Trending Games | The Witcher 3 | Blade & Soul | TERA | Firefall

    Facebook Twitter YouTube Twitch.tv
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,985,131 Users Online:0
Games:828  Posts:6,434,057

Newsroom

Newsroom

Filter Week Filter Game
RSS

Angels Online : Weekly Events

Posted Jan 18, 2008 by Keith Cross

IGG has published an overview of upcoming events in Angels Online.

Angels Online team from IGG would like to return our players' long-term support and enthusiasm with the in-game activities and we sincerely hope you will enjoy it.

1. Mob's attack

During the past few weeks, you have had great success in defending the Angel Lyceum and sent the invaders packing. The Spy Angel’s report says they have accidentally changed their marching route, and the four divided forces will appear at four different places at the same time. Look out Aurora City, Breeze Woods, Iron Castle and Dark City! Angels, assemble!

Event Duration:

21:00~22:00 EST (GMT-5) Jan 18th Nisroc

21:00~22:00 EST (GMT-5) Jan 19th Haniel

Read more here.

Voyage Century Online : Building Guide

Posted Jan 18, 2008 by Keith Cross

IGG has released a guide to several buildings and their associated quests in Voyage Century Online.

There are many kinds of buildings in the game world Voyage Century Online. To make players enjoy the game more freely, the VCO team has offered another two introductory guides as below. More guides will be posted in weeks.

1. Bullring --- Cloak of Bullfighter

Quest: Tears of the bullfighter

Precondition:

  1. Eloquence>=60
  2. Amity Degree to the Kingdom of Span>=40

Given by: Dizio or Cherun

Other NPCs: De Silva --- Cervantes --- Sarasti --- De Silva

Reward: Cloak of Bullfighter

Read more here.

Myth War : Player Appreciation

Posted Jan 18, 2008 by Keith Cross

The folks at Myth War Online are asking players to post their favorite works of the year on the Myth War forums so that the team can choose winners from a variety of different categories, including Most Creative Work of the Year, and Most Popular Player of the Year.

During 2007, the Myth War Online team has held many interesting campaigns. To refresh your memory, MW will be displaying some excellent works in our website and forum, players can vote for the individual works or authors and comment on the works.

MW will select the "Most Creative Work of the Year", "Most Active Player of the Year" "Most Popular Player of the Year" and "Most Memorable Work of the Year" from all the displays of forum. Meanwhile players can vote for the "Excellent Mod" award according to their performance. All these awards are used to show appreciation for players' hard work and remember their excellent works.

Read more here.

Tales of Pirates : 1 Day GM Tour

Posted Jan 18, 2008 by Keith Cross

IGG has released information on the 1 Day GM Tour and the new system for GM selection in Tales of Pirates.

The “1 Day GM Tour” is one of the most popular activities in Tales of Pirates, which broke up the regular rules that only official staff can be GMs. Ever since the “1 Day GM Tour” was held, it has been highly praised, and in order to complete the event we will be releasing the new GM costume and the new system for GM selection. New features are as below:

  1. The new system for GM selection will be more fair and convenient.
  2. To enable more players to experience the feeling of being a GM, we will select one player as a GM for each server.
  3. If you are selected as a GM, you will be rewarded with the GM costume, and you MUST look cool when wearing it.

Read more here.

Wonderland Online : Finding the Fishing Function

Posted Jan 18, 2008 by Keith Cross

IGG has released an overview of the fishing function in Wonderland Online.

Today Wonderland Online is going to give you a little preview of the Fishing function in game.

A new function called fishing is added to the game, because of the special environment in Wonderland. As you know you will probably spawn in an island which is surrounded with sea, so making a living by fishing can’t be more reasonable. Players only need to get 1 rod to go fishing, the amazing thing is that you can obtain fishes as well as other rare resource such as gems, fur, ore, log, etc… In addition, the better rod you use the better items you will obtain.

Players only need to get 1 fishing rod to go fishing. The amazing thing is that you can obtain fishes as well as other rare resource such as gems, fur, ore, log, etc… In addition, the better rod you use the better items you will obtain.

What’s the difference between nobles and commons? In the Wonderland Online, there is no difference between them. No pains, no gains. Players should make efforts to obtain what they want. However, as to the tools, there are noble tools and common ones. Both the advanced fishing rod and the common one are convenient. They can fish without any bait. But the luxurious fishing rod is a noble one invented by players and the common one can be obtained by finishing the quest by every one.

Although the two kinds of fishing rod look similar, they are essentially different. The luxurious fishing rod has more advantages than the common one. The more advanced the fishing rod is, the higher nutrient sea food and the rarer materials and gems will be hooked.

