The latest Letter from the Producer has arrived on the Age of Conan site that is packed with information about the v4.4 update that is scheduled to be released in the near future. Most notably, Unchained raids are explained along with new loot, the PvP 'streak' system and more.
As a part of the ongoing crafting update, we completed the implementation of the gem system (note that they might not actually be called gems in the final version) and have begun to work on the system balance. Toying around with some gem combinations allowed us to create some ridiculously overpowered items – which is why the balance phase that we are currently in is so important for maintaining the integrity of the in-game systems. We’ve begun an overhaul of the top-end of the stat system to add diminishing returns above a certain threshold – this allows us to enforce versatility in the crafting system.
Read the full letter on the Age of Conan site.
Rift players who can't wait for the Nightmare Tide expansion to officially launch can head to the Public Test Server to check it out now that open beta has officially commenced. Nightmare Tide will launch on October 8th.
Players can open up Trion’s digital games platform, Glyph, select RIFT and then choose “PTS” from the list of servers in the top right corner. Adventurers will then be transported to the murky depths of Plane of Water, where they will encounter all new zones and quest lines, a new Rift type, increased level caps and so much more.
Read more on the Rift site.
During The Nexus Report, WildStar's Design Producer Stephen Frost announced that he is leaving Carbine Studios. Frost calls WildStar one of his "proudest achievements" but that he is moving on to new adventures. Check out The Nexus Report to see the announcement. (click the image)
Ubisoft has announced that Might & Magic Heroes Online is now available in English. Players can sign up and get started on the new localized version that contains several new features based on beta player feedback.
During the limited beta earlier this year, Might & Magic Heroes Online introduced a multitude of new features including siege battles, forgotten site quests and the player versus player arena. Listening to player feedback and incorporating community ideas has helped the Blue Byte team make Heroes Online the most accessible game of the series while still offering challenges for both veterans and new players.
Might & Magic Heroes Online is a full-scale adaption of the world famous Might & Magic Heroes franchise into a visually stunning game, combining classic gameplay elements of the Heroes games with online features such as guilds, friends and coop gameplay. Users can pick their Heroes from the Haven or Necropolis factions, recruit fantastic creatures to build up their army and collect magical artifacts to prevail in combat.
Check out Might & Magic Heroes Online.
The Earth School has opened in Darkfall: Unholy Wars thanks to the latest patch deployment. With the Earth School in place, Elementalists now have a new way of experiencing the world. In addition to the Earth School, players can also expect to see refinements in movement responsiveness, booster changes and more.
Embracing the strength of earth and stone, an Elementalist can protect himself with the indomitability of a mountain or shower his enemies in the acidic poisons of the deepest bowels of the world!
Attunement to Earth:
Take on the impenetrable aspect of heavy metal and hard rock! You will gain a stack of immunities with each stack rendering you completely immune to a single source of damage.
You reach into the bowels of Agon and quickly tear up a wall of earth to stop your enemies in their tracks. You must be targeting physical terrain or objects.
Propel a globule of the purest acid towards your foe.
Each subsequent time the bolt strikes it will also render the target weaker to acid, thus causing more damage as well as renewing the previous debuff.
Break on through to the other side..of the prime Earthen material plane! Proceed to summon forth a boulder of pure, crystallized, acid and slam it down onto a foe for some pain with a side of face-meltage! Adding insult to injury, your hapless enemy will be rendered unable to parry for a small duration.
Heart of Stone (Ultimate):
Put yourself between a rock and a hard place! Encase yourself within a boulder to gain increased regenerations and a massive immunity to all sources of damage except impact. However, any impact damage that you receive will also rebound and pulse outwards around you.
Check out the full notes on the Darkfall: Unholy Wars forum.
Survival games have been all the rave the last few years and we have seen just about every flavor imaginable. We have also seen numerous construction games being developed to provide a virtual sandbox for everyone to play in. What we haven’t seen too many of is a marriage of these two types of games and put into the same package.
Read more of Franklin Rinaldi's Forsaken Uprising: Survival & Sandbox Combined.
Roccat has announced that its next gen mouse, the Tyon, has started shipping as of today, September 30th. The Tyon is, according to Roccat, the perfect combination of all the tools a gamer needs: A gaming mouse with a dorsal fin, joystick and 16 programmable buttons.
ROCCAT Tyon features the X-Celerator, a two-way analog stick that allows gamers to throttle, sprint, rotate tank turrets, and more directly from their mice. Extensively tested and perfected by professional gamers to guarantee responsiveness and ease of use, the X-Celerator is a major shift in mouse design for FPS gaming and beyond.
The Tyon offers 16 assignable buttons, 31 distinct possible functions, and a nearly limitless levels of customization thanks to ROCCAT’s dedicated Easy-Shift[+] Button. While optimized for FPS gaming, the Tyon is an efficient, combat-ready and aesthetically facscinating masterpiece for all genres, including MMO, RPG, and more.
Find out more about the Tyon on the Roccat site.
Last week, Blizzard revealed it had cancelled Project Titan, which can now lay claim to a couple of rather dubious honors. It's certainly the most eagerly and widely awaited MMOG to be killed off before we actually knew what it was, and it may also hold the record for being in the works longer than any endeavor that was never announced. In any case, its demise raises an enormous question. What will the company do instead?
Read more of Richard Aihoshi's The Free Zone: Blizzard's Titanic Question.
No MMO launch is flawless. ArcheAge’s launch in Europe and North America has had its fair share of issues this past week. Let’s take a look at a few of them and discuss what Trion Worlds can do to give players a better experience.
