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Eudemons : Hurdle Race This Weekend

Posted Aug 20, 2008 by Richard Cox

There will be a player event in Eudemons Online this weekend. Here is your chance to win medals and prizes galore!

Players will need to jump over obstacles in a dash to the finish line. Do you have what it takes? No seriously... can you jump?...You'll need to be able to. Hurdle Race (click for prize details and instructions) will be available this weekend (Aug. 23rd~24th).

Read more here.

EverQuest II : Correspondent - Why the Hate?

Posted Aug 20, 2008 by Jon Wood

EverQuest II Correspondent and relative newcomer to the game Daniel Stull writes this second article about some of the EQII hate and SOE hate responses garnered by his previous article.

After my first article was published, a few players chimed in with comments that I could only best describe as hate. Hate of Sony Online Entertainment, developers and publishers of Everquest 2. Hate of the game itself. Even as I type this, I am watching what can only be described as an argument brewing in the comments section of "Through the Eyes of a Noob." This wasn't my first encounter with people complaining about the game. But I did want to know more, and most importantly, why?

My first trip was to Everquest 2 Flames, an entire online forum community that, for the most part, complains about SOE and Everquest 2, even to the point that they have created a "Declaration of the Populace," a crudely-worded mockery of the Declaration of Independence to SOE. There are also other posts - "Proof that providing sexual favors to SOE staff leads to employment," "I cancelled my account, and here's why," and "Stupid guild names." To the positive, however, EQ2Flames also does have in-depth discussions of the game itself, even going so far as to answer questions from newbies in their own forum, which is moderated. They offer their own caveat to people who register to the forum: "The profanity filter is disabled and strong language is used on this site. Do not read or use this site unless you are prepared to be offended."

Read the article here.

Warhammer Online : First Impressions

Posted Aug 20, 2008 by Jon Wood

MMORPG.com's Jon Wood has been playing the Closed Beta for Mythic Entertainment's Warhammer Online and today shares his impressions of the early game from the perspective of the Chaos and Empire realms.

Well, the time is upon us and it seems as though that pesky NDA has been lifted. While my time in WAR has been short due to other commitments and circumstances beyond my control, I do have some observations about the game and the functions that I have experienced thus far:

While I have to be honest and say that I haven’t really had a chance to do any extensive testing, but I have dipped my feet into the world enough that I can offer some initial insights to those of you out there who may not have had the opportunity to get your hands on it.

First of all, I’m going to take a minute to talk about the art style of the game. There are critics out there who say that Warhammer looks like WoW. While the stylistic concepts may share some elements, the reality of the visual gameplay is quite different. WoW, in maintaining the look of previous incarnations of the franchise, is a more animated-looking take on the visual design whereas Warhammer take a grittier, more realistic-looking approach.

Check out the article here.

Dreamlords: Resurrection : tutorial Video

Posted Aug 20, 2008 by Jon Wood

Lockpick Entertainment has prepared a new tutorial video which explains the basic systems and concepts that a player needs to know to begin playing Dreamlords: the Reawakening.

Tutorial Video

Lockpick Entertainment has prepared a new tutorial video which explains the basic systems and concepts that a player needs to know to begin playing Dreamlords: the Reawakening.

Tutorial Video

Tabula Rasa : Dev Corner: Deployment 11 Update

Posted Aug 19, 2008 by Richard Cox

Starr Long, the Producer of Tabula Rasa® at NCsoft® North America, talks about the newest changes to the game with Deployment 11 and the impact of Operation Immortality™.

We've seen a lot of attention focused on Tabula Rasa® within the last few months, culminating with the release of Deployment 11 last week and the launch of Operation Immortality™ in July. The influx of new players from our promotions has been great, and with the monthly updates we're continually keeping our veteran players happy with new and interesting content. While we push forward with continuing to develop and promote Tabula Rasa, it's important to examine how we're accomplishing this and there's no better example than Deployment 11.

starr_long.JPGWith all these new players coming into the game, we knew we had to look at our new user experience and make sure it was the best we could possibly have. We engaged in video-taped usability sessions and other metrics to determine what new players were doing and what we could do better. Then we re-examined the course of the game, as well as the storyline, to see how we could integrate new players better into our universe. When a new player finishes watching the intro trailer to Tabula Rasa, their first moments afterwards should be a continuation of that story. The new player experience needed to convey that Tabula Rasa is a science fiction game, and you're put into the meat of the drama almost immediately. We also wanted to manage the tutorial system better, as well as the context and delivery of the gameplay tips. Our incoming players and even the veterans who have gone through the new player experience agree: it's awesome.

