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General : Column: Why Not A Comedy MMO?

Posted Jun 25, 2009 by Dana Massey

In this week's edition of "Dana Massey Asks Why Not?" he explains why MMOs are the perfect place games to get into the funny.

With comedy comes liberty. What wouldn’t work in a regular game is open season in a game that is totally hell bent on amusing players.

Cities in most MMOs are boring places. Buy stuff, talk to a buddy, visit the auction house and see your frame rate drop. That’s the city experience of every MMO.

They’re there because real worlds have cities, thus our pixilated ones must too.

In a comedy MMO, new doors are opened. Grand Theft Four Horse Carriage, anyone? I’d love to see high speed cart jacking for all to enjoy as people run amuck in the downtown of a medieval city. We know the dynamic of Grand Theft Auto style chaos is fun, especially in limited bursts. So the mechanics work, but no serious MMO could ever try it. In a world of comedy, it would be fair game.

Read it all here.

Parabellum : Video Interview

Posted Jun 25, 2009 by Dana Massey

One of the many new titles from K2's GamersFirst.com portal is Parabellum. This MMOFPS combines RPG-style advancement with tight, FPS matches. Developed out of Germany, we caught up with one of the developers to learn more.

 

 

We also took this opportunity to add Parabellum to the game list. Check it out and cast your hype.

Pirates of the Burning Sea : CEO Russell Williams Video Interview

Posted Jun 25, 2009 by Dana Massey

Flying Lab Software is doing more than just working on Pirates of the Burning Sea. In this interview with Russell Williams, the company's CEO, we learned what else they're up to, as well as what's in store for Pirates.

 

 

And then let us know what you think on the forums!

MapleStory : Video Interview

Posted Jun 25, 2009 by Dana Massey

MapleStory developers at Nexon spoke to us at E3 about their younger audience MMO and where it is headed in the coming updates.

 

 

And then let us know what you think on the forums!

Metin 2 : Two Year Anniversary Celebration

Posted Jun 25, 2009 by Michael Bitton

Metin 2 will be holding a two year anniversary celebration event spanning two weekends. The dates for the event are June 27 and 28th, and July 4th and 5th. Players who log in during the event will receive a 50% bonus to XP, Gold, and Item drop rates.

The full announcement is available below:

G4BOX INC. AND SUBA GAMES CELEBRATE THE TWO YEAR ANNIVERSARY OF METIN2

Metin2 Fans Will Be Treated To Bonus Events Beginning June 27th at http://metin2.subagames.com/

Toronto, CANADA-June 25, 2009-- G4BOX Inc. a North American publisher and distributor of interactive entertainment media and Suba Games, announced today that they will host special bonus events for players of the popular MMORPG, Metin2. The special bonus events are occurring in celebration of the two year anniversary of Metin2. Beginning June 27th, players can go to http://metin2.subagames.com to participate.

The Metin2 special bonus events will take place over two weekends beginning June 27th through June 28th and again from July 4th through July 5th. Metin2 players who are online during these two weekends will receive 50% EXP, Gold Drop and Item Drop Rate.

"Two years is a great milestone for an online game and we are proud of
Metin2 and its community for reaching this important anniversary,"
said Howard He, Chief Executive Officer of G4BOX. "An anniversary is a time to celebrate so we are excited to offer the community these special bonuses and events. Happy Birthday Metin2!"

Metin2 players can find out more about the special events by visiting the Metin2 website at http://metin2.subagames.com/.

Star Wars: The Old Republic : Behind the Scenes Interview

Posted Jun 25, 2009 by Michael Bitton

Derron Ross, Animation Supervisor at Blur Studio takes us behind the scenes on the development of the "Deceived" trailer for Star Wars: The Old Republic in this latest video interview featured over at IGN.

 

Blur Studio is known for their amazing cinematics and in addition to the Deceived trailer, Blur has most recently worked on cinematics for the X-Men Origins: Wolverine game, as well as Prototype, and even the upcoming BioWare RPG Dragon Age.

Check out the full video interview over at IGN.

For more information on Blur Studio, check out their website here.

D&D Online : Eberron Unlimited: New Class, Level Cap

Posted Jun 25, 2009 by Michael Bitton

The new content to be included in the upcoming launched Dungeons & Dragons Online: Eberron Unlimited has been revealed in this latest announcement from Turbine.

DDO Unlimited will bring with it several new features, including a new class, the Favored Soul, which has access to a wide array of healing spells and possesses a strong proficiency in melee weapons, more so than any other caster in the game.

