Character artist Jon Young, the newest member of the Camelot Unchained team, will be on hand during a special live stream event to show off the creative process behind updating the Golem model. The event will be hosted on the City State Games Twitch channel and will begin at 11:30 am Pacific / 2:30 pm Eastern.
Those unable to attend will be able to catch the stream on the company's YouTube channel later in the day.
Ever since I watched The Hunger Games I've been in love. No, not with Jennifer Lawrence's portrayal of hero Katniss Everdeen (though she was pretty cool), but rather with the idea The Hunger Games was built upon. Yesterday, I was able to finally have a part of that dream realized, and I cannot stop thinking about it. The developers of Ark: Survival Evolved rounded up a bunch of writers and YouTube personalities and threw us into our own Battle Royale, and it was incredible.
Read more of Steven Messner's ARK: Survival Evolved: The Hunger Games Meets Jurassic Park.
The Darkfall: Unholy Wars forum has the patch notes from the latest update that the team is calling the 'largest in scope and importance' in the game's history. The 'expansion' is focused on economy and is said to give players a reason to go out into the world to collect resources and materials to upgrade items.
The second, and equally important, is to give meaning to *Full loot* again. Yielding a high level item should make you tremble in excitement when you use it, hurt you when you lose it, and exhilarate you when you find it on someone's dead body.
- It addresses the issue of people having “full banks” filled with either resources, gear, or both.
- It levels the playing field between old characters and newer characters, especially between those who managed to accumulate wealth from frowned-upon methods, and the hard-working “savers”. Older characters will still have a small starting advantage but those who start playing the game more actively can catch up within days. From a game economy’s perspective, there cannot be a greater time to return to Darkfall than this *economy restart/gold rush* update.
- It addresses localization to a great extent. Rare materials will no longer be gained from anywhere in the world but from specific locations that are expected to beheavily contested and fought over. We are trying to achieve conflict through resource inequality. Player Holdings will play a huge role in this and the value of owning one or more will become crucial. Player House value has also increased.
- It addresses the complicated recipes required to craft everything.
- It makes the environment more dangerous and the PvE encounters quicker but much harder.
- It speeds up instant travel which will result in finding fights faster.
- It introduces the new inventory system, aimed to improve the QoL of all players, and makes inventory operations faster and more intuitive.
- It addresses character advancement through prowess as well as the acquisition of Dominion required by clans to have fun.
Read the full notes on the Darkfall: Unholy Wars forum.
Cryptic Studios and Perfect World Entertainment have announced the release of the latest module, Strongholds, that brings a number of significant changes to the game, most notably the addition of guild fortresses, or strongholds.
The launch of Neverwinter: Strongholds builds upon existing guild content with the ability to customize an in-game stronghold based on a guild’s needs and playstyle. The newest expansion also introduces most challenging guild-based battles: Greed of the Dragonflight. The guild, as a group, must defend their lands from four dragons in order to gain access to some of Neverwinter’s most powerful gear. In an additional update coming on Sept. 15, guilds will be able to battle each other in a brand-new, 20-versus-20 PvP mode that tasks groups to siege another guild’s stronghold.
Read more on the Neverwinter site.
So what is Kingdom Under Fire II? KUF2 (much easier) is a merging of the spirit of earlier Kingdom Under Fire titles with a new beautiful engine. In short, KUF2 is a cross between RTS, RPG and MMO. Playing out in front of me it looked like the sort of thing Peter Jackson dreams about when he considers battle scenes.
Read more of Jonathan Doyle's Kingdom Under Fire 2 - Merging the Spirit of the Series with a Beautiful New Engine.
It’s been almost a year since Motiga’s action-brawler-shooter-MOBA entered alpha. With closed beta just around the corner, we caught up with Creative Director James Phinney at Gamescom. In a packed interview, we discussed the technical challenges the studio has faced, how depth, strategy and skill has been baked in, the deal with Microsoft, and more.
Read more of Gareth Harmer's Gigantic: Phinney on Alpha, Beta, Meta.
The Elder Scrolls Online site has been updated with a quick look at each of Imperial City's twelve distinct districts. Viewers will get a look at screens from each district and get a brief history and education about what makes each unique. Imperial City is the centerpiece of the upcoming DLC.
