NCsoft has released the second video in their video tour series of the various zones in Aion. The latest video showcases Altgard, an Asmodian region known for its contrasting terrains and climates.
Watch the Altgard Zone Tour
MMORPG.com Ultima Online writer V D writes this Arms Lore and Blacksmithy Skill Guide to the classic MMORPG, Ultima Online.
With Arms Lore you can evaluate the condition and stat of armor and weapons and with a minimum of 80% in this skill as well as Wrestling you can attempt to disarm any opponent!
Training in this skill is easy… Keep using it. My suggestion, just go to a mall somewhere in Luna and open a bunch of vendors bags. Now just use the skill on any and all weapons and pieces of armor. It’s kind of dull, but that’s just how it goes:
MMORPG.com's Megaten Correspondent P. Roberts writes this guide for players just starting out in the game.
One thing important to do once you leave the Virtual Battle room is to talk to Guard 1. He's standing right there as you leave, so you can't miss him. While you should have spoken to Snakeman as a matter of course and collected the quest to the Cathedral of Shadows -- this is an essential location to know -- Guard 1's quest is optional, but still very helpful.
One of the most important things he has you do is to go and speak to the Home Point Girl. You'll also be speaking to the Terminelle, who is the keeper of the terminal. Both are extremely important anywhere you go, and most every place will have both, if it is a proper city. Becoming familiar with both of these and all of the services they can perform is paramount to a truly good Megaten experience.
Today we’d like to continue a new series of discussion features on MMORPG.com, where we post a few thoughts on a particular MMO game related topic, and then ask the readers to weigh in with their opinions by responding in the forum thread or casting a vote in the related poll. Once the poll has been open for a reasonable amount of time we’ll then come back and revisit the topic, summarizing the results of the poll and community discussion. Today's feature will focus on the question of PvP vs PvE and their improtance in an MMO.
Yesterday, I took part in a Voon debate (it’s a voice-based chat system created by the folks at Vivox, You can check it out here) on the merits of PvP vs the merits of PvE in MMORPGs. My opponent, Staci Krause from IGN Vault, took the side of PvE, while I stood up and defended the concept of PvP. I saw a certain irony in engaging in PvP (of the debate variety) over the subject, but maybe that’s just me and my over-used mis-use of the word irony.
In any case, taking part in the debate, making my arguments while my opponent made hers, I thought that this was probably a discussion that we should both be having within our respective communities. The only way to get any real answers, if there are answers to get, is to talk to large numbers of knowledgeable gamers who have strong opinions on the subject. Since few gamers have stronger opinions than the folks here at MMORPG.com, I wanted to bring the debate home to you.
Because I had to come up with a two minute intro, and did so in a relatively short time, I want to present you with what I said. After that, I’ll throw some of the other side’s points at you and at the end, I’ll ask you to vote:
Check out the Poll Feature.
The folks at NCsoft have posted a letter to the Aion community, stating that the game is set to launch in the Western markets in the Fall of 2009 and answering a number of common questions about localizing the game.
I'd like to thank you for your patience while I collected feedback, comments and suggestions from various Aion communities' across Europe and North America. I used this information to create a list of questions that I felt needed to be addressed right away by our development team. This list does not cover all of your questions, I realize this, but I wanted to provide what information is available at present. The rest I am still working on.
I have spent the last week discussing the current state of morale within the community and the general excitement for the game with our production team and after reviewing the community report, one member in particular wanted to address you all directly. I would like to introduce you to Lance Stites, Executive Producer of NCsoft West's Game Production Studio.
Read more here.
CCP has posted a new dev blog which goes into detail about what players can expect from the New Player Experience that will arrive with the launch of Apocrypha, the next expansion for EVE Online.
Apocrypha is on the horizon and we are getting closer and closer to the final list of changes that will be popping up in March. But as usual, I get to talk about the New Player Experience (NPE).
