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Godswar : Pets Dev Journal

Posted Jun 19, 2009 by Jon Wood

GodsWar Online Game Designer Ethan Pan writes this journal discussing the new pet system for the free to play MMO.

Let me say first that a ton of effort has gone into preparing this system for release. The RPG standard for pets is that they join their masters in a fight and can wield various melee attacks or spells while leveling up and becoming more powerful. This is common, and ultimately boring. We wanted to shake things up a bit and eliminate another source of tedious grinding, which I think we've managed to do.

With this in mind, we began designing the pets. Right off the bat we saw that providing interaction between pets and their masters without resorting to combat was going to be immensely difficult. Fighting seemed to be the only way to get them to talk! To resolve this problem we introduced the pets more into the storyline and made them part of random events. We went with the most basic of pet duties, Fetch. These events were loaded with items and treasure that pets would be able to pick up and add to their masters Exp and Talent points. All of the sudden, taking pets for a walk didn't seem like such a chore!

Read the Pets Dev Journal

General : Freesky Online Coming to the Palm Pre!

Posted Jun 19, 2009 by Michael Bitton

IGG announces today that their game Freesky Online will be coming to the Palm Pre. It looks like IGG was going to develop Freesky Online for the iPhone, but decided instead to switch to the Palm Pre.

So for those of you out there looking to play an MMOG on your phone, keep your eyes out for this one.

The full press release is available below:

Freesky Online Looking to Release Palm Pre App Version

Freesky Online (http://fo.igg.com) is an online strategy game featuring RPG and SLG that will soon have you looking for any excuse to check your cell phone. That’s right, the Freesky development team is planning to bring this great game to a Palm Pre near you!

A few months ago the FO dev team was working on a transplant that would allow Freesky to be played on the Apple iPhone 3G, using their touch screen tech. Controls were being specifically designed for players to be able to build their Empire’s, attack enemies and manage their armies simply by touching the screen of their phone. All this changed when the smart phone company that started it all jumped in the mix with the release of their new handset, the Palm Pre. The Pre featured a Web Operating System that would be ideally suited for the Freesky app, and had the stylish appearance, and performance that would rival the vaunted iPhone. The FO dev team is excited about the prospect of working with Palm and their new phone to develop an app for it.

Although the Apps aren’t near completion yet, both phones offer outstanding platforms to support Freesky, and the dev team will compare the two companies’ SDK and smartphone systems to select the one more suitable for a transplant. Soon you may have your whole empire in the Palm of your hand!

About Freesky Online

Freesky Online is a fantastic Game that is based on battles in the sky between fierce and powerful airships. The official website has released on 14th March. In Freesky Online, you can either create an invincible military empire or become a wealthy commercial empire. The distinct SLG strategies will bring you a unique gaming experience.

Freesky Online brings an all new entertainment experience to players. The boring leveling routine of monster killing does not apply to Freesky Online, as you are not required to stay by your computer during the actual game play. It generally takes players about 10 minutes each day to issue orders to subordinates in their Empire so that their cities, citizens and Army will begin to produce materials, build castles and even fight enemies.

For more information, please visit the official site http://fo.igg.com.

StarQuest Online : The Good, the Bad and The Dark Side

Posted Jun 19, 2009 by Jon Wood

MMORPG.com StarQuest Online Correspondent Allen Richardson writes this list of the pros and cons of StarQuest Online.

The game has changed since my original review, I decided to review it again. This time, rather than give you long paragraphs describing the game in detail, I'm just going to tell you what I did and didn't like about it.

What I liked about StarQuest Online

Open PvP/PvE

The only places safe from PvP are on the starting core worlds. These are the areas where new people first enter StarQuest, and where you immortrax if killed. PvE is possible to some extent in core worlds, it allows the new player to get a sense of how the combat works, before actually trying to fight something that might turn out to be a player who is much more experienced. Things like cows, butterflies, dinosaurs, the occasional demon cow with spikes, are there to try your hand at before venturing out into the "real" world.

Read The Good, the Bad and The Dark Side

Eudemons : Father's Day Double XP Event

Posted Jun 19, 2009 by Michael Bitton

Double XP will be coming to Eudemons Online on June 21st to celebrate Father's Day.

Also note that using the Double XP potion already available in the game will net you four times the experience on Father's Day.

We just celebrated mother's love in May, and here we are about to embrace the Father's Day. Both their love are of the greatest emotions on this beautiful planet. It's the love that makes the world go around.

