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Torchlight 2 : Video Interview

Posted Jun 26, 2009 by Dana Massey

The folks who formerly worked on Mythos are back at it with Torchlight. The game will kick off as an RPG, then expand its way into MMO territory.



And then let us know what you think on the forums!

Taikodom : E3 Video Interview

Posted Jun 26, 2009 by Dana Massey

Taikodom is a space flight MMO from a Brazilian developer, soon to be published in North America by GamersFirst is a portal from K2 Network.



And then let us know what you think on the forums!

EVE Online : Version 1.3 To Release June 29th, Notes

Posted Jun 26, 2009 by Michael Bitton

The patch notes for EVE Online: Apocrypha version 1.3 are now available. This latest update to EVE Online is scheduled to go live on June 29th, 2009.

An excerpt of the patch notes is available below:


Need for Speed

* The inventory service, which keeps track of the ownership and location of everything in the game, has been changed to use the new database service backend to connect and communicate with the Tranquility database. This will yield noticably less network I/O and memory usage than the previous system. The performance of most inventory related operations will improve, but there may be cases where performance will degrade. We fully expect a good performance gain on the whole though. The in-memory inventory storage has had a new index added which will address "The Jita Problem“ where performance has been degrading over time as more items are primed in local storage. Maintaining an extra index induces some overhead, but frees the server from having to search through very large sets in highly populated systems. Degredation of searches over time is now a function of the player population at a given location and not a function of the number of items in a location as before.


Tech 3

* Several changes have been made to fix the cost of Tech 3 production: the volume of some gases required will be halved; the drop rate of the Neurovisual Input Matrix salvage item has been increased; and the material requirement for the power conduits has been switched from carbon-86 to Scandium Metallofullerene.
* Reverse Engineering will see several improvements. We are increasing the drop rate of Tech 3 datacores, increasing the runs on the blueprints from reverse engineering jobs and increasing the presence of radar sites in wormhole space.


* The Omnidirectional Tracking Link I has had its description changed and will now correctly state that it "Improves optimal range and tracking on all drones."
* Strip miners, ice harvesters, doomsdays, triage module, siege modules and other modules which previously used a CPU bonus on the ship to allow you to fit a special module now use a new “Can be Fitted To” attribute and no longer need the high base CPU to restrict the fitting of the module. The CPU on each of these types of modules has been adjusted to no longer require a 10,000 CPU base as a result of employing this new method.

Weapons & Ammunition

* The siege module explosion velocity penalty for Citadel Torpedoes has been changed from -92.5% to -60%.


* The drop rates for faction drone blueprints have been increased substantially. In addition, we have increased the material quantities needed in many containers for the parts required to make meta drones. The materials required to make faction drones and rogue drone component material volume have both been decreased.


* The pre-requisite skills for Capital Shield Operation have been changed. The new requirements for the training of this skill will be Shield Management V, Shield Operation V and Engineering V.

Starbases, Outposts and Stations

* Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.


* The Basic Drone Control certificate will now require the skill Drones to be trained to Level 4.

For the full patch notes, go here.

Fallen Earth : Stress Test Now Open to All!

Posted Jun 26, 2009 by Michael Bitton

The Fallen Earth stress test at FilePlanet is now open to non-subscribers as well. Remember, all users who participate in this test are bound by NDA.

As the second phase in our stress test through FilePlanet, we’re happy to announce that the sign-up is now open to free subscribers to IGN Network services as of 8 p.m. EST today. The promotional product keys will be distributed on a first come first served basis until remaining testing slots are filled.

If you are currently in the Fallen Earth Testing Program, your status as a tester will not change. All testers are still bound by the NDA agreement. If you just received your product key code from FilePlanet, welcome to the Testing Program. We have an awesome and welcoming community and look forward to growing our numbers and getting new feedback from stress tests as we move through the testing of the game.

Get the full announcement here.

D&D Online : Eberron Unlimited Interview

Posted Jun 26, 2009 by Jon Wood Managing Editor Jon Wood had a chance to speak with Fernando and Kate Piaz about the recent decision to turn Dungeons and Dragons Online into a F2P MMO.