Read more here.

Perfect World International : Perfect World Beta Begins

Posted Aug 19, 2008 by Keith Cross

Perfect World Entertainment has announced that the beta for Perfect World International has officially begun.

August 19, 2008 – Redwood City, CA - Perfect World Entertainment Inc. ("PWE" or the "Company"), a wholly owned US subsidiary of Perfect World Co., Ltd., today announced the closed beta for its highly anticipated online game "Perfect World International" has now officially launched. Beginning today, registered gamers will have the opportunity to fully immerse themselves in the expansive game world and experience "Perfect World International" prior to its open beta this fall.

"Today's beta launch is an exciting milestone for us as it provides the opportunity for North American gamers to receive their first introduction to Perfect World International," said Dr. Alan Chen, CEO of Perfect World Entertainment Inc. "Providing early access to the full game underscores our commitment to customer satisfaction while demonstrating the well-designed, high quality entertainment experience that gamers can expect from Perfect World International."

"Perfect World International" is the English-based, international version of Perfect World II. With millions of players worldwide, the game has been heralded as one of the most successful 3D MMORPGs in a number of countries. "Perfect World International" offers an immersive online world with three unique races and six different classes; all the while maintaining its free-to-play business model. In addition, it boasts one of the most in-depth character creation interfaces known to date, numerous quests full of lore and depth, and an extensive selection of customizable fashion items.

Fans of PVP will also enjoy Territory Wars, a unique feature in "Perfect World International" in which guilds fiercely compete in weekly battles to dominate certain parts of the world. The victors walk away with a great deal of reward in addition to the many added benefits that the conquered territory provides.

Read more here.

Spellborn : Acclaim to Publish Spellborn in NA

Posted Aug 19, 2008 by Keith Cross

The folks at The Chronicles of Spellborn have announced Acclaim Games as the North American publisher for TCoS.

Berlin, 2008/08/19: Frogster and the Dutch developer Spellborn are pleased to announce Acclaim Games as US publisher for The Chronicles of Spellborn. The renowned and tradition-steeped American company lead by industry veterans Howard Marks and David Perry has licensed the fantasy MMORPG as their focus title. Acclaim already has almost seven million registered users within their portfolio of currently five online games and is committed to start a large-scale marketing campaign until its launch in late 2008. Acclaim will give North American players a free-to-play zone while subscribers will be able to explore the entire virtual world.

Read more here.

General : G.I.R.L. Power

Posted Aug 19, 2008 by Jon Wood

Carolyn Koh recently attended SOE Fan Fare. While there, she attended a panel on SOE's Gamers in Real Life (G.I.R.L.) program which promotes women in game design. Today, Carolyn files this report:

Gamers in Real Life, G.I.R.L is the name of the initiative started by Sony Online Entertainment in 2007. They had a straight forward mission: To positively influence how women are portrayed in games and to influence game content to appeal to women. Sara Kaplan, PR Manager for Sony Online Entertainment spearheads all the G.I.R.L. initiatives at SoE and was pleased to introduce the panel this first day of SoE FanFaire 2008.

Moderated by Dana Jongewaard, Editor-in-Chief of IGN.com, the panel members were drawn from Sony Online Entertainment. Torrie Dorrell, Sr. VP of Global Sales & Marketin, Laura Naviaux, Director, Global Brand Marketing, Lorien Gremore, Producer of The Agency, Laralyn McWilliams, Lead Designer of Free Realms were included as well as Julia Brasil, the first G.I.R.L. scholarship recipient.

Read the article here.

Aion : Correspondent - Overview

Posted Aug 19, 2008 by Jon Wood

Kenneth Tarre, our new Aion Correspondent, has written this introductory article about the upcoming NCsoft MMORPG.

Try to imagine a world where the MMO-gamers were divided between people thinking Lineage 2 ought to be considered the world's 8th wonder, and those that wouldn't touch such a game with an eleven-foot (yes, let's be original) wooden pole. Luckily the world isn't that black and white, but there's no doubt that there are a lot of mixed feelings about Asian-made MMOs here in the west. Pessimists often argue that most of the Asian MMOs are mindless grinders, which is indeed a fair argument, as this has been the reality for a long time now. There's no wonder that people choose to be wary, however I believe we're approaching a season where this reality is about to change, as our global world is closing in on us.