Coming in alongside the new class is a raise of the level cap to 20, a new zone called The Plane of Battle,  the return of the marketplace, and updated visuals as DDO takes advantage of DirectX10.

The full press release is available below:

TURBINE unveils new content coming to dungeons & Dragons Online®: Eberron Unlimited™

Turbine, Inc. today unveiled the new content coming to Dungeons & Dragons Online®: Eberron Unlimited™ (DDO Unlimited). Launching later this summer, DDO Unlimited will introduce an innovative new pricing model that allows players to download and play for free, purchasing adventure packs, items, and account services a la carte from the new DDO Store, or to subscribe to get unlimited access to all of the game’s content. Players interested in getting a sneak peak of the new DDO Unlimited can sign up for a chance to participate in the Beta program at http://www.ddo.com.

The new upgrades to DDO Unlimited include:

Ø New Player Class: Players can now create characters using DDO Unlimited’s newest class, Favored Soul. Favored souls draw on divine magic to both heal and destroy. Like clerics, favored souls have access to powerful healing spells, but they are also more skilled with weapons than any other spell caster. Like sorcerers, they get a larger number of spell points than other spell casters and cannot freely switch spells at taverns or rest shrines.

Ø Raised Level Cap: Players can now advance to 20th-level under the D&D® rules. This includes access to new arcane and divine spells, new character abilities, feats, and skills.

Ø New Adventure Packs:

o The Plane of Battle -- Players can now travel to the Plane of Shavarath and explore a large wilderness area as they try to infiltrate several fortresses and upset the carefully laid plans of the Devils.

o The Crime Syndicate -- Coin Lord Yorrick Amanatu, who controls the Stormreach Guard, wants players to help him eliminate the growing Sharn Syndicate presence in Stormreach.

Ø The Fiercest Combat – This update introduces some exciting enhancements to DDO’s extraordinary combat experience including a new combat feedback and smart targeting system that gives players even more information and control that lets them fully engage in the battle by relying on their wits and reflexes in real time.

Ø Mind-blowing Visuals – Explore DDO’s vivid and dangerous online world featuring some of the most advanced graphics in the industry with the fully deployed DX10 technology that brings the world to life.

Ø The Return of the Marketplace! – Last year, Turbine held a spectacular live in-game event that resulted in the complete destruction of the Stormreach Marketplace. The Coin Lords have completed their beautification project and the once desolated Market has been restored to its days as a center for trade, entertainment, and welcome to all who come to Stormreach!

DDO Unlimited is based on the world-renowned DUNGEONS & DRAGONS® franchise of Wizards of the Coast LLC, a subsidiary of Hasbro, Inc.® (NYSE: HAS), under license to Infogrames Entertainment S.A.® Published by Atari, Inc.®, DDO has been enthusiastically received by many gaming critics, including The New York Times, PC Gamer, Game Informer and many more. For the latest information, please visit www.ddo.com.

Runes of Magic : New Zone: The Weeping Coast

Posted Jun 25, 2009 by Michael Bitton

Chapter 2: The Elven Prophecy will be released in multiple stages, with the first stage coming this August. The initial rollout of content will bring a new zone called "The Weeping Coast" to Taborea, along with 200 new quests, and a raise of the level cap to 52.

The full announcement is available below:

New Zone Introduced in Runes of Magic

The ‘Weeping Coast’ Brings 200 New Quests to Taborea

SAN FRANCISCO – June 25, 2009 - Frogster America, Inc. has begun implementing new content from the next chapter of Runes of Magic, Chapter 2 - ‘The Elven Prophecy.’ The company today released the first information about the region, the ‘Weeping Coast.’ The new zone coincides with the level cap being raised to 52.

The Weeping Coast is located in northern Taborea, and features a swamp landscape with branching channels. Fish-like creatures known as the ‘Tiktaalik’ make the marshes unsafe, and temples which are found on higher ground are populated by wild clans of trolls. The region is also where players will first encounter the Naga, an infamous evil race in the game world. These saurian people are entwined in ancient secrets which players will slowly unravel as the second chapter progresses.

A pueblo-style village lies at the heart of the zone and serves as a central contact point with merchants and quest givers. Around 200 new quests in the 'Weeping Coast’ will give adventurers plenty to do as they climb to level 52.

The opening of the ‘Weeping Coast’ zone and the start of the multi-stage launch of ‘The Elven Prophecy,’ is scheduled for August. The climax of the official release will then happen one month later in September when the chapter is fully implemented in the game.