Recently, spoke with the husband and wife team of Fernando and Kate Piaz from Turbine's Dungeons and Dragons Online to talk about the game's transition from a subscription based title to the free to play model. Formerly known as Dungeons and Dragons Online: Stormreach, the new incarnation of the game will be called Dungeons and Dragons Online: Eberron Unlimited.

The DDO Dynamic Duo explained that they felt it was necessary to rename DDO due to the new business model. "It's also to reflect," he elaborated, "just how far the game has come since launch." He went on to list a number of major elements that are present in today's game that weren't around at launch: soloable, PvP elements, outdoor adventures, a higher level cap, and more.

Read the Eberron Unlimited Interview

Aion : Open Letter to the NCSoft Community

Posted Jun 26, 2009 by Michael Bitton

Lance Stites, Executive Producer at NCSoft West addresses the NCSoft community in an open letter today.

In the letter, Mr. Stites addresses some of the recent happenings with regards to their Exteel, Lineage II, and Aion properties. Mr. Stites also describes what we can expect from NCSoft going forward and especially with the upcoming launch of Aion this September.

I know that many fans are extremely anxious, impatient even, awaiting the release of Aion. I can assure you the team is fully engaged in the release of this product. We’ve got an army of creative writers generating an enormous amount of rewrites as we execute to our total commitment of quality of content. Our Localization Manager has vendors in place, keeping pace with the French and German translation. We’re actively recruiting an additional native German speaking localization Project Manager and have added QA Testers (native French and German speaking) to the Seattle office. We’ve got Voice Over recordings underway (of course for all three languages) and our PR and Marketing teams are releasing the hounds and you’ve likely seen the articles on class descriptions hit the internet. We also have tutorial videos in production, this should provide a great Aion first experience, both to novice and experience MMO players. We’ve shared details of our Collector’s Edition recently, our first public access beta event was very well received, and we’ll continue these events through our launch. We’ll have a flood of information in the upcoming days and invite you all to share the experience as Aion takes flight in North America and Europe this fall.

 Read the letter in its entirety here.

Age of Conan : PvP Survival Guide

Posted Jun 26, 2009 by Jon Wood

First time Age of Conan Correspondent Garrett Perkins writes this guide to PvP in Funcom's brutal MMO.

The Age of Conan PvP servers are some of the most brutal around. Adrenaline pumped skirmishes, fights decided by an inch of health and gut busting world battles are a common occurrence. On the other hand, however, there are dark sides to the PvP: Getting jumped by a group more than twice your size, hate spam and getting kept at the spawn point (Rez pad) can and will happen to anyone. That's what this guide is for. Some tips tricks and strategies to keep you off of the rez pad and enjoying the game! The guide is broken down into three parts: Before the battle, during the battle and after the battle.

Let's say you are about to go to scenic White Sands Island, each section will give you hints and tips on what to do before, during and after you enter the zone.

Read the PvP Survival Guide

Warhammer Online : Mark Jacobs Responds

Posted Jun 26, 2009 by Michael Bitton

In a blog post entitled "All Good Things Must End" former CEO of Mythic Entertainment Mark Jacobs speaks out about his departure from the studio.

To describe these past two months as difficult would be a great understatement as change is almost never easy. I have helped shepherd Mythic through good times and bad, through near bankruptcy and through our many successes. During my tenure there my duties have run the gamut from being CEO/GM to doing some of our legal work to acting as lead designer and even using my personal credit cards/credit to pay for the phones we used when we launched DAoC back in 2001. While I will miss doing those things (well, some of them anyway) for the studio, what I will really miss are the people at Mythic.

The full post can be viewed here.

Entropia : Sweating to the Oldies

Posted Jun 26, 2009 by Jon Wood Entropia Universe Correspondent Arno Laurman writes this guide to "sweating" in the game.

Greetings Colonist! I'll be your instructor for today and will try to teach you a few things about gathering Vibrant sweat in Entropia Universe.

"Sweating" can be done by anyone and offers a chance to earn Project Entropia Dollars (PED's) without spending money. It also earns you skills, not only sweat skills, but combat skills like evading a creature's attacks too. Sweating may look easy but there are a few things to consider. First of all let me explain something about vibrant sweat.

