K2 Networks has announced the launch of GamersFirst.net, a portal from which gamers can access all of K2's titles.
IRVINE, Calif. - July 24, 2007 -K2 Network, Inc. (www.k2network.net), an online game publisher, today announced that it has launched GamersFirst.net, a dedicated landing page where gamers can now go to access all of K2 Network's upcoming and current titles in one place.
While visiting GamersFirst.net gamers can download games and learn about all of K2 Network's titles. Special features and services that the company offers will also be listed, including a new community destination, Gamer Scene, the Affiliate Center and much more. The company plans to expand the site further in the future with various convenient features including a consolidated log-in and other community friendly content and functionalities.
"There are more than 10 million users worldwide who enjoy K2 Network games," said Joshua Hong, CEO and co-founder of K2 Network. "We wanted to create one destination where all the communities from our different games could go to find out everything that we have going on. GamersFirst.net is something we are really excited about and we look forward to growing it over time."
This year K2 Network plans to attend and exhibit at more than 10 consumer video game related conventions around the world including The San Diego ComiCon, Leipzig Game Convention, GenCon, PAX, DragonCon and more. GamersFirst.net will be a destination where K2 Network gamers can find out about the latest promotions, contests, photo opps, prizes and other exciting happenings at these events on its GamersFirst news section.
Visit the site at GamersFirst.net.
World of Warcraft continues to branch out across mediums, this time entering the realm of comic books. The comic will be penned by Walter Simonson, with art by Ludo Lullabi and Sandra Hope, and will feature two variant covers by WoW senior art director Samwise Didier, and Jim Lee!
This fall, DC Comics's WildStorm imprint is creating a new comic book series based on World of Warcraft. The series will be written by industry vet Walter Simonson (Superman, Elric) and feature art by Ludo Lullabi and inker Sandra Hope (Justice League of America). Each of the issues in the first six issue arc will have two different covers: one by notable comic book artist Jim Lee and a second by our very own senior art director, Samwise Didier.
When a human is found unconscious on the shores of Kalimdor, with no memory of who he is or how he arrived there, how will he survive? Enslaved by an Orc Shaman, he must fight for survival against members of both the Alliance and the Horde. Will he strike the uneasy balance with the other races he'll need to find the secrets of his past?
Learn more here.
This year, Gen Con will be opening its floor to members of the electronic entertainment industry, and they have released a press release naming a number of the attending games and companies. The list includes Sony, CCP, EA, Blizzard, and more.
INDIANAPOLIS, INDIANA - JULY 24, 2007 - Since Gen Con Indy quietly announced last November it would expand its 40-year reign in the non-electronic collectible card and hobby market to include developers and publishers of electronic games, major exhibitors including EA, CCP Games, Sony, NCSoft, Blizzard, Eidos, Atari, and Fallen Earth were quick to sign up.
Organizers of Gen Con Indy, set for August 16-19, 2007 in Indianapolis, Indiana are careful to point out the show is for consumers - last year more than 26,000 attended - and their move into the electronic games market is not an effort to replicate or capture business from other industry-only trade shows.
"Game developers and publishers clearly recognize the value in presenting their titles directly to a large group of consumers to help drive sales, and to obtain feedback from those consumers regarding upcoming titles, which may influence their development and licensing strategies," says Bill Creonte, Sr. Vice President of Business Development at Gen Con Indy. "Exhibitors are pleased that participating in our show isn't a budget-breaking investment, and that we can deliver an event that's highly attuned to the culture and experience of gaming."
Upcoming MMOG (Massively Multiplayer Online Game) Fallen Earth is making its consumer show debut at Gen Con Indy. Fallen Earth's Lead Game Designer, Lee Hammock, says, "We had options to demo our game at several shows during the next few months, and Gen Con Indy was the best venue for us to reach a large audience of gamers."
Magnus Bergsson, Chief Marketing Officer at CCP Games, creator of hit MMOG EVE Online, says, "We decided to exhibit at Gen Con Indy again this year because of the success we had last year introducing our collectible card game EVE: The Second Genesis. Showing both products side-by-side, the CCG as well as EVE Online, to a big audience of avid game enthusiasts is a perfect fit for us."
