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Age of Conan : Q&A With Jorgen Tharaldsen

Posted Jun 02, 2008 by Jon Wood

Recently, MMORPG.com Managing Editor Jon Wood had the opportunity to send eight questions over to Jorgen Tharaldsen at Funcom. In those questions, Tharaldsen addresses instances, CS and more.

Some members are complaining that dealing with customer support has been frustrating, and help comes late and sometimes not at all. Can you speak to this?

Jorgen Tharaldsen

We have been known to give some of the best customer services in the MMO industry for years, and while we are striving to meet the same standards for Age of Conan as soon as possible we are not there yet. The reason for this is naturally the sheer amount of people who is playing the game right now, and while we staffed up significantly for the Conan launch it wasn't enough for what we are now facing. We are actively staffing up as fast as we can in order to reduce the waiting times, and get back to our standard of being among the best, which is always our goal.

Check out the whole Q&A here.

D&D Online : Module 7 Launch Tomorrow

Posted Jun 02, 2008 by Jon Wood

For those who may not be aware, the newest addition to Dungeons and Dragons Online, Module 7: The Way of the Monk will launch tomorrow, June 3rd.

Monks are a distinct new character class that you will be able to choose when Module 7: The Way of the Monk goes live on June 3rd.

A Monk's role is that of high speed, control, and discipline. Your senses and wisdom of the elements will be challenged. Becoming a Monk will be unlike anything you've experienced in Eberron. You'll need to learn to become ready for any situation. You'll need to learn The Way of The Monk.

More on DDO here.

EverQuest : Living Legacy: Free Time for Old Players

Posted Jun 02, 2008 by Jon Wood

Due to a new promotion, dubbed "The Living Legacy", former players (in good standing) of EQ and EQII will be able to play the games for free until the end of July.

SAN DIEGO, CA – June 2, 2008 – The EverQuest ® franchise, the groundbreaking, award-winning fantasy series that redefined massively multiplayer online (MMO) video games for a generation of gamers around the globe, is bringing a near decade of success back to millions of fans with a new Living Legacy program from Sony Online Entertainment LLC, which will feature in-game events, promotions, game updates and more.

Living Legacy, announced today, is a brand-new initiative aimed at the millions of players who have experienced the vast, engaging online worlds of EverQuest ® (EQ) and EverQuest® II (EQII) since the original EQ game was launched in 1999. The celebration starts today and continues through the end of September. As part of the promotion, both EQ and EQII subscribers with inactive accounts who left in good standing will be able to log back in to the games and play for free until the end of July.

“The EverQuest franchise has touched so many lives since the launch of EverQuest in 1999, and with the 10th anniversary of EverQuest just around the corner, we felt it was the best time to give back to all the players who made it the cultural phenomenon it is today,” said John Smedley, president of Sony Online Entertainment. “We are grateful for the continued support from our legions of fans and are extremely excited about the groundswell of interest surrounding Living Legacy.”

While the Living Legacy program is aimed at former EQ and EQII players, the program also offers a perfect way for new players to experience the world of Norrath. Nostalgic NPCs and group PvE encounters, as well as brand new raid content, will commemorate EQ’s hardcore heritage. The program features bonus XP weekends, several live events, new content updates and the introduction of new zones all taking place in EQII. Returning EQII players will also be able to experience Rise of Kunark, EQII’s fourth expansion, which just became the game’s best-selling expansion of all time.

Key features of the Living Legacy program include:

All qualified returning EQ players will receive the EverQuest Secrets of Faydwer all-in-one compilation and bonus in-game items at no additional cost.

All qualified returning EQII players will receive the EverQuest II Rise of Kunark all-in-one compilation and bonus in-game items at no additional cost.

All software provided during the promotional period will be credited to any EQ or EQII account that is converted to a valid, paying monthly subscription.

Current EQII players who recruit a friend to play the game who converts to a valid subscription will receive free gameplay-time added upon conclusion of their then-current subscription .

In the spirit of honoring the players, the Living Legacy program is supported by an online and print advertising campaign that features real EQ and EQII players.

More on the promotion here.

EverQuest II : Festival of Unity Kicks Off

Posted Jun 02, 2008 by Jon Wood

Yesterday folks in EQII kicked off The Festival of Unity, a player-run event taking place on the Antonis Bayle server that will run until June 7th.

The Festival of Unity, A Celebration of Life, Love and Friendship kicks off this weekend in EverQuest II!

