In our latest ArcheAge column, we take a look back at last week's interview with Executive Director of XL Game ArcheAge Division Yinzi Cheng and how some of the answers received left us feeling that we needed to poke a few holes in the responses. See what we mean and then head to the comments to talk it over.
One thing I've noticed is a contradiction in terms. XL Games calls it a dual currency system, but that is a little misleading. Currency refers to something that either represents a concept equivalent to money, or is otherwise something used to trade to get something in return. That's why some people think personal information is the currency of the digitally connected world: because information on how you use an app or service can be traded by an app maker for money to the right people.
Read more of Victor Barreiro Jr.'s ArcheAge: Wishing for More Answers.
Blue Side and MMOG.asia, the SEA-region publisher, have released a new trailer for Kingdom Under Fire II. The video also features terrific game play action showing off both the RTS and RPG elements of the game. Check it out and let us know what you think!
Inferno Legends gives players the opportunity to play as evil incarnate in a bid to decimate the forces of good. Changyou has announced that Inferno Legends will enter closed beta testing on December 10th. To celebrate the announcement, the team has released a new trailer. Check it out!
RuneScape players donated over 544 billion in-game currency which will be translated to $57479 real world dollars. In addition, players donated 7,000 bonds for another $36,359 real world dollars. Jages will donate over $90,000 Willow Foundation, SpecialEffect, Action For Kids, Games Aid, Internet Watch Foundation, HART and the DEC Philippines Typhoon Appeal.
Please accept our deepest gratitude for your support no matter how big or small it all goes towards making a massive different to improving the lives of those in need.
The scale of your response was spectacular and deeply moving, and just goes to again validate what I’ve always believed in: that the RuneScape Community is as warm, generous and big-hearted as ever.
The Well of Goodwill will remain in game, but you won't be able to donate items there for the time being as we're currently in the process of planning to support even more worthy causes in the near future. As soon as we’ve got everything sorted, the well will be reopened.
Watch this space - RuneScape will continue its generous journey in 2014!
Read more on the RuneScape site.
The Repopulation steam has sent out a new video that show how housing has been updated throughout the past few months. Check out the new trailer and then let us know what you think.
As mentioned in the latest monthly progress update housing (and nation structure placement) received an upgrade last month allowing for a lot more control over placement and adjustments to objects. We are happy to be releasing a new video showcasing these features
The latest State of the Game letter has been published on the Dungeons & Dragons Online forum in which the hits and misses of 2013 are chronicled. From there, the letter looks forward to 2014 and big things in store for players and the game.
All this leads us to 2014, and the next set of key features we have planned for DDO. The features listed here are confirmed, meaning we’re committing to delivering them in 2014 (barring divine intervention or disaster).
Our first update of the year introduces two level 30 raids in the dwarf ruins of Thunderholme. The adventure area covers 7 floors with multiple raid and group encounters, while the raids start with a mated pair of red dragons and culminate in a confrontation with Aurgloroasa the Sibilant Shade. In addition to these two raids, we’ve reserved the option to add a third later in the year.
With the 40th Anniversary of Dungeons & Dragons, we’ll also be introducing a tribute to the classic Ed Greenwood module Haunted Halls of Eveningstar. This dungeon will have a version matching the published module, and an extended version using Ed’s unpublished notes that introduces you to Whisper’s Crypt. The Original Elminster (Ed) will provide the Dungeon Master voice and an optional author’s commentary around creating this beloved adventure.
Read more on the Dungeons & Dragons Online forum.
With Season 2, Episode 3 soon to be arriving, Nexon has partnered with MMORPG.com to bring our readers a bit of exclusive information about a pair of raids and raid bosses that players can expect to find. Read on and then leave your thoughts in the comments.
Two new raid bosses await! First there's Bark No. 1, a 10-man raid encounter against a tank-like machine made up of drills, saws, and cannons, each of which you have to destroy through strategic teamwork. Defeat Bark No. 1 to get the materials to craft a powerful new Lv. 80 weapon!
Read more Vindictus: Season 2 Episode 3 Raids.
With this year's GStar 2013 behind us, it's time to take a look back at some of the annual event's highlights in this week's Free Zone. Read on to see what shook the game world at GStar before heading to the comments.
One thing worth pointing out up front is that this year's show took place under an ominous cloud, the possibility of further government intervention in the industry. This time, there has been a move afoot for the past several months to get playing games declared an addiction so that it can be regulated like alcohol, drugs and gambling. It looks as if parliament won't go this far, at least not in the short term, but whether the interests behind this can push some form of less stringent legislation through remains questionable.
Read more of Richard Aihoshi's The Free Zone: G-STAR 2013: Some Long-Distance Impressions.
Character progression in MMOs is one of the most important features and one that players expect a lot from. In a new video, Zenimax has revealed how character progression in Elder Scrolls Online will work. We've got our analysis to offer so keep reading before heading to the comments.
There are three main facets of skill progression, outside of your character’s overall level (1-50 at launch). You have your abilities themselves: usually determined by class selection, weapon choice, or even guild allegiance. You also have several different types of skill lines which determine the access to what abilities you can use. And of course you have the skill points, which are the sort of currency you spend to gain new abilities.