Read Sweating to the Oldies

General : Column: Why Not A Comedy MMO?

Posted Jun 25, 2009 by Dana Massey

In this week's edition of "Dana Massey Asks Why Not?" he explains why MMOs are the perfect place games to get into the funny.

With comedy comes liberty. What wouldn’t work in a regular game is open season in a game that is totally hell bent on amusing players.

Cities in most MMOs are boring places. Buy stuff, talk to a buddy, visit the auction house and see your frame rate drop. That’s the city experience of every MMO.

They’re there because real worlds have cities, thus our pixilated ones must too.

In a comedy MMO, new doors are opened. Grand Theft Four Horse Carriage, anyone? I’d love to see high speed cart jacking for all to enjoy as people run amuck in the downtown of a medieval city. We know the dynamic of Grand Theft Auto style chaos is fun, especially in limited bursts. So the mechanics work, but no serious MMO could ever try it. In a world of comedy, it would be fair game.

Read it all here.

Parabellum : Video Interview

Posted Jun 25, 2009 by Dana Massey

One of the many new titles from K2's portal is Parabellum. This MMOFPS combines RPG-style advancement with tight, FPS matches. Developed out of Germany, we caught up with one of the developers to learn more.



We also took this opportunity to add Parabellum to the game list. Check it out and cast your hype.

Pirates of the Burning Sea : CEO Russell Williams Video Interview

Posted Jun 25, 2009 by Dana Massey

Flying Lab Software is doing more than just working on Pirates of the Burning Sea. In this interview with Russell Williams, the company's CEO, we learned what else they're up to, as well as what's in store for Pirates.



And then let us know what you think on the forums!

MapleStory : Video Interview

Posted Jun 25, 2009 by Dana Massey

MapleStory developers at Nexon spoke to us at E3 about their younger audience MMO and where it is headed in the coming updates.



And then let us know what you think on the forums!

Metin 2 : Two Year Anniversary Celebration

Posted Jun 25, 2009 by Michael Bitton

Metin 2 will be holding a two year anniversary celebration event spanning two weekends. The dates for the event are June 27 and 28th, and July 4th and 5th. Players who log in during the event will receive a 50% bonus to XP, Gold, and Item drop rates.

The full announcement is available below:


Metin2 Fans Will Be Treated To Bonus Events Beginning June 27th at

Toronto, CANADA-June 25, 2009-- G4BOX Inc. a North American publisher and distributor of interactive entertainment media and Suba Games, announced today that they will host special bonus events for players of the popular MMORPG, Metin2. The special bonus events are occurring in celebration of the two year anniversary of Metin2. Beginning June 27th, players can go to to participate.

The Metin2 special bonus events will take place over two weekends beginning June 27th through June 28th and again from July 4th through July 5th. Metin2 players who are online during these two weekends will receive 50% EXP, Gold Drop and Item Drop Rate.

"Two years is a great milestone for an online game and we are proud of
Metin2 and its community for reaching this important anniversary,"
said Howard He, Chief Executive Officer of G4BOX. "An anniversary is a time to celebrate so we are excited to offer the community these special bonuses and events. Happy Birthday Metin2!"

Metin2 players can find out more about the special events by visiting the Metin2 website at

Star Wars: The Old Republic : Behind the Scenes Interview

Posted Jun 25, 2009 by Michael Bitton

Derron Ross, Animation Supervisor at Blur Studio takes us behind the scenes on the development of the "Deceived" trailer for Star Wars: The Old Republic in this latest video interview featured over at IGN.


Blur Studio is known for their amazing cinematics and in addition to the Deceived trailer, Blur has most recently worked on cinematics for the X-Men Origins: Wolverine game, as well as Prototype, and even the upcoming BioWare RPG Dragon Age.

Check out the full video interview over at IGN.

For more information on Blur Studio, check out their website here.

D&D Online : Eberron Unlimited: New Class, Level Cap

Posted Jun 25, 2009 by Michael Bitton

The new content to be included in the upcoming launched Dungeons & Dragons Online: Eberron Unlimited has been revealed in this latest announcement from Turbine.

DDO Unlimited will bring with it several new features, including a new class, the Favored Soul, which has access to a wide array of healing spells and possesses a strong proficiency in melee weapons, more so than any other caster in the game.

