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Dungeon Runners : New Gameplay Movie

Posted May 24, 2007 by Ben Krueger

A new gameplay movie has been released for Dungeon Runners and we have it. Come check it out!

Gameplay Video
Official Gameplay footage of this MMO.

You can view more videos here

Knight Online : Letter to the Community

Posted May 24, 2007 by Keith Cross

Knight Online has been experiencing stability difficulties for the past while, and K2 Networks has announced in a letter to the Knight Online community that they have decided to compensate players who missed out on play time with some goodies and some cash.

Dear Knight Online Players,

As you know we recently faced some stability issues and K2 Network and the Knight Online Team would like to give those players that purchased premium accounts between February 5th, 2007 and April 25th, 2007 a little token of appreciation for your continued support of the game.

Players who meet the above qualifications will receive the following:

  • 5 Ascent Scrolls (20% experience increase for 60 minutes)
  • 10 Pink Rice Cakes (healing item)
  • 20 Glutenous Rice Cakes (try it and see what it does!)

In addition they will receive 500 Knight Cash (if you purchased multiple months the amount will be multiplied by the months purchased i.e. 3 months of premium purchased = 1500 Knight Cash)!

"We have a loyal and passionate Knight Online community and we wanted to go above and beyond to thank you for your continued support of the game," says Lead Producer Derek Simmons. "K2 Network is dedicated to putting its gamers first, and we hope this exemplifies that."

We thank the entire Knight Online Community for their patience during this period of growth and look forward to great times with you in the future! Good luck and we'll see you in the Knight Online World!

- The Knight Online Team

For more on Knight Online visit

Dungeon Runners : Launch Date and Screens

Posted May 23, 2007 by Jon Wood

Dungeon Runners, the new free-to-play MMORPG offering from NCsoft, will be releasing to the general public starting on Thursday, May 24th when it will be available for free download.

To celebrate the launch, we have updated our Dungeon Runners Screenshot Gallery where you can find ten new screens.

Check out the gallery here.

Star Wars Galaxies : Chapter 6: Masters of the Wild

Posted May 23, 2007 by Keith Cross

LucasArts and Sony Online Entertainment have announced the release of Chapter 6: Masters of the Wild, the latest update for Star Wars Galaxies. Chapter 6 will introduce the new Beast Master Expertise System, the Azure Cabal Quest Series, the new Storyteller Event System which allows players to run their own in-game events, and much more.

LucasArts and Sony Online Entertainment today announced that Chapter 6: Masters of the Wild is now available to Star Wars Galaxies subscribers. Chapter 6 is the latest in a series of scheduled updates that Star Wars Galaxies players will automatically receive throughout 2007, at no additional cost as part of their regular subscription to the game.

Chapter 6: Masters of the Wild introduces a host of exciting features to Star Wars Galaxies, including the brand new Beast Master Expertise System, one of the most robust pet systems ever introduced into an online game. This new system will be available to all players, regardless of species, profession or level, through a new profession tree filled with skills that will enhance players' interactions with their new furry (or scaly) companions.

In addition, Chapter 6 brings new adventures to Star Wars Galaxies, both developer- and player-created, along with new player-versus-player action and in-game rewards. In Chapter 6: Masters of the Wild, players will find:

Beast Master Expertise System: This new system introduces several new features that allow players to create, collect, train and use customized pets in the game. Players will be able to create and develop eggs, sell and trade the eggs, hatch them to raise Beasts, and level their Beasts for use in their homes and in combat. More than 150 types of Beasts will be available through the system, including some of the most rare and popular in the game like the Spined Rancor, the Psychotic Jax and the Horned Dewback.

During the Beast's incubation process, players can manipulate factors such as the temperature and enzyme levels to create Beasts never-before-seen in the galaxy, that they can then keep or trade to other players. Players can even use certain Beasts as mounts, including the Dewback and Kaadu. Players must keep their menageries happy though...or they might find themselves Beast-less.

Read the full release notes here.

World of Warcraft : Badges of Justice

Posted May 23, 2007 by Keith Cross

The Burning Crusade gives players the opportunity to buy epic rewards with badges gained from defeating foes in Heroic dungeons. Players can now read about the badges and rewards available on the World of Warcraft official site.

In the Burning Crusade, you can purchase powerful epic rewards from turning in badges found in Heroic difficulty dungeons. View the available rewards and more details on how to obtain these badges on our new Badges of Justice page.