Read more of Bill Murphy's Elder Scrolls Online: Diving Deep into the Progression of ESO.
Subscribers to Star Wars: The Old Republic can now check into the game to try out the forthcoming Galactic Starfighters content expansion. Most prominently, Galactic Starfighters will bring aerial combat into the game.
From the start, we wanted to make sure that we nailed the feel of “free flight” Star Wars space combat, so we’ve taken great pains to get the controls just right. It is flat out fun to simply fly your ship through the battle zones we’ve created. The Scout feels zippy and maneuverable, the Strike Fighter nails the all-purpose combat role, and the Gunship is really, really good at picking off targets from long range then relocating to the next cover point to keep out of harm’s way.
Finally, there are a TON of options for customization. And I’m not just talking about re-painting your ship (though I recommend that you do!). I mean swapping out your weapons and engines and SEEING the actual ship change shape, while altering your stats and abilities. I’m talking about equipping Treek as your co-pilot and hearing her chirp at you when an enemy is locking onto you with missiles. PLUS repainting your ship, recoloring your paint job, customizing the color of your blaster bolts and your engine trails. Beyond the visual and audio customizations, Major and Minor components plus Crew equal a HUGE number of stat and ability changes that allow you to tweak your Starfighter to your heart’s content and the Major and Minor components all have full upgrade paths as well.
Read more on the Star Wars: The Old Republic site.
Kill3r Combo is back with another developer diary hosted by MMORPG.com. In this feature, the team reveals new information and a brand spanking new trailer from the latest Elsword update, Gate of Darkness, a "bat out of hell" overhaul of the game. Read on and then let us know what you think in the comments.
What once was, is no more. What players would have seen in an old Gate of Darkness Dungeon was a limited weekend access, multi-tiered, survivor style baddy slay-fest. Even though this was a popular feature, the old Gate of Darkness just didn’t follow the true nature of what the Elsword experience is all about. The in-your-face experience players get with the new infernalicious Gate of Darkness is a Tower-Defense style hellborn epic. All demonically nefarious word-play aside, this 4 player co-op Event Dungeon has some remarkable new mechanics that our Elpeeps have never seen before.
Read more of Kill3r Combo's Elsword: Enter the Gate of Darkness.
Carbine Studios is on a roll today with the revelation of not just one, but TWO, new playable classes for WildStar. We've got the inside look at both the Medic and the Engineer so keep reading!
The curtains have been pulled back, the lid has been lifted and the banner has been unfurled. After months of rumor, speculation and downright trolling, WildStar’s two remaining classes have finally been announced. There’s the Engineer: a heavily armored handyman that’s tooled up with a quartet of robots. And there’s the Medic, a medium-range but highly mobile class that brings persistent damage and high-tech healing.
Read more of Gareth Harmer's WildStar: Engineer and Medic Revealed.
This year's PlayStation Awards are in the bag and Square Enix scored a "special award" for Final Fantasy XIV: A Realm Reborn. The Special Award is a new category for games that embody originality, buzz-worthiness, influence and performance.
Square Enix further announced that beta testing for the FINAL FANTASY XIV: A Realm Reborn PlayStation®4 system version will start the same day as the console’s release date in Japan on February 22nd, 2014. The official service start date for the PlayStation®4 system version is scheduled for April 2014.
As part of the 11th installment of Producer Letter LIVE, Naoki Yoshida (producer/director) will demonstrate the new PlayStation®4 system version at 4:00 a.m. Pacific Standard Time (PST) on Saturday, December 14th, 2013. Other featured highlights will include content from the major Patch 2.1 update, scheduled to be released on Tuesday, December 17th: “The Wolves’ Den,” “Treasure Hunting,” and “Daily Beast Tribe Quests.”
Find out more on the Final Fantasy XIV: A Realm Reborn site.
Spirit Tales players have a new level cap increase to entice them to further explore new maps and instances that will arrive with the next update on December 4th. Players will finally get to explore the undersea kingdom along with two big new maps.
The new instance, Poseidon's Cave, contains the sealed evil consciousness of the Abyss Lord, and is one of the forbidden areas of the Sea Kingdom. But now the traitor Madaba and the Night Witch have removed the seal. Influenced by the evil consciousness of the Abyss Lord, this place has become the nest of evil spirits and intrepid players can enter Poseidon's Cave when they reach Level 66. The whole instance is enveloped by evil miasma, so players’ HP will be deducted by a certain portion every second upon entering it, so be sure to resist the evil miasma by acquiring Holy Water from Spirit Calmer Sellie at the entrance!
The instance, Crime Core, is the inner heart of the Abyss Lord. Players need to destroy the four evil consciousnesses of the Abyss Lord: crime, lust, greed and arrogance. Only in this way can you complete the instance!
Read more on the Spirit Tales site.
ArenaNet has a new blog post written by John Corpening, the PvP Lead, that lays out the roadmap for forthcoming changes to the PvP rewards system. He says that rolling out all of the new features in the rewards system will take many months but that the team wanted fans and players to have an idea of what was in store.
