MMORPG.com blogger beau Turkey writes this new entry concerning Aventurine's announcement of a North American server launch and gives his own unique perspective on how to support (or not support) an independent development studio.
No one should be surprised that the Darkfall developer(s?) have hit you up for more money. I don't care if they are charging you for the North American server, transfers or just because they are poor. I don't care if they are charging you because they are just greedy. Here's the rub: in the world of independent games (and a good deal of the time in the Big Leagues) stuff like this happens.
It's 50 bucks. 50. Ask your parents for a loan.
Read the entry, here.
Funcom has provided us with this exclusive walkthough of the new Tarantia Commons area opened up in the recent 1.05 update. The walkthrough, which takes players visually through the new area, is narrated by Game Director Craig Morrison.
Watch the Tarantia Commons Walkthrough
The team at Disciple uses their most recent official MMORPG.com blog to discuss the different server set-ups available, which one they chose and why.
During the production of Disciple and in some previous ventures, I've gotten familiar with the pros and cons of several different types of hosting. I'm not going to share my opinions on specific hosting providers, but I do want to share my learnings on types of hosting and what we have found worked the best.
First, there are 4 main types of hosting that one considers:
Each of these has pros and cons, which I will cover.
For this year’s E3, we wanted to do something a little bit different with our awards. Rather than try to hand them out in a vast array of arbitrary categories, we’ve decided to simplify things. This year we have selected one title as MMORPG.com Game of the Show, and then handed out Editor’s Choice Awards to several noteworthy titles.
Obviously, E3 demos often don’t show enough to say whether these games are truly as good as they might appear. What’s more, we see games at all stages of development. Some titles we saw are barely playable at this stage, while others are on the verge of commercial launch.
So click on to check out our three selections for Editor's Choice and overall Game of the Show. You might be surprised by our selections!
Huxley is an MMOFPS on the way from Webzen. In this video interview, we find out about what makes this truly an MMO, how the PvP elements work, quests within the game and what the different classes are all about. The game ended a beta phase on the 14th and is headed to another one soon, with launch later this year.
And then let us know what you think on the forums!
Mabinogi is an MMO from Nexon where players age. It's a unique advancement system that sets it apart from many other games on the market. Check out our video interview with Nexon's Min Kim.
And then let us know what you think on the forums!
Dungeon Fighter Online takes an odd approach to the MMORPG. They have a 2D-style platformer that looks more like an old Sega Genesis title than a modern MMO. Players explore dungeons side on (able to move up and down the screen). We learned about this game and what makes it an MMO in the video interview below.
And then let us know what you think on the forums!
MMORPG.com Managing Editor Jon Wood caught up with Warhammer Online developers Jeff Skalski and Gabe Amantangelo to talk a little bit about what The Land of the Dead update has to offer as well as future plans for the game.
Today, Mythic launched the Land of the Dead update for their MMORPG Warhammer Online. Earlier in the week, MMORPG.com Managing Editor Jon Wood had the opportunity to talk to the team about it.
The launch of The Land of the Dead marks the closing of the long-lasting Call to Arms event that started with the addition of two new careers, and moved on to reveal more and more of the backstory of the Tomb Kings through live events and other events.
Read the Land of the Dead Launch Interview
Darkfall will open their American server on July 7th, 2009. This launch will coincide with the release of a large patch that will include many new features, new content, PvP updates, and more.
In the same announcement, Tasos has also stated a new website would be coming, including new forums. The forums will be viewable by the public, but only active subscribers will be able to post.
For the full announcement, go here.
MMORPG.com Dofus Correspondent Christy Bazell writes this look at the mining profession in Ankama's F2P game.
What is one of the most competitive professions on Dofus?
The Miner of course!
Mines can be scary places with dark crevasses and scary monsters, but often times the scariest thing you will find in a mine is an aggressive miner. Now I am not talking about Dark Miners the monsters but players with a pick to grind because you are competing for the same ore.
Now, with recent updates there has been a decline in player aggressions while mining and no longer are Percs placed in cave to collect the resource bags dropped by protectors. However, mining is still one of the most competitive gathering professions in the world of twelve.
