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General : New Payment Methods for Gametribe

Posted Oct 22, 2008 by Keith Cross

GameTribe has announced that SMS and Telephone payments are now possible for their line of online games.

Gametribe, the premier publisher / operator for Free-to-Play games, is today pleased to announce that it has partnered with micropayment specialist Optelo to bring two brand new payment methods, SMS and Telephone, to the Gametribe portal www.gametribe.com.

Optelo SMS and Phone payments* couldn’t be simpler to use and join BiBit and Paypal on the Gametribe.com portal as ways to buy Gametribe Kash, the best way of purchasing optional in-game items for all 4 of Gametribes Free-to-Play games.

Laurent Malek, CEO of Gametribe commented “By implementing Optelo SMS and Phone payments into the Gametribe Portal we’re giving more flexibility to our existing players while attracting a whole new audience across Europe.”

SMS and Telephone payments are now live and being taken for action packed Dekaron, premier online football game Kicks Online, anime inspired DOMO and frantic RPG Infinity Online across a whole host of in-game items and consumables

Read more here.

Bounty Bay Online : Guild Colonies Coming in December

Posted Oct 22, 2008 by Keith Cross

Frogster has announced the addition of Guild Colonies to Bounty Bay Online with the game's next update in December.

From December on, player guilds in Bounty Bay Online will be able to establish entire colonies everywhere in the maritime world with adjoining cities and harbors. Already before Christmas Frogster, will publish this second free of charge expansion under the working title “Colony Add-on”. In the official forum the Berlin based publisher has started with an info series for this big content-update, which will present all features in detail on a weekly basis. The first part explains the colony harbor system and was recently made available at http://forum.bountybayonline.de/showthread.php?t=25693.

The new quests are being introduced in the second part of the info series which has just been published: http://forum.bountybayonline.de/showthread.php?p=191111 .

On the webpage interested players can register themselves for Bounty Bay Online and sail away immediately.The info series about the colony add-on begins with the colony harbor system, the core piece of the expansion. Thanks to this new feature it will be possible for all guilds from December on to establish their own colony and to build their own city with a harbor. In the different harbors it will be possible to import, stock, produce and trade various goods. Colony owners can decide for themselves between three different outer appearances. In this way, successful guilds create for themselves an individual and distinctive home and retreat. Besides the outer appearance, colony owners have the choice between four different development paths. These paths define the future function of a colony.

Players can choose from the following four possibilities:

* Industrial Harbor: Specializes in the research of weapons, armor and the trade of pets.
* Business Harbor: Specializes in the trade of materials between the different colonies.
* Collectors Harbor: Specializes in importing and gathering of materials which can normally only be bought from NPC’s.
* Military Harbor: Specializes in the research of new ships, new ship features, canons and ammunition.

After last years add-on “Storm Island” was released which raised the maximum level, added new special skills, dungeons, player-ships, items and quests, BBO players will get even more content, with which they can shape the gaming world and improve the overall gaming experience in any way they would like. Besides advantages previously mentioned, the colony add-on will strengthen the guild coherence, because guilds will for the first time be able to construct and administer their own zones. Therefore, these new features will improve their game experience with benefits such as improved attack power or faster ships.

Read more here.

Angels Online : Angel Lyceum Guide

Posted Oct 22, 2008 by Keith Cross

IGG has published a guide for new players in the early stages of Angels Online.

After the release of the new expansion Lost Atlantis, many new players have joined Angels Online (http://ao.igg.com). In order to help the new-comers breeze through the leveling test in Angel Lyceum, Angels Online team has decided to make a brief guide today.

After players have created their character, they will be teleported to the Guide Palace and to talk to the NPC, Angel Raphael. Then they can choose a class from the 14 distinct ones. Raphael will tell players about the basic operations, trades, and friends as well as how to restore HP. Players will then be teleported to the Angel Lyceum after they finished the trade with the Angel Aide.

With the help of Director Wolay, players will be able to find the Angel Tutor who will give the players some quests. Players should find the Battle Master, the Magic Master and the Mine Master to finish their first quest in the Angel Lyceum.

After players have got the signatures of the three masters, they can begin to kill monsters and gain the corresponding credits. It takes 5 credits to graduate from the Angel Lyceum. By the way, if players would like to accept the Top Student quest and get the chance to obtain abundant rewards, they should try to gain 15 credits so that they can accept the quest from Michael. Michael will ask players to collect 6 kinds of cores by defeating the Monsters in the Training Palace. Then players should defeat the BOSS Qiuaner. They can obtain abundant rewards from Michael after they finish the quest.

