The forthcoming film based on Blizzard's Warcraft series has been largely shrouded in mystery cast-wise. The wraps are off and the full cast has been announced.
Universal Pictures has revealed they have closed deals with Ben Foster, Travis Fimmel, Paula Patton, Toby Kebbell, and Rob Kazinsky and are in final stages of negotiation with Dominic Cooper to star in Warcraft, based on Blizzard Entertainment’s award-winning video game series.
Charles Roven, Thomas Tull, Jon Jashni and Alex Gartner will produce. Stuart Fenegan, Jillian Share, Brent O’Connor and Blizzard’s Mike Morhaime and Paul Sams will serve as executive producers. Chris Metzen, Rob Pardo and Nick Carpenter from Blizzard will co-produce.
The script was written by Charles Leavitt and rewritten by Duncan Jones. Production is set to begin as planned in Vancouver this January.
- Patton was most recently seen in BAGGAGE CLAIM and 2 GUNS as well as MISSION: IMPOSSIBLE – GHOST PROTOCOL. She is repped by CAA.
- Kebbell was last seen in THE COUNSELOR and is in the upcoming DAWN OF THE PLANET OF THE APES. He is repped by CAA.
- Kazinsky was most recently seen in PACIFIC RIM and HBO’s “True Blood.” He is repped by The Gersh Agency in the US and Creative Artists Management in the UK.
- Cooper’s credits include CAPTAIN AMERICA: THE FIRST AVENGER and CAPTAIN AMERICA: THE WINTER SOLDIER. He can also be seen in Universal’s DRACULA UNTOLD. He is repped by CAA.
- Legendary most recently released PACIFIC RIM directed by Guillermo del Toro, the Jackie Robinson biopic 42, and MAN OF STEEL with Warner Bros. In addition to WARCRAFT, highlights from Legendary’s upcoming slate include the GODZILLA project, based on Toho Company’s famed character; and 300: RISE OF AN EMPIRE.
- Roven most recently produced THE DARK KNIGHT RISES and MAN OF STEEL as well as serving as a producer on the upcoming yet untitled Superman Batman Film. Atlas Entertainment will next release David O. Russell’s AMERICAN HUSTLE, which just won the New York Film Critics Circle award for Best Picture, starring Christian Bale, Bradley Cooper, Amy Adams, Jeremy Renner, and Jennifer Lawrence.
The latest Pathfinder Online blog has been published. In it, fans learn that the team has finally reached the stage in the game's development where magic, the arcane and divine energies, are ready for development. The blog covers spellbooks, powers and cool down, and much more.
Our original conception of spellcasting can be found in the I Put a Spell on You post. As we started moving into fleshing out Wizards for this milestone, and figuring out what the user interface (UI) would look like for them, we noticed a few issues: position on the Refresh feat list, maintaining spell lists, and utility to other roles.
We'd long expected spells to work similarly to summoning an elemental weapon in Guild Wars 2: use a power that temporarily changes your weapon bar to your list of spells. The more we thought about it, and based on the way the UI was shaking out, it started to make more sense to just equip it like a weapon that you'd switch to with the normal weapon switching toggle. But then we'd have a weapon that didn't behave like any other weapon.
Read more on the Pathfinder Online site.
The latest EverQuest Next Roundtable question has been posted that simply asks players their preferences for grouping when multiple players are required to complete content, for instance, in dungeons.
For content that requires multiple players to complete, such as a dungeon, how would you like to group up?
- I only want to complete small group content with pre-formed groups.
- I want the option to complete small group content with pre-formed groups or to be randomly matched up with other players.
- The game should create groups based on matched user preferences or content needs.
Cast your vote on the EverQuest Next site.
Star Trek Online's Winter Event is slated to kick off on Thursday, December 5th and will charge players with saving Q's Gingerbread Village from marauding snowmen. Players will be shrunk down to cookie size in order to better facilitate the rescue. The event is scheduled to run through January 16th.
In addition, all fan favorite Winter Wonderland activities will be returning, including:
- “The Fast and the Flurrious”, the competitive race that rewards Epohh tags to breed special winter Epohhs that can be kept as non-combat pets, or turned in for Marks.