Read more of Mark Wilhelm's ArcheAge: The Struggle is Real.
Welcome to another episode of Game On with MMORPG.com. This week Chris and Jessica reunite to talk about the week in MMO and RPG news. The biggest story comes straight from Blizzard Entertainment with the cancellation of upcoming MMORPG Titan. Later we talk about the ArcheAge launch, Omeed Dariani stepping down from SOE, and more.
Check it out on the MMORPG.com Game On Podcast page.
Dragon Pals and Monkey King Online makers R2Games this week launched a teaser site for its newest browser MMO, Stormthrone. The fantasy RPG offers six classes: Knight, Rogue, Priest, Warrior, Sniper, or Mage as well as the chance to take up the legendary Aeon Weapons.
The teaser site thus far contains tidbits of info about these weapons, some concept art and a smidge of backstory. To see whether Stormthrone looks like your cup of tea (and if so, to sign up for the Alpha), check the site out for yourself.
During an earlier live stream event, Bioware took to Twitch.tv to show off the character creation and customization options that players will have access to in Dragon Age: Inquisition. Developers ran through creating the faces of both a Human Male and a Qunari Female. Obviously, if you can make...that...you see below, you can make anything!
Check out the stream video on the Bioware Twitch.tv channel.
Aeria Games has announced that F.E.A.R. Online will be heading to Steam and will officially open its doors on October 17th. Players wanting to get in on the action earlier can sign up for the continuing beta.
Fans of the celebrated horror franchise will be able to engage in new, terrifying experiences within the F.E.A.R. universe. Following player feedback from the closed beta, an extensive redesign and gameplay adjustments make for a truly unique first-person shooter game. With the addition of new maps, a new scenario, and a redesigned crafting system which allows for making one-of-a-kind weapons, F.E.A.R. Online will deliver what fans have been asking for.
Check out the F.E.A.R. Online Steam page for more information.
Some players worry about how good combat is in a game. Others look for a compelling storyline. But one of the strongest concerns players can have, is how good can they make their character look. Forget using PvP skills to brag, some players dominate and cause pure envy with just their looks. Watch out, because, these players exist in every MMO, including Guild Wars 2.
Read more of David North's Guild Wars 2: Why Looking Good Matters.
Hearing the news that Blizzard had canceled the MMO project it had codenamed Titan after seven years of development, I can’t say I was surprised. What I really was was curious just what the game was planned to be. Leaks emerged soon afterward, and if they are to be believed, Titan might have been a game that offered something for every type of player. Yet the ambitiousness of the project could also be why it ultimately failed before ever being fully realized.
Read more of Christina Gonzalez's The Social Hub: Titan Seemed Made For All - and That Was its Downfall.
The Warhammer 40k: Eternal Crusade team has posted the ninth in an ongoing series of live stream videos. Fans are given a production update from the team which then goes on to take questions from the viewers. Check it out!
In a new developer blog on the H1Z1 site, Senior Game Designer Jimmy Whisenhunt discusses how various weapons 'made the cut' to be included in the game. After, Whisenhunt writes about the continuing design process from selection through the actual in-game model.
We’ve mentioned in the past that we want to avoid tuning and creating things simply because they ‘that’s the way it is in real life,’ which means I get to take to take a realistic ballistic and weapon recoil feel and make it feel satisfying and fun. Typically the gravity of projectiles in real life doesn’t fit the intended play experience we seek out. After all, the weapon feel and functionality has to fit our world design as well as Zombie and Player combat.
The recoil and shooting mechanics I envisioned for H1Z1 initially has proved successful so far, but still needs tuning and support from engineering. Throughout early access players will see the systems change through additions, rather than removing functionality. Guns in our game will recoil in different ways but do not return to their resting position. This means that if you aim at a point and fire, you must readjust between each shot to fire again.
Read the full post on the H1Z1 site.
For this week’s List, we’ll be exploring the 5 worst types of MMO quests, what makes them so tedious, and maybe even how they could be improved. There will undoubtedly be plenty that I’ve failed to mention, or maybe you actually like some of the ones on this list, so either way we’d love to hear your thoughts down below after checking out the List!
Read more of David Jagneaux's The List: The 5 Worst Types of MMO Quests.
UPDATE: Bungie has responded on the forums, in essence saying, "Yes, that stuff is true but we have nothing more to say."
We noticed that you noticed that we already have plans for upcoming content packs in Destiny.
We do! They have activity names (which may or may not change) and we have a really good idea what they're going to contain. They even have placeholder nodes in the Director, as you've already discovered.
But neither of the Expansion Packs we've announced are finished.
People at Bungie are hard at work to complete content for our first post launch pack, "The Dark Below," as I type these words. It will be finished soon. It releases in December. Soon, we'll detail it out for you so you can see exactly what we've been working on.
A Destiny player has uncovered what may be coming in the future for the game. The discovery was made due to a bug in the latest Destiny update that allowed Kinsey_92 to ferret out hints about forthcoming events, raids and more.
According to Polygon:
A video uploaded by the gamer introduces the bug which appeared to affect the map screen following a patch to Destiny over the weekend. Moving the cursor over certain planets resulted in the message "requirements not met" and "expansions required," both of which appeared during Destiny's alpha and beta periods when locked out of the game's primary mission.
The bug seemingly leaked a number of incoming story missions, strikes, raids and Crucible content under the name of two planned expansions: The Dark Below and House of Wolves.
The Crew team announced on Twitter that the closed beta version of the game will kick off closed beta testing on September 30th. Supported consoles include both the PlayStation 4 and the XBox One.
Find out more at the link above.