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Asda Story : Live Events Overview

Posted Aug 13, 2008 by Jon Wood

If you were curious about the live events going on in ASDA Story, you're in luck, the developers over at gamescampus have sent along this list of events going on in-game right now.

San Jose, Calif. (August 13, 2008) - San Jose-based online game publisher, Gamescampus.com (www.gamescampus.com, run by OnNet USA), announced today that it is celebrating the open beta for Asda Story with several in-game events and lotteries with great prizes including iPod Nano's, Xbox 360 and Wii consoles and tons of campus cash for the winners.

Also, Don't forget! Gamecampus and Asda Story are hosting the Guaranteed Fun Promotion. The company is certain that players will be satisfied with their Asda Story game experience, so much so, that they are staking money on it. Any player who signs up for and plays the game (for free) for 30 days and reaches Level 40 and isn't satisfied with their experience can ask the company to pay them $30 USD. For the full details visit http://asdastory.gamescampus.com/event/fun.html.

Read about the events here.

Wonderland Online : Interview with the Product Manager

Posted Aug 13, 2008 by Jon Wood

MMORPG.com's Joe Iuliani had the opportunity recently to ask a few questions of Edwin Huang, the Product Manager for IGG's Wonderland Online.

MMORPG.com:

What makes Wonderland Online stand apart from the other IGG games?

Edwin Huang

Wonderland Online (http://wl.igg.com/) differs from other IGG games for many reasons. For example, its unique Interior Decoration system, which is not available in most MMORPGs at present.

Players in Wonderland Online (http://wl.igg.com/) can obtain a tent by finishing a simple quest and then manufacturing all kinds of furniture with the help of the Manufacturing System. These kinds of furniture are not only decorations, but also relate directly to the game. For example, the Bathtub can help restore players’ HP and the Hearth can be used to cook all kinds of food. In addition, players can take the tent with them everywhere at any moment. If players would like to hold a party, they can invite their friends as well. The Interior Decoration system has attracted many players.

Read more here.

Lord of the Rings Online : Correspondent - Response to Book 14

Posted Aug 13, 2008 by Jon Wood

In his debut Correspondent article, Dustin Onesti writes this response to the most recent Book update from Lord of the Rings Online and even gives some strategy tips for defeating the boss in Book 14 Chapter 1, The Heraldry of Lindon.

A Small Introduction

Welcome fellow MMORPGers, I feel that an introduction is in order. First of all, to clear the murky water, a game correspondent does not work for mmorpg.com or the companies that develop and publish the game. I am here writing articles purely out of the goodness of my heart to keep avid gamers up to date with the current state of the game. Enjoy the article and hopefully many more to come!

The journey begins…sort of

Preparations are made and finally the fellowship is saying goodbye to the valley of Rivendell. This is a little side storyline Turbine has provided to their players. It makes perfect sense…wait what? That was pretty much my reaction when I first read about time sensitive instances. Basically, they decided putting a date on the bottom when you walk in a time sensitive instance would explain some things. Now don't get me wrong, even though I think that the idea is plain and uncreative, it works well enough to shrug your shoulder and say, "Meh whatever." It can kill your immersion if you think about it too much, so don't.

Read the whole article here.

Lord of the Rings Online : Hollin Gate Screenshots

Posted Aug 13, 2008 by Jon Wood

The folks from Turbine have been kind enough to provide us with these new screenshots depicting Hollin Gate, the entrance to the Mines of Moria.

Check out all three here.

World of Warcraft : BlizzCon Tickets Sold Out

Posted Aug 13, 2008 by Keith Cross

Blizzard has announced that BlizzCon tickets have completely sold out after going on sale on Monday.

Tickets to BlizzCon 2008 are now sold out. We'd like to thank everyone once again for their overwhelming interest in this year's show. If you were unable to secure tickets, please keep in mind that DIRECTV will be broadcasting BlizzCon live from the Anaheim Convention Center on October 11 and 12. In the meantime, keep an eye on the BlizzCon 2008 website for updates on panels, exhibits, events, and more. We look forward to meeting some of you at the show!

Read more here.

Shot Online : Season 2 Live

Posted Aug 13, 2008 by Keith Cross

The folks at Shot Online have announced that Shot Online Season 2, the game's latest update, has gone live.

San Jose, Calif. (August 12, 2008) - San Jose-based online game publisher, Gamescampus.com (www.gamescampus.com, run by OnNet USA), announced today that Shot-Online Season 2, an update to the popular Shot-Online MMO golf simulation game has officially gone live.