"Ever since its inception Gen Con has been synonymous with role-playing games," says Mark Jacobs, VP and GM of EA Mythic. "As someone who has attended Gen Con quite a number of times, I couldn't be more thrilled to see the show evolve to embrace computer gaming, especially the MMORPG genre. I look forward to seeing Warhammer proudly displayed at Gen Con now and in the future."
"We consider Gen Con to be an important event in our marketing calendar," says Matt Gorman, Marketing Director, Eidos Inc. "In particular, we are keen to showcase Age of Conan: Hyborian Adventures to our consumer fan base at Gen Con this year because of the event spotlight on the works of Robert E. Howard."
For more on Gen Con, visit www.gencon.com.
The Star Wars Galaxies official site has been updated with a list of panels that the SWG team will be hosting at SOE Fan Faire in less than two weeks in Las Vegas.
SOE Fan Faire 2007 is almost here! If you're already signed up to attend, or you're thinking of stopping by, here is a quick look at the Star Wars Galaxies panels planned for Fan Faire attendees. We look forward to seeing you there!
Bringing Star Wars to Life
Panelists: Alexis Allen and Jake Neri
Find out how ideas become art and how art comes to life in the 3-D world of an MMORPG. Join Star Wars Galaxies Lead Artist Alexis Allen and LucasArts Producer Jake Neri, to see how the art of Star Wars translates into an online game.
The ENT Session
Panelists: Thomas "Blixtev" Blair and Jesse "Loche" Benjamin
Entertainers and traders keep the fabric of the galaxy together. We want to help you with your endeavors as you make your way through the universe of Star Wars Galaxies. Dance, craft, and buff your way to this session to give us your ideas for these valuable professions.
What's Your Story?
Panelists: Mark "Tunso" Halash and Jason "Pex" Ryan
Creating in-game events is one of the most challenging aspects of any game. The Storyteller feature recently added to Star Wars Galaxies makes it easier for you to share your story. Let's talk about the process, best practices, and your thoughts on how to keep the stories alive in Star Wars Galaxies.
Read the full list of panels here.
NCsoft has announced that Alex "Lighthouse" von Minden and David Nakayama will be representing City of Heroes / Villains at this year's San Diego Comic Con.
NCsoft has announced that Alex "Lighthouse" von Minden and David Nakayama will be representing City of Heroes / Villains at this year's San Diego Comic Con.If you are visiting the San Diego International Comic Con, be sure to stop by the NCsoft booth, #3949 and see City of Heroes and City of Villains in action. NCsoft Online Community Manager Alex "Lighthouse" von Minden will be on hand, as will esteemed Top Cow City of Heroes Comic Book artist, David Nakayama! David will be doing character sketches, so be sure to bring a screenshot of your favorite character. Alex will just be shaking hands and answering questions, since he can't draw very well.
NCsoft has announced that Alex "Lighthouse" von Minden and David Nakayama will be representing City of Heroes / Villains at this year's San Diego Comic Con.We are looking forward to seeing you at this year's San Diego Comic Con!
Read more here.
Turbine has announced that several of their Dungeons and Dragons Online servers will be merged to allow players greater ease in finding groups, and improve the games back end infrastructure.
We have some very important news for our players regarding Dungeons and Dragons Online™: Stormreach™ (DDO).
Dungeons & Dragons® has always been about having a good time with a party of your friends. With DDO, we bring that experience to life online for the first time, and appreciate all the time you, the players, spend inside Stormreach fulfilling the promise of D&D®.
Over the last few months we have seen an increase in the number of players asking us to make it easier to find groups. Since grouping is such a core part of the DDO experience we looked at a variety of ways to make the grouping process easier for players of all levels. Various options were considered, but the best way to make a change that improves the situation for everyone is to concentrate active players on a smaller number of servers.
To this end we have developed a plan to merge the game's servers which will greatly improve player experience across the board while also improving the performance of the game by upgrading to a stronger infrastructure on the back end.