Coming in alongside the new class is a raise of the level cap to 20, a new zone called The Plane of Battle,  the return of the marketplace, and updated visuals as DDO takes advantage of DirectX10.

The full press release is available below:

TURBINE unveils new content coming to dungeons & Dragons Online®: Eberron Unlimited™

Turbine, Inc. today unveiled the new content coming to Dungeons & Dragons Online®: Eberron Unlimited™ (DDO Unlimited). Launching later this summer, DDO Unlimited will introduce an innovative new pricing model that allows players to download and play for free, purchasing adventure packs, items, and account services a la carte from the new DDO Store, or to subscribe to get unlimited access to all of the game’s content. Players interested in getting a sneak peak of the new DDO Unlimited can sign up for a chance to participate in the Beta program at

The new upgrades to DDO Unlimited include:

Ø New Player Class: Players can now create characters using DDO Unlimited’s newest class, Favored Soul. Favored souls draw on divine magic to both heal and destroy. Like clerics, favored souls have access to powerful healing spells, but they are also more skilled with weapons than any other spell caster. Like sorcerers, they get a larger number of spell points than other spell casters and cannot freely switch spells at taverns or rest shrines.

Ø Raised Level Cap: Players can now advance to 20th-level under the D&D® rules. This includes access to new arcane and divine spells, new character abilities, feats, and skills.

Ø New Adventure Packs:

o The Plane of Battle -- Players can now travel to the Plane of Shavarath and explore a large wilderness area as they try to infiltrate several fortresses and upset the carefully laid plans of the Devils.

o The Crime Syndicate -- Coin Lord Yorrick Amanatu, who controls the Stormreach Guard, wants players to help him eliminate the growing Sharn Syndicate presence in Stormreach.

Ø The Fiercest Combat – This update introduces some exciting enhancements to DDO’s extraordinary combat experience including a new combat feedback and smart targeting system that gives players even more information and control that lets them fully engage in the battle by relying on their wits and reflexes in real time.

Ø Mind-blowing Visuals – Explore DDO’s vivid and dangerous online world featuring some of the most advanced graphics in the industry with the fully deployed DX10 technology that brings the world to life.

Ø The Return of the Marketplace! – Last year, Turbine held a spectacular live in-game event that resulted in the complete destruction of the Stormreach Marketplace. The Coin Lords have completed their beautification project and the once desolated Market has been restored to its days as a center for trade, entertainment, and welcome to all who come to Stormreach!

DDO Unlimited is based on the world-renowned DUNGEONS & DRAGONS® franchise of Wizards of the Coast LLC, a subsidiary of Hasbro, Inc.® (NYSE: HAS), under license to Infogrames Entertainment S.A.® Published by Atari, Inc.®, DDO has been enthusiastically received by many gaming critics, including The New York Times, PC Gamer, Game Informer and many more. For the latest information, please visit

Runes of Magic : New Zone: The Weeping Coast

Posted Jun 25, 2009 by Michael Bitton

Chapter 2: The Elven Prophecy will be released in multiple stages, with the first stage coming this August. The initial rollout of content will bring a new zone called "The Weeping Coast" to Taborea, along with 200 new quests, and a raise of the level cap to 52.

The full announcement is available below:

New Zone Introduced in Runes of Magic

The ‘Weeping Coast’ Brings 200 New Quests to Taborea

SAN FRANCISCO – June 25, 2009 - Frogster America, Inc. has begun implementing new content from the next chapter of Runes of Magic, Chapter 2 - ‘The Elven Prophecy.’ The company today released the first information about the region, the ‘Weeping Coast.’ The new zone coincides with the level cap being raised to 52.

The Weeping Coast is located in northern Taborea, and features a swamp landscape with branching channels. Fish-like creatures known as the ‘Tiktaalik’ make the marshes unsafe, and temples which are found on higher ground are populated by wild clans of trolls. The region is also where players will first encounter the Naga, an infamous evil race in the game world. These saurian people are entwined in ancient secrets which players will slowly unravel as the second chapter progresses.

