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Dark Age of Camelot : New Server Poll

Posted May 08, 2008 by Keith Cross

The folks at EA Mythic are looking for the opinions of Dark Age of Camelot players new and old for their input on a new server type.

Have you and your friends ever said that you would love to play Camelot on an Old Frontiers server?

We need you to give us your opinion of a new server type that is currently under consideration for Dark Age of Camelot. If you want your voice to be heard, please take our poll. When you're done, let all your friends and family know so their votes can be counted as well. Go vote now!

Read more here.

World of Warcraft : Frostmourne Art Contest

Posted May 08, 2008 by Keith Cross

Blizzard has announced a new art contest where players are asked to create original artwork depicting Frostmourne being wielded by the Lich King Arthas.  The creator of the winning entry will receive a 47" replica of the blade.

You've seen the icy, menacing eyes, and gleaming metal and heard the ominous names of Arthas holding Frostmourne. Now we are calling all artists to bring these images to life with their vision of Arthas with Frostmourne!

Starting May 7, 2008, Epic Weapons and Blizzard Entertainment will be looking for the best original pieces of artwork that show the Lich King Arthas Menethil wielding his trusted runeblade Frostmourne and the Grand Prize Winner will receive a full sized 47" long replica of the Frostmourne sword courtesy of Epic Weapons and a guaranteed entry into the beta test of Wrath of the Lich King! Two runner up winners will also be selected for entry into the upcoming Wrath of the Lich King beta test.

We'd like to extend our thanks to Epic Weapons for the generous donation of the Frostmourne replica for this event, and for more information about Frostmourne, you can head over to

Read more here.

Champions Online : Meet the Team: Michael McCarry

Posted May 08, 2008 by Keith Cross

Cryptic Studios has posted an internal interview with Michael McCarry, one of the programmers on Champions Online.

Learn more about Michael McCarry, one of the programmers working on Champions Online!

Q: What do you do as a programmer on Champions Online?
A: My primary role is to work on the powers and advancement systems for Champions Online. What this means is that I implement all the features and equations for how certain powers affect players, as well as making it possible for the designers to use these features to make our game.

Q: What is your typical workday like?
A: Most of my day is spent coding. In the mornings I usually do things like update my work log and check for any meetings that are coming up throughout the day. I'll leave my desk a couple of times each day to give designers a hand with whatever they're working on. I eat lunch every day with a group of other programmers, and at 3:30 p.m., it's time for foosball in the Cryptic game room with the usual crowd.

Read more here.

PlanetSide : Server Merge

Posted May 08, 2008 by Keith Cross

SOE has announced that they will be merging Planetside's two North American servers and are encouraging current and former players to return and preserve their character names.

With the goal of maintaining a high level of battle between the three Empires of PlanetSide, the two North American servers, Markov and Emerald, will be merged into one server, Gemini, on May 20, 2008.

Starting today, as a part of a select group of past PlanetSide players, you will be able to log in for free until May 21, 2008.

Preserve your Legacy! After the merge, many character names will be duplicated and priority will be given to players who have logged in most recently and to those who created their names first. (See below for name change details.)

As an added bonus, special merits will be given to native Markov and Emerald players to represent your loyalty to your past server. Characters will receive their merits upon logging into Gemini for the first time after the server merger is complete.

Read more here.

Zu Online : New Campaign

Posted May 08, 2008 by Keith Cross

IGG has announced that they will be launching a new campaign in Zu Online to introduce the refining of epic suits.

The Zu Online team is launching a campaign to introduce the refining of epic suits.

According to the introduction on its official website, the way to refine epic suits is through tradeskills, of which the complete steps are listed on the site. While adventuring in Zu Online, every player has the chance to obtain useful gear, gems and other good items. Players can use these materials to improve their weapons and armor and increase their attack and defense.

Read more here.

Lord of the Rings Online : Lorebook Update: Dori

Posted May 08, 2008 by Keith Cross

The lord of the Rings Online Lorebook has been updated with a look at Dori, one of the Dwarves who accompanied Blibo on his journey in The Hobbit.

Dori and his brothers, Nori and Ori, were among the thirteen companions of the great Thorin Oakenshield on the Quest of Erebor. Dori was often responsible on that journey for keeping an eye out for the Company’s burglar, the hobbit Bilbo Baggins. He proved quite dissatisfied with the task, but nonetheless tried his best.

Now he acts as an emissary to the dwarf-mines of Othrikar in the North Downs, investigating the troubles that have kept the mine unprofitable. His grumpy demeanour hides a keen wit that will no doubt uncover the dangers in the North . . . or get him into trouble himself.

Read more here.