Badges of Justice are obtained from bosses in Heroic mode dungeons. Every member of a five-man group can loot their own Badge from each boss defeated in Heroic mode. The Badges are bind-on-pickup and thus cannot be traded or sold. Access to Heroic difficulty requires Revered reputation level (for each group member) with the dungeon's associated faction. Badges of Justice can be turned in for these powerful rewards from G'eras, found in Shattrath's Terrace of Light.

Visit the Badges of Justice page.

Asheron's Call : May Event: Prodigal Sons

Posted May 23, 2007 by Keith Cross

The folks at Turbine have released details on their May event for Asheron's Call titled, Prodigal Sons.

Hello there and welcome to the May event: Prodigal Sons! This month the strange behavior from some of Dereth's better know creatures continues. What or who is behind these recent occurrences of strange behavior and why now? Will things continue on, and what will happen next?

New Content and Updated Functionality

The ongoing issues with server performance are still being investigated by the team. The cause of the issue is proving very difficult to track down. We have added extra monitoring and data gathering tools on to the servers in order to help us get these issues resolved. Based on some recent data we have already been able to reduce the amount of these issues by quite a bit, and we will be continuing to work on getting things back to normal as quickly as we can.

Some new weapons have been created for live event rewards. These weapons have a higher than normal damage, but they only last for a limited amount of time. If you are lucky enough to receive one of the new weapons, please make sure that you use it only when you are ready. Players who receive these weapons will get them in the form of a 1 time only use gem which once used will produce the weapon. Once the weapon has been created the player will have 3 hours to use their new weapon before it is destroyed. Please keep in mind that the timer for these weapons will continue to count down even if the player wielding it logs out of the game. Here are a couple of examples of these new weapons.

Several of Dereth's better know creatures have been acting a bit odd lately. Drudges, Banderling's and Mosswarts alike have all been a little more "active" in recent days. It may be a good idea to do some more investigation of this recent activity.

The Drudge raids on Cragstone have lessened for some reason. They no longer attack the windmill, but they still persist on looting the town every so often.

It appears that Asheron has completed building his Guardian Golem with the help of Dereth's people. He has returned to his sanctuary and is no longer in the courtyard overseeing the building of the Golem. Players will still be able to turn in the requested items in order to help keep the Golem repaired.

The vendor that players use their collected ancient coins on now sells Darts and Bolts in addition to the special arrows.

Get more details here.

EverQuest II : Update #35 Details

Posted May 23, 2007 by Keith Cross

On May 23rd, Sony Online Entertinament will be releasing Update #35 which will see the addition of a new evil race, a new starting city and a new overland zone, as well as some other additions and changes.

WHAT: A New Player Race: The Arasai

With Game Update 35 the Arasai race is now available for all those adventurers contemplating the dark side! Maliciously mischievous and down right wicked, the Arasai are the evil answer to the goody two-shoes Fae of Kelethin. These rivals to the loveable, cute and brightly-colored denizens of Faydark, have a sinister look- players will be surprised at how much malice can be forced into such a small package!

And, just in time to create your new Arasai character, GU #35 also includes an additional character slot for all players & two character slots for Station Access subscribers! Go ahead and wreak havoc with your brand new set of wings!

Creation of an Arasai character requires installation of the Echoes of Faydwer expansion pack for EverQuest II, though the city of Neriak and creation of existing races are available to all subscribers.

A New Starting City: Neriak, City of Hate

The lost city of Neriak has been rediscovered! After centuries of war and darkness, Neriak has been uncovered as the new capital of the underground empire of the Dark Elves of Norrath. Also a new starting city for Trolls, Ogres, Ratonga, Iksar and the Arasai, Neriak lies deep under the forest floor of Nektulos and is a full city zone for players new and old to set as their base of operations. New housing is available, with the sadistic culture and atmosphere being just right for folks who like things a bit on the malevolent side!

A New Overland Zone: Darklight Wood

With a full suite of quests that will take new characters from levels 1 - 20, Darklight Wood is an evil doers dream! Buried deep within the forest of Nektulos, Darklight Wood has remained well hidden from prying eyes for over 300 years after the destruction of the First Gate and Neriak's Foreign Quarter. Newly created characters loyal to Neriak will start in Hate's Envy, an outpost in Darklight Wood.

Also, LFG and Moving Improvements, New Rules for PvP!

