizes, etc.) for players to experience. Also, these quests can be done repeatedly, which means players can do a quest with big rewards as many times as they want. Doesn’t it sound great?

Read more here.

Angels Online : Halloween

Posted Oct 15, 2008 by Keith Cross

IGG has announced their roster of Halloween events that will be held in Angels Online.

Since Halloween is fast approaching, Angels Online team ( has prepared some special surprise for all players.

New Suits Release
From the server maintenance on October 30th until the server maintenance on November 6th, fashionable suits such as the Killer Suit and other items will be released in the Angels Item Mall.

Make-up to be a Ghost
More than that, players may obtain a Tricky Panocha which helps them shapeshift into a ghost by killing level 21+ monsters or collecting level 21+ materials, or even by buying a Lucky Bag from the Item Mall.

Read more here.

EVE Online : Loyalty Points and NPC Factions

Posted Oct 15, 2008 by Jon Wood EVE Online Correspondent Sam Guss writes this article giving players a bit of an overview of Loyalty Points in EVE Online, with a focus on some of the NPC factions you might run into.

It's very easy in the game of Eve Online to find an agent, talk to them, get a mission, do the mission and get a reward. This reward in the beginning is usually ISK and sometimes loot in the form of an implant, a ship module, a blueprint or even a ship. As you move along in Eve Online though, these rewards turn more into ISK, LP (Loyalty Points) and Faction Standing.

Players of Eve Online will recognize LP's for faction ships, faction modules and implants. These are after all some of the most sought after items. For a new player, the most common thing to happen if you are in a good corporation is to run higher level missions with more experienced players. This results in more ISK, an introduction into LP and of course standings – both for a particular faction, as well as individual NPC corporations. This does have one drawback however and that is it only exposes you (usually) to one or two NPC corporations, usually the major ones for a particular faction.

Read the EVE Online Loyalty and Factions Article

City of Heroes : Issue 13 Power Set Video

Posted Oct 15, 2008 by Jon Wood

Issue 13 Power Set VideoNCsoft has sent along this new video highlighting some of the new power sets that will be available with the launch of Issue 13: Power and Responsibility.

View the City of Heroes: Issue 13 Video


General : 5Street Gift Keys

Posted Oct 14, 2008 by Craig McGregor

We have been given 5,000 keys for 5Street - the online dancing based game from Snail Games. These special gift keys are a login which will give you exclusive in game clothing.

All you need to get your free key is your login.

Once logged in, key your key at this link!

EverQuest II : Shadow Odyssey Pre-Orders Oct 14

Posted Oct 14, 2008 by Keith Cross

SOE has announced that players will; be able to pre-order The Shadow Odyssey, EverQuest II's fifth expansion, starting on Tuesday, October 14th.

EverQuest II's fifth expansion, The Shadow Odyssey, will be available for pre-order starting Tuesday, October 14th, 2008! EverQuest II: The Shadow Odyssey is an all-in-one compilation pack featuring five expansion packs and three adventure packs. New players and veterans alike can journey through a massive amount of exquisite content unlike anything ever before seen in EverQuest II. The Shadow Odyssey stretches well beyond the fantasy realm and propels the EverQuest II world into a new era of excitement and adventure. The latest expansion provides content for players level 50-80, including more than 20 new zones and an achievement point increase to 200.

Read more here.

Global Agenda : New Global Agenda Screens, Week Two

Posted Oct 14, 2008 by Jon Wood

Today we present four new images which have been added to our Global Agenda screenshot gallery.

Global Agenda™, the Action MMO from Hi-Rez Studios, is currently in closed-Alpha testing; however, Hi-Rez has shared these screenshots with to provide readers with a glimpse of their spi-fi world of special operations and covert agencies. You can see more at their website:

Check it out here.

World of Warcraft : Blizz-Con Photo Gallery

Posted Oct 14, 2008 by Keith Cross

While attending Blizz-Con, Community Manager Richard Cox managed to snap a few pictures of the event. Today we share some of these pictures with you.

Read more here.

EVE Online : Pod Tactics

Posted Oct 14, 2008 by Jon Wood EVE Online Correspondent Andrew Wallace writes this new article giving players some tips on either destroying a pod or surviving a pod attack in CCP's EVE Online.

EVE Online Screenshot

Consider the humble pod. This unimposing egg may not look like much, but it contains your character, or their current clone at least, and its destruction can be terribly frustrating, even without a head full of expensive implants.

Losing your pod means a trip to the medical centre to buy a new one, but hopefully this little guide will make your visits a lot less frequent for you and a lot more common for your enemy. But first, one of the golden rules of EVE:


Read the whole article here.

World of Warcraft : Vanity Pets

Posted Oct 14, 2008 by Jon Wood World of Warcraft Correspondent Deborah Dietrich writes this article discussing Vanity Pets in Blizzard's World of Warcaraft adn what the upcoming expansion might mean for collectors.

World of Warcraft Vanity Pet

There are lots of fun changes coming to vanity pet ownership with the upcoming Wrath of the Lich King expansion for Blizzard‘s World of Warcraft. But what exactly are vanity or mini-pets, as I prefer to call them? Well, mini-pets are a variety of small creatures, which exist in World of Warcraft for no useful purpose beyond the fun of owning them. They live quietly in your pack or your bank, demanding nothing from their owners. They have no value in combat. They won’t get you a raid slot. They won’t help your Arena team. Many folks are indifferent to them, but for those who collect these winsome creatures, their appeal is extraordinary.

Most of these pets are cute and the cuteness factor is certainly part of their charm. Still, creatures like cockroaches and oozlings are definitely cuteness challenged, yet are still valued parts of most collectors’ menageries. Rareness of the pet is a large part of its appeal. But perhaps “pet” is the wrong term. Technically, our little friends are named “companions.” So a mini-pet will say Phoenix Hatchling <Debby’s Companion, > while a hunter’s pet can be named by the owner and is labeled “pet”: Fido <Debby’s Pet.>

Read the article here.

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