Guild Wars : State of the Game

Posted May 08, 2008 by Keith Cross

ArenaNet has posted the latest State of the Game article for Guild Wars, which introduces Dark Ally, a guild billed as one of the best in the game to never have won it all in the automated tournaments.

Dark Alley was formed primarily from former members of Idiot Savants [iQ] and Team Quitter [QQ]. Although the guilds had been fierce rivals in the past, the declining player base of elite PvP players made it difficult for them to fill their respective teams, so they decided to combine into a new guild instead. [iQ] had several well known pick up guilds (PUGs) that had been collecting PvP players, and they decided to pull some of these people into the new guild as well. Of special note is the fact that each of the members of [dR] had previously been a guild leader, and thus were used to making decisions for themselves. This fit well with [dR]'s playstyle, as each individual must decide and act independently in a match.

The name "Dark Alley" has origins going back to the old Idiot Savants [iQ] guild. An old [iQ] member, Zrave, had a humorous habit each time the guild faced an opponent with a guild name written in a non-English language. Whenever this occurred, Zrave told the team he could translate the name. After a pause he would inform them that the name meant "Dark Alley" in the language. After about the fifth or sixth time, the rest of [iQ] caught on to his ploy. When asked about the meaning of their name, [dR] members will frequently say "It means ‘Dark Alley' in English. The reason they chose [dR] instead of [DA] for a guild tag has to do with their play style and build philosophy. At the time [dR] formed, hyper defensive builds were abundant, with some teams bringing one or even two copies of Defensive Anthem. [dR] didn't want their guild tag to be the abbreviation for a skill they disliked.

Read more here.

Conquer Online : New Patch

Posted May 08, 2008 by Keith Cross

The folks at Conquer Online have announced a new patch which will alter the game's "suspicious items" function to facilitate easier trade.

Highlights of Patch 5023

1. Because of the overwhelming player consensus that the "suspicious items" function is inconvenient, we have modified the function. Your item's estimated value will be much lower in patch 5023, allowing you to trade items more easily.

Note: This function is meant to protect your valuable items and remind you to be cautious when trading. So, having more lenient restrictions, you must be careful when trading again.

2. Guards have been removed from Botjail. Because red/black named people attack guards and are killed, and then sent to PK jail. The price to exit PK Jail is much lower than that of Bot Jail. Then people could waive the punishment. Removing guards in Botjail will fix this abused bug, giving botters what they deserve.

Read more here.

Age of Conan : Beta Concerns Q&A

Posted May 07, 2008 by Jon Wood

Last week, we spoke to Funcom’s Age of Conan Product Director Jorgen Tharaldsen about the company’s decision to hold an Open Beta through the subscription-based website Fileplanet. Now that the Fileplanet Beta is underway, a number of player concerns have arisen about the game’s performance and potential launch problems. This week, Tharaldsen speaks once more with Managing Editor Jon Wood, Speaking to some of the concerns that have been raised by our readers.

We have heard many complaints about the presence of loading screens in Age of Conan. Can you tell us why they are there? could the game have been made without them?


When we started to develop Age of Conan we really wanted to bring a new level of immersion to MMOs (and judging from the feedback we have done exactly that!), and we wanted the most lush and detailed areas we could possibly deliver (while hand-picking the best from the Conan lore, across Hyboria). It was therefore a trade-off that we divided Conan into zones, and by doing so we also, naturally, had to have load times between the zones. I think this price is worth paying, for sure, but for Open Beta we reintroduced an old bug which expanded the loading times way beyond the acceptable (the bug makes the game write and store tons of code while loading, which increase the loading times too much).

It is noteworthy to mention that if you want a seamless world, you need to stream a lot of the content to make it load right. We tried this, but it meant degrading the quality of the graphics, and even getting a lot fewer interest points in the game, so the end result was an easy choice. Quality won!

Read the whole thing here.

MapleStory : 3rd Anniversary Events

Posted May 07, 2008 by Keith Cross

Maple Story is celebrating its third anniversary, and to mark the occasion Nexon has announced a series of in-game events.

North America’s most popular free-to-play MMORPG delivers new areas, monsters, events and bosses to help players celebrate

Los Angeles, CA – May 7, 2008 – Nexon America Inc. celebrates the third anniversary of its free-to-play blockbuster, MapleStory, by unveiling new areas, contests and events for its Maple players. A worldwide sensation with more than 85 million members, MapleStory has already amassed 5.9 million users in North America in only three years.

To date Maplers have unleashed abundant guilds, created hilarious online video knockoffs of Nexon’s MapleStory commercials and invigorated the game’s forum with lively discussions. The anniversary events give the devoted community more ways to have fun in an already compelling and deep world of game play.