Read more here.

Voyage Century Online : Halloween Events on the High Seas

Posted Oct 22, 2008 by Keith Cross

IGG has announced a series of events to celebrate Halloween in Voyage Century Online.

With Halloween fast approaching, the folks at Voyage Century have prepared a lot of captivating events for their players.

Event 1: Horrible Invasion

Ghosts, skeletons, mummies, vampire bats, and other scary monsters are planning to attack Madeira and Reykjavik. Some of the Bosses are also known to be carrying a lot of treasures. Bet you can’t wait to get stuck in, eh?

Event 2: Crazy Shapeshifting

During Halloween, our GM will be have a limited number of shapeshifting scrolls, players will be able to transform into Skull Bowmen, Anubis, Soul-taking Mummies, Minotaurs, Lightning Sirens and even more scary creatures. Then they can go to scare everyone around. Who knows there may even be candy!!!

Event 3: Halloween Clouds

Halloween clouds are totally different from the storm clouds that could cause so much damage to your ship at sea. On contrary, these Halloween clouds could bring you treasures. There is a possibility that you could win silver coins, items used to recover HP or SP, high level or secondary jewelry and even some rare items like Holy Water by opening the Rainbow Gift Packages.

Apart from these captivating events, Voyage Century will be holding the 2x Exp and 3x dropping rate events during Halloween.

Read more here.

Tales of Pirates : Industrial Manufacturing

Posted Oct 22, 2008 by Keith Cross

The folks at Tale of Pirates have announced that the game has reached the industrial age and have provided an overview of the Manufacture skill.

After all of our Pirates hard exploration and in game experiments, we are very proud to announce that Tales of Pirates (http://top.igg.com) has now ushered in the prosperous age of Industrial Development. From now on many skills and systems such as Manufacturing, Crafting, Analyzing and Cooking will be able to use the advantages given by this more modern era. It will make full use of items and also enable recycling. Today TOP will share the secrets of one of the handicrafts; Manufacture with our players to show how to take the best advantage of it.

If players use the manufacturing handicraft the right way, then they will be able to turn what seems like waste into some really useful items. Before production players must prepare the necessary items, including the blueprints for corresponding level, pet Fairy, tools and raw materials. Then they can start to make any of the items that they may need for Forging, Cooking or Analyzing, or any other useful supplementary PK items by themselves.

The necessities for Manufacture:

Fairy Manufacturing Skills: Can be learned from the Lifeskill Book of Manufacturing Pet Fairies.

Blueprint: Except for the analyzing skill, all of the handicraft sneed a Blueprint which can be obtained through monster drops. It records the attributes of the handicraft, relevant information and requirements. There are 3 types in total; Manufacturing Blueprint, Crafting Blueprint and Cooking Blueprint.

Raw Materials: Can be used for each of the handicraft, including wood, stones, food, vegetables, furs, goods, and local specialties. Each material has 10 different ranks, except for goods and local specialties.

Tool: The Black Hole Crystal is the very best tool for Manufacturing.

Read more here.

EverQuest II : TSO Peek for LON Scenario Winners

Posted Oct 22, 2008 by Keith Cross

The folks at EverQuest II have announced that players whod beat the Legends of Norrath The Shadow Odyssey scenario, which runs until November 12th, will win access to The Shadow Odyssey beta.

Legends of Norrath™ Ethernauts tells the story of the brave heroes who defended Norrath from the Void thousands of years prior to the events in The Shadow Odyssey! It’s like a sneak peek into the upcoming MMO storyline. For an even bigger peek, jump into the Legends of Norrath The Shadow Odyssey scenario from October 9, 2008 – November 12, 2008. We’ll provide the new Cloudskipper deck for you to play with to relive this part of the Ethernauts history.

EverQuest II players who beat the scenario will receive the Draught of the Vigilant (1EQII25) loot card and access to The Shadow Odyssey beta!

Read more here.

Lord of the Rings Online : Future of Combat Dev Diary

Posted Oct 22, 2008 by Keith Cross

The Lord of the Rings Online official site has been updated with a dev diary which details upcoming and future changes to lotro's combat system.

Looking at the combat system as it has grown over the last year, the Systems team has learned a lot from player behaviors, playstyles, and how they interact with all the different types of monsters in The Lord of the Rings Online™.

Our data has shown that on the whole, the core player base interacts with our system in expected ways. Heroes of Middle-earth large and small are winning the war in Eriador against the servants of the Witch-king of Angmar.

