Tantra Online has announced that they are now offering an amnesty program for players who were banned "due to Param before November 24th, 2006".
All user accounts that have been banned due to Param before November 24, 2006 may submit an appeal for amnesty.
Notice: All applicants will have to top-up using a P350 Tantra Card but the Taney will be consumable, meaning you still have 350 Taney after you top-up. You only have to top-up the card in order to avail of this amnesty.
Applicants must send an e-mail to email@example.com and include the following details:
Date of last top-up:
All accounts that have been banned AFTER November 24, 2006 are not covered by the Amnesty Program.
For more on Tantra Online click here.
Sony Online Entertainment's EverQuest II has released a new Treasure Chest feature. The Treasure Chest points players toward interesting posts and threads that have been made on the EQII forums.
Sometimes it's hard to find the buried treasures contained within the EverQuest II forums. The Treasure Chest highlights useful, insightful, or entertaining posts that you may want to check out. Get your treasure maps and shovels ready--we're about to discover a Treasure Chest!
For more on EQII click here.
The folks over at EA Mythic have released the notes for Test Version 1.87, tradeskill and class changes. You can read the notes in full by following the link below.
NEW THINGS AND BUG FIXES
NEW FRONTIERS NOTES
Read all of the notes here.
The folks over at Guild Wars have released a new issue of The Scribe. This time around, in the 26th issue, the focus is put onto the Domain of Anguish battlefront.
In a report from the Domain of Anguish battlefront, The Scribe offers a few inside tips on surviving, perhaps even surmounting, this Elite area. In addition, he calls out this weekend's event and gives a nod to several kind players as well. Find it all in Issue Number 26.
For more on Guild Wars click here.
Wired News reports that the company Multiverse has acquired the rights to create a Massively Multiplayer Online Roleplaying Game based on the now cancelled FOX Sci-Fi television show, Firefly. Firely, which was created by Buffy the Vampire Slayer lead-man Joss Whedon, was cancelled in 2002, but retains a fanatical following amongst fans.
Like Capt. Mal Reynolds stumbling in after a bar fight, the short-lived but much beloved sci-fi series Firefly will soon make an unexpected return, not as a TV show, but as a massively multiplayer online game.
Now that's shiny.
Multiverse, maker of a free MMO-creation platform, plans to announce Friday morning that it's struck a deal with Fox Licensing to turn the show into an MMORPG in the fashion of Star Wars Galaxies or Eve Online.
The "Browncoats," as Firefly's most devoted fans are known, have been campaigning to bring the show back almost since the moment it was canceled in late 2002. Now they'll get their wish, albeit in a new form.
To read the whole Wired article click here.
Aaron Cohen is a Producer for Ultima Online and joined us to chat about the game, it's future, what Mythic has done for them and much more. In the new year, you'll be hearing more about the expansion Kingdom Reborn (see images).
| MMORPG.com: A day does not pass without a thread on our boards about "old-school UO PvP". How does PvP in Ultima Online work today?
Aaron Cohen: PvP is still very much a part of UO but it has evolved over the years and offers players several options. On almost all shards (servers) there is a land called Trammel, where there is no PvP, and a land called Felucca, where there is wide open non-consensual PvP. On Felucca, you can take part in a faction war (four sides in conflict over territory), or engage in red vs. blue fighting. Red players are murderers who attack others without provocation, while blue players tend to think of themselves as more noble and will only attack reds. There is also a full guild war system that many players take part in, with wars and alliances beginning and ending all the time.
However, for those who miss the good old days of full non-consensual PvP with no safe haven, you can play on Siege Perilous, which has a rule set similar to the original UO. This means you can kill anyone, anywhere, at any time and take their stuff. That style of gameplay isn't for everyone, but for some of our most dedicated players, it's the only way to play.
The full interview is here.
Silkroad Online has notified its users that while they are currently unable to answer their verious questions on an individual basis, they will be posting a Q&A document every one to three days to try to answer as many questions as possible.