I want to get one misconception out of the way. This blog will concern you and everyone else. If you have played for a year, 6 years, 3 months or a week, you will want to read further than this. Chances are there will be changes that will affect you! Although NPE in it‘s very existence focuses on the new player and how they are introduced to EVE, this can have an effect on older players as well. Many believe that the NPE extends only to the first 5 minutes. With some games, this might be true. But as we have all gone through the first months of EVE and often thought; „oh my, this game is too hard!"
Read more about the Rookie Revamp in EVE: Apocrypha.
The folks at Flying Lab Software have posted a new developer article describing the new Pirates of the Burning Sea skirmish system, a PvP battle system which allows players to lean the ropes of combat on the high seas while only risking their pride.
I’m pleased to have the opportunity to introduce a long-awaited feature that will be going live in patch 1.14: the skirmish system! This is the first completely new major game system we’ve introduced since launch, and we’re giving it extra Testbed exposure. You’ll be able to try out skirmish on Testbed as early as the 1.13 release coming out this week. There’s still a lot of polish work going into the system, so what you see on Testbed will change before it goes live. We’ll be giving you more information on Testbed skirmish events in the near future.
Skirmish has been at the top of our major feature wishlist for a long time, and we introduced duels shortly after launch as the first step towards the complete system. I’ve been leading the development side of the implementation. Full time work began on skirmish behind the scenes while the Avatar Combat revision was in the spotlight, which gave us time to get the big pieces of the system in place before we began expanding the Skirmish Strike Team. The strike team’s currently focused on the last-mile effort on filling in the gaps and polishing it up into a smooth and exciting experience that’s going to be heaps of fun for lots of players. We’ve been running massive company-wide battles twice a week in addition to daily strike team matches. Once we started running the playtests, we quickly found that everyone would be five minutes late if we called a brief meeting before a match ended. Those five minutes provided just enough time for everyone to finish killing each other before the meeting.
Blizzard has posted new details about Ulduar, the new raid dungeon in Wrath of the Lich King's tiered raid progression.
As the next step in tiered raid progression in Wrath of the Lich King, Ulduar is set to let players enjoy gorgeous setpieces, sprawling battlefields, and innovative boss encounters. Ulduar's design aims to provide a fun, unique, and innovative raid experience, and it includes additional challenges and rewards for seasoned raiders.
In this sneak-peek at World of Warcraft's newest raid dungeon, we'll take a look at some of the new content that makes Ulduar stand out.
Read more here.
IGG has revealed the back story behind the rebirth system in Myth War II.
With the release of Myth War II Online(http://mw2.igg.com/main.php), players will soon be learning about reaching new heights of power, long thought unattainable. This has been made possible by the discovery of the second rebirth process. Every time characters are reborn in game, it means a new beginning, a clean slate…almost. But there is a story behind this process, a story that hasn't been told in generations and is at risk of being lost forever.
After the rebirth, you become a living legend. Those who have quested for the five soul stones are many, those that have succeeded are few. With the resurrection of the Gods, they then give their blessing that Rarus Continent remain forever peaceful. However, during this tranquil, divine moment, you receive a message from the Gods. You have been chosen by them, and entrusted with a great deal of responsibility. You are chosen to lead the continent on a new course, to return it to glory. This is a mission that will change your fate forever.
The traitor Hades’ and his distain and contempt for the rules meant the conflict between his underworld kingdom and the Gods’ would eventually be reduced to meaningless slaughter. In combat, Hades had inflicted heavy losses on the Gods’ armies. His seven commanders contributed a lot to this temporary victory. The seven dark weapons they possessed had no equal among the mortals and were devastatingly effective. With the inevitable death of Hades, his seven commanders fled the battlefield and hid in the underworld, where they could not be found. Their seven dark weapons were then sealed by the Gods for eternity.
