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Godswar : Quest System Overview

Posted Jan 14, 2009 by Keith Cross

IGG has provided an overview of the different classifications of quests in GodsWar Online.

IGG is giving an introduction to the quest system for GodsWar Online (

GodsWar Online is the first fully IGG designed and produced 3D MMORPG. Top-grade game developers’ painstaking efforts have culminated in the fantastic and mysterious GodsWar Online. GWO offers players distinct systems and activities including enchanting quests, charming game scenery, free character growth, amazing battles and a wonderful gaming community. This time, the GodsWar online official will release some details about the quest system in the game.

Main Quests: Main quests are those quests pertaining to the storyline. Players can find out more about the storyline and the background while doing these quests.

Branch Quests: Related to the main quests, but drive from the main quest.

Quests for Rewards: Players are offered rewards for killing the appointed evil monster(s).

Class Quests: Different classes have different quests available exclusively for them. Players can upgrade their status and learn new skills when they finish these quests.

Faction Quests: The quests require players to penetrate the enemy’s faction defenses. Players should not only defeat some monsters but also defend against attacks from the opposing faction.

Daily Quests: Players can do them every day, but they can only be done a limited number of times each day.

Repeated Quests: These are quests that can be done again and again.

Team Quests: These quests should be done in a team.

Read more here.

Zero Online : Universal Sheepherder

Posted Jan 14, 2009 by Keith Cross

TQ Games has posted details of an event in Zero Online featuring mech sheep that are as cute as they are deadly.

Mech pandas must impress you a lot because of the sad face and huge volume.

What about mech sheep? Recently, the Alliance has invented some mech sheep with the most advanced nano technology. Compared with the mech pandas, they look really tiny and cherubic. Can they be your pets? Never dream about that! Once irritated, they will burst out incredible power and destroy everything around! By the way, they are only in the test phase...

The thing is, after the deliberate invasion of the Othello last week, these nano sheep are missing! You know who stole them away. This time, your mission is to head to the enemy's military base and escort them out of there. It won't be an easy job for an individual pilot! You'd better understand the definition of teamwork.

Read more here.

World of Warcraft : Battle for Wintergrasp

Posted Jan 14, 2009 by Jon Wood World of Warcraft Correspondent Deborah Dietrich writes this informative overview of the Wintergrasp battleground in Blizzard's hit game.

World of Warcraft screenshot

You’ve heard the cry put out in Dalaran to summon players to Wintergrasp. You’ve seen the nice Essence of Wintergrasp XP buff appear on your buff bar and picked up Stone Keeper’s shards when your faction controls this PvP zone. But what is this new battleground all about?

An hour before the battle is to ensue, criers in Dalaran will announce the imminent start of the battle. Portals to Wintergrasp will appear in the Silver Enclave (A) and the Sunreaver’s Sanctuary (H) when the battle begins. If the portal is not available, players can also fly into the zone or wait until portals reappear as each faction’s Battle-Mages open portals and call out for reinforcements. You’ll also see calls in the Trade channel to group up. Being part of a raid group is integral to success in this new battleground. You will flag for PvP and be attackable by the opposing faction once you enter the Wintergrasp zone.

Read Battle for Wintergrasp

World of Warcraft : Death Knight Tanking Talents

Posted Jan 14, 2009 by Jon Wood

In his first submission to, Darry Huskey writes this guide to Dark Knight Tanking in Blizzard's World of Warcraft.

So, you've purchased Wrath of the Lich King, you've created your Death Knight, and you've finally completed the trek to level eighty. Now what? Well, lying before you, you have a choice : DPS or tank?

This article is for those of you that chose tank.

Tanking as a Death Knight is unlike playing any other tank class in the game, so even if you have tanked before, it can be somewhat disorienting. Death Knight tanking can be even more odd to a first-timer, who is expecting a different sort of experience, something in line with a Warrior.

World of Warcraft screenshot

Read Death Knight Tanking Talents

Runes of Magic : Obtaining your Second Class

Posted Jan 13, 2009 by Jon Wood Runes of Magic Correspondent Pamela Blalock writes this article on obtaining your second class in Runes of Magic.