  • A new LFG (Looking For Group) system is available. Find friends, slaughter foes!
  • House moves just became less of a chore with the addition of a new moving service!
  • PvP players can no longer use zoning to escape combat!

Information on additional enhancements included in GU #35 can be found here.

WHEN: May 23, 2007

WHERE: (Free 7-day Trial) ;

For more on EQ2 click here

Pirates of the Burning Sea : New Site

Posted May 23, 2007 by Keith Cross

Yesterday, the people over at Flying Lab Software, the company developing the upcoming MMORPG, Pirates of the Burning Sea, launched their new, official website. The new site includes a number of new features and "new, cool things", so feel free to check it out!

You asked for it, we promised it- and now, it is finally here! The brand new home for Pirates of the Burning Sea is finally live!

There are so many new things for you to check out that my list would encompass many pages of new, cool things. So instead, I invite you to take a look around and let us know if you like what you see.

You will no doubt find some curiosities as you peruse the new site, and we will be making changes and adjustments for the next few weeks.

Visit the new site at

General : New York Lawmakers Question ESRB

Posted May 23, 2007 by Keith Cross

NY State lawmakers have introduced a bill aimed at cracking down on video game violence. They hope to do this by reducing children's exposure to violence thorugh the education of their parents, examining the current ESRB rating system, and introducing a new rating system.

Opponents say the bill would undermine current efforts by the ESRB, and question some of the facts in the press release as Senator Lanza mentioned V-Tech Rampage as a rallying call, even though the non-retail, amateur-made game would not be covered by the new law.


Bill Would Establish Advisory Council On Interactive Media and Youth Violence

The New York State Senate today passed legislation, sponsored by Senator Andrew Lanza (R-I, Staten Island), that would take steps to crack down on video game violence, and combat and reduce children's exposure to violent and inappropriate materials within these games.

The bill (S.5888) would establish the Advisory Council on Interactive Media and Youth Violence to review the Entertainment Software Ratings Board (ESRB) rating system and its effectiveness, and recommend additional steps that can be taken to curb children's access and exposure to such "adult-only" material. The advisory council would consist of nine members and six ex-officio members.

The bill would also require New York State's retailers to place ratings labels on all video games, and establish a Parent-Teacher Anti-Violence Awareness Program to work with students and children on issues related to violence in video games and seek to increase awareness of the ratings system on games.

"The recent release of 'V-Tech Massacre,' a sick game which exploits the Virginia Tech University tragedy, is a painful reminder of the culture of violence which has severe consequences on our youth and society," said Senator Lanza, Chairman of the Senate Task Force on Youth Violence and the Entertainment Industry. "The emotions and behaviors of our children are far too often shaped by the virtual reality of violent movies and video games. It is imperative that we find a way to prevent these virtual realities from continuing to fuel and teach the violent behavior which is corrupting our youth. My bill will provide parents with important information about violent video games so they are better able to make informed decisions."

"Everywhere we look, violence surrounds us and it is unfortunate that our children are exposed to this explicit material, whether found in video games, movies or on television," said Senate Majority Leader Joseph L. Bruno. "Our children our spending too much time watching television and playing video games without any adult supervision, and we cannot sit back and allow them to be exposed to this senseless violence anymore. I applaud Senator Lanza for his leadership and we will continue to push the Assembly to take action against these issues."

"No child should be playing 'games' that involve mutilating people with chain saws, having sex with prostitutes, or dealing drugs," said Senator Martin J. Golden (R-C, Brooklyn), Chairman of the Senate Critical Choices Task Force. "This hyper-violent material is mind-boggling in its brutality, and our kids should simply not be exposed to it. These commonsense proposals will better inform and empower parents throughout our State, while also helping to prevent our kids from gaining access to these video games."

Currently, video games are rated "E" for everyone, "T" for teens, "M" for mature, and "AO" for adults only. A study by a group of Harvard University researchers published in 2004 reviewed a random sample of 81 "T" rated video games and found that 48 percent contained violence, sexual themes, substance use, gambling, or profanity that was not noted on the game box as it should have been. In addition, a recent study published in Applied Developmental Psychology found that only twenty-five percent of parents surveyed said that they "always" check the industry rating of computer and/or video games before renting or buying them.