In the December 10th update, you’ll be able to earn gold in PvP as a match reward. As an extension of that, you’ll also be able to spend glory and gold to purchase account-bound Tomes of Knowledge, which grant a level each and will allow you to level up any of your characters. The Tome of Knowledge will be found on a new glory vendor that has several items available for purchase with both glory and gold.
Also in this update, the Skills and Balance team will introduce new healing skills to the game. To acquire new skills, in both PvP and PvE, players will need to spend skill points to unlock them. Unlocking the skill unlocks it for all parts of the game. Going forward newly added skills will require skill points. Existing skills will remain unlocked for PvP.
Read the full post on the Guild Wars 2 site.
This just in:
This Friday, December 6th, at 2pm PST (22:00 GMT), we’ll be airing the first episode of “Ready Up”, the PvP team’s new bi-weekly livestream that focuses on just about everything PvP.
In the first episode, we’ll be talking about the following things:
- John Corpening (PvP Team Coordinator) will joining me for a Q&A on today’s blog-post that details our development plans going through the end of this year and into the next. Feel free to respond below with any questions you might have on the recent blog post and we’ll try to answer as much as we can!
- Hugh Norfolk (PvP Game Designer) will be showing off the first wave of PvP reward changes going in with the December 10th update.
- Karl McLain (Skill and Balance Coordinator) and Roy Cronacher (Skills Designer) will be previewing eight brand new never-before-seen healing skills, available in PvP, WvW, and PvE!
For future episodes, we’ll be using Ready Up to preview upcoming changes, recap tournaments, get feedback on things in development, and much much more!
You can find the stream at http://www.twitch.tv/guildwars2
We look forward to reading your questions, and we’ll see you Friday!
When is Lineage 2’s Valiance expansion launching? What new changes are coming to Guild Wars 2 to make PVP more enticing? And what is Star Trek Online’s holiday content all about?
Watch on to find out. This is MMORPG’s MMOrning Report, and this is what you need to know for December 3rd, 2013.
According to the latest Kickstarter announcement from the team behind Ever, Jane: The Virtual World of Jane Austen, the game is now a go after meeting its funding goal late Sunday evening. According to the announcement, after rounding up pledges, the team will be hard at work on seasonal activities, adding stretch goals and continuing to add content to the genre-stretching new MMO.
Well, we did it! It's been a bit of a roller-coaster ride, but we did it – thanks to you.
THANK YOU SO MUCH!
So what happens next?
The first thing is that Kickstarter will be collecting all your pledges over the next two weeks – look out for an e-mail from them in case there are any problems with your cards! You wouldn't want to miss out, now, would you? While this is happening, the prototype game will remain free to play, so do invite friends if you would like.
We will, however, be busy setting up our website to handle account verification and payments, and once this is in place, only you, our backers, will be able to continue to play for free. However, we're also listing our stretch goals on the website and people who contribute to these will have automatic access to the game. We're also going to be setting up a spreadsheet with all your names and the rewards you're entitled to so that you don't miss out when we launch the game itself – 90% of the rewards are in-game, as you know, so you will have to wait for most of these.
I hope we'll also be able to put you on a mailing list so that we can keep you informed about new updates, releases, etc. We'll be putting these on our website, of course, but it would be good to be able to e-mail you as well. Obviously we'll set up a mechanism so that you can unsubscribe from our e-mails – and we promise not to e-mail you too often – but we hope you'll want to go on hearing from us, and be willing to allow e-mails from3turnproductions.com into your inbox.
Next up will be our end-of-year parties, so please keep an eye on the website for details:www.everjane.com And thank you all, so much, once again.
In case you missed it, we caught up with lead designer Judy Tyrer to talk about Ever, Jane. It's a terrific and informative read.
Grinding Gears has sent out a great newsletter chronicling the Path of Exile success since it entered into full retail release a scant month ago. Impressive statistics include over four million registered users and 250,000 unique daily players of the action RPG.
Additionally, Grinding Gear Games has given both new and old community PoE Champion Pack members the chance to support the game and receive exclusive bonuses through the purchase of all-new Supporter Packs. Thanks to the generous contributions of thousands of members of the Path of Exile community, the sales of Supporter Packs have funded a significant portion of the game's development, contributing to content and server costs throughout both the Closed and Open Betas.
These Supporter Packs offer a wide range of bonuses including Points (used for microtransactions), cosmetic item and spell effects, forum titles, alternate in-game social portraits, Path of Exile shirts/hoodies, the extended digital soundtrack, and more, with each tier containing more enticing rewards than the last.
Supporter Packs are now available for purchase in the following tiers:
- Survivor Pack: $50
- Warrior Pack: $120
- Champion Pack: $280
- Conqueror Pack: $900
Find out more about Path of Exile.
The WildStar team has posted a cryptic image on the game's Facebook page that has the "12-03-13" date at the top. The image also says "raiding, looting, pillaging: A marauder's paradise" and seems to indicate that we may be in for a new class reveal.
A second image seems to show that some housing news is incoming as well.