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General : Ragnarok Publisher Expanding

Posted Aug 30, 2005 by Jon Wood

Gravity, the developer and distributor responsible for Ragnarok Online announced plans to expand. The company will be putting in approximately $30 million USD - $50 million USD over the next three years. Gravity plans to introduce and support a "newly licensed game titles across its global game publishing network, which currently includes over 20 countries worldwide."

David Yoon, the CEO of Gravity had this to say: 

This is a major investment for Gravity and one that we believe represents a significant step towards our goal of becoming a major publisher. We have a global game publishing network that reaches over 20 countries worldwide and a strong visible brand name that appeals to gamers and game developers. We are confident that we will be able to leverage our expertise and experience to introduce promising game developers into the global online game markets and to assist them in successfully marketing and publishing their game titles. From a business strategy standpoint, we believe that our efforts in this area will positively contribute to our long-term growth.

 

Hero's Journey : Exclusive Screens, Week #19

Posted Aug 30, 2005 by Dana Massey

In the 19th week of this screenshot series - which begins a one week break next week - we bring you three images that show off both the group combat moves and the new body type slider the team added to their human characters.

It is suggested that you view the images in order from left to right (or by clicking on the left most image and cycling through).




Thanks to Simutronics and we look forward to more in two weeks!

Ryzom : Dev Journal: World Tour

Posted Aug 30, 2005 by Dana Massey

The team at Nevrax chimes in with their first in a series of developer journals here on MMORPG.com. This time, they give us a world tour, complete with fifteen screenshots.

Across the universe, past vast galaxies, there was a great fusion of matter, and a unique world came into being. The primeval roots were soon sprouting green tendrils into the sky, fowl were soaring on the wing, and beasts romping in the frenetic miracle of Life.

There lives on this planet, called Atys, humanoids, called homins. There are four homin races: Matis, Tryker, Fyros and Zoraï. To this day, nobody has managed to shed light on the mystery surrounding their arrival. A legend nonetheless has been passed on through the ages, and this legend is the key to discovering the secret behind the origins of Atys.

You can read the full article here.

Martial Heroes : Case of the Disapearing Skills

Posted Aug 30, 2005 by Jon Wood

Players of Martial Heroes have been experiencing mysterious problems. Skills and Skill points have been turning up missing. Even the developers are having trouble tracking the problem. If you're one of the players experiencing these problems, drop the devs an e-mail.

Dear players of Martial Heroes.

Some players are now reporting about skills and skill points lost. we are now tracking the problem, but the problem is not clearly figured out yet.

So, if you lost any of your skill or skill point, then please kindly report to us.

service@crspace.com is our official service e-mail. Your enquiry will be processed within 24 hours except holidays and weekends.

Thank you.
CRSpace Martial Heroes Team. 

For more information on Martial Heroes, click here.

Istaria : Screenshot Caption Contest

Posted Aug 30, 2005 by Jon Wood

Tulga Games released two new screenshots today. They're also looking for captions to go along with these pictures, so if you've got imagination, give it a try. Takea  look at the screenshots below and caption away!

This week's screenshots presented a bit of a conundrum! We had a great time looking at them again, but we decided that the players needed to help us with the captions.

So this week, your task is to come up with the best caption! There will be one winner per picture and the winner will receive a Shoulder Buddy!

Post your caption in this thread and make sure to specify which picture you have captioned!

We'll choose the winners and announce them next week!

Tulga would also like to remind players that voting for the Lord of the Launcher "Spirit of Istaria" contest is ending soon. Voting will end on  Sept. 1st, 2005 at 11:59PM PST.

For more Horizons info, click here.

Shot Online : New Guild Master Policy

Posted Aug 30, 2005 by Jon Wood

Shot-Online Developers have announced a new policy regarding the transition of Guild Masters. In the case where one Guild Master wishs to step down and another take his/her place, both parties must e-mail the developers. The change should take place within a week.

Policy on changing the Guild Master

Dear, SO Members
Since increasing demands on the policy regarding changing the guild master, we are providing following information. Please read thoroughly in order to make changes.

- Guild master who wishes to be withdraw from the guild master status, email at webmaster@shot-online.com with the reason (why you wish to withdraw and who[character name] is going to be appointed for the next guild master. And include your agreement to change in guild master status), user id, character name and password. Title the email [Guild Master Change Part1].

- One who is going to be new guild master must email at webmaster@shot-online.com with agreement to accept the guild master status, user id, character name and password.
Title the email [Guild Master Change Part2].

- After 1 week from receiving both parties¡¯ email, Shot-Online will make changes if there is no objection by the guild members.

- Changing guild master status is allowed once in a month only.
Thank you.
Shot-Online 

For more Shot Online, click here.