This legislation would establish the following:

> Advisory Council on Interactive Media and Youth Violence -- would establish a new Advisory Council on Media, Entertainment Software and Youth Violence, which will review and make recommendations on the effectiveness of the current Entertainment Software Ratings Boards (ESRB) ratings system in keeping violent video games out of the hands of youth. The panel, which will include parents, educators, experts in child psychology, child welfare advocates, concerned citizens and industry representatives, will also develop policies relating to public education and advocacy against youth violence, examine efforts being undertaken in other states, and develop recommendations for additional ways of regulating the exposure of youth to these games.

> Rating System Labeling Requirement -- under current State law, there is no requirement that retailers place labels on video games sold in New York. To address this shortcoming, would establish a new requirement that every video game sold in New York by a retailer or over the Internet, whether new or for resale, must have a clearly displayed rating indication on the game cover or elsewhere (such as on a website). Individuals who violate these provisions will face fines and penalties.

> Parent-Teacher Anti-Violence Awareness Program -- would also establish a new Parent-Teacher Anti-Violence Awareness Program, which will empower parents and teachers to work with students and children on issues related to violence in video games. The program will also seek to increase awareness of the ratings system on games, and the importance of appropriate parental supervision. The Anti-Violence Program would be funded through fines on retailers who violate the new labeling law.


Read the Bill here.

General : Razer: Interview with Robert Krakoff

Posted May 23, 2007 by Jon Wood

Staff Writer Carolyn Koh recently had the opportunity to ask a few questions of Robert "Razerguy" Krakoff, the co-founder and President of Razer, about their line of gaming mice.

Not all mice are created equal, nor are keyboards. For the majority of us gamers (especially us MMOG gamers), we direct a lot of attention to the selection of our CPUs and video cards, but our peripherals are an afterthought. We are still using the cheap headset, a wireless mouse, the old key-board that came with the last, last computer build.

As gamers look for better peripherals to enhance their gaming performance, manufacturers are beginning to take notice and only in the past few years have mainstream manufacturers begun to cater to the gamer.

Here at, we've started a section on hardware reviews from the MMO gamers' perspective. I took this one step further and sought out one of the top PC gaming peripheral manufacturers, Razer. Razer leapt into the forefront of the "must have" gaming peripheral when the Razer Boomslang launched in 1999, and became the favorite mouse of professional gamers such as Jonathon "Fatal1ty" Wendell. Then, in 2004, their Diamondback (claimed to be the world's first 1600 dpi optical gaming mouse) won the accolade of being named Gamespot's Gaming Hardware of the Year (Personally, I use that mouse in the spiff red version).

Read the interview here.

World of Warcraft : Putting the Orc Back in Orchestra

Posted May 23, 2007 by Keith Cross

Blizzard has announced that they will be offering a free trial DVD of World of Warcraft and 14 days of game time to attendees of upcoming Play! performances.

Blizzard has teamed up with PLAY! to treat concert attendees at upcoming performances to a free trial DVD of World of Warcraft, which includes 14 days of game time. PLAY! concerts feature stirring orchestral performances of some of the most evocative pieces of music from World of Warcraft and other popular games. The next concert will be held May 26 in San Jose, CA, and further information can be found at the PLAY! website.

Visit the Play! website:

EVE Online : Down Time Postponed

Posted May 23, 2007 by Keith Cross

Yesterday we reported that EVE would experience some extended down time on the 22nd of May, to fix some recently discovered exploits and improve EVE Voice. The down time has now been rescheduled for May 23rd 11:00 to 14:00 GMT.

The extended downtime for EVE's Tranquility server has been postponed from Tuesday, May 22, to Wednesday, May 23. The server will be offline from 11:00 to 14:00 GMT for the deployment of the Revelations 1.4.3 patch which includes a number of improvements for EVE Voice.

For more on EVE, visit

World of Warcraft : Black Temple Patch

Posted May 23, 2007 by Keith Cross

Blizzard has announced the release of the Black Temple, the latest content patch for World of Warcraft. The Black Temple features the addition of new quests, new mounts like the Nether Drake, the new Druid Epic Flight form, and locations like Ogri'la, The Ruins of Lordaeron Arena, and of course The Black Temple itself.

The Black Temple:

The Temple of Karabor was the center of draenei worship until its priests were slaughtered by demonically corrupted orcs. In the massacre's aftermath, the warlocks of the Shadow Council seized the structure and gave it a new name: The Black Temple.

