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Tabula Rasa : Holiday Events in Tabula Rasa

Posted Dec 12, 2007 by Keith Cross

NCsoft has revealed their line up of holiday events in Tabula Rasa, which will include appearances by Sarah Morrison and General British.

Season's Greetings, Soldiers! Richard Garriott's Tabula Rasa is Home for the Holidays

December is a busy month for the AFS in Tabula Rasa! Recruits have a lot to look forward to over the holidays, with contests, in-game events, and lots of action. Those who have yet to join the fight against the dreaded Bane will be able to enlist in an exclusive free trial on December 13! Details to come.

During the week of December 17, players will enjoy festive holiday items in the next update, including Holiday hats, Holiday Trees and an exclusive holiday emote. Between December 21 and January 1, those players participating on the Public Test Server for more than two consecutive hours will receive 10 bonus black armor dye kits on the live servers and have a chance to win prizes such as t-shirts, strategy guides and posters signed by the development team.

In-game events will also be taking place over the holidays. On December 21 there will be a memorial service hosted by TabulaRasaRoleplayers in honor of Defeat of Earth Day (DE Day), with special appearances by Sarah Morrison and General British. On December 22, known as Resurgence Day, players will have the opportunity to defend Foreas base as the Bane try take it back from the AFS.

Read more here.

General : Holiday Adventures with SOE

Posted Dec 12, 2007 by Keith Cross

SOE has released information about the holiday themed events that will be taking place in SOE's Line of Games.

SAN DIEGO, CA – December 12, 2007 – Sony Online Entertainment LLC (SOE) is decking the halls this holiday season with in-game activities and festive themed events in many of its live titles.

EverQuest ® and EverQuest ®II players will enjoy yet another year of the Frostfell celebration while the popular EverQuest online trading card game, Legends of Norrath™, will start a new tradition. Not to be outshone by its Norrathian counterpart, Vanguard: Saga of Heroes™ is celebrating the holiday season in Telon, and in a galaxy far, far away; Star Wars Galaxies™ players will enjoy the spectacular experience of Wookiee Life Day.

“This holiday season our development teams have donned their elf outfits and really gotten into the holiday spirit by creating some of the most vibrant virtual holiday content ever,” said Russell Shanks, COO and Vice President, Sony Online Entertainment. “It’s a joy for us to provide players with reindeer mounts, snowball fights and even a gift-giving tree, all of which can be found throughout these extravagantly decorated worlds.”

Holiday Game Play Features:


Winter brings many joyful celebrations to locations around the globe, and the world of Norrath is no exception. This year’s Frostfell promises festive décor and special events within EverQuest. Starting mid- December, EverQuest players will face new challenges as the holidays approach, along with a very special rescue. It appears that someone has been kidnapping the Snowdwarves of Norrath, Santug’s toy-making helpers. Without these helpers, Santug cannot make his deliveries to all good Norrathian girls and boys, preventing the festival of Frostfell. Without Frostfell, winter will never end and Norrath will be trapped in an endless season of cold and darkness! Zoog in Great Divide is seeking help to discover where Santug’s helpers have been taken, free them, and ultimately face the one who is behind this sinister plot.

EverQuest II

Frostfell is set to begin on December 12th in EverQuest II and boasts new recipes, decorations and quests to be discovered by curious residents. Players will encounter gift-giving Gigglegibber within Freeport, Qeynos, Kelethin, Neriak and Gorowyn handing out daily gifts to all. Players will be able to enter the Frostfell zone via closets within Freeport, Qeynos, Kelethin, Neriak and Gorowyn. Within each zone, residents will find holiday themed fun for tradeskillers and quest goers alike. There will be something new for everyone, as well as the return of some previous favorites!

Legends of Norrath

This holiday season Legends of Norrath players will be able to save the jolliest of Norrath denizens, Santug Claugg, from the clutches of the cold-hearted Grinnuch. Starting December 21, players will be overcome with the holiday spirit thanks to a special Legends of Norrath holiday story, featuring The Grinnuch and his army of miscreants as they try to ruin Frostfell for all the girls and boys of Norrath. Each time you defeat The Grinnuch in the “Saving Santug” scenario with a new deck archetype, you will free Santug and earn a special Santug Claugg promotional card!