- “The Fastest Game on Ice”, the race that grants players coveted glossy pictures of Q to redeem for a new starship.
- Players fight the snowmen that Q brings to life to win holiday commodities.
- Players search for hidden accolades around the map
Note: The minimum level for players to participate in Q’s Winter Wonderland is 10+.
Find out more on the Star Trek Online site.
The Elder Scrolls Online site has been updated with a new developer blog that shines the spotlight on the design process behind skill lines and character progression. The blog discusses the challenge that making sure that Elder Scrolls Online feels like an Elder Scrolls game while, at the same time, gives players a sense of accomplishment while progressing throughout the game.
A question we often see is, “Why not go classless?” In the end, keeping class skill lines exclusive while opening many other skill lines to everyone worked best—choices stay important, but everyone has freedom to choose from a large pool of options. It helps us encourage diversity while still providing choices, and it allowed us to emphasize multiplayer strategy—members of the different classes have access to their own skill lines, which creates opportunities for you to work with your allies, coordinating your unique skills and adding depth and variety to team gameplay.
Your class is an important decision to make, but it doesn’t chain you to any one playstyle. Every class has three of its own skill lines, each with different skills that are thematically related to the class. Combine those three with the many, many other lines available to every character, and each member of a particular class can be wildly different from the next. If you don’t want to, you don’t have to spend a single point in your class lines. However, you’ll know when you see a Templar who has decided to focus on his or her class abilities.
Read more on the Elder Scrolls Online site.
MU Online players have an opportunity to do much good for the Extra Life charity throughout the coming weeks during special holiday events that encourage giving. As a special bonus, giving can also lead to receiving.
WHAT: GIVE AN EXTRA LIFE
DATES: December 6 – 27, 2013 (Global Server Time)
DETAILS: It’s the season for giving! This month, MU ONLINE is teaming up with Extra Life, an extraordinary program run through Children’s Miracle Network Hospitals working to heal kids through the power of video games. From December 6 – 27, players are encouraged to help save young lives by playing MU and asking their loved ones for support. After joining Team MU ONLINE on ExtraLife.org, players will pledge to play MU for 25 hours and ask their friends and family to support their gaming marathon by donating online. All proceeds will benefit Children’s Miracle Network Hospitals, which provides care for millions of kids who are suffering from life-threatening diseases like cancer and cystic fibrosis. To encourage gamers to join this event, MU is offering players special in-game incentives for reaching certain fundraising levels (See below). Plus, the Team MU ONLINE player who raises the most money for Extra Life will win the Grand Prize, a coveted New Pentagram with a 4-Slot Element of Choice. (*While playing MU ONLINE, participants are encouraged to take breaks throughout the day or spread the 25 hours across several days). Visit Team MU ONLINE’s fundraising page: http://www.extra-life.org/
Raise $100 – Receive 50 Jewels of Soul
Raise $250 – Receive Golden Fenrir and 50 Jewels of Soul
Raise $500 – Receive Ring 6 Option, Golden Fenrir and 50 Jewels of Soul
Raise $1,000 – Receive a rare Evil's Cursed Wing (+15 / Luck / Two Options), Ring 6 Option, Golden Fenrir and 50 Jewels of Soul.
Find out more on the MU Online site.
It's not an MMO, but it is a sandbox. Community Manager Michael Bitton finds himself excited for Starbound and shares his thoughts on why.
I wanted to talk about Starbound today because I know many of you are sandbox fans here at MMORPG.com, but like me, you may have been indifferent to most of these sorts of games in the past. I think Starbound has a bit more meat on the bones and so I can see potential for the game to hit the spot for sandbox lovers out there who can put aside the fact the game isn’t massively multiplayer and enjoy its smaller scale multiplayer possibilities.
Read more of Michael Bitton's Excited for Starbound.
Villagers and Heroes is a game with a twist: It is largely based on crafting and free-form game play. We took a look at Villagers & Heroes and have a great preview to offer. Read on before heading to the comments.
While the browser-based beginnings and brightly colored art style might lend a certain likeness to that other game, the similarities mostly stop there. You can play Villagers and Heroes with full-on WASD controls, with your right mouse button spinning the character and camera, your hotbar displaying skills with cooldowns. Additionally, you can pick up lots of different quests to play out and most importantly – you can craft to your heart’s content. The strongest facet of Villagers and Heroes isn’t the fact that all of these features exist, but rather how simplistically they are implemented into a seamless world.