The Memorial District
This section of the city was a thriving market prior to Varen Aquilarios' conquest of the city. After he took the Ruby Throne, Varen converted the district into a cemetery and memorial dedicated to all the soldiers who died fighting Leovic's troops. This has made the Memorial District fertile ground for Molag Bal's twisted necromancers. The Worm Cult and Molag Bal's Xivkyn work around the clock, exhuming graves and raising the dead.
(This district is eventually reestablished as the Imperial Market District, as seen in Oblivion.)
There's a lot to see in the Memorial District—this is where you can enter the Imperial City Prison dungeon (to the very north.) You'll also find the Bone Shard Trophy Vault and Memorial Armory crafting hub. And if you smell something a little putrid along the way, Volghass the Flesh Atronach might be making its rounds nearby.
Check out the full post on the Elder Scrolls Online site.
Stealth is far too big for my little piece of internet real estate so I will have to cover it in a couple of articles. In this first piece I want to talk about the Archer and the Soul Walker. Both classes interest me but as an alt-a-holic almost all classes do in some way or another so that might not be saying a lot. Among my alts the archers, stealthers and jack-of-all classes tend to log a few more hours that the rest so the recent update from CSE about stealth was a big one. Stealth tends to be loved or hated with few in between and it’s never an easy concept to implement. In fact it seemingly wasn’t until recently that CSE decided they had a system they felt comfortable enough with to unveil to the MMORPG universe.
Read more of Timothy Eisenzimmer's Camelot Unchained: Camouflage Unchained.
Handyman Studios have announced that 2D survival-adventure title, Edge of Space, will be blasting off into full retail release on September 17th after nearly two years in early access. Developers have responded to player feedback that brought improved lighting and visuals, new story writing, gear, items and more.
Check out the celebratory trailer below and then head to the Edge of Space site to learn more.
Larian Studios has sent out a newsletter to KickStarter backers to announced that Divinity: Original Sin 2 is in the works and that the project will be turning to KickStarter on August 26th. Players are also invited to head to the new Divinity: Original Sin 2 page to give input about rewards and to vote on others that have been submitted by fans of the series.
Divinity: Original Sin 2 builds further on the foundations we’ve been laying with Divinity: Original Sin (D: OS), and Divinity: Original Sin – Enhanced Edition (D: OS EE). For us, this allows for an unprecedented focus on the gameplay. We won’t be “losing time” building the elementary systems that typically take up more than 60% of our development time. Instead, we can start building the world immediately and try out all kinds of things.
That also means we have much more room for fine-tuning. If we can convince our players to help us, then that should allow us to make a real diamond. When we made D: OS, we did a lot of experimentation with systems, constantly improving them and offering them to our players for feedback. I believe it was a shining example of the power of early access, which both provides a developer with feedback as well as the funding to integrate that feedback. It was also the best development process I’d ever seen.
Read more about the project on the Divinity: Original Sin 2 blog on the Larian site.
Now that QuakeCon has passed we have a view as to what is in store for ESOTU. According to Matt Firor, they are planning to release a named DLC pack every 12 weeks. This is pretty epic, considering when they first announced ESO they said they wanted to adhere to a 4-6 week content patch system. While 12 weeks is double their original goal, we’re not talking content patches anymore, we’re talking named DLC packs and all that might entail. When I think “Named DLC Packs,” I think entire areas devoted to that pack, Imperial City, for example, or the forthcoming Wrothgar. What I don’t see is content patches like Spellcrafting, horse racing, being sold at the Crown Store as a DLC pack.
Read more of Ryan Getchell's Elder Scrolls Online: Is ESO Plus Membership Worth It?
One Thumb Mobile has announced that the summer update for Celtic Heroes has been deployed. Most notably, the Beltane summer event is included that gives players new content to work through that can score some awesome new rewards.
In addition the "Bounty Board" will give players the opportunity to participate in challenging PvE activities throughout the game that can reward seasonal bounty bags with special items in it an more. Lastly, new mounts and novelty companions have been added.
Find out more on the Celtic Heroes site.