Shot-Online Season 2 includes many significant enhancements over the original Shot-Online release, offering players new characters, courses, modes and more. Shot-Online players will meet the newest golfer on the course, Camilla, a 26-year-old Brazilian who tees off for the first time in Season 2. Also included in Season 2 is the addition of a new course, 'Pearl Green Island', that looks like a resort island in the tropics and has a difficulty level between that of the Cadeiger and Rufus Arena. For a full list of the new features visit www.shotonline.gamescampus.com.

The addition of a four-player 'Las Vegas Game Mode' has been included in Season 2 of Shot-Online where the highest and lowest level team members are paired together then changed up after every team match according to their score on the previous hole. A new 'Worldwide Arena' has also been added where all Shot-Online Season 2 players will now be able to record their scores of the World Championship and check their ranking for the tournament.

Read more here.

General : Dev Journal - APB Update

Posted Aug 13, 2008 by Jon Wood

Chris Dye, the Community Manager for Realtime Worlds' upcoming MMORPG APB pens this developer journal that brings us up to speed on APB's development, their absence from this year's E3 and beta sign-ups.

It’s been a busy few weeks here at Realtime Worlds, so we felt it was time for an update to pull all the various news snippets together, along with some initial news regarding the highly anticipated beta phase of APB.

We start with the news that at the 2008 Develop awards Realtime Worlds won the Industry excellence award for business development, this was a big achievement for the company and we feel it supports the work we have, and continue to put into all aspects of the development of our projects like APB.

Over the past few weeks our Studio manager Colin Macdonald has been chatting with videogaming247 regarding various aspects of APB, from its origins tracing back all the way to DMA Design, to the news that the launch of APB is “closer than many thought”, these articles can be read at the below links and hold some interesting insights into Realtime Worlds and the progress of APB.

Check it out here.

Angels Online : Comic Contest

Posted Aug 13, 2008 by Keith Cross

IGG has announced that they are extending the Angels Online Comic Contest until August 17th.

The Angels Online team is very happy to announce that the Comic Strips event will continue until August 17th.

Started one week ago, the first Angels Online Comic Strips Contest has been extremely popular with all AO players. The official has been totally overwhelmed by the great talents players show in their works. They have created many excellent Comics which combine cute in-game characters and players’ wonderful imagination and stories.

In order to welcome more players to join in the event and offer players a chance to show off their abilities, the AO team would like to continue the event until August 17th. With painting, players can drag the cute in-game characters into the Comic Strips and organize a simple story with several words.

Read more here.

Voyage Century Online : Treasure Hunting System Overview

Posted Aug 13, 2008 by Keith Cross

IGG has published an overview of the sea treasure hunting system in Voyage Century Online.

The Voyage Century Online team from IGG wants to teach you a little about the newly-developed sea treasure hunting system in the game. So, what is the difference between the sea treasure hunt system and the land treasure hunt system? Let’s take a look.

Since the sea treasure hunt system was added to the game to assist players’ in hunting treasure, and it has won praise from among players. Let’s take a close look at the difference between the sea treasure hunt system and land treasure hunt system below.

Treasure hunting?

The sea treasure hunting system was developed in the style of land treasure hunt system. The land treasure hunt system is much more fully developed and widely used in game than the sea treasure hunt system.

To be more specific, the land treasure hunt system is related to a character’s reputation, high level materials and special items. Players need this system to speed their characters’ progression. The sea treasure hunt system gets a jump on the convenience provided to players to make them discover and obtain high level gear without taking their time to collect materials. It can be said that the sea treasure hunt system is developed based on and used to complement the land treasure hunt system to facilitate players’ exploring and discovering.

How to open the Treasure Chest

The treasure chest in the land treasure hunt system can be directly opened without a key. While the treasure chest from the sea treasure hunt system must be opened with a key which can be got with score cards.

Items in the Treasure Chest

Treasure in the sea treasure hunt system falls into 8 different levels and are named after pirates, like Babarosa II's Precious Deposits or William Kidd's Precious Deposits. Players can get useful items that are sold in the mall and high level gear from treasure at each level.

According to the survey IGG conducted, the top 5 items players dream to get from the treasure buried under the sea are as follows: Black Skeleton Jewelry, Sea Wolf Jewelry, Instant Jewelry, Future Fighter Charm and Black Dragon Equipment . These items are in large quantity and will be accordingly easy to get.

It takes players no effort to get Treasure Map Pieces in the Open Sea. Besides it is sold at a low price in the Mall. Therefore, both starters and veteran players can have a go seeking their luck and treasure with the sea treasure hunt system.

Read more here.

General : NCsoft Reports Q2 Financial results

Posted Aug 13, 2008 by Keith Cross

NCsoft has announced their second quarter financial results, reporting sales of 78.6 million USD and a net income of 5.9 million  USD.