Runes of Magic Screenshot

One of the most intriguing aspects of Runes of Magic is the dual class system. With this feature, players are given the option to pick two of the current six classes. These classes include; scout, rogue, knight, warrior, mage and priest. RoM promises to add classes throughout its lifetime with two mystery classes already reserved on the RoM class website.

Read Obtaining your Second Class

EVE Online : Electronic Warfare

Posted Jan 13, 2009 by Jon Wood EVE Correspondent Joanie Spalletta writes this overview guide on Electronic Warfare in CCP's EVE Online.

EVE Screenshot

Electronic Warfare is technology used to disable or weaken enemy ships that you would normally have a hard time doing without it. For example, if you are against a fast ship, you can use Electronic Warfare to slow them down. You can even prevent ships from warping away!

There are a number of modules, skills, and even ships that can help you with Electronic Warfare.

Read Electronic Warfare

Fallen Earth : State of the Game: January 2009

Posted Jan 13, 2009 by Keith Cross

The folks at Fallen Earth have posted a State of the Game update where they detail where the game currently stands in the development process, talk about new strategies for working on the game, and provide some hard numbers on what's in the game so far.

As we start a New Year and ramp up for launch, we at Fallen Earth wanted to take a moment to review some milestones of 2008. We are also excited about many changes we’ve recently made to improve the player experience and look forward to milestones in the near future.

In 2008, we began a new production method to provide clear timelines for each town, as well as a place for artists, designers, scripters and QA to mix ideas and stay on the same page. Earlier on, we went back and forth between the design team and the art department with no real communication or verification of what the town would look like or what the teams wanted. Some good ideas were lost due to lack of communication, and we lacked solid deadlines and processes for QA. By implementing the scrum method, we have eliminated many communication issues between different teams working on the same end product and we have solidified our goals and deadlines.

We also recreated many towns in the first sector and thoroughly reviewed the rest. That’s a huge amount of content:

  • 75,000+ text strings
  • Almost 5,500 missions
  • 6,000+ items
  • 14,000+ unique characters/creatures
  • 143,000+ in game objects
  • 70 towns
  • 600+ hrs of content

Read more here.

Lord of the Rings Online : Solo Play From Levels 20 to 40

Posted Jan 13, 2009 by Keith Cross

Turbine has released the second part in their examination of solo play in Lord of the Rings Online, this time providing guidance for players between levels 20 and 40.

Leveling by questing alone becomes more difficult beyond 20th level. The challenges are greater and the monsters are deadlier. But it’s not impossible . . . especially for a clever player with a well-prepared hero. In our previous article on Solo Play we covered the basics for solitary questing during the beginning levels. Here, we'll cover tactics for a more advanced character, including what one can achieve in Middle-earth while working alone to defeat the forces of the Dark Lord Sauron.

After completing the Quests of Book 1 and cresting 20th level, your hero’s best options for solo adventuring lead from the lands of Bree north and east into the rest of Middle-earth.

Read more here.

Warhammer Online : Fortress Battle Update

Posted Jan 13, 2009 by Keith Cross

Mark Jacobs has posted an update on Mythic Entertainment's efforts to make fortress battles run more smoothly in Warhammer Online, including the possibility of moving fortresses to their own zones.

The first step in improving the oRvR experience of fortress taking went LIVE across all servers last night. The good news is that there were lots of fortresses captured and defended. The even better news is that there were no fortress-related crashes last night while these battles raged and were completed by the players. Performance in these battles was also improved, but still not where we want it to be of course. While this is a good start, continuing to improve the mechanisms behind these battles remains one of our top priorities now and going forward. Over the next few weeks, we will be working on a number of initiatives that I can now talk about.

