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Spellborn : Game Update: Plans for 2009

Posted Jan 09, 2009 by Keith Cross

The folks at The Chronicles of Spellborn have posted a game update which details their plans for the game in the near and far future. The plans include a new content patch which adds new enemies and instances, as well as a much needed tutorial. Mid range plans for the game include the addition of the marketplace and PvP opportunities.

With regards to short term planning, a new content patch is going to be rolled out soon (we expect it for end of January), which, among many quests and bug fixes, will also introduce new unique outdoor monsters (called Menaces, from which you might already know the cuddly “Tiny Tyke”). In the coming week, we’ll reveal some of these new Menaces on our website.

But the biggest chunk of this patch is undoubtedly the upcoming “Tutorial”. After reading the various comments from the community, and also from the various press reviews about Spellborn, we decided it was needed to implement a tutorial explaining basic movements, camera control, NPC interactions and combat controls in a dedicated area of the game, before players set foot on Hawksmouth Square. With this new system, we aim to provide all the tools to newcomers to have a great first-time experience which will motivate them and allow them to play the game further with greater enjoyment.

Also, we will invite you, the players, to experience the new instance in the Deadspell Storm called Exarchyon. This massive dungeon will take the players inside the raftyard-based headquarters of the Brotherhood of the Glaive, a hostile faction where many encounters and challenges await. The instance is aimed at players of Fame Level 20 to 25.

Read more here.

General : Garriott to Make Online Fantasy Game?

Posted Jan 09, 2009 by Keith Cross

BBC News has run an article interview Game industry notables, including Peter Molyneux, Paul Barnett, and Richard Garriott, where they talk about the year that was in the gaming industry.

In the article Richard Garriott confirms he's planning on coming back to the game industry to work on a new game that is "probably medieval fantasy and probably online."

"For me, the high point - quite literally - was spending 12 days on the International Space Station. As a result, I've been somewhat outside the gaming scene; I was in quarantine for nearly three months in 2008.

That said, Halo's sequel was a big deal. World of Warcraft continues to dominate the massive multiplayer arena - more power to them. If I had to pick a developer who has done a bang up job, it would be Blizzard [the development team behind World of Warcraft]. The number of people they have converted is just amazing. They have shown all of us what good game development is all about.

After 25 years at Origin, the last thing I wanted to make was yet another medieval fantasy game. Now, after a very interesting break, I'm keen to get back into the fray and work on a new game. Probably medieval fantasy and probably online; there's something very powerful about getting people together."

Read more here.

City of Heroes : Mac Version Interview and Video

Posted Jan 09, 2009 by Jon Wood

Mac Version Interview and VideoThe folks at NCsoft have released this video in celebration of the release of the MAC version of City of Heroes. In the spirit of fun, the video is a parody of the popular PC and MAc commercials on TV.

What do you feel that City of Heroes / City of Villains brings to MAC gamers?

Matt Miller:

Mac gamers can finally get a taste of what a super-powered MMO is like. Flying through the skies of Paragon City or the Rogue Isles, stopping (or committing) crimes, creating the perfect crime-fighting costume, and throwing around bolts of energy while living out their comic-book fantasies... it’s all available now to Mac gamers as well as their PC counterparts.

Check out the Mac Version Interview and Video

World of Warcraft : Druid Restoration Guide, Part Two

Posted Jan 09, 2009 by Jon Wood World of Warcraft Correspondent James Wood continues his look at the Druid with this overview of the nature-loving class's Restoration abilities.

Druids are not known for being very rage or energy-efficient. This isn’t too far down the Restoration tree, making it useful even if you’re not Restoration-specced. And if you are, then that means much less pain and much more time for you to keep healing. Though the chances of this activating are a little lower if you spend mana sparingly, you’ll still feel that cost reduction when Clearcasting activates.

Read the Druid Restoration Guide, Part Two

Lord of the Rings Online : Exploring Middle-earth: Lothlórien

Posted Jan 09, 2009 by Keith Cross

Turbine continues their Exploring Middle-earth series of articles which detail each corner of Middle Earth with a look at the forest of Lothlórien.

When Celeborn and Galadriel passed into Middle-earth, they settled at last beyond the Misty Mountains among the silvan folk of Laurelindórenan, the Land of the Valley of Singing Gold. It’s name sprang from the colours of the mallorn trees which grow there, whose leaves turn golden in the autumn. Lord Celeborn is acknowledged throughout Middle-earth as the wisest of the Wise, while Galadriel his wife is known to have the gift of foresight, though much of the truth lies in the Ring of Power she secretly wields: Nenya, the Ring of Adamant. Together they rule the Golden Wood, protecting it through the power of Nenya.