Star Wars Galaxies

Citizens of Star Wars Galaxies will have even more to enjoy this year as they celebrate Wookiee Life Day across the galaxy in mid-December. Major cities in the galaxy will light up with the dazzling glow of the gigantic Wroshyr Tree, which offers gifts to all who visit it! This year’s celebration will feature an incredible visual spectacle centered on the tree itself with its dazzling display of light effects and beautiful holiday melodies performed by the Figrin D’an band to accompany this phenomenal display. Gifts galore will bring the festive air of this fantastic holiday to each and every citizen.

Vanguard: Saga of Heroes

This year, the holidays will bring great joy to the heroes of Telon, who will be richly rewarded for their brave deeds and loyal service throughout the year. The spectacular rewards, kicking off mid-month, include a variety of special items such as a new Reindeer mount which, for a limited time, gains the magical ability to fly. To brighten everyone’s day, or night rather, certain cities will be decorated with holiday lights bringing the joy of the holidays to every citizen. If players have been good the past year, they might even find themselves presented with gifts when near such decorations. Finally, just wandering around the countryside this holiday will be rewarding as heroic helpers, also known as Customer Service Reps, will be dropping holiday-themed items such as cookies that will offer special buffs and bonuses.

Closing Read more here.

Silkroad Online : Legend II - Fortress Wars

Posted Dec 12, 2007 by Keith Cross

Joymax has announced that a new chapter is coming to Silkroad Online.  Legend II - Fortress Wars will be available as a free download on December 18th, and will bring several features to the game including a 300 player PvP battle.

SAN JOSE, CA - December 11, 2007 - Joymax, an independent developer of interactive entertainment for the global market, has announced that a new chapter in the Silkroad Online saga will be available as a free download on December 18th, 2007. The update, entitled Legend II - Fortress Wars, will give players the capability to test their mettle in massive weekly battles, fighting for dominance of the many cities lining the historic Silk Road.

Guild vs. guild combat for up to 300 players will occur every Friday, and will combine real-time strategy elements, like building defensive structures and commanding NPC troops, with fast-paced MMO combat, leaving the victors in control of a city's taxes and financial gains for an entire week. Guilds that enter the fray will have access to mighty siege engines, formidable guard towers, and fearsome monsters to aid them in battle.

"With Legend II - Fortress Wars, players of Silkroad Online will be reminded what we mean by 'massively multiplayer,'" said June K. Son, General Manager of Joymax. "This game has always offered players an open-ended means to forge their own destiny. Now, by allowing them to seize and control cities, we're letting them change the course of the entire world."

Read more here.

Zu Online : Open Beta Starts Dec 14

Posted Dec 12, 2007 by Keith Cross

IGG has announced that the open beta for Zu Online will begin this Friday, December 14th.

IGG is announcing the start of Open Beta testing for Zu Online, a Chinese Kung-fu Massively Multiplayer Online Role-Playing Game (MMORPG). The Open Beta testing will start at 8:00 pm EST (GMT-5) on December 14th 2007.

Open Beta Test client and Register System will also be released soon, please stay tuned to official Zu Online website for the latest information.

Read more here.

Necron : Necron 2.2 Content Update Released

Posted Dec 12, 2007 by Keith Cross

The 2.2 content update for Necron 2 has been released and the Necron 2 official site has all the details of this latest update.

"By the end of the third millennium, Earth has changed... Global pollution, excessive wars and a perforated atmosphere have turned the planet into an almost lifeless sphere of toxic mud. Radiation is everywhere and most animals have either gone extinct or have mutated into bizarre monstrous creatures. The remnants of mankind seek protection from the desolate, scorched world and gathered behind the protective walls of giant cities. These few mega cities became the last lights of hope, in the darkness of Earth's final dusk..."

With this content update the Dome of York factions are moving back to Neocron city to engage new and old enemies in the daily struggle for honour and glory. Forced to leave their habitat in the Dome of York, the factions are eager to take back control of their former territories in Tech Haven, the Canyon and Pepper Park, where fierce PvP battles can be expected.

Read more here.

Bounty Bay Online : Storm Island Overview

Posted Dec 12, 2007 by Keith Cross


In the first months since the launch of Bounty Bay Online in Germany and the UK, players have been able to explore the lands and high seas from Malacca to Barcelona and from Venice to Constantinople. But for explorers, merchants and warriors alike, there are also lots of adventures taking place outside of this region. Maybe you have already travelled through some dangerous regions and lived to tell the tale, but you have not yet seen anything like the mysteries that await you on "Storm Island"!