First, the team will tweak the settings for the Fortress Lords to make sure that their power is in line with the current numbers of players expected to participate in the siege. Second, the team will continue working on optimizing the code’s performance in large-scale battles so we can increase the population cap over the next few weeks. Third, the team is looking at additional tweaking of the pop cap to ensure that it is where it needs to be in order to allow these battles to be as well-balanced (from a design perspective) as they can be. In the end, it is up to the players to decide to defend and/or attack a fortress but it is our job to make sure that the pop cap is set properly to ensure that the maximum number of defenders/attackers that can *choose* to participate is set up so that if the population hits max cap (and assuming that both sides are equally powerful), neither side has an advantage over the other. Most importantly, the team will also be looking at moving the fortress areas out to their own zones to allow an even a greater of number of players to participate, while also maintaining a high level of performance. While they are doing that, they will also be looking at ways to enhance the fortress areas to take advantage of having their own dedicated zone. This might also allow us to get slightly lower-level players into the action, either directly in the fortress sieges, and/or in supporting roles around the main action. However, we won’t move the sieges into their own zones unless we are sure that we can get either some design and/or performance improvements by doing so.

Read more here.

Pirates of the Burning Sea : Career Skill Changes Preview

Posted Jan 13, 2009 by Keith Cross

Flying Lab Software has posted a preview of upcoming career skill changes in Pirates of the Burning Sea.

1.12 contains a variety of changes to career skills. These changes are based on a combination of your feedback about the careers and data about how the skills and careers are getting used. There’s a theme to the changes for each career:

  • Buccaneers: We want to make their group skills more worthwhile and give them more active time in combat with less cooldown cycling. This means they gained some reload rate, improved Command skills, lower reset timers and loosened skill use requirements.
  • Cutthroats: They’re close to where we want them, but there are a few areas where they can use some improvement. One of those is the general lack of damage resistance, and another is a couple skills that aren’t very useful.
  • Freetraders: This milestone doesn’t have many changes for Freetraders, as most of our plans for them are longer term.
  • Naval Officers: We’re making a set of changes to help Navy with their speed and morale issues.
  • Privateers: This class is seeing the most varied set of changes. They’re gaining better spike defense and improvements to a variety of skills. We’re also planning some chain restructuring down the road.
  • Earthrise Screenshot

Read more here.

Warhammer Online : Best New Game of 2008: Winner

Posted Jan 13, 2009 by Jon Wood is pleased to announce the winner of the 2008 Reader's Choice Award for Best New Game of 2008.

In the voting for Best New Game, 4252 votes were cast. The editorial nominees were: Age of Conan, Atlantica Online, Pirates of the Burning Sea , Warhammer Online, and None of the Above.

Of all of our categories, this one presented us with the tightest race between two nominees. Mythic’s Warhammer Online and the ominous None of the Above category battled it out with WAR coming out on top with 33% of the vote. 3% more than None of the Above.

Read the Best New Game of 2008: Winner

Myth War 2 : Client Update and Dragon Server

Posted Jan 13, 2009 by Keith Cross

IGG has posted an update on the latest version of Myth War II and announced the addition of a new server.

The people at Myth War II are giving out a special New Years Surprise! The latest version of the game has been released ( with a new server with a cool name Dragon.

Client Update

1. A new fully playable server: In this updated version, the game designers have added a new server called Dragon to the game. Lord Gaea, the creator of all lives on Rarus Continent is portrayed as a titan cursed with a dragons head, wielding a huge sword and wearing golden armor. Every realm in the game is guarded by 12 dragons which are the toughest and most violent creatures in Myth War II universe.

2. No limits to players’ titles for their pets involved in combat. In this new server, players are allowed to combat with many high level pets even as newbies.

3. A new NPC trying to help correct bugged resistance distribution for reborn players. This new NPC will be found in the Church. With one click, you will get the bug in resistance distribution fixed.

Download the latest client here:

New Server

The new server has been available since January 8th and new updates have all been unpacked. As a fair play is advocated, people from Myth War II hope that with the successful launch of this new server, all players can enjoy this game as much as possible.

The decision to shut down the old Myth War does not mean they chose to give up this classic MMO. Instead, most of features that worked well in Myth War have been maintained and even improved in MW2. What’s more, it is reasonable to expect Myth War ? to come out in 2009, which would probably take you into a 3D Myth World.

Read more here.