Zenimax, parent company to Bethesda and Zenimax Online, announced today that it had acquired id Software, best known for their work on such classic FPS titles as Doom, Quake and Wolfenstein.
With these new properties falling under the Zenimax umbrella that includes an MMO studio, it certainly raises some interesting possibilities.
une 24, 2009 (Rockville, MD) – ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has completed the acquisition of legendary game studio, id Software, creators of world-renowned games such as DOOM, QUAKE, Wolfenstein, and its upcoming title, RAGE. The acquisition by ZeniMax Media joins together two of the finest, most respected videogame developers in the world, combining the first person shooter (FPS) expertise of id Software with acclaimed role playing game (RPG) developer Bethesda Game Studios – creators of the 2008 Game of the Year, Fallout 3, and the 2006 Game of the Year, The Elder Scrolls IV: Oblivion. Bethesda Softworks will publish the titles of id Software other than upcoming releases previously committed to other publishers.
Founded in 1991, id Software established itself as an industry leader with some of the best-selling and most critically acclaimed video games of all time. id Software created the original first-person shooter, Wolfenstein 3D, and subsequently set new standards in the genre with the blockbuster releases of its DOOM and QUAKE titles. In addition, id Software developed cutting edge, proprietary technology with the id Tech engine which powers many notable FPS titles, and continues to make great advances in game technology under the direction of John Carmack, one of the country’s technology leaders and a member of the Academy of Interactive Arts and Sciences (AIAS) Hall of Fame.
Todd Hollenshead, CEO of id Software, commented on the transaction: “This was a unique opportunity to team with a smart, sophisticated publisher like Bethesda Softworks where the interests of the studio and the publisher will be fully aligned in the development and marketing of our titles. In addition, we will now have financial and business resources to support the future growth of id Software, a huge advantage which will result in more and even better games for our fans.”
id Software will continue to operate as a studio under the direction of its founder, John Carmack. No changes will be made in the operations of id Software in the development of its games. All the principals at id Software have signed long-term employment contracts, assuring they will continue in their roles developing games at the studio.
“This puts id Software in a wonderful position going forward,” said John Carmack, who will continue to serve in his current role as Technical Director. “We will now be able to grow and extend all of our franchises under one roof, leveraging our capabilities across multiple teams while enabling forward looking research to be done in the service of all of them. We will be bigger and stronger, as we recruit the best talent to help us build the landmark games of the future. As trite as it may be for me to say that I am extremely pleased and excited about this deal, I am.”
Robert Altman, the founder, Chairman & CEO of ZeniMax Media stated, “We, along with many others, consider id Software to be among the finest game studios in the world, with extraordinary design, artistic and technical capabilities. They have demonstrated, repeatedly, that rare ability to create franchise properties that are critical and commercial successes. Our intention is to make sure id Software will continue to do what they do best – make AAA games. Our role will be to provide publisher support through Bethesda Softworks and give id Software the resources it needs to grow and expand.”
Read the original release.
Find Nessie, the Loch Ness Monster in Wonderland Online. Contrary to popular belief, Nessie actually prefers the warm Mediterranean Sea and can be found there. Watch out though, Nessie may swallow you whole when you find her. If this happens, expect to wake up within the giant beast.
IGG tells us you'll be able to find your way out by approaching either the Puppet Master in the small intestine or Robinson in the large intestine, with where you go from there being up to you. But I don't know, I think wherever you go, you'll be coming out of the same place!
Get the full press release below:
Wonderland Online: Loch Ness Monster
For those who venture into the whimsy of Wonderland Online (http://wl.igg.com/main.php), they’ll find almost anything can appear in the virtual world of Wonderland - even the legendarily reclusive Loch Ness Monster! No one knows much about this monster, except from the videos and pictures depicting a large dark shadow moving along the surface of Loch Ness. Inspired by this mysterious legend, the Wonderland Online dev team has a new boss based on this legend, Nessie – the Loch Ness Monster! In the game, Nessie isn’t as fond of the cold waters of the foggy loch as previously thought, and instead prefers the warm, sunny Mediterranean…
The adventure to find Nessie starts on the sparkling waters of the Mediterranean Sea. There, players will come across a mysterious coral rock (X: 3702, Y: 2215). Touch it and suddenly a long slender seaweed green neck rises from the flat calm water. Blazing red eyes will stare hungrily, just before a huge mouth swoops down and swallows everyone up.
