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Champions Online : Words on Going Solo

Posted Jun 09, 2008 by Keith Cross

Cryptic Studios has published a dev diary which details the level of solo content in Champions Online, revealing that the game will not only be solo friendly, but will also feature end game content specifically designed for the solo player.

Just a few years ago, Everquest was held up as the paragon of MMORPGs. Though several games had come out subsequent to it, none had ever reached its level of subscribers. As a result, many of the Everquest game mechanics became almost canonical. Central to this near holy set of testaments was that players must be forced to team. The philosophy is simple and effective. People play longer if they are playing with friends. If a player is forced to team up with other players, he or she will at some point make friends. I think Anarchy Online and Dark Age of Camelot chipped away at this foundational truth by introducing some levels of soloing, but large swathes of each game focused on teaming.

To be honest, I thought the same when working on City of Heroes. We actually created missions that we intended a player to get help with before finishing. Some foes were intended to be too tough for a single player to defeat. We assumed a player would get the mission, go into the instance, realize that he was facing a "boss," leave the mission, find a friend, and then tackle the "boss" together. I was pretty darn naïve back then.

Read more here.

Requiem : Pre-Order Play on June 16th

Posted Jun 09, 2008 by Keith Cross

Gravity Interactive has announced that players who pre-order subscriptions to Requiem: Bloodymare will get 3 days early access to the game, starting on June 16.

Requiem: Bloodymare will bring a new era of mature horror to the MMO space with its commercial launch. Players that pre-order subscriptions will be able to begin playing on June 16, three days before gamers using the free-to-play option.

This M-rated horror title brings a new option to mature MMO players looking for an alternative to the standard game fare. In addition to the controversial content, Requiem: Bloodymare’s gameplay challenges conventional MMO approaches.

Character development is not restricted to just choosing a class and skills. Players will use the DNA system to experiment with their own genetic code. Ghoulish experiments with DNA will allow characters to obtain traits that nature never intended.

Players will also not be tied down to just the skills open to their class. Using the Beast Possession system they will be able to transform into some of the most violent and grotesque monsters they encounter. Regardless of initial class, players are free to choose between monsters that rip prey to shreds with their bare claws to ones that call up dark magical forces that rot the flesh off theeir enemies’ bones.

The world is a deadly place in Requiem. When day turns to night the world decays in a Nightmare-ish landscape and terrifying monsters come to life. Imbued with unholy power, they are many times more powerful than the daylight denizens.

“We’ve put together a title that is going to turn the MMO world on its ear. Requiem: Bloodymare is, quite simply, one of the best free-to-play MMOs out there,” said Jay H. Choi, vice president, Gravity Interactive.

The game will be free-to-play with two levels of subscriptions. Players who purchase a Basic or Premium package for Requiem: Bloodymare will receive an exclusive 3-day early access pass into the game and a special experience bonus for the early period. Players must purchase the monthly package from June 5 to June 12 to be eligible.

Read more here.

Dream of Mirror Online : New Items and Quests

Posted Jun 09, 2008 by Keith Cross

GametTribe has announced that the next update for Dream of Mirror Online will include several new quests, and a host of new items.

As of next June 11th you will be able to prove yourself into 2 new hero quests in Blakatoa Peak: “Jason's Powerful pill” and “Wizard for Blakatoa peak” quests.

Furthermore GameTribe has planned a new batch of items to be released on the same day! In the Game’s shop you will find:

  • Special mission card: would you like to restart some 1-time-only high level quests? Like the “Find out lover's spirit” or the “Dog-Tired's Red & White Lucky Peach “Missions? With this item you can! Enjoy once more the thrill of these amazing missions with your friends!
  • Baby Big Bonus Pill: this item increase of 50% the experience gained and the item drop rate for one hour. If you want you can also use two of these Pills to get 100% increase.
  • Double Heart Flypass: an unique fireworks to show your love!
  • Hair Dye: brand new colors (Olive Green and Light Purple) to change your hairs’ look!
  • Weapon upgrade books: available in different colors each one with a different kind of bonus.
  • Teddy Bear costume: a new costume to personalize you character an look like a Teddy Bear.
  • Two goodie bags (one for male and one for female characters): In the Coco Pupu goodie bag you’l have a chance to get a permanent Maid’s outfit (maid costume, maid headband or set of the two of them!), while in the Wild Pupu goodie bag you could find a permanent Tuxedo or eyepatch (or set of the two of them). If you don’t find a permanent costume you could anyway find some other valuable items such as Weapon upgrades, Scapegoat doll, regeneration pills, Hair Dyer and much more! After this period of three weeks, the permanent costumes will be sold separately also for another week for all the guys that will not be lucky enough to get them from the goodie bags.

