Issue 7, the much-anticipated expansion for City of Villains is now live in-game. More details to follow!
Edit: As promised, here is the official press release for the launch:
Issue 7: ‘Destiny Manifest’ raises the bar for villain mayhem and adds revolutionary new PvP zone
AUSTIN, Texas, June 7, 2006 — NCsoft® today announced the release of a free expansion to City of Villains™ and City of Heroes®, Issue 7: “Destiny Manifest,” in both North America and Europe. In addition to level 40 to 50 content for villains, the new feature-packed expansion adds the opportunity for villains to wreak havoc in new “mayhem missions,” and a player-versus-player (PvP) zone where villains and heroes clash to control a dynamically changing battlefield.
The expansion is free to both City of Heroes and City of Villains’ subscribers.
The new City of Villains 40 to 50 level content includes more than 300 new missions and a new zone for level 40 and higher players, Grandville. Grandville contains Spider City, the vertically built capital of Lord Recluse™, the leader of the Arachnos, the top villain group in City of Villains.
Highlighting the new mission sets are mayhem missions, which allow villains to enter instanced City of Heroes zones in Paragon City™. During these missions, villains may wreak as much havoc on the zone as possible, reaping unique rewards and loot. The mayhem mission zones are destructible environments where villains can unlock multiple random events, harass citizens and battle the new Paragon City Police.
A new feature to both City of Heroes and City of Villains is the unique level 40 to 50 PvP zone, Recluse’s Victory. Recluse’s Victory is a replica of Paragon City’s Atlas Park™, where villains and heroes battle for heavily armed control points. Depending on who has the upper hand, the zone will change from a neutral setting to reflect the peaceful and shining version of Atlas Park where heroes are victorious or to a dark and scarred vision of Atlas Park where villainous forces dominate. Heroes and villains can take battlefield control over powerful artillery including mobile siege weapons that can help turn the tide of battle. When one side takes an advantage in Recluse’s Victory, powerful signature characters may appear to aid the struggling side and help take back control points, allowing players to have toe-to-toe battles with the likes of Lord Recluse or Statesman.
“This highly anticipated expansion makes villains meaner and introduces a PvP zone that has not been seen before in the online multiplayer market,” said Matt Miller, Cryptic Studio’s™ lead designer for City of Heroes and City of Villains. “Players will have a blast exploring the new high-level content and causing endless destruction in the new mayhem missions, which take being a villain to a new low.”
Issue 7 allows villains who surpass level 40 to obtain “patron powers,” a new set of abilities derived from one of the City of Villains signature villains: Ghost Widow™, Captain Mako™, Scirocco™ or Black Scorpion™. Examples of the new villain patron powers are Ghost Widow’s soul storm which levitates and spins its victims in the air and Captain Mako’s spirit shark power that fires destructive shark spirits at opponents.
This free expansion also includes new base features including storage items, empowerment stations, super group banners and base color tinting. Additionally, the expansion provides a new set of costume options and adds sweeping art and graphics improvements to City of Heroes.
City of Villains and City of Heroes are available at retailers in North America and Europe as well as at the NCsoft online store at www.plaync.com. Both games include the first month of online game play, and after the first month, players will be charged a monthly subscription fee of US$14.99. Customers who purchase City of Heroes and City of Villains can play both games for the single subscription price of US$14.99.
MGame USA has sent us the first piece of the storyline for their game, Hero Online. Titled "The Legend", the story should give some insight into what this game is about.
For more on Hero Online, click here.
|According to ancient legend, the hero, Qin Shi Huangdi (also known as Qin Shi Huang), put an end to an age of chaos and turmoil by unifying China.
Calling himself the “Son of the Sky”, Qin Shi Huangdi dreamed of one day becoming immortal.
So passionate was his ambition, Emperor Huangdi sent over 500 young boys and girls to Trinity Mountain as sacrifices, and hundreds of Taoist mystics throughout the land in order to ascertain the secrets of immortality. Tirelessly and mercilessly, Huangdi sought out and extinguished all those who opposed him while trying everything in his power to become a god.