Check out the article here.

D&D Online : Module 8 - New Player Experience

Posted Aug 19, 2008 by Jon Wood

DDO's Kate Paiz talks about the new experience that the DDO team has created for their early game as well as some higher level content.

Module 8 - New Player Experience

DDO's Kate Paiz talks about the new experience that the DDO team has created for their early game as well as some higher level content.

Module 8 - New Player Experience

 

D&D Online : Module 8 - Character Creation and Advanc

Posted Aug 19, 2008 by Jon Wood

MMORPG.com news Manager Keith Cross submits this interview with DDO's Kate Paiz where the senior producer talks about the changes to character advancement in their upcoming module.

Module 8 - Character Creation and Advancement

MMORPG.com news Manager Keith Cross submits this interview with DDO's Kate Paiz where the senior producer talks about the changes to character advancement in their upcoming module.

Module 8

 

 

Stargate Worlds : Stargate Worlds Heading to Leipzig

Posted Aug 19, 2008 by Keith Cross

The folks at Stargate Worlds have released information on their plans to attend the Leipzig Game Convention.

Visit the Stargate at the Leipzig Train Station to see the latest game play trailer for Stargate Worlds, win cool Stargate Worlds swag and hear the latest on game development.

WHO:  Stargate Worlds Studio Head Dan Elggren and Senior Marketing Manager Kevin Balentine will be meeting with the media while Stargate commandos hand out T-shirts and dog tags at Leipzig’s transportation hub.

WHAT:  Fans going to Europe’s premier game convention will see video of Stargate Worlds, the MMORPG where you discover thriving alien worlds, explore ancient civilizations … and tell them all the things they are doing wrong.

WHERE:  The Stargate Worlds team will set up base camp in the heart of the Leipzig Train Station, the Leipziger Hauptbahnhof. This is the first year that booths will be set up in the Hauptbahnhof during the Leipzig Games Convention.

Read more here.

Warhammer Online : Open Beta Starts September 7th.

Posted Aug 19, 2008 by Keith Cross

Mythic Entertainment has announced that the open beta for Warhammer Online will begin on September 7th.

Mythic Entertainment, an Electronic Arts Inc. (NASDAQ: ERTS) studio, today announced that the open beta for their highly anticipated MMORPG, Warhammer® Online: Age of Reckoning™ (WAR), will begin on September 7th, 2008. This means that hundreds of thousands of fans will be able to enter the gritty fantasy world of WAR to experience the thrill of Realm vs. Realm™ (RvR) combat before the game goes live on September 18th, 2008. Players can get into the North American open beta by pre-ordering WAR or visiting IGN’s popular game download site FilePlanet.com to sign up for a limited number of spots.

"For three years we have been saying that ‘WAR is coming’ and the team has been working hard to deliver on this promise,” said Mark Jacobs, co-founder and general manager of Mythic Entertainment. "In just a few weeks, we are going to throw open our doors and invite more players into the game than ever before. They will have a chance to delve into the open beta and see for themselves that WAR has arrived and it is glorious!"

Read the full release here.

Star Trek Online : Cryptic Reports from Vegas

Posted Aug 19, 2008 by Keith Cross

Cryptic Studios reports back on their experiences giving Star Trek fans a first look at Star Trek Online at the Star Trek Convention in Las Vegas.

Cryptic Studios was at The Official Star Trek Las Vegas Convention held August 6 – 10 this year and it was an amazing experience. We were there to promote Star Trek Online and give Trek fans in attendance a chance to see the game that would allow them to be a part of the Star Trek universe. Over the course of the convention, we met many great people who were definitely passionate about Star Trek and gaming. We also met some who had never played online games before and were able to get them interested in becoming part of the gamer community.

What follows is a re-cap of some of the highlights and events from the convention. While we did have someone present from the first day to answer questions and give out Star Trek Online gift bags, the majority of our presence started on Friday, August 8.

Read more here.

EverQuest II : The Shadow Odyssey

Posted Aug 19, 2008 by Keith Cross

Details of The Shadow Odyssey, the 5th Update for EverQuest II, have been announced at SOE Fan Faire in Las Vegas.

