MMORPG.com and Acclaim have partnered to bring you an exciting new contest! From April 5, 2008 to May 5, 2008 @ 9PM EST we will be accepting entries into a random drawing where we will give away 43 great prizes! Prizes are:
*NOTE: The tangible prizes from Creative can only be shipped to US/Canadian winners.
As with all MMORPG.com contests, the more days you login to our site the better your odds of winning (see official rules for details).
What are you waiting for? CLICK HERE TO ENTER NOW!
Funcom has released several new screenshots from Age of Conan which show off the might of Sorcerers.
People have been asking us, “Where oh where have the spellcasters gone?”
Since we hear the laments and voices crying out to us, we decided to put together some screenshots using the latest build to show you how they’re coming along. The melee classes have had a lot of exposure, it’s only fair the mages get a little bit of love, yes?
To view the full size images, and to see the rest of the new screens, visit our gallery here.
Lockpick Entertainment has announced the beginning of the Dreamlords: The Reawakening Closed Beta.
It’s time to get busy! The Reawakening, Swedish online game developer Lockpick Entertainment’s follow-up to last year’s acclaimed MMO debut title Dreamlords, is commencing the Closed Beta test in exclusive co-operation with FilePlanet.com, a part of the IGN Entertainment network.
Wannabe world rulers are preparing for a weekend inside...
Forget whatever weather you’re expecting for the weekend, the perfect excuse to stay in just arrived - and it’s free!.
Long awaited, The Reawakening will start the beta testing today. Initially the beta test will be open exclusively to FilePlanet’s registered users, but will be public later next week.
So what is Dreamlords The Reawakening all about anyway?
The story continues where the original game left off: The world ended in a cosmic disaster (ouch) and the Cynos had to put the world to sleep to heal itself. Everything went black but after eons of silence, the Dreamlords slowly reawakens and begins to put the world back together.
Guess what, all is not what it seems though and it is not just the Dreamlords that has been awakened…
Amazing features in The Reawakening:
- Free to Play. No cost. Gratuit. Gratis. Yes, the rumors are true!
- Customizable features. Upgrades, items and gear that will boost your Dreamlord.
- Simplified rules system, yet the same complex and long-lasting gameplay.
- Unlimited oodles of fun.
Read more here.
The Tabula Rasa Community site has been updated with their regular Feedback Friday feature which takes a look at the 1.7 patch and answers a few player questions.
We hope you’ve had a great week (aside from the constant Bane attacks and carnage you’ve come across on the Front Lines). This Feedback Friday we’d like to talk a bit about the status of the 1.7 build and give a little insight on what we're currently working on here at Destination Games. Also, we’ll answer a few questions and address some common topics from the Feedback From.
1.7 – When can we see it?
We’re finishing up some testing with the 1.7 build and fixing a few issues before we make it public. We hope to have a fresh build ready for PTS some time next week. What else can you expect in 1.7? Here’s one more preview before it goes to PTS:
- Respawns: Palisades, Incline, and Plains have had their spawns significantly adjusted to better balance spawn across the full map. Divide and Wilderness have had spot adjustments to remove a few excessively tough areas.
- Aggro adjustments: Bane and other aggressive mobs on Wilderness, Divide, Plains, Mires, Plateau, and Marshes have adjustments to their aggro groups. You will no longer be able to shoot a Bane in the back and expect that his buddies won't notice. Also, Bane at higher levels will react smarter and more violently compared to their lower level counterparts.
Read more here.
In this weeks Friday Feature, the folks at Star Wars Galaxies take a look at a new collection in Chapter 9: The Fury of Exar Kun which rewards players with the rattletrap, an instant travel vehicle.
Not all starships gleam like the Naboo Starfighter or pack the punch of a gunship, but these hardy ships get the job done. A new collection in Chapter 9: The Fury of Exar Kun rewards players with the opportunity to possess one of these dogged ships, the rattletrap, which fulfills its duty as an instant travel vehicle.
