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Warhammer Online : Jeff Hickman Interview

Posted Mar 12, 2009 by Jon Wood Managing Editor Jon Wood sat down with Mythic's Jeff Hickman to talk about a number of issues including: Rally Call, Career Balance, the game's 10-Day trial and more.


Recently, I had the opportunity to sit down with Mythic Entertainment’s Jeff Hickman to talk about a number of different issues that have come up recently about Warhammer Online.

In an article that we published last week, I talked a little bit about my impressions of Patch 1.2, a pretty hefty little update in which Mythic made changes galore. My mission: to find out exactly what the team’s “rally call” feature was all about. . We know that it’s a new system that will prompt players to port to the nearest Warcamp for some Open RvR goodness, but we wanted to know how it worked, and what we can expect from it in the future.

During our conversation, we also talked about issues like: Mythic’s current 10-day free trial, balancing careers, and other Warhammer issues:

Read the Jeff Hickman Interview

Wizard101 : New Voiceovers On The Way

Posted Mar 12, 2009 by Keith Cross

KingsIsle Entertainment has announced that they will soon be adding new voiceovers in all quests, cinematics, and boss encounters in Wizard101.

Plano, Texas--March 12, 2009-- Online entertainment company KingsIsle Entertainment, Inc. announced today that the first two worlds in Wizard101 (, which recently surpassed its one millionth player, will soon feature voiceovers in all quests, cinematics, and boss encounters. Wizard City and Krokotopia voiceovers will be implemented on March 16, with Marleybone, Moo Shu, and Dragonspyre to follow.

"The voiceovers add an amazing amount of personality and richness to the world" said J. Todd Coleman, director of Wizard101. "In particular, the seasoned voice of Merle Ambrose is very entertaining and in line with our vision for the Headmaster of Ravenwood."

Additionally, players will be able to share in-game items they collect between all the characters on their account. Items can be stored in the player's dorm room and used by any characters the player has created. Each account may create up to six characters. "When a boss drops a really cool item after a battle that is meant for a different School of Magic, players can now share it with another character that can use it," explained Coleman.

Read more here.

MegaTen : Dungeon Primer

Posted Mar 12, 2009 by Jon Wood Megaten Correspondent P. Roberts writes this primer for players looking to delve into the game's dungeons.

You've been playing Megaten Online for a while now and completed some of the introductory quests, but now you come to a quest where Snakeman himself has instructed you to go adventure in the Suginami Tunnel and gather some soul shards from the Kodama there. Or perhaps your friends suggest heading to the dungeon, to gain valuable experience and levels. Maybe they're after rare items there too. For whatever reason, you have many attractive incentives drawing you there. But before you go, you must know a few different things:

The layouts of dungeons in Megaten Online are randomly selected, so you really won't have the ability to anticipate layout. This adds a necessary element of challenge to dungeon-running, certainly, and it can make it into a prodigious task, especially for a beginner. Because of this, preparation is the key to any successful venture into the enclosed and dangerous areas of Megaten's dungeons.

Read the Dungeon Primer

Warhammer Online : State of the Game

Posted Mar 12, 2009 by Keith Cross

Mythic's Mark Jacobs looks into the past, present and future of Warhammer Online in his Winter’s End State of the Game letter.


It’s only March and it’s been a very hectic year already for us here at Mythic. The last six months have seen an awful lot of excitement and change here at the studio. We’ve launched another successful MMORPG but this time in the face of the worst economic conditions that most of us have ever seen. We’ve done some things that we are very proud of, some things we regret, and some things that we are very excited about going forward. As I’ve said about Mythic throughout the years, we are not perfect but we will always try our best to create great games. So, without further preamble (or simply ramble), here’s my Winter’s End State of the Game with a quick peek at the past, the present, and a much deeper gaze into the near future.

Right now we're in the middle of our first LIVE expansion for WAR. As part of that, we have just released our biggest patch yet for WAR. While I am a long-standing member of “There is no such thing as a miracle patch” club, this patch cycle (1.2) and the one that will follow it (1.3) represent a huge number of changes, bug fixes, and additions to our game. Given the proximity of these two releases, I think it is pretty safe to say that these represent one of the largest (if not the largest) amount of new content, tweaks, adjustments, etc. to any MMO over the course of several months.