When characters regain their senses, they’ll be in complete darkness. Slowly it may dawn on them they have fallen into the belly of the beast! The cavernous interior is littered with the hulks of broken ships and the occasional sailors bones. It’s not safe here, so watch out for attacks, but if they can survive, they’ll find two other survivors to aid in the escape. One is the lonely Puppet Master in the small intestine (X:3122, Y:875), the other is Robinson in the large intestine (X:2642,Y:995). Where players go from here depends on what they decide to do, it’s up to them…
About Wonderland Online
"Wonderland Online" (http://wl.igg.com) is 2D adventure MMORPG filled with fascinating elements. Players can use manufacture and compound systems to create things they need. They fight monsters to level up, and even better players can capture them as pets. From the wreck at very beginning, to the drifting waves, to the strange wasteland that awaits, Players will experience a seemingly unending series of splendid stories in Wonderland Online.
The War Herald has announced that EA has decided to reorganize its RPG and MMO studios. Mythic Entertainment and Bioware (including Austin and Edmonton) will now be led as a group by BioWare Co-Founder Ray Muzyka. Mark Jacobs, the former CEO and General Manager of Mythic, has left the company as of June 23rd, 2009. Mythic's Rob Denton will replace Jacobs as General Manager at Mythic and report directly to Muzyka.
When contacted, representatives at Mythic Entertainment had no comment at this time.
Today we have important news to share with the community. EA is restructuring its RPG and MMO games development into a new group that includes both Mythic and BioWare. This newly formed team will be led by Ray Muzyka, co-founder and General Manager of BioWare. With this change, Ray becomes Group General Manager of the new RPG/MMO studio group. BioWare’s other co-founder, Greg Zeschuk will become Group Creative Officer for the new RPG/MMO studio group. Rob Denton will step up as General Manager of Mythic and report to Ray. BioWare’s studios remain unchanged and continue to report to Ray.
Mark Jacobs, current General Manager of Mythic will leave EA on June 23, 2009. We thank Mark for his contributions at Mythic and wish him the very best going forward. Mark played a major part in the success of Mythic with his contribution as General Manager and Lead Designer of WAR.
Mythic retains a strong team led by Rob who co-founded Mythic in 1995. Rob played a critical role in the development of Dark Age of Camelot. In his previous role as COO, he was responsible for all day-to-day management of the studio including all development, operations and support.
Please join us in celebrating the union of these two award-winning studios.
Get it from the horse's mouth
Participate in the Wish Wall Event in The Warlords from June 19th to July 19th. The new event allows players to create "wish cards" with custom messages and display images to send to their friends. The top wish cards will be featured on the game's website. Winners will receive 200 WP's.
For more info on the Wish Wall Event, go here.
Book II: Volume 8: The Scourge of Khazad-dûm goes live today. This latest update to The Lord of the Rings Online brings a ton of new content including: a new raid, two new instances, a streamlined new player experience, crafting changes, and of course the new epic storyline content.
For info on all the changes, including full patch notes, go here.
The long-awaited Patch 1.05 for Age of Conan goes live today. This patch is the biggest patch to Conan yet and contains changes intended to entirely reshape the game experience. In addition, 1.05 adds the new zone Tarantia Commons to the game, a zone for Level 75+ players to explore.
Some notable changes in Patch 1.05 include, but are not limited to:
For the full patch notes, go here.
The Call to Arms! campaign culminates today with the opening of the Land of the Dead. The Land of the Dead is a large RvR gated zone taking inspiration from Dark Age of Camelot's "Darkness Falls".
The zone features a new dungeon, several instances, and tons of new items, including the all new Tyrant armor set.
In addition to the included content, Patch 1.3 features countless bug fixes, new quality of life features, such as the ability to pass on Keep or Public Quest loot rolls, improvements to crafting, including a new crafting inventory bag, and more.
Unfortunately, for those who were expecting the big balance changes in Patch 1.3, those were pushed off to a later date so that they would have more time to be tested and iterated.
For the full patch notes, go here.