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Champions Online : Character Profile: Witchcraft

Posted Oct 21, 2008 by Keith Cross

The Champions Online official site has been updated with a look at Witchcraft, a member of The Champions and an NPC in the game.

Witchcraft is the quietest member of The Champions, preferring to remain in the background while Defender or other, more outspoken members of the team grab the spotlight.

Her reclusiviness is partly because she is gentle and soft-spoken by nature, but also because she feels she has been "tainted" by her family's evil ways; and therefore isn't worthy to be a superhero. At times her self-doubt causes her to hesitate when she should act decisively.

Being a member of The Champions has helped Witchcraft start to gain some confidence in herself and her abilities. She's found a friend and a partner in Defender, and their tentative romance could help Witchcraft blossom into the hero she has the potential to be.

Read more here.

Stargate Worlds : Beta Sneak Peek

Posted Oct 21, 2008 by Keith Cross

The folks at Stargate Worlds have posted a portion of resent patch notes for the SGW beta, updating fans on which classes, worlds and more have been implemented in the game.


* Players can now play as members of the SGU faction! Both Commandos and Soldiers, both male and female are playable within the SGU faction at this time

* Commando and Soldier abilities for both factions have been filled out. Abilities for these two classes are almost complete

* Consumable Vendors on Harset (Praxis) and Omega Site City (SGU) now sell dyes and tints which will allow players to color their armor

o Dyes and tints can be traded to other players

o At this time, only ballistic armor can be dyed


* The following worlds have been opened for Closed Beta

o Stargate Command (SGU faction newbie instance)

o Beta Site

o Omega Site City

o Men’fa

o Iphet Crater for SGU faction

Read more here.

Stargate Worlds : Exclusive Stargate Command Screens

Posted Oct 21, 2008 by Keith Cross

Today we present four exclusive screenshots which show what the gate room at Stargate Command will look like in Stargate Worlds.

Follow the link to see all of the Stargate Command Screenshots.

Zu Online : New Version Available

Posted Oct 21, 2008 by Keith Cross

IGG has announced that the latest version of Zu Online is now available, bringing new level 6 epic gear, character sex changes, and more.

The Zu Online (Team is very pleased to announce that the new version 1.5.06 has been released on October 20th. Players can now run the client to update the game automatically and may only enter the game after it has been updated. Those who have any problems updating the game client automatically, please visit to download the updates patch.

Righteous Pagoda, Fashions for changing sex and Level 6 Epic gear have been added to the new version. Players will get a lot of experience and may even gain some other precious items . Changing sex also can come true. They will be able to create level 6 Epic gear as well. In a word, more fun can be found in the game.

Additionally, some functions have been improved and the bugs found in the former version have been modified.

Read more here.

Runes of Magic : Closed Beta 3 News

Posted Oct 21, 2008 by Keith Cross

The folks at Runes of Magic have announced that they will be increasing the number of beta testers to 30 thousand for a series of stress tests at the end of the month.

Berlin, Oct. 17th 2008: On November 2nd Frogster is going to expand the current closed beta for Runes of Magic to 30.000 test players. After two large scale stress tests of the game servers on October 30th and November 1st, the free-to-play fantasy online-roleplaying game hence starts into the closed beta phase 3. The publisher will determine the participants for this new beta phase by random within the round about 100.000 registrations for Runes of Magic to date. Lucky players can also win their invitation for the beta in give away contests that will go online on the big gaming portals soon.

The open beta version of Runes of Magic will be launched in December of 2008 after current planning with the subtitle „Rise of the Demon Lord” as a first chapter. To illustrate that, the Berlin based Frogster have published the final logo with two new wallpapers:,1,wallpapers.html. The publisher intends to publish free add-ons of the game as new chapters within regular intervals of two to three months after the release. MMO fans can still register on the official website ( for the closed beta to get the chance having a look at the world of Runes of Magic far before its actual release.