Read more here.

Warhammer Online : Chaos Magus Tier 1 Combat Guide

Posted Mar 12, 2009 by Jon Wood Warhammer Online Correspondent Andrew Bobb writes this guide to combat for the first ten levels of the Magus career in Mythic's RvR game.

The Magus is the ranged damage dealer of the Chaos forces. However, this servant of the Raven God is gifted with a versatile skill set including single and multi target close combat spells as well as the standard long range magic expected of casters. Though still fragile, the Magus does have decent defenses for a caster, thus complementing the multi role skill set. While not a true pet class like the Goblin Squig Herder, the Magus can summon Daemonic servants that add to the disc riding caster's firepower.

The multi role ability of the Magus is shown right from the start with the skills Flickering Red Fire and Daemonic Maw. Flickering Red Fire is a long range elemental damage spell with a two second cast time and no cooldown. Daemonic Maw is a melee range ability that casts instantly and has no cooldown. In addition to dealing damage, Daemonic Maw will cause a hexed target to lose forty percent speed for ten seconds.

Read Chaos Magus Tier 1 Combat Guide

Darkfall : Paragus Rants: City Building

Posted Mar 12, 2009 by Jon Wood

Phil Guzzardo, better known as Paragus to folks here at, has filed another blog report on Darkfall, this time focusing in on the city building feature of the game.

Today I am going to delve a bit into city building and try to explain an aspect of the game that guilds who own land, or seek to own land, will no doubt be investing some time in. I'm not going to pretend that I know everything, but what I have seen so far I will share with you as the leader of a guild that currently owns real estate in Agon.

The first step to city building is claiming your piece of land. Darkfall supposedly has somewhere around 97 plots of claimable land that come in assorted varieties, such as hamlets and cities. In order to claim a piece of land, you will first need to farm up 10,000 gold for a clanstone. Once you have the shard, you need to take it to an unclaimed piece of land and you will be able to claim it for your guild.

Read Paragus Rants: City Building

Galaxy Online 2 : Win an ATI Radeon 512MB Video Card!

Posted Mar 12, 2009 by Craig McGregor has teamed up with IGG to bring an exciting contest to our community! From now until April 12, 2009 at 9PM EDT we will be taking entries into this random drawing sweepstakes where we will give away fifty three prizes which includes 3 ATI Sapphire Radeon video cards!!

Full Prize List:

  • (3) ATI Sapphire Radeon HD4850 512MB DDR3 Video Cards ($145 value)
  • (50) 100 Point Cards for Galaxy Online ($5.50 value)

As with all contests at - the more days you login to the better your odds of winning a prize! (see rules for details)


EVE Online : Sleepers and You

Posted Mar 11, 2009 by Keith Cross

In the most recent dev blog from the folks at EVE Online they take a look at the new Sleeper NPCs and clear up lingering confusion about their new AI capabilities.

Hi there! This is the third and final pre-Apocrypha blog from Team Epic, not to be confused with the epic mission arc teams (we blame Zulupark, he picked our team name). We're the guys and gals responsible for making that spiffy new controlling algorithm being used by the Sleeper NPC entities. There have been a lot of posts on these forums regarding our work, and that prompted us to create this blog aimed at clearing up some of the confusion that exists about the Sleeper NPCs.

Here is what the NPC controllers in EVE were already capable of:

  • Spawning an entity in an asteroid belt you warp to, or when triggered by a deadspace complex mechanic.
  • Picking a random target as a group or in response to a deadspace complex trigger.
  • Using whatever effects available to them on the chosen target.
  • Fleeing by 'warping' out of the encounter area (does not apply to missions).

And this is what we implemented in the upgraded version*:

  • Picking an optimal target based on dynamic criteria.
  • Picking a secondary target for effects, based on dynamic criteria (applies to both friendly and hostile targets).
  • Using remote assistance on each other.
  • Using evasive maneuvering when approaching their chosen target from a large distance.

Here is what we have not changed:

  • NPC to Player E-war effect mechanics.
  • Player to NPC E-war effect mechanics.

Read more about AI improvements in EVE.