Hello. This is Silkroad Online
At this moment, we are not able to answer individually all the many questions that you, the users, may have however we are reading and considering, without exception, all of your opinions and questions.
In order to better fulfill this service need we will instead, post about every 1-3 days a Question and Answer notice.
This may be a small step but we hope it will be a great help and we hope that in the future you will be able to keenly feel the improvements in service planned.
Check it out on the game's main page here.
Steve Wilson's second column looks at the simplication of World of Warcraft. "Casual Play" is a weekly column by Wilson on MMORPG.com that looks at MMOs from the eyes of someone less than hardcore.
|For many hardcore MMO fanatics simply asking this question is enough to launch them into a torrent of bitterness. Seriously though, what is it about WoW that earns it such a bad rep among those 'in the know' players and amateur ludologists?
Right off the bat WoW has attracted more new players than all other MMOs previously. It has also proven that the casual market is willing to pay ongoing subscription fees, something many were sceptical of prior to its release. These millions of new players have proven that the MMO genre is one that can be profitable, insanely so for the games that get it right. For the hardcore this is a double edged sword. On one hand it means that there will be a lot of new MMOs developed, but most of them will be directed at capturing that casual market. However an increase in development over all means more independent and niche games, more opportunities that there be something out there that appeals to everyone, just not all at once.
The full article is here.
Guild Wars has released a new PvP Primer. This one is part 2 of their continuing series on Skill Synergy.
This week's PvP Primer article is the second of two parts. Part One was posted two weeks ago, and new piece provides interesting information and proposed builds that take advantage of skill interactions possible with five professions: Assassin, Monk, Mesmer, Ranger, and Ritualist. Find it here.
For more on Guild Wars click here.
The folks over at Neocron 2 have announced that the official Neocron Evolution 2.2 Testserver is now open to players.
|As of today the official Neocron Evolution 2.2. Testserver opens its gates. All players with an active Neocron 2 game account are invited to learn about the many fundamental changes and improvements of the upcoming free Neocron Evolution 2.2. update.|
For more on Neocron click here.
Voyage Century Online is looking for Alpha Testers for their 16th century sea-based game.
(Sunnyvale, CA – December 6, 2006) – Voyage Century Online, http://www.voyagecenturyonline.com, the eagerly anticipated 16th century nautical online game from Internet Gaming Gate (IGG), is looking for a few good gamers to be alpha testers. The final stage of game alpha testing will start on 12pm (EST) December 8th. Voyage Century Online will give an early holiday present to 1000 gamers – an alpha trial account, providing these lucky gamers with the opportunity to travel the seas before the rest of the world. In addition, the guild system will be launched, with full technical and service support for guilds.
But that’s not all! Alpha testers will have the opportunity to provide feedback on the forums. Find a bug? Like or dislike a mission? Discover a mistranslation? Not only will your comments and suggestions be eagerly listened to, but Voyage Century Online is promising rich rewards to the most helpful players.
So, not only can you be an intrepid explorer, dashing adventurer, or bloodthirsty pirate before the game is officially launched, not only will you be a part of gaming history by helping put the finishing touches on the first 3D nautical online game in MMORPG history, but you can be rewarded for it, too!
To apply for one of these limited-availability closed beta accounts, send an email to firstname.lastname@example.org.
Voyage Century Online, in pre-release development, is a ground-breaking massively multiplayer online nautical game. Featuring visually powerful, intense combat and adventure on land and sea, Voyage Century Online is a dream game for armchair captains everywhere. Trade, craft, wage war around the world, even search for buried treasure —Voyage Century offers just about everything imaginable from the 16th century seafaring era. For more information about Voyage Century Online, please visit http://startgame.voyagecenturyonline.com.
For more on Voyage Century click here.
At the end of this year MMORPG.com will say goodbye to our Senior Editor of almost 2 years, Dana Massey who will be resigning effective December 31, 2006. Dana will be replaced by our current Community Manager, Jon Wood.
