Flying Labs Software's Pirates of the Burning Sea has updated their website with a new Dev Log. This one serves as a COmmunity Update for hte month of May. As usual, it's too long to post here, so follow the link below to read it all!
May's Community Update!
User Content Changes
Your contributions to this project are truly appreciated, bravo!
Everything Old is New Again?
The question we have now is this: How do we revisit all of these submissions in a way that causes the least possible pain for our community? Would releasing 50 a week be reasonable? How about 100 a week? Or, would you prefer we just tear the band-aid off all at once, and dump the entire lot of 1,633 UC submissions that were approved under the old guidelines, and let you sort through them as you can?
So which would you prefer? Your participation in the poll attached to this thread will help determine the method we use to revisit UC submissions of yore. On Monday, May 28th, we will review the poll results. Given your feedback, we will move forward with the most popular choice, to be implemented by Friday, June 2nd.
So cast your vote, and let us know what you think, by visiting this link.
Read it all, here.
Garrett Fuller files the MMORPG.com review of Dungeons and Dragons Online. Turbine Entertainment's latest MMORPG release is a heavily instanced version of the Dungeons and Dragons universe. Fuller, a long time pen-and-paper player, as well as MMO fanatic, takes a look.
|Dungeons & Dragons Online: Stormreach is the classic RPG game’s first step into the MMORPG world. Many people carry the opinion that Dungeons & Dragons started it all as far as role playing goes. With its foundations in the mid-seventies to its height in the eighties, D&D has always given players fun worlds to explore and create on their own. The classic D&D scenario is a small group of players, between five or six, getting together to explore a dungeon filled with monsters, traps, myths, and mystery. Each player selects a character class and race which has become the standard in many RPGs.This pack of travelers meets up and decides to go out and right the wrongs of the realm that have been troubling its citizens. How well does this scenario fit into a video game? Very well, the entire RPG world has been shaped by this type of situation. How well does this fit into an MMO? It works, but there are many things lacking in the Massive-Multiplayer department. Also, the game has almost no solo content; this can be a problem if you want to just play for an hour or so by yourself. The game has its fun moments, but does not offer an expansive world for players to explore.|
You can read the full review here.
A Tale in the Desert has announced that the third installment of their game has launched. It launched yesterday at noon, and includes over 100 changes from the previous incarnation:
Citizens of Egypt,
I was trying to think of some analogy to the start of a Tale. Arriving in a new city, with only the shirt on your back? Arriving on the shores of an unexplored land, along with a group your countrymen? Few of us have actually done something like that, but I suspect the feelings would be the same. So many possibilities, so much history about to be written. After a successful and fast-paced Beta, A Tale in the Desert III will launch:
Saturday, May 27, 12:00 Noon EDT (GMT-0400)
A Tale in the Desert III includes over one hundred changes and improvements to ATITD 2, but some of the most notable are:
My goal with Tale 3 is to have the entire game feel like a giant, social adventure-puzzle to be explored, dissected, and finally mastered. A fast-paced game. A game rich enough so that everyone from the most hardcore player, to the most casual, can carve out a meaningful role. But what sort of history will we write? If you've played a previous Tale in the Desert, names like FaceAnkh, DrDave, VoodooC, Hellinar, Shelomit, Quizzical, Rehpic, Silver, CardinalTarod, Asheara, and Qetesh may mean something to you. What about Igoka, Malakai, Mafia, Obiwan, Bindy? And "Flower"? Kestrel and Boaz? Someone reading this letter right now will change our history in a way that I can't even imagine. What will I be writing about a year from now? Who? I have no idea, but I can't wait to find out. Join me this weekend, and I promise a Tale you won't forget.
Sunrise on the Nile,
For more on ATITD III, click here.
The Chronicles of Spellborn have posted a Dev Blog Update and have also posted the log of their third Dev Chat:
We just completed our third Dev Chat and the log is now available for your reading pleasure! Thank you to everyone who showed up and asked questions this time! The next session is scheduled in two weeks and details about the subject will be released in our upcoming newsletter.
The log can be found here, and you may take a look at the logs of our previous Dev Chats by selecting the "Dev Chat Logs" in our navigation menu.
For more on TCoS, click here.
