Have a cool Myth War-related video? Myth Wars Online is holding a contest for game-related cartoons, slideshows, music videos, and more!
Want to be a movie director? Now is your chance to make some cool Myth War Videos on YouTube for the whole world to see. Don't know how to make videos? Don't worry, just follow the simple directions and post you video on YouTube.
During 2007/3/13-2007/4/13, Myth War will launch the most amazing event ever Myth War Video. Everyone is welcomed to take part in to show the best creative videos of myth war. Anything is possible: cosplay, cartoons, slideshows, music videos or whatever you heart desires. Top winners will receive awesome chinchilla pets and mall points!
Myth War Online announces the opening of their new website, as well as upgrades and changes to the Super Power Pack.
International Gaming Gate (IGG) has announced recently the success of server transfer which started on Mar 6th and closed on Mar 7th. After that, the new version of Myth War official site was also successfully launched on Mar 8th. All players and users of the site can now experience much more excitement and convenience provided by both updates.
Another surprising large bash announced by IGG Myth War Group is: Three new versions of Super Power pack are coming on their way. The official date of launch should be on Mar 14th. These new packs will definitely thrill all players of Myth War Online.
In preperation for automated tournaments, Guild Wars is hosting the Celestial Tournament, where 10 guild members (8 participants and 2 alternates) go head to head against other guilds to claim the title and the prize, including cape trims, potions, and (for the winning team) ATI Radeon X1950 XTX Video cards!
After talking with a number of guilds and reading discussions on various fan forums, we have changed the rules for the Guild Wars Celestial Tournament team rosters to allow up to ten guild members (eight participants and two alternates).
The Celestial Tournament is an effort to prepare guilds for the transition to automated tournaments, which will only allow eight members of a guild to participate for each specific event. Up to three tournaments will occur each day and, to be clear, eight different members of your guild can sign up and play in each event. Therefore, your guild is not limited to the same eight players per season, only per event. Since the Celestial Tournament take places over a two-month period instead of in a single multiple-hour period (the schedule for automated tournaments), we recognize that it could prove difficult for the same eight players to be available every round.
The number of prizes awarded per team is still limited to eight. After the tournament ends, tournament leaders have the responsibility to inform ArenaNet which eight members of their tournament rosters receive the prizes.
Read more here.
News Editor Garrett Fuller had a chance to sit down with Stargate Worlds' Joe Ybarra, Vice-President of Product Development for Cheyenne Mountain Entertainment. The pair talked about the direction of the upcoming MMORPG.
Okay Stargate fans, this is the article you have been waiting for. Today at GDC I got a chance to sit down with Kevin Balentine and Joe Ybarra from Cheyenne Mountain. The guys were very happy to discuss the game and many of its features. Loads of material that has not been known about the game will be known by the time you finish this article. Everything was talked about from game mechanics to character classes, races, PvE elements, and of course PvP between the dark and light sides of the Stargate Universe. Hold onto your weapons, we're going through the gate now!
Let us start off with character design. Players will have the ability to choose between two sides or factions. Cheyenne refers to them as the light and dark sides, but more closely tied to the television show they are the good and evil factions of the universe. On the side of light you can play humans, Asgard, and the free Jaffa. On the dark side you can play humans who have gone bad, Goa'uld, or the Jaffa who have remained loyal to their overlords. There are many class archetypes in the game that are defined by the races. Human players have the options of the classic Stargate team. Soldier, commando, scientist, and archeologist are all there as playable opportunities. The other races are more defined by the skill trees that represent their growth. The Asgard are defined as the scientists were the Jaffa are the melee fighters. Speaking of melee lets talk about combat.
Read the whole article here.
The Sleeper and Combine Everquest Progression servers will be merged on March 21st, 2007.
On March 21, 2007, we will be merging the EverQuest Progression Servers. Characters will be moved from The Sleeper server to The Combine server and The Combine server will retain its name. The Sleeper server will then be closed. In addition, we will be doing a character wipe on these servers for all characters that are below level 10 that have not been logged in within 90 days of the merge date will be deleted.
Check back on the EQPlayers Website on Monday, March 12, 2007 for updated information about the merge. We will provide the answers to other questions as needed before the merge.
Questions and Answers about the Merge:
Q: What will be the name of the server after the merge?
A: Characters will be moved from the Sleeper to the Combine server and the Combine server will retain its name.
Q: What will determine who gets to keep their character names?
A: Characters that have the longest played time will keep the character name. Characters that require a name change will have an x placed at the end of their name.
Q: What will determine which guild gets to keep its name?