Players on the Antonia Bayle server can participate in the Festival of Unity! The week long massive event starts June 1st and runs through the 7th on the Antonia Bayle server in Antonica! This event is FULLY player designed and run, with a little support from local guides and community reps.

Each day players will see more than 20 events full of fun and games such as a Mage Tourney, Scavenger Hunt and the always interesting Feyiron Chef!

Here’s a video of last year’s festivities: http://video.google.com/videoplay?docid=-3317789586889505029&hl=en

A complete schedule of events can be found here.

 

General : Rohan Online Gets Good Numbers for OB

Posted Jun 02, 2008 by Jon Wood

The makers of the upcoming MMORPG Rohan: Blood Feud have announced a great turn-out for their open beta which began on May 28th.

MMORPG.com is currently working to get Rohan listed on our Game List.

Orange County, Calif. – May 30, 2008 – Online PC game publisher YNK Interactive experienced an overwhelming amount of players as they began Open Beta testing of their massively multiplayer online role-playing game, Rohan: Blood Feud. “The initial turnout of Rohan: Blood Feud is an unexpected but great surprise,” said Jay Suh, COO of YNK Interactive. “We have more than doubled our servers since then, and our team has been working around the clock in order to give our players the experience they expect and deserve.”

Players from around the world participated in Rohan: Blood Feud’s open beta that began on May28th. Within the first few minutes, the game servers reached maximum capacity, leading the company to add another server within the first hour. Over the course of the following 36 hours, two more servers were added due to the continuing increase in demand. YNK Interactive reports that they will continue to add game servers during this testing period until there are enough tocomfortably and stably house the large population that has gathered to support the game. To be part of its growing community, register at www.playrohan.com.

Find more info here.

Huxley : NA Publisher

Posted Jun 02, 2008 by Jon Wood

Huxley now has a North American publisher as the company announced today that it would partner with NHN USA.

IRVINE, CALIF. – June 2, 2008 –It’s official. NHN USA, a subsidiary of NHN (KOSDAQ:035420), the largest Korean Internet company, announced today that it has secured the rights to publish the long-awaited Huxley in North America and Western Europe. Bringing online gamers everywhere closer to the chance to exercise their fragging skills against thousands of other players in the first twitch-action massively multiplayer online first-person shooting (FPS) game Huxley, the online shooter is slated to arrive on the PC via ijji.com in late 2008.

“Huxley is one of the most anticipated online games currently in development, and we are very excited to bring the triple-A title to Western audiences,” said Whon Namkoong, CEO, NHN USA, Inc. “Huxley provides gamers with a unique and compelling experience that gamers everywhere are sure to enjoy. The revolutionary online shooter is a welcome addition to ijji.com, the site where millions of fans can play it later this year.”

Huxley is the first massively multiplayer online (MMO) game to combine the twitch-based fast-action game play of a first person shooter (FPS) with the cerebral character development of an MMO to deliver an intense and exciting online entertainment experience of a complete MMOFPS. Players will be drawn into the genre-bending game play, riveting cinematic graphics and intricate setting of Huxley, where they will choose between two races, Sapiens or Alternatives and struggle to obtain a powerful energy source while fighting endless battles against the Hybrids, a mysterious third group born of the two races.

Developed by Webzen, Huxley will be released by NHN USA for the PC and be available to play on the publisher’s renowned gaming portal ijji.com in late 2008. More information will be available shortly at www.ijji.com.

Read more on Webzen here.

Elf Online : Summer Leveling Event

Posted Jun 02, 2008 by Keith Cross

Elf Online has announced a new summer leveling event.

Elf Online (http://elf.happymmo.com/) creates a fantasy world for the child deep inside everyone’s hearts. As the arrival of summer vacation is here, Elf Online is pleased to hold a leveling event special caters for this summer to grant some gifts to celebrate this joyful moment. Let’s have a hilarious and spectacular summer!

The leveling event will last from June 1st to July 1st. During this one month period, all players whom reach the required level will gain generous rewards in Elf Online (http://elf.happymmo.com/).

Players who meet the requirements for the rewards may contact us via Live Support. After our GMs have verified your personal information, we will trade you your rewards in game.

Read more here.

Stargate Worlds : 10,000 Posts en Espanol

Posted Jun 02, 2008 by Keith Cross

Stargate Worlds has announced that the Spanish Community for their upcoming MMORPG has reached over 10,000 posts.

Stargate Worlds Forum prides itself on being multi-language friendly. This week our very special Spanish community has just reached 10,000 posts!