Runes of Magic – a world full of wizardry and adventure

With an extensive range of features Runes of Magic prepares to redefine the standard of free-to-play MMO games. Right from the launch Runes of Magic will convey its absorbing story through more than 1.000 quests embedded in an atmospheric world. Players can choose between six main classes. Combined with a secondary class they dispose of 36 individual character classes over all. All characters possess unique skills with impressive combo attacks and can use mounts. A particularly attractive feature for guilds and players is the possibility to arrange their own virtual homes with individual furnishing. Thanks to an extensive crafting and reputation system, thrilling PVP as well as demanding dungeons and boss-monsters, no wishes remain unsatisfied. The Taiwanese developer Runewaker has developed Runes of Magic according to western MMO standards within a time frame of three years. The studio will provide new challenges for players every three to four months with free add-ons and updates.

Read more here.

EVE Online : Ghost Training Interview

Posted Oct 21, 2008 by Jon Wood Managing Editor Jon Wood recently caught up with EVE Online Senior Producer Torfi Frans to talk about the recent announcement that CCP would be removing Ghost Training from their game and some of the controversey that surrounded the announcement.

A lot of news has come out of CCP over the last little while. Not only did the company’s CEO come out and let fans know that while the Icelandic economy might be faltering CCP is still going strong, but the studio also announced the launch of a new major content update called Quantum Rise for EVE Online, a staged delivery update that will see the additions of the certification systems, the new Orca class capital ship and more.

While these announcements are all interesting and exciting in their own rights, the focal story for CCP’s EVE online over the last week has been the company’s decision to remove the Ghost Training feature from the game.

Read the Ghost Training Interview.

Fiesta : English Version Launches in Europe

Posted Oct 21, 2008 by Keith Cross

The folks at Fiesta Online have announced the launch of the European English version of the game.

Hamburg, September 26th 2008 - Leading European MMOG publisher gamigo AG is happy to announce the final launch of the English EU version of the Massively Multiplayer Online Role-playing Game Fiesta Online, which has already taken German players by storm. While the game remains free to play, the end of the beta period is the ideal time for new players to register at and experience the fascinating fantasy world of Fiesta. Beta testers can look forward to a special gift.

A new world ready for adventurers

With the end of the beta test European players can now enjoy the full Fiesta experience. But that doesn’t mean that there is no room for improvement. New updates and content will be released on a regular basis, with some major additions planned for the coming months. Among other things the mini-house functionality will be expanded, so players can furnish the interior of their house and invite other people to parties.

With the official release the item shop now commences operation. Players have the option to invest money in special items to accelerate their progression in the game or to individualize their characters. Among other things there are experience boosters, special mounts, unique houses with supplementary attributes and a beauty shop coupon that opens up a whole bunch of customization options. But most importantly, players with enough will and time can still enjoy the game for free.

For beta testers the switch to the final version doesn’t require any actions. The account remains the same and the client software will automatically update, so they can have a fresh start into the magical world of Isya. To thank the beta participants for helping to test the game, every player of the closed beta will get a free “starter package” which contains several useful items. Open beta testers have the chance to win one of 1.000 of these packages.

The German version alone has already attracted more than 100.000 players, so a third server has been opened today. Furthermore, French and Spanish versions are scheduled for the first quarter of 2009.

Read more here.

Warhammer Online : Dark Elf 1-5 Guide

Posted Oct 21, 2008 by Jon Wood Warhammer Online Correspondent Jessica Maxson writes this basic guide to get Dark Elf players from Level One to Level Five in Mythic Entertainment's most recent RvR title.

The Dark Elf Disciple of Khaine is a mixture of fierce swordsmanship and gentle healing. Balancing the scales between when to attack and when to heal comrades is tricky, especially in the heat of battle. Fortunately, you will always be fighting since you need kills to keep your essence meter full so you can perform heals. If this runs out you cannot heal until you either kill more enemies or use the skill Blood Offering, which sacrifices your health for essence.