The Age of Conan site has been updated with concept art and a new creative-writing competition based on a character that players would like to play in the game's world.
Ready to show off your creative writing skills? Find out more about our great forum competition.
Now is your chance to show the Age of Conan community your creative works! We are looking for a story about a character you will play or a character living in Hyboria. The top 3 creative stories selected will be allowed to set their own custom forum usertitle*!
Your story can include several things including how you came to Hyboria, what your current profession is, any major events in your life that affect what you do now, childhood memories, your friends, your lifestyles, and lots more.
Get the rules, here.
The WoW website has been updated to include a new WarCraft Weekly, a beastiary update and the announcement of new Realms:
We're happy to announce the opening of two new realms: Demon Soul and Jaedenar, two PvP realms. These realms are located on our latest World of Warcraft site, which feature all new hardware. This will provide an opportunity, to new and old players alike, to begin fresh adventures in Azeroth!
For more on WoW, click here.
We're introduced to Hero Online by its developers in this new developer journal. With no information available, we simply asked them: "What is Hero Online and what will make North American players want to play it?"" Here is their response.
|Imagine for one moment, all sound fading away as light dims into complete darkness. You are alone and there is nothing else besides your self. Gradually, a light begins to form and sound begins to return. At first, they return so slowly you hardly notice, but soon you are flooded with sensory information that all say one thing: You are no longer where you once were. Looking around you realize that you are in the middle of a bamboo forest with green sunlight shining through a canopy of Bamboo leaves. The bamboo stalks serenely sway as you feel the wind breeze easily through the forest. The forest floor is soft and cushiony as you walk around trying to get a bearing of where you are. For every step you make you hear the soft rustle of leaves and smell an indescribable aroma that warms the heart. The sound of birds chirping seems to come from everywhere and nowhere in particular. It is neither loud nor quiet, but perfectly resonated to match the quiet atmosphere of the bamboo forest. Despite not knowing where you are, this place induces an inescapable sense of peace.|
You can read the full article here.
MMORPG.com is pleased to announce that the May Podcast is now available for your listening pleasure.
This week on Game/On, we say goodbye to our co-host Michael Hampden as he moves on to pursue a job with Tulga Games, the makers of Horizons. Upon saying goodbye to one co-host we welcome Garrett Fuller as he joins the Game/On Team. This week, we talk about E3, hear from people standing in that long line to play the Wii at that event, and have a full-length interview with Jeremy and Kyle from PurePwnage.com.
Get it, here
There's a new Dev Log over at Pirates of the Burning Sea. This one covers The User Content Ststem and the recent overhaul that it has undergone:
The User Content system has undergone a well-needed overhaul, with a host of new features and options. In his latest Devlog, Augustus takes a moment to explain what happened, and most importantly, what happens next!
The User Content features are in place now, and you can read all about them by visiting this link!
Enjoy, won't you?
For more on PotBS, click here.
Turbine's Dungeons and Dragons Online have released some new information about what will be appearing in the upcoming Module 2. We don't have enough room for it all here, but follow the link below to read it all!
Module 2 will be introducing a number of new enhancements (purchased with action points) that will let players further customize and specialize your characters. Almost everyone will be getting some new enhancements to choose from; over the next few weeks we will be posting in-depth descriptions of what these new enhancements are and how they work.
New Enhancements for Spellcasters
We have several new lines of enhancements for arcane spellcasters, designed to help them specialize in specific types of spells. With these new enhancements, casters can score spell criticals on damaging spells, similar to the critical hits that the sword-swingers get when they get lucky on an attack. Each enhancement is specific to one energy type, and gives you a percentage chance to score a critical, and a multiplier to damage. For example, a sorcerer with the enhancement "Lineage of Force 3" has a 15% chance of scoring 50% extra damage on their magic missiles; if he prefers to use fireballs he could instead take "Lineage of Deadly Fire" which only has a 3% chance of scoring a crit, but will do triple
Read it all, here.
Dark and Light has announced that due to an undefined problem, the download of their game has been postponed:
Following a problem that occurred today regarding the game database, we have to postpone Dark and Light's download. We're of course actively working to solve this problem, and we will give you further news and a precise delay as soon as possible. Meanwhile, the stress test remains open, and an important patch will be released.