Ryzom : Dev Posts Come Together

Posted Aug 30, 2005 by Jon Wood

The developers over at The Saga of Ryzom have been making posts on their official forums for quite some time. Yesterday, Marjo waded therough the forums and picked out some of the posts that their developers have made.

We decided to gather here the posts made by the Ryzom team on the boards: from now on, and periodically, I will write a news compiling these posts. It will allow you to know what is said on the boards while saving you the trouble of having to browse many threads. ;) This way, you will also be able to know what is told on the forums of the other communities. 

To read on to the posts, click here.

EverQuest II : New Treasure Chest

Posted Aug 30, 2005 by Jon Wood

EverQuest2 released a brand new Treasure Chest this week. What's a Treasure Chest? You may ask. The EQII Treasure chest takes some of the more interesting, thought provoking or fun posts from their official forums and gives us links and easy access to save us time in sifting through post after post after post. Enjoy! 

Sometimes it's hard to find the buried treasures contained within the EverQuest II forums. The Treasure Chest highlights useful, insightful, or entertaining posts that you may want to check out. Get your treasure maps and shovels ready--we're about to discover a Treasure Chest!

For more in EQII, click here

Oberin : Hurricane Katrina Downs Oberin

Posted Aug 30, 2005 by Jon Wood

Hurricane Katrina's wrath has now added at least one MMO to it's list of casualties. Oberin, whose server is located in New Orleans which was evacuated in preparation for the coming storm, announced that their server would be down for an "unknown amount of time" 

In the meanwhile, a temporary server opened courtesy of Jinker. The Character Creator will stay off until the official server gets back. If you registered a character before the 20th of August, then you should be able to play on the temporary server with the same username and password. To do so, fill in the server field with "oberin.mine.nu"

Please note that nothing you do on the temporary server will be transfered back to the official server when it gets back. This server is only online for fun and time killing purposes. Also, we cannot promise it will be up all the time.

Glenn and his family moved to a safe place waiting for the hurricane to be gone. We sincerely want to express our best wishes to anyone involved in the incoming disaster. Our thoughts will
be with you,

- The Oberin Team.
 

For more information about Oberin, click here.

Guild Wars : New Explorable Areas

Posted Aug 30, 2005 by Jon Wood

Yesterday, Guild Wars announced the opening dates for two new explorable areas which will be open to ALL Guild Wars Players as a part of the update known as "Sorrow's Furnace". The scheduled release date is September 7th and will be available to all players at log-in.

Bellevue, Wa. (August 29, 2005) - ArenaNet®, creators of the #1 selling competitive online roleplaying game, Guild Wars®, announces the release of the much-anticipated Guild Wars update: Sorrow’s Furnace. To be released on September 7, 2005, the update will be available free to all Guild Wars account holders and will stream to them live at game log-in.

Sorrow's Furnace offers two large, explorable regions: Grenth's Footprint and Sorrow's Furnace. These regions will provide exciting new high-level content to Guild Wars players, and will offer new quests, new monsters, new items, and more. For characters who have completed their ascension in Guild Wars, these areas will provide new opportunities for exploration and reward.

Guild Wars is a competitive online roleplaying game that rewards player skill more than time played. Players explore a rich fantasy game world, acquire skills, build personalized characters and compete in head-to-head guild battles with players from around the world.

In addition, DirectSong will simultaneously release new music for Sorrow’s Furnace. DirectSong, the world's first official music expansion service, will offer a Sorrow's Furnace music Mini-Pak free of charge to all Guild Wars account holders who register at their website: www.directsong.com. The Mini-Pak also features a preview of Guild Wars Battle Pak 1, the first full music upgrade announced for Guild Wars, available end of September.

[ expand press release ]

 

World of Warcraft : Alterac Valley Tips

Posted Aug 30, 2005 by Jon Wood

Blizzard makes our lives just that much easier with this brand-new page of Tips for play in the Alterac Valley Area. With tips on everything from loot to quests, from general tips to specifics, this page is sure to improve your gameplay.

Stock-up on Supplies
Before entering the Battleground, see if you can find a Mage to summon level-60 water and food for you. You should pay or tip them for it, but if they give it to you for free, that's even better. This will save you from spending money on food or water at the vendor and lets the Mage earn some cash.

Get the Quests
There are some quests located outside of Alterac Valley. Pick up all the quests in front of the tunnel and near the instance door. There are a lot of Alterac Valley quests, so you'll need to free up some room in your quest log. There are also some quests located on signs. Don't miss those.

Enter the Queue
You can go to the Battlemaster in either Ogrimmar (Horde) or Ironforge (Alliance) to enter the Battleground queue. You can also just enter from Alterac Valley. Once you sign onto the queue, remember that you can do whatever you want while you wait. You can use your hearthstone to port back to town to learn trade skills, check out the auction house, or send mail. You can also head off elsewhere into the world and work on some easy quests or kill monsters for loot and reputation gain. Once the Battleground is ready, you can enter it from wherever you are...