To celebrate the upcoming 2009 Father's Day that will fall on Jun.21st, EO will open a Double-Exp event this weekend. All the players will receive 200% experience during the session. So make sure to take part!

Get the full announcement here.

Runes of Magic : New Mounts, Diamonds for All!

Posted Jun 19, 2009 by Michael Bitton

Frogster is giving away 20 diamonds to every active user of Runes of Magic. Purchasing diamonds at regular price will also reward users with an extra 900 diamonds.

Two new mounts are also available in the Item Shop, and those are the Wild Lions and Night Lions.

Get the full press release below:

Diamonds for all!

Frogster gives away millions of diamonds in Runes of Magic

Publisher Frogster is giving away diamonds (the in-game currency of Runes of Magic) to its active players! Each player will receive a credit of 20 diamonds for their Runes of Magic account, per server on which they have a character with a minimum level 10 character. In addition when buying diamonds at the normal price players will receive up to 900 more diamonds than usual until Saturday 17:00.

What’s more, as of today there are two new mounts available in the Item Shop: Wild Lions and Night Lions. These majestic creatures are ready and willing to carry their riders swiftly and safely through the dangerous worlds of Taborea.

The Ruby Shop has also been fully open from yesterday. This is where exclusive items can be redeemed which in turn can only be found here. Payments are made using the rubies which are transferred to the Ruby account after each exchange for items in diamonds in the Item Shop.

Further information about the mounts, the diamond offers and the Ruby shop is available at: www.runesofmagic.com

In addition, two new screenshots of the new mounts are available in our Runes of Magic gallery, here.

Angels Online : Motorized Hot Tubs, Flying Sand Camels

Posted Jun 19, 2009 by Michael Bitton

New mounts are coming to Angels Online, and I assure you these mounts break the mold.

To be released in an upcoming update to Angels Online are four new mounts. These mounts arent your typical armored horses or jungle cats, or even rockets, but consist of things like motorized hot tubs and flying sand camels.

The hot tub in particular reminds me of this video.

Find the full press release below:

Angels Online: Mounts Make The Man

As the new expansion of Angels Online has been packed with so much new content, you won’t know where to start. New maps, items, quests and monsters all make this one of the biggest updates to AO ever. Today, the AO team from IGG (http://www.igg.com) is here to unveil details about newly available mounts.

Flying Sand Camels

This is the only way to efficiently travel the desert on four legs, and the best way until they add a dune buggy. Only the best (and fastest) camels can earn the title Flying Sand Camel. With sturdier than normal legs and the cool temperament necessary to cross the burning desert, these aren’t your average dromedaries. With the ability to sniff out an oasis and enemies with GPS-like precision, they can fight back with fierce melee attacks and defensive skills which can be invaluable in combat.

Desert Ostriches

They’re not as much fun as dune buggies and they certainly aren’t as calm and collected as the camels, but their soft feathers more than make up for that after a long, bumpy ride over the dunes. While more hardened warriors would scoff at this kind of creature comfort, Mage’s find it invaluable, and with spell attacks and tough defensive abilities, they have earned the affection of Mages everywhere.

Funny Monkeys

Hey, they say the mighty lion is the king of the jungle, but I’ll bet he doesn’t have a ride half as cool as this. What self respecting king could resist 4 strapping monkeys carrying a banana sedan chair? With melee, spell attack and defensive skills to spare, climb on for the ride of your life!

Panda Robots

Everyone saw how powerful a panda with the soul of a kung fu master could be on the silver screen last year, well, imagine having your very own Kung-Fu Panda!

Motorized Hot Tub

Look up the world’s most luxurious rides and you will no doubt see a few limo’s with a hot tub in the back. However they tend to be extremely long, and totally impractical to drive. How about doing away with the limo, and just keeping the hot tub? Are we kidding? Absolutely not! The folks at Angels Online have designed a magical hot tub ready to carry you wherever you want to go, even into battle - climb out of the bath to strike fear into the hearts of your enemies! This magic ride doesn’t require a driver, so the AO team ditched Jeeves for a much more appealing Arabian water girl ready to refresh your bath if the water gets too cold. Talk about riding in style!

For more information about the newly mounts visit here:

http://ao.igg.com/news/news.php?aid=1964 

In addition to the announcement, we've got six new screenshots of the mounts available here.

For our full Angels Online gallery, go here.