SEOUL, South Korea--(BUSINESS WIRE)--NCsoft® Corporation today reported second quarter 2008 sales of KRW 81.2 billion (US$78.6 million), operating profit of KRW 8 billion (US$7.7 million), pre-tax profit of KRW 10 billion (US$9.7 million), and net income of KRW 6.1 billion (US$5.9 million). Compared to the previous year, sales rose 7% while the operating profit, pre-tax profit and the net income dropped 25%, 31%, 42%, respectively.

NCsoft announced that the increase in sales was due primarily to the shutting down of private Lineage® servers and the successful update of Lineage II Gracia Part 1. The drop in operating profit was due to continued investment, including personnel, in development studios across the NCsoft organization.

Read more here.

Star Trek Online : New Star Trek Online FAQ

Posted Aug 12, 2008 by Keith Cross

Cryptic Studios has published an FAQ which answers many common inquiries about their vision for Star Trek Online

When does the game take place?
Approximately 30 years after the events in Star Trek Nemesis. The game starts in 2409. Technology has advanced and the galaxy is a much more volatile place.

What races will we be able to play?
The plan is Human, Vulcan, Andorian, Klingon, Orion, Gorn, and several others. You will also be able to create your own race with its own custom look and attributes.

Will everyone be the Captain of their own ship?
Yes, but you will have to earn the responsibility and skill to command larger and more powerful vessels. Remember, in Star Trek as well as naval tradition, whoever commands the ship is the "Captain," even if it is not your current rank.

Read more here.

Fallen Earth : Alpha Begins August 14th

Posted Aug 12, 2008 by Keith Cross

The folks at Fallen Earth have announced that they will begin alpha testing their post-apocalyptic MMORPG on August 14th.

CARY, NC – August 12, 2008 -- Post apocalyptic MMOG Fallen Earth announced today it will officially begin Alpha testing on Thursday, August 14, 2008. The test is scheduled to run through early 2009, immediately followed by Beta testing to begin in 1Q09.

Fallen Earth Project Manager Colin Dwan said, “During the Alpha test phase, testers will be focused into specific towns so we can have miniature stress tests each week. They will be able to experience all of our game systems including missions, combat, crafting, scavenging, economy, and vehicles. We are extremely excited to move from general content creation to game balance and bug fixing.”

Fallen Earth is a post-apocalyptic massively multiplayer online game that mixes first person shooter and role playing game style mechanics. The game is set in 2156, one hundred years after the world is brought low by a plague known as Shiva that killed 99% of the population. The game takes place in and around the Grand Canyon, one of the few habitable places left on Earth, which makes it a place many are willing to kill to control. Our world is one where mankind teeters on the edge of extinction, clinging to the bones of the old world while trying to recover their lost secrets. It's a world of scavengers and desperation. The players are those who choose to rise above the hardships of this new world and work toward a better world, or decide the old world was corrupt and all signs of it must be erased completely.

Read more here.

Vanguard : How I Came Back to Vanguard

Posted Aug 12, 2008 by Jon Wood

MMORPG.com Vangaurd Correspondent Warren Bennett pens this editorial about what drew him back into the world of Vanguard after leaving the game due to an unsatisifying earlier experience.

I will start out by saying that “once upon a time even I” considered the purchase of Vanguard: Saga of Heroes to be my worst video game purchase ever. That's right, as “in my whole life I have never had a more disappointing experience.” The reason wasn't with the game itself, the core game I really enjoyed. In fact, I wanted to be able to get past the unfinished feel of Vanguard and be able to play the game I wanted to love. However, as a person that played the open beta and stayed for two months after, I just couldn't find my way past the bugs and glitches that seemed to be everywhere. Couple that with the drama that seemed to surround the development team and I just felt, for the first time in a long time, that I had been burned on a purchase. Vanguard was uninstalled and tucked back in to the case it came in and thrown among the unsorted box of games.

Read it all here.

Shadow of Legend : SoL in 2.5 Dimensions

Posted Aug 12, 2008 by Keith Cross

SmartCell has announced that they will be launching what they call a 2.5D version of their 2D MMORPG, Shadow of Legend near the end of September.  The new version is expected to have improved graphics and animations, a reduced client size, new gameplay, and more.

Irvine, CA - August 10, 2008- SmartCell is pleased to announce Shadow of Legend 2.5D version. Shadow of Legend(SOL) is a 2D free to play fantasy MMORPG that brings out most the best aspects of games of this style while adding to it exciting twists of its own. The 2.5D version scheduled to release around end of September this year is expected to bring the ultimate SOL experience with a quantum leap.