To read more fro this page, click here.

World of Warcraft : WoW Breaks 1 Million in North America

Posted Aug 29, 2005 by Jon Wood

Blizzard Entertainment announced today that they have surpassed the 1 million North American subscriber barrier today. That brings the current count for World of Warcraft up to around 4 million subscribers worldwide. To put that into financial perspective for everyone, that's 4 million subscribers at an average of $13.99 USD (The middle three-month package). That comes out to a revenue of $55,960,000 a month, and a whopping $671,520,000 a year.

 IRVINE, Calif.--(BUSINESS WIRE)--Aug. 29, 2005--Blizzard Entertainment® Inc. today announced that World of Warcraft®, its subscription-based massively multi-player online role-playing game (MMORPG), has reached more than 1 million paying customers in North America. This brings the total population for Blizzard's critically acclaimed game, the largest MMORPG in the world, to more than 4 million paying customers.

 "It's very rewarding to see so many new and returning players logging in to play World of Warcraft daily," said Mike Morhaime, president and co-founder of Blizzard Entertainment. "With the continued support of our retail partners, World of Warcraft has reached more than 1 million paying customers in North America well before its one-year anniversary in November. We would like to express our appreciation to both the players and our retail and license partners for helping us make World of Warcraft one of the most popular online games in the world."  

[ expand press release ]

Asheron's Call 2 : Exclusive Q&A

Posted Aug 29, 2005 by Dana Massey

Jonathan Hanna, the Director of Community Relations, took some time to answer some questions about the demise of Asheron's Call 2 announced late last week. The reaction, exclusively here on MMORPG.com, finds out why, the fate of the team and more.

MMORPG.com: A game must, in the end speak for itself. As a sort of post-mortem, completely independently of outside factors, what do you feel went wrong with AC2 as a game to cause its eventual failure? What lessons has Turbine learned from it that can be used to enhance future projects?

Jonathan Hanna: There are many factors that contributed to AC2’s ultimate fate, and it’s really hard to single one factor out above the others. There are a lot of things that Turbine has learned from AC2, and we’re constantly applying those lessons to Dungeons & Dragons Online and Lord of the Rings Online. One of the key lessons that we learned is the customer perception of sequels in the MMO space. They end up splitting your community more so than growing it. So they are counterproductive, unlike sequels in other game genres where they can be really successful.

You can read the full Q&A here.

Dark Age of Camelot : Friday's Grab Bag

Posted Aug 29, 2005 by Jon Wood

Dark Age of Camelot released a new Grab Bag this past Friday. Inside, you will find answers to a number of different player questions and some rather humorously phrased answers. It also gives us a reminder of tomorrow's (August 30th) downtime for Lancelot, Iseult, Kay, and Pellinor which wil come down at 8:00am EDT for the creation of a new clustered community.

Q: While riding a horse, my enchanter pet was following and was engaged by one of the Siabra mobs. I kept riding and was way, WAY out of range when the mob died. I didn't get any experience, but I did take a faction hit! Should my faction change when I don't get experience from the kill, because the mob/pet were too far out of range?

 

A: That didn't seem right to me, so I asked your favorite programmer and mine, Code Ed. I thought you couldn't get faction if you can't get experience - killing grays doesn't change my faction.

 

But Ed points out: "In this case experience was possible [i.e. the mob wasn't gray], the player was just too far away to receive it. So, the mob conned to him, his pet killed it, and he got a faction hit for it. If range were factored into the faction hit, then players would be able to set their pet to attack something and then run away to avoid bad faction."

 

Sometimes I talk back to Ed, which is not terribly bright as I am crunchy and good with ketchup, but among other things I said, "What would be the point in anyone setting his pet to attack and then running too far away to get the experience?"

 

He sighed a tiny bit, and answered: "In order to farm items off mobs that give you negative faction. Mobs that won't give xp don't give faction and you can't farm them, so it doesn't matter. But, if I found a mob that had something I really wanted, but would mess up my faction, then I could use my pet to farm the item without taking a faction hit by running out of range. Hence, no range on faction hits."...

For this, and other DAoC Grab Bag goodies, click here.

A3 : Internet Issues

Posted Aug 29, 2005 by Jon Wood

A3 advises today that there are some issues with internet connections in Asia. Technical difficulties are causing issues for users in Malaysia in trying to connect to international websites.  Crews are working hard to restore service to normal.

A3 released this news today to inform it's players of possible issues.

For more information on A3, click here.

Runescape : Highscore Boards Increased

Posted Aug 29, 2005 by Jon Wood

Runescape has introduced a new system of tracking your progress in-game and comparing yourself to others. They have raised their highscore boards to show the top 1,000,000 in each skill.

