Trending Games | Elder Scrolls Online | Crowfall | Star Wars: The Old Republic | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,931,968 Users Online:0
Games:768  Posts:6,343,174

Newsroom

Newsroom

Filter Week Filter Game
RSS

General : MMOWTF: How Do You Like Your PvP?

Posted Aug 03, 2007 by Jon Wood

Weekly MMORPG.com columnist Dan Fortier takes a look a subject near and dear to his heart... PvP.

Instead of just finding a way to work PvP into my normal article, I figured I'd stop beating around the bush and make it the focus of this week's piece. After all, what better way to stir up some good ol-fashioned animosity than to throw about some stereotypes with reckless abandon? It occurred to me while talking to a few gamers who prefer PvE (I use the word loosely in this case), that their notion of a hardcore PvPer was someone who wished he could kill anyone at any time without consequences. While that might be true of my real life sometimes, FFA PvP is not what I would envision as my 'ideal' PvP system. This week is going to look at the difference between structured and Free-for-all PvP systems.

Technically, free-for-all PvP is just a system that allows conflict between anyone, even between players in the same faction or group. Its definition can change depending on whom you ask, however, some people feel it also describes any PvP system that has no artificial safe zones or has little restriction on the level of players that you can kill without a penalty. Since no one will really ever completely agree on exactly what FFA PvP really includes, it's good enough for our purposes to go with the most common perception.

Read the whole article here.

Myth War : Weekend Universal Collecting Activity

Posted Aug 03, 2007 by Keith Cross

IGG has announced the Weekend Universal Collecting Activity for Myth War Online, taking place on August 5th.

Myth War: Weekend Universal Collecting Activity

The folks over at Myth War (http://mw.igg.com) official team never let us down. For MWO players, weekend is always good time to enjoy the fun of various kinds of activities. Today they announced the details for upcoming weekend activity on August 5th.

Time: Server time 4:00--5:00pm 9:00--10:00 pm, August 5th

Spot: The church at Blython

Procedures:

  1. GM announces the event will begin in 15 minutes' time
  2. GM announces what items and the amount the players need to collect and the reward
  3. Find GM to exchange the items for the reward
  4. The reward is limited and GM will stop the event as soon as the reward all give out.

Rewards: Every player who successfully collects the items within appointed time will be rewarded Mystical Fruit or Tri-experience Roll

Read more about Myth War here.

Lord of the Rings Online : Interview with Jeffrey Steefel

Posted Aug 03, 2007 by Jon Wood

Recently, Managing Editor Jon Wood had the opportunity to talk to Jeffrey Steefel, the Executive Producer behind Turbine's Lord of the Rings Online: Shadows of Angmar. The two talked about Session Play, chickens, numbers and more!

By the Numbers

While Jeff, not surprisingly, wouldn't talk about exact figures, the success of the game is difficult to deny, just look at the shelf of your local game store. I know the EB down the road to me has an entire shelf dedicated to the game.

While he wouldn't talk about specific numbers, Jeff did say this: "We are tracking to the plan we had for bringing this game out into the market. We know we launched successfully... and now we're looking at how we can reach out to a larger audience."

"We're growing in every possible direction," said Jeffrey, speaking about the game's success. He went on to tell me that not only did they have a simultaneous launch in North America and Europe, but that the game has been as successful with the Europeans as it was here in NA. "This IP has a native resonance with them in the same way it does for North Americans."

Read the whole article here.

EverQuest II : Couple to Marry at Fan Faire

Posted Aug 03, 2007 by Keith Cross

Several weeks ago a call went out on the official sites of several games in the SOE family of games looking for couples who might be interested in tying the knot at Fan Faire. SOE has announced that they have found an interested couple, and they'll be getting married in a simultaneous live and virtual wedding ceremony during the event's grand banquet.

The SOE Fan Faire is a unique social event in which players of SOE's most popular titles congregate to meet their online, game-playing peers. Adding to the festivities, this year's Fan Faire will host the first-ever live and virtual wedding ceremony for two attendees who are avid players of the top-selling SOE title EverQuest II. During the ceremony, the couple will simultaneously exchange live and virtual vows through their EverQuest II avatars at computers perched on the altar. Costume clad and officiated by a pastor, this wedding will be broadcast on huge screens and will be witnessed by thousands of video game enthusiasts during the event's Grand Banquet. In addition to the wedding and continuing the Fan Faire tradition, this year's event boasts a plethora of game-themed live events including tournaments, contests, live quests, a variety of panel discussions and tons of great gaming related prizes. Attendees will also have the exclusive opportunity to preview upcoming titles and features from SOE.