No matter you want to be a big chef, or a notorious inventor in Wonderland Online, first you should have a luxurious Fishing Rod. You can make it all by yourself because it’s easy to get started with the production materials. Be quick to have a try!

Read more about Wonderland Online here.

Entropia : Entropia Universe – CES 2008

Posted Jan 18, 2008 by Keith Cross

Last Week while attending the Consumer Electronics Show in Las Vegas, staff writer Carolyn Koh had the opportunity to sit down with David Simmonds and John K. Bates of Mindark to discuss what's new with Entropia Universe.

How many of our readers are familiar with Entropia Universe?  This is an MMOG that had hovered on the edge of my consciousness for a while.  When asked by their PR people to make an appointment, I had to do a bit of research.  Then it all came back.  It was formerly known as Project Entropia.  A virtual Sci-Fi world, with a micropayment economic model and in-game currency exchange to US dollars pegged at 10 PEDs (Project Entropia Dollars) to 1 US dollar.

In the Entropia Universe, players are colonists trying to tame the planet Calypso.  The wilderness is filled with dangerous creatures and is rich in ore and minerals.  There are also two space stations and the Neverdie Asteroid that orbit the planet.  The game is free to download and play, but paying for items such as better tools, weaponry and clothing can be a quick boost to faster means of earning PEDs.  Non-paying players can gather fruit and dung, and collect sweat from certain animals to sell for PEDs, or “hire out” to other players by doing jobs such as selling for them. 

Because of the difficulties involved, it is a point of pride for some players to never have paid any money into the game and still made it.  There are also those that have made a modest investment, and then turned a tidy profit; like the high school senior who managed to send his older siblings to college on his earnings in the Universe.

Read the full article here.

Pirates of the Burning Sea : Countdown to Launch Screen - 4 Days

Posted Jan 18, 2008 by Keith Cross

Flying Lab Software is launching Pirates of the Burning Sea 4 days from now on January 22nd. To celebrate this, the company has provided us with an exclusive screenshot for each of the days remaining before launch.

 

 

More on PotBS here.

Pirates of the Burning Sea : Dev Chat Log

Posted Jan 17, 2008 by Keith Cross

The developers from Pirates of the Burning Sea took the time today to answer questions from MMORPG.com members in our most recent Dev Chat.

MMORPG_Taera: polkz asks, Hey. What about Sea monsters in your game? Can you please choose an answer a) prolly not b) maybe c) yes, planned at some point

[FLS]Rusty: Sea Monsters - Probably not a main game element, though they could come in as part of missions. Case in point, I originally wanted to put in an easter egg in Port Royal that would introduce a sea monster and hook into the earthquake.

MMORPG_Taera: Caldicot asks, What is your opinion on instancing?

[FLS]Jess: Instancing has its plusses and minuses. It gives us the tools to tell more involved stories, allows us to let players live through the climactic moments without having to wait for respawns of named MOBs, etc… But it cuts into some of the social interactions available to players since those spaces aren't persistent and open to all. The real trick is in trying to balance instancing with persistent space.

MMORPG_Taera: Xylo asks, Can you describe your job Aether ?

[FLS]Aether: My job here at FLS has many facets, I’ll try and sum it up in a way that makes the most sense, with the least text.

[FLS]Aether: First and foremost, my job is to coordinate the flow of information in the form of news articles, Devlogs, staff interviews, special features, and to coordinate special projects with our Marketing and Public Relations people.

Read more here.

Star Trek Online (Perpetual) : P2 Lays Off Employees

Posted Jan 17, 2008 by Keith Cross

WarCry is reporting that P2, formerly Perpetual Entertainment and developer of the defunct Gods and Heroes and Star Trek Online, will be laying off members of the Star Trek Online Team.

P2 Entertainment will officially lay off members of the Star Trek Online development team this afternoon, according to multiple sources at the company. The news comes as no surprise after reports earlier this week that they had suspended development.

In cooperation with P2, Cryptic Studios interviewed members of the Star Trek Online development team at Cryptic's Los Gatos office Tuesday for positions on unannounced projects. They had no comment on reports that they would take on the game and license.

Read more here.

General : Dev Chat TONIGHT!

Posted Jan 17, 2008 by Laura Genender

Please join us on TODAY at 7pm EST, for the POTBS dev chat!

Come meet the developers of Pirates of the Burning Sea before the game's release on the 22nd!  The chat will take place in the MMORPG.com Live Chatroom starting at 7pm EST on 01/17/08. Bring a question, bring a friend! After the chat, be sure to stick around for Pirates of the Burning Sea and other MMORPG discussion.