As a 2D MMORPG, Shadow of Legend stands out based on its high quality graphics and a very rich user experience with a wide array of features. In creating Shadow of Legend, the developers leveraged features similar to those from hit games in the past and recent years, with an innovative approach. Many important emerging trends are present in the game’s design.  Character advance is one example, for the game provides a high degree of flexibility for the absence of pointless grinding, plentiful job choices, and the ability to change career path without starting from scratch. While the casual players can have plenty of fun, the game encourages cooperative and competitive playing through various facets including dungeons, instances, in-game events and a multitude of PVP options.

The upcoming 2.5D SOL is expected to enhance the SOL experience by an order of magnitude.

The difference lies in drastically reduced client size, much detailed graphics and better animation, and new gameplay focused on endgame content. The latter includes guild siege, team based arena PVP, set based crafting, skill combo, and many more. More details will be announced as the development progresses.

Read more here.

Tales of Pirates : New Server

Posted Aug 12, 2008 by Keith Cross

IGG has announced that they will be launching a new server for Tales of Pirates, and will be holding several events to mark the occasion.

With the new round of server merging, the new Tales of Pirates server Moonlight Isle will be launched soon. A new world and a new start await those who want to experience it, as well as new friends. IGG will also hold a 10-day double experience event for the new server players. Who will finally take the thrown of new server and emerge after the Leveling Contest this round, we’ll see in game.

New server released at: 4:00 a.m. August 13th

Double Exp Duration: From 4:00 a.m. August 13th to 4:00 a.m. August 23rd

Leveling Contest Duration: From 4:00 a.m. August 13th to 2:00 a.m. August 20th

Read more here.

Wonderland Online : European Server Q&A

Posted Aug 12, 2008 by Keith Cross

The folks at Wonderland Online have created a Q&A which answers questions about their new European Server.

Wonderland Online will be launching a new European Server called “Virgo” on August 26th. The following is the Q&A about this server:

Q: Is the European game edition the same with the US one?

A: Yes. Our aim of releasing a European Server is to relieve the network delay when European players play the game. We will add a new option of European Server into the servers list. Thus, players can choose a server according to their needs.

Q: If I am American, can I log into the European Server?

A: We welcome players throughout the world to play Wonderland Online. All players are able to choose any server without any limitation. American players can choose an European Server and European players can choose an US server. However, we suggest that players choose the server which is close to their country avoiding the network delay.

Q: If I choose the European Server, does my former character in the US Server still exist?

A: Certainly. When you log into the US server again, you can use your former character.

Q: Can I transfer my character in the US Server to the European Server?

A: Currently, we don’t provide this service. If you want to play in the European Server, you should create a new character and play the game from the beginning.

Q: If I play in the European Server, are my Mall points in the US Server still available?

A: Your Mall points are connected with your IGG account. As long as you play the game with the same account, your points are available, no matter which server you are in.

Read more here.

EverQuest : Salute to Guides - 10 Years

Posted Aug 12, 2008 by Keith Cross

The folks at Everquest have posted a salute to EQ Guides, who have been in the original game since it was in beta 10 years ago.

10 years ago, while EverQuest was in beta, a group of volunteers came together. These volunteers selflessly gave their time to helping players in EQ with customer service issues and spent time participating in impromptu quests to bring more enjoyment to the game. The volunteers were known then, as well as now, as Guides. Guides started out making appearances in EverQuest and grew into EverQuest II.

Over the years the program has evolved from guides helping with customer service issues full time and impromptu questing to questing full time and helping with very minor customer service things on a part time basis.

Read more here.

General : A Look at Free Realms Part Two

Posted Aug 12, 2008 by Jon Wood

Today, we present you with part two of our SOE Block Party look at Free Realms. This part of the interview focuses in on combat in the game.

A Look at Free Realms Part Two

MMORPG.com's Managing Editor recently caught up with the folks from SOE's made-for-kids MMO Free Realms. In part two of our interview, Chris Malina guides us through combat in the game.

VIDEO TITLE

 

Citadel of Sorcery : New Screens Added

Posted Aug 11, 2008 by Jon Wood

Today, we have added these six new screenshots to our Citadel of Sorcery Gallery.

Check out all six here.

WWII Online: Battleground Europe : New Website

Posted Aug 11, 2008 by Keith Cross

The folks at WWII Online: Battleground Europe have re-launched their official website with a makeover and a new format.

We're happy to present our new official homepage for WWII Online: Battleground Europe. It's been more than three years since the last redesign when we were supporting the European retail release of the game. This time around, we turned our focus towards providing a more comprehensive news and information site which brings all the terrific content that is generated by the staff of Cornered Rat Software and the various community programs to the front- ensuring visitors understand that the game and the community are active and robust.

Read more here.

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