Highlights Include

  • First ever live wedding ceremony held concurrently with a virtual ceremony for two Fan Faire attendees.
  • SOE Player "Hall of Fame" inductions and ceremony.
  • Costume contests for fans clad in exotic character apparel inspired by SOE's games.
  • The opportunity for over a thousand fans from all over the world to meet the developers of their favorite SOE MMO's and their online friends in Las Vegas.
  • Silent Auctions for game-related memorabilia.
  • How-To forums including a special workshop for game enthusiasts interested in breaking into the industry.
  • Real-life quests and wild scavenger hunts along the Las Vegas strip.

Read more about Fan Faire here.

City of Heroes : Issue 10 Free Weekend

Posted Aug 03, 2007 by Keith Cross

To help usher in Issue #10: Invasion for City of Heroes and City of Villains, NCsoft and Cryptic Studios are inviting all former players in good standing back to try Issue #10 for free this weekend.

AIR RAID! PARAGON CITY! THIS IS NO DRILL!

Any and all Superpowered individuals are needed immediately to stave off the Rikti Invasion that threatens all of humanity! To support the fight against this ruinous alien invasion, all former players in good standing have their accounts reactivated from Thursday, August 2nd through late Sunday night (August 5th, 8:59PM PST / 11:59PM EST). Anyone who has previously played City of Heroes or City of Villains is able to log in get into the fight! Spread the word to your supergroup or guild mates and online friends who might not be playing CoH that now is the time to come back and check out the great new Issue 10, for FREE!

Welcome back to these Heroes and Villains! Join the fight against the Rikti Invasion Force and have a great "City of" weekend!

Read more here.

Age of Armor : Corps System

Posted Aug 03, 2007 by Keith Cross

SnalGame has updated the Age of Armor official site eith a description of their Corps System.

In Age of Armor, players can create their own corps when they get a proper level. Although the condition to build a corps is not very complex, it is not easy to enlarge the scale of your corps. Only if you keep enough military fees and a certain number of members, the corps can be run formally. When the members and money get a certain degree, the corps can up its level. The corps level will directly affect the fight order of the corps during the siege war and also the level of the occupied city's development in the future.

The corps leader can appoint those members who make great contribution to the corps to have a corresponding position and permission by using the Position function, which may drive the players to try their best to develop the corps.

Moreover, the corps members can share their captures in the corps warehouse; all the members can find the proper weapon of themselves which will help those members who want to up level fast. That is also the key part for the corps to have more and more super master!

Read more here.

General : New MMO Development Studio Announced

Posted Aug 03, 2007 by Keith Cross

ZeniMax Media has announced the founding of ZeniMax Online Studios, a new company dedicated to producing new MMOs. The company is set be run by Matt Firor, formerly of EA Mythic and producer of Dark Age of Camelot.

Officials from ZeniMax Media, the parent company of Elder Scrolls developer Bethesda, have announced the founding of ZeniMax Online Studios: , a new division focused on developing new massively multiplayer online games.

The company will be headed by MMO veteran Matt Firor, one of the founders of the now EA-owned Mythic Entertainment. Firor worked for Mythic for 10 years, serving as the producer for the company's popular MMO Dark Age of Camelot, as well as taking a lead role on all of the studio's other projects.

Since leaving Mythic in 2006, Firor has worked as a consultant in the online gaming industry, advising publishers interested in entering the online market. Commenting on his decision to take charge of the new MMO studio, Firor remarked that "Even though consulting is fun, I really missed the chance to create games."

Read more here.

Guild Wars : Eye of the North Guided E3 Demo Video

Posted Aug 02, 2007 by Ben Krueger

NCsoft has released this video shown to the media but not on the floor at E3 this year. Gamers will see more of the new regions contained in the Guild Wars expansion, including the Eye of the North, Gunnar's Hold and Rata Sum. The demo, which is narrated by design lead Ben Miller, also features a detailed look at one of the dungeons, Aracni's Haunt, the highly anticipated Hall of Monuments, and much more.

Eye of the North Guided E3 Demo Video Eye of the North Guided E3 Demo Video
At this year's E3, Guild Wars: Eye of the North was demonstrated for media exclusively, but was not available on the show floor. Now for the first time gamers will be able to see this exclusive E3 demo in its entirety through the Guild Wars: Eye of the North guided E3 demo video.