Users can also connect via any IRC client, to server irc.coldfront.net port 6667. The chat will take place in #mmorpg.

Joining us for the chat will be:

  • Russel Williams - CEO
  • John Scott Tynes - Producer
  • Joe Ludwig - Director of Development
  • Jess Lebow - Content Director
  • Jeremy Noetzelman - Operations Director
  • Troy “Aether” Hewitt - Director, Community Relations
  • Tom “Rhaegar” Atkinson-Edwards - Community Specialist
  • Theresa Pudenz - Public Relations

Learn more about Pirates of the Burning Sea here.

Tabula Rasa : New Screenshots

Posted Jan 17, 2008 by Keith Cross

Five new images have been added to our Tabula Rasa screenshot gallery.

To view the full size images, and to see the rest of the new screens, visit our gallery here.

General : China to Crack Down on Online Games

Posted Jan 17, 2008 by Keith Cross

China has announced that it will be creating new rules to curb what the call "undesirable" elements of online games.

BEIJING (Reuters) - China said it would issue new rules cracking down on "undesirable" elements of online games amid fears of growing Internet addiction as the number of players soars, state media reported on Thursday.

The number of online game players in China rose 23 percent to 40.17 million last year, Xinhua news agency said this week, citing an industry survey. Regular subscribers, accounting for over half the players, soared 30 percent.

The demand propelled online games sales to top 10.57 billion yuan ($1.46 billion) in 2007, up 61.5 percent, the agency said.

The industry's growth comes amid media reports of soaring rates of online addiction, and officials blaming Internet obsessions for the majority of juvenile crime.

"Although China's online gaming industry had been hot in recent years, online games are regarded by many as a sort of spiritual opium and the whole industry is marginalized by mainstream society," Thursday's China Daily quoted Kou Xiaowei, a senior official with the General Administration of Press and Publication, as saying.

Read the full article here.

General : The State of Security in Today's MMOs

Posted Jan 17, 2008 by Keith Cross

Securityfocus.com is running an article that examines the current stat of security in today's MMOs.

Security researchers Greg Hoglund and Gary McGraw poked around in World of Warcraft and other online games, finding vulnerabilities and exploiting the system using online bots and rootkit-like techniques to evade detection. Their adventures in online game security became fodder for the book, Exploiting Online Games.

SecurityFocus contributor Federico Biancuzzi tracked down McGraw to learn more about the state of security in modern video games, asking about cheating and anti-cheating systems, how the market for cheats, exploits, and digital objects is growing, what we could learn from the design of these huge systems, and how game developers react to submissions of security vulnerabilities.

Read more here.

Read the full article here.

Pirates of the Burning Sea : Coundown to Launch Screen - 5 Days

Posted Jan 17, 2008 by Keith Cross

Flying Lab Software is launching Pirates of the Burning Sea 5 days from now on January 22nd. To celebrate this, the company has provided us with an exclusive screenshot for each of the days remaining before launch.

 

 

More on PotBS here.

Dark Age of Camelot : Romantic Fiction Wanted

Posted Jan 17, 2008 by Keith Cross

The folks over at Dark Age of Camelot have announced that they are looking for fans to write romantic fiction based in Dark Age of Camelot for their newsletter next month.

February has been declared the month of love for our next issue of the newsletter, and we need your help to make it extra-special. If you have an especially romantic tale that you've written based in Dark Age of Camelot, then now's your chance to have it read by players everywhere!

Here are our guidelines for the fan fiction. This round's theme is: Romance. Please send your entry in using this form, and select Tales by the Hearth from the drop-down menu.

  • All works should be specifically associated with Dark Age of Camelot its Lore, and its characters.
  • Submissions can be in the form of a story or a poem, and should be set in a winter theme for our winter newsletter.
  • Submissions will not exceed 1,250 words.
  • Any submitted writing will become the property of EA/Mythic.
  • The author agrees to work with the Herald team to edit their work if needed. If your story is chosen, we'll contact you and work with you to make any necessary edits.
  • Those who have submitted in the past may re-submit work that a) is their own original work b) not previously published on any site not associated with Dark Age of Camelot.

Get all the details here.

Lord of the Rings Online : Exploring Middle Earth

Posted Jan 17, 2008 by Keith Cross

The Lord of the Rings Online Lorebook has been updated with a look at another location in Middle Earth, Ram Dúath, an entrance to Angmar.

Far to the north of the Shire – indeed, far to the north of Bree-land and the North Downs – lies a range of black, craggy mountains that bars passage from the North Downs into Angmar beyond. This range is called the Ram Dúath. Over the course of history it has served as a fortification of the Witch-king’s realm, and as a cage in which to pen his servants after his defeat. The Rangers of the North keep an eye ever trained on the mouths of its passes, watching for trouble from the cursed lands beyond.

