The month of August will feature a plethora of information about the two Blade & Soul factions, the Cerulean Order and the Crimson Legion. The official site has launched a factions page where new information will be found throughout the month and a special live stream event will be held on August 18th to give players a more visual look at each.
Keep an eye on the Blade & Soul Faction page throughout August to find out more.
The Dragon Age Facebook page has been updated with a new screen from Dragon Age: Inquisition and the text "We're hearing reports of Increased seismic activity around Thedas...". It is possible that a new DLC is being teased that could be announced during tomorrow's EA press conference from Gamescom.
World of Warcraft subscriptions have plummeted to 5.6 million in Quarter 2, down from 7.1 million in Quarter 1. This reflects a loss of nearly half the subscribers from the launch of Warlords of Draenor in November 2014 when numbers soared over the 10 million mark, and over 1.5 million subscriptions lost since the last financial report was released earlier this year. Even the WoW token could not stave off subscriber loss after being introduced in Spring 2015.
Blizzard Entertainment had the largest online player community in its history, with Q2 MAUsB up 50% year-over-year. Though World of Warcraft® ended the quarter at 5.6 million subscribersC, Blizzard revenues are up year-over-year based on strong performance across the expanding Blizzard portfolio. On June 23, 2015, Blizzard Entertainment released, Fury of Hellfire, one of the largest non-expansion content updates to date for World of Warcraft.Thisnew content helped stabilize the subscriber number towards the end of the quarter. World of Warcraft remains the No. 1 subscription?based MMORPG in the world.
Meanwhile, Hearthstone, Heroes of the Storm and Destiny have combined to generate over 1.25 billion in revenue "life-to-date".
The 2.3 patch to Diablo III will be bringing big changes into the game. In the latest preview of some of the larger pieces of the game to undergo the developer "knife", adventure mode is in the spotlight.
To begin with, crafting has been slimmed down, both in terms of the number of reagents needed to craft items and in the number of recipes to which each crafter has access. The driving force, according to the team, is to make all materials viable for crafting across the levels and to make created items more meaningful and useful.
Bounties will only be available in one act at a time. Once completed, a new bounty in another act will appear and continue to do so as long as players are in a game and even repeat at times. Devs want players to cease having to exit the game and restart simply for a chance at an act-specific bounty.
The Realm of Trials has been removed and the following changes are in place for both Greater and Nephalim Rifts:
Let’s start with the biggest change that you asked for: the Realm of Trials has been removed from the game. To accommodate this huge change, we’ve reduced the number of Greater Rift keys down to a single, universal type. These new keys are used at the Nephalem Obelisk to enter any level Greater Rift, up to one higher than the highest level you have previously completed (though if you totally crush a Greater Rift, you can still move up to 3 ranks at a time). In addition, we’ve removed Rift Fragments from the game. Nephalem Rifts are now open to players of all levels and difficulty, requiring no special key to access.
Infernal Machines do not have to be crafted any more and the recipes have been removed. Hellfire amulets, when crafted, will have a guaranteed socket.
You can check out the full blog post on the Diablo III community site.
The Crowfall team has released a new video from the pre-alpha version of the game to show off the Confessor Archetype and the powers that she wields. It's a great way to see combat in controlled action. Check it out!
Chris Junior took over the Game Director role for Rift back in December of 2014 right around the 3.0 launch for Nightmare Tide. Since then, the Trion Worlds team has been plugging away on content to lead players onward through the murky dark waters of the expansion. We caught up with Chris to talk about the most recent patch, Waking Nightmares, and what we can expect to hear about at Gamescom this year.
Read more of Bill Murphy's Rift: On Waking Nightmares & Gamescom Teases.
Cryptic Studios has announced that the Elemental Evil expansion to Neverwinter will be headed to XBox One in September. Console players will gain access to Elemental Evil, Fury of the Feywild, Shadowmantle and Curse of Icewind Dale at the same time, bringing the XBox One version of Neverwinter nearly current with PC.
- Level cap increase from 60 to 70
- Oathbound Paladin playable class
- Eight new adventure zones
- Icewind Dale
- The Dread Ring
- Malabog’s Castle, Valindra’s Tower and Kessell’s Retreat.
- Minsc & Boo join adventurers in the fight against the Cults of Elemental Evil
- Increase in companion quality cap from epic to legendary
- Maximum level increase for all professions
- Vote-to-kick changes
- Achievements fixed
Read the full post on the Neverwinter site.
Gamescom is off and running and one of the first out of the gate is Dark Souls III with a brand new game play trailer. Check it out and leave us your thoughts in the comments.
Dark Souls III continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. As fires fade and only embers remain, journey once more into a world filled with more daunting and colossal enemies and environments. Players will be immersed into a world of epic atmosphere and darkness through faster gameplay and amplified combat intensity. New to the series are the Battle Arts attacks as each weapon will be equipped with its own unique Battle Art to deliver powerful attacks that will break through enemy defenses. Dark Souls III is coming soon for Xbox One, PlayStation 4 and PC in early 2016.