  • Journey through more than 20 new zones, including the new overland zone, Innothule.
  • Experience nostalgic EverQuest dungeons as you and your friends adventure in the Ruins of Guk, Befallen, Najena, Mistmoore, and more.
  • The Achievement Point level cap will be increased to 200 to offer new achievements for class-specific lines.
  • A new Dungeon Delving mission system for players to replay content with new and different experiences.
  • Five new Heritage Quests with unique rewards.
  • A new, mysterious group of Erudites with powerful new armor and equipment that they will barter for void shards earned during your encounters.
  • More deities have returned to Norrath, Rodect Nife and Anashti Sul.

Read more here.

General : Laura Genender Memorial

Posted Aug 18, 2008 by Jon Wood

As many of you probably already know, MMORPG.com lost a family member last week when we got word that former Community Manager Laura Genender had passed away.

Today, we pay tribute to her in the best way that we know how: with this memorial feature. Out of respect for Laura, her family and friends, we will not be adding any additional content today.

When we thought about how best to pay tribute our dear friend and colleague Laura Genender we decided that we should write, as much or as little as we felt that we needed to, to tell everyone a little bit about a woman that we here at MMORPG.com were proud to call a colleague and a friend.

When you've finished reading, we would like to encourage you to spend some time in the forums, either reading some of the many posts that have already been made about Laura or posting something of your own. We know that she had interactions with many of you and would love to hear any thoughts or stories that you may have.

Laura's parents have requested that anyone in our community who feels like they want to should compose a short letter or story about Laura that can be sent to them through us here at MMORPG.com. You can email those to me at editor@mmorpg.com. Thanks.

Read the memorial here.

General : In Memory of Laura "Taera" Genender

Posted Aug 17, 2008 by Jon Wood

We here at MMORPG.com are saddened to inform our readers that former Community Manager Laura "Taera" Genender passed away on August 13th.

Laura, who was a long time volunteer with our site before becoming our Community Manager, had recently taken a job working on EVE Online for CCP.

Needless to say, Laura was a cherished co-worker and a beloved friend to all of us here at MMORPG.com. We miss her already.

Tomorrow, MMORPG.com will honor her memory by way of a posted memorial to a dear friend.

Aion : Game Play Video

Posted Aug 15, 2008 by Ben Krueger

Check out this new video that highlights the path that players take to obtain their wings at level 10.

Video Interview Game Play Video
The game play video depicts the quest players must take in order to receive their wings (at level 10) in the game. The Ascension quest also shows how player grow from 'normal' beings to god-like Daeva's.

Watch more here.

General : Get A Beta Account For Tales Runner!

Posted Aug 15, 2008 by Craig McGregor

MMORPG.com and gPotato have partnered up to give 2500 beta testing accounts away for Tales Runner - an online racing game with many challenges and racing modes!

About Tales Runner
Popular game portal, gPotato.com, is in the final stages of launching their latest game, Tales Runner. This latest offering from Rhaon Entertainment, is a free-to-play online racing game that offers various types of racing modes. Tales Runner, offers gamers the opportunity to enjoy running, tumbling, jumping and breaking barriers to get through obstacles. This game challenges gamers’ racing skills while having to overcome obstacles including: ski slopes, alligators, giant boulders or even monsters. Points are given to players for overcoming these disadvantages and for speed.

The setting from this racing game comes from popular fairy tales such as The Frog Prince, Jack and the Bean Stalk, and the Japanese classic, Momotaro. Tales Runner has several modes to offer such as a standard racing mode, a relay race mode, or even a survival mode for up to 30 players. Every type of gamer will discover Tales Runner to be a fun and interactive game.

More information at http://talesrunner.gpotato.com/

In order to get a beta key you need to have a MMORPG.com account.  These are going on a first come, first served basis so act fast!

GET YOUR KEY HERE!

Runes of Magic : Zone Overview - The “Ystra-Highland”

Posted Aug 15, 2008 by Jon Wood

The folks from Runes of Magic have provided us with this great overview of The Ystra-Highland, giving us a look at a number of different locations.

Khazor's Mountain Road

The Road was built in conjunction with the Order of the Dark Glory’s advances into the Ystra-Highland. It is named after the nobleman Khazor, who accidently lost his life during its construction. Now a memorial plaque reminds travellers of the tragedy. The Mountain Road is segmented into three parts. The first part leads through a steep and narrow pass from the Aslan Valley into the Ystra-Highland. The second part runs parallel to the edge of the forest, where defence fortifications have been built to counter assaults on the road by Ystra’s monsters. The third part leads directly to the Dust Devil Canyon. It already existed beforehand and all the Order of the Dark Glory did, was to make some adjustments to improve the traffic flow.

Read it all here.

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