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Zu Online : PK Contest

Posted Apr 03, 2008 by Keith Cross

IGG has announced that a PK competiotion will take place in Zu Online on April 7th.

Zu Online is a recently released MMORPG from IGG. Today the Zu team announces that they will be holding a Guild PK Contest to establish the strongest Guild and to present winners with abundant rewards.

Event Duration: From now until 12:00 on April 7th (GMT-5)


  1. 1st place: Each teammate obtains 10,000 in-game Gold.
  2. 2nd place: Each teammate obtains 5,000 in-game Gold.
  3. 3rd and 4th place: Each teammate obtains 1,000 in-game Gold.
  4. 5th-8th place: Each teammate obtains 500 in-game Gold.

Read more here.

Voyage Century Online : Monster Mash

Posted Apr 03, 2008 by Keith Cross

IGG has sent word of a monster slaying event in Voyage Century Online which could yield great treasures for adventurous players.

Remember that entertaining Boss Party we held for our players last Christmas? Have you been wanting to go after all that elite equipment again? Well, don’t worry because we are going to be giving you one more shot at it. 2 cities, situated on the Atlantic, are prospering because of their long histories and brilliant culture. However, there are some greedy monsters planning to seize these 2 cities and steal their treasures. You need to protect the 2 cities from being occupied by the monsters. By beating these loathsome monsters, you will obtain the treasure they are carrying with them.

Start Time: 8:00pm EST (GMT-5), April 5th 4:00am EST (GMT-5) and 10:00am EST (GMT-5), April 6th

Event Rules:

At the beginning of the event, tons of monsters will appear in these 2 cities. Players can be a maverick and go after them alone or they can team up with other players to kill them. The event is divided into 3 phases, with each phase lasting 1 hour, and monsters appearing every half an hour. Once all the monsters are killed, the event is over.

In order to enable lower level players to join in this event, ordinary bosses will appear in Madeira, and powerful bosses (perhaps, even a super powerful boss or 2) will appear in Reykjavik. You’d better be in the right place at the right time if you hope to survive and gain abundant rewards.

Read more here.

Xiah : The Greatest Guild War

Posted Apr 03, 2008 by Keith Cross

Gamescampus has announced the addition of The Greatest Guild War to Ziah Rebirth, a PvP system which allows 50 guilds with 30 member teams fight it out in a free for all.

San Jose, CA April 1st, 2008 – Gamescampus has announced the introduction of “The Greatest Guild War” recently to its Free to play epic MMORPG, “Xiah Rebirth.” The guild war is a gigantic new PvP system which allows up to 50 guilds with over 30 players in each to battle it out free-for-all to see who gets bragging rights every week. Along with the new "Greatest Guild War" system in the PvP-focused changes, there have recently been a number of end-game content updates such as new maps, higher level cap, new monsters, more quests, and the inclusion of powerful new high-level armor sets. Currently Xiah Rebirth is holding several bonus event periods such as double pet experience rates for the next four weeks, and a triple metallurgical stone extraction rate for two weeks to allow players to better extract valuable enchanting materials from imbued items.

Read more here.

Pirates of the Burning Sea : Character Copy Tool

Posted Apr 03, 2008 by Keith Cross

Flying Lab Software has posted an introduction to the Character Copy tool, which allows players to copy characters to the Pirates of the Burning Sea test server.

Testbed is a really useful tool that allows players to try out a build before it goes live. The downside is that it takes time and energy to level up characters on a test server, and that means we don’t get as much test feedback as we’d like to see. To that end, we are introducing the Character Copy tool to allow you to copy existing characters from other servers onto Testbed. That means they’ll be ready and able to test the latest features right away.

Read more here.

Infinity : New Character

Posted Apr 03, 2008 by Keith Cross

GameTribe has announced that on April 10th, players will have access to a new playable character.

The Infinity Fever is increasing… everyday new warriors join the fight!

As of April 10th you’ll have the chance to discover a new character to play with: Violet.

Furthermore new items will be available in the item shop to improve your gaming experience:
Essence of wide range attack (increase attacking range and angle by 10% and 10°)
Essence of growth (increase the experience rate by 50%)
Essence of luck (increase probability to be rewarded with an item of 100%)

So what are you waiting for? Run to the arena!