Shrouded in mysterious fog, "Storm Island" can be found in North American waters and only the bravest of explorers will discover the many new and unusual things, some of which mankind has never seen before. Unknown flora and fauna, relicts from the past, magic treasures and maybe even the knowledge of a long lost civilization. Are you brave enough to test your luck on "Storm Island"?

  • The skill cap will be raised from 100 to 120.
  • 21 new special skills (stunts) for skills like alchemy, fishing, stamina, sewing, shipbuilding and foundry.
  • New player ships, items and resources for level 11 and higher.
  • Over 100 new quests in the old and the new game areas.

Read more here.

Age of Conan : Funcom is Hiring

Posted Dec 12, 2007 by Keith Cross

Funcom has announced that they will be hiring translators to work on translating Age of Conan into French, German, and Spanish.

We are hiring and if you have an ear for languages and an interest in working for a game company, we may just be looking for you!

We have the following positions open:

Translator English/French

Translator English/German

Translator English/Spanish

Read more here.

World of Warcraft : To Russia with Love

Posted Dec 12, 2007 by Keith Cross

Blizzard has announced that they will be releasing World of Warcraft in Russian, its fifth official language.  The Russian version of WoW is scheduled to be available in 2008.

PARIS, France -- Blizzard Entertainment, Inc. today announced that World of Warcraft®, its award-winning, subscription-based massively multiplayer online role-playing game, is to be fully localised in Russian for release in 2008. The Russian version will be the fifth officially supported European language, complementing the existing English, French, German and Spanish versions.

A dedicated Russian-speaking team is currently being assembled at the Blizzard Europe offices in France and Ireland to ensure Russian World of Warcraft players will benefit from the same quality of 24/7 native-language support as other European players. Roles will include in-game support, offline technical and customer support, localisation and quality assurance, community relations, and creation and maintenance of a new official Russian World of Warcraft website.

"Considering the scale and enthusiasm of the Russian community, we recognized that offering a dedicated Russian-language version of World of Warcraft was the next important step for the game in Europe," said Mike Morhaime, president and cofounder of Blizzard Entertainment. "We’re looking forward to providing an even more accessible gameplay experience to current and future players."

Read more here.

World of Warcraft : Joe's World - Waiting for the Lich King

Posted Dec 12, 2007 by Jon Wood

In Joe Iuliani's World of Warcraft column this week, he discusses the feeling of futility that he is feeling in waiting for the new WoW expansion, and offers some suggestions to players of things to do in the meantime.

There is no doubt that WoW will always be looked at as one of the defining MMOs to ever hit the gaming world. Love it or hate it, there is no denying its impact on both computer games, and main stream culture. As great as a game WoW has been, I can’t help but think “Now what?”

With the announcement of Wrath of Lich King expansion the game feels like it has come to a bit of a stand still. In my opinion the announcement came far too soon. I understand it was Blizzcon, and Blizzard wanted to make a splash, but I do think it was a bit unfair to the players.

Expansion announcements always have a way of slowing the drive of many game players. It’s hard to motivate yourself to work toward items that will be rendered obsolete by future quest items and random drops. This was made evident when the Burning Crusade expansion was announced. Game advancement came to a halt. Remember Naxx? Count yourself lucky if you do. How many folks even stepped foot there, let alone progressed through it. Both The Black Temple and Hyjal Summit face the same danger as Naxxamaras, two great well thought out and designed instances that most players will never see.

Read the whole thing here.

Pirates of the Burning Sea : Dev Journal Feedback Response

Posted Dec 12, 2007 by Jon Wood

Flying Lab Software's Rick Saada takes the time to respond to some of the feedback that the team has received here on our forums. Remember, sometimes, the devs are listening!

I’ve been spending a lot of time reading the feedback from beta users posting here on MMORPG now that the NDA has been lifted, and after some discussion with Kevin (Isildur) Maginn, our Lead Designer, I’d like to take a few moments to address some of the common concerns that have been raised in these posts. A lot of it is good feedback for us to hear (and has been echoed in the beta forums as well), so I’d like to call out a few of the issues and either explain why it’s that way (if it’s not going to change) or how we’re going to address it.