Check out more videos here.

Warhammer Online : Pre Alpha Video

Posted Aug 02, 2007 by Keith Cross

EA Mythic has released new pre alpha footage from Warhammer Online: Age of Reckoning.

G&H: Gladiator Video 3 Warhammer Online: Age of ReckoningPre Alpha Footage
As part of the July assets update EA/Mythic have released this video showing off some pre alpha footage from the upcoming WAR MMO.

Check out the video here.

Warhammer Online : Assets and Features!

Posted Aug 02, 2007 by Jon Wood

It's that time again! The folks over at EA Mythic's Warhammer Online: Age of Reckoning have released new assets ans articles relating to their upcoming game.

Check out all of our Warhammer features here.

Gods and Heroes : Core Tester Beta Journal

Posted Aug 02, 2007 by Keith Cross

The Gods and Heroes official site has been update with volume 8 of their Core Tester Beta Journal series.

Well, there have been many changes since my last. My PC died and that put me out of playing for a couple of weeks. Combat changed shortly before that, and I wanted a few weeks with the new system before I actually wrote anything about it.

In all fairness, I think Beta is progressing nicely. The Dev's not long ago created an update board. The Dev's, who are in charge over their own respective system, get on the boards and update us with what changes he's made for the week. This also gives us a chance to ask that Dev directly about a certain item or system, or let them know about a certain bug that affects the area they are responsible for.

Some of the threads posted deal with the minions, in game items, npc's, game bosses and so on. I know these threads have been a hit with many of the beta testers. Most of us like being kept in the loop and these threads certainly do that.

The minion system has also gotten a bit more complex, not in their use, but in collecting them. Before there were light minions, heavy and mythical, now, heavy is out and the minions themselves are more like gear. As an Example, you now have your Poor or Ordinary minions, Adept minions, Well Wrought minions and a few more levels of quality I have yet to see in game. This will really add a new level to collecting minions. Minions also have different abilities from each other that you might find valuable, and make collecting them more rewarding.

Read the full beta diary here.

Fury : Auran and CPL Join Forces

Posted Aug 02, 2007 by Keith Cross

Auran and the Cyberathlete Professional League have announced that they have teamed up to run some promotional events for Fury.

The Cyberathlete Professional League has joined forces with Auran and Gamecock to run a series of promotional events and activities for Fury!

The CPL is the world's most recognized name in professional videogame tournaments and a pioneer in the transformation of videogame competitions to a professional sport. The Dallas, TX-based organization has produced over 60 national and international live gaming events and awarded more than $3 million in prizes since its founding in 1997. The Cyberathlete Amateur League (CAL), the CPL's online amateur division, has 600,000 registered members and hosts year-round online tournaments for about 60 game divisions.

"When designing Fury, we always had skilled competitive players like those of the CPL in mind. This partnership is a perfect fit: the ultimate in competitive gamers meet the ultimate competitive MMO." - Tony Hilliam (Auran, CEO)

Get more information here.

Lord of the Rings Online : Exploring Middle Earth: Scary

Posted Aug 02, 2007 by Keith Cross

The Lord of the Rings Online: Shadows of Angmar official site has been updated with another entry in their Exploring Middle Earth series. This time around it's the Hobbit village of Scary.

In the northernmost regions of the Shire's Eastfarthing, the small village of Scary can be found tucked into the southern edge of shadowed hills that run east to the River Brandywine. None can be sure of the origins of the region's name, but the labyrinth of twisting caves beneath the Hills of Scary, known to most as the Brockenbores, as well as the mysterious way the shadows seem to cling to those hills in the evening hours, might give the traveler in this region cause to reconsider their choice of path.

To the east of Scary can be found a small but important quarry, used by Hobbits from throughout the northern and eastern regions of the Shire for a variety of building projects. It is said that the quarriers at times happen upon rare and wonderful artifacts in their digging, although where these treasures originated remains a mystery to all who hear the tale.