"I'm proud to tell you that the Spanish Community has reached today the incredible number of 10.000 posts," said moderator Rojo19. "It's a happy day for us, we've been growing day after day and every week the number of active users in our community also grows."

The official forum also supports the languages of German, French, Russian, Czech, and many more! Check out our Other Language Forums section and contribute your special skills!

Congratulations again to our Spanish community!

More on SGW here.

Tabula Rasa : Feedback Friday

Posted Jun 02, 2008 by Keith Cross

The folks at NCsoft's Richard Garriott's Tabula Rasa have released a new Feedback Friday for our readng enjoyment.

Welcome to this week’s Feedback Friday. Currently, we are in the second week of working on Deployment 10 and adding our final touches to Deployment 9 (which should be on PTS soon!). In this week’s Feedback Friday we’ll talk about a new map on PTS, Clan Lockboxes, and a good old-fashion patch note preview.

Read more here.

Age of Conan : Fan Song

Posted Jun 02, 2008 by Keith Cross

Age of Conan fans seem to bea  rabid lot, and the band Linkin Purpz is no exception, having written a song about AoC.

We have great fans, we already knew that for years now, but sometimes even the wildest expectations are not wild enough as it seems.

We present you the fan song from Linkin Purpz, a german Metall band who wrote this song over the last four weeks, to show the world how much Age of Conan rocks their world.

Many thanks to Linkin Purpz, your song has been well received and we rock to it at least daily (promise!) ;)

Check out the song here.

General : IGG 2 Year Anniversary Giveaway!

Posted Jun 02, 2008 by Craig McGregor

MMORPG.com has teamed up with IGG to help them celebrate their 2 year anniversary of bringing free-to-play MMORPG games to players!  From now until July 1, 2008 @ 9PM EST we will be taking entries into a contest where we are giving away over 203 prizes including tickets to the 2008 Summer Olympics in Beijing, China!

In addition to the Olympics tickets we have thousands of dollars in prizes for virtual game items for Tales of Pirates, Angels Online, Wonderland, Myth War, Zu Online and Voyage Century!

In total there are over $6000 in prizes for our community!  Are you ready to enter to win? JUST CLICK HERE!

EVE Online : Empyrean Age Dev Chat Log

Posted Jun 01, 2008 by Jon Wood

The folks from CCP joined us on Sunday for a developer chat. Here are the complete logs of that chat for your reading pleasure.

MMORPG_Taera: Greetings and welcome to MMORPG.com's Live Chat on irc.coldfront.net! I'm your host, MMORPG.com's community manager Laura Taera Genender. Joining us today is the EVE Online dev team!

23

MMORPG_Taera: Our guests will do their best to answer as many questions as possible, but due to limited time and a high volume of inquiries, they may not be able to answer every single one. Users are limited to one question at a time,and you will be notified if your question is rejected or discarded.

MMORPG_Taera: To submit your question, please /msg MMORPGBot yourquestionhere. If your question was deleted, it's probably because someone else asked the same thing first :)

MMORPG_Taera: This room will be moderated during the chat; if you want to talk during the chat, feel free to visit #eve-online

MMORPG_Taera: Now it's time for introductions! Feel free to start sending your questions to MMORPGBot while our guests introduce themselves!

Greyscale: Hi, I'm Greyscale and I'm a Game Designer on EVE Online. I also dabble in storyline stuff, and I've been heading up the Factional Warfare project for the last few months

Ginger: Hello, im CCP Ginger. Head of the Ginger Breeding Program. Im the current Volunteer manager but I also work alot in Storyline with TonyG and I used to be a game designer for Factional Warfare so I also help out Greyscale with that. Im basically the Ginger sidekick :)

t0nyG: Heyo, I'm t0nyG, Lead Writer for EVE Online. I basically do what the redheads here tell me to do, and get myself into trouble with the game design department from time to time.

Wrangler: Hi, I'm Wrangler and I'm the Community Manager for EVE Online, I manage.. the community.. mainly..

MMORPG_Taera: allseeingI asks, Will Assault Ships be rebalanced in a near future, and if yes - in what way?

Greyscale: Yes, definitely. I know they're high up on the balance team's list of issues, but they're not happy currently with the range of options they have available on that front

Greyscale: When we have the ability to properly differentiate them from other ship classes and give them a viable and unique role they'll definitely get revised, but I don't have any info on exactly when that'll be

MMORPG_Taera: bombishman asks, What changes have been made to FW based on player feedback from the test on SISI?