A: Guilds with the oldest creation date on these servers will be able keep the guild name on the newly merged server. Guilds that require a guild name change will have an x placed at the end of the name.
Q: If my character name has to be changed how do I change it?
A: Check back on the EQPlayers Website on Monday, March 12, 2007 for information about getting your character renamed.
Q: If my guild name has to be changed how do I change it?
A: If a gets an x placed at the end of the guild name due to the merge, only the Guild Leader should /petition to get a new name for the guild. Be sure to provide a list of new guild names that you would prefer in case you are not available when the petition is being addressed. Please do not reserve the guild name with other characters.
Q: Does time in trader mode count toward time played for purposes of deciding who will have the X next to their name?
A: Yes being in trader mode counts towards played time.
Q: How do I make sure I keep my character User Interface and other character settings?
A: If your character switched servers, you can simply, rename the related ini files for your characters in the EverQuest directory. There are two files you will need to change; these files exist whether you have a customized User Interface or not:
Character_server.ini - This file stores friends and ignore lists, hotbuttons, ability and combat buttons that have been set.
UI_character_server.ini - This file stores the placement of your windows
Example: If your character name is Bobbie on the Sleeper server you would check the EverQuest folder for Bobbie_sleeper.ini and UI_Bobbie_sleeper.ini and change the name to Bobbie_combine.ini and UI_Bobbie_combine.ini.
Q: What will happen to my corpse?
A: It would be best to loot your corpse where available however, corpses will be processed with the merge. If a character gets an x placed on its name, the corpse will also get an x. Be sure to loot your corpse before getting the name changed.
Q: What happens with my information on EQPlayers?
A: All characters that have been moved from The Sleeper server to The Combine server will need to select Update EQPlayers under Characters in the EQ menu in game.
Visit the Progression Server Discussion forum on the Official EverQuest Forums for further discussion about the merge.
Read more here.
In case one double EXP weekend wasn't enough, Sigil celebrates Game Update #1 with another double EXP weekend starting Saturday morning.
To put players right in the action of Game Update #1 and as a continued thanks to our community, we are giving players a second opportunity to receive double adventuring kill experience this weekend! (3/10/07-3/12/07)
Be ready to face new challenges and explore new lands as you dive into the depths of Game Update #1 and continue your adventures in Vanguard: Saga of Heroes!
The event is on all servers and corresponds with the daily restarts:
STARTS: Saturday, March 10th, 5:00am PST (Saturday, March 10th, 4:00am GMT for Europeans)
ENDS: Monday, March 12th, 5:00am PST (Monday, March 12th, 4:00am GMT for Europeans)
Read more here.
Shot Online announces a 2007 Championship match, where 32 players will compete in the finals!
Dear SO Community,
GamesCampus proudly announces the Shot-Online 2007 Championship Tour! This exciting Tour is a year long event where players from all around the world compete for 1 of 32 seats in the Shot-Online 2007 Championship Finals in December 2007! Similar to the newly created championship tournament in the PGA Tour, it is a points-based playoff system.
About the Shot-Online 2007 Championship Tour
From January to December, Shot-Online players will earn points for every tournament they play in. Tournaments include Professional Tournaments, Gold Invitationals, and Progressive Opens (unless otherwise stated). The top 50 players of each tournament will receive part of the point pot. The goal of the Shot-Online 2007 Championship Tour is to be among the Top 32 point leaders prior to the Championship Finals in December.
Read more here.
This Tuesday, Ubisoft and Double Fusion joined forces to offer dynamic in-game advertising in Shadowbane.
Leading independent in-game advertising provider Double Fusion has joined forces with Ubisoft Entertainment, one of the world's largest video game publishers, to offer dynamic in-game advertising within its massively multiplayer title, Shadowbane.
There are two types of advertising models currently scheduled to featured in Shadowbane. The first is short advertisement videos will be implemented in today's update. These video ads will play on three occasions during game play; when a player logs into Shadowbane, when a player exits the game, and during the respawn period after a character dies. To minimize intrusiveness, advertisements displayed during respawn will occur only once every ten minutes. This means that if you die every minute, eleven times in a row, you will only see an advertisement video twice during the scenario; the first time you die and the last time after ten minutes have lapsed.
In future game updates, in-game ad textures will also be added to very few objects in the game world. The exact implementation for this second type of in-game advertising has yet to be scheduled.
Read more here.
Knights Online opens up an 11th server, Ronark.
Greetings, Knight Online Players!
Ronark, the 11th World, has arrived! How did this come to be? Is it true that Carnac has a new god? Click HERE for the answers!