CABAL Online : Forbidden Island Screens and Videos

Posted Mar 11, 2009 by Keith Cross

Forbidden Island TeaserThe folks from Cabal Online have released this new trailer featuring Forbidden Island

Watch the Cabal Online Forbidden Island Teaser


Forbidden Island Engine MovieThe good people from Cabal Online have provided us with a video that takes a look at the engine for Forbidden Island.

Watch the Forbidden Island Engine Movie



See more Forbidden Island Screens and Videos.

EverQuest II : Elements of Corruption Screenshots

Posted Mar 11, 2009 by Keith Cross

To complement today's tour of Elements of Corruption, the upcoming game update for EverQuest II, we present eleven new screenshots depicting the game's new content and the revamp of the Lavastorm zone.


See more Elements of Corruption Screenshots.

D&D Online : The Art of Shavarath

Posted Mar 11, 2009 by Keith Cross

The folks at Dungeons&Dragons Online have posted a new dev journal which looks at the artistic vision behind Shavarath, the Plane of Battle.


Hi, I’m DDO Art Lead Jeff De Puy. We have been working very hard to imbue our content with a sense of the raging combat that is happening on Shavarath, the Plane of Battle. Our team of artists has put as much visual narrative of this struggle as they can into what players will see around them in Module 9.

The Lands of Shavarath

Three factions cohabitate the Plane of Battle - Devils, Demons, and Archons - fighting an eternal war for control of the landscape. Everywhere are the signs of skirmishes, from the remains of the dead littering the landscape, to the terrible instruments of warfare dotting the ruined hills. The epic conflict between these three dangerous factions permeates the region as far as the eye can see.

Read more here.

Runes of Magic : Guild Castles Added

Posted Mar 11, 2009 by Keith Cross

Frogster has announced that they have activated Guild Castles in Runes of Magic, allow players and guilds to own their own keeps and setting the stage for the future addition of Guild vs. Guild combat.


SAN FRANCISCO - March 10, 2009 - Frogster America, Inc. today announced that players will now be able to have their own castles in the fantasy world of Taborea. Frogster is activating the long-awaited ‘Guild Castles’ feature today in Runes of Magic, the Massively Multiplayer Online Role-Playing Game (MMORPG) that is redefining the standard for free-to-play titles and launching March 19, 2009. In-game castles will give guilds the opportunity to live together and furnish their personal guild dwelling. The next step in the plan to support guilds is to enable the guild wars function which will allow players to wage war against each other in GvG (Guild vs. Guild) combat.

However, building a castle isn't going to be so easy. Guilds must first reach level seven and must have their community coffers well stocked with ore, wood and gold. Should guilds meet these conditions, they will have access to a fortress located in an instanced part of the game world. This will then open a range of opportunities for the guild. For one, the guild castle will contain a central bank for its members and the players themselves will be able to decide what kind of furniture they wish to use to furnish their castle. Guilds can even acquire a throne for their castle as well as practical upgrades such as gates or teleporters that will be useful tactical elements in the planned guild wars.

In future conflicts, guilds will be able to conquer opposing castles. However, guilds may go to war only if they also possess their own throne. The destruction of a throne marks the end of the conflict and the defeated guild loses its throne as well as a part of its assembled resources.

There is also a plan to introduce guild furniture which is reserved specifically for use in castles and grant guilds special bonuses. Guild wars are currently in development and a launch date has not yet been announced.

Read more here.

Lineage 2 : Role Overview: Tanks

Posted Mar 11, 2009 by Jon Wood Lineage II Correspondent Žygimantas Mockus writes this overview of the tanking role in Lineage II.

As we all know Lineage II has a huge variety of classes. To be more specific, I'll say that Lineage II in total has an incredible amount of 34. So today we'll try to understand some basic class concepts and what do they exactly do in parties (Party - that's what groups are called in Lineage II). I'll be using the names of the second profession, because those are the most common and the largest number of people use/know them.

Read Role Overview: Tanks

The Warlords : Class Information

Posted Mar 11, 2009 by Keith Cross

The folks at TQ have posted information about the classes in their upcoming MMORPG The Warlords.

The Warlords is a MMORPG that is free to play, free to download as well as no monthly costs. Journey back to Ancient China during the corrupt Qing Dynasty, where havoc and banditry was the way of life, and strive to become the strongest of the new class of rising heroes. Encounter rebel groups that you must put down in hopes of bringing peace to the land. As you venture forth you will attract more powerful allies and forge blood oath alliances with other players to combat the torrential rebel armies more effectively.