Please note that the Dark and Light download will occur through a Bit Torrent file, then you will update through a patcher (not through the update.bat). We suggest you keep the Bit Torrent file you downloaded for the stress test (the 1.8 GB archive) in order to save some download time.
Please accept the apologies of the entire NP3 team regarding this inconvenience: we're doing our best to solve this matter ASAP.
Read more about this on their forums, here.
Guild Wars has announced the closure of over 1000 bot accounts in their game (meaning people using thrid party programs). They have also released the Bonus winners from their emblem contest.
|In our continuing efforts to preserve a solid game economy and to support the legitimate Guild Wars player, we have been actively pursuing those who use "bots" in Guild Wars. In the last week, we have closed more than one thousand accounts of those using third-party programs, and we will continue to take similar action in the future.|
Click here for more!
There's a new story out over at Dark and Light. There isn't enough room to publish the whole thing here, so if you like what you see, click the link below for the whole story!
Unconciously, hands poised on their weapons, many warriors raised their heads towards the sky to see what started out as a great shadow that covered them.
Forming big circles over fortune encampment, a trained dragon, mounted by a Brave in armor, searched for a place to land in the plains already darkened with people. In the last few hours, many Fighters had reached the border of Al Drifa, in these plains more accustomed to hosting festivities and other markets rather than the veritable military camp that was currently there.
The incessant hubbub, mixing the dialects of all the regions of Ganareth, began to subside when a group of men, accompanied by guards and the Duke Tenastil of Cidd, left Cidd. One of them, a mage from the look of his garments, climbed up on a headland and called for silence and explained to everyone the serious situation that reunited them.
The Oracle, before falling into a deep coma of strange origins, foretold the approach of a powerful army of Dragoon marching on Al Drifa. Unfortunately, we knew nothing more, and the scouts, even if they had located the uncoordinated movements of Orcs or Trolls, were unable to determine their gathering place.
At all costs, it was important to know more about the place that the danger would come from and only the Oracle could answer that. Time was running out, and the old man was in a pitiable state, the clerics and priests were powerless to heal him. A scaled operation had to be put in place.
Read it all, here.
Thank you to David for providing these.
Thank you to Troy for sharing these.
ArchLord has announced a brand new competiton for people that sign up for their game's beta test. They have paired up with splitreason.com to offer one of the people who sign up, a cool t-shirt. They've also got a design-a-wallpaper competition going on for those people who have already signed up for the game:
So following on from the tremendous reaction we have received so far to the announcement of the ArchLord Beta Sign-up I am pleased to announce a great new competition. As an added incentive beyond the chance to Beta the great game that is ArchLord, we have got together with the awesome guys at splitreason.com to offer one person that signs up for beta a fantastic T-shirt!
So to the details: anyone that signs up Monday - Friday for the next four week will got into a draw to be awarded a cool gaming T-shirt courtesy of splitreason.com. That’s right, all you have to do is sign-up for the ArchLord beta at
But that’s not all! Not wanting to forget our many loyal guys and gals who have already signed up for the Beta, I have a competition for you too! Design a wallpaper competition. So get those creative juices flowing for your chance to win an awesome T-shirt.
Similar to the Beta comp, once a week for the next four weeks a Wallpaper will be chosen to win a T-shirt as well as be featured on the ArchLord website! So e-mail your entries to firstname.lastname@example.org with the subject: wallpapers, and you’ll be entered into this brilliant competition.
I wish you all the best of luck and will take this chance to thank the guys at www.splitreason.com
For more on Archlord, click here.
Mythic Entertainment has released the May edition of the newsletter for their highly anticipated MMORPG, Warhammer Online. In this issue, they discuss: E3, trailers, Dwarven screenshots, fan art, Beta and more...
You can read the whole newsletter, here.
The WAR beta test is still a long way off, but now is your chance to secure a spot for when it does go live. Each month we'll randomly select 5 names from the newsletter subscriber database for entry into the beta test.* If you have already created and confirmed a Warhammer newsletter account, then you're automatically entered into the drawing every month. If you haven't set up a password protected account yet, click here to register.