When the game began, we aimed at making it as understandable as possible to the average player. One thing that meant was trying to keep the numbers as simple as possible. Nothing is simpler then percentages: if you have 100% of a pie and you eat 50%, you are left with half, right? It’s easy to understand. Well, the funny thing about trading simplicity for extensibility is that it becomes a tricky thing to navigate in a successful MMO. Why is it tricky? We’ll get to that later on in the article.

Read more here.

Star Wars: The Old Republic : Updates from Around the Web

Posted Oct 22, 2008 by Jon Wood

Yesterday, we learned that BioWare was making Star Wars: The Old Republic. In our announcement feature, we told you that we would continue to follow the story as it developed and so today we bring you this assortment of details from coverage around the web.

With the announcement of BioWare’s Star Wars: The Old Republic MMORPG less than 24 hours in the past, more and more information is beginning to surface concerning the early details of the game. Our own coverage here at MMORPG.com, which was posted shortly after the announcement, gives a good overview, but in the interest of keeping you, our readers, as informed as possible, we have spent some time scouring the web for new tidbits that we may have missed.

Our report mentioned both that the game would be story based, and that players would have access to companion characters similar to those in earlier Old Republic games. Massively is reporting that the game will make use of dialogue trees (think more like Age of Conan than say, Warhammer). These trees will allow players to make decisions within the dialogue that not only impact your companion, but that are irreversible. Remember in the old games, where you choices impacted on your companions… Kinda like that. Not a new idea for the franchise, but certainly a new concept in MMORPGs.

Read the update here.

Warhammer Online : Thoughts on the Dwarf Engineer

Posted Oct 22, 2008 by Jon Wood

MMORPG.com Warhammer Online Correspondent Joshua Peters writes this article giving his expreiences playing a Dwarf Engineer in Mythic`s WAR.

With the start of anything, you need a plan. In this case, starting in Warhammer, you probably have a lot of questions when it comes to realm, race, and class. In the last two weeks I have tried several types of classes for the Order realm. My favorite and the one that this article is going to talk about, is the Dwarf Engineer. I have chosen my path and with this information you might be able to have a better grasp of what you will do as well.

After playing a bit as an Engineer, I have to say that I am really enjoying it. I didn't see many engineers early on as people were finally figuring out what class they wanted to play as the game got under way.

Dwarf Engineer Screenshot

Check out the Dwarf Engineer.

Fallen Earth : Dev Journal: Faction Gear Sneak Peek

Posted Oct 22, 2008 by Jon Wood

The dev team at Fallen Earth has prepared a three-week series of Dev Journals which take a look at the faction gear you’ll see on NPCs in the game. Today, we’re taking a look at the CHOTA and Enforcers.

Hi all… Circatrix here, writing on behalf of the Fallen Earth Team. We are happy to bring you a sneak peek of the faction gear you’ll see in Fallen Earth™. You may have seen the character modifications we worked on back in July and August, and there have been some impressive improvements. We have also taken the non-player characters’ (NPCs) wardrobe and accessories to a new level.

Leading up to Content Complete, the art department was hard at work improving the look of the Faction NPCs. The screenshots you’ll see here show NPCs, although many of the items are available to players. We worked to build consistency in the color palette, texture and overall design of the faction gear so that NPCs would be readily recognizable for players as they approach. This becomes especially important as eighteen towns are faction settlements and many of the missions are faction-oriented.

Fallen Earth Image

Check out the Fallen Earth Dev Journal.

Star Wars: The Old Republic : Added to Game List

Posted Oct 22, 2008 by Jon Wood

MMMORPG.com is happy to report that after last night's announcement that BioWare is officially making Star Wars: The Old Republic, we have added the game to our Game List.

Play Star Wars™: The Old Republic™ and forge your own Star Wars™ saga in a story-driven massively-multiplayer online game from BioWare and LucasArts. Explore an age thousands of years before the rise of Darth Vader when war between the Old Republic and the Sith Empire divides the galaxy.

Choose to be a Jedi, a Sith, or from a variety of other classic Star Wars roles, and make decisions which define your personal story and determine your path down the light or dark side of the Force. Along the way you will befriend courageous companions who will fight at your side or possibly betray you based on your actions. Together, you will battle enemies in dynamic Star Wars combat and team up with other players to overcome incredible challenges.

Join us. Your personal Star Wars saga begins in Star Wars: The Old Republic.

Check out the game`s entry.

Hype the The Old Republic.

