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Dark Age of Camelot : Bossiney Down Tomorrow

Posted Dec 18, 2006 by Jon Wood

EA Mythic is giving fans of their game, Dark Age of Camelot, notice that the Bossiney cluster will be going down for fixes on Tuesday form 8 AM to 4pm EST.

We're planning to take Bossiney down tomorrow, Tuesday, December 19 at 8:00 AM EST, to further fix the issues that cropped up on Saturday. We expect to have the cluster back up and running around 4:00 PM EST. We're really sorry for the inconvenience to our Bossiney players. Please check back here for updates, and thanks for your patience!

Read more here.

Pirates of the Burning Sea : Power Outage Resolved

Posted Dec 18, 2006 by Jon Wood

A power outage in the Seattle area over the weekend brought power down to the Flying Lab Software offices. at 8:50 am this morning, FLS announced that theyw ere back up and running.

Everyone will be pleased to learn that power has been restored and we are back in business. Many thanks for your patience and our best to those who weathered the storm with us.

Read more here.

Space Cowboy : Update Notes

Posted Dec 18, 2006 by Jon Wood

Space Cowboy Online has released the notes to their most recent update:

This coming Tuesday (December 19), Space Cowboy Online (A free MMO/FPS), will be receiving a major update (Biggest one since the game launched!). The scale of this update is so fundamentally game changing that the player base refers to it as the ZOMG patch. Changes include:

New skills for all gears.

  • A-Gear (Tank)
    • Air Siege- Mode that increases damage output, weapon accuracy, and attack speed.
    • Barrier- Temporary shield that blocks only missile attacks, while allowing standard fire to pass in and out of the barrier.
    • Camouflage- Disguise your gear making it invisible to enemy pilots.
    • Hyper Shot- A charged attack which when unleashed, not only damages your target, but any opponents within a radius of that target.
    • Remedy- Recharges your shields over a period of time.
    • Shield Paralyze- Targettable debuff that prevents enemy gears from naturally recovering their shields.
  • B-Gear (Bomber)
    • Air Bombing- Mode of missile fire that allows for air-to-air bombing attacks.
    • Big Boom- Self-destruct ability, damaging all opponents within a certain radius.
    • Chaffs- Defensive ability that increases a gears survivability.
    • Invisibility- Cloaking ability that renders your gear invisible.
  • I-Gear (Sniper)
    • Berserker- Increases damage output greatly for a short period of time.
    • Chain Rolling- Disables the cooldown between barrel rolls, allowing for
    • Silence- Disables your opponents missile-lock warning, allowing for surprise long range attacks.
  • M-Gear (Support)
    • Elevation- Self-buff only. Increases damage output and accuracy of your weapon systems.
    • Full Recovery- Fully recovers the HP and Shields of the designated Gear.
    • Invincibility- Protects your gear with a shield for a short duration, preventing any attack from entering or exiting the shield.
    • Purify- Purges one buff from your target.
    • Scanning- Pulse the area around your gear, revealing any hidden enemies within a large radius.

Evolved Nation Wars

Strategic Point System

New strategic points are buildings that control the respawn of enemy zones. Through the destruction of these points, your faction can be granted the ability to respawn within enemy zones. Bonuses and rewards are also given for destroying and/or defending these points.

Redesigned Respawn System

Respawn has been normalized, meaning respawn is never random within a zone. You will always respawn to the warpgate which is closer to your factions home city. This should bring PvP, tactically, to new levels while also allowing for new Mothership battle strategies.

Leader System Changes

New Sub-Leader System

In order to take pressure off of nation leaders, we've brought a new system into play where the nation leader selects several "sub-leaders". These sub-leaders have access to basic leader commands, but are not given leader equipment nor nation buffs.

Christmas Event

Christmas Tree and music added to town. Snowman monster added. Snowmen randomly appear all over the world, and possess high quality drops.

Christmas Event Items added.

Other Changes:

  • Rock's Nest Middle Layer has been added.
  • New quests for mid-level players have been added.
  • New weapon types.
  • Many weapon tweaks and balance changes.
  • Drop rates changed.
  • New recipes for enchant cards.
  • New components and ore types added.
  • More safe channels added.