Although the modern MMOG era is usually regarded as having begun less than two decades ago, the category has come a very long way in this time span. It has gone from a tiny, virtually unknown niche to a genre that counts millions of regular players and generates billions of dollars in revenue. There's also every reason to anticipate continuing growth. That said, the future isn't completely clear. What lies ahead will be determined by how various questions and issues are addressed.
Read more of Richard Aihoshi's The List: Five Pointed Questions on the Future of the MMOG Genre.
The Skyforge site has been updated with a new preview post for the Crucible of the Gods update that is scheduled to go live later this month. of particular note is the topic of "prestige scaling" that will allow players to work together to earn prestige. Groups will scale down to the lowest prestige group member and awards all players appropriate rewards for prestige.
The method of joining an Adventure remains the same, however the Interface’s functionality has been slightly altered to accommodate this new feature. Selecting Join functions the same as its current form, allowing participation by a solo player or a pre-formed group but the groups will remain limited by how far apart their member’s prestige currently is. Additionally, the difficulty can be manually chosen. Selecting Group Finder allows participation with a random or pre-formed group of players. The varying prestige is not taken into account and lower prestige members will receive the enhancing effect and the difficulty will not exceed “Normal”.
Read the full post on the Skyforge site.
I have a confession to make. My Engineer in Guild Wars 2 was the first character I leveled to 80. It was also the first character I stopped playing at the cap, because I realized I just didn’t like not having a melee focus in GW2. Silly right? It took me 80 levels and then some to figure that out. But Heart of Thorns could change all that, with one simple thing: a big ol’ two-handed hammer.
Read more of Bill Murphy's Guild Wars 2: Me & My Hammer - A Heart of Thorns Engineer's Wish List.
Hi-Rez Studios has announced Paladins, a squad-based first person shooter for both consoles and PC. Set in a fantasy realm, the game is preparing for beta with potential players invited to sign up. Check out the video below and let us know what you think!
EverQuest II producer Holly Longdale has posted the most recent state of the game letter on the official forums. In it, Longdale gives players the first information about server consolidation and indicates that this is not "evasive language" but that it is the approach of Daylight Game Studio.
We think our best path is to consolidate some lower population servers into a new server and build a brand new server community from those players.
Those players moving will get a title naming their original server that can be worn with pride! And we will run a vote for the servers being consolidated to choose a new name for the new server based on the recent submissions we've had. We don't know which servers yet, but that's our next task.
In addition, the team is hard at work on the next campaign update and is currently in the bug squashing stage. According to Longdale, the update is on track for fall deployment, with the prelude events starting as early as September.
Read the entire letter on the EverQuest II forum.
Browser-based Chrono Wars developers have announced the addition of two new systems in the game that will be of keen interest to players. First is the wedding feature that unlocks at level 52 and from which players can benefit through completion of in-game activities and wedding ring upgrades.
After the players reach 52, "partner systems" is unlocked and you can marry by presenting a wedding ring to another unmarried heterosexual player. If accepted, the marriage relationship will be established. Husband and wife can team up, build up intimacy by completing campaigns together, and elevate wedding property. To build up even more intimacy with the token of love, you can use ring update stones to upgrade the wedding ring when you reach to a certain level of intimacy (similar artifact). Ring update will enhance the wedding ring attributes and unlock more skills.
The second feature, the Cavalry system, can buff basic player stats of Attack, Defense, HP, Hit, and Dodge when used.
Find out more about each of these new additions on the Chrono Wars site.
Eighteen teams from countries around the world are in Seattle, Washington as the The Main Event portion of the 2015 International Dota 2 Championships kicks off with over $18 million dollars in the prize pool. The tournament will run through August 8th.
The event is being held at the Key Arena and is sold out, though fans can check out the action at over 400 theater venues around United States.
Watch live through Steam Broadcasting, YouTube, Twitch or WatchESPN. Get real-time stats and graphs with Steam chat as part of the new DotaTV Live Streaming experience.
Find out more about the tournament on the DOTA 2 International page.
Developing MMO, Chronicles of Elyria, has soul, err Souls to be exact. In this design journal learn more about why CoE chose to give characters Souls & how it ties into lore, the permadeath feature, and skill advancement.
Read more of Jeromy Walsh's Chronicles of Elyria: Design Journal #1 - Introduction to Souls.
Shards Online is a game that in its understated way is going to change the way MMOs are developed by bringing the community to bear in a way that has never been done before. Citadel Studios is committed to creating something different and unique that places the powers of creation into the hands of the people who love MMOs so they can provide experiences to players who are oftentimes disappointed by the genre these days.
Read more of Suzie Ford's Shards Online: It's a Revolution in MMOs That is All About Freedom.
'Royal Brightwing' has leaked the Diablo 3 Monk on Twitter, apparently the next character coming to Blizzard's Heroes of the Storm.
Last week, long time Blizzard community manager Micah "Bashiok" Whipple announced he was leaving the company after over a decade. In a new Twitter post, Whipple posted a photo of one of WildStar's plush goats on his dashboard with #FirstDay as his hashtag.
This comes shortly after former WildStar designer Stephen Frost announced that he was leaving Carbine to head to Blizzard.
It's a great big family, no?