Many years passed and people began to become complacent. They forgot the lessons of the past and the forces of darkness sensed an opportunity. The time is now for warriors on Rarus Continent to once again raise arms and help the Gods defend the peace, and their homeland. Three of Hades’ elite commanders have arrived at the place where their weapons were sealed and have tried everything to remove the seals. The second War of the Gods is on the verge of breaking out. If they break the seals, the flames of war will once more engulf the world, plunging it into darkness and death...
Read more here.
Acclaim Games has announced the launch of 9Dragons in Romania, the first in a series of multi language launches for the title.
Los Angeles, CA (February 18, 2009) – Acclaim Games officially launches the Romanian version of 9Dragons, a FREE TO PLAY martial arts Massively Multiplayer Online Role-Playing Game (MMORPG) for the PC available at http://9dragons.acclaim.com/romanian. Romanian players can now enjoy playing 9Dragons in their own native language alongside players from around the world. 9Dragons is Acclaim’s first ever MMORPG available in the Romanian language.
The Acclaim Games community has been working hard to translate 9Dragons into multiple languages, with Romanian being the first fruit of their efforts. Acclaim expects to release a dozen more languages in the next few months, including French, Spanish, and German.
“We want to thank our Romanian 9Dragons players for all of their help to make 9Dragons our first ever Romanian MMORPG” said Howard Marks, CEO of Acclaim Games.
Read more here.
Age of Conan composer Knut Avenstroup Haugen has won another award for his excellent work scoring the music of Age of Conan.
Knut Avenstroup Haugen wins best original score for a video game or interactive media at the IFMCA awards 2008'
The International Film Music Critics Association (IFMCA) is an association of online, print and radio journalists who specialize in writing about original film and television music. Age of Conan was up against some fierce competition last month as it battled the following games:
BEST ORIGINAL SCORE FOR A VIDEO GAME OR INTERACTIVE MEDIA
- Afrika, music by Wataru Hokoyama
- Age of Conan: Hyborian Adventures, music by Knut Avenstroup Haugen
- Gears of War 2, music by Steve Jablonsky
- Mercenaries 2: World in Flames, music by Chris Tilton
- Star Wars: The Force Unleashed, music by Mark Griskey
Age of Conan came out on top in the end and Knut Avenstroup Haugen took home the prize! Congratulations Knut and his team!
Read more here.
With the start of the newest era in Dreamlords, Lockpick Entertainment has announced another PVP Feast, a series of events and bonuses in the game revolving around PvP combat.
Increased PVP Medical Points & No Durability loss in PVP!
Event duration: This Event will end on Wednesday Mar. 4th at 10.00 am (GMT+1).
We are happy to once again announce the PVP Feast in Dreamlords the Reawakening. This time around it will be for a full two week period!
Not only will the player have much more Medical Points to resurrect their fallen brethren after a PVP fight, the durability of weapons used in PVP will retain their durability. This is not all, this Era we offer the players increased soul shard rewards from PVP battles.
Prestigious and valuable rewards await those brave and skilled enough to claim them! Prizes will be based upon the Battle rating ladder when the event ends at 10.00 am (GMT+1) Wednesday March 4th.
- 1st place winner will receive a full Dreamlord Set.
- 2nd - 10th holders will receive one Dreamlord Weapon.
- 11th - 25th holders have a chance to win one of 4 DL Weapons.
- 26th - 50th holders have a chance to win one of 3 DL Weapons.
- 51th - 75th holders have a chance to win one of 2 DL Weapons.
- 76th - 100th holders have a chance to win 1 DL Weapons.
All Dreamlord items will be as per choice of the winner with the only restriction being that it must be of equal or lower level than that of the player.
Read more here.
The folks at Lord of the Rings Online continue their look at the various interesting locals in Middle-earth, today taking a look at Cerin Amroth.
Long ago, when Lothlórien was known as Laurelindórenan - the Land of the Valley of Singing Gold - it was ruled by the Elf-lord Amroth. Before Caras Galadhon was even a thought in the minds of Celeborn and Galadriel, Amroth built his home upon a hill which is now named Cerin Amroth.