A new trailer on the official Runes of Magic website offers a glimpse of the new territory: http://us.runesofmagic.com/us/videos,id28.html

You can also find a trailer for The Weeping Coast here.

CABAL Online : Soul & Siena Now Live

Posted Jun 25, 2009 by Michael Bitton

The Soul & Siena expansion for CABAL Online is now live. This new expansion features the eponymous dungeon the Altar of Siena, and a new ability experience points system.

Ability experience points are earned in parallel to regular experience and allow the player to purchase Essence Runes which provide passive bonuses to the character. Players must be at a minimum level of 120 to begin earning ability experience.

The full announcement is available below:

Soul & Siena Expansion Comes to CABAL Online


El Segundo, Calif., - June 25, 2009 - OGPlanet announced today that the Soul & Siena expansion is now live in CABAL Online, its action MMORPG. This expansion offers new challenges and rewards to the high-level veterans of CABAL Online.

Soul & Siena introduces the Soul Ability System, greatly expanding the skills that characters can acquire. Ability Experience Points will be earned alongside regular experience points, and can be spent on Essence Runes that give players the passive skills of their choosing. Players will begin acquiring Ability Experience Points when their characters reach level 120 and can earn them in fields, dungeons or Mission Wars. There are 26 unique Essence Runes available, representing such diverse combat skills as Knockback Resistance, Magic or Defense Increase, Experience Point Bonus, and Sword or Magic Skill Amplification.

Players itching to try out their newly gained skills need look no further than Altar of Siena, the brand-new dungeon located in MutantForest. Soon their characters will be adorned with the Shiny SIGMetal armor sets and epaulets that drop in the new dungeon.

In addition to all of the new in-game developments, OGPlanet is instituting a sub password system to let CABAL players further secure their accounts. Using a four-digit in-game numeric password system, players will be able to lock their characters, equipment and warehouse with three unique passwords. The system also uses a soft keyboard system with randomized numerical characters, making it impossible for hackers to gain these passwords through keylogging software.

For more information about Soul & Siena and CABAL Online, please visit http://cabal.ogplanet.com/main.og.

Champions Online : New Lairs Trailer

Posted Jun 25, 2009 by Michael Bitton

A new trailer for Champions Online is now available. In this latest trailer Champions take the fight to their enemies and storm the lairs of their supervillain foes.

The new trailer is available at GameTrailers, here.

Dungeon Fighter Online : Sign Up for Closed Beta!

Posted Jun 25, 2009 by Michael Bitton

Now through July 6th fans looking forward to Dungeon Fighter Online can sign up for the closed beta testing phase. Nexon has stated they will release information on when the closed beta will actually begin at a later date.

Get the full announcement below:

Nexon America launches Dungeon Fighter Online Beta Application Program

Nexon America is now accepting Closed Beta tester applications for its upcoming action-adventure title Dungeon Fighter Online. Interested gamers should visit http://dungeonfighter.nexon.net and click on the Apply for Closed Beta button to get started. The deadline for applications is July 6. (Nexon will release the dates of the Closed Beta test at a later time.

Dungeon Fighter Online pairs classic arcade-style action game play with an immersive RPG fantasy world and brings both online for one incredible free-to-play experience. Individuals who are selected as Closed Beta testers will be among the first in North America to venture into the mystical world of Arad, a peaceful land beset on all sides by the forces of darkness.

To beat back the sinister tide, players choose to be one of five character classes – Fighter, Gunner, Mage, Priest or Slayer – each with its own abilities and devastating attack combinations. From there, it’s off on a fantastic journey through Arad’s towns and villages, where a colorful ensemble of quirky characters send players on increasingly perilous quests. Along the way, players can fully customize themselves with weapons, armor and, of course, the most killer threads.

Playing online further enhances the experience, as players can chat and message with friends, trade and auction items, form parties to tackle dungeons as a team, and much, much more.

For more information on the game and how to apply for the Closed Beta, gamers should visit http://dungeonfighter.nexon.net.

Bounty Bay Online : France Gets Free Colony Add-on

Posted Jun 25, 2009 by Michael Bitton

The free-expansions released for Bounty Bay Online in England and Germany this January is finally coming to France as well. The colony add-on expansion allows guilds to establish their own fully featured colonies complete with towns and harbors.