Your starting zone for the dark elf is The Blighted Isle and your starting area is Narthain Beach. You start off with the spells Cleave Soul (this spell deals ten spirit damage), Fist Of Caine (which deals twenty damage and can attack and enemy long range which is useful for pulling one enemy away from a particularly brutal mob), and Restore Essence (this does exactly what you think it does, restores thirty-three essence to an ally or yourself. Blood Offering, this converts for five seconds thirty action points to thirty essence energy that is used for healing spells).

Read the guide.

Myth War 2 : Shapeshifting Overview

Posted Oct 21, 2008 by Keith Cross

IGG has published an overview of the shapeshifting system in Myth War II.

Today the Myth War Online team is going to introduce us to its mystical shapeshifting system.

In Myth War II Online(, players are given a wide range of options when it comes to picking one class for their characters.

There are in all eight classes are available, including Paladins, Thieves, Archers, Elves, Priests, Witches, Tyrants and Cyborgs. Whichever character players choose, the adventures will be remarkable.

To make it more fun-oriented, the Myth War people have come up with Shapeshifting Potions that allow characters to transform themselves into different monsters or even NPCs in the game. This original shapeshifting system will not only change player characters' appearances but can vary their attribute stats, which is good news for players who love to PK.

How to get Shapeshifting Potions
Players can get shapeshifting potions in many ways. They can get them by killing monsters (chances are players will get them after each combat, or one of their teammates will get them after each combat if they team up to fight). Or players can purchase some shapeshifting potions from specific NPCs at the entrance to the Pet Lair. Some rare shapeshifting potions, like the Saint Pet shape shifting potion, are sold in the Myth War II Online( Item Mall.

Shapeshifting Potion Action
Shapeshifting potions will change a character's attributes and resistance stats. How many stats are changed vary with different shapeshifting potions. Here is an example. The initial shapeshifting stats of a Capilla potion reveal that it will alter a character's attribute stats based on the following statistics: HP+1%, MP-2%, AP+3%, SP-5%, Chaos Resist +3% and Fire Resist -2%. Using different shapeshifting potions will give players different attributes and resistance bonuses. Taking the time to work out a smart way to optimize attribute bonuses by using shapeshifting potions can really benefit players in combat.

Team Action
The more players using the same type of shapeshifting potion on a team, the more attribute bonuses those players will have.

The shapeshifting system has become one of the top selling points for Myth War II Online( Its skyrocketing popularity among players is great and helps this game retain it's highly loyal players and maintain continued support from numerous MMORGP fans.

Read more here.

World of Warcraft : Class Overview: Rolling a Warlock

Posted Oct 21, 2008 by Jon Wood World of Warcraft Correspondent Brian McCann writes this overview of the Warlock class in Blizzard's massive hit game.

Jack of all trades, master of none pretty much describes a warlock in most people’s minds. The last part of the saying that is often omitted, according to Adam Sage, is “though often better than a master of one”. I think the figure of speech really sums up what a warlock truly is and what it adds to the game. I started playing a warlock when some of my friends that had picked all of the other classes asked me to join World of Warcraft and start a warlock so they could have one of every class in the guild. I soon thought they were more enemies than friends.

Check out the Warlock Class Overview.

Lord of the Rings Online : Captain Advancement Beyond Level 50

Posted Oct 20, 2008 by Keith Cross

The folks at Turbine have prepared a series of Dev Journals which take a class by class look at level advancement past level 50 in the Lord of the Rings Online's Mines of Moria expansion. Today we take a look at the Captain.

A Leader of Men

Buffs, banners, heralds, off-tanking, DPS, and healing: the Captain class has many strong playstyle options and a broad range of abilities which allow him to be flexible when soloing and make him invaluable to fellowships.

