MMORPG.com Dofus Correspondent Christy Bazell writes this look at the Lumberjack career in Ankama's MMO.
Lumberjack has been quoted as the most tedious, time consuming profession to level. I beg to differ but do agree that is a profession that can be boring and time consuming.
With a lumberjack you have 16 species of trees to cut. Of course the most profitable of these trees comes much much later in the lumberjack leveling. On the upside your products are purchased by a high number of professionals. So, even at a low level you will make kama.
Read the Lumberjack Guide
MMORPG.com Entropia Universe Correspondent Arno Laurman writes this look at the city of New Oxford, existing within the Mindark's virtual world of Entropia Universe.
What do a 10-story high reindeer statue, a medieval ship, a clothing store, a bank and several real life art galleries have in common? Well for starters they can all be found in a city called New Oxford on Planet Calypso in Entropia Universe. A virtual city that offers a combination of virtual and real items, clothes and paintings for sale, meaning you buy a virtual painting for your apartment in game and can also receive the real item at your home address. Recently, it also hosted its first participant created art exhibition which was a great success. Below you'll find a short tour through this city and what you can expect.
Take A Look at New Oxford
Destiny Online is about to release it's first Expansion Pack, The Power of Crimson, in Mid-June. The Expansion Pack will bring to players a host of new exciting features, including the long-awaited Crimson Grade Equipment, as well as a new max level, new Super Pets, Tribal Quests and new Outfits. To celebrate the launch of Power of Crimson, Destiny Online is hosting a unique Gift Codes Giveaway Event on MMORPG.com.
Each of the Gift Codes contains the following useful items:
It took a couple weeks, but Dana finally finished the thought that was born in his Make The Journey Fun column. This week, Massey explores his MMO Litmus Test and finally, in his opinion, pins down the core flaw that undermines a lot of the MMORPG genre.
This week, I open with a simple test. I want you to honestly ask yourself or a gamer friend the following two questions:
Where are you in [insert any single player RPG here]?
And where are you in [insert any MMO name here]?
Read his full article here.
In an announcement on the official World of Warcraft forums Blizzard developer, Zarhym, brings news of some pretty hefty upcoming changes to mounts in Azeroth.
For example, your first mount is normally available at Level 30 with a training cost of 35 gold, and a mount cost of 10 gold. In Patch 3.2, your first mount will be available at Level 20, with the training requiring a paltry 4 gold, and the mount itself only setting you back 1 gold. These changes should definitely cut down on the need for players to farm gold in order to afford their mounts.
In the next major content patch, we intend to adjust mount requirements to further improve the leveling experience in World of Warcraft. In addition, cast times for summoning all mounts will be reduced to 1.5 seconds, down from 3 seconds. The following is a breakdown of the upcoming cost and level requirement changes we are making for each riding skill.
* Apprentice Riding (Skill 75)
o 60% land mount speed
o Requires level 20
o Cost: 4 gold
o Mount cost: 1 gold
o Mail will be sent to players at level 20 guiding them to the riding trainer
* Journeyman Riding (Skill 150)
o 100% land mount speed
o Requires level 40
o Cost: 50 gold
o Mount cost: 10 gold
o Mail will be sent to players at level 40 guiding them back to the riding trainer
Read the full announcement here.
MMORPG.com contributor Sanya Weathers writes this in-depth review of Sony Online Entertainment's latest release: Free Realms.
Writing the first impressions article was easy. Writing this review was hard.
For one thing, I'm really not sure how I feel about the game. It's an MMO in which I have not spoken with a single human being in the month I've been playing. It's a virtual world where there is absolutely no danger, either from monsters, other people, or even falling damage. It is a pool with no depth that I keep getting sucked into. It's done in a cartoony style (not something I've ever enjoyed) done so beautifully that it ends up looking more real than real life in an inexplicable way.
Read the Free Realms Review
Cryptic Studios has unveiled the box art for Champions Online, which is set to release this September. The box art features Dr. Destroyer and Defender clashing with each other against a pretty impressive backdrop:
Get the full story here.
At E3 2009, 38 Studios CEO and President Brett Close spoke to MMORPG.com about his company, their acquisition of Baltimore developer Big Huge Games and the "Copernicus Project," which is the code name for their as of yet unannounced MMORPG.
Click below to watch the video.
And then let us know what you think on the forums!
Ryzom has been updated to Version 1.5, and alongside this latest update comes the launch of a new official roleplay website.
Patch 1.5 brings new content to the game in the form of more crafting, combat, and foraging quests for the level range of 30-50, as well as civilization-restricted combat missions from levels 50-100. The patch also extends the free trial to 21 days and requires no billing information.