Internet spaceships are serious business. As a meme, EVE Online players have used this expression to explain the bizarre emotional attachment that people develop to their in-game assets. When everything you've spent months working on goes up in smoke, it can be easy to see why some players tend to have the reactions they do. Wingspan Delivery Services is no stranger to these types of exaggerated reactions. After all, they're in the business of making things go up in smoke.
Read more of Steven Messner's EVE Online: Chronicles of a New Eden - Blackmail.
Blizzard Entertainment has announced that the Heroes of the Storm Americas Championship will be held in Sin City, Las Vegas, Nevada on September 19th and 20th. Players from North America, Latin America, Australia/New Zealand, and Southeast Asia will be competing for over $100,000 in prizes and a trip to Blizzcon in November.
Blizzard is bringing the 2015 Heroes of the Storm Americas Championship to fabulous Las Vegas on September 19–20 and we would love to have you attend! Two teams will emerge from the Nexus with hopes of claiming ultimate victory at the Heroes of the Storm World Championship at BlizzCon 2015. The stakes are high, with a total prize pool of over $1.2 million in total cash and prizes in the global Road to BlizzCon tournament series—including $500,000 at BlizzCon 2015.
Read more on the Heroes of the Storm site.
Fans of Dragon Age: Inquisition can now get their hands on the second DLC for the game. Called "The Descent", the journey will take the Inquisitor and party to the Deeproads to investigate a series of seismic events and the return of the Darkspawn. The DLC runs $14.99 and is available for all platforms.
Skyforge players looking to explore their more godlike powers will want to check out the latest update, Crucible of the Gods. Player's Divine Forms will allow for high-end game play in a number of areas: Invasions, raids, distortions and anomalies. Check out the patch trailer below before heading over to the Skyforge site to read up on more of the Crucible of the Gods details.
Gaijin unleashed a new Crossout video from Gamescom that features the first gameplay from the upcoming vehicle MMO. The video shows off the vast array of customization options and more. See what you think!
Daybreak Game Company has announced The Road to Twitchcon where a special H1Z1 invitational will take place featuring players and several well-known Twitch streamers fighting for dominance in PLAYERUNKNOWN's Battle Royal survival mod.
From today through September 22nd, players can purchase an H1Z1 Invitational Crate Key to add to the progressive prize pool. Crates can contain weapon skins, t-shirts, emotes or the Twitch "Glitch" hoodie.
The invitational will be broadcast live on Saturday, September 26th from 10:30 am - 12:00 pm Pacific (1:30 pm - 3:00 pm Eastern) via the Daybreak Twitch channel.
Leading up to TwitchCon 2015, Daybreak Games will host a three-week contest between Aug. 11 and 31. During this time, three players will win a trip to TwitchCon 2015 and the opportunity to participate in the Invitational by sharing ‘why they are a Battle Royale badass’. Participants must submit their entries (various mediums accepted) here: http://bit.ly/1JPkR17. Winners will be selected based off of community votes and in-house judging. Winners will be announced on or about Aug. 20 and 27, and Sept. 3, 2015.
A fourth player will be selected to win a trip to TwitchCon 2015 from attendees of PAX Prime 2015, where Daybreak Games will be featured in the Twitch booth. PAX attendees will be able to participate in the contest by submitting a photograph using an H1Z1 mask distributed only at PAX to share ‘why they are a Battle Royale badass’. Official contest rules can be found here: http://bit.ly/1JPkR17.
Find out more on the special H1Z1 Invitational page.
According to a new research overview at Super Data Research on digital card games, Blizzard's new money machine is none other than Hearthstone: Heroes of Warcraft. According to the company's findings, Hearthstone manages to rake in $20 million in monthly revenue and is considered the "World of Warcraft" of the trading card game genre due to its trend-setting nature.
Hearthstone has heightened consumer expectations for digital card games. Publishers now need to account for the fact that Hearthstone is many players’ entry point to the genre. These players expect CCGs to let them play across devices and be easy to learn yet tactically deep. Game makers are beginning to take note: The recently- released Magic Duels: Origins is the first version of Magic: The Gathering to appear on smartphones and also emphasizes tools to ease newcomers into the game.
Read the rest of the overview at the link above.