Tales of Pirates : Magical Lone Tower Tour

Posted Jan 13, 2009 by Keith Cross

IGG gives us a tour of the Magical Lone Tower in Tales of Pirates.

It is said in Tales of Pirate ( ) that the Magical Lone Tower symbolizes true love and the accompanying loneliness that separation from it, or not having it at all, brings. Whether you have found your true lover or are still alone, you can find the love code after visiting the magical tower, but it’s not easy to get close. It is guarded by various monsters. Now we are going to share the Lone Tower X file with all players.

The Lone Tower has a total of 6 floors. Each floor has different BOSSes. Players can access the Lone Tower by getting a Lone Tower Pass, available in the Item Mall now, or directly buying the Pass to the specified floor of the Lone Tower in game. Players can also run there themselves using Auto-trace. Players who want to challenge the Lone Tower should note before entering, that the critters inside are all senior rank BOSSes. The 1st floor BOSS is a powerful Level 69, and their levels gradually increase from the 2nd floor to the 6th floor. This place is recommended for players Level 70+ to challenge, and they’d better go in groups.

If you ever explore the depths of the Lone Tower, you may have seen the following BOSSes: the Mad Tribal Witchdoctor, the Frenzied Lizardman and the Feral White Bobcat. They all contain rich treasures. Want to obtain this treasure? Well, watch yourself, because they are not easy to fight with. Defeat them and obtain drops including the Bloodied Carcass , the Bloodied Bow , the Essence Dagger , the Arcane Lobster Muffs and the Big Health potion.

Players, if you want to test your limits, come to challenge the magical Lone Tower in Tales of Pirates! Remember to bring your friends to watch your back!

Read more here.

Warhammer Online : Faster Leveling Between Ranks 20 and 33

Posted Jan 13, 2009 by Keith Cross

Mythic Entertainment has announced that they will be lowering the experience requirements to go from ranks 20 to 33 in Warhammer Online.

It’s been a while since we’ve done a round of experience enhancements, but with the new year comes some good news for those players working their way through Tier 3 and eager to join their friends in Fortress raids and capital city sieges.

We are pleased to announce the fifth phase of our ongoing experience enhancements. In response to the valuable feedback of many players, we have reduced the required experience needed to attain ranks 20 through 33. As a result, it will now take you less time to advance through Tier 3 and the earliest ranks of Tier 4.

We hope you will enjoy the brisk new pace of advancement, as well the many challenges and rewards that await you in Tier 4!

Read more here.

NosTale : Uforia to Publish Nostale in NA

Posted Jan 13, 2009 by Keith Cross

Online game publisher Uforia has announced that they will be bringing the MMO Nostale: Global to the North American Market.

Redwood City, Calif. - January 12, 2009 - Uforia, Inc., a new online game publisher specializing in massively multiplayer online games, today announced that they will bring popular MMORPG Nostale: Global to the North American market. From January 2009, gamers in North America can play the free MMORPG by going to Uforia's website at

"We are thrilled to be able to bring Nostale: Global to the North American market," said JK Kim, CEO of Uforia. "Nostale is a unique MMORPG with easy-to-access events which allow players to interact with other players in PvP and survival objectives. We are thrilled and honored that this is our first title as a newly formed publisher."

"Though they are a new publisher, the team at Uforia has a great deal of expertise and experience to bring to our partnership," said Kevin Song at Servex. "We have complete faith that Uforia will build and bring a strong Nostale community to Nostale: Global, which will lead us to great success in the US market."

Nostale is a free-to-play casual MMORPG which takes gamers through seventy exciting levels of the wonderful world of East Mile. Gamers can choose from one of four character classes, each with unique powers and features. The ultimate goal is to fight Dark Horn and his legion of demons in the land of death. On their way to the top, players have the choice of completing a variety of raids and acquiring a large selection of specialty cards which transform your character into one of over twenty specialty classes.

The game has its own unique sense of ownership. Each player has their own Mini-Land with a virtual player housing area where they can build their house, decorate their homes and environments to match their personality, store their pets and items and invite friends over to take a break and visit.

Nostale features a unique character progression system where characters progress to one of three classes and then are allowed to progress to specialized classes through class cards.