As reported earlier in the week, Knight Online is holding its own World Championship. The following press release goes into more detail on the event:
IRVINE, Calif. – May 23, 2006 – Players of K2 Network’s Knight Online will struggle for supremacy in the first Knight Online World Championship. In a first, this competition will allow players who normally play different regional versions of this highly successful MMORPG to compete directly against each other.
The competition will take place under a fixed set of rules in order to level the playing field for players on different versions of the Knight Online. K2 Network has also modified some maps and introduced new items and skills specifically for the tournament to balance the competition. In a nod to the upcoming World Cup, all the teams will wear soccer uniforms from their respective countries.
This battle for national pride that will pit teams from America, Japan, Korea and China against each other begins at 2 a.m. Pacific on May 29 and end on June 2. Only Premium Users with characters level 60+ are eligible to register for the chance to be one of the 300 players selected to compete.
K2 Network’s Free2Play model allows players to have full access to the game free. Players that want even more can subscribe to Premium memberships that give them access to enhanced play including events like the World Championships.
"We’re constantly working on adding exciting new premium content like the Knight Online World Championship to all our Free2Play titles," said Joshua Hong, CEO, K2 Network. "This is the future of online gaming. Gamers don’t want to be held hostage by monthly subscriptions. They are demanding dynamic pricing models that deliver exceptional value."
Knight Online has gained a huge following since its launch with more than 10 million people playing worldwide.
For more on Knight Online, click here.
K2 Network, the company responsible for MU Online, has released information about their new and innovative "hybrid pricing model":
IRVINE, Calif. - May 25, 2006 - Global MU Online -- the home to more than 3 million registered users -- is the first highly successful subscription model MMORPG to be converted to the cutting edge hybrid K2 Network Free2Play and Pay2Play pricing model. K2 Network has added an impressive array of features with the commercialization of Global MU Online.
Under the Free2Play model pioneered by K2 Network, players can download and play full versions of the title completely free. Users also have the option to access enhanced game play including extensive in-game events, new items and unlimited customer support on the Pay2Play model.
"K2 Network's slogan is 'Gamers First.' We are committed to moving the industry away from the idea that gamers should be forced to buy games at retail and then be shackled to monthly subscriptions," said Bob Drobish, Director of Operations, K2 Network. "Our Free2Play and Pay2Play model is the fair solution. Gamers should only pay when they are receiving a high level of quality and enjoyment."
The Pay2Play community supports K2 Network's development of an improved game experience including things like new features and in-game events.
With the commercialization several new event maps have been added. Blood Castle features an array of divine weapons and the introduction of Archangel as well as new monsters. The Devil's Square map pits 10 players against a wave of incoming monsters. Those that survive are rewarded with an experience bonus and the prestige of mastering the map.
Later this summer K2 Network plans to introduce Castle Siege and Cry Wolf; which include new maps, a fortress, castle invasions, new combatant mounts, new monsters, new skills, new items to equip and the addition of the Lord's Mix.
Castle Siege is one of the most anticipated additions. This large-scale battle event puts up to 1,600 users on four teams to battle for the Lord's Castle. The victorious alliance gains possession of the castle, allowing them to tax the community, and use of the Lord's Mix, a device that allows them to create new items.
Originally developed by Webzen (NASDAQ: WZEN), Global MU Online is available for download now at www.globalmuonline.com. Pay2Play users can choose from two purchase plans: Pay per minute with rates starting at $7 for 30 hours or pay per month with rates starting at $12.
For more on MU Online, click here.
Ken Johnston of Persistent Worlds, the European partner of Acclaim, returns with a new developer journal here on MMORPG.com. Today, he discusses the reputation system in 9 Dragons, their upcoming martial arts MMORPG.
| This is the fourth in a series of exclusive articles for MMORPG introducing 9Dragons. 9Dragons is the first authentic martial arts massively multiplayer online game. Think of the world of Hero, House of the Flying Daggers, Crouching Tiger, Hidden Dragon or even Jackie Chan’s classic Drunken Master (if you are old enough or into martial arts enough!)
That world is created for you in 9Dragons. You can rise from a poor beggar to being a master of the martial arts through training with some of the greatest masters of ancient China.
Read more and catch the screenshots here.