We were able to chat with ArenaNet’s Roy Cto nacher and Jon Peters this week about the 9th and newest profession for Guild Wars 2, The Revenant. Debuting briefly at PAX South, with more details being released over the course of this week, the Rev (as I like to call him) is unlike any of the other Heavy Professions in Guild Wars canon so far.
Read more of Bill Murphy's Guild Wars 2: An Exclusive Preview of the Revenant’s Skills.
ArenaNet will demo the revenant for the first time on Points of Interest, the official Guild Wars 2 livestream airing Friday, February 20 at 12 pm PST / 3 pm EST on www.twitch.tv/
GuildWars2. Cronacher will join Game Design Lead Jon Peters and host Rubi Bayer as they highlight why players should get excited for the new profession. They're giving the first peek at the revenant's ability to channel Guild Wars legends such as the demon Mallyx the Unyielding and legendary dwarf king Jalis Iron-hammer.
Following last week's cataclysmic layoffs, the Landmark team has released the latest "Live" video podcast. The initial remarks from Community Manager Colette "Dexella" Murphy and Senior Producer Terry Michaels cover the "change in the company" from SOE to Daybreak Game Company and spend time discussing the layoffs. The teams are moving forward as the rest of the show reinforces. Check it out and let us know what you think.
The video also reveals that all of Daybreak teams will be streaming this week to talk to the community, the players and answer the burning questions about their favorite games.
Check the Daybreak Game Company Twitch channel for your favorite game and when the team will be on hand.
Square Enix is taking the wraps off a new mobile RPG called Heavenstrike Rivals. The game has been released in other locations throughout the world, but will soon be making its debut in North America and Europe.
Heavenstrike Rivals features:
In HEAVENSTRIKE RIVALS, players enter a war-torn world on the brink of extinction and embark on an epic adventure full of simple, yet highly immersive, tactical battles. The once-prosperous aerial kingdom of Lunnain lays in tatters, assaulted from above by the Fallen - ruthless nightmare monsters that seek only complete destruction. But the people of Lunnain will not take their fate lying down, and their strike back at the heavens starts now..
Check out some of the game features in the video below and then visit the Heavenstrike Rivals Facebook page for more information .
MMOs are closing in on two decades of existence. Like a first love, many of us have fond memories of our first experience in an MMO. Maybe you're one of those who came to MMOs early on through Ultima Online or Everquest. Maybe you're one of those who only recently came to the MMO-space playing ArcheAge or WildStar or Elder Scrolls Online.
Maybe your path to MMOs ran a circuitous path through the realms of single player RPGs that left you wanting more, but wanting to share with others. Perhaps Blizzard captivated your attention with Diablo, then Diablo 2 and then that little thing called World of Warcraft.
Whatever it is, there is no question that hundreds of thousands of players for almost two decades have been smitten with the idea of a shared gaming experience. MMO-like features have spilled over into nearly every type of game that we play these days. The lines have blurred but only to the benefit of us all.
So, what about you? Where did it all begin for you and where has the journey led you since? Let us know in the comments!
Image credit: www.vpnranks.com
The superhero, or comic book-based MMO, is a subgenre that simply hasn’t gotten enough love through the years. There are hardly even enough games out there to even populate this list! Still, I thought it would be fun this week to highlight the experiences that are on offer and also talk about my hopes for the future in this area.
Read more of Michael Bitton's Top Superhero MMOs of All Time.
The 9th and newest profession being added to Guild Wars 2 with the Heart of Thorns expansion has just been profiled in-depth over at the official site. A Master of the Mists, the Revenant will wield actual spirits from the past of Tyria in his fight against Mordremoth.
ArenaNet has a very long, comprehensive blog post that explains how Revenants connect to the past via the Mists by being able to access two Legends at a time. One Legend is active, one inactive, with the active Legend determining what skills are present on the right half of the bar. "It’s similar to weapon swapping, but instead it affects your healing, utility, and elite skills."
Revenant weapons are tied to the Legends they wield. They can utilize hammers in new (and fast) ways. Maces and axes become directional weapons that can deal massive amounts of damage as long as players adhere to the way they are facing opponents.