We would like to thank Dana for all that he has done for MMORPG.com and his contributions to make us one of the finest sources for MMORPG news and information. We sure hope that he drops into our forums from time to time to visit ;-)
Sony Online Entertainment is offering a seven-day free trial, allowing players a chance to see the world through the eyes of the Fae. The Fae were introduced as a playable race in the game through EQII's third expansion, Echoes of Faydwer.
This trial doesn’t require a credit card or subscription; just visit the website, download and play.
For more on EQII click here.
In this special debate, we secured two people from polar opposite ends of the industry to debate the ethics of the Secondary Market in the MMORPG industry. Brad McQuaid, the CEO of Sigil and Exec. Producer of Vanguard, has been a vocal opponent of the secondary market throughout his career. McQuaid made his legend in the industry by creating EverQuest. Roger Kipe is a long time MMO-player and for a time owned and operated YourVirtualSeller, a secondary market service. The two square off in this
|Brad McQuaid: The secondary market can be good for the average gamer if they want to purchase items or characters as opposed to earning them in-game. Many people want to have these items or characters but either do not have the time to earn them and/or the desire to put the time in necessary to earn them. By using the secondary market, they can get around the otherwise necessary time invested. That said, given that these games are about communities and not single player games, the actions of a single player can and does affect other players - the adage 'no man is an island' applies. Therefore, if the game wasn't designed for purchase of in-game goods or characters via outside means (in other words, buying them from the secondary market), they are doing something that harms that game as a whole. Their action in and of itself may not have immediately apparent negative effects on the game, but over time the more people who take part in the secondary market, the more the game is harmed as a whole.|
The full debate is here.
Carolyn Koh asks this important question. Are girl gamers a myth or reality?
|We don't just play Barbie Make-up World or My Pretty Pink Ponies either. Those titles didn't even exist when I was growing up. I played Centipede, Pacman, and Joust (although I stank at Joust) but I didn't play those on a PC. I had to put a quarter into a machine. Time went by and I graduated to PC games such as Eric the Unready, Camelot, created a pilot with nickname of Pinky in Gunship 2000, solved puzzles as Guy Threepwood and played Castle Wolfenstein on the office LAN after hours with the guys in engineering.
I don't play PvP games unless it's team against team / realm against realm. Just my preference... but although I do not play PvP regularly, I've always like shooters. I preferred picking up a rifle and plinking ducks, sinking battleships with torpedoes and killing aliens... and learning to lose to my dates. Or else not beating them too, too badly.
You can read more here.
Final Fantasy XI has released an "Aht Urghan's most wanted". Basically, it's a feature that introduces players to some of the baddies that they will find in-game.
The Empire has released another list of some of the more deadly fiends roaming the lands.
Click here to see Aht Urhgan's newest most wanted!
For more FFXI click here.
Turbine has released a new Beta Journal for their upcoming game Lord of the Rings Online: Shadows of Angmar. Every so often, we get to hear someone's impressions of the game as it stands currently.
Today's Beta Journal is an account of one of the Beta events that we regularly invite Beta participants to join. On this occasion, we asked players to create characters of the Burglar Class and come together for a frenzy of stealthing fun!
Sign up for The Lord of the Rings Online™: Shadows of Angmar™ Beta Program, and a chance to start forming your own impressions! European players, sign up for the Codemasters Beta at http://www.lotro-europe.com.
You can read the Beta Journal here.
EverQuest II has released a new Dev Chest for our reading enjoyment. The EQII Dev Chest points players to specific threads on the game's official forums that the developers themselves have taken part in.
Sometimes it's hard to find the buried treasures contained within the EverQuest II forums. The Dev Chest highlights useful, insightful, or entertaining posts from the developers that you may want to check out. Get your treasure maps and shovels ready--we're about to discover a Dev Chest!
For more on EQII click here.