The first and most frequent comment has been about our use of instancing. As many posters have noticed, we do a lot of it. More in fact than we’d like, but much of it is for good reason. The underlying reason for most of our instancing is that a continuous world doesn’t work well for a ship based game set in an even remotely realistically scaled Caribbean. We started out, several years ago, trying to do just that. We had realistic speeds, realistic distances between islands, realistic island sizes, etc. It was *horrible*. Taking 45 minutes to an hour to sail between even nearby islands was excruciatingly dull. There’s a lot of empty water out there, and crossing it in real time was work, not a game. On the flip side, if we made the sailing time for movement between islands reasonable, the combat portion of the game became maniacally fast and arcade like, not at all the strategic and tactical battle we were trying to build. The answer, then, was to use two different timescales. On the sailing map where you move between islands, the travel speeds are unrealistically quick, the geography is more iconic than realistic, and the view is more bird’s eye than crow’s nest. When a battle needs to be fought, we drop you in to an instance where you can fight it out at normal speed, with more detailed terrain if you’re near land, and at a view that is close in to your ship for excitement.

Read the whole journal here.

Dungeon Runners : Chunk #2 Launches

Posted Dec 11, 2007 by Keith Cross

Chunk #2, the latest update for Dungeon Runners launched yesterday, bringing in-game advertising and a pile of other options for non-paying players.

Here are the patch notes for Chunk #2 (Build 99):

In-game Advertising
We’ve added in-game advertising to this build of Dungeon Runners. These ads are only visible to free players and they add a whole host of new functionality for our non-paying guests:

Bank Space
Free players now have one bank page available to them. Paying members now have three bank pages.

Stacking Potions
Minor mana and health potions now stack to 5, giving free players more room to hold loot. Major potions now stack to 10, making them twice as good as the free player potions!

Improved Loot Access
Free players may now use what was previously members-only loot. Of course, there has to be a catch… or else why would members be members? This is how it works: 75% of yellow items that drop may be used by free players and 25% of purple or rainbow items that drop may be used by free players. You’ll know if an item can be used because it won’t have “Requires Membership” in the tooltip. All items received from King’s Coin vendors are usable by free players – but are, of course, soulbound on delivery.

Secure Trade
We’ve added secure trade to Dungeon Runners, by popular demand. This new feature allows you to easily trade items with other players through a simple interface. You may not trade gold, however, only items!!!

Read more here.

Lord of the Rings Online : Angmar to get Upgrade

Posted Dec 11, 2007 by Keith Cross

The Lord of the Rings Online official site has been updated with a developer journal detailing how they plan to improve the land of Angmar, and they're not just killing off boars.

The yellow sun slipped beneath the rim of the encircling hills, and the land was shrouded in shadow. In the dim half-light, two figures could be seen, walking north along a dusty road. They made no attempt at stealth. The pair could be seen for miles in every direction, but if this troubled either of them, they made no sign.

Amlug: If this is another boar quest....

MadeOfLions: It won't be. Angmar was the realm of the Witch-king, and that means Evil.

Amlug: You're right. I'm probably worrying for nothing.

MadeOfLions: Probably!

As our intrepid heroes arrived at the crest of the hill, a warm and fetid wind blew out of the east, from the great swamp of Malenhad. Amlug scowled, but not at the swamp-odor.

Amlug (pointing at a charging boar): Doesn't he know where he is? If there's one place that we shouldn't be fighting boars, it's the Land of Angmar!

After a flurry of blows, MadeOfLions squinted down at the corpse of the porcine beast, and absentmindedly kicked the dust from one of his boots.

MadeOfLions: Well at least it was an evil boar...

Amlug: That's just not good enough! And it's not just the boars, either. Angmar is entirely too much "wild kingdom" for its own good. I think that there should be much less in the way of livestock and much more in the way of evildoers. Do you remember what we're supposed to be doing?

Read more here.

D&D Online : The Festival of the Twelfth Moon

Posted Dec 11, 2007 by Keith Cross

Turbine has announced The Festival of the Twelfth Moon, Dungeons and Dragons Online's holiday themed event.

Tonight, the Coin Lords will fly high overhead, scattering Festival Coins across Stormreach and Xen'drik to celebrate Festival so that tomorrow, all the good Adventurers can start collecting them!

The Festival of the Twelfth Moon is a holiday commissioned by the Coin Lords of Stormreach. Since ancient times, the folk of Eberron have observed Long Shadows during these chill weeks -- a grim season when the power of the Shadow, god of the Dark Six, is at its strongest. Dire magic gathers in dusky corners, and evil stalks the night in a thousand guises. The Coin Lords have determined that the terror of Long Shadows must end! To this end, they devised the festival as a celebration to drive evil out of the city. Instead of cowering from the Shadow, citizens are encouraged to exchange gifts with their adventuring partners and loved ones. And by slaying the monsters who threaten the city's well-being, they may collect Festival Coins to demonstrate their dauntless spirit in the face of Long Shadows and the Dark Six!