Check it out here.

Dream of Mirror Online : April 9th Update

Posted Apr 03, 2008 by Keith Cross

GameTribe has announced some of the details of the upcoming April 9th Update including new potions, new quests and more.

On April 9th fly to Eversun and discover the brand new contents that GameTribe has reserved for you.

In the item shop you’ll find very useful new items:
First of all, a teleport gate to join your friends wherever they are from wherever you are!
The pet hibernation box ! This box stores a pet without losing loyalty
New potions to help you in your adventures :
Speed increase (Gale Pill),
Size increase/shrinking (Hulk/Midget pill)
600 HP increase (Health Booster)
300 MP increase (Magic Booster)
Last but not least new costumes to change your look (Kimono and Holy Cross).

Beside these new items, new quests will be available:
Flying quest step 2
Main quest step 6

All these new content will be added to DOMO during the weekly patch on April 9th.

Read more here.

Wonderland Online : Get A Closed Beta Key!

Posted Apr 03, 2008 by Craig McGregor and IGG are pleased to present you a new beta offer for registered members. We have 10,000 keys for the closed beta of Wonderland Online for our community!

If you would like to try out this new 2D MMORPG from IGG then you are in luck!

You can get your beta key at our page at this link!

Warhammer Online : Capital Cities

Posted Apr 03, 2008 by Jon Wood

In our continuing coverage of EA Mythic's Warhammer Online: Age of Reckoning, Managing Editor Jon Wood pens this article on the capital cities in the game.

Warhammer Online is an interesting game. Not just for what they are doing that is unique and innovative, but also for what they are doing that is a constant in MMORPGs. What do I mean? Well, while visiting the studios to get a look at the un-released game, I sat in on a presentation on cities. While virtually every MMORPG has cities, Warhammer seems to take city building to an extreme making large (very large) cities and filling them with content.

While we didn’t get to see every race’s starting city on our trip, we did get to see the two human cities, Altdorf and Inevitable City, giving us a great idea of both how similar and how different the cities can be.

Before we get into talking about the specific cities, we should probably talk a little bit about how the cities work and what is available in them:

Read the whole article here.

General : The Great EULA Debate

Posted Apr 03, 2008 by Jon Wood

While attending the 2008 Indie MMO Developer's Conference in Minneapolis, Community Manager Laura Genender sat in on a round table discussion about the ever-popular End User License Agreement (EULA).

Every time I log into my MMO I’m faced with a wall of legal text, scrolling down for 5 long pages of information overload. Covering every topic from third-party software to account ownership rights to password protection, this EULA is your standard all-encompassing agreement between MMO provider and MMO players – but despite the fact that we click “I agree” buttons daily, how often do MMO players actually read through these endless License Agreements? And is it really worth it, considering the standard umbrella statements which leave the end user with little recourse?

This weekend at the Indie MMO Game Designer Conference, Erin Hoffman brought this discussion to the roundtable. Hoffman – a writer and game designer from – is one of the leading forces behind Settlers of the New Virtual Worlds, an essay collection concerning player rights in virtual space and online games. Working in conjunction with Erik Bethke’s BetterEULA project (, Hoffman hopes to make the EULA more substantial and helpful to both developers and players.

Read it all here.

Spellborn : New Quarterstone Screenshots

Posted Apr 02, 2008 by Jon Wood

The team over at The Chronicles of Spellborn has provided us with eleven new screenshots featuring the area known as Quarterstone.

See them all here.

City of Heroes : Powerste Proliferation

Posted Apr 02, 2008 by Keith Cross

NCsoft has published the details of the new Powerset Proliferation in City of Heroes and Villains, which will give characters access to powers  and abilities that were previously not available to their class.

Hello everyone!

I, Doctor Brainstorm, have unlocked the secrets of the universe! In the coming weeks you will see a lot of powers used by archetypes who never had access to them before, and I wanted to give you some forewarning of what you can expect/achieve with this new Powerset Proliferation!

With all the coming new powersets, I know you are anxious to find out who got what, and that is exactly what I am going to tell you. I will also go into a little detail on the “hows and whys” that certain choices were made.