Latest Features:

Characters in the game can be of different genders and different identities – soldier or bandit. The combat styles within the Warlords are of two schools: the close ranged Footman and the long ranged Marksman.


Soldiers are great pawns of the Emperor and strive to uphold his ideals and laws. They are courageous and strive to bring forth justice across the currently turbulent land. The rebels stand no chance against these unwavering proponents for justice.

Bandits seek to topple the currently corrupt regime by any means possible. They arose out of sheer need for protectors for the innocents of the land that live their lives in the depths of decay. They seek to end the suffering brought forth by the uncaring Qing government and bring peace to the land.

Proficient in unmatchable archery and capable of fascinating ranged attacks, are a group of daring fighters. Time and again, they venture fearlessly into the depths of forests and mountains to win great fortune and fame.

Brave and courageous, are versatile melee combatants and remarkable experts of a wide array of weapons. Manufactured by endless battles and refined through glorious crusades, they are acclaimed for their high defense and superb speed.

Which side will you choose? What school best interests you? Join in and explore the darkest period of Chinese history.

Read more here.

Three Kingdoms : Open Beta Starts

Posted Mar 11, 2009 by Keith Cross

Uforia has announced the start of the open beta for their upcoming MMORPG Three Kingdoms: The Battle Begins.

Uforia, Inc., a new online game publisher specializing in massively multiplayer online games, today announced that it is launching an open beta for its new mmo, Three Kingdoms: The Battle Begins. The open beta will kick off at 5 PM Pacific Standard Time today at Three Kingdoms: The Battle Begins is a new free-to-play MMO based on one of the most well-known Asian novels of all-time.

"We had a great response to our first beta test and are happy to have this opportunity to launch an Open Beta so players who didn't get a chance to join the previous one can jump in and play the game as we lead up to its commercial launch," said JK Kim, CEO of Uforia.

Players will be able to keep the characters they create during the Open Beta for the Grand Opening later next week. Numerous bug fixes and improvements such as new screen resolutions and tutorials have been made to the game since the first Beta.

Read more here.

MapleStory : Free Items Day

Posted Mar 11, 2009 by Keith Cross

Nexon has announced that today is Free Items Day in Maple Story, where players will be able to receive any item in the cape, overall, hat, or shoe categories for free.

MapleStory players can look forward to March 11 when Nexon America invites all users to try any item in the cape, overall, hat or shoe category for free for one day. In this special “Free Items Day” event, players of this popular MMORPG can visit the in-game cash shop to customize their avatars and try on new looks throughout the day without spending a dime.

“This is a stimulus package for the MapleStory community,” said Min Kim, vice president of Nexon America. “While all of our games are free-to-play, this is a great opportunity for players to check out what the Cash Shop in MapleStory has to offer and have fun with different looks without any impact on their wallets.”

In addition to the March 11 “Free Items Day,” MapleStory players can also log-in to enjoy the game’s recent updates including:

  • Crimsonwood Keep Party Quest- Players and their fellow classmates can unite in battle through seven stages that test agility, wit, and unity.
  • Expansion of the Buddy List – Players can now add up to 100 friends.
  • Masteria Mob Invasion - GM’s will be summoning a swarm of Masteria’s monsters to invade maps and challenge Maplers.

Since the successful launch in North America in 2005, MapleStory has been paving the way for other online MMORPG titles to emulate for its robust user community and the ability to personalize in-game characters in endless combinations. Filled with vibrant backgrounds and charming characters, players interact with each other online through chatting, trading, fun mini-games as well as participating in exciting game play. Groups of players can also ally together in parties or guilds to socialize, hunt monsters, and venture through the immersive lands on thrilling quests.

Read more here.

AdventureQuest : Friday the 13th Un-Live Event

Posted Mar 11, 2009 by Keith Cross

Artix Entertainment has announced they will be holding a special “Un-Live Event” on Friday the 13th in Adventure Quest.

Artix Entertainment’s MMORPG AdventureQuest Worlds will host an in-game “Un-Live Event” on Friday the 13th at 8:00 pm EDT.