Read more here.

Destiny Online : Open Beta Starts January 13

Posted Jan 09, 2009 by Keith Cross

The folks at Destiny Online, formerly Legend of Golden Plume, have announced that the open beta for the game will start on January 13th.

In the past few months we witnessed the incredible growth of LGP Online. With all the great support from our amazing players, we were able to improve this game in so many ways.

Now we are ready to take a huge next step for this great game. We will launch the Open Beta of this game on January 13, 2009. Prior to the Open Beta, we feel that it is time to give LGP Online a new name. After careful thoughts and receiving lots of feedbacks from our players, we would like to present to you, Destiny Online, the MMORPG featuring Beautiful 2D Graphics, Exotic Weapons, Powerful Skills, Loyal Pets, Versatile Mounts, Fierce PK, Tribal War, Online Romance and Wild Wedding Party. We believe that with all your continued support and help, it is our “destiny” to make this game one of the greatest MMORPGs.

During the Open Beta period, we will work hard to bring our players some very exciting new features:

  1. Max level will be increased from 100 to 120. This means more maps, more monsters and more Bosses, and more quests;
  2. The newly introduced Equipment Growth System will be further advanced. You will be able to put various equipment skills on your equipment to make them truly unique;
  3. A set of 40 brand new fashionable costumes that will make you look more beautiful or handsome;
  4. We will continue to improve the existing game systems by doing more bug fixes, and adjusting game balance;
  5. A brand new server “Penguin” will be opened on the date of Open Beta to accommodate our growing player base.

Read more here.

Voyage Century Online : New American Cities Preview

Posted Jan 09, 2009 by Keith Cross

The next expansion for Voyage Century Online will open up six new cities in the Americas, and today IGG reveals the names and locations of those cities and provides overviews of their significance.

Today the folks at Voyage Century are going to talk to you about 6 new cities.

After a long, long wait, the America continent will be finally available to our players. Steer your cool vessels to one of these ports and see what the new world has to offer you. Seward San Francisco, Cruz, Salinas, San Diego, and Magellan will be all available to our players.


Seward is located on the west coast of Alaska. Though it is far north, it is an ice-free port. Further to the west is the Bering Strait. This port is famous for lumber, fishing and the gold and silver brought in from nearby mines.

San Francisco

Occupying just 48 hilly square miles at the tip of a slender peninsula, it’s almost perfectly centered along the Californian coast. Arguably the most beautiful, and certainly the most liberal city in the US, it remains true to itself: a funky, individualistic, surprisingly small, but dense city whose people pride themselves on being the cultured counterparts to their cousins in LA – the last bastion of civilization on the lunatic fringe of America.


Constructed in 1540AD, it is a very important trade port to the north of Colombia. The altitude of this city is 33 meters above sea level, so the wide meadows have never been affected by the tide.


Salinas, considered as the original source of the Mayan civilization, is always a mysterious place for us. Vast forests containing large numbers of ferocious wild creatures live here. In addition, mines producing ample amounts of rare ore have attracted a lot of adventurers, however it’s been said that many of the adventurers who came to this place haven’t returned home yet.

San Diego

San Diego lies in the center of the Santiago Basin, a large bowl-shaped valley consisting of a broad and fertile plain surrounded by mountains. Santiago was founded by Spanish on February 12, 1541 with the name Santiago del Nuevo Extremo, as a homage to Saint James and Extremadura, Valdivia's birth place in Spain. The founding ceremony was held on Huelén Hill (later renamed Cerro Santa Lucía). Valdivia chose the location of Santiago because of its climate, abundant vegetation and the ease with which it could be defended-the Mapocho River then split into two branches and rejoined further downstream, forming an island.


The Straits of Magellan c.330 mi (530 km) long and 2 1/2 to 15 mi (4-24 km) wide, separates South America from Tierra del Fuego and other islands south of the continent. Except for a few miles at its eastern end in Argentina, the strait passes mainly through Chile. The strait, discovered by Ferdinand Magellan in 1520, was important in the days of sailing ships, especially before the building of the Panama Canal and is still used by ships rounding South America. One of the most scenic waterways in the world, it affords an inland passage protected from almost continuous ocean storms in the region. However, the strait is often foggy and it’s twists and turns can be deadly. The major city on the strait is Punta Arenas, on the mainland.

Read more here.

Myth War 2 : Dragon Pet Overview

Posted Jan 09, 2009 by Keith Cross

IGG has published details of the various Dragon Pets that are available to players in Myth War II.