Read more here.

General : Beta Keys For Myth War 2.0!

Posted Jun 09, 2008 by Craig McGregor

MMORPG.com and IGG are proud to present another great beta testing opportunity for our great community!  IGG has given us 2,000 beta keys to handout to our members so get one while they last!  The beta test will commence on June 10, 2008.

About Myth War 2.0
The war among the Gods had become a pivotal episode in history and left the living world in chaos.

The mystical dimension created by the Great One had granted the Gods infinite powers. Be that as it may, Gods were still restricted severely by the rules of balance of the mystic dimension, and none of them could escape the final stages of life. Fueled by their desires to create an ending, they ignored the promises they made to the Dominator, abandoning rules which they established, and eventually created a war. 

Wars, cruelties, killings, contests, desire and magic... All these describe this dimension, and provide a story with a history filled with surprises, adventures and romances.

For more information about Myth War 2.0 please visit the official website at: http://mw2.igg.com

Ready to get your beta key?  CLICK HERE NOW!

Florensia : Get a Beta Key For Florensia!

Posted Jun 06, 2008 by Craig McGregor

MMORPG.com has been given 500 keys for the 3rd and final closed beta phase for Florensia.  The beta test will commence on June 10, 2008. Get your key while supplies last!

All you need to get a free key is your free MMORPG.com membership.  When you are ready to begin just CLICK HERE!

General : Turbine CEO Jim Crowley on New Investors

Posted Jun 06, 2008 by Jon Wood

Recently, it was announced that Turbine would be receiving $40 million in equity financing from two different companies, GGV Capital and media giant Time Warner. MMORPG.com Managing Editor Jon Wood caught up with Turbine president and CEO Jim Crowley to talk about what the announcement means and a little bit about the future of the company.

Recently Turbine, the company behind Asheron’s Call, Dungeons and Dragons Online and Lord of the Rings Online, announced that they have raised $40 million in equity financing from two companies; the first is GGV Capital, a “leader in expansion-stage venture capital investments”. The second, and more recognizable new investor is media giant Time Warner.

“This is truly an exciting time for Turbine. The addition of Time Warner, one of the world’s largest media companies, and GGV Capital, one of the financial community’s most sophisticated investors, adds a level of access, perspective and experience to Turbine that is singularly unique in the global online entertainment space,” said Jim Crowley, president and CEO of Turbine, Inc. in the announcement press release. “Turbine has an extraordinary team, incredible technology and a growing portfolio of games based on some of the most popular brands ever created. With this funding we are uniquely positioned to change the future of online entertainment as we bring new titles to market, expand the platforms we support and introduce new technologies to sustain self-evolving game worlds.”

Read the whole article here.

Requiem : Racial Profiling: The Bartuks

Posted Jun 06, 2008 by Keith Cross

The folks at Requiem: Bloodymare have released a profile and screenshots of the Bartuks, a race of warriors and one of the game's playable races.

Race: BARTUK

Strength: High Strength and Solidarity

Weakness: Weak Spirit, Susceptible Minds

Characteristics: Bartuks are gifted with enormous physical power, but tend to be spiritually weak. They get easily enraged, a flaw that enemies sometimes exploit. Bartuks are generous to their allies, and fight alongside them with a strong sense of solidarity. Their decision-making process is simple: “help friend, smash enemy". Magic wielding Bartuks are generally limited to the black arts and fire magic, and they lack the intelligence to use more subtle magic.

Read more here.

EverQuest II : Friends List Management Tips

Posted Jun 06, 2008 by Keith Cross

SOE has posted Friends List management tips for new and returning players to EverQuest and EverQuest II during their Living Legends promotion.

So now that you're back in EverQuest II do you find yourself saying, "This is so great! I'm finding lots of old friends I want to keep up with," or, "The pick-up group I just played with was awesome. I want to stay in touch with all of those players! How do I do that?" If so, this handy guide will help you out.

When you make friends in EverQuest II, you can add them to your friends list. The Friend panel, by default, is mapped to the Y button.

There are two ways to add someone to your friends list:

  1. Enter their name in the "Friend" field and click the "Add" button or,
  2. Type /friend <name> in your chat bar.

From then on, you will be alerted when that friend logs in. You can also view their location, if they are not in roleplaying mode. You can check the "Online Only" box to view only the friends who are currently online.

Read more here.

Pirates of the Burning Sea : 1.5 UI Preview

Posted Jun 06, 2008 by Keith Cross

Flying Lab Software has provided a preview of the UI changes that they're working on for version 1.5 of Pirates of the Burning Sea.