Good luck in your new adventure and thank you for playing Knight Online!
-The Knight Online Team
Read more here.
One of the Core Beta Testers for Gods and Heroes shares their experience, including the escape to Telchinos Island.
Since my last entry, my character has now escaped imprisonment and made her way to Telchinos Island. One of the interesting things is the escape itself. There are three different escape routes that are shared between the classes. For example, Gladiator and Soldier share the same section of the prison and they both use the same escape route; the same goes with Priests and Mystics.
Out of everyone, the Scout class has the most interesting escape. Envision entering a cave, high on top of a mountain with water flowing beneath your feet. As you move toward the exit, you discover a nice view of the harbor and parts of Telchinos Island down below, as far as the eye can see. The only way for you to escape is to jump down into the rushing waterfall to the body of water below. Very fun stuff!
PE's art team has succeeded in making the game look almost as if you are walking within a living oil painting. That's the best I can describe it, but it is unbelievably beautiful. As everyone knows, graphics aren't everything, but they sure do help.
To answer a question I saw on the board, my system is more of an aging mid-level system: Amd64 3400, 2 gigs of ram, Nvidia 7800GS (agp). I can run the game one step below maxed out with shadows on. I get a little sluggish in a few zones that have a lot of detail, but not enough to where I need to turn down my graphics. PE just switched hardware and I have a feeling its due to optimization of their new system hardware. For the most part I run pretty smooth on my system. I've had the occasional crash but I think it's on the server side. I've never had a hard lock up that forced me to reboot, although I may log in and out during an eight hour play/test session a couple of times to fix a loading problem or straighten out my minions.
Read more here.
Fury just posted their target specs for the game's release.
Read more here.
Fury is built on the Unreal 3 engine and the target specs upon release are as follows:
CPU: Core Solo, Core Duo, Core 2, Pentium 4 (3GHz+), Pentium D
GPU: ATi x800 or beter, nVidia GeForce 7 or 8 series
VIDEO RAM: 256MB
CPU: Core Solo, Core Duo, Core 2, Pentium M, Pentium 4 (2GHz+), Pentium D
GPU: ATI 9600 or better, nVidia GeForce 4Ti or better (excluding GeForce 5200)
VIDEO RAM: 128MB
For the beta test we expect to have a higher requirement of a 6800 or better video card and 1GB of RAM because beta testers will be running the game before it is fully optimized.
As Dungeons and Dragons Online approach their one year mark, Producer Kate Paiz addresses the DDO community on the state of the game.
My name is Kate Paiz, Nereid on the Forums, and I am the Producer on DUNGEONS & DRAGONS ONLINE™: Stormreach™ (DDO). I have worked in the MMO space as a Producer since the summer of 2002, and have been working on DDO since it was in early beta. Now that our one-year anniversary has come and gone, I wanted to introduce myself and reflect back on the amazing year we've had.
This was a huge year for us - we are incredibly proud of DDO. One of our goals was to make an MMO that stands out from the rest, and we really feel like we accomplished that. Our fast action combat allows you to tumble through traps and spin and slice your way through monsters in your search for loot and experience. The flickering torches, levers and runes, and the rumbling voice of the Dungeon Master escort you through treacherous adventures, and bring to life the heart of the Dungeons & Dragons® experience. We are very pleased with what we accomplished in 2006 to expand and enhance DDO. To see a timeline of our first year visit the end of this letter.
DDO is a unique experience with some of the best combat and action packed dungeons of any MMO to date. In 2007, we are going to continue to set ourselves apart by continuing to deliver game updates on regular cycle. Here is a partial list of the very cool features that we are hoping to release over the next year. Please keep in mind that while these are our goals, development often uncovers unexpected complexities, and there are bound to be changes as we go. We will also change our priorities based on the feedback that our fans provide, as we have done this past year.
Read more here.
CCP introduces integrated voice software into EVE, creating a more immersive enviroment and adopting one of the communication systems that many guilds in many MMOs use today.
Game Developers Conference, San Francisco, CA - March 7, 2007 - CCP Games, the world's largest independent game developer, today announced the integration of voice communication into leading Sci-Fi Massively Multiplayer Online Game (MMOG), EVE Online. Players will now be able to speak to each other for better coordination, negotiation, socializing and planning. The addition of voice adds a new dimension to the award-winning game used by over 160,000 active players.
EVE Voice gives players the ability to communicate with each other directly from within the game without the use of third party communication applications. This will enhance coordination of players during intense gameplay such as battles, improve inter-player negotiations, enrich planning and bring a new facet to social interaction, as it will now be an integrated part of the game.