At first sight, most warriors falter, terrified of their impending death. Or if you happen to be one of the lucky ones who have fought with a dragon, you know they are a warrior’s dream. With a dragon at your side, you are unbeatable. Today, the people from the Myth War Online team are spreading the news about these regal pets.

Dragon Pet Animation

Dragons, a myth shared by all cultures, are symbolic of the principle of terrifying force. With these beasts on your side, combat will never be as difficult as it seemed before.

Bog Nightmare

They are ruthless, and the most dangerous animals to roam the swamps. They have high anti chaos and are their own masters. You must nail everything, including your gear and combat skills before heading out to have a hard hitting fight against them to make them your pet. If you emerge victorious, it’s worth it in the end because Bog Nightmare’s possess fabulous combat abilities and deal a tremendous amount of damage to their opponents

Demon Dragon

They have three heads and live in Demon Square. They are merciless creatures with hearts of stone. Once engaged in combat, they will battle it out to teach you a lesson you’ll never forget. With high fire resistance, STR and AGI rate, they are a perfect choice to kill your opponents quickly. But with so many warriors seeking them, their numbers have dropped to almost nothing.

Read more here.

Runes of Magic : 300,000 Players

Posted Jan 09, 2009 by Keith Cross

Frogster has announced that the player population of Runes of Magic, their free top play fantasy MMO, has reached 300,000. The game is currently in Open Beta and is scheduled to officially launch in March.

BERLIN and SAN FRANCISCO - January 8, 2009 - Frogster America today announced that in less than a month, the population of its highly anticipated free-to-play MMORPG Runes of Magic, has already surpassed 300,000 players. The steady population growth will enable Frogster to continuously update and polish the game during the run up to its formal launch in March 2009.

"Frogster would like to thank our dedicated community for their constructive feedback since the beginning of the open beta," said Daniel Ullrich, Director of Product Management at Frogster Interactive. "With the development of the launch content almost complete, it's now up to the community to do their part in giving us feedback to make the game great. Runes of Magic is their game and we want to make sure the new content and features we are creating continually add to the excitement and fun in the world."

During the festive break, Runes of Magic convinced critics and won several prestigious awards from the games media. After declaring Runes of Magic as the best free-to-play game of Show at the Games Convention 2008 in August, named Runes of Magic "Surprise Hit 2008". The editors of selected Runes of Magic as the "Best Free MMORPG of 2008" and it was the only free-to-play title to be nominated for's upcoming "Most anticipated Game of 2009" Readers Choice award.

Read more here.

Ultima Online : Shield and Armor Pricing Guide

Posted Jan 09, 2009 by Jon Wood's V D writes this shield and armor pricing guide for the classic MMORPG, Ulitma Online.

This guide will help you with UO armor and shields pricing. With so many different outcomes for item properties it is quite a task to determine a value of each item. We will attempt here to help you price your gear whether looted, crafted or enhanced.

The way this guide will work is it will list out all possible properties for magic Armor, Weapons and Jewelry along with recommended price for each range. It will be your job to sum up all the properties your item has to find out the final item value, so please see tables below:

Read the Shield and Armor Pricing Guide

Godswar : Godswar Alpha Test Phase 2 Keys

Posted Jan 08, 2009 by Craig McGregor has been given alpha testing keys to give to our community for GodsWar Online - one of the latest titles from IGG. To get your free alpha test key all you need to have is your account and be logged in! Supplies are limited so get your key while we have them!

You can get your key at the following link:


Star Trek Online : New Screenshots

Posted Jan 08, 2009 by Keith Cross

Cryptic Studios has released several new screenshots from Star Trek Online.

Star Trek Online Screenshot

Follow the link for more Star trek Online Screenshots.

Lord of the Rings Online : Best MMO Studio of 2008: Winner

Posted Jan 08, 2009 by Jon Wood is pleased to announce the winner of the 2008 Reader's Choice Award for Best MMO Studio of 2008.

In the voting for Favorite MMO Studio of 2008, 4334 votes were cast. The editorial nominees were: Blizzard, CCP, Mythic Entertainment, Ncsoft, Turbine, Funcom.

With a stunning 46% of the vote, the winner of the Favorite MMO Studio of 2008 was Turbine.

Read the Best MMO Studio of 2008: Winner

City of Heroes : CoH Now Available for Mac Users

Posted Jan 08, 2009 by Keith Cross

NCsoft has announced that City of Heroes is now available on the Mac, thanks to the folks over at TransGaming.