We want to thank you for all of your patience as we implement these changes to the game.
Read the full announcement here.
The EverQuest 2 official site has been updated with an interview with Limoj, the creator of EQ2-Compendium.
EQ2-Compendium is a new utility program that was launched for use with the game earlier this year. As it's a new program vieing for your attention, I contacted the guy behind it - Limoj, and asked a few questions to learn more about the software, and what it does.
Grimwell: When did you get the idea for EQ2-Compendium?
Limoj: I got the idea in early December 06. My character on Vox (Limoj) had just hit the level cap and I wanted to outfit him. After a few very annoying, frustrating and not very fruitful days of searching the message boards I decided there "had to be a better way."
From that point on the idea consumed me and much of my time until I had mapped out a basic architecture. With the help of a few people with rather large log files...the idea was born.
Read the full interview here.
The MMO episode of South Park, titled "Make love, not Warcraft" has been nominated for a Primetime Emmy in the category of Outstanding Animated Program. Congratulations to the South Park team.
The Academy of Television Arts & Sciences has nominated the recent South Park episode featuring World of Warcraft for the 59th Creative Arts Emmy Awards. The episode "Make Love, Not Warcraft" is one of the nominees in the Outstanding Animated Program category. We'd like to congratulate the entire South Park crew on the nomination and wish them good luck when the winners are announced on September 8.
Read more here.
When MMORPG.com writer Carolyn Koh attended this year's E3, one of the "must-see" games had to be The Agency from Sony Online Entertanment. A first in the genre, The Agency will put players into the world of super spies and mercenaries. Today, Carolyn files this report.
"It's a spy adventure. You go into it for the action, the lust, the adventure, the intrigue, the romance! Think of James Bond. Espionage. The Bourne Identity," enthused Corey Dangel, Art Director for The Agency. The Agency by Sony Online Entertainment was announced just weeks earlier at their Gamer Day. Set in the modern age, it will be their AAA spy thriller MMOG. Players can approach the world of espionage in two different ways. Join U.N.I.T.E or ParaGON. I asked Corey what the attractions of each faction were.
"Well," he answered, "U.N.I.T.E. is the 'official' agency. They project a suave, sophisticated image. Think of the James Bond type. ParaGON, on the other hand, will evoke images of the freelance bounty hunter types." He continued telling me of the variances in gameplay between the two. The U.N.I.T.E. agent might use sophisticated methods of getting through to an old booby-trapped warehouse to gain an objective, such as obtaining the codes to the security system or disarming it somehow, sleeping the guards with gas; while the ParaGON agent might just storm the gates with a truck and bazooka, tossing a few grenades along the way. Hmm... somewhat like Bruce Wayne in comparison to Frank Castle? I asked this question, comparing two famous comic book vigilantes. Corey admitted to not being familiar with Frank Castle (The Punisher), but told me that they were working on the creating the two agencies' recruitment videos which would be part of the game and show what the two groups are about.
Read the whole report here.
Today, we continue our new series of features from Perpetual Entertainment's Gods & Heroes: Rome Rising. In this series, Perpetual will provide MMORPG.com readers with information on all five of the major cities that players will have a chance to visit in-game. In today's feature, we learn about Aricia.
The city of Aricia was founded long before it was conquered by Roman forces, but it has undoubtedly flourished since becoming a part of the Republic. The city has been greatly expanded and is now connected to Roma via a well-kept roadway, thus making it a suitable site for an important military post between the Republic's capital city and the contested territories to the south. Aricia has also been chosen by many Roman patricians as the site for their palatial country villas because of its proximity to Roma as well as the fact that it is situated in a pleasant, pastoral area.