Alas, as is the way of all mortal things, Qin Shi Huang was unable to prevent his death or the fall of his Imperial dynasty. All traces of his glory and wealth vanished from the world when his palace, Ah-Bang Palace, burned down after his death.
Many years later in the age of our fathers, two decades ago, the sun disappeared as darkness spread throughout the heavens and the earth. In this darkness, Twelve men, “Demons”, mysteriously appeared shaking the very foundations of the earth with their chaos and destruction. During this time many houses and clans banded together to fight the Demons, but to no avail. The famed houses of Tae-San Pa of San-Dong, Gun-Pa of Hae-Nam, Bok-Gun, Kwang-Dong, Myo-Gang, Sa-Chun, Ok-Mun Guan, Dae-Mak, and San Suh all fell under the hands of the Twelve Demons, leaving the people of the land helpless and fearful. As the Twelve Demons ravaged the people and land unchecked, the lands were awash with the blood of their victims.
In a massive effort to stop the Twelve Demons, Buddhist monks gathered all the demon hunters of the land to face the Unstoppable Dozen on the Field of Battle. 10,000 demon hunters rallied that day armed with spells and weapons of all shapes, form, and power. Nobody but the Twelve Demons survived.
Following the massive failure of the demon hunters, the legendary Shaolin monks resolutely gathered to face this evil force. Yet to the great dismay of the people, all hope for peace and tranquility seemed lost when even the legendary power of Shaolin could not stop the rampage of the Twelve Demons. The people’s hope ebbed and faded as they watched their center of martial power, the Shaolin Temple, burn slowly and painfully down to ashes.
But in the time of deepest despair and the darkest of days, a mysterious hero appeared and instilled hope. Devising a plan which utilized his superior skills, the mysterious hero lured the Twelve Demons into a trap where 3,000 of the hero’s best soldiers were awaiting. After ten long and grueling days of nonstop combat, all Twelve Demons were slain at the cost of all 3,000 of the hero’s men.
To this day, no one knows exactly why the Twelve Demons ravaged the land, but rumor has it that they were searching for Qin Shi Huang’s most prized possession, his Thousand Year Treasure…
They flicked the switch and so have we. Dark & Light is now on our Live Game List and available for readers to cast their rating based on what they've seen so far.
To date, the game has not faired so well, garnering only a 3.8/10 rating.
MMORPG.com is hard at work on our review and will have one within the next month after giving the game a hard look.
Stephanie Shaver, the Lead Designer of Hero's Journey, tortures people with this curveball of a developer journal. In the article titled "Much Ado About Roleplay", Shaver openly switches topics for this amusing run.
| bet you thought I was going to show up here with an article about Wyr. But no. When I sat down at the keys this morning, it was not Wyr that my muse fed me, even though they are neater than Felix Ungar and provide 110% of the FDA's daily recommended allowance for Vitamin Awesome.
No. This week, we're talking about...roleplay.
Yeah, yeah. I know I keep bringing this stuff up, and I'm sorry if it's boring the snot out of some of you. What can I say? I like to see people writhe in agony.
You can read more here.
Posse Entertainment has announced that they will be throwing their hat into the ring of MMORPG development. The as-yet-unnamed project will make use of an unpublished role-playing system:
A Whole New World of Possibilities
Mission Viejo, Calif. - June 6, 2006 - POSSe Entertainment announced today it has already begun work on a brand new Massively-Multiplayer Online Role-Playing Game (MMORPG). Online worlds are growing rapidly and POSSe Entertainment has many strategies to take advantage of this growth. Designed to have a mass-market appeal, the game will cater to all types of players: both casual and the seasoned 'hardcore' gamers around the world. This all new fantasy world will use a formerly unpublished role-playing system designed by fifteen year gaming veteran Darrin Bunker.