"EVE Online is a deeply strategic, open-ended game in which thousands of players must cooperate and compete," said Magnus Bergsson, chief marketing officer at CCP Games. "We recently had a fleet battle with more than 1,000 players in one sector of the EVE universe. The amount of communication between those players in planning and executing these maneuvers is vast. Adding integrated voice will not just enhance gameplay by accelerating those plans and allowing players to react quickly as situations unfold in-game, but it will give combat pilots a strategic advantage."
"Being avid EVE players ourselves, providing voice to the EVE community is a tremendous experience for us," said Monty Sharma, vice president marketing at Vivox. "The level of play in EVE is incredibly sophisticated. Adding voice to a world of this caliber, so that it is accessible to the thousands of EVE players simply and easily, will augment the game in many ways. We know that EVE's players will make the most of these new features, and we're excited to watch the creative ways in which the players will use them to reach their goals."
EVE Voice features
EVE Voice is fully integrated into the EVE client software, eliminating the need for third party applications, which take up computer resources, require a dedicated voice server, and pose a security risk. Features of EVE Voice include:
- High quality - offers sound quality which is considerably higher than other IP-based communication applications
- Player to player direct chat - with talk indicator to show which player is speaking
- Group chat - allowing corporation, fleet, or alliance members to communicate one-to-many within a dedicated audio channel
- Sub-group chat - allowing smaller groups within a corporation, such as a squad or gang, to discuss specific topics among themselves
- Group leader talk - instantly mutes other players on the group's audio channel ensuring the leader's instructions can be heard clearly during crucial times, such as in the heat of battle
- Map integration - shows where players are when speaking, allowing better coordination of tactical assaults, reconnaissance or search and rescue missions
- Moderator controls - allows leaders to kick other players off the audio channel (in case of abuse, for instance), to mute them (so they can hear but not be heard), ban (prevent them from accessing the audio channel) and un-ban players
EVE Voice has been developed in partnership with Vivox, the leading provider of integrated voice services for online games, which will also operate the service. See also partnership announcement from May 10, 2006 for details.
EVE Voice will be available from late March 2007 as an optional feature for players at a price of $10 for unlimited usage for 12 months. Players can access the updated client software here: http://www.eve-online.com/download/ Players must use a compatible headset and microphone to take advantage of the call quality offered by EVE Voice.
At GDC, Jon Wood attended a roundtable led by Daimon Schubert from BioWare Austin.
Yesterday was another great day at the Game Developers Conference (GDC) for MMORPG.com. Not only did the show floor actually open today, but it also kicked off a number of game development seminars. One that caught my interest that I thought folks might be interested in was called Beyond Men in Tights. The session was led by Daimon Schubert from BioWare Austin (I asked, they're still not giving any information about what they're making).
At last year's GDC, Daimon ran a seminar by the same name where he talked about the reasons that the fantasy genre was king in the MMORPG realm. This year, the topic was the same, but the format was different. Instead of standing at the front of the room and talking for an hour, Schubert chose to open the discussion up to a room full of developers. The question was simple. Why fantasy?
Read it all here.
Garrett Fuller had the chance to catch up with the folks from Icarus Studios, the makers of Fallen Earth, for a talk about their upcoming MMORPG.
Here at GDC this week we got to see a lot of games. One of them is a unique MMO that has been on the radar for a while and plans to offer players something new in genre. That game is Fallen Earth. For those who have not seen the game, it is a post apocalyptic world where the earth has fallen prey to disease, nuclear war, and general devastation. The remaining human survivors have formed into groups who live in the area of the Grand Canyon. These factions each have ways of believing that they are the ones to save humanity. From the savage to those who believe in law and order the six factions of Fallen Earth eventually fight it out for control. Think of a world with the look and feel of The Road Warrior and game mechanics that cater to player tastes and you've got Fallen Earth.
Read the whole article here.
MMORPG.com is proud to announce that we have another exciting contest for you in March! From now until April 7, 2007 you can enter to win a Zboard bundle prize including the main Zboard keyboard and 4 keysets (WoW, WoW:BC, EQ2 and Guild Wars).
As with all of our contests, the more days you login to MMORPG.com the better your odds of winning! (see official rules for details)
If you are ready to enter to win, just click here!
Blizzard Entertainment announces the third annual Worldwide Invitational in Seoul, SOuth Korea, on May 19th and 20th.