Star Wars: The Old Republic : KOTOR MMO Officially Official

Posted Oct 21, 2008 by Keith Cross

BioWare and LucasArts have officially announced at a press conference in San Francisco that they are indeed making an MMORPG based on the Knights of the Old Republic Games.  MMORPG.com is following this story and will bring you more details as they are made public.

Check out our look at Star Wars: The Old Republic.

Talk about the KOTOR MMO in our Star Wars: The Old Republic forums

Find out more at the game's official site.

Lord of the Rings Online : Guardian Advancement Beyond Level 50

Posted Oct 21, 2008 by Keith Cross

The folks at Turbine have prepared a series of Dev Journals which take a class by class look at level advancement past level 50 in the Lord of the Rings Online's Mines of Moria expansion. Today we take a look at the Guardian.

Holding the Line

A number of changes to the Guardian class come with the Mines of Moria™ expansion, and in this dev diary we’ll explore the new abilities and possibilities the expansion brings to the class.

Guardians have always had the highest levels of damage mitigation, and in Moria that continues to be the case. Though changes to the combat system have shifted the overall balance of the game, Guardians still reign supreme when it comes to their ability to take hits. To maintain this dominance over the tanking role, a number of familiar traits and skills have been updated to take advantage of elements in the new combat system to keep the Guardian on top.

With the level cap increasing to 60, a new set of Guardian skills and traits enters into the mix. These skills and traits fall into the following three categories: boss tanking, group tanking, and damage dealing. These three categories also generally describe the three Trait Set paths in which Guardians may choose to specialize. We hope that these options will provide you with the toolset you need to create a Guardian that best fits your style of tanking.

Read more here.

Champions Online : Character Profile: Witchcraft

Posted Oct 21, 2008 by Keith Cross

The Champions Online official site has been updated with a look at Witchcraft, a member of The Champions and an NPC in the game.

Witchcraft is the quietest member of The Champions, preferring to remain in the background while Defender or other, more outspoken members of the team grab the spotlight.

Her reclusiviness is partly because she is gentle and soft-spoken by nature, but also because she feels she has been "tainted" by her family's evil ways; and therefore isn't worthy to be a superhero. At times her self-doubt causes her to hesitate when she should act decisively.

Being a member of The Champions has helped Witchcraft start to gain some confidence in herself and her abilities. She's found a friend and a partner in Defender, and their tentative romance could help Witchcraft blossom into the hero she has the potential to be.

Read more here.

Stargate Worlds : Beta Sneak Peek

Posted Oct 21, 2008 by Keith Cross

The folks at Stargate Worlds have posted a portion of resent patch notes for the SGW beta, updating fans on which classes, worlds and more have been implemented in the game.

Characters:

* Players can now play as members of the SGU faction! Both Commandos and Soldiers, both male and female are playable within the SGU faction at this time

* Commando and Soldier abilities for both factions have been filled out. Abilities for these two classes are almost complete

* Consumable Vendors on Harset (Praxis) and Omega Site City (SGU) now sell dyes and tints which will allow players to color their armor

o Dyes and tints can be traded to other players

o At this time, only ballistic armor can be dyed

Worlds:

* The following worlds have been opened for Closed Beta

o Stargate Command (SGU faction newbie instance)

o Beta Site

o Omega Site City

o Men’fa

o Iphet Crater for SGU faction

Read more here.

Stargate Worlds : Exclusive Stargate Command Screens

Posted Oct 21, 2008 by Keith Cross

Today we present four exclusive screenshots which show what the gate room at Stargate Command will look like in Stargate Worlds.

Follow the link to see all of the Stargate Command Screenshots.

Zu Online : New Version Available

Posted Oct 21, 2008 by Keith Cross

IGG has announced that the latest version of Zu Online is now available, bringing new level 6 epic gear, character sex changes, and more.

The Zu Online (Team is very pleased to announce that the new version 1.5.06 has been released on October 20th. Players can now run the client to update the game automatically and may only enter the game after it has been updated. Those who have any problems updating the game client automatically, please visit http://zu.igg.com/download/download.php to download the updates patch.

Righteous Pagoda, Fashions for changing sex and Level 6 Epic gear have been added to the new version. Players will get a lot of experience and may even gain some other precious items . Changing sex also can come true. They will be able to create level 6 Epic gear as well. In a word, more fun can be found in the game.

Additionally, some functions have been improved and the bugs found in the former version have been modified.

Read more here.