From a development angle Plant Control just made sense for a Controller. I mean, it has the word “Control” right in the title! Controllers also get access to Thermal Radiation, to keep those spores, trees, and fly traps enveloped in the growing warmth of their own solar powers, as well as being a good thematic match to the current Fire Control powers they have access to.

With these formerly villain only powersets now in the hands of a heroic archetype, we also find out that the opposite is now true. Brutes get access to Battleaxes and War Maces, weapon-based powersets that they have been asking for. And with Issue 11’s Weapon Customization they have all the different implements of destruction at their disposal that Tankers do. For their secondary they get access to Super Reflexes, which is very good at helping them generate Fury while avoiding damage.

Read more here.

Earthrise: First Impact : Question of the Week: Environments

Posted Apr 02, 2008 by Keith Cross

Masthead Studios has answer the latest Earthrise Question of the week which takes a look at the various types of terrain that the game will feature.

This week's question: We've seen some pictures of the environment now - how varied will Enterra island be, and do you plan on implementing things like weather? Will the environment be interactive (can we climb and fall from trees, or swim and drown)?

"Earthrise will provide players with environment that is rich and consistent throughout the island of Enterra. Our artists strive to create many different, visually striking environments that still create coherent and realistic feel across the whole game world. The majority of the island is covered with eye-catching and sprawling grass fields and hillsides, lush tropical jungles and high mountains with deep, foreboding canyon rifts that create beautiful vistas for players to enjoy as they walk through. Among that green paradise rises the towering cityscape of Sal Vitas, clean, almost sterile monoliths that emphasize the high achievements in technology and social advancements. The style of Continoma runs through majority of all necessities that players will have access to – from vendor terminals to local resurrection points that strive to bring back to life the unfortunate victims. Many of these technologies have been reverse-engineered by Noir and the further the players stray from the secure areas of Sal Vitas, the more obvious will become the sense of faction control.

Neutral territories will greet players with unique architecture that has grown from the roots of the past civilization, from the striking Asian flavor of Eastern Gardens to ruins spread across the land and the morbid shadows that spawn in the mutant-infested ruins of a city left behind from before the war. Many distant places will carry a deserted, derelict feel – with large scrapyards of abandoned technology that acts as a hideout of the forsaken groups, cities run by criminal organizations and forced to live in necessity. As players walk away from civilization and enter the vast territories that have been used for decades as transportation network for the rarest of materials on Enterra and now turned into contested areas open for entrepreneurs to fight for profit and control over the island’s economy, they will face the ravaged effect of constant struggle over the nature. Open fields void of untouched greenery but made into a constant battlefield will reflect on the aggressive spirit of the contested territories. Much of it will be made of what players build themselves, so the environment will be constantly changing; constantly evolving among the players own needs and conflicts.

Read more here.

Guild Wars : State of the Game

Posted Apr 02, 2008 by Keith Cross

The most recent State of the Game article has been posted on the Guild Wars official site, and wraps up their look at midline strategies.

Previous articles in this series have discussed individual Ranger and Mesmer responsibilities in midline shutdown. However, in an actual GvG, with an eight person team, these professions rarely work alone. The midline of a good team works together, much like the frontline pair does. This article covers the communication needed for efficient midline synergy. Throughout a match, the midline's communication should focus mostly on targets, skill shutdown, and team status.

Targeting Communication

‘Targeting communication’ is identifying to your team which opposing player you're shutting down. Even though it is typically undesirable for you to camp on one target, calling out that target gives your teammates enough information to find another target to shut down. For example, if Diversion is a problem for your backline, you can have your Ranger temporarily reserve Distracting Shot to take care of it. And if your Mesmer is on that target, then he or she can swap targets while your Ranger takes care of any other skills the opposing Mesmer tries to use.

Read more here.

World of Warcraft : Comic Contest

Posted Apr 02, 2008 by Keith Cross

The World of Warcraft Comic Contest has entered its third year, and Blizzard in once again giving talented players the opportunity to win prizes and recognition for their work.

Where one comic contest ends, another begins. A new year-long World of Warcraft Comic Contest has just begun, and we're looking for the funniest and most creative World of Warcraft comics to post on our website.