A Piece of Junk
Collectors have been scouring the galaxy for items of value, no matter how large, small, or even how dirty. The eagle eyes of the treasure hounds recently fell on crates of junk left behind in the starports of planets across the galaxy. Click on the crate to begin piecing together your new vehicle.
When the collection of parts is complete, your ship is ready to be built. You will be rewarded with a No Trade ship deed for your efforts.
The rattletrap is an instant travel vehicle that can get you to your destination in a pinch. The ship may be dirty and rundown, but she'll get you where you need to go.
Read more here.
SOE has announced another Legends of Norrath promo weekend which begins today in EverQuest and EverQuest II.
The first big Legends of Norrath Promo Weekend of the spring is set to kick off on April 4th and the rewards are sweet indeed! EverQuest® and EverQuest® II players should see increased drops of Legends of Norrath™ booster packs, starter decks and combo packs throughout this Promo Weekend. Rip them open while you're healing up from that last battle, trade them with other players, or bring them to the Game Lobbies and build your own Legends of Norrath™ decks!The Legends of Norrath Promotion Weekend is scheduled to begin at 2:00pm (PDT) Friday, April 4, 2008 and conclude at 10:00am (PDT) on Monday, April 7, 2008. EverQuest and EverQuest II players should be on the lookout for two brand new cards: Blackburrow Troublemaker (3P4) and Icewell Commander (3P5).
Read more here.
Flying Lab Software has posted an overview of the recent 1.3 patch for Pirates of the Burning Sea, which looks at the skirmish system, the new French Capital, and more.
One of the major changes in 1.3 is a revamp to the PvP reward structure. Our goal is to make it so that PvP players can focus on PvP combat and earn enough to replace their losses. The most visible part of this change is the Exchange shops, which will let you do all sorts of new (and profitable) things with the Marks of Victory. Isildur will provide the details on this with his devlog coming on Friday. If you play PvP, you’ll definitely want to keep an eye out for it!
Another new feature for 1.3 is the Dueling system. While in port, a player can challenge any other player to a swashbuckling or ship duel. If the target accepts both players are teleported to a combat space to fight their duel. There are no consequences to this fight other than whatever ammo or consumable you may use along the way. This is an exciting feature in its own right, made even more exciting by the fact that this is just the first step toward the full-blown Skirmish System.
Read more here.
The Folks behind WYD Global have announced changes to the Tax System for Guild Zone owners and Kingdom owners, as well as the addition of a Gambling System.
New Tax System
Good news to all Guild Zone and Kingdom Owners! WYD Global announced its revised Tax System for all Guild Zone owners and Kingdom Owners. The new system focuses now on population count of a server and total tax count of a town. This means the more players in a server, the more gold for the Guild Zone and Kingdom owners. It is now up to them on how to increase their population and increase their income.
WYD Gamble System on Nell
WYD Global announced the new system that will surely excite all those who are risk-takers! WYD Global now features a Gamble System in Nell. The gamble system allows you to bet some Wcoins for a chance to win some rare items like Spectral Force (Sephira Skill) and pieces of God Armors with perfect options. Be sure to check it out and feel the light of lady luck shine on you
Read more here.
The Chronicles of Spellborn developer Matthew Florianz has penned this new developers journal on The Sound of Shorath Mesa, giving us a look at the way that ambient sound is offered in TCoS.
As you may know, in Spellborn, a map contains several different ambiences all linked to specific areas of the map. A forest for instance, will have a different ambience from the little road next to it, or the field that lies across the road. As the player moves, the sound changes accordingly.
In Shorath Mesa there are several unique locations that will receive their very own ambiences. One of those locations was shown by Environment Artist Frank Bakker here.
Check it out here.
While attending the 2008 Indie MMO Developer's Conference in Minneapolis, Community Manager Laura Genender sat in on a panle discussing the importance of the newbie experience. In this report, she brings the thoughs of the panelsts and those of her own tot he table as she discusses this important element of game design.