Despite the presence of a large military garrison, however, lawlessness seems to be on the rise in the Alban Hills, the area surrounding Aricia in Gods & Heroes: Rome Rising™ (G&H). A gang of cutthroats and bandits known as the Pugnus has taken over one of the largest local orchard operations in the region, and a tribe of violent Fauni have been inciting the local wildlife against humanity in general. Meanwhile, a tribe of Samnites from south of Alban Hills has been pushing north with increasing boldness and testing the defenses of the Praesidium Primore, a giant wall that protects the pass into Alban Hills. The Praefect of Aricia is an honorable gentleman named Verus Epimachus. He is working diligently to quell the unrest in the countryside, but what he really needs is a true hero to give him a decisive advantage and help turn the tide.
Read the whole article here.
NCSoft has released another in game movie for the upcoming expansion Eye of the North so check it out!
Eye of the North In Game Movie
NCsoft has released this new movie featuring in game video of the upcoming expansion Eye of the North. It tells the story of the expansion and shows off some features and action from the game.
Check out more videos here.
The Age of Armor official site has been updated with a brief look at the nature of armor in the game.
This is a world for armor; this is a world for fight; this is a world for conquest. And you may be the king of this world.
In Age of Armor, there are many sets of armor, such as Observer, Explorer, Confessor, Huge Lizard, Catamountain, Leopard, Life, Soul, Star, etc. Each of them has different functions and advantages. But what is more important is that there is no limitation for you to assemble your armor yourself. You can assemble the armor as you like, as the armor has many components for you to choose. You can choose any part you want, and create a unique armor of yourself. The higher your level is, the stronger armor you need. Stronger armor can help its driver to be more powerful. With stronger armor, you may be the winner of a duel; with stronger armor, you may beat all your enemies down when you are in a siege war.
You can feel the power when you are driving your armor; it makes you eager to fight, and to conquer the city, the planet, even the universe. You can think about it, and you can get about to preparing, because it is your armor. Just go with your armor and create your own zone!
Read more here.
The Tabula Rasa official site has been updated with the announcement of the Signature Character Contest. Participants are asked to create the back story for a new recruit, and the winners will be flown to Austin to attend the Tabula Rasa Pre-Launch Party at Britannia Manor.
The Tabula Rasa Signature Character Contest
We're sure that all of the AFS is familiar with Sara Morrison. Well, there is a new guy that just transferred in, and you get to decide exactly who he is.
We have very little information about him. We know it is a "him" and we know he originates from Earth and managed to escape before the Bane conquered the Earth. But that's about everything we know about him.
Have a look at his military ID picture below. What do you think his name is? Where do you think he comes from? Was he a dutiful and respected army officer or a renegade mercenary? Was he a husband, a son, or a father living a cozy suburban life, or was he a lonesome, wandering figure living his life in the darkness of some city's back alleys? The choice is all yours. His name and his back-story are for you to define and to be recorded in AFS history for prosperity!
Gat all the details here.
Every Week, Community Manager Laura Genender takes a look at one or more of the entries being created in our MMORPG.com blogs. This week, she looks at Jimmy_Scythe's blog on controls and more!
While MMORPG.com is focused on the Massively Multiplayer Online Role Play Game genre (who'da thunk?), user Jimmy_Scythe's blog, "An Ongoing Tribute to my Own Lameness," looks at all aspects of the gaming world. Jimmy_Scythe takes these gaming topics and narrows them down to our online genre, yet I can safely say that all of his musings could apply to the single player world as well. His blog contains two well done posts so far - one focusing on game controls, and the other on gaming companies' business models.
The first post, "Dumbed down controls?!" takes a look at the keyboard vs the console controller. "I'm going to kick off this rant with a bit of heresy," he starts. "A complicated interface alone does not make a game deep."
Read the whole column here.
SOE has released details about the second annual Comic-Con Block Party which will be held on Saturday July 28th.
SONY ONLINE ENTERTAINMENT HOSTS 2nd ANNUAL COMIC-CON BLOCK PARTY ON SATURDAY, JULY 28th
WHAT: Join hundreds of video game fans onsite to play SOE's latest games as well as some unreleased titles, meet the development staff and tour the SOE studios, all while enjoying food, drinks, live music, entertainment and prizes!