When the Alliance invaded Draenor after the Second War, the orc shaman Ner'zhul hastily opened several dimensional portals to escape. The resulting magical backlash ripped the world apart. Drawn by these portals, the pit lord Magtheridon entered Draenor, soon to become known as Outland, and took the temple as his seat of power.

His dominion over Outland remained unchallenged until the arrival of Illidan the Betrayer. The pit lord proved no match for the wielder of the Twin Blades of Azzinoth. Today Illidan occupies the temple, awaiting any and all who would challenge his rule.

Nether Drake:

The Netherwing faction quest line continues, making the much-anticipated Nether Drake available. The Nether Drake is a special 280% speed epic flying mount that is obtainable through solo and small-group play. The quest to obtain one will be difficult, but the reward will surely show your dedication to the Netherwing cause as you soar through the skies of Outland on your very own ethereal drake.

The Ruins of Lordaeron Arena:

For those engaging in the Steamwheedle Cartel's gladiatorial combat, an arena nestled within the Ruins of Lordaeron has been added to the mix of venues. Players taking part in either rated battles or skirmishes may now find themselves battling for glory within the new arena.

Get the full patch details here.

Lord of the Rings Online : Shores of Evendim Dev Diary

Posted May 22, 2007 by Keith Cross

The Shores of Evendim is set to be the first major content update for Lord of the Rings Online: Shadows of Angmar. Have you ever wondered what goes into making new content for a game of this magnitude? Read this Developer Diary and find out.

The Lord of the Rings OnlineTM: Shadows of AngmarTM (LOTRO) has been live for about a month now, and you've been exploring the lands of Eriador while uncovering the evils of Angmar at every step. You've restored the Quick Post in the Shire and helped to push back the evils stirring in the Misty Mountains. Some of you may even have reached the city of Carn Dûm itself and confronted its steward.

So, where to next? As LOTRO's developers, we had a number of options available. Many locations, both obscure and well known, came across our plate when planning out the first steps into our content update plan. In the end, we settled upon one of the most requested locations in Eriador - Lake Evendim and the Twilight Hills!

Kick your shoes off, grab your beverage of choice, and relax as we give you a sneak peek at the steps involved in the creation of our first content update: The Shores of Evendim!

Read the full article here.

Dark and Light : VWORLD Sues NPCube and Farlan

Posted May 22, 2007 by Keith Cross

NPCube and Farlan Entertainment, the makers of Dark and Light, are being sued by VWORLD over ownership claims and alleged misuse of VWorldTerrain technology.

VWORLD sues both Reunionese developer NPCube and Mauritian publisher Farlan Entertainment

CLERMONT-FERRAND - May 18, 2007 - VWORLD, LLC has brought a lawsuit before the County Court of Paris against Reunionese game development studio NPCube, and Mauritian game publisher Farlan Entertainment, currently exploiting the massively multiplayer on-line role playing game (MMORPG) title Dark and Light.

This action follows the complaint formerly introduced by M. Vincent Pourieux, CEO of VWORLD, for violation of intellectual property rights. The jointly incriminated companies continue to illegally exploit the procedural algorithms that characterize VWorldTerrain technology and claim ownership on them, which is an obstacle to its correct marketing by VWORLD.

NPCube and Farlan Entertainment will have to respond before Court to the following charges of indictment brought against them: software counterfeit, non-respect of the right to credit and paternity, unfair competition and parasitism.

For more on Dark and Light visit

For more on VWORLD visit

For more on NPCube visit

Daimonin : New Version Released

Posted May 22, 2007 by Keith Cross

The folks over at Daimonin have announced the release of version 0.9.7 of their game, which include numerous new content and features.

We are proud to announce today the new, major release 0.9.7 of our game! You will find us at

This release features

  • group playing
  • instance maps
  • new dps fight system
  • new spells and spell system
  • a big new player world
  • over 50 new monsters
  • a interface driven talk system
  • a NEW complex quest system
  • many, many new quests & dungeons
  • an auto-updater
  • a new resting & regeneration system and ... and .. and...

The whole new feature list is much much longer!

Read more about Daimonin here.

Tabula Rasa : Report From the Front

Posted May 22, 2007 by Keith Cross

A Beta tester for Tabula Rasa recently wrote a report on his encounters upon arriving at the front lines. He details the first few missions, mentions some of his gear, and discovers how ducking behind cover helps to keep you out of the medic tent.