"With well over 10 million gamers around the world now paying for interactive online entertainment, the market is certain to become the one of the largest in the entertainment industry." says Darrin, Owner of POSSe Entertainment. "By using some older, yet proven, gameplay elements in a mass-market MMORPG, POSSe Entertainment will be set to become a major player in the market as it continually grows. The new Role-Playing System (RPS) makes gameplay different enough that it should be a refreshing change from what players are currently used too. Players are looking for more options and more support for their play-styles, especially at maximum levels or 'engame'; we can deliver more of that entertainment to them."
POSSe Entertainment is prepared to become a strong competitor and is looking for investors who are also interested in being involved in this rapidly expanding market. It is, also, important to note that here at POSSe Entertainment we are as passionate about enriching the lives of our youth as we are about games. Therefore, a small portion of the games earnings will be donated to a well respected youth-based charity. More information can be found at: www.PosseEntertainment.com
Mythic Entertainment has announced that they will be pairing up with GOA to publish and operate their newest game, Warhammer Online: Age of Reckoning, in Europe. The move was not a total surprise, as GOA is also the company responsible for the European operation of Mythic's highly successful Dark Age of Camelot:
FAIRFAX, VA – JUNE 6, 2006 – Mythic Entertainment, a leading developer and publisher of massively-multiplayer online role-playing games (MMORPG’s), today announced “Warhammer(R) Online: Age of Reckoning(TM)” (WAR) will be published and operated across Europe by GOA, the France Telecom-owned publisher of online games. GOA has successfully operated “Dark Age of Camelot” in Europe with Mythic since 2001. “WAR” is based on Games Workshop’s popular Warhammer(R) fantasy war game and features next generation Realm vs. Realm(TM) (RvR) game play that will immerse players in a world of perpetual conflict. “WAR” will arrive on the PC simultaneously in the US and Europe in the fall of 2007.
“The initial partnership between Mythic and GOA resulted in ‘Dark Age of Camelot’ being the number one MMORPG in Europe for many years,” said Mark Jacobs, CEO and President of Mythic Entertainment. “With ‘WAR’ our goal is nothing less than to take Europe by storm and regain that leadership position in the European market.”
“We are thrilled to be partners with Mythic again and build on the five-year relationship and experience that we’ve been enjoying with their team,” commented Ghislaine Le Rhun, Senior Vice President of GOA. “’Warhammer Online: Age of Reckoning’ has tremendous potential and we intend to treat the game with all the care it deserves. We look forward to introducing the game to European players.”
For more on WAR, click here.
Sigonyth: Desert Eternity, an MMORPG in development by New Desert has announced that, due to a lack of investors and funding, they would be putting the game on hold.
New Desert team would like to inform all interested parties that "Sigonyth: Desert eternity" project has been put on hold.
This situation is a result of lack of investors to fund further project development - we have reached stage when continued development of an MMORPG without financial support is simply unfeasible.
We would also like to emphasize that "Sigonyth" will not be completely abandoned - we will continue to develop the design part of the game and await changes on the market that will allow us to revive the project.
We would like to sincerely thank every person that shown interest in this project for all the comments, ideas and support during last three years. For all our commited fans (but not only them) we present a last few samples of our work from tests commenced at the beginning of this year.
[Visit the webpage to download movies]
Greetings for everyone and see you.
New Desert Team
Visit the official webpage, here.
There's a new 7MB patch in town over at Mythic's Dark Age of Cemelot, and that patch is meant to help with the game's performance in terms of framerate in the Shrouded Isles zone:
All clients will find 7 MB of files awaiting them the next time you log in to play. Most of these files are redone art files. Not redone visually, but performance... ly. The point was to make small improvements to your framerate in Shrouded Isles zones. Any improvement should be seen immediately after patching.
Find more DAoC, click here.