When designing Scary's environs, the art staff at Turbine was given the rare chance to add a bit of mystery to the usually-peaceful Shire. Apart from the name itself, which calls to mind an area of darkness and the unknown, the source material is quite vague on the village and its surrounding hills and caves. What is known for sure is the location of the town, as found in the maps drawn by Professor Tolkien himself as well as a few brief mentions late in the sixth book of The Lord of the Rings, in the chapter entitled The Scouring of the Shire, where it is learned that a band of Hobbits used the caves to hide from the oppressive Men who invaded the Shire during the War of the Ring. It is interesting to note that the term "Scar" has its origins in the English word meaning "Rocky Cliff," which may have inspired the original naming of this region.

Read more about Scary here.

PlaneShift : Screenshot Update

Posted Aug 02, 2007 by Keith Cross

MMORPG.com has updated its PlaneShift screenshot gallery with new screens that more accurately reflect the current game.

Find out more about PlaneShift here.

Tales of Pirates : Trading System

Posted Aug 02, 2007 by Keith Cross

IGG has released some new information about the marine trading system feature in Tales of Pirates.

Tales of Pirates: Marine Trade System Feature

As a cool game with the a navigation theme, the trade system on the sea is very important in Tales of Pirates Online (http://top.igg.com). It is an ideal way for players to get money.

1. Requirements for Trade

The players can trade with each other in every port where he/she can reach by boat. Players can get a first-degree boat after they hit level 15.

2. Tax System and Trade License

Tax System-- As in life, trade is not free. The government will collect taxes from each successful trade according to the designated tax rate. But the players can lower the tax rate by winning Tax Points and Trade Degrees after completing trade quests.

Only players having a Trade License are eligible for trade quests. A Trade License is very important in the chain of trade. Without a Trade License, players can only exchange low level items. A Trade License can be obtained only by completing the relevant quest in the Trade House of Shaitan City after the character hits level 20. There are 3 kinds of Trade Licenses: Junior Trade License, Secondary Trade License and Senior Trade License; matching items of different levels respectively. After getting a Trade License, players will be eligible for the corresponding trade quests in Shaitan City and for getting Tax Points to lower the tax rate.

In addition, the trade system for Tales of Pirates highly simulates true international and domestic trade. The items for trade will be refreshed at a specific time and amount. And the price will fluctuate within a specific range as well.

Do you want to acquire wealth through the sea? Then please join in our marine trade!

Read more about Tales of Pirates here.

World of Kung Fu : Added to List

Posted Aug 02, 2007 by Keith Cross

MMORPG.com has added a new game to our ever-expanding Game List. This time around, it's World of Kung Fu, an MMO based on traditional Chinese culture.

World of Kung Fu is a 3D MMORPG for PC. Based on the traditional Chinese culture, the game takes place in a mythical land founded on the ancient Kung Fu moral values of justice and heroism.

Breaking away from the limits imposed by 'professions', each player starts the game as the martial artists of old, studying Kung Fu in a remote village. Having perfected certain chosen skills by completing extensive training and undergoing numerous tests, players set out to take part in the creation of the Wulin, a classic Kung Fu society. As they travel throughout the various territories of ancient China, players will be able to demonstrate their valor and bravery as they strive to become martial art legends.

Rooted in the soil of Chinese traditional society and mythology, the game is designed to provide an authentic cultural experience in which the player will be exposed to the profoundness of its ancient philosophy and rich customs while enjoying the amazing adventures and quests it offers. The 3D graphics are inspired by beautiful landscapes of the uncontaminated countryside portrayed in Chinese traditional paintings.

As in the real world, World of Kung Fu is a complex network of various interconnecting systems. Unlike other games in which the point of the experience is to defeat monsters and enemies, this game invites the martial artists to become deeply involved in the development and establishment of a society which interweaves economic, and social systems. The game also enables the players to enjoy the emotions of a private life, filled with romance and drama. Furthermore, as they increase their skills, the players can establish their own school and master their own style of Kung Fu which they will then be able to pass on to others.

Check out our World of Kung Fu section here.

Jumpgate Evolution : Jumpgate: Evolution Gets Listed

Posted Aug 02, 2007 by Keith Cross

Jumpgate: Evolution, the newest incarnation of Jumpgate with greatly improved graphics, has been added to our Game List.

Jumpgate Evolution is a substantial update to the previous Jumpgate(TM) MMO released in 2001, which was the world's first massively multiplayer space combat game. Staying true to its early vision, NetDevil has improved upon the original in every way, with a complete graphics update, and the integration of advanced AI features to ensure unpredictable and compelling situations. The enhanced game play makes the game accessible to the widest possible range of users, while catering to the games' existing and loyal fan base.