Read more here.

Guild Wars : 2008 RAWR Cup Title Series

Posted Dec 11, 2007 by Keith Cross

The most recent State of the game article on the Guild Wars official site introduces the 2008 RAWR Cup Title Series, a new tournament series sponsored by a third party,

Up until now, the major international PvP competitions in Guild Wars were all sponsored by ArenaNet, while smaller, mostly regional competitions were for the most part player-run and sponsored. ArenaNet began with the Guild Wars World Championship and the Guild Wars Factions Championship, and eventually switched over to the automated Guild Wars $100,000 Tournament Series to make competing in tournaments more accessible and distribute prizes to more players.

While the monthly automated tournaments (ATs) in this latter series do allow more guilds to compete, the actual number that regularly participate remains relatively small, due in part to the guild membership requirements and the qualifying process for monthly ATs.

This month though, things have changed, possibly ushering in a new era for Guild Wars tournament play. On December 1, Rebel Rising [rawr], in conjunction with GuildCafe, kicked off the 2008 RAWR Cup Title Series. The inaugural tournament of the RAWR Cup ran much like the monthly ATs, with ArenaNet essentially adapting the AT system to accommodate and automate the RAWR Cup.

Similar to the monthly ATs, the RAWR Cup offered significant real world prizes to the winners. These included Acer 22" widescreen LCD monitors, Logitech G9 Laser Gaming Mice, and special edition Rawr Cup t-shirts. RAWR Cup matches were made available on Observer Mode, and tournament reward points were awarded.

Read more here.

Fury : Free Fury

Posted Dec 11, 2007 by Keith Cross

Auran Games has announced that Fury will be introducing a new free to play free to download business model with the launch of Age of the Chosen, their first free expansion.

Cockpit, Austin, TX - December 10, 2007 – Gamecock Media Group and Auran Games today announced a new Free to Download, Free to Play option for their fast paced arena combat game FURY. The new business model will begin with the release of the first major free content update “Age of the Chosen” on December 14, 2007.

“FURY was built around giving players options that suit their play style and their wallet,” said Tony Hilliam, CEO of Auran. “With the AotC update, we are introducing a new player category called “Chosen”. As one of the Chosen, players can access all game types, equip all weapons and unlock all 400 abilities – and they can play as much as they like absolutely free. This is a fantastic opportunity for players to jump into battle with their mates and discover the frenetic pace of the fastest RPG combat ever. Chosen will earn less gold and essence, and will not be able to trade with other players.”

“Chosen players can purchase game gold from the FURY store or upgrade to “Hero” status to earn more Essence and Gold. Retail stores sell the “Hero” status pack, along with a free month of “Immortal” status, so this is $30 value for the new price of $19.99 (in US stores). As a Hero or Immortal players can unlock abilities faster and purchase better gear, but the matchmaker then ensures they are playing against other players of similar skill and rank.”

FURY: Age of the Chosen is a massive free content update that introduces two new game types aimed at the new player. “Carnage” throws two teams into battle with the aim of returning blood tokens to their base faster than their opposition. Blood tokens are gained from killing bots, not other players, so the action is indirect competition rather than head to head. The 1v1 Elimination game type means games will spawn faster and matches are more evenly balanced.

Read more here.

Star Trek Online (Perpetual) : Kohnke Sues Perpetual

Posted Dec 11, 2007 by Keith Cross

Kohnke Communications, a public relations firm which represents a number of MMO developers, is suing Perpetual Entertainment for breach of contract, several counts of fraud, and transferring assets, including Star Trek Online, to a new company before liquidating their assets.  The suit also claims that Gods and Heroes was canceled so that PE could avoid payments owed to Kohnke on the game's launch. Ten Ton Hammer has obtained court documents, and has further details on this story.

December 11, 2007 - Details surrounding Perpetual Entertainment's dealings subsequent to the cancellation of Gods & Heroes are coming to light as Ten Ton Hammer uncovered court documents of a new complaint just submitted to California's Superior Court last week. The allegation: the San Francisco-based developer fraudulently transferred valuable assets (like the Star Trek Online license) to an insider-owned corporation at a loss, leaving those with a financial stake in the now-defunct MMORPG Gods & Heroes: Rome Rising without hope of payment save legal recourse.