For the Captain’s 50+ advancement, we’ve focused on 3 different aspects of the class: DPS & Off-tanking, Healing, and Utility & Pets. Because buffing is such a core component of the Captain class, it wasn’t limited to a single path but appears in different aspects of all 3 of the Captain’s Trait Sets.

Read more here.

Age of Conan : Update Preview: The Notoriety System

Posted Oct 20, 2008 by Keith Cross

Craig Morrison, the Game Director of Age of Conan has penned a preview of the content of the next update for AoC, which includes the new consequence system for PvP.

The next game update is now progressing very nicely on the test server and we hope to have it ready for the live servers over the next couple of weeks. As anyone who has read the test server update notes or visited the test server will be aware the amount of changes and new content coming with this update is substantial. The next update will introduce many new adjustments and additions so today we wanted to give you all an idea of what to expect from this update.

PVP Consequence System – The Notoriety System

The next game update brings with it a major new game-play feature – a new consequence system for PVP. Off the back of the PVP leveling system introduced in the last update, this new system aims to bring even deeper meaning to PVP and introduce real consequences for your actions. Players will be now run the risk of becoming a criminal or even a murderer depending on their actions in PVP.

Read more here.

EVE Online : CCP Tour Bidding Closes Oct 22

Posted Oct 20, 2008 by Keith Cross

CPP has posted a reminder that bidding for a tour of the CCP offices in Reykjavik will close on October 22nd. The tour is being auctioned to raise funds to support the Child's Play Charity.

The countdown to Fanfest 2008 is well underway. Again this year, CCP is pleased to support Child's Play , a charity that provides gaming equipment, books, toys and craft materials to children's hospitals around the world for the benefit of patients and their families, by auctioning a chance for you and a friend to tour the CCP headquarters in Reykjavik, Iceland.

Read more here.

EverQuest II : Cavern of the Afflicted Zone Preview

Posted Oct 20, 2008 by Keith Cross

The folks at EverQuest II have published another zone preview of areas that will be opened up for play with The Shadow Odyssey.

Only the most thrill-seeking, or fool-hardy, of adventurers would dare to combat the seemingly inexhaustible number of undead who shuffle about the uppermost halls of Befallen.

Those halls, now known as the Cavern of the Afflicted, were once a bustling center for military strategy to combat the forces of evil that threatened the surrounding countryside.

Now, in an ironic twist of fate, the once loyal and pure members of the Order of Marr's Fist have all become merciless zombies that now pose a much greater threat than the orcs or bandits they once fought.

Read more here.

D&D Online : Advanced Search Features for Compendium

Posted Oct 20, 2008 by Keith Cross

Turbine has announced the addition of advanced search functions to the Dungeons and Dragons Online Compendium.

The DDO Compendium is a useful resource for players seeking information about anything in the game, from creatures and items to spells and enhancements! One way to fully maximize its utility is by using the Advanced Search feature, which allows you to search by category even if you don't know the exact keywords for your search. Search for information by name, stat values, damage rates, race restrictions, levels, and more!

Read more here.

MapleStory : Version 0.61 and Halloween Events

Posted Oct 20, 2008 by Keith Cross

Nexon has published the patch notes for version 0.61 of Maple Story, which brings new maps, new monsters, their Halloween Events, and more.

MapleStory Client ver. 0.61 is here! The spooky Halloween season is upon us! New Town, New PQ, New Monsters, New items, New Cash Shop items and more!



Come visit Singapore! Enjoy the latest addition to the Maple World with breathtaking backgrounds, beautiful skylines and…ghost ships! Take a stroll around the city and battle new monsters, collect new weapons, and even do a new party quest! Pack your bags and get on the next flight from Kerning City!


Saga of the Mansion Master!

The shadowy aura of Halloween has once again descended upon Phantom Forest! Visit the Haunted House and embark on a brand new adventure with 2 of your friends! Make a Jack-O-Lantern, collect pumpkin pieces, and get a stylish hat!

Mini Dungeon Event!

Enter a realm of your own and battle monsters for exciting items - Check for details!