The passage through the Ram Dúath is maze-like and treacherous, a den to drakes and other fell creatures, as well as home to the strange Earth-kin, gentle giants who hunt the aurochs of the North Downs. Recently, armies out of Angmar have begun to descend through the Ram Dúath, threatening the North Downs and the rest of Eriador beyond.

Read more here.

General : Interview: NCsoft President, Chris Chung

Posted Jan 17, 2008 by Keith Cross

Community Manager Laura Genender recently had the opportunity to speak with Chris Chung, the new President of NCsoft. He fills us in on the future, both near and far, of NCsoft's wide range of products.

Yesterday afternoon I had the pleasure of speaking with Chris Chung, newly appointed President of NCSoft North America. Assuming the position previously held by Robert Garriott, Chung is more than qualified with plenty of NCSoft and other experience in the tech industry.

Chung entered the industry in 2003 as the business manager for ArenaNet, the company behind GuildWars. Chung did a brief stint as Vice President of NCSoft’s Publishing Unit in South Korea, then came back to the North America team. Since 2004, Chris has served as Vice President of game publishing for NCSoft North America.

During our talk I was able to get the scoop on the NCSoft game line up: how the last year went, and what’s planned for the future!

Read more here.

Angels Online : Exclusive Screenshots

Posted Jan 17, 2008 by Keith Cross

IGG has sent over several exclusive screenshots from Angels Online.

See all of the screenshots here.

Angels Online : Map Guide

Posted Jan 17, 2008 by Keith Cross

IGG has posted a Map Guide for Angels Online, which includes numerous maps of the Angels Online world.

Angels Online is a MMORPG operated by IGG. From the closed beta, the Angels Online team continues to offer more details of the game for players all the time. Today they provide the highly-useful Map Guide.

The Map Guide, which includes all maps of the Angel Lyceum and the four main cities, is a guide book for beginners. Players can find information on monsters, locations of BOSS and NPC, and locations of needed material for players of productive career. Players can login the official IGG website, click the Map Guide icon, and then choose a main city or the following maps of different cities to find related information on monsters and materials.

For example, if players need information on Dawn Harbor of Aurora City, they can check the Dawn Harbor map.

Read more here.

Zu Online : Fire Calamity Introduction

Posted Jan 17, 2008 by Keith Cross

IGG has released an introduction to the Fire Calamity in Zu Online, one of the trials on the path to becoming a senior immortal.

This time the team of Zu Online would like to introduce the Fire Calamity to all Zu players.

Once our Junior Immortals have reached level 120+ they will get the chance to try and get passed the Fire Calamity. This means that they can choose to keep the status quo or to try and improve their status here in Zu World.

Only the Masters can guarantee that they take this challenge away from the prying eyes of Demons. So it's best to consult with him before they accept the challenge. The Master will tell the location of the Trueflame Furnace, where the challenge will take place and will pass on a special item to present to the Skill Trainer.

Whilst it has become clear that they must go to the Trueflame Furnace, they must first collect some essential items, namely; the Frost Psychic Buddhist Mirror, the Purple Flaming Star, the Magic Water Aura Dew, the Broken Mystic Taichi and the Antique Juju Ash. Each of these items is held by one of the Faction Masters, so they must visit each one by turn to collect them.

Once the sacred items are handed to the Skill Trainer, he will then help to enter the Trueflame Furnace. On the way they will notice that there are three trees bearing flaming fruit, these should be collected so that when they reach the middle of the Furnace roof, they can be presented to the Furnace Immortal and make an exchange for the Trueflame Bolus. But take care the way there runs amok with demons and random rotating fire balls! Once the player has passed this hurdle the real challenge will begin...

However it is not only enough to just get passed this challenge they must then take the Trueflame Bolus to the Skill Trainer. Who will transform it into a fire ball that he will then fuse with the player's body. After that they must go quickly find the Flame God who is the only one who can release their spirit fire from within.

The player will be surprised to discover that the Flame God is in fact the Furnace Immortal that they previously met. He will help to release the inner fire from their body. We cannot lie to our dear players, it will be extremely painful and may very well bring them to the brink of exhaustion but persevere and all will be well. After that they must journey to Bonefire Ridge to find the Flame Beast who will help to transform the inner fire into a source of power.

Only then after facing this demanding Calamity can they be considered as Senior Immortals. The Skill Trainer will be waiting with big rewards for those who make the grade!

Read more here.

Our RSS 2.0 News Feed

Special Offer