Among the many in-game events, users will be introduced to Showa, a major enhancement to the colossal Maple World. This new Yakuza-themed region features over 70 quests, areas and a challenging Boss fight. Additionally, Nexon will unveil the cake-themed monster, Big Puff Daddy, who pounds his way through several towns. GM events are planned throughout the month-long celebration, which features a Nexon Cash Shop sale just in time for summer. These anniversary events only add to the fun Maplers are already having in the Monster Carnival, fighting the Horntail or working the Maple Trading System, all added earlier this year.

The party extends beyond Maple World borders. Players who upload videos celebrating MapleStory’s anniversary could win one of five prizes, including a new computer worth $1,500. Learn how to make your video eligible at

Read more here.


Posted May 07, 2008 by Keith Cross

Ankama Games has announced that DOFUS will be getting a complete revamp, which is due to be launched in the Fall of 2008.

DOFUS, Ankama’s tactical MMORPG which has already attracted 7 million players worldwide, is on the way to being completely revamped, and is scheduled for launch in Fall 2008, with a beta version planned for September.

The code has been completely rewritten in Action Script 3 so now the leading Flash MMO will prove even faster and more responsive, while over 2,000 animations and 10,000 maps are being entirely redrawn.

With this complete revision, the game will be much more fluid, attractive and fun while keeping the same minimum system requirements, gameplay and features that have made it a worldwide success through the years.

Communication with the servers has been revised and optimised by the development team to deliver better performance and to allow future expansions to evolve more freely.

"This update reflects the experience accumulated by Ankama Games during all those years of programming and continually improving DOFUS’’ says Anthony Roux, Creative Director and co-founder of Ankama.

"DOFUS 2.0 is dedicated to our players, whose continued support has driven us to keep the game evolving and challenging throughout the years.’’ says Cedric Gerard, International Marketing Manager.

Ankama is proud to give DOFUS gamers the opportunity to enhance their gaming experience for free, by allowing DOFUS 2.0 to compete with the best looking products available on the online gaming market, while retaining the current minimum hardware requirements.

Read more here.

Vanguard : Outcast – Part 1

Posted May 07, 2008 by Keith Cross

The official site for Vanguard Saga of Heroes has been updated with a short story which reveals some of the lore and character of the world of Telon.

The two dwarves circled each other, their boots kicking up dust on the banks of the Malvinar River, nothing more than a creek this close to the mountains during the late summer days. The air was dry and the heat from the mid-day sun sucked at what strength remained in their battered bodies.

This was not the first time Therdon and Colthrun had met in battle. The two wore the scars of their previous encounters as badges of honor. Mercy and luck had allowed this personal war to continue after many such battles, yet this time both dwarves knew it would end today.

For Therdon, the path to honor lay only through victory. He had never lost and did not know the feeling of defeat. For that very reason, as his leg began to stiffen and blood continued to flow into his eye, he knew he would be the victor.


Read more here.

Pirates of the Burning Sea : Cutthroat Skills

Posted May 07, 2008 by Keith Cross

The folks at Pirates of the Burning Sea have posted the latest in their series of Developer diaries which examine the class and skill changes in version 1.4 of the game.

If you havent read about the general skill changes, check the start of the first devlog in this series. You can find it here. The general changes to Cutthroat(new pirates) are linked to the new Buccaneer career. You can find information on the Buccaneer here.

A lot of the cutthroat changes were aimed at skill order and acquisition instead of new skills, since they already have so much functionality. The old skullduggery chain is gone, although some of the skills still exist. Due to the addition of the Buccaneer, Cutthroats now have the same number of skills as other careers. The two careers are intended to work together with complimentary abilities to compete on even terms against national groups. The removed skills were generally tiered skills and redundant skills. Were trying to move all the important Cutthroat functionality into a more condensed list, thereby providing more options with the same skill selection. This is harder to quantify, but important.

Read more here.

ArchLord : Pets Update

Posted May 07, 2008 by Keith Cross

The folks at Codemasters have announced the addition of several new pets that are as cute as they are deadly to Archlord.


Pets Update!

ArchLord has gone all cute and fuzzy; this week sees the release of three new terrifying creatures on the world of Chantra. These creatures are joining the fight to become the ArchLord, aligning themselves with adventurers up and down the world. They provide bonuses to help their masters in their struggle against the dark monsters of the material world and the other would-be competitors for the crown of ArchLord, supreme ruler of Chantra!

Read more here.