According to documents received last Friday in California's Superior Court for the County of San Francisco, public relations firm Kohnke Communications, Inc. – best known for promoting the efforts of numerous MMORPG developers like EA Mythic, Red 5, Turbine, and NetDevil – is suing Perpetual Entertainment, Inc. for breach of contract, fraudulent transfer, fraud, and various other charges for damages between $80,000 and $290,000, perhaps much more in terms of punitive or exemplary damages.

The complaints stem from allegations that Perpetual sold valuable assets like the Star Trek Online (STO) license to P2 Entertainment, Inc., a thinly veiled yet separate corporate entity, before executing the Perpetual ABC or "Assignment for the Benefit of Creditors" (a liquidation mechanism allowed by states like California as a less expensive alternative to the extensive litigation surrounding bankruptcy). The case could have drastic implications for future of the pre-alpha Star Trek Online title.

Read the full story on Ten Ton Hammer.

Zu Online : Scene Preview

Posted Dec 11, 2007 by Keith Cross

IGG has released an overview of several new locations that have been added to Zu Online.

If a player has taken part in the Zu Online Alpha Test before then they should be pleasantly surprised by the new elements added to the Open Beta Test. If they enjoyed playing in the variety of situations and killing the bosses then the following content is a must for them to read.

Eight fantastic new sites have been added for the Open Beta Test and the Zu Team is giving you a little preview of these magical and mysterious places.

Amusement Park

In the Amusement Park is a calm bamboo forest, a beautiful graceful lotus pond, a very unique pavilion and a majestic waterfall. The player may be awestruck at just how special the scenery is, upon their first visit. This place can be reached via the Wine Immortal in Holy City or in Desert City, once the player has reached level 45+

Little Sky

It has been said that the Boulder Immortal sealed up the Seven Northern Immortals in the Little Sky. The way there is a twisting cloud path that winds through a silent bamboo forest and Starfalling Cliff.

Hexad Region

The imposing Telepath Palace is the very centre of the Hexad Region. Around it are placed six pavilions, hence the name. The player may travel to Wu, Tai or Xun to chat with other players from the different factions via the Telepath Palace.

Closing Read more here.

Angels Online : CLosed Beta Ends, Characters Saved

Posted Dec 11, 2007 by Keith Cross

IGG has announced the end of the Angels Online closed beta, and that character information from the CBT, including levels and items, will not be deleted.

During the Angels Online Closed Beta Test, we were pleasantly surprised by players' enthusiasm. With players' support, the Closed Beta Test is going smoothly, and will end at 8:00 pm EST on Dec 10th 2007. Because of our players' strong support, we have decided that players' character information including levels and items will be permanently kept.


The Angels Online Open Beta Test will start at 10:00 pm on Dec 10. On that day, players need to download the update patch.

Read more here.

Lineage 2 : 1st Throne Launches Tomorrow

Posted Dec 11, 2007 by Keith Cross

Lineage II: The 1st Throne is set to launch tomorrow and the L2 official site has details about the scheduled downtime.

The wait is almost over! We're pleased to announce that the Lineage II: The 1st Throne update will be going live on Wednesday, December 12. The current estimated maintenance period for the launch of The 1st Throne is 8:00 AM to 4:00 PM Central Time (3:00 PM to 11:00 PM GMT +1) on Wednesday, December 12. Event Gatekeepers will be back in the towns of Aden and Elmore to celebrate the launch.

During the server downtime for the launch of The 1st Throne, your character(s) will be moved to the nearest village. Also, the replays you created in Interlude will not be compatible with The 1st Throne, and can only be viewed in the Interlude game client. We apologize for any inconvenience this may cause.

More details about downloading The 1st Throne will be available on launch day, so stay tuned!

Read more here.

EverQuest II : All Around Norrath - Devs

Posted Dec 11, 2007 by Jon Wood

Adele Caelia continues her All Around Norrath column today, this time asking players what they think of the development team behind the game.

The Everquest II developers are constantly taking a verbal beating, and quite often posts are tossed up in the forums stating the neglect by the developers, and their inability to listen to the community is always true. I have to ask myself if this is the consensus among the general population, or is it a small few that love to plague the forums and chat channels with their opinions?

Personally, I have had a very good experience with the Everquest II development team. Those that I have spoken with are normal people the same as you and me. They are not some type of game god hidden behind a world of pixels waiting to ruin our lives every chance they get. They do not cackle in glee each time they see a post from an unhappy player. The developers are hard workers who put their heart into what they do, and quite honestly they want us to enjoy the game, and enjoy their work as most artists do.

Read the whole article here.

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