A new AFS recruit blogs about his first day fighting for humanity:

I landed in the midst of mayhem; an outpost of sorts but with the enemy clearly seen lurking the borders, just beyond firing range. All my gear was new and took a little getting used so I went through my normal maneuvers and found that operations were pretty much standard with gear on other worlds. I talked to a few soldiers standing around and gleaned some information regarding my gear and ops.

Across the camp I noticed what looked like a commanding officer and saluted requesting permission to engage the enemy. He shoved me out a bit and two of the most hideous things I have seen in a while (other than my mother-in-law's toes) jumped out and me and I fumbled a little with my SI (standard issue) pistol but managed to dispatch them. Too bad it isn't as easy with my mother-in-law.

After dispatching the uglies, I reported back to my CO. He gave me some nice gear and a small promotion I was then instructed to blow some wreckage out of our approach and complied. Once again I was rewarded. Hey this was getting good! I now had a rifle!

Read the full report here.

Dreamlords: Resurrection : Lockpick Receives Grant

Posted May 22, 2007 by Keith Cross

Lockpick Entertainment, the company behind the MMORPG Dreamlords, has announced that they were awarded a Nordic Game Program cultural grant at the recent Nordic Game 2007 Conference.

The six-year program, launched in 2006, aims to boost the availability of games to consumers in the Nordic region. This year around DKK 5 million (EUR 671,000) has been earmarked for development funding, and is split equally into two rounds. The number of companies seeking funding from the first round reached nearly 40 of which six received funding from the program.

Said David Rosén, CEO of Lockpick Entertainment:

"We are really happy and grateful by this honor, to be one of only six Nordic companies receiving this grant. To us at Lockpick Entertainment it is not financial funding as much as an official recognition of our creative vision. As an independent Nordic developer it can sometimes be challenging to compete with large international companies and their big budget productions. Our recent much acclaimed and let me point out, first, game Dreamlords proved Lockpick Entertainment's ability to attract an international audience through innovative approach and thinking. This grant will allow us to further develop new and unique concepts."

For more on Dreamlords here.

General : New Forums

Posted May 22, 2007 by Keith Cross

Cryptic Studios, the company responsible for City of Heroes, City of Villains and the upcoming Marvel universe Online has unveiled their spiffy new forums.

Why Cryptic Forums?

Cryptic Studios is a growing company with a lot going on behind the scenes. We have two games on store shelves, a huge game in development and several other projects in various phases.

We at Cryptic take a lot of pride in communicating with our fans. With everything that's going on here, we wanted a place to begin talking outside the context of a specific game. Inside Cryptic, we pass around ideas all day and it's time we had a place to express and discuss them with the rest of the world.

What's the difference between these forums and the official City of Heroes and City of Villains forums?

Those forums will always be the first and best place to discuss the City of... games. The dev team is committed to remaining active on those forums and discussing the latest happenings in that game.

Does that mean City of Heroes and City of Villains are off-topic here?

No. We love them as much as anyone does and we want to talk about them. But issues related to those games' ongoing support and development should go on the official game forums.

Visit their forums and read the rest of the Q&A here.

Guild Wars : Sate of the Game

Posted May 22, 2007 by Keith Cross

Guild Wars has released a new State of the Game article. This time around, the article discusses the kinds and uses of gear in the game.

While Guild Wars PvP revolves around Skill Bars, equipment selection also influences the ultimate outcome. Unlike in other games, however, players may access weapon modifications with easily-acquired Balthazar faction. Although characters can't change armor during a PvP match, players have four weapon sets to swap between. Good micromanagers can double-click a weapon or offhand in their inventory to equip it during the match. So when players craft their gear, how do they best to tailor it to their character needs?

Optimized Hacking and Slashing

Melee characters take full advantage of all weapon slots. Most pack a zealous weapon to help rebuild Energy while attacking. Because Warriors typically have weaker armor against elemental damage than against physical damage, melee characters also carry at least one elemental weapon for squaring off against these resilient foes. Against other characters, physical weapons with either sundering or a vampiric mod increase the damage dealt over time. A sundering weapon partially nullifies armor while vampiric weapons steal life from the target with every hit. Moreover, the life-stealing of vampiric weapons removes the same amount of Health from the target with each hit, ignoring damage reduction and armor. Against otherwise heavily-protected targets, vampiric weapons can sometimes apply just enough pressure to overcome healing.

Read the whole article here.

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