Read more on Space Coyboy here.

General : Game/On

Posted Dec 15, 2006 by Jon Wood is pleased to announce the release of the newest episode of Game/On, our weekly podcast.

This week, Garrett Fuller returns for a commentary episode of the Game/On podcast as he and Co-Host Jon Wood discuss Warhammer Online, World of Warcraft, Firefly, Fallout and more!

Listen to the podcast here.

Myth War : Item Mall Holiday Discounts

Posted Dec 15, 2006 by Jon Wood

The people at IGG, the company behind Myth War Online has announced a discount for players in the game's item mall.

Dear Players,

To bring more happiness to you in the Christmas, more importantly, to return you the constant support that you've given us in the past half a year, we have held an overall discount in our item mall.

As the name "Double Big Surprises" has indicate, this overall discount consists of 2 parts-- firstly, all items are sold as special offers and the biggest discount goes up to 60%! Secondly, the popular power packs are sold at 88% of their original prices! Yes, they are all special offer in this season!

Besides, there is other good news for western union customers--if you buy Item Mall points with Western Union during this period of time, you will get an extra of 300 points for every 4000 (including 4000) points you purchase! Moreover, if you buy more than 8000 points through Western Union during the period of time, you will have the opportunities to join the lottery which will be held by official on Dec 26th, and the winner will be granted with a big Christmas present!

This unprecedented special offer season is right now very well-received and it will be held for a total 23 days. Just realized it? Don't worry! You've still got plenty of time to get your favorites :)

Read more here.

Lineage 2 : Holiday Activities

Posted Dec 15, 2006 by Jon Wood

The developers at NCsoft's Lineage II have announced "massive holiday activities" that will be taking place between December 19th and January 2nd.

Lineage II Super Holidays

'Tis the Season

The Santa Claus guild trainees are back! The guild has dispatched young apprentices all over Aden to spread holiday cheer and offer blessings and gifts wherever they go.

During this event, monsters will drop an assortment of special items to make the season bright, including unique Echo Crystals that play holiday carols.

  • Echo Crystal - 1st Carol: "Jingle Bells"
  • Echo Crystal - 2nd Carol: "Joy to the World"
  • Echo Crystal - 3rd Carol: "Jingle Bells"
  • Echo Crystal - 4th Carol: "Deck the Halls"
  • Echo Crystal - 5th Carol: "Deck the Halls"
  • Echo Crystal - 6th Carol: "Jingle Bells"
  • Echo Crystal - 7th Carol: "Auld Lang Syne"
  • Echo Crystal - 8th Carol: "We Wish You a Merry Christmas"
  • Echo Crystal - 9th Carol: "Deck the Halls"
  • Echo Crystal - 10th Carol: "Joy to the World"

Special Trees

The monsters roaming Aden and Elmore are also carrying tree branches and ornaments that can be given to the Santa Trainee to create your own small Christmas tree.

To make your small Christmas tree, you will need 4 Star Ornaments, 4 Bead Ornaments, 10 Fir Tree Branches, and 1 Flower Pot.

Give the Santa Trainee 10 small Christmas trees and he will give you a special Christmas tree, which has a magical effect of increasing health and magic regeneration while under its branches. Special Christmas trees can be summoned anywhere, but you will not receive the magical effects of the tree if it is summoned inside peace zones.

Santa's Hat

This small guild of the Dwarven Village is led by a mysterious, yet jolly, Dwarf known only as Santa Claus. The apprentices managed to bring along a stock of Santa's Hats with them to the villages. However, they won't give up these hats easily! Collect 10 small Christmas trees and the Trainee will exchange them for a bright red Santa's Hat. This hat can only be worn during the holiday season, and cannot be dropped or exchanged.

Holiday Blessings

The Santa Trainees in the starting villages also give holiday blessings. These buffs will help you in your hunt for both monsters and presents.

Read more here.

RF Online : Christmas Events

Posted Dec 15, 2006 by Jon Wood

RF Online has unveiled a number of planned events for the Christmas season.