The full 1.5 patch notes are available here.
The roleplay website will allow players a central location for all their roleplay needs in Ryzom, and will also allow players to interact with the developers to help shape the game world. The developers have invited all players to a launching event for the site that will take place this Saturday, June 13th at 21:00 GMT+2.
View the website announcement here.
CitiesXL has just completed their first beta phase, and today announce they will be entering the next phase of beta soon.
Get the full press release below:
Monte Cristo's Cities XL to Enter Next Phase of Beta Testing
June 10, 2009 - Paris - Monte Cristo Games, makers of the upcoming next-generation city-builder, Cities XL™, is pleased to announce the end of the first beta test of their game, and the impending launch of a new beta. The first beta phase for Cities XL will end today at 8pm Paris Time (11am Pacific Time), so come register before it's too late to secure a slot for yourself in the next beta, which begins soon!
In order to stress-test the network and its servers, along with give newcomers a better taste of the MMO elements of the game, the new beta will be open to several thousand players from around the world.
To expand the reach of the beta, special registration keys will be made available across a variety of select sites. This list of sites will soon be available, so be sure to check back for an update.
For more information about Cities XL, the next-generation city-builder for PC that offers a mix of city-building, tycoon and Massively Multiplayer Online gameplay, please visit http://www.citiesxl.com.
MMORPG.com Correspondent Robert Sollazzo writes this look at the beta of GPotato's Luna Online.
We're sure you're noticing a trend in the free to play genre these days and it's not a particularly exciting one... A phenomenon wherein company 'X' produces a ridiculous number of MMO franchises in the hopes that you will eventually take note of one and hopefully invest. On one hand, I applaud this foray into the wild world of MMO capitalism since it exposes the massive multi player genre to the public at large and likewise creates competition for the more dedicated gamers. Competition theoretically means that said company will work harder for your dollar and will hopefully produce a better product in the processes. On the other hand, this projectile vomiting of titles also tends to endear the 'if it works, why fix it?' mentality, which has in turn has given rise to the MMO clone wars. These companies will invariably attempt to produce a cutesy MMO with an Asian-anime feel, a serious MMO probably featuring an ancient Chinese theme, some flavor of sports MMO and a fluffy socialization MMO if that wasn't already included in the cutesy-anime one. One need look any further than Konami as one of the more egregious offenders, and gpotato is rapidly joining the ranks with their newest effort: Luna Online.
Read the Luna Online Preview
MMORPG.com Dungeons and Dragons Online Correspondent Ben Walker writes these ten tips for survival in Turbine's Dungeons and Dragons Online.
Pick up everything!
Grab that gold, check those mushrooms, and pick up that pack! It's an expensive world, and you'll need all the cash you can get. A lot of your income will of course be from completing missions and trading loot, but sometimes you'll notice your coffers looking slightly bare. Make full use of your storage to collect every treasure bag and item you can, then put aside some time to go and hand in your treasure to those that seek it, and sell anything you don't need. The more money you have the more help you can give yourself.
MMORPG.com and IGG have teamed up to give our community members some free gift keys which will grant you in-game items for Tales of Pirates - the swashbuckling MMORPG! All you need to get your key is your free MMORPG.com account. Get your key while supplies last!
Each key will give you:
Jess Lebow's column is back online after a one week break for E3 and today he counts down the five most exciting things he saw last week in Los Angeles.
As if I needed another reason to be excited by a Bioware MMO—SWTOR is going to be fully voiced. Some of you may be saying, “Yeah, so what?” I’ll tell you what. Having a fully voiced MMO brings the genre one step closer to complete immersion. Sure, there have been a lot of badly voiced games, but have faith. This is Bioware we’re talking about.
There are two things that I know when I buy a Bioware game—I’m going to get a polished, well-developed gaming experience, and there is going to be a focus on good storytelling. Add that to one of my favorite IPs of all time, include the knowledge that they are going to take it to the next level by making it fully voiced, and I think we’re talking about a winner here. As someone who has spent days upon days in the recording studio, listening to actors read lines from a script, let me tell you, this represents a massive commitment on the part of the developer. That level of dedication to a property is certainly the first big step toward making a good game. And I’m excited about it.
Read more here.
A new documentary on the development of EverQuest, hosted by Jace Hall of the Jace Hall Show, will make its debut at this year's SOE Fan Faire. The documentary, entitled EverCracked! The Phenomenon of EverQuest, features footage and interviews with long time players of the game and the people who helped make the game possible.
Check out the trailer here.