Read it all here.

Hellgate : Patch 1.3 Video

Posted May 30, 2008 by Ben Krueger

Checkout this video released along with patch 1.3 for HellGate: London.  It shows off the new features in the patch release.

Video Interview Patch 1.3 Video
Flagship Studios today released a video to coincide with the recent launch of patch 1.3 for its action RPG Hellgate: London.

Watch more here.

EVE Online : Dev - 06/01/08, 1pm EST (1700 GMT)

Posted May 30, 2008 by Laura Genender

Please join us on Sunday, June 1st at 1pm EST (1700 GMT) for another MMORPG.com dev chat!

This Sunday, come join MMORPG.com and CCP, the developers behind EVE Online, in the MMORPG.com Chatroom!  Starting at 1pm EST (1700 GMT) on 06/01/08, the CCP developers will answer your questions about the upcoming expansion, Empyrean Age. Bring a question, bring a friend! After the chat, be sure to stick around for EVE Online and other MMORPG discussion.

Users can connect via any IRC client, to server irc.coldfront.net port 6667. The chat will take place in #mmorpg.

Learn more about EVE Online here.

EverQuest II : Dear Devs: Player Questions Answered

Posted May 30, 2008 by Jon Wood

MMORPG.com's Adele Caelia recently submitted some questions from EverQuest II players to the game's developers. Today, we present three of the company's answers. Remember to check back next week for more.

Dear Devs,

I would like to know if there is any hope for graphical revamps for EQII. Specifically in regards to adding support for features like dual core, as well as upgrades to the graphics themselves. Unfortunately, it's been over three years now, some of the environment textures are not looking so hot and the sky could definitely use a revamp. [I] would just like to know if this is possible or not.

Read the whole thing here.

Pirates of the Burning Sea : New Devlog: Ambush Gameplay

Posted May 30, 2008 by Keith Cross

Kevin "Isildur" Maginn, Lead Designer for Pirates of the Burning Sea, has written a nonexclusive devlog explaining the original concept of ambush gameplay, or in other words, a gang of pirates sneaking up on a merchant vessel on the high sea. In the devlog he describes how the original design concept failed in practice, degenerating into what can more accurately be described ganking, and their current efforts to reduce the occurrence of ganking.

Rusty asked me what we think about ganking. Ganking has a long and difficult history within our design and development process, so it’s a hard question to answer with a simple ‘we hate it’ or ‘we love it.’

The term I’ve preferred to use is ‘ambush gameplay’, which sounds nicer and has different implications for the user experience. In the earliest days of the Pirates design, one of the scenarios we envisioned and tried to support was the lone pirate or group of pirates catching an unwary merchant by surprise, defeating him, and looting him before reinforcements could arrive. That’s ambush gameplay—rewarding for the pirates, disheartening for the lone merchant. In some theoretical world before we actually started building the game, it made sense. You’d sail out from port, hoping to avoid danger, but there would be a sail on the horizon. Was it a friend or an enemy? Before anyone could come to save you, the sail would turn out to belong to a pirate, and you’d be fighting for your life.

Then we changed our world structure in a fundamental way: we implemented the Open Sea. Suddenly, that scenario didn’t work anymore. You could see lots and lots of people on the Open Sea. When you left port, you could quickly scan the area around you for threats. And with the introduction of the PvP areas, you could look for potential attackers before entering the red circle.

Read more here.

Lord of the Rings Online : New Mini-Game: Eleventy-Seven Morsels

Posted May 30, 2008 by Keith Cross

Turbine has prepared a new mini-game on Unlocktheminesofmoria.com, the promotiona site for the upcoming Mines of Moria expansion for Lord of the Rings Online.  The new game continues the theme of racial specific games with the Hobbit game, Eleventy-Seven Morsels.

Now that the dwarves have had their fun with Swig & Toss, it's time to give Hobbits what they love most: a game and a snack in one fell swoop! If that's not enough, playing Eleventy-Seven Morsels can earn you another star on the gate, which will unlock another exclusive poster featuring art from the upcoming expansion to The Lord of the Rings Online™: Mines of Moria™!

Based on an ancient board game, Eleventy-Seven Morsels is a Hobbit game, and everyone knows Hobbits like to eat! The game pieces are edible and each time a player starts a move, they suddenly have one less playing piece, conveniently saved for later in the Hobbit’s snack sack. The game is easy to get into and fun to play, but may take time to master. Visit http://www.unlocktheminesofmoria.com to play!