Blizzard Entertainment, Inc. today announced plans to hold its third Worldwide Invitational in Seoul, South Korea on May 19 and 20. The Blizzard Worldwide Invitationals are public events that allow the company to connect with gamers in a celebration of the Warcraft®, Diablo®, and StarCraft® game universes and competitive Blizzard Entertainment® gaming. This year's Blizzard Worldwide Invitational will be held at the Olympic Gymnastics and Fencing Stadiums in Seoul.
The event will be open to gamers of all ages and feature a number of exciting e-sports tournaments, including the regional finals for both Warcraft III Battle.net® Season 5 and the first season of World of Warcraft®'s Arena Tournament. Invitational StarCraft and Warcraft III tournaments will also pit some of Korea's finest players against tough international challengers.
"With a wide variety of themed activities and competitions to participate in, the Blizzard Worldwide Invitationals are a great way for us to show our appreciation to our players," said Mike Morhaime, president and cofounder of Blizzard Entertainment. "We're looking forward to creating another memorable show for them this year as well."
Outside of the e-sports realm, unique panel discussions will be held by Blizzard developers on various topics, and several hands-on attractions will add to the fun. Further details on the 2007 Blizzard Worldwide Invitational will be released in the weeks ahead.
Read more here.
Blizzard announced today that World of Warcraft: The Burning Cruade has reached a new milestone in PC Game Sales: 3.5 million copies sold within one month!
Blizzard Entertainment, Inc. announced today that World of Warcraft®: The Burning Crusade™ sold through approximately 3.5 million copies within one month following its mid-January launch in North America, Europe, Australia, New Zealand, Singapore, Thailand, and Malaysia.* This includes more than 1.9 million sold in regions that play on North American realms, including more than 100,000 copies in Australasia, and nearly 1.6 million in Europe. World of Warcraft's worldwide subscriber base now numbers more than 8.5 million and is continuing to grow as new and returning players join existing players in the game.
Blizzard previously announced that this first expansion set for World of Warcraft sold through nearly 2.4 million copies worldwide in its first 24 hours -- more than any other PC game in history had sold within an entire first month of availability.* With approximately 3.5 million copies sold through, The Burning Crusade has now established the new one-month record for PC-game sales.
"We're thrilled about the overwhelming response that we've received for The Burning Crusade," said Mike Morhaime, president of Blizzard Entertainment. "We have worked hard to build upon nearly every aspect of World of Warcraft with this expansion, and it's gratifying to see that players and reviewers are enjoying the new content."
Amazon.com® reported that it received more preorders for World of Warcraft: The Burning Crusade than for any other PC or console game ever, and Wal-Mart® also recorded similar record-breaking numbers for The Burning Crusade. According to Gary Severson, senior vice president and general manager at Wal-Mart, "Not only was The Burning Crusade the top-selling item in our electronics department the day it released; it had the best day-one sales of any PC-game launch in our company's history."
World of Warcraft: The Burning Crusade is Blizzard Entertainment®'s first expansion for its subscription-based massively multiplayer online role-playing game, World of Warcraft. It adds an extensive amount of new content to the game, including an increase in the level cap, complete with new spells, abilities, and talents for players to acquire as they advance their characters; huge new outdoor zones and dungeons for players to explore after they journey through the Dark Portal into the shattered world of Outland; two new playable races; flying mounts; a new character profession: jewelcrafting; and much more.
Following the initial launch of the expansion on January 16, Blizzard held a highly successful open beta test in Korea and then commercially released The Burning Crusade for players there on February 12. The company is currently working with its partners to localize the content into Simplified and Traditional Chinese for mainland China and the regions of Taiwan, Hong Kong, and Macau and release the expansion in those regions as soon as possible. For further information on World of Warcraft and The Burning Crusade, please visit www.worldofwarcraft.com.
Read more here.
Infinity extends a warm welcome to Richard Woods, their new Community Manager!
I would like to wish a warm welcome to Richard Woods ( aka Crayfish ) as our new community manager. Rich will answer basic e-mails, players questions/support, contact websites for promotional purposes and generally, handle PR ( public relationships ). His e-mail address is email@example.com, but if you send your e-mails to firstname.lastname@example.org as before, I will forward them to him if he can answer them directly.
Read more here.
Eudemons introduces an inventive solution to account and item theft: in-game passlocked warehouses.
Have once been hacked by the evil scammers, or being afraid that your characters/items might be scammed one day?
Do not worry any more. Amy (market 287,465) can ensure the security of your characters and items. Find her to set a warehouse password for free of charge. With this type of password, your characters and items will be well protected. Nobody can access your warehouse or do anything on your items even if he/she knows your account ID and password.
Read more here