A pueblo-style village lies at the heart of the zone and serves as a central contact point with merchants and quest givers. Around 200 new quests in the 'Weeping Coast’ will give adventurers plenty to do as they climb to level 52.

The opening of the ‘Weeping Coast’ zone and the start of the multi-stage launch of ‘The Elven Prophecy,’ is scheduled for August. The climax of the official release will then happen one month later in September when the chapter is fully implemented in the game.

A new trailer on the official Runes of Magic website offers a glimpse of the new territory:,id28.html

You can also find a trailer for The Weeping Coast here.

CABAL Online : Soul & Siena Now Live

Posted Jun 25, 2009 by Michael Bitton

The Soul & Siena expansion for CABAL Online is now live. This new expansion features the eponymous dungeon the Altar of Siena, and a new ability experience points system.

Ability experience points are earned in parallel to regular experience and allow the player to purchase Essence Runes which provide passive bonuses to the character. Players must be at a minimum level of 120 to begin earning ability experience.

The full announcement is available below:

Soul & Siena Expansion Comes to CABAL Online

El Segundo, Calif., - June 25, 2009 - OGPlanet announced today that the Soul & Siena expansion is now live in CABAL Online, its action MMORPG. This expansion offers new challenges and rewards to the high-level veterans of CABAL Online.

Soul & Siena introduces the Soul Ability System, greatly expanding the skills that characters can acquire. Ability Experience Points will be earned alongside regular experience points, and can be spent on Essence Runes that give players the passive skills of their choosing. Players will begin acquiring Ability Experience Points when their characters reach level 120 and can earn them in fields, dungeons or Mission Wars. There are 26 unique Essence Runes available, representing such diverse combat skills as Knockback Resistance, Magic or Defense Increase, Experience Point Bonus, and Sword or Magic Skill Amplification.

Players itching to try out their newly gained skills need look no further than Altar of Siena, the brand-new dungeon located in MutantForest. Soon their characters will be adorned with the Shiny SIGMetal armor sets and epaulets that drop in the new dungeon.

In addition to all of the new in-game developments, OGPlanet is instituting a sub password system to let CABAL players further secure their accounts. Using a four-digit in-game numeric password system, players will be able to lock their characters, equipment and warehouse with three unique passwords. The system also uses a soft keyboard system with randomized numerical characters, making it impossible for hackers to gain these passwords through keylogging software.

For more information about Soul & Siena and CABAL Online, please visit

Champions Online : New Lairs Trailer

Posted Jun 25, 2009 by Michael Bitton

A new trailer for Champions Online is now available. In this latest trailer Champions take the fight to their enemies and storm the lairs of their supervillain foes.

The new trailer is available at GameTrailers, here.

Dungeon Fighter Online : Sign Up for Closed Beta!

Posted Jun 25, 2009 by Michael Bitton

Now through July 6th fans looking forward to Dungeon Fighter Online can sign up for the closed beta testing phase. Nexon has stated they will release information on when the closed beta will actually begin at a later date.

Get the full announcement below:

Nexon America launches Dungeon Fighter Online Beta Application Program

Nexon America is now accepting Closed Beta tester applications for its upcoming action-adventure title Dungeon Fighter Online. Interested gamers should visit and click on the Apply for Closed Beta button to get started. The deadline for applications is July 6. (Nexon will release the dates of the Closed Beta test at a later time.

Dungeon Fighter Online pairs classic arcade-style action game play with an immersive RPG fantasy world and brings both online for one incredible free-to-play experience. Individuals who are selected as Closed Beta testers will be among the first in North America to venture into the mystical world of Arad, a peaceful land beset on all sides by the forces of darkness.

To beat back the sinister tide, players choose to be one of five character classes – Fighter, Gunner, Mage, Priest or Slayer – each with its own abilities and devastating attack combinations. From there, it’s off on a fantastic journey through Arad’s towns and villages, where a colorful ensemble of quirky characters send players on increasingly perilous quests. Along the way, players can fully customize themselves with weapons, armor and, of course, the most killer threads.

Playing online further enhances the experience, as players can chat and message with friends, trade and auction items, form parties to tackle dungeons as a team, and much, much more.

For more information on the game and how to apply for the Closed Beta, gamers should visit

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