Legends themselves give players new stances, each with attendant boosts to damage or protection:
New boons, conditions, and status effects have been added to the revenant as well as spread across other professions’ specializations. These are cool ways we’ll allow players to interact with new types of skills in our combat system.
Read more on the Guild Wars 2 site.
With a month to go before The Elder Scrolls Online morphs into a buy to play game under the mouthful of a new title The Elder Scrolls Online: Tamriel Unlimited, there is now more info on how things will work after the switch. When the switch was announced, and the buy to play option with future DLC (included for subscribers or available for purchase) made known, there were still some pressing questions left with regards to just what this might entail. There are other games out there with hybrid models that sell content updates like The Secret World or The Lord of the Rings Online, but details were scarce until now.
Read more of Christina Gonzalez's Elder Scrolls Online: What Will DLC Be Like?
Cryptic Studios and Perfect World Entertainment have announced that the next Neverwinter module, Elemental Evil, will be released on March 17th. Doubtless overshadowing this good news is the fact that the ever-popular Minsc and Boo, the ranger and his giant hamster sidekick from the Baldur's Gate series, will be assisting players on their journey by educating them about the Elemental Evil cults.
In addition to that heady news, Neverwinter players can also expect:
The buzz surrounding last week's announcement of Sword Coast Legends is growing as excited players hope for an epic RPG based on the glory of the table-top experience. We had the opportunity to interview Nathan Stewart, Brand Director for Dungeons & Dragons & Wizards of the Coast and Dan Tudge, President of n-Space to find out more.
Read more of Rob Lashley's Sword Coast Legends - A Classic Forgotten Realms Adventure - Our Exclusive Interview.
NCSoft has signed a new deal with Netmarble in an effort to stave off a potential hostile take over attempt by one of its largest shareholders, Nexon. With the stock trade between the two gaming companies, NCSoft has erected a shield against Nexon.
Last week, we reported that tension between Nexon and NCSoft were mounting and that the potential for aggressive action on the part of Nexon existed due to differences in each company's philosophy with regard to managemet.
We'll keep you posted as this story continues to develop and as the time for the next NCSoft shareholder meeting nears.
The Underworld Ascendant team has released a brand new video to show off the Improvisation Engine that is being used in the game. With this engine mechanic in place, players are given the ultimate choice to interact with the world in a truly meaningful way.
For instance, burning a bridge to escape a marauding pack of spiders may save a character's life but the consequence of that action may be to find a new way to ford a river or will choke off a vital supply line for a nearby town.
Warren Spector and the rest of the team discuss why this is a vital inclusion in Underworld Ascendant, currently hosting a Kickstarter campaign. The campaign is currently 76% funded with two and a half weeks to go.
Find out more about Underworld Ascendant.
If you are an MMORPG fan like I am, it is easy to become a little depressed, thanks to the seemingly endless discussions over the “death” of MMOs and studio closures or while reading the comments section. (Note to self: stop it.) Even with my Jedi-level “game journalist” training (I put that on all of my business cards) I still find myself occasionally feeling down. Blue. Sad. Wondering about the future of “real” MMO gaming.
Read more of Beau Hindman's TERA: The Skycastles Bring TERA's Action to the Heavens.
When Paul Neurath and his team set out to make a new Underworld game, they wanted to make sure it stayed true to the originals from the early 1990s. Lucky for them, despite much success and critical adulation, no one’s quite made a game like Underworld since then. We chatted with Paul about Underworld Ascendant and its use of the Improvisation Engine to make a much more believable and unscripted world for its players.
Read more of Bill Murphy's Underworld Ascendant: What is the Improvisation Engine?
Trove builders are being invited to a live stream event later today and are being asked to bring their wildest and craziest requests to the team for possible inclusion in the game at a later date. The event will kick off at 1:30 pm Pacific / 4:30 pm Eastern on the Trove Twitch channel.
During the last crafting event, players submitted several ideas for weapons, several of which are now included in the game. To get a look at what made the cut, check out the Trove community site (and see one below!).