Dungeons and Dragons Online: Stormreach has released some more information about the addition of solo content to their game, as has been previously reported at MMORPG.com. There is mroe to read, so follow the link at the bottom of the item:
DUNGEONS & DRAGONS ONLINE™: Stormreach™ delivers some of the most exciting game play experiences available in online gaming today. Turbine has received tremendous positive feedback on the launch of DDO. Feedback from new players has included the request for more solo-play content as an option to the already fun and challenging group-focused content throughout the game. Turbine has listened to this feedback and is pleased to announce the upcoming availability of solo-friendly content. An all new solo setting is being introduced to help new DDO players navigate through the early game content, allowing them the time and space to learn about their characters, try strategies and face monsters for the first time on their own. Players will now have the option to play at their own pace as a solo-player in the Harbor.
The Harbor Solo Option
Quests in the Harbor have a new option available to you, opening up solo gameplay during your character's earliest levels. In addition to the Normal, Hard and Elite settings already available for each dungeon, the Solo option allows you to take on a dungeon at a difficulty setting suited for a single player. When you enter a dungeon on the solo setting, it contains monsters and traps that can be defeated without the help of a party.
After completing the solo adventures, you will be better prepared to gather allies and gain the best Experience rewards and loot, only available at the higher difficulty settings. Solo mode will not unlock the Hard and Elite difficulty settings. To gain access to the increased danger and reward from the Harbor's higher difficulty settings, you will need to complete each dungeon on its Normal setting, just as you do today.
The Waterworks, Irestone Inlet and the Kobold Assault dungeons will remain areas that require a team to conquer. The Solo difficulty setting will not be available in these areas.
Read the rest, here.
Turbine is handing out even more information about their upcoming new module. This release covers New Enhancements for Rogues, as well as the answer to some questions about how that is going to work. You can read the whole release by clicking the link below.
Module 2 will be introducing a number of new enhancements (purchased with action points) that will let players further customize and specialize your characters. Almost everyone will be getting some new enhancements to choose from; this is the second in a four part series of articles featuring in-depth descriptions of what these new enhancements are and how they work.
New Enhancements for Rogues
Every Rogue loves to sneak attack. This hallmark of the Rogue will become even more powerful with new enhancements designed to make Sneak Attacks more likely to land and able to do more damage. Rogues will be getting two new lines of enhancements – sneak attack accuracy and sneak attack training.
Sneak attack accuracy gives you a +N to hit when sneak attacking. Sneak attack accuracy has three versions, received at levels 3, 6, and 9, giving +1, +2, and +3 respectively to hit. Level 10 characters will be able to purchase the level 9 enhancement (+3 to hit).
Sneak attack training gives you a +1 to damage when sneak attacking. There will be one version of sneak attack training at each level, giving +1 through +10 damage.
Read it all, here.
Perpetual Entertainment is encouraging players to get involved in the beta program for their upcoming MMORPG, Gods and Heroes: Rome Rising. If you'd like to know how to go about doing just that, you can click on the link in the article:
|We are getting closer and closer to kicking-off the official Gods & Heroes: Rome Rising beta program, so now is your time to sign-up for your chance to get in! How do you sign-up for your chance to get in? Well, the best (and right now the only) way to get signed up is by creating a personalized Perpetual Entertainment Platform Account HERE. This will also get you registered for the message boards, so if you already have a message board account, you are already registered.|
For more Gods and Heroes, click here.
Guild Wars has released another of their weekly "State of the Game" features. This one looks at character builds, and how they imppact the game:
This week's State of the Game feature takes a look a several new characters builds, ones you may have seen used with great effect in the GWFC Season Two Playoffs. Check out the character assessment, and learn how these builds are impacting the game, in this week's article.
For more on Guild Wars, click here.
Blizzard has updated the World of WarCraft website to include a bran new Community Spotlight, Honorable Mentions for their comic contest, and and exclusive E3 video:
For more on WoW, click here.
The good folks over at RuneScape have announced that they have added a brand new feature to their MMORPG, player owned housing! Not only have they made the announcement, but they have provided us with a press release that tells us all about them:
Player Owned Houses (POH) is the latest, largest and most ambitious addition to RuneScape, the massively multiplayer on-line adventure game. It gives subscribers the freedom to own a piece of the game world; to build their house and fill it with hundreds of different pieces of furniture, tools and creatures. This new feature is tied to the release of Construction, a massive new game skill that players will train in to build more impressive houses. Allowing players to create their own houses is a bold new step sure to excite the community, and it is a sign of Jagex's commitment to make RuneScape the most exciting and innovative MMORPG in the world.