Who would be crazy enough to board a ghost ship at night on Friday the 13th and sail through monster-infested waters in search of an uncharted island containing a cursed instrument? What.. you? Are you insane?!?!!?!?!! Good! You are hereby invited to join us on our first
ever live musical event featuring VOLTAIRE!

How else could we top the last Friday the 13th? The ghost ship and its crew of undead pirates will arrive this Friday. We will set sail after the sun sets at 8:00 pm EDT. They say dead men tell no tales, but these salty boneheads will not stop talking about the cursed Guitar of Skull Punch island! It is said that whoever obtains the guitar will be granted fame, fortune and...immortality! We are going to help Voltaire get it! Prepare yourself for a live adventure unlike anything every done before!

Musical guest Voltaire will be playing three songs from his newest album while Artix, Safiria and AQW Team try to survive the adventure with you. Be a part of history and experience it in real time as the event is broadcasted to all event rooms, on all servers.

Following the live event, we will release a re-playable version of the adventure (but trust us, you want to be there live as it is happening!). There is a good chance that this event will bring down our entire gaming network... and because it is live... ANYTHING can (and probably will) happen.... see you Friday!

Read more here.

EverQuest II : Elements of Corruption Tour

Posted Mar 11, 2009 by Jon Wood's Stephanie Morrow recently took part in a tour of the revamp of the Lavastorm zone in Sony Online Entertainment's EverQuest II titled Elements of Corruption.

EQII Screenshot

So it was that I found myself invited along on one of the infamous EQ2 tours that I had only read about and had yet to experience first hand. I have to admit, I was quite excited. I was so excited I patched a few hours early and was ready to go (on time, at that). This latest game update (also known as GU51 for those keeping track) is so much more then just an update. EQ2 boasts an evolving and ever-changing world through their live events and this is one that pushes the envelope.

Not only are there physical changes to the zone Lavastorm itself (which you can find off of the Nektulos docks) but there are new quests, instances, gear, recipe books, raids, and a plethora of other goodies coming to the game.

Read about the Elements of Corruption Tour

Lord of the Rings Online : A Look at the Champion

Posted Mar 11, 2009 by Jon Wood Lord of the Rings Online Correspondent Pamela Blalock takes a look at the Champion class in Turbine's Middle-Earth based game.

Lord of the Rings Online Screenshot

Dual wielding, shields, heavy armor and area of effect damage are some of the fancy attributes of the champion in Lord of the Rings Online. The combination of good DPS abilities and tough armor make the champion a great berserker class. LotRO is full of that amazing Tolkien lore which creates a wonderful MMO environment, but the game wouldn’t be the success it is without strong basics of gameplay. One of those basics is the quality of the classes in which the players are allowed to choose. The champion is a good example of a solidly built class in a well-written MMO world.

In LotRO there are nine classes: burglar, captain, champion, guardian, hunter, lore-master, minstrel, runekeeper, and warden. Men, Dwarfs and Elves can be champions, but Hobbits cannot. At multiple different levels each class can take specific class quests and receive class specific items and abilities. These quests begin at level 15 and continue through your journeys in Middle-Earth.

Read A Look at the Champion

EVE Online : Apocrypha Live

Posted Mar 10, 2009 by Keith Cross

CPP has announced that Apocrypha, the tenth expansion for EVE Online is now live. During the down time they also posted a role-played news feed to introduce the phenomena of wormholes.

Reykjavik, Iceland March 11, 2009- CCP, one of the world's leading independent game developers, has deployed EVE Online: Apocrypha, the tenth free expansion for EVE Online. Delivering a massive amount of content in a shortened production schedule, Apocrypha is sure to satisfy pilots of all types with the mysterious appearance of unstable wormholes that lead to dangerous and rewarding, hereto unexplored regions of space, a new level of technology that allows for a staggering echelon of ship production and a re-imagined introduction for rookie starship pilots to a life in EVE's challenging universe. The release also coincides with a return to retail stores for EVE Online.

"Incredible rewards and certain death await explorers brave enough to fly into the unstable wormholes that have opened across EVE Online's universe," says Torfi Frans Olafsson, Senior Producer for EVE Online. "While EVE is certainly darker and more dangerous, it has also become accessible with our revamped new player experience, improved UI and renovated graphics and effects. Beginning your chosen path in EVE has never been easier."

Read more about Apocrypha here.

Read the news feed here.

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