Find the full announcement below:

France to get Bounty Bay Online colony add-on

French version of the free expansion launches on 30th June

The French version of the free colony add-on for Bounty Bay Online is to be released in France on 30th June 2009. The comprehensive expansion which has been available in Germany and England since January enables the historical seafarer world’s guilds to found their own whole colonies complete with towns and harbours. For this purpose the historical world of exploration has a total of 33 coastal territories standing ready for development. Along with the outside appearance of the colony, players can define the trading policies within their sphere of influence and also their colony’s future development. Upcoming guilds can in this way create a profitable trading centre and individual retreat.

Since its French launch in December 2008, the seafarer MMO has also enjoyed great popularity with already more than 50,000 explorers roving about on the Calypso game server. Community management and PR is taken care of locally in the territory by WGames and VPCOM.

Bounty bay Online is available free of charge. Download and register at www.bountybayonline.de .

Darkfall : Spotlight Blog - Darkfall's "Surprise"

Posted Jun 25, 2009 by Jon Wood

MMORPG.com blogger beau Turkey writes this new entry concerning Aventurine's announcement of a North American server launch and gives his own unique perspective on how to support (or not support) an independent development studio.

No one should be surprised that the Darkfall developer(s?) have hit you up for more money. I don't care if they are charging you for the North American server, transfers or just because they are poor. I don't care if they are charging you because they are just greedy. Here's the rub: in the world of independent games (and a good deal of the time in the Big Leagues) stuff like this happens.

It's 50 bucks. 50. Ask your parents for a loan.

Read the entry, here.

Age of Conan : Tarantia Commons Walkthrough

Posted Jun 25, 2009 by Jon Wood

Tarantia WalkthroughFuncom has provided us with this exclusive walkthough of the new Tarantia Commons area opened up in the recent 1.05 update. The walkthrough, which takes players visually through the new area, is narrated by Game Director Craig Morrison.

Watch the Tarantia Commons Walkthrough

 

Aion : Video Podcast

Posted Jun 25, 2009 by Jon Wood

Aion VideoThe team at NCsoft has provided us with this new behind the scenes video podcast from the developers of the hotly anticipated MMO, Aion.

Watch the Video Podcast

 

Clan Wars : Server Hosting for a Startup

Posted Jun 25, 2009 by Jon Wood

The team at Disciple uses their most recent official MMORPG.com blog to discuss the different server set-ups available, which one they chose and why.

During the production of Disciple and in some previous ventures, I've gotten familiar with the pros and cons of several different types of hosting. I'm not going to share my opinions on specific hosting providers, but I do want to share my learnings on types of hosting and what we have found worked the best.

First, there are 4 main types of hosting that one considers:

  • Shared
  • Co-Located
  • Dedicated
  • Virtual/Cloud

Each of these has pros and cons, which I will cover.

Read Server Hosting for a Startup

General : MMORPG.com E3 2009 Awards

Posted Jun 24, 2009 by Dana Massey

For this year’s E3, we wanted to do something a little bit different with our awards. Rather than try to hand them out in a vast array of arbitrary categories, we’ve decided to simplify things. This year we have selected one title as MMORPG.com Game of the Show, and then handed out Editor’s Choice Awards to several noteworthy titles.

Obviously, E3 demos often don’t show enough to say whether these games are truly as good as they might appear. What’s more, we see games at all stages of development. Some titles we saw are barely playable at this stage, while others are on the verge of commercial launch.

So click on to check out our three selections for Editor's Choice and overall Game of the Show. You might be surprised by our selections!

Read the full article here.

Huxley : Video Interview

Posted Jun 24, 2009 by Dana Massey

Huxley is an MMOFPS on the way from Webzen. In this video interview, we find out about what makes this truly an MMO, how the PvP elements work, quests within the game and what the different classes are all about. The game ended a beta phase on the 14th and is headed to another one soon, with launch later this year.

 

 

And then let us know what you think on the forums!

Mabinogi : Video Interview with Min Kim

Posted Jun 24, 2009 by Dana Massey

Mabinogi is an MMO from Nexon where players age. It's a unique advancement system that sets it apart from many other games on the market. Check out our video interview with Nexon's Min Kim.

 

 

And then let us know what you think on the forums!

Dungeon Fighter Online : Video Interview

Posted Jun 24, 2009 by Dana Massey

Dungeon Fighter Online takes an odd approach to the MMORPG. They have a 2D-style platformer that looks more like an old Sega Genesis title than a modern MMO. Players explore dungeons side on (able to move up and down the screen). We learned about this game and what makes it an MMO in the video interview below.

 

 

And then let us know what you think on the forums!

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