World of Warcraft : Hunter-Gatherers

Posted Jun 19, 2009 by Jon Wood

MMORPG.com World of Warcraft Correspondent Hylton Bujis writes this look at teh Hunter-gatherer in Blizzard's hit MMO.

Throughout the evolution of Homo sapiens, there has been this group of people dedicated to the gathering and acquisition of resources: hunter-gatherers. Originally, the entire human race was made up with these men and women, gathering berries and wood or hunting Woolly Mammoths or various mammals. Present day, hunter-gatherers are all but extinct, due to the progress of agriculture and the domestication of animals which used to be hunted.

This, however, does not discourage the average World of Warcraft player from making big piles of gold from the latest sales of his or her Saronite Ore. It does not discourage them from letting out an exuberant cry as they finally pick up that last Arctic Fur they've needed since forever, or even, when that darn coin finally lets itself get fished.

Read Hunter-Gatherers

Darkfall : Blog - It's Not You... It's Me

Posted Jun 19, 2009 by Jon Wood

MMORPG.com blogger Beau Turkey writes this entertaining post talking about why Aventurine's hardcore MMO Darkfall wasn't for him.

I know it hasn't been long. What...2 weeks? 3? But let me just explain.

Sit down. No, not there. That chair's broken.

Ok, look. I still think you're really Immersive, and graphically you are much better than I thought you would be. Pretty, actually.

But you're just not the right game for me. You're all about getting together with several of your friends and going after other groups of friends. You know, like a game of paint-ball. I enjoy those kinds of things once in a blue moon, but generally my off-time from real life doesn't involve so much...you know..running.

Read Beau's Blog - It's Not You... It's Me

WonderKing : New Blog Kickoff

Posted Jun 19, 2009 by Jon Wood

The developers of Wonder King have kicked off a brand new MMORPG.com developer blog!

Ryu & Soft started in a small city called “Daegu” in South Korea and was officially founded in December of 1999. It is located on a university campus where youth and creativity are always around. Approaching our ten year anniversary, we have been PC online game developers for quite some time and continue to strive to be the best 2D game developer. Before we developed WonderKing, we had a lot of casual games and decided to try taking on an MMORPG, which can be said to be the essence of online games. MMORPGs also proved to be the most popular type of games among players. Once we decided to develop a 2D MMORPG, there was no turning back. The drive and passion to be the best 2D developer is what fueled our ambition to start WonderKing.

Check out the new developer blog!

CitiesXL : Enter For a Chance to Win a Beta Key!

Posted Jun 19, 2009 by Craig McGregor

MMORPG.com and Monte Cristo Games have teamed up to give away 1,000 beta access codes for CitiesXL - the highly anticipated city building MMO! This is a two week long sweepstakes and we will draw all the winners on July 3 at 9PM EST...so enter now and start earning bonus tickets by logging in to MMORPG.com every day to increase your odds of winning! (see official rules for details)

ENTER THIS HOT NEW CONTEST AT THIS LINK!

CrimeCraft : E3 Preview & Video Interview

Posted Jun 18, 2009 by Dana Massey

At E3, we met with Vogster Senior Designer Mike Donatelli. The Mythic-alumn told us all about CrimeCraft, a modern 3rd person MMO shooter. For them, it's a fight against what perceptions of an MMO are as they try some new things. Check out our preview, with details on what the game is and some neat new features, like an in-game newspaper.

One really cool innovation, which caters perfectly a guild driven, social MMO, is their Newspaper system. The developers of the game will follow the events within the game and every so often put out a new edition of the in-game newspaper, available to players within the world. Inside will be stories, professionally written by the team, about the events in the game world.

This means that if one gang triumphs over another, expect to see a story and some specific references to players. It’s an interesting approach that has not been tried to any degree since Wish, and never in a launched game. The idea is to promote player achievements. There is nothing more likely to keep a player in a game than a certain dose of actual fame among the community. A newspaper is a perfect vehicle to promote that.

For the preview click here.

For the video interivew click here.

D&D Online : DDO Store Screenshots

Posted Jun 18, 2009 by Michael Bitton

We've got 12 fresh new screenshots of the DDO Store, which will be making its debut in the upcoming Dungeons & Dragons Online: Eberron Unlimited. The screenshots will take you through the buy process from browse to receipt.

Dungeons & Dragons Online

For the full batch of shots, go here.

Check out our full DDO gallery, here.