Gachapon Box Event!

To celebrate Halloween, monsters and bosses will drop special silver and gold chests with Gachapon items in them!

Read more here.

Guild Wars : The Mad King's Revel

Posted Oct 20, 2008 by Keith Cross

The folks at Guild Wars have announced details of their in-game Halloween events, which includes the return of Mad King Thorn and his crazy games.

It’s Halloween in Tyria, and [[Mad King Thorn]] is back to spread his own malevolent brand of lunatic fun. The maniacal monarch has come to play, and he’s got a cornucopia of mini-games, jokes, and riddles to delight and dismay his fellow revelers. You can play along if you’ve got the nerve and the know-how, but before you accept his challenges you need to understand the stakes. If you beat the Mad King at his own games, you’ll earn fabulous prizes and special mementos to mark the occasion; if you lose, you get killed.

Fortunately, Mad King Thorn’s idea of fun includes letting the vanquished come back for more, so you’re always encouraged to return from the grave and give it another try. You don’t even have to contend with the Mad King’s tricks to get a treat—there are plenty of other ways to earn prizes, like participating in special events throughout the weekend, or simply exploring in the eerie glow of the King’s flickering firelight smile.

Read more here.

World of Warcraft : Hallow's End Events

Posted Oct 20, 2008 by Keith Cross

The denizens of Azeroth are celebrating Hallow's End once again, which includes activities such as trick or treating at your local inn, and facing off against the Headless Horseman.

Observed by both the Horde and the Alliance, Hallow's End is the celebration of the break between the Forsaken and the Scourge. Many tricks and treats await adventurers seeking holiday fun, including defeating the Headless Horseman, visiting inns and cities for fun items such as masks and costumes, and eating way too much candy in one sitting. As the first major holiday to start after the launch of the achievements system, this year’s version of the holiday includes an array of Hallow’s End-specific achievements. Hallow’s End begins October 18 and continues until November 1.

Read more here.

City of Heroes : Halloween Event Up and Running

Posted Oct 20, 2008 by Keith Cross

While at Hero Con over the weekend, the folks at City of Heroes activated the game's Halloween event a little bit early. Players will be able to take on the the event and it's Zombies until November 2nd.

2008 Halloween Event Has Begun!

As a special thank you to all City of Heroes and City of Villains players we've begun this year's Halloween Event early! We've had such a great weekend at Hero-Con with the players that came out to our event and wanted to give something back to everyone else playing online! Now through November 2nd, enjoy the 2008 Halloween Event!

This year's event has a new twist with a group of unwanted guests looking to spoil the trick or treating, Zombies!


These homely fellows seem to be literally rising from the ground beneath us and attacking heroes, villains and citizens without discrimination. Their taste in fashion is despicable, not to mention the flies and the smell! Be sure to have the zone event channel added to one of your chat tabs in-game to see the event notifications and take part in all the fun!

Read more here.

Atlantica Online : Focusing on the Multiplayer Part

Posted Oct 20, 2008 by Jon Wood has teamed up with the NDoors, the folks developing Atlantica Online to bring you this first developer journal from the game's Producer, Kim Tae Gon, discussing some of what he feels are the game's unique multiplayer elements.

When we were creating Atlantica Online, we really wanted to emphasize the multiplayer element of an MMORPG. We developed a unique system for combat with our turn-based gameplay, and combined that with the ability to control and manipulate multiple characters (mercenaries). But we wondered, what more we could do to complement these innovative features and further distinguish Atlantica from other MMORPGs? One of our solutions: expand the possibilities for player interaction.

Giving players a variety of ways to work together, as well as fight against each other, was very important to us as we developed Atlantica. We wanted to provide players different aspects of the game that they could get immersed in, rather than grinding their way from dungeon to dungeon. Our hope is that this will ultimately make the game more enjoyable, keeping players coming back for more to explore.

Check out the Atlantica Dev Journal.

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