Runes of Magic : Closed Beta 3 News

Posted Oct 21, 2008 by Keith Cross

The folks at Runes of Magic have announced that they will be increasing the number of beta testers to 30 thousand for a series of stress tests at the end of the month.

Berlin, Oct. 17th 2008: On November 2nd Frogster is going to expand the current closed beta for Runes of Magic to 30.000 test players. After two large scale stress tests of the game servers on October 30th and November 1st, the free-to-play fantasy online-roleplaying game hence starts into the closed beta phase 3. The publisher will determine the participants for this new beta phase by random within the round about 100.000 registrations for Runes of Magic to date. Lucky players can also win their invitation for the beta in give away contests that will go online on the big gaming portals soon.

The open beta version of Runes of Magic will be launched in December of 2008 after current planning with the subtitle „Rise of the Demon Lord” as a first chapter. To illustrate that, the Berlin based Frogster have published the final logo with two new wallpapers: http://www.runesofmagic.com/de/content,1,wallpapers.html. The publisher intends to publish free add-ons of the game as new chapters within regular intervals of two to three months after the release. MMO fans can still register on the official website (www.runesofmagic.com) for the closed beta to get the chance having a look at the world of Runes of Magic far before its actual release.

Runes of Magic – a world full of wizardry and adventure

With an extensive range of features Runes of Magic prepares to redefine the standard of free-to-play MMO games. Right from the launch Runes of Magic will convey its absorbing story through more than 1.000 quests embedded in an atmospheric world. Players can choose between six main classes. Combined with a secondary class they dispose of 36 individual character classes over all. All characters possess unique skills with impressive combo attacks and can use mounts. A particularly attractive feature for guilds and players is the possibility to arrange their own virtual homes with individual furnishing. Thanks to an extensive crafting and reputation system, thrilling PVP as well as demanding dungeons and boss-monsters, no wishes remain unsatisfied. The Taiwanese developer Runewaker has developed Runes of Magic according to western MMO standards within a time frame of three years. The studio will provide new challenges for players every three to four months with free add-ons and updates.

Read more here.

EVE Online : Ghost Training Interview

Posted Oct 21, 2008 by Jon Wood

MMORPG.com Managing Editor Jon Wood recently caught up with EVE Online Senior Producer Torfi Frans to talk about the recent announcement that CCP would be removing Ghost Training from their game and some of the controversey that surrounded the announcement.

A lot of news has come out of CCP over the last little while. Not only did the company’s CEO come out and let fans know that while the Icelandic economy might be faltering CCP is still going strong, but the studio also announced the launch of a new major content update called Quantum Rise for EVE Online, a staged delivery update that will see the additions of the certification systems, the new Orca class capital ship and more.

While these announcements are all interesting and exciting in their own rights, the focal story for CCP’s EVE online over the last week has been the company’s decision to remove the Ghost Training feature from the game.

Read the Ghost Training Interview.

Fiesta : English Version Launches in Europe

Posted Oct 21, 2008 by Keith Cross

The folks at Fiesta Online have announced the launch of the European English version of the game.

Hamburg, September 26th 2008 - Leading European MMOG publisher gamigo AG is happy to announce the final launch of the English EU version of the Massively Multiplayer Online Role-playing Game Fiesta Online, which has already taken German players by storm. While the game remains free to play, the end of the beta period is the ideal time for new players to register at http://fiesta-online.gamigo.com/ and experience the fascinating fantasy world of Fiesta. Beta testers can look forward to a special gift.

A new world ready for adventurers

With the end of the beta test European players can now enjoy the full Fiesta experience. But that doesn’t mean that there is no room for improvement. New updates and content will be released on a regular basis, with some major additions planned for the coming months. Among other things the mini-house functionality will be expanded, so players can furnish the interior of their house and invite other people to parties.

With the official release the item shop now commences operation. Players have the option to invest money in special items to accelerate their progression in the game or to individualize their characters. Among other things there are experience boosters, special mounts, unique houses with supplementary attributes and a beauty shop coupon that opens up a whole bunch of customization options. But most importantly, players with enough will and time can still enjoy the game for free.

For beta testers the switch to the final version doesn’t require any actions. The account remains the same and the client software will automatically update, so they can have a fresh start into the magical world of Isya. To thank the beta participants for helping to test the game, every player of the closed beta will get a free “starter package” which contains several useful items. Open beta testers have the chance to win one of 1.000 of these packages.

The German version alone has already attracted more than 100.000 players, so a third server has been opened today. Furthermore, French and Spanish versions are scheduled for the first quarter of 2009.

Read more here.

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