When the Defiance 'Alcatraz' update goes live in the near future, players can participate in a new cooperative feature called "Expeditions". In expeditions, players will face off against ever-increasingly difficult groups of monsters that will require team effort and cooperation to defeat.
To enter an Expedition, players will need to use a Hunter Requisition that can be gained through log in rewards purchased for Bits. Once spent, players will be placed into the appropriate Expedition based on EGO rating. The higher one's EGO rating, the higher the tier of difficulty will be. Tier difficulty determines how hard monsters are to defeat, but also determines the quality of gear that can be acquired.
Players can complete an expedition, return to Alcatraz to purchase new gear and head right back in to continue the climb up the tiers for even better quality gear.
Read more about Expeditions, including a fairly comprehensive list of monsters players will encounter, on the Defiance site.
The Star Trek Online site has a new design blog that delves into the process behind the creation of command ships. The post reveals how brainstorming is integral to making command ships, the game's support team, different mechanically from all other ships. Command ships benefit from several key buffs that can be applied across the board.
In addition, each faction's ship requires its own unique look and feel that dovetails with the overall visual appeal of each faction. Each ship also has to function within a faction's mechanics. For instance, Starfleet command ships have an average hull, but strong shields. Romulans have average hulls and shield but benefit from cloaking. Klingon ships have cloaking, average shields, but strong hulls.
The post further details bridge officer integration, variants and each ship's hangar bay.
For a good peek inside the development process, head to the Star Trek Online site to check out the post.
The Neverwinter site has been updated with a list of several activities players can participate in alongside the community team. This month NW community team member "Akro" will be leading the charge into PvP battles as well as a dungeon delve event.
Players need to add "Akro" to their friends list and be in game at the appointed time to participate.
February 18th 11AM-12PM – PvP with Akro: Join Akro in Protector's Enclave during this time and party up to queue for some Domination PvP or coordinate some Icewind Dale PvP!
February 23rd 11AM-12PM – PvP with Akro - oin Akro in Protector's Enclave during this time and party up to queue for some Domination PvP or coordinate some Icewind Dale PvP!
February 24th 1PM-2PM PST – Dungeon Delves with Akro - Join Akro in Protector's Enclave during this time and party up to queue for Neverwinter's darkest dungeons and action-packed skirmishes! If you don't get a chance to party with him the first time, try and catch him when he comes back from his epic adventure.
The team is promising even more events to be scheduled over time so be sure to keep an eye on the Neverwinter site for more information.
World of Warcraft will be updated with the much-anticipated v6.1 patch on Tuesday, February 24th. The patch brings some major features into the game including support for the color blind, Twitter integration, an heirlooms collection tab, the updated Blood Elf models, improvements to existing character models, and anti-aliasing / lighting improvements.
The patch also brings quest improvements, character balance updates, garrison improvements, a new legendary follower, the ability to summon a world boss to a garrison and much, much more.
To celebrate the imminent arrival of v6.1, the World of Warcraft team has put together a new video to show off some of what players can expect.
The full patch notes can also be found on the World of Warcraft community site.
A brand new producer's letter has been published on the Warhammer 40k: Eternal Crusade site where Nathan Richardsson introduces himself and gives fans a bit of an update about the development of the game. Richardsson writes that the relative silence from Behaviour has been in large part due to the fact that the team is working on back end systems, but is also reviewing and revising the timeline to release the game.
The revision begins with a renaming of "Early Access" to "Founders Access". It's a semantic term that still requires a financial investment in order to become part of the earliest iterations of the game. In addition, players and fans have been informed that Founders Access (ex Early Access) will not begin until Autumn 2015. There is no specific month named but Richardsson has promised to keep players informed as time goes on.
We’ve also been silent because we’re doing highly secretive technical work. It’s why you’re seeing our build screenshots, why our twitch isn’t showing recent stuff bi-weekly—because we can’t yet. Or to be fair, in something as complex as game development, there are periods where our technical framework needs breathing time from creating new shiny things all the time. We are doing that now while we’re planning. I know, it almost sounds clever and intentional. Don’t get your hopes up.
Read the rest of the newsletter on the Warhammer 40k: Eternal Crusade site.