Read more of David Jagneaux's Villagers & Heroes: Building a Better Game World.
The Guild Wars 2 site has been updated with new information about this year's Wintersday in-game celebration. Wintersday will include new events, quests, a new jumping puzzle and more.
It’s an MMO holiday tradition. As the nights grow long and colder in the Living World of Tyria, Toymaker Tixx returns in his massive floating workshop to spread holiday cheer with high-tech toys and festive games. This year the asuran inventor Tixx and his frequently faulty golem assistant Toxx have a bag full of mirth for players of every persuasion.
Wintersday Events and Activities
- The Wondrous Workshop - Round up mischievous toys running wild inside Toymaker Tixx’s holiday workshop!
- Winter Wonderland Jumping Puzzle - Test your skills in a lethal platform puzzle loaded with holiday obstacles and really long drops!
- Bell Choir Musical Activity –Join other players to ring in the season and make sweet, sweet music together!
- Toypocalypse - Enter the Toypocalypse challenge and help save Wintersday from haywire toys run amok!
- Snowball Mayhem – It wouldn’t be Wintersday without a chance to pelt your fellow players in the face with snowballs in this fun team activity!
However, not everything is candy canes and snowflakes in Guild Wars 2 this December. The nightmare still continues in the Kessex Hills and surrounding countryside, as players battle inside the Tower of Nightmares introduced in the Oct. 29 release.
Players can get an inside look at the Wintersday release during a livestream with ArenaNet developers on Monday, Dec. 9, at noon (PST) on the Guild Wars 2 Twitch TV channel at http://www.twitch.tv/
Read more on the Guild Wars 2 site.
In our latest ArcheAge column, we take a look back at last week's interview with Executive Director of XL Game ArcheAge Division Yinzi Cheng and how some of the answers received left us feeling that we needed to poke a few holes in the responses. See what we mean and then head to the comments to talk it over.
One thing I've noticed is a contradiction in terms. XL Games calls it a dual currency system, but that is a little misleading. Currency refers to something that either represents a concept equivalent to money, or is otherwise something used to trade to get something in return. That's why some people think personal information is the currency of the digitally connected world: because information on how you use an app or service can be traded by an app maker for money to the right people.
Read more of Victor Barreiro Jr.'s ArcheAge: Wishing for More Answers.
Blue Side and MMOG.asia, the SEA-region publisher, have released a new trailer for Kingdom Under Fire II. The video also features terrific game play action showing off both the RTS and RPG elements of the game. Check it out and let us know what you think!
Inferno Legends gives players the opportunity to play as evil incarnate in a bid to decimate the forces of good. Changyou has announced that Inferno Legends will enter closed beta testing on December 10th. To celebrate the announcement, the team has released a new trailer. Check it out!
RuneScape players donated over 544 billion in-game currency which will be translated to $57479 real world dollars. In addition, players donated 7,000 bonds for another $36,359 real world dollars. Jages will donate over $90,000 Willow Foundation, SpecialEffect, Action For Kids, Games Aid, Internet Watch Foundation, HART and the DEC Philippines Typhoon Appeal.
Please accept our deepest gratitude for your support no matter how big or small it all goes towards making a massive different to improving the lives of those in need.
The scale of your response was spectacular and deeply moving, and just goes to again validate what I’ve always believed in: that the RuneScape Community is as warm, generous and big-hearted as ever.
The Well of Goodwill will remain in game, but you won't be able to donate items there for the time being as we're currently in the process of planning to support even more worthy causes in the near future. As soon as we’ve got everything sorted, the well will be reopened.
Watch this space - RuneScape will continue its generous journey in 2014!
Read more on the RuneScape site.
The Repopulation steam has sent out a new video that show how housing has been updated throughout the past few months. Check out the new trailer and then let us know what you think.
As mentioned in the latest monthly progress update housing (and nation structure placement) received an upgrade last month allowing for a lot more control over placement and adjustments to objects. We are happy to be releasing a new video showcasing these features
The latest State of the Game letter has been published on the Dungeons & Dragons Online forum in which the hits and misses of 2013 are chronicled. From there, the letter looks forward to 2014 and big things in store for players and the game.