SEATTLE, January 8, 2009 – NCsoft®, the world’s premier publisher and developer of massively multiplayer online games (MMOs), today announced the commercial launch of City of Heroes® for the Apple® Macintosh® across all NCsoft West consumer territories. Now PC players and Mac players can live their comic-book dreams together, in the shared fictional world of Paragon City and the Rogue Isles.

The game has been enabled for the Mac by TransGaming, Inc. (TSX-V: TNG), a leading developer of portability technologies for the electronic entertainment industry. Mac players can now purchase the digital-only Mac Special Edition of City of Heroes, from NCsoft’s PlayNC® store and GameTreeOnline. The Mac Special Edition includes the client, thirty days of play time and a set of exclusive in-game items.

“Our community is excited that City of Heroes is coming to Mac,” said Brian Clayton, executive producer of City of Heroes for NCsoft West. “We are thrilled to offer avid Mac fans the ability to play the most robust comic-book inspired MMO on the market.”

In City of Heroes, players craft their own unique hero or villain identities and join millions of other player created characters in a constantly expanding universe. Unparalleled character customization is a hallmark of the City of Heroes franchise. Players can choose from hundreds of different powers and thousands of costume options, resulting in near limitless personalization. Players may go it alone or band together with others in super groups.

Read more here.

Star Trek Online : Ask Cryptic

Posted Jan 08, 2009 by Keith Cross

Cryptic Studios has posted another edition of Ask Cryptic, where they answer questions from the community about Star Trek Online.

Our first Ask Cryptic of 2009 brings you answers about art, ship capabilities, and more. Thanks as always to our development team for taking the time to answer these questions!

How much interaction will be allowable with the NPCs representing new life found on strange new worlds? Will it be a case of clobber everybody then a text message providing a clue to the next step (like CoH/ CoV), a series of dialogue selections (Interplay's Star Trek 25th Anniversary and Judgment Rites), or something completely different.

This is a universe at war, so combat will be a major factor, but there will also be a large component of exploration. You will get to meet new species, some of which you’ll fight against, some of which you’ll protect, and some of which you’ll ally with. There won’t be extensive dialogue trees, but you’ll get to explore and have missions that don’t involve just clobbering everybody.

Read more here.

EVE Online : Apocrypha Expansion Announced

Posted Jan 08, 2009 by Keith Cross

CCP has announced details of the next expansion for EVE Online. EVE Online: Apocrypha will add a number of major features that were announced earlier this year at EVE Fanfest, including Tech 3 modular ships, a reworked New Player Experience, Epic Mission Arcs, wormholes and new regions of space to explore and exploit. EVE Online: Apocrypha is scheduled to launch in March, when the game's boxed version is also set for release.

Reykjavik, Iceland January 8, 2008- CCP, one of the world’s leading independent game developers, today announced the launch of the tenth free expansion for EVE Online, its popular science-fiction massively multi-player online game (MMOG). EVE Online: Apocrypha is the most ambitious EVE expansion in the game's over five year history and it coincides with the March 10th, 2009 release of EVE Online as a boxed product through a partnership with Atari.

The fabric of space itself will be transformed as vast, unpredictable wormholes open to connect previously unexplored regions of the universe to the stars of New Eden. The seeds of advanced new technology await inside of these cosmic anomalies for those brave enough to explore them. This infusion of technology will enable production of the most dynamic vessels ever – Tech 3 modular ships with an astounding amount of customizability that can fill any role from skirmish muscle to industrial support.

Furthermore, NPC agents in EVE Online: Apocrypha will be authorized to assign Epic Mission Arcs to the pilots of New Eden. These branching, far-reaching mission strings are full of meaningful stories and more intelligent and deadly adversaries.

In addition, we are offering an entirely reworked New Player Experience for those joining (or rejoining) the game – giving them better insight into how to thrive in a truly limitless universe. We’ve already launched EVElopedia—a great repository for information on all things EVE where our players are also building their own living history of the previous five years of Alliance warfare, political intrigue and nostalgic recollection

“Just this past week we broke our concurrent user record with 45,186 people flying unbound in the same game world at the same time—a huge percentage of our quarter of a million current subscribers and a true testament to EVE in our sixth year of operation,” said EVE Online Senior Producer Torfi Frans Olafsson. “Today is an unprecedented time to start playing, as you can get ahead of the curve before Apocrypha releases in stores and our hard work hits the server cluster. It’ll be easier than ever to get ‘lost in the wormhole’ that is EVE with what we have planned for the future of our expanding universe.”

EVE Online Screenshot

Read more here.