RF Online Christmas Events - The Queen of Winter

Over the Christmas period, the RF Online team will be holding a series of Christmas events (Santa Chooty has been Chooty-napped! (, which will lead up to the biggest, most brutal battle to grace the planet Novus. The Calliana Princess will be invading Sette with her army of Ether creatures on three separate occasions - can the three races unite and hold back the Princess and her army? Or will this be the end of Novus as we know it?

For more information on these events, please visit the RF Online In-game events page here! (

Read more here.

World of Warcraft : New Realms

Posted Dec 15, 2006 by Jon Wood

Blizzard Entertainment's World of Warcraft has announced the availability of four new realms.

We are pleased to announce the opening of four new realms. These new realms will provide a great place for new and old players alike to begin fresh adventures within the world of Azeroth. Enjoy!

Name -> Type -> Time Zone -> Battlegroup

Misha -> PvE -> PST -> Whirlwind
Ravenholdt -> RP-PVP -> EST -> Whirlwind
Bladefist -> PvE -> PST -> Whirlwind
Maiev -> PvP -> PST -> Whirlwind

Read more here.

EverQuest II : Producer's Letter

Posted Dec 15, 2006 by Jon Wood

Scott Hartsman, the Senior Producer of Sony Online Entertainment's EverQuest II has released a Producer's Letter. in this letter, Hartsman tackles the current status of the game: Echoes of Faydwer, Play the Fae, Update 30 and more! As you might expect, the letter is too large for our humble newsroom. To read it all, follow the link below.

Once again, the holiday season is upon us. A brand new expansion has been released to much fanfare and the EQ2 developers are all nestled in for an extended, hard-earned winter's rest in hopes that the Gigglegibber Grump doesn't arrive to make too much trouble this year...

Wait, no. Sorry. That's fantasyland. We're still here hard at work, and it's been far too long since the last Producer's Letter.

For starters, thank you all very much for making Echoes of Faydwer our most successful expansion yet, by every means we have available to measure "success." For our part, we're thrilled that people think we did this fabled continent justice.

Since its release a month ago, Echoes has been the best-selling expansion to date. That's probably not too exciting for most people to hear, but it's also meant the most in terms of both new and returning users coming back onto the scene. That's where everyone wins. We've all seen guildies return and faces we haven't seen in a while suddenly show up to check out what all the excitement's about. And being able to spend time with old friends is very fitting for the season, on top of it. To all of you new and returning folks: Welcome! We're glad to have you.

If you have even more friends that you want to get into EQ2 with you, now's a perfect time for it with the launch of Play the Fae. Point 'em in that direction, have them make a new account, and they can be playing right beside you in Greater Faydark.

Read it all here.

Vanguard : Five New Screenshots

Posted Dec 15, 2006 by Jon Wood

The people at Sigil's Vanguard: Saga of Heroes have released five new screenshots for our consideration. They can be viewed in the gallery here.

Age of Conan : Seventeen New Screens

Posted Dec 15, 2006 by Jon Wood

Our friends over at Age of Conan have released a whopping seventeen new screenshots for our viewing pleasure. You can view all of the screens by visiting our Age of Conan gallery here.

Dark Age of Camelot : Fifth Anniversary Grab Bag

Posted Dec 15, 2006 by Jon Wood

EA Mythic's Dark Age of Camelot has released another of their weekly grab bags. Actually, it's the fifth anniversary edition. As usual, it's too lengthy t print here, but feel free to click on the link below to read it all!

Q: In the last week, I have been getting the 'Choose a Realm' menu when I log in from the server selection menu, even though I already have characters on Hibernia on the server I have logged into. At the same time, some of my 'Quick Entry' logins have stopped working. If I go to the server selection screen and then to the lobby it seems to work ok. Are these things related, and are you in the process of allowing character on all 3 realms on one account?

A: Yes. You're on the Devon cluster. I'm sorry for not posting this sooner; I genuinely didn't know you were getting this cool side effect when Akatsuki joined the family. You see, that's the deal - Akatsuki, being the only server in Japan, did not have any realm limitations. Players there always had access to all three realms, and now, so do players on Devon. You will have to log into your characters to create new Quick Entry logins. It's possible there are some bugs with Quick Entry and names in the clustering. Please appeal if you log into your characters, log out, and still don't see yourself on Quick Entry.