Read more here.

Fallen Earth : Welcome to the Apocalypse

Posted Jan 13, 2009 by Keith Cross

Welcome to the ApocalypseThe folks at Fallen Earth have released a new trailer which introduces the game's six factions and gives a quick taste of the apocalyptic back story.

Watch the Fallen Earth Trailer


Tabula Rasa : New Content Added

Posted Jan 12, 2009 by Keith Cross

The folks at Tabula Rasa have announced that they have added new content to the game, including Earth, PvP Wargames, Epic Caves of Donn and more. They also remind players that the game is now free to play and open to all, including former subscribers and brand new players.

We've released all new content - Earth, PvP Wargames, Epic Caves of Donn and more, and we want to remind you that Tabula Rasa is free to play, right now!

If you're a former player looking to return and check out the new content, just log into your PlayNC master account at and visit Account Management to reactivate your account. It's as easy as clicking a button!

If you're a new player who has never tried Tabula Rasa, you can get a Tabula Rasa Serial Code by visiting our Support site and submitting a request for a new code. Use that code at to create a new account!
You'll need to activate your new account with a credit card number, but don't worry - that's just so we know who you are. We will not charge your card for Tabula Rasa gameplay before game service ends on Feb 28, 2009.

Read more here.

Darkfall : Most Anticipated Game of 2008: Winner

Posted Jan 12, 2009 by Jon Wood is pleased to announce the winner of the 2008 Reader's Choice Award for most Anticipated Game of 2008.

In the voting for Most Anticipated , 4643 votes were cast. The editorial nominees were: Runes of Magic, Aion, Champions Online, Chronicles of Spellborn, Darkfall, Earthrise, Jumpgate Evolution, and Stargate Worlds.

Once again, this is another category with a strong winner, standing more than 16% above even its strongest competition. Aventurine's Darkfall, which has been stirring up quite a bit of buzz and interest as of late, wins the award with 31% of the vote.

Read Most Anticipated Game of 2008: Winner

Star Wars Galaxies : Game Update 6 Release Notes

Posted Jan 12, 2009 by Keith Cross

SOE has posted the publish notes for Star Wars Galaxies: Game Update 6, which adds a new appearance feature allowing characters to wear gear for fashion and not for stats.

Appearance Window:

  • The Appearance tab has been added. All characters may now access a window that determines the outward appearance of their characters. This Appearance window allows you to equip armor, clothing, and jewelry that do not alter your stats, but instead are simply for show.
  • To wear an item as an appearance item, you must be able to normally equip that item and that item must be in your inventory at the time you equip it as an appearance item.
  • Items equipped as appearance items do not count against your total inventory space.
  •  All profession, level, and species restrictions are still obeyed by appearance items.
  • A radial option "Equip Appearance" has been added to items that are eligible to become appearance items. You will only get this option if you could normally equip the item and if the item is currently in your inventory.
  • Added an option under the "Misc" page in the Options window. This option called "Unequip Items When Double Clicked in the Appearance Window" allows you to turn on/off the ability to unequip items in the Appearance window simply by double clicking on them.
  • A "Hide Appearance Items by Default" option has been added to the Misc section of the Options window. This option will automatically show you the normal appearance on any player creature you examine. The "Hide Appearance Items" option can also be toggled on the Examine window; it will just default to hiding those items.
  • The Examine window now has a checkbox to show/hide a user's appearance items. This will allow you to see the "true" items a character is wearing.

Read more here.

Star Wars: The Old Republic : Concepts and Avatars

Posted Jan 12, 2009 by Keith Cross

Bioware has posted several new samples of Star Wars: The Old Republic concept art showing studies of various races, as well as a host of new forum avatars.

Spacefaring species from across the galaxy come together to create the diverse population of Star Wars™. Today we’d like to share our artists’ concepts of some of the many interesting characters you’ll come to meet as you venture through Star Wars™: The Old Republic™.

In addition to these updates, you now have more ways to show your allegiance to the Republic or the Empire. We’re also unveiling ten additional forum avatars portraying more memorable Star Wars characters for you to choose.

Read more here.

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