Read more here.

Tales of Pirates : Anniversary and Olympic Events

Posted May 30, 2008 by Keith Cross

IGG has announced an event in Tales of Pirates in honor of the game's second anniversary.

In order to celebrate the IGG second anniversary, ToP will be holding a series of events offering all players a chance to enjoy the Olympics in Beijing this summer. Come on and join us!

From June 1st to July 15th, you can take part in the “My Olympic Games” event if you login to the TOP official website and register for an account. All participants have a chance to obtain an Olympic ticket.

Read more here.

World of Kung Fu : Novice Cards

Posted May 30, 2008 by Keith Cross

The folks at World of Kung Fu have announced that they will be giving away in-game gifts for those who register new accounts.

Three World of Kung Fu novice cards will be awarded to all players registering a new account with World of Kung Fu, the free-to-play massively multiplayer online role playing game (MMORPG) set in ancient China. Novice cards can be exchanged for in-game money and items that will make it easy for new players start their journey in the World of Kung Fu.

[Shanghai, May 30, 2008] – It just got a lot easier to start exploring the World of Kung Fu, a virtual world based on the traditional arts and mythology of ancient China. Anyone who registers a new account will receive 3 novice cards that can be exchanged for in-game money as well as for a host of incredible items. Existing players with characters below level 18 are also eligible to receive a free novice card simply by asking one of the friendly World of Kung Fu GameMasters.

Novice cards can be exchanged for a slew of fantastic items including:

Novice Lion Toy – Rise from the dead!  This allows you to revive your character when you die.

Novice Teleport Stone – Handy way to teleport from various locations around the World of Kung Fu.

Novice Iron Tool – Powerful tool needed to collect wood, ore, and herbs.

Novice Experience Charm – Gain an extra 20% experience for 1 hour!

Novice Tai Yi Pill – The most powerful healing in the game; allows full hit point restoration.

Novice Earth Temple – Spontaneous travel to any previously visited city from anywhere in the game: a real time saver.

Novice Renovation Hammer – Repair your broken weapons and armor in the field rather than having to visit a smith. Allows you to get back in the action fast!

Every free novice card is unique. Each card can be exchanged for 2 or more items plus in-game currency.

Read more here.

Warhammer Online : Crafting Details

Posted May 30, 2008 by Keith Cross

EA Mythic has released new details and a video about how the crafting system will work in Warhammer Online Age of Reckoning.

Fairfax, Va. – May 29, 2008 – EA Mythic, a division of Electronic Arts Inc. (NASDAQ: ERTS), unveiled new details for the crafting system in Warhammer® Online: Age of Reckoning™ (WAR). With two crafting abilities (Apothecary and Talisman Making) and four supporting gathering skills (Cultivating, Magical Salvaging, Scavenging and Butchering), the MMORPG incorporates an innovative crafting system to aid players in their fights on the battlefield’s of WAR.

“Crafting is a beloved MMORPG element for many players, however, it can often feel like an unnecessary addition to the game,” said Mark Jacobs, general manager of EA Mythic and WAR’s lead game designer. “The crafting system I’ve envisioned for WAR is innovative, fun and doesn’t require hours and hours of grinding materials, items or recipes in order to succeed. It is a system that is tied directly to your Realm’s ongoing war effort whether you are a player who loves PvE, RvR or simply crafting in general.”

The Apothecary crafting ability allows players to create all manner of useful potions, lotions and powders to heal, enhance stats, or cause damage to others. By combining various ingredients, players will even have the opportunity to “design” their own potions according to their needs. The second crafting ability, Talisman Making, will allow players to make useful items imbued with magic powers to be worn by a character.

WAR’s gathering skills produce the raw materials required for Apothecary and Talisman Making:

  • Players can train themselves in Cultivating, and plant seeds and spores in order to harvest weeds and fungi, components frequently used in Apothecary creations.
  • Magical Salvaging lets players break down magical items, converting them into fragments and essences that can be used in the crafting of Talismans.
  • Scavenging and Butchering are used to collect unseen resources off of the corpses of slain creatures – Scavenging allows players to recover hidden items from more intelligent creatures, while Butchering allows players to collect meat, skin and bones from non-sentient beasts.

Crafting in WAR is not about grinding for raw materials to create beneficial items, but about using developmental processes that don’t interfere with the Realm vs. Realm™ battles that are central to WAR. For example, a character with Cultivating training can continue to grow weeds and fungi even while laying siege to the enemy’s city.

Read more here.

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