Q: Recently for a change I have started to play on the Gaheris server. It was nice to see how several of the similar items from one realm can be used by another realm. For example, on my Valkyrie I use a slash polearm as a 2-handed sword. Since the release of ToA, we have had various drop weapons with a bonus to all melee types. Due to this, items from one realm can work for another realm. My question is since my Midgard characters can use polearms and Alb 2-handers with no problems, why can they not use the Hibernian Large weapons

A: Some things seem to me similar on the surface, and yet behind the scenes they represent drastically different systems. From the Redheaded Stepchild: "The systems were never meant to be spread across the realms [they were designed for use in one realm], and this was the best we could do to make things match up."

Read the whole bag here.

D&D Online : Evil Resurgent

Posted Dec 15, 2006 by Jon Wood

Turbine's Dungeons and Dragons Online: Stormreach, has announced the release of a brand new update titled "Evil Resurgent". The new update gives players access to six new dungeons for their playing enjoyment.


Turbine, Inc. announced today the release of the latest update for DUNGEONS & DRAGONS ONLINE™: Stormreach™ (DDO), the first and only massively multiplayer online (MMO) roleplaying game based on the world-renowned DUNGEONS & DRAGONS® brand franchise from Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. (NYSE: HAS). The Evil Resurgent update features six new handcrafted dungeon experiences for advanced players in the game. Turbine will offer the Evil Resurgent update free of charge for all current DDO subscribers. DUNGEONS & DRAGONS is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro.

"DDO has always offered the best dungeon crawling experience and with the release of Evil Resurgent, we are continuing our aggressive push to provide new and compelling content for our fans," said Jeffrey Anderson, president and CEO of Turbine, Inc. "Evil Resurgent delivers six new dungeons that challenge players with fearsome monsters including mindflayers, a lich, ogre magi and a necromancer."

Evil Resurgent delivers six new dungeons to DDO players:

  • Parthilcar Tower Crypt - Mirra heard a noise in her basement. When she sent her brother to check it out, he discovered several mindflayers lurking in the crypt. The mindflayers have been secretly taking several members of each of the major houses of Stormreach and turning them into voidminds. The mindflayers are preparing to release their voidmind house members to take over the great houses of Stormreach from within, unless they are destroyed.
  • From Beyond the Grave - Deathshadow is long in the ground, but his evil lives on. Through dark magics and sheer force of will, the necromancer haunts the convict cemetery called Penitent's Rest, and is now summoning forth an army of the undead. With a legion of walking corpses and ethereal horrors at his command, he intends to break out from his pauper's grave and invade Delera's Graveyard, the resting place of Stormreach's prosperous and elite. The players must meet his forces head-on in a fight to the death...again!
  • Spire of Validus - The Spire of Validus was buried under the earth. The lich buried there used his magic to cause his tomb to grow like a beanstalk, causing it to burst forth and rise high into the sky. Players must journey to the top of the tower to discover that the lich has awakened, and defeat him.
  • Whisperdoom - When Splinterskull fell, Whisperdoom found herself with a very large new lair. However, a group of ogre magi came upon Whisperdoom and captured her. They have taken her to a new lair, and have begun to imbue her with magical abilities, with the hopes of creating an army of magic wielding spawn of Whisperdoom to do their bidding.
  • Haywire's Grotto - Haywire has struck a deal with a tribe of duergar: they allow him to live in their caves and provide him with materials, and he makes golems. Things were going well for Haywire, until he became convinced that he should start replacing his body parts with those of a warforged. The Marut discovered this, and Haywire is again stuck, this time inside a panic room he fortunately had built, but who knows how long he'll last against the combined might of the Marut, the golems, and the now quite upset Duergar.
  • Gate of Nightmares - Long ago when the Dal Quor invaded Xen'drik, they built many temples that were attuned to the Plane of Dreams, and served as conduits for their soldiers. The Cult of Madness has found one of these temples, and has managed to alter its attunement to be aligned with Xoriat. Several of the smaller portals have been reopened, and the central gateway is not far from becoming fully operational.

Read more on DDO here.