The first ten minutes of your experience in a new MMO world are pivotal. The fate of your character (and subscription) rests on the back of you enjoying and understanding gameplay in those first 10 minutes; your continued interest and intrigue depend on the challenge and distinctiveness of the world and game systems. An MMO must be revealing enough to gain your interest, but secretive enough to make you log back in. It’s like some cybernetic courting dance of man and program.
So why the heck do so many newbie experiences suck?This past weekend at the Indie MMO Game Developers Conference, I attended a panel featuring Brian ‘Psychochild’ Green, Meridian 59 designer and founder of Near Death Studios; Scott Hartsman, previous EQ2 maven now gone indie; Kelly ‘Ophelea’ Heckman, game journalism diva and now running Gamersinfo.net; and Jason Murdick, Product Developer for Simutronics Inc. This panel dealt with the all important topic of “Designing the New Player Experience.
Read the whole thing here.
With the release of Game Update #44 coming for EQ2, Sony has released this video showing off a new zone to the game the Shard of Hate. Check it out.
Shard of Hate Video Trailer
With Game Update 44 coming on April 8th here's a trailer showing off the Shard of Hate zone that will be new in the update.
Watch more here.
The folks from NCsoft have sent along this developer paper on the Mekhi Mechanagught, Weapon Highlights and Capture the Flag. While the robot battle game doesn't meet our criteria for listing, it certainly shares a number of traits with MMORPGs, including a persistent character.
Spatter Gun – The Spatter Gun is one of the first types of shotgun weapons purchasable for starting players. The –C model costs only 4,000 credits and can be quite useful in dispatching nearby enemies. Exteel’s shotguns are similar to traditional shotguns; they fire giant rounds of ammunition that will cause decent amounts of damage against an opponent at close range. The weapon is very accurate (much more than SMGs or even some rifles) but can have a long reload time.
Read it all here.
Ncsoft has announced that they have partnered with Double Fusion to provide optional in game advertising in City of Heroes / Villains, with the revenue generated from the ads to be reinvested into the game.
Today we announced our partnership with Double Fusion to provide optional in-game advertising for City of Heroes. I wanted take some time to share some details beyond those in the press release.
In-game advertising is something that we have carefully considered ever since the initial release of City of Heroes in 2004. From our perspective it always came down to a few fundamental questions: Will this technology make our game experience more immersive or less immersive? In other words, is City of Heroes an appropriate environment for it? In-game advertising in other MMOs has sometimes been received as an unwelcome addition, so could we actually find ways to make this a significant win for our customers? And with the plan of reinvesting all the revenue that we make from this, how much will this single (optional in-game advertising) initiative actually allow us to grow our development team?
These are complex questions that can’t necessarily be answered with 100% certainty, but after discussing this for a number of years we believe we’ve found the right partner to bring ads to the game while being sensitive to our community’s needs. I want to make it very clear that we are not “forcing” in-game ads upon our players. Thus, the word “optional” is of key importance. None of our players have to change their game experience in any way if that’s what they prefer. All that you need to do is opt-out via the Options menu in the game.
Read more here.
The official Lord of the Rings Online website has a new developer journal concerning some of the elements of the upcoming Book 13, including solo info and info on the new area known as Forochel.
Somewhere within the frozen northlands of Eriador lies the remaining piece of a puzzle that both the Free Peoples and the servants of the Witch-king seek to claim as their own...
The Content team for The Lord of the Rings Online has been working day and night to bring you our latest free content update; Book 13: Doom of the Last-king! Due to the solo nature of the Bay of Forochel the majority of Book 13 will be soloable as well, but players should expect to have to team up for at least one chapter against the denizens of this icy region.