Each month's winner will receive a copy of the World of Warcraft Battle Chest signed by both Vice President of Creative Development Chris Metzen and Art Director Chris Robinson, as well as a World of Warcraft 60 day pre-paid time card, Read the official rules and submit your comics.

Read more here.

Lord of the Rings Online : Lorebook Update: Dwalin

Posted Apr 02, 2008 by Keith Cross

The Lord of the Rings Online Lorebook has been update with a profile of Dwalin, one of Bilbo's Dwarven companions from The Hobbit.

Dwalin, son of Fundin, is the brother of Balin and was one of Thorin Oakenshield’s companions on the Quest of Erebor. Long after Smaug was slain and the Lonely Mountain reclaimed, King Dáin Ironfoot sent him to the Blue Mountains to inquire as to why the Master of Thorin’s Hall had stopped sending tribute to Erebor. With the aid of the Sons of Elrond, he uncovered a plot by the outcast Dourhand clan to raise their evil lord, Skorgrím.

Dwalin remained at Thorin’s Hall as its new Master, charged with defending the dwarf-realm from assault by both the Dourhands and the goblins who had begun to sneak back into the Blue Mountains. Strange happenings and unfortunate accidents have strained relations between the Dwarves of Thorin’s Hall and the Elves of Duillond, however, and only the diligent efforts of Lord Dwalin have kept the peace.

Read more here.

2Moons : Bad Moons Rising

Posted Apr 02, 2008 by Keith Cross

Acclaim Games has announced the release of Bad Moons Rising, the newest content update for 2Moons. Bad Moons Rising will add new areas, quests, dungeons, gear, and more.

Los Angeles (March 31, 2008) — Acclaim Games announces the highly anticipated release of the “Bad Moons Rising” game update with tons of new content for 2Moons, a free to play extreme action Massively Multiplayer Online Role-Playing Game (MMORPG) for PC.

Bad Moons Rising is the first major update of 2Moons for 2008. Players will be captivated by all the latest content and new game features included in this major update, which includes brand new areas, dungeons, quests, monsters, skills and equipment.

“Acclaim is growing rapidly and our coordination of new content into our games has been massively improved, our goal is to deliver major updates like this every 90-120 days and the next two major updates are already on the way. It’s going to be a very exciting year for 2Moons players,” says David Perry, the game’s Director.

Two new maps called Space of Pilgrimage and Aquirai Ruins will feature all new and exciting content, with hordes of new monsters and bosses to defeat. New dungeons such as the Nest of Cherubim will also challenge players and test their skills. New quests have also been added for players to complete for various items and rewards.

The Bad Moons Rising update introduces a new pet system, providing players with new companions that will accompany them on adventures and help collect items. You can choose from 3 pets currently available (Ariel, Woody, and Wiki) with more to be added in future item updates. Mounts have also been upgraded for greater speed, so players can travel much faster when riding these mythical creatures across the 2Moons environment.

Players can also check out some of the all new skills, weapons, and armor sets that are specific to their character class to enhance their characters for the bloodiest of battles.

Some new game modifications have been made specifically for beginning players. Low level quests have been renewed and new monsters have been added for beginners. Also, players from level 1 to 60 can receive special items to help boost their character’s stats.

The latest game update will also feature increased security and spam control to help ensure a more safe and enjoyable gaming experience for all 2Moons players.

It’s a new day in 2Moons, but the Bad Moons are Rising…

Read more here.

General : NCsoft Licenses Gamebryo

Posted Apr 02, 2008 by Keith Cross

NCsoft and Emergent Game Technologies have announced that they have come to an agreement where NCsoft has licensed the use of Emergent's Gamebryo software technology.

CALABASAS, Calif. (April 2, 2008) – Emergent Game Technologies announced today that NCsoft, the world's leading developer and publisher of online computer games, has signed a licensing agreement for the award-winning Gamebryo video game development platform with the company’s North American business unit. NCsoft’s product portfolio includes the world’s largest massively multiplayer franchise, Lineage, as well as the award winning Guild Wars and City of Heroes franchises.