This patch, the UI strike team wanted to focus on some of the biggest sources of strife for our players, based on what we see in playtests and hear about on the forums. We also wanted to get started on upgrading and polishing some of the art pieces that have been neglected. Heres a preview!

Port Conquest Status
By popular demand, our first order of business was to overhaul the Port Conquest Status UI. First, we pulled it out of the local map UI because it makes way more sense to be in the victory status UI. Also, there’s more room to play with in that UI, so we can display a lot more information.

Next, we started working on how to better display all the port conquest information. Now you can quickly sort by nation, port name, status, contention points, etc., instead of scrolling through the entire list of ports. You can also filter out any ports that are currently peaceful, so you’ll always know where the action is. Your general contention points are also displayed on top.

Read more here.

Age of Conan : Conan Composer Interview

Posted Jun 06, 2008 by Keith Cross

For this week's Friday Feature on the Age of Conan official site, Funcom has posted an interview with the composer of the Age of Conan soundtrack, Knut Avenstroup Haugen.

To celebrate the release of the Age of Conan soundtrack (now available on iTunes), we are pleased to present this interview with our composer, Knut Avenstroup Haugen, covering the entire process of putting together the soundtrack, his background, and what goes into all of the exciting tracks you hear in the world of Hyboria.

What is your name and what do you do for Age of Conan?

My name is Knut Avenstroup Haugen and I create all the music in the game.

What is your musical background? Outside of Age of Conan, where would we have seen your work?

I started out studying the piano. I went to conservatories in Norway and in the Netherlands for a total of six years before I decided that what I really wanted to do was to write music. I studied a little bit of composition and arranging during my piano studies, but I really needed to learn more, so I went on to study composition and musicology for three years at the University of Oslo.

Read more here.

Guild Wars : Zaishen Rewards Calendar

Posted Jun 06, 2008 by Keith Cross

ArenaNet has posted a rewards calendar for Guild Wars which features a variety of tasty tonics.

In the first scheduled update of every month, one new flavor of the ever-popular transmogrifier tonics will be added to the Zaishen Chest, replacing the tonic from the month before. These special tonics, usable only in outposts and towns, will transform your character into the embodiment of that particular potion.

Open the chest for a chance to find one of these special tonics. If you're very lucky, you may even find an Everlasting tonic. These super rare variations have infinite uses, so they'll never run out.

Read more here.

Zu Online : Environmental Event

Posted Jun 06, 2008 by Keith Cross

IGG has announced an event in honor of World Environment Day, where players are rewarded for planting trees in Zu Online.

IGG has announced a new event in Zu Online to celebrate World Environment Day, offering players the chance to gain Mystic Stones by planting trees in the game.

One Zu World, One Family. After fierce battles between the Good force and the Evil force, the environment of Zu Mountain has been damaged badly. The immortals of the Good force are calling on all inner cultivators to plant trees in Zu World to restore our magnificent environment.

Read more here.

Age of Conan : One Million Copies Shipped

Posted Jun 06, 2008 by Keith Cross

Funcom has announced that they have shipped one million copies of Age of Conan, and are calling the it the biggest MMO launch since World of Warcraft.

Durham, USA – June 6th, 2008 – Funcom is proud to announce that Age of Conan will pass the astounding “One Million Copies Shipped” milestone, in less than three weeks after the launch of the game. Due to overwhelming demand Funcom’s retail partner is now re-supplying retail boxes rapidly while also including new markets to the mix. As a result of the tremendous interest from gamers, Age of Conan has for the past few weeks been claiming number one spots on the sales charts across the western world – including the US, Germany, France and the UK – while receiving glowing review scores from gaming media.

“Sales data shows that Age of Conan is the biggest MMO launch since World of Warcraft,” says Funcom Vice President of Sales and Marketing, Morten Larssen. “The numbers are very promising, and we are very proud to be one of the fastest selling PC games ever in a launch month and the biggest simultaneous Europe/US MMO launch in history.”

In the US, Age of Conan has a strong # 1 chart position and is now moving past the 500.000 shipped mark. Meanwhile the attention for the game is growing across the globe, with over 8 million unique visitors from over 200 countries to the Age of Conan websites so far in 2008. The community surrounding the game is also growing fast, with over 800,000 signing up as members of the Clan of Conan fan club.

Read more here.

WWII Online: Battleground Europe : 7th Year Promotion

Posted Jun 06, 2008 by Keith Cross

Playnet Inc and Cornered Rat Software have announced a series of event to celebrate their seventh year of operation, including the reactivation of old accounts and a 14 day free trial.