"Jumpgate Evolution offers fun, intuitive game play that is thoroughly engrossing, while the new AI encourages players to immerse themselves in various roles available in the universe," said Scott Brown, President of NetDevil. "The game has undergone a complete graphics overhaul and has been vastly expanded to offer more weapons, and greater focus on PvE targets, making roles more refined in the process. Advanced social aspects of the MMO are available as well, including player-owned stations, complete with controllable economy, updated player statistics and rankings, and the ability for players to create squads with customizable web pages for each. The overall experience is a vital improvement in terms of playability, accessibility, as well as the overall look and feel. We think it's a great example of just how far you can transform an existing IP."

Find out more about Jumpgate: Evolution here.

Check out all the games on or list here.

Age of Armor : Game Overview

Posted Aug 02, 2007 by Keith Cross

The Age of Armor official site has been updated with an overview of the game, including a look at their transform system, and their integrating system where six players can join together to form a huge armor warrior.

Unique transform system

After 'Transformers' has been published; it's the time for players to taste the wonderful feeling of the transform system in Age of Armor. Most people who have seen the movie - 'Transformers' must be attracted by robots' shaking transform process. To fight as those big robot guys in the film will become an impulsion in certain people's minds and they can accomplish this dream only in Age of Armor.

Robots' transform process in the film will recur in Age of Armor whose realistic and porcelain 3D images couldn't be found in any other 2D armor-topic games. Beside with excellent visible feeling, Age of Armor endows a fire-new content to 'transform' that the two forces and three races in this virtual world will have their own transform mode in future. For instance, Neo-human can transform into ultramodern battleplanes and hover in the air of battlefield; Natural Human can transform into all sorts of chariots and face the menace from both air and ground; Enhanced Human can transform into all kinds of monsters and become the absolute brunt in close battles which depends on their powerful defense and lofty close battle ability.

On the basis of its dazzling transform process and splendid battle scene, Age of Armor will construct a realistic fighting world for 'transformer'. The future wars in Age of Armor will upgrade into the wars among 'transformers'; the fans of 'transformers' will realize their twenty years' dream in virtual battle field in future.

Read more here.

Lineage 2 : Lineage II Dev Chat

Posted Aug 02, 2007 by Keith Cross

MMORPG.com will be host ing a dev chat with the folks at Lineage II, read on for details.

Please join us on Monday, August 6th at 7pm EST for our first MMORPG.com Live Dev Chat!

Do you have a question for the Lineage II developers? Now's the time to ask them, face to face! Please join us in the MMORPG.com Live Chatroom starting at 7pm EST on 08/06/07 to chat with the team behind US Lineage II. Bring a question, bring a friend! After the chat, be sure to stick around for Lineage II and other MMORPG discussion.

Users can also connect via any IRC client, to server forthegamers.org or irc.eu.forthegamers.org (Euro). The chat will take place in #mmorpg.

For more information, click here.

General : Exploring Gaming Addiction

Posted Aug 02, 2007 by Jon Wood

Video Game Addiction is something that we're hearing more about these days. While the AMA still has yet to recognize it as a disorder, there are plenty of anecdotal instances of the problem. While the issue isn't limited to MMORPGs, the stories you hear often center around our genre. Whether it's someone playing WoW and failing out of school, or a couple that neglects their baby over Dungeons and Dragons Online, MMOs seem to be at the heart of this debate. Today, Staff Writer AJ Glasser takes her own look at the issue.

We've all heard the horror stories: a guy in Korea plays Lineage for 50 hours straight and dies of a heart attack; a couple in Reno, Nevada pleads guilty to child neglect, claiming that Dungeons & Dragons prevented them from feeding their children; a 17-year-old EverQuest fan hangs himself after being grounded from his computer. And nearly everybody has a friend of a friend who World of Warcrafted themselves right out of college.

"All I did was play WoW," says Jake , a former freshmen of English Lit major at UC Davis. "I didn't go to class. I didn't take my finals. I even forgot to eat."

Extreme or not, these are the examples people point to when they talk about video game addiction. Technically, video game addiction is not a real addiction, or even a disorder, until the American Medical Association (AMA) or the American Psychiatric Association (APA) says it is. Without official classification, game addiction cannot be diagnosed, treated, or its severity measured in a standardized way. This, however, has not stopped treatment centers from springing up across the globe to treat gaming addicts.

Read the whole article here.

Our RSS 2.0 News Feed

Special Offer