World of Warcraft : 3.2 PTR Patch Notes Available

Posted Jun 18, 2009 by Michael Bitton

The first iteration of patch notes for version 3.2 of World of Warcraft are now available. These notes are for the upcoming update to the PTR, and will likely see some revisions before 3.2 goes live.

Some stand outs from the notes:

  • Consolidation of the emblem system: All dungeons that dropped Emblems of Heroism or Valor will now only drop Emblems of Conquest. Conquest emblems can be converted into Emblems of Heroism or Valor.
  • Season Gear changes: 2v2 ratings are no longer applicable for new season gear. 3v3 and 5v5 ratings are the only applicable ratings for the new season gear.
  • Battleground XP: Battlegrounds now offer XP, though the XP can be disabled. Twinks rejoice!
  • Isle of Conquest: A new 40v40 battleground featuring keeps and capture points.
  • Mount Changes: Mounts are now available earlier throughout the progression, and cost less to acquire.

For the full PTR notes, go here.

General : Massey: Better Social Bonds in MMOs

Posted Jun 18, 2009 by Dana Massey

In this week's edition of "Dana Massey Asks Why Not?," Dana wonders pins down why he believes EVE has continued to grow, while many other MMOs have a much shorter shelf life. Is it content? Is it polish?

No. It's that CCP has engineered stronger social bonds than many of its competitors who have made socialization so easy, it's practically automated.

Modern mechanics have made pickup groups so easy that you people do not even need to talk to each other. That was fine for hermits, but when you can experience all the content, in groups, without ever saying a word, the pendulum has shifted too far in the other direction.

Think of it this way. If when you walked into a bar, there was a menu on your table of the people in there and what they had in mind for the rest of the evening and all you had to do was touch a button beside their name and voila, you were off… well, let’s just say the marriage rate in the United States would drop really freaking fast.

Check out the full article here.

Earthrise: First Impact : Newsletter Issue 10 Now Available

Posted Jun 18, 2009 by Michael Bitton

Issue 10 of the Earthrise newsletter is now available. This latest newsletter brings the community up to date on what Masthead has been working on with the game. The focus of development seems to be on cultivating the crafting aspects of the game as they appear to intend for a player-driven economy to be strongly emphasized within Earthrise.

 

Check out the full newsletter here.

CitiesXL : New Beta Launch

Posted Jun 18, 2009 by Michael Bitton

The folks over at Monte Cristo have announced that CitiesXL is now in its next phase of beta. They encourage anyone interested in the beta to sign up at one of several different sites to receive their beta code.

Below you will find a brief press release on the announcement:

Cities XL Launches New Beta – Join Now to Test the Next-Generation in City Building Games


June 18, 2009 – Paris
– Developer Monte Cristo is pleased to announce the launch of a new beta for their massively-multiplayer city-building game, Cities XL™. To showcase the game’s massively multiplayer online gameplay, this new beta will be open to thousands of players from around the world.

To receive a beta activation code, please visit one of the following sites (or visit www.citiesxl.com for the complete list) -

- Fileplanet
- Big Download
- FileFront
- Markee Dragon
- Gaming Excellence

You can also download a document that lists the system requirements from:
https://www.yousendit.com/download/cmcxeVdqRndKV04zZUE9PQ

For more information about Cities XL, the next-generation city-builder for PC that offers a mix of city-building, tycoon and Massively Multiplayer Online gameplay, please visit http://www.citiesxl.com.

Perfect World International : Video Interview with Jonathan Belliss

Posted Jun 18, 2009 by Dana Massey

At E3 2009, we spoke to Jonathan Belliss - the Product Manager for Perfect World International - about his project, what they've been up to and where they're headed. Check out this video interview below.

 

 

And then let us know what you think on the forums!

Warrior Epic : New PvP Gameplay, Region

Posted Jun 18, 2009 by Michael Bitton

Hot on the heels of the launch of Warrior Epic is news of the game's first expansion of content. New PvP gameplay for players level 10 and above, as well as an entirely new region, "Trogken Swamps", will be made available to players in a patch to be released this July.

The full press release is available below:

TRUE GAMES' WARRIOR EPIC PREPARES ITS FIRST EXPANSION

Warriors-- Get Ready for New Content Next Month with All-New PVP Gameplay and A New Region to Explore!