All this leads us to 2014, and the next set of key features we have planned for DDO. The features listed here are confirmed, meaning we’re committing to delivering them in 2014 (barring divine intervention or disaster).
Our first update of the year introduces two level 30 raids in the dwarf ruins of Thunderholme. The adventure area covers 7 floors with multiple raid and group encounters, while the raids start with a mated pair of red dragons and culminate in a confrontation with Aurgloroasa the Sibilant Shade. In addition to these two raids, we’ve reserved the option to add a third later in the year.
With the 40th Anniversary of Dungeons & Dragons, we’ll also be introducing a tribute to the classic Ed Greenwood module Haunted Halls of Eveningstar. This dungeon will have a version matching the published module, and an extended version using Ed’s unpublished notes that introduces you to Whisper’s Crypt. The Original Elminster (Ed) will provide the Dungeon Master voice and an optional author’s commentary around creating this beloved adventure.
Read more on the Dungeons & Dragons Online forum.
With Season 2, Episode 3 soon to be arriving, Nexon has partnered with MMORPG.com to bring our readers a bit of exclusive information about a pair of raids and raid bosses that players can expect to find. Read on and then leave your thoughts in the comments.
Two new raid bosses await! First there's Bark No. 1, a 10-man raid encounter against a tank-like machine made up of drills, saws, and cannons, each of which you have to destroy through strategic teamwork. Defeat Bark No. 1 to get the materials to craft a powerful new Lv. 80 weapon!
Read more Vindictus: Season 2 Episode 3 Raids.
With this year's GStar 2013 behind us, it's time to take a look back at some of the annual event's highlights in this week's Free Zone. Read on to see what shook the game world at GStar before heading to the comments.
One thing worth pointing out up front is that this year's show took place under an ominous cloud, the possibility of further government intervention in the industry. This time, there has been a move afoot for the past several months to get playing games declared an addiction so that it can be regulated like alcohol, drugs and gambling. It looks as if parliament won't go this far, at least not in the short term, but whether the interests behind this can push some form of less stringent legislation through remains questionable.
Read more of Richard Aihoshi's The Free Zone: G-STAR 2013: Some Long-Distance Impressions.
Character progression in MMOs is one of the most important features and one that players expect a lot from. In a new video, Zenimax has revealed how character progression in Elder Scrolls Online will work. We've got our analysis to offer so keep reading before heading to the comments.
There are three main facets of skill progression, outside of your character’s overall level (1-50 at launch). You have your abilities themselves: usually determined by class selection, weapon choice, or even guild allegiance. You also have several different types of skill lines which determine the access to what abilities you can use. And of course you have the skill points, which are the sort of currency you spend to gain new abilities.
Read more of Bill Murphy's Elder Scrolls Online: Diving Deep into the Progression of ESO.
Subscribers to Star Wars: The Old Republic can now check into the game to try out the forthcoming Galactic Starfighters content expansion. Most prominently, Galactic Starfighters will bring aerial combat into the game.
From the start, we wanted to make sure that we nailed the feel of “free flight” Star Wars space combat, so we’ve taken great pains to get the controls just right. It is flat out fun to simply fly your ship through the battle zones we’ve created. The Scout feels zippy and maneuverable, the Strike Fighter nails the all-purpose combat role, and the Gunship is really, really good at picking off targets from long range then relocating to the next cover point to keep out of harm’s way.
Finally, there are a TON of options for customization. And I’m not just talking about re-painting your ship (though I recommend that you do!). I mean swapping out your weapons and engines and SEEING the actual ship change shape, while altering your stats and abilities. I’m talking about equipping Treek as your co-pilot and hearing her chirp at you when an enemy is locking onto you with missiles. PLUS repainting your ship, recoloring your paint job, customizing the color of your blaster bolts and your engine trails. Beyond the visual and audio customizations, Major and Minor components plus Crew equal a HUGE number of stat and ability changes that allow you to tweak your Starfighter to your heart’s content and the Major and Minor components all have full upgrade paths as well.
Read more on the Star Wars: The Old Republic site.