Doom of the Last-king was a very fun part of the Epic storyline to write; bringing in the Lossoth against one of their ancient enemies, Angmar. We wanted our players to see and visit a number of important locations and people in Book 13, including the ancient Dwarf-mines, the ill-fated elf ship, and maybe even get a glimpse of an ancient spirit whose deeds remained unfulfilled. Hopefully the Book 13 epic will provide a few twists and turns that you won't see coming!
Check it out here.
Cryptic Studios has posted an interview with John Layman, one of the Writers for Champions Online, where he talks about his work on Champions Online, his past experience, and more.
Today we get to talk with John Layman, the writer of Champions Online:
Q: What do you do as the Champions Online writer?
A: I come up with many, if not most, of the missions, as well as figuring out the big picture "overplots" for various neighborhood maps and the game's overall story. A lot of this involves coordinating with Jack Emmert and making sure the stories match his vision and his ideas, and talking things over with Steven Long at Hero Games to make sure that stories effectively utilize existing Champions lore whenever possible. I work with designers to get the missions into the game and provide them with villain and henchmen dialogue and mission-giver text and flavor. It's a job that provides a great deal of variety and opportunities to write in different tones and styles, a challenge which I enjoy.
Q: How long have you been working in the gaming industry, and what did you do before working on Champions Online?
A: I've been at Cryptic for about nine months now. Before that, I did freelance writing for games for about three years, but as a freelancer I was more on the periphery of the game industry than actually in it. I don't know the game industry like other people at Cryptic do, but get the sense that Cryptic is a very different environment than most game companies. As a comic book writer, I was able to sit on my couch in my underwear all day and type on my laptop. Sometimes I get into my cubicle at Cryptic and strip down to my underwear in order to work, and so far nobody has said a word.
Read more here.
Star Wars Galaxies has been updated with the lates chapter update, and SOE has posted the complete release notes for Chapter 9: The Fury of Exar Kun.
Temple of Exar Kun Heroic Encounter:
- A team of archaeologists has been searching the remaining temples on Yavin 4 to find lost Sith artifacts. While exploring the area around the Temple of Exar Kun , the team stumbled upon undiscovered catacombs hidden deep underground. What will they discover in the depths of the temple? Find out in this new heroic encounter!
Your journey to uncover the mysteries of the Temple of Exar Kun begins in the Aurilia Adventurer's guildhall.
- Storyteller blueprints have been added. Blueprints allow a storyteller to lay out a scene with storyteller props, save that scene, and deploy it quickly and easily. The storyteller vendor near the NPC theaters in each city offers a blueprint for sale. Use the radial menu on the blank storyteller blueprint in your inventory and choose Save Blueprint Data to save the complete scene.
You can also add a description to a blueprint that can be viewed in the Examine window.
- Ground targeting for storyteller prop placement has been added.
- Jukebox converters have been added to the storyteller vendor. A jukebox converter will make a storyteller prop that you target and that you own into a jukebox. It will then behave just like a normal jukebox storyteller prop.
- The music being played by a storyteller jukebox can now be heard whether or not you are part of that jukebox's story. The one exception is if you are participating in someone's story, then you will only hear music played by jukeboxes that are part of that story.
Read more here.
IGG has announced that the Alpha test for Wonderland Online has come to an end, and that the closed beta will begin on April 9th.
The Wonderland Online Alpha Test has now successfully ended. With our testers' help, we have found many important bugs and will be fixing them all as soon as possible. Thanks for your help!
Since the testers' Alpha Test character information will be wiped out, we have decided to make up for this by giving them the following bonuses.
1. All testers can keep their current accounts for the upcoming Closed Beat Test (no activation)
2. All testers will obtain 1 Turtle Car after the first Closed Beta maintenance (the first created character will obtain the Turtle Car)
3. All testers will obtain 100 Item Mall Points after the Item Mall opens to players.
Extra Bonuses for Guilds
1. Apart from the bonuses above, the following guilds will obtain some Item Mall Points which are worth 100 USD after the Item Mall is open to players. (We will give these points to the guild leader and then the leader will distribute them to their members at their own discretion.)