The guiding principle behind POH is to encourage players to interact within their houses. Players are able to visit their friends’ houses, and many of the objects that can be built have been designed with player interaction in mind. Players can duke it out in a boxing ring, test their strength against each other, fight their way through dungeons and compete in archery contests. This is only a brief list: there are dozens of games and activities that players can enjoy.
POH gives RuneScape members the ability to 'be their own game developer'. Players will be able to design the layout of their house and garden, the dungeon they can place beneath it, and even the inhabitants. House owners can hire a variety of servants, from a cook to prepare their food to a demon butler that will serve drinks or greet visitors at the door. Dungeons can be equipped with all the gadgets beloved of villains, as well as a whole host of creatures to attack unwary adventurers.
Even the most advanced players, having reached the pinnacle of RuneScape excellence, will find something of interest in POH, as they can work towards perfecting the new Construction skill. This skill is an indicator of a player's mastery of home building and decoration. This skill is at the centre of POH, as the higher a player's Construction skill, the more elaborate and fabulous their home can be.
Every player will find that building their house is a simple process. Each room or garden has a number of 'hotspots' on which the owner can select from a range of fixtures and furnishings. Many of the items that players can put in their house are interactive, and the player can even build items that will help them train or change their appearance. The number of room options and the freedom of layout means that no two houses need be the same.
By opening or restricting access to your home, you can choose to make your house a show home to prove your brilliance in home decorating and garden landscaping, or invite your friends to test themselves against the devious design of your dungeon. We fully expect that POH will rapidly become a fixture of RuneScape, with players hosting parties and dinners for their friends in no time. This expansion to the game is obviously also an expansion to the community of RuneScape members. By giving players the power to control their own wedge of RuneScape, a new subtlety is added to the way the community interacts.
POH is sure to be popular with RuneScape members, and we expect Construction to explode into the game as players explore the new opportunities that it opens up. POH went live on the 31st of May, and RuneScape will never be the same.
For more on RuneScape, click here.
Our friends over at RF Online have announced the winners of the Arms Race Event that was held on each of their game's servers:
On Friday it was announced on the forums which faction from each server won the Arms Race Event. The results were as follows:
The winning faction from each race received the following benefits over last weekend:
i. 2x MODIFIED PT RATE
These benefits have now been extended until Friday the 9th of June, meaning each winning faction has an additional 5 days to take advantage of the rewards.
Want to discuss these events with fellow players? Visit the official RF Online forums here!
For more on RF Online, click here.
Seed is asking its players to help them to create a large collection of diverse, original screenshots. This is a competition, and competitions mean prizes. If you'd like to know about about this competition, please follow the link below:
Location graphics as well as lightning and particle effects in Seed have improved vastly during the latest months. So vastly that our current collection of screen shots and videos on our website is rather outdated.
We need new ones, and we would like all of you to help creating a large collection of great, intriguing, fascinating, original screen shots and video clips. All screens/videos published afterwards on the website will carry the credit (forum name) of the person who submitted them.
As in all competitions there will be prizes for the best contributions as well. We have emptied our suitcases from E3 and gathered a little pile of our best swag.
The prizes will be:
*For trial players the 14 days will be added to the first paid subscription period following the trial.
Boiler suits worn by our E3 actors can be seen here:
T-shirt front and most of the back are shown by Jan and Stephane here:
The jury will consist of lead artist Jan Roed Thastum, lead writer Alex Uth and communications manager Morten Juul.
Read all about it, here.