IRVINE, Calif., June 17, 2009 - True Games, an international publisher of multi-player online games today announced that it is preparing the first expansion of new content and features for its recently launched MMORPG, Warrior Epic (www.warriorepic.com). The new expansion is scheduled to launch in July and will include all-new PVP gameplay that will be available to players who are level ten or higher. In addition, the expansion will also offer an all-new mid to high level region, "Trogken Swamps", which will feature tons of new missions, monsters, and unique gear for your Warriors.

"Our promise to the Warrior Epic community is that the game will never get stale or repetitive," said Peter Cesario, Director of Product and Business Development at True Games. "We want Warrior Epic fans to find something new and exciting about the game every time they login, and this new expansion is just one of many great gameplay updates they can look forward to as the community continues to grow."

Warrior Epic is an online, action role-playing game set in an original fantasy universe. In the game, players will assume command of a Warrior Hall from which they manage their characters' adventures. They can recruit from a wide array of Warrior Classes, each with its own style of play.
The Classes and the Hall itself can be upgraded visually as well as functionally. Players adventure together in multiplayer campaigns, adventure mode, solo quests and soon, PVP.

One of the most unique aspects of Warrior Epic is that death does not mean the end of a warrior. Instead, it opens totally new and strategic options for players. The game's unique Warrior Spirits System enables fallen warriors to not only be revived at any time at their hall, but also to be transformed into Spirits that can be bound to weapons to increase and open weapon abilities and skills, or they can be called out to inflict massive damage depending on player needs.

For more information and to join the Warrior Epic community, visit www.warriorepic.com.

Accompanying this announcement are seven new screenshots, and a piece of concept art for the new zone, Trogken Swamps, which you can find here.

For our full Warrior Epic gallery, go here.

2029 Online : PvP Modes

Posted Jun 18, 2009 by Michael Bitton

In this latest press release, the PvP Modes and penalties of 2029 Online are explained. In addition, we have four new PvP screenshots to whet your appetite.

2029 Online

The full press release is available below:

2029 Online: PvP Smack

In games and in the real world, there's always going to be something to get people fired up at one another, whether it be politics, games, or even something as simple as your favorite color. The best way to settle these conflicts? PvP.

As a sci-fi-action title, 2029 Online's dev team has been inspired to make PvP a much more tactical and action-packed setting than ever before. They're wanting to set the standard for PvP gameplay, and have been devoting a great deal of effort and time to adding new PvP arenas, as well as adding a sweeping PvE warfare system that pits you against some of the most clever foes while still keeping you engaged in the PvP environment.

It can be difficult to keep your cool in the heat of battle. For most hard-core players, they strive for the thrill of a good battle, and will come out with guns blazing and fists swinging if given the chance. It would be far from fair to have a new player jump into the middle of a battle without being prepared, so a system has also been put into place preventing these PvP killing machines from engaging you in battle right away. Once you reach level 40, however, you're open game, but by that point you should have the experience under your belt to be capable of fighting back.

PVP modes:

Players are free to switch the PVP mode between "Peace", "All", "Party", "Justice" and "Guild" in order not to injure others by mistake.
Peace Mode: Your attacks will not injure any player.
All Mode: Your attacks will injure all players.
Party Mode: Your attack will injure other players except your teammates.
Justice Mode: Your attack will only injure yellow and red players.
Guild Mode: Your attack will injure all other players except your guild members

When you reach level 40, you can choose the 'All Mode'. In this mode, you can attack other players randomly, so pay attention to your PK status in different situations.

Dishonor Points:

All players begin with zero Dishonor Points. Once you successfully kill a white-status player, your Dishonor Points will be increased by more than 100. The number of Dishonor Points you earn relates to the difference between yours and your opponent's level. The number of Dishonor Points can be reduced by 1 for each minute you are online.

Death Punishment:

Players have a high chance of losing items when they are killed by other players. Red-status players have the highest probability of losing items and white-status players have the lowest. Red name players are highly likely to lose equipment.
Note: When a player’s Dishonor Points reach 1000, he will become a Demon King (It will not be displayed) and he will have a 100% chance of losing items and a high chance to lose equipment if killed.

More PVP info can be found: http://2029.igg.com/guide/newbie-view.php?aid=119

Check out the new shots here.

For our full 2029 Online gallery, go here.

Flyff : V13 Launch and Screenshots

Posted Jun 18, 2009 by Jon Wood

Gala Net has announced the launch of the newest update to their high flying MMORPG, Flyff. V13 brings in a number of new systems and zones for players to enjoy.

Flyff

Read V13 Launch and Screenshots

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