Get the full press release below:
Sony Online Entertainment and The Jace Hall Show Bring the Epic Tale of EverQuest® to Life in Documentary
EverCracked! The Phenomenon of EverQuest Film to Debut at Fan Faire 2009;
Trailer Available Now Online
SAN DIEGO, CALIF. – June 10, 2009 – Sony Online Entertainment LLC (SOE) and The Jace Hall Show are pleased to announce the creation of the epic documentary based on the monumental entertainment property, EverQuest®. EverCracked! The Phenomenon of EverQuest chronicles the trials and tribulations leading to the development, launch and success of the hit massively multiplayer online game which celebrated its tenth anniversary in March 2009. The full-length film will debut at the 2009 Fan Faire in Las Vegas, NV on June 26. The film’s trailer is available for download online at: www.soepress.com.
“When we began mapping out ideas for EverQuest, we never anticipated it would endure to create such a powerful cultural impact over the next decade and beyond,” said John Smedley, president of Sony Online Entertainment. “As part of the continued 10th anniversary celebration, this film does a fantastic job at revealing the story behind the game and how the team created a franchise that forever changed the landscape of online entertainment.”
EverCracked! celebrates EverQuest’s legacy by taking a look at the past, present and future of the franchise. The film, hosted by veteran video game developer and personality Jace Hall, includes never-before-seen footage and interviews with industry moguls and longtime players. EverCracked! details the events, products, personalities and art that graced the world of Norrath over the years, with many tongue-in-cheek moments that befit EverQuest’s own sense of fun and humor.
“EverQuest was such an influential title; many people don’t realize just how daunting of a task it was to create,” said Jace Hall, President of HD Films. “With this documentary we were able to tell the epic story of the game and the people behind it while incorporating the light-hearted signature of the Jace Hall Show.”
In addition to the film’s premier screening, SOE will host numerous EverQuest 10th Anniversary activities throughout Fan Faire in Las Vegas, NV from June 25-28. Online registration is open now. Please visit http://www.soefanfaire.com for more information.
To download the trailer visit http://www.soepress.com.
Hilmar Pètursson, CEO of CCP Games, will be the the keynote speaker at this years GDC Europe.
You can find more information in the press release available below:
CCP CEO to Deliver Keynote Address at 2009 Game Developers Conference Europe
Berlin, Germany – June 10, 2009 – Hilmar Pètursson, Chief Executive Officer of CCP, one of the world’s largest independent game developers, will deliver a keynote address at the 2009 Game Developers Conference Europe entitled, “CCP: Winning the War”. GDC Europe will take place August 17-19, 2009 at Cologne Congress Center East in Cologne, Germany, bringing together top talent from across the globe to meet, exchange ideas and showcase some of the recent advances in video games and supporting technology.
In his address, Pètursson will discuss CCP’s rise to success from relative obscurity and how the small Reykjavik-based studio overcame the stigma of producing a niche product that’s now one of the largest massively multiplayer games (MMOGs) in the world: EVE Online. As a testament to the industry’s potential for growth despite widespread economic turmoil and as an inspiration for up-and-coming independent studios, Petursson will give an exclusive first look at the company’s latest project, which is currently in pre-production.
"GDC Europe is gearing up to be one of the industry's most essential events. I am honored to have this opportunity to share some of the valuable lessons CCP has learned with such a prestigious audience,” said Hilmar Pètursson.
Appointed CEO in January of 2004, Pètursson has led CCP’s explosive growth in terms of size and influence, including the company’s expansion into Asia and North America. Earlier this year, CCP announced plans for an extensive global expansion of the company, reflecting the global uptake of MMOGs and as evidenced by EVE’s ongoing prosperity.
To learn more about this keynote, and the up-to-date speaker and session lineup for GDC Europe visit: www.gdceurope.com.
The Meet the Team series continues with the introduction of Star Trek Online UI Programmer, Matthew Kenneally, on the official Star Trek Online website.
What do you do on Star Trek Online?
I’m the UI programmer for STO. I am responsible for programming the functionality behind many of our in-game windows, HUD elements, as well as camera and targeting systems, which are in a constant state of iteration and revision. When you think about how complicated a UI for Star Trek can be, you get the duality of a challenging and thrilling job. The UI team is at a stage now where we’re getting some great looking visuals on the screen, and it feels like everything is coming together. This is why I love making games: to create an experience that looks as good as it is fun and functional.
Learn more about Matthew here.
The next update to Final Fantasy XI goes live this July. The upcoming update will move forward the Wings of the Goddess missions, expand to new areas, feature job adjustments, and more.
Get the full story here.