NCSoft and Prima Games have announced that they wll be providing an updated, free, digital strategy guide for City of Heroes / City of Villains. This updated book will include information on the new Issue 7 expansion:
Prima Games and NCsoft are providing an updated City of Heroes and City of Villains strategy guide free for digital download. Cryptic Studio’s Jack Emmert, creator of City of Heroes and City of Villains, helped to author the updated guide that includes specific information on the new expansion to both games, Issue 7: Destiny Manifest. Issue 7, which is going live this week, is free to subscribers of either City of Villains or City of Heroes.
The 251 word strategy guide covers all of City of Heroes and City of Villains, and has updates to several of Issue 7’s major features including the new City of Villains zone, Grandville and the new mayhem missions. Additionally, the strategy guide provides tips for negotiating Recluse’s Victory, the new PVP zone where heroes and villains battle for domination of the zone.
The entire updated guide can be downloaded as a PDF at the following link: http://coh.primagames.com/
For more CoH, click here.
To some gamers, it sometimes feels as though mainstream media represents video games only in a negative light, but this morning, MMORPGs got some much needed positive publicity from a prominent mainstream media source.
Some time ago, MMORPG.com reported that Boston Red Sox (Major League Baseball) pitcher, Curt Schilling would be pairing up with SOE and EverQuest II to spearhead a charity event to help the battle against ALS, more commonly known as Lou Gehrig's Disease.
This morning, Schilling appeared on popular morning show, "Good Morning America" to prote the event:
Boston Red Sox pitcher and World Series MVP Curt Schilling appeared on Good Morning America on Monday, June 5 to promote his in-game appearance in EverQuest II as part of the "Battle ALS" charity event. Curt appears within the online video game EverQuest II as an evil baddie that players can fight. Every time Curt's in-game avatar is defeated, Sony Online Entertainment will donate $5 (up to $10,000) to the ALS Association, in order to benefit patients with Lou Gehrig's Disease. The "Battle ALS" event takes place from June 5 through June 7, during the three-day Red Sox/Yankees baseball series in New York. EverQuest II players can also contribute independently by typing the "/als" command into the game, and donating directly to the charity.
On Good Morning America, Curt spoke with anchors Diane Sawyer, Charlie Gibson and Marysol Castro throughout the course of the morning. Curt was talking with the hosts as well as playing with his son, Gehrig, 11. Both father and son are avid EverQuest II players.
For more information, visit http://www.battleals.com.
We caught up with Jack Stanley, the Lead Designer of Hero Online, to discuss this Asian MMORPG that MGame USA is bringing to the North American market.
| MMORPG.com: How do you think the Asian elements of Hero Online will translate to an American audience?
Jack Stanley: The Asian elements of Hero Online are one of the more distinguishing factors when it comes to playing the game, but that’s not to say everything will be “Asian”. One of the more obvious examples of this is the language. The translation team worked very hard in order to come up with the proper choice of diction in order to capture the essence of the text. Because of this, the game will be easy to read and understand while still maintaining the depth and context in the many items, skills, quests, and plots. Comprehension was the ultimate goal, but authenticity was high priority as well. So how do we think Hero Online will be received in America? Hero Online is a game with so much depth and content, that interest in martial arts is not a requirement to enjoy this game. Any gamer who enjoys MMORPGs with gripping storylines, great quests, and extensive content will enjoy Hero Online.
You can read more here.
This weekend saw the WoW website updated with a new WarCraft Weekly, the Honorable Mentions from the Comic Contest, along with info about unofficial tournaments being held at WSVG Lanwar in Kentuckey:
Those who have registered for WSVG Lanwar in Kentucky can now register for the unofficial tournaments the Blizzard team will be running at the event.
Note that the WSVG website includes some cool features for those wanting to participate in the tournaments. If your friends and guildmates can't make the event, you can sign up as a free agent so teams missing players can pick you up. Likewise, if you have an incomplete team, you can sign up with open spots listed.
We're also happy to report that the folks at WSVG have sent over the specs of the high-end gaming PCs that will be given away in the main event of the unofficial Blizzard tournaments: the Strathholme Race on June 17th.
For more on WoW, click here.