Eventually, Amroth left Lothlórien and went south, where he built the haven of Edhellond and awaited the coming of his love, Nimrodel. She never came, and Amroth was lost at sea. It was at Cerin Amroth, in later years, that Aragorn son of Arathorn and heir of Isildur pledged himself to Arwen daughter of Elrond Halfelven and granddaughter of Celeborn and Galadriel.
Read more here.
MMORPG.com StarQuest Online Correspondent Allen Richardson writes this new guide focusing on the science aspect of the sci-fi MMO.
First, we will start with the equipment requirements. Every scientist needs the proper equipment and without it you can't complete your job. This is what you will require:
Sampler Probe This is the most vital tool you can have and the most important. The probe allows you to gather samples form different rocks, trees, and plants. Probes can be bought at the ShopMarts located on most major core worlds, for about 5000 credits or 4700 Prestige at Fleet Headquarters. Also when you join a crew, like StarFleet, they may supply you with one.
Vials - Here I must stress the importance of these items. In terms of a scientist, they are VERY IMPORTANT! They are the equivalent of money in the science community and without them you can't gather samples nor create chemical compounds. They can usually be found at the mart for 124 credits.
Read Intro to Science 1
MMORPG.com is happy to announce that while supplies last we are giving away some free starter packs for Bounty Bay Online. Each pack is designed to help new players get into the game faster, and safer!
Each pack contains:
To get your free gift key click below:
MMORPG.com is proud to play host to the many bloggers that call our site home. Occasionally, an entry of such quality and relevance is posted that we feel like we just have to highlight it so that everyone can enjoy it. Today, with the lift of the Darkfall NDA, a post was made that we simply couldn't pass up. The blog is called Paragus Rants and the entry is Review: Darkfall Beta.
For those looking for a great overview of the game and what it's about, you're in for a treat as Paragus1 has clearly put time and effort into presenting an even and balanced look at the game that he has played so far.
Darkfall Online is a game that is not for everyone. The nature of the game is such that you will either love it or absolutely hate it depending on your playstyle. If you are a casual gamer, someone who does not like harsh PvP in an MMORPG, or you place a heavy emphasis on graphics, there will probably be little here that will appeal to you. On the other hand, if your MMO history involves playing games like Ultima Online or Asheron's Call, like PvP with consequences, and value gameplay over graphics, there is a good chance that this game will provide you with something you have haven't seen in a long time.
According to a statement issued earlier today on the Darkfall forums, the Non Disclosure Agreement for the game's beta has been lifted. Tasos Flambouras addressed this issue and others in a letter to the game's community.
As of the time of this posting the NDA is officially lifted. In the next couple of days the Darfkall pre-orders will open up and stay up until right before Darkfall’s launch on February 25th or until they are sold out. This is how the pre-order will work:
The pre-order consists of the Darkfall client digital download along with a month of play starting on February 25th. The full cost for this is 42 Euro. This amount WILL NOT be charged during the pre-order. What will be charged is an initial 2.52 Euro non-refundable payment to activate the process. The remainder (39.48) of the pre-release price will be billed on release, February 25th. You’ll be free to cancel the purchase any time before the additional charge goes in on February the 25th.
The folks at Turbine have prepared a dev journal to guide players through the trials of the Old Forrest, a region of Middle Earth where the common folk fear to tread, and where adventurers travel frequently.
The untamed and maze-like environs of the Old Forest fill the south-west part of Bree, set against the border of the Shire and nestled between the haunted Barrow-downs and Buckland.
Throughout the ages of Middle-earth the Old Forest has remained an ominous region. Dark tales abound of trees coming to life and misleading those who tread harshly upon their roots. The most sinister of stories is often told to young Hobbits to keep them out of the Old Forest; it speaks of a monstrous tree called Old Man Willow, whose tremendous claw-like branches snatch up unwary travelers. The tales work to keep most folks at bay, coupled with the fact that many who have ventured into the Old Forest—either alone or with companions—have never been heard from again.