Get a sneak peak at the recently announced title: The Agency™ Demo SOE games, including EverQuest® II Rise of Kunark, Pirates of the Burning Sea™, Gods & Heroes: Rome Rising™, Vanguard: Saga of Heroes™, Star Wars Galaxies™, EverQuest® Secrets of Faydwer, High Stakes on the Vegas Strip: Poker Edition, Stargate™ Online Trading Card Game and Pirates Constructible Strategy Game™
Other highlights include:
- Scheduled appearance by members of the 501st Legion, the world's definitive Imperial costuming organization
- Appearance by SOE video game heroines Antonia Bayle and Firiona Vie
- Live music
For more information on the SOE Comic-Con Block Party please visit: www.station.com
WHEN: Saturday, July 28, 4 p.m. to 8 p.m. PST
WHERE: SOE Headquarters: 8928 Terman Ct., San Diego, CA 92121 (map)
WHO: Sony Online Entertainment LLC, a recognized worldwide leader in massively multiplayer online games, with hundreds of thousands of subscribers around the globe. SOE creates, develops and provides compelling entertainment for the personal computer, online, game console and wireless markets.
Get the details here.
EA Mythic has announced that their ranks have swelled to 300,000 players who have signed up for the Warhammer Online: Age of Reckoning beta.
More Than 300,000 Sign Up for Beta Test of EA's Highly-Anticipated Massively-Multiplayer Online Game
EA Mythic today announced that more than 300,000 players have signed up for the Warhammer Online: Age of Reckoning (WAR) closed beta test. In little more than a month, EA Mythic's highly-anticipated Warhammer Online has amassed a growing army of willing participants in Europe and North America, making the beta one of the most popular in massively multiplayer gaming history.
Poised to be one of the biggest PC game releases of 2008, WAR is slated for official launch in early 2008. The Beta Center is still open and accepting applications at: https://betacenter.eamythic.com/signup.php.
Based on Games Workshop's epic tabletop fantasy war game, WAR features revolutionary Realm vs. Realm™ (RvR) game play and is scheduled for release on the PC in the first quarter of 2008.
Read more here.
Yar Maties and shiver me timbers as Carolyn Koh files this report from E3 on Flying Lab Software's Pirates of the Burning Sea.
There were more people crowded around the Pirates of the Burning Sea (PotBS) station both in SoE's appointment hotel area and the station in Barker Hanger than any of their other games. That being that case, I stood back and spent some quality time with Jess Lebow, Content Director & CEO Russ Williams rather than get some hands-on play with five other people breathing down my neck. We talked of shoes and ships and sealing wax, of cabbages and kings. I am not being cryptic, but that describes of how our conversation jumped around, topics segueing to others sometimes, and sometimes jumping around as the demo on the screen changed.
Pirates of the Burning Sea looked fine. The developers were especially proud to show how well the UI had been tweaked and polished. The graphical wind direction representation on screen as well as the sectional circle around the ship allows the player to take in all of the information he needs right there in the middle of the screen.
Read the whole article here.
Perpetual entertainment has announced that they will be posting a regular series of developer logs as the pace of production on Star Trek Online begins to pick up. The first log describes the process they use for designing the worlds and terrains in the game.
Welcome to the first edition of the STO DevLog, a periodic behind-the-scenes look into the development of Perpetual Entertainment's Star Trek Online. During the months before we're ready to roll out STO in a big, BIG way, we hope you'll make the DevLog the place to go for informative, entertaining, and intriguing peeks into the making of the most ambitious Star Trek game in the history of the galaxy.
I'm your host and STO Story Lead, Mike Stemmle. I'm also, as my friends, family, and coworkers can attest, an unabashedly rabid Trekkie. How rabid? Let's just say that music from Star Trek: The Motion Picture was played during my wedding ceremony and leave it at that, okay?
As a big ol' Star Trek fan, you'd think that the coolest part of my job is working with Gene Roddenberry's fabulous creations. And make no mistake, wiling away one's days adding to the legends of Kirk, Picard, and Sisko (among hundreds of others) is an exceptionally spiffy way to make a living.
Read the full devlog here.