Gods and Heroes : Spring to Summer 2007 Launch

Posted Dec 15, 2006 by Jon Wood

Things are really in gear over at Perpetual Entertainment as Gamasutra reported on Thursday that Perpetual Entertainment was laying off 35 employees and were delaying Gods&Heroes, their upcoming MMO title.

Since the publication of the Gamasutra article, the President of Perpetual Entertainment has responded, declaring that the layoffs were necessary given the production phase of the project. Their roles have simply "come to an end".

Further to this story, it was also announced that the release date for the game has been moved until sometime between spring and summer of 2007.

As some of you may have heard we have made some staffing changes at Perpetual. We are proud to announce that we are within a month of being content complete on Gods & Heroes: Rome Rising , our upcoming AAA MMO title. As we achieve this major development milestone, a number of content production roles come to an end. The Gods & Heroes team remains over 80 talented people strong as we enter the final phase prior to launch -- play-testing and tuning to deliver the highest quality game possible. In addition, because we value the feedback our beta testers have been giving us, and because we want to ship the highest quality game possible, we have moved our target ship date from the spring to the summer of 2007. This extension of the testing and tuning phase of the project will allow us to focus entirely on making a great game - which is our #1 goal.

Read more on Gods and Heroes here.

Furcadia : 10 Years Old

Posted Dec 15, 2006 by Jon Wood

Furcadia has announced that they will be the first MMORPG to turn the ripe old age of 10 years old on Saturday.

MMORPG industry turns Ten -Furcadia Celebrates 10th Anniversary

December 15, 2006 - Furcadia, enters the record books this Saturday as the first MMO to be online for 10 years continuously. "This is a momentous occasion for online gaming" says Furcadia co-founder Dr. Cat. "Never before has any MMO been continuously available, allowing its community to grow and develop, for this length of time". Furcadia is an online social game where players can customize their own characters and interact with other players. As the longest running online game, Furcadia's anniversary marks a huge development in the possibilities of Massive Multiplayer Online (MMO) games. Currently, over 60,000 people play Furcadia regularly, and over 2 million characters have been created in the game over the past ten years. To celebrate this 10th anniversary, Furcadia plans to allow players to use all premium avatars (including dragons) and wings for free all day on the 16th. In addition, the founders, Dr. Cat and 'Manda, will be giving a talk on the history of the game and their careers in the gaming industry on the in-game events channel.

Furcadia began as the brainchild of founders Dr. Cat and 'Manda, who each have over 25 years in the gaming industry, from pen-and-paper roleplaying to online fantasy games. They worked on games like Ultima and Masters of Magic, moving from Commodore 64 and Nintendo Gameboy to PCs and the Internet. In 1995, they developed a visionary idea for online gaming, and launched Furcadia in December of 1996. The initial idea was to develop a game based on user created content, with more of the roleplaying and social elements instead of the usual hack and slash. "We wanted to make a game for EVERYONE, one where people would create, socialize, share, make friends, fall in love -- everything else people do in life besides beating up monsters," says Dr. Cat of Dragon's Eye Productions.

Then, in 1999, the creators moved to a then novel business model of selling premium items within a free to play game. This allows for a larger audience, with differing levels of ability (or interest) to pay, and the free players make the game more interesting for the paying customers through the content they create.

Throughout the 10-year run, Furcadia has had over two million accounts created for the game, with players from all over the world. The game is designed and engineered to run in a single world no matter how large it gets. This allows the development of a larger society with the maximum amount of interaction between players, as opposed to most other games which fragment their players into smaller, arbitrary groupings.

Additionally, easy creation tools allow players to design and publish "Dreams", allowing players to share their unique content with everyone in the game. Most areas within the game are created by players, including castles and spaceships, puzzles, quests, festivals, and re-creations of classic videogames. Future plans for the game include adding pets, moving to a new, 24-bit graphics engine, and a "spectator mode" that will permit players to view player-created "shows." A planned new component to the online economy will pay players "royalties" in-game based on how much their creations are viewed or used. "Attention is the currency of the future", according to Dr. Cat.