CORNERED RAT SOFTWARE and PLAYNET INC are pleased to invite you to return to the battlefields of Western Europe to celebrate our 7th year online. We have an exciting week of special events, promotions and prizes lined up for old and new players. We will be re-activating tens of thousands of accounts with a Welcome Back Soldier promotion and inviting new players to join us for the week long celebration with a 14-day Free Trial!

It's been seven years since a small group of developers in Bedford, Texas launched "WWII Online: Blitzkrieg". It was an ambitious project that introduced the gaming world to a new type of play: the MMOFPS. "WWII Online: Blitzkrieg" has evolved into "Battleground Europe", a mature and feature rich game with a dynamic and devoted community. With over 100 accurately modeled weapons available and a game world measuring over 350,000 square miles. "Battleground Europe" remains the most immersive World War II MMOs ever made.

Read more here.

Aion : Aion Site Re-Launched

Posted Jun 06, 2008 by Keith Cross

NCsoft has announced the relaunch of the official site for their upcoming MMO title, Aion.

When there are so many exciting things happening, it is hard to pick one or two topics to blog about. Aion’s development is progressing nicely, and will be showcased at a number of conventions in coming months, more staff will be brought on the team in the near future, and today marks the launch of the new US and European Aion websites. The former three topics are more appropriate for blogs from others on the team or future announcements; the latter is a topic I want to chat about.

I suppose I should spend a few moments making an introduction before I proceed. My name is Charles ‘kieron’ Dane and I am NC Austin’s Community Relations Manager for Aion. While I am a relatively new join to the Aion project, I’ve been around the MMOG industry for a number of years and I am looking forward to building a strong relationship with the Aion community.

About now you are probably thinking, “Enough about you, tell me about the website already!” If so, my only response is, “As you wish.”

Read more here.

General : Win an X-Keys Desktop Keypad!

Posted Jun 06, 2008 by Craig McGregor

MMORPG.com is proud to announce another great contest offer for June! From now until July 5th @ 9PM EST we will be taking entries into a contest where you can win a X-Keys Desktop Keypad, which is a USB 20 key extra keyboard that is fully customizable.  You can use it to program your favorite macros or key combos with the included software!

As with all of our contests the more days you login to MMORPG.com during the contest the better your odds of winning (see official rules for details).

Are you ready to enter?  CLICK HERE TO ENTER NOW!

D&D Online : New Module 7 Screens

Posted Jun 05, 2008 by Keith Cross

Turbine has released eight new screenshots from the recently released Module 7: The way of the Monk for Dungeons and Dragons Online.

Check out all of the full sized images here.

EVE Online : EVE Novel Excerpt

Posted Jun 05, 2008 by Jon Wood

The folks at CCP have provided us with this excerpt from the upcoming EVE Online novel by Tony Gonzales. The book itself will be available starting on June 19th.

Currents of black water were starting to run down the gulleys on both sides of the street, washing away the accumulated soot deposited there by the factory looming in the distance. The mistlike rain, partly produced by terraformers half a continent away, was scheduled to last for weeks to come. A layer of heavy smog hung just over the heads of the people marching through the muck, beside the tracks of a decrepit transportation system that was falling into ruin

Read the excerpt here.

Stargate Worlds : Forums Grow to 40,000

Posted Jun 05, 2008 by Keith Cross

FireSky has announced that the Stargate Worlds forums have now grown to 40,000 members.

The official Stargate Worlds forum on the Web has just reached a new milestone -- 40,000 users! Come, join and celebrate! Stargate Worlds Forum is home to a thriving hybrid community of Stargate and Massively Multiplayer Online players bringing together gaming experience and insight into the longest-running science fiction franchise in U.S. television history.

We are proud to support multiple languages, including Spanish, German, Russian, French, and many more. Our community offers discussion threads for every aspect of both the upcoming MMO and the Stargate franchise!

Read more here.

Lord of the Rings Online : Lorebook Update: Dour-root

Posted Jun 05, 2008 by Keith Cross

The Lord of the Rings Online Lorebook has been updated with a look at Dour-root, the guardian of the way to Garth Agarwen.

In out-of-the-way places dwell many ancient creatures, and numbered among them are the Huorns. Whether these creatures are trees that have been awakened or Ents that have become treeish is hard to say, but without the guidance of the Ents, they often become wild and dangerous, sometimes even black-hearted.

In Agamaur, one such Huorn guards the ways into Garth Agarwen, the stronghold of the Red-maid. Dour-root long dwelt in the presence of the River-maiden, who succumbed to the evils brought by the ancient wars with Rhudaur and Angmar. When she fell, so did Dour-root.

Read more here.

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