“Gamebryo offers a comprehensive development framework with the right balance of flexibility to integrate with our proprietary tools and existing projects,” said Chris Mayer, VP of product development for NCsoft North America. “It allows us to very quickly take projects from concept to prototype on a variety of platforms which is a tremendous advantage from a creative execution standpoint. Having our creative teams worrying less about fighting with technical challenges and focused more on making sure the product is fun is the right strategy for developing our games.”

“Gamebryo was engineered as a flexible and modular platform supporting multiple genres of games,” said Geoffrey Selzer, CEO of Emergent. “Our cross-platform technology gives NCsoft unlimited options for extending its current products and creating new content for the global gaming audience.”

Read more here.

Tales of Pirates : Triple Exp and Gift Givaway

Posted Apr 02, 2008 by Keith Cross

IGG has announced a Triple Experience event and the return of their Gift Giveaway event in Tales of Pirates.

IGG wants to make sure that all their players get a chance to take maximum advantage of the Triple Exp and Gift Giveaway events in Tales of Pirates, so they will be extending the former and re-releasing the latter. How about that for a dreary, wet April weekend?

Event 1: Triple Exp

9:00 a.m. EST (GMT-5) - 9:00 p.m. EST (GMT-5) April 5th, All Servers.

Event 2: Gifts Giveaway

This event will be held at 9:30am EST (GMT-5) until 10:30am EST (GMT-5) April 5th. During the event, about 30 TOP GMs will appear in the 3 main cities or nearby to give away some nice gifts randomly. The gifts could contain the famed Black Dragon set. The game system will broadcast how and when the event will progress. In addition, all participants (players online) will obtain 20 Item Mall points, which are worth 1 USD, at the end of the event

Read more here.

Angels Online : Marriage System and Expansion Announced

Posted Apr 02, 2008 by Keith Cross

IGG has announced that Angels Online has an expansion in its future, and have include a preview of the marriage system which will be included in this expansion.

Angels Online, a new MMORPG from IGG has attracted tons of players since it was first announced. With the Totem Battle going smoothly and more players surging into the game, players are increasingly focused on its first expansion which will come by next month.

In order to satisfy players’ curiosity, the Angels Online team is going to preview several new contents included before its release. This time they preview the terrific marriage system.

Marriage System

  1. Angels that love each other can get married in the expansion.
  2. Married Angels can do the exclusive marriage quests together to test their love.
  3. Angels can hold their wedding under the witness of friends, relatives, etc.
  4. Married Angels will be eligible to use a special item to get to the vicinity of the other side at once.
  5. Married Angels can also have their own chat channel, special spells and other functions that unmarried Angels won’t.

Read more here.

Dreamlords: Resurrection : The Reawakening Approaches

Posted Apr 02, 2008 by Keith Cross

Lockpick Entertainment has announced that Dreamlords: The Reawakening, the follow up to last year's Dreamlords, will be online some time in the second quarter of 2008.

Swedish online game developer Lockpick Entertainment is proud to announce the upcoming release of Dreamlords – The Reawakening, the follow-up to last year’s critically acclaimed debut. The game will be online Q2 2008...and it will be free...and it’s not a joke!

After working like mad ferrets locked down in Skövde, Sweden Lockpick Entertainment is happy to finish the latest installment in the Dreamlords saga: The Reawakening.

The story continues where the original game left off: The world ended in a cosmic disaster (yes we had to use that expression, apart from sounding extremely dramatic it is what really happened) and the Cynos had to put the world to sleep to heal itself. Everything went black but after eons of silence, the Dreamlords slowly reawakens and begins to put the world back together.

Guess what, all is not what it seems though and it is not just the Dreamlords that has been awakened…

What is new in Dreamlords – The Reawakening then? Well, here are some of the things:

  • An improved user interface with a client-based 3D Patria.
  • We’ve made an effort to simplify the rules of the game while maintaining the complexity and long-lasting gameplay.
  • Ok, this is the biggest change and you’ll love it! The Reawakening will be FREE to play. Yes, you read it right: FREE. No cost at all, just free fun!
  • Customization is king! We’ve added new features such as upgrades, items and gear that will boost your Dreamlord.

Dreamlords – The Reawakening…Coming soon to a screen near you….

Read more here.

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