Warhammer Online : Tier 4 Fortress Changes

Posted Jan 08, 2009 by Keith Cross

Mythic Entertainment has announced a few changes to how Tier 4 Fortress battles are handled in Warhammer Online. Under the new scheme, lower level characters will be teleported away when a population threshold for the area is reached. The stated reason for these changes is to improve server stability and to make fortress battles run more smoothly. Currently theses changes are in effect on the Phoenix Throne, Dark Crag, Darklands, and Vortex servers, with full implementation soon to follow.

Players on the Phoenix Throne, Dark Crag, Vortex, and Darklands servers (with a planned deployment to all live servers to follow in the coming days) will immediately notice a change to the way that the Tier 4 Racial Pairing Fortress sieges function. We will be implementing a hard cap on the total number of players that are able to occupy the Fortress area during a siege. The purpose of this change is twofold: to improve server stability, and allow even more players to participate in, and benefit from, capital city sieges.

When the Fortress population reaches certain population thresholds, players who are attempting to enter the area of the besieged Fortress that are Rank 35 and below will be teleported to the warcamp for the region they are in. When the next area population threshold has been met, players that are Rank 37 and below will be teleported to the warcamp. The final population threshold applies to players that are Rank 39 and below. Once the total population cap has been met for the area surrounding the Fortress, all players that attempt to enter the area will be teleported back to the region’s warcamp.

It’s very important to note that the majority our players’ Fortress siege experience should not be noticeably affected by this change. Hundreds of players will still be able to participate in taking the Fortress from their enemies. This measure will help to ensure that players are able to experience these epic battles in a more reliable manner.

Because of the strategic advantage that players will always have when defending a Fortress, the attacking forces will have a numeric advantage when attempting to wrest control of a Fortress from the opposing realm.

Read more here.

Ultima Online : Alchemy Training Guide

Posted Jan 08, 2009 by Jon Wood's V D has provided us with this Alchemnt Training Guide for the classic MMORPG< Ultima Online.

Alchemy is a skill used to create potions by grinding reagents. It is more convenient than magery because potions use none of your mana and require only that you have one free hand and plenty of reagents. The potions you can create can be used for good (cure, heal, temporarily increase stats), or bad (explosions, poisons), or useful effects (refresh, nightsight).

Basic necessities of alchemy are reagents (the ingredients for your potions), mortars to grinds the ingredients, and a means to carry your potions. You can carry potions in either an empty bottle (1 potion only) or an empty keg (up to 100 of the same potion, but it must be poured into a bottle for usage). You can obtain an empty bottle from a NPC alchemists or a GM alchemist with glassblowing skills, and kegs can be made only by players that have carpentry and tinkering skills. If you do not have an empty bottle available you will get a message telling you so when you try to make a potion.

Read the Alchemy Training Guide

StarQuest Online : Starship Operations Guide

Posted Jan 08, 2009 by Jon Wood Starquest Online Correspondent Allen Richardson writes this informative guide to starship operations in the space-based MMO.

The universe of StarQuest Online is highly realistic. It was built from real star data. It contains over 10,000 unique star systems and 100,000 unique planets. It is the biggest game universe in MMO's. It is roughly 3 times bigger than the universe of EVE who was the previous holder of this record. The controls of the starships used to pilot this universe are no less immersive and real. I have compiled this documentation of six consoles. There are several more, but they are not necessary for the basic starship operation.

Starquest Online Screenshot

Read the Starship Operations Guide

Ragnarok Online : Episode 12: Nightmare of Midgard

Posted Jan 08, 2009 by Keith Cross

The folks at Ragnarok Online have announced details of Episode 12: Nightmare of Midgard, the next update for the game which adds new map features, new quests, and more.

Nine months after Ragnarok Online's previous update, Episode 11.3, players are thrust into a new adventure of epic proportions. The latest update to the game is Episode 12: Nightmare of Midgard. This new update sees the destruction of the Rune-Midgard town of Morroc as the revival of the great beast Satan Morroc wreaks havoc upon the world. A single quest from the previous update, Dandelion's Request, provided players with an intense adventure that foreshadowed what laid ahead in the upcoming patch.

With this update came new features for Ragnarok Online itself. Among them is a hotkey that provided players with an in-game world map where they can seek out the location of logged-in friends and guildmates; a long-desired Quest Journal for players to keep track of important quests; and Battlegrounds, a new PVP experience for the daring player.

Along with new features, there are now five new quests for players to partake in as well as a slew of new monsters, cards, and now an NPC that will add card slots to certain weapons and armor to better equip players for the challenges that lie ahead.

Read more here.

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