 As more players join our community it has been getting gradually harder to get into the hiscores. Therefore we have increased our hiscores to contain the top 1,000,000 players in each skill!

This means more people should now be able to take part in the hiscores and see how they compare with their friends.

Note: If you are not already listed you will not appear in the hiscores until you next logout. You also still need a minimum of 30 in a skill to be listed.

To learn more about Runescape, click here.

General : Funcom Secures Equity Investment

Posted Aug 29, 2005 by Jon Wood

Funcom, the makers of Anarchy Online and Age of Conan - Hyborian Adventures, today announced that they have recieved extra investment money from  "Nordic Venture Parteners". Says an NVP representative of the deal, "The goal is to turn Funcom into a global powerhouse for subscription-based online games, and our investment will aid the company in evolving to the next level.”

Funcom secures €5 million in financing from Nordic Venture Partners

Durham, USA – August 29, 2005 – Funcom, a world leading developer and publisher of subscription-based online games like ‘Anarchy Online’ and ‘Age of Conan – Hyborian Adventures’, has secured a €5 million equity investment from Nordic Venture Partners (NVP). The investment is a further testament to Funcom being a world-class developer and publisher of online games, and will further aid the company in developing and publishing online games.
“This is another great recognition of Funcom as Europe’s premier developer of MMOG’s (Massively Multiplayer Online Games), and serves as a tribute to the company and the quality of our games and technology” said Torleif Ahlsand, Chairman of the Board of Directors in Funcom and Partner in Northzone Ventures. ”There is a considerable market potential for subscription-based online games, and Funcom is a leader in technology and quality within the segment. We are very glad to have NVP on board to further develop one of the most exciting creative environments in the Nordic region, and we feel confident they will aid us in becoming even better at creating world-class online products.”
“Being one of the leading information and communication technology investments funds in the Nordic region we are only looking for the very best technology companies, and we feel confident Funcom fits great in our portfolio” said Claus Højbjerg Andersen, Partner in NVP and new Boardmember of Funcom. “We are convinced of Funcom’s unique quality and their world-class staff and technology. Our aim is to improve the business side of Funcom even further, thus supporting the company in realizing their creative visions. The goal is to turn Funcom into a global powerhouse for subscription-based online games, and our investment will aid the company in evolving to the next level.”
[ expand press release ]
 

Ryzom : Photo Contest and IRL Activities

Posted Aug 29, 2005 by Jon Wood

The Saga of Ryzom has announced the winners of it's photo contest.

Thanks to everyone who participated in our recent Saga Of Ryzom Photo Contest! All of your creations were truly unique and creative, making it very tough for us to decide upon a winner.

After several sleepless nights and countless cups of coffee later, our jury is pleased to announce the official results:

1) "Defeat" by Zee, Arispotle (Drawing, showing two Fyros after a PvP challenge)
2) "Outpost" by Zella, Arispotle (Miniature model of an outpost, made of paper & paste)
3) "Bossmob" by Cayleigh, Leanon (Mod. graphic, showing Cayleigh's cat who also loves watching him playing SoR)

Congratulations to all winners! You should soon hold your contest prizes in your hands, consisting of exclusive SoR merchandise and autographed design artwork!

Ryzom is also setting out to disprove the thought that MMO gamers aren't social people, and nothing disproces that theory like a gamer gathering. The game is throwing three, simultaneous IRL (In Real Life) events in Frankfurt, London and Paris on September 24th. If you have never attended an event like this, you should consider checking one of these events out. They promise a "good surprise".

For more information, click here.

Adellion : Dev Intro and Wallpaper

Posted Aug 28, 2005 by Jon Wood

Adellion breaks a 3 month news silence to bring us a developer introduction and a beautiful wallpaper. We look forward to regular updates now that Mephi is in charge of Adellion.com. 

Well, I think it is finally time for me to introduce myself.
I've been hiding behind the scenes of Adellion for sometime now, mainly looking after the team's server application needs, and I've now taken over responsibility for Adellion.com website information.

Over the coming weeks, months and years, I'm going to be pushing the rest of the adellion team for news and content. It's been too quiet on this site and I'm going to show you how we're getting on.
If there's anything you want to see, or if you've got any questions about anything on the site, feel free to drop me an email.

-Mephi

Adellion has also posted 4 in-game footage movies. You can check those out, as well as everything else Adilion, by clicking here.

Face of Mankind : Motion Capture

Posted Aug 28, 2005 by Jon Wood

Face of mankind was kind enough to give us a peek at something that doesn't come about very often. They have given us a couple of screenshots from their motion capture studio. In all liklihood, you seen this explained on TV. For those who haven't, motion capture basically uses a real-life human being to make 3D characters move in a believable way. By placing computer tracking devices on the body of a real person, animators are able to translate that movement into their 3D images. 

To read more on this process from FoM's forums, click here.

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