Warhammer Online : April Newsletter

Posted May 07, 2008 by Keith Cross

The Warhammer Online: Age of Reckoning April Newsletter is now available, bringing reports from the beta, interviews, career info, and more.


Hankering for the latest beta craze, new career masteries, brand new guild info, or just some good ol fashioned WAR news? Well wait no more as the April newsletter is here and available now on

Click here for the latest WAR news and don't miss a beat!

And if you're still waiting on yours to reach your inbox - fear not. We're looking into ways to get you your newsletter faster than ever!

As always you can register for beta here and look forward to it coming to you at the end of each month:

See you next month...WAAAGH!!!

Read more here.

Age of Conan : Beta Finale PvP Event

Posted May 07, 2008 by Keith Cross

Funcom has announced that they will be holding a special event full of PvP madness to celebrate the end of the Age of Conan Beta as the game prepares to launch.

On the 10th of May Funcom is transforming the entire Open Beta into PvP MAYHEM, while at the same time giving testers access to all which Hyboria has to offer!

As we take down our servers for a short period we are at the same time changing the entire server rule-set to Free For All PvP carnage!

Here are the dirty details:

  • All servers become PvP servers. You can kill each other – no level restrictions on killing or getting killed, but you cannot PvP in the major cities.
  • All level 13 characters becomes level 20. Their inventory is wiped, but they have “tons” of money and really nice equipment suitable for level 20’s. Shopping bonanza!
  • You have access to ALL zones and ALL levels after level 20!
  • You will be zoned to your Race’s Hub. (Cimmerians – Conarch Village, Aquillonians – Old Tarantia and Stygians – Khemi!

Read more here.

Pirates of the Burning Sea : Life After the Server Merge

Posted May 07, 2008 by Jon Wood's Carolyn Koh speaks with the folks from Flying Lab Software in this progress update that brings us information not only on the recent server merge but on the game's past issues and its future.

“What server merge?”  Russell Williams, CEO of Flying Lab Software deadpanned, comfortably seated in his office on top of Queen Anne hill in Seattle, WA.  “Didn’t you read the follow up announcement?  Our web servers were hacked.  Ha!  Gotcha!” 

Russell really wasn’t trying to pull one over me, but was simply joking, this sunny morning in the Pacific Northwest that I was visiting to talk to the team.  Take a temperature reading, find out the whys and wherefores of the server merge in Pirates of the Burning Sea and what they had planned for the future.  One thing I know about Russell, having interviewed him several times previously, is that he is candidly honest and would provide a wealth of information.  I lusted surreptitiously at the model of the Yamato (among other toys) he has in his office, pondering once again how I could tuck that under my coat when I left, then urged him to “tell all.” He did.  Starting with what went wrong.

Read more here.

Champions Online : Custom Convention Content

Posted May 06, 2008 by Keith Cross

Cryptic Studios will be attending several shows in the coming months and they want to hear from their fans about who at Cryptic they want to see, and what they want them them to talk about.

We've already announced that we will be attending GenCon and PAX.

But that's not all. We're making arrangements for panels and presentations at conventions and gatherings, and we want to know what you want to see.

Who from Cryptic do you want to meet? What do you want to hear us talk about? What are you interested in? What do you want to know more about?

It's convention customization. So help us tailor our presentations so you get what you want!

Read more here.

Lord of the Rings Online : Lorebook Update: Girdley Island

Posted May 06, 2008 by Keith Cross

The Lord of the Rings Online Lorebook has been updated with an entry on Girdley Island, a former outpost of the Dúnedain, and currently a popular fishing spot for local Hobbits.

In the midst of the Brandywine River, between the North Bridgefields and the Brandy Hills, lies a small but steep island. In the early days of Arnor, the Dúnedain used this island as a beacon-hill, but it was abandoned when the hobbits came to dwell here. Later, a member of the Brandybuck family rowed out to the island and discovered it was a particularly excellent spot for fishing.

Girdley Island, as it has come to be called, has become a popular excursion for Brandybucks on holiday (for they among hobbits are the least afraid of water). They have built two small piers on the island, providing ample room for fishing hobbits, or anyone wishing to take a break from their adventures with LOTRO’s fishing system.

Read more here.

Tabula Rasa : Douple XP for Squads

Posted May 06, 2008 by Keith Cross

To encourage group play, NCsoft will be offering double experience from May 5th to May 12th for players who play as part of a squad.

To encourage teamwork with fellow AFS soldiers, General British has authorized Double XP to be awarded to those soldiers who play as part of squads between Monday, May 5, 2008 10AM CDT and Monday, May 12, 2008 at 4pm CDT. All soldiers fighting in squads will earn 2x the XP normally awarded while in a group.

Read more here.

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