Furcadia's 10th anniversary celebration begins on December 15, 2006, with a homecoming day invitation for all past and current players, and the free premium avatar and wings usage is scheduled for December 16. A celebrity auction is set for the 17th, with a historical tour of player-created areas on the 18th. Volunteer (Beekins') Appreciation day is the 19th, with roleplaying day on the 20th, and a "Groups and Guilds" day set for December 21st. Other activities include special anniversary ecards and a new web forum. More information on the 10th anniversary can be found at .

Read more on Furcadia here.

Travia Online : Update Notes

Posted Dec 15, 2006 by Jon Wood

Travia Online has released the notes for their next update. If you're interested in reading it all, follow the link below.

Eventually, we will release the large_scale update to TRAVIA global service. First of all, we are really appreciative of your support despite of insufficient contents. Through this update, we will provide better game-service with complete player satisfaction. In addition, to celebrate this large-scale update, Travia will offer various events:

Details of next update

  1. It will be released the changed balance of each classes and skills
  2. It will be added several more contents to 'Elasrm'(Disputed territory): PK available(to enemy), Special items(not exist at other map) drop, Increased drop rate and Appearance of a new powerful boss
  3. New quests for beginners will be attached.
  4. We will extend new field to Travia: 'Crevata' in Britrah and 'Desair' Canyon in Deva
  5. New items addition:
    • Armor: Bloody set, Burning set, Sniper set, Miracle set (over 57lv.)
    • Weapon: classified weapons over 55lv.

Read it all here.

RF Online : Website Overhaul

Posted Dec 15, 2006 by Jon Wood

RF Online has just completed a major overhaul to their game's official website.

Extensive Player Guides ( - Extensive player guides are now available for anyone new to the game. These guides go into great detail surrounding all element of RF Online including Guilds, Quests, Battle Dungeons, Chip Wars and much, much more.

Extensive FAQ ( - Extensive 'Frequently Asked Question sheets' are now available covering issues both in, and out of the game

Novus Standard Time - A Novus Standard Time clock has now been incorporated into the site, allowing eager players the chance to schedule their game time over in game events.

Chip War Countdown - Allowing players the chance to get in on the action as it happens

Improved Navigation - Improved navigation throughout the website allowing visitors to locate screenshots / movies / wallpapers and a host of other assets, much much quicker!

See the new site here.

Pirates of the Burning Sea : Game/On

Posted Dec 08, 2006 by Jon Wood has released the December 8th edition of Game/On, our official podcast. Dana Massey sits down with pirates of the Burning Sea Producer, John Scott Tynes. The two discuss what we can expect from the game as it moves toward its launch.

This week, Dana Massey Sits down with John Scott Tynes, the Producer of the upcoming ocean-based MMORPG, Pirates of the Burning Sea.

You can listen to the show here.

General : Our Mega Holiday Giveaway!

Posted Dec 08, 2006 by Craig McGregor is proud to unveil our most massive contest to date!  We are giving out a total of 271 prizes including a custom painted gaming PC from!

We have partnered up with just about every company we would find to bring you an impressive list of prizes! We have a couple Core 2 Duo processors, an iPod Nano, a speaker system, a nVidia 7900GTX used by CCP in a competition and hundreds of game related prizes!

In addition everyone who enters will receive a $50 mail in rebate offer from !

This is one contest you will not want to miss out on!  CLICK HERE TO ENTER TO WIN!

We would like to take this opportunity to thank our great community, staff and all the companies we work with for helping to become one of the greatest MMO sites online!  Here is to your happy holiday season and a great New Year!

The Matrix Online : Re-Review

Posted Dec 08, 2006 by Dana Massey

It's been a while, so Staff Writer Donna Desborough takes a peek back at SOE's The Matrix Online in this new re-review.

The name of the game is Matrix Online, world of amazing fights and true heroics. Where everyone can be a hero and leap from building to building in a single fluid leap, fight agents with one hand tied behind your back and look stunningly stylish while you do it. The possibilities seem limitless.

Or so you would think.

From the movies, comics and animated series, the story of the Matrix world is rich and detailed. The Matrix Online is a continuation from the end of the last movie and finally gives us, the viewer, a chance to be part of the story.

The full review is here.

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