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Eldevin : A Tale of Sands and Shards Gift Pack Giveaway!

Posted Apr 16, 2014 by Craig McGregor

To celebrate the first expansion for Eldevin we have partnered with Hunted Cow to give players a limited-edition gift of epic proportions! Get free XP boosters and more!

Each gift pack will give you:

  • 2 x Ultimate XP Booster (6 hours of Double XP!)
  • 1 x Shard Stone (Additonal Character Slot Unlock)
  • 1 x Gruff 'n' Tumble Vanity Pet

Defiance : Arktech Revolution DLC Launches

Posted Apr 15, 2014 by Suzie Ford

Trion Worlds has announced that the fifth DLC for Defiance has officially launched. Called "Arktech Revolution", the new content brings a ton of new features to free players including an increased EGO rating cap, EGO rating progression, expert co-op maps, dynamic event scaling and much more. Subscribers will also receive a Chimera Arktech Kit, access to daily Chimera contracts and more.

  • Expert Co-Op Maps: Team up with your fellow ark hunters to tackle new expert versions of all co-op maps featuring the new enemy difficulty tiers! Defeating these challenging instances will not only reward you boasting rights but also new special tokens that can be spent to purchase legendary weapons and mods directly from certain vendors.
  • Dynamic Event Scaling: Events will now dynamically adjust their difficulty based on the players participating in or joining them. Low EGO rating players will be able to stand in fights with these high-level foes by means of a special temporary buff.

Read the full patch notes on the Defiance site.

Star Wars: The Old Republic : PvP Season 2 Changes Outlined

Posted Apr 15, 2014 by Suzie Ford

A new blog entry has been posted on the Star Wars: The Old Republic site that details some of the forthcoming changes to PvP Season 2 that will arrive with the v2.7.1 patch. Among other things, daily and weekly PvP quests will give players incentives to queue up for otherworldly domination and a shorter, more brutal season will come into play.

This also means two things: with shorter seasons this also means that we won’t have new tiers of gear for each season and that rewards will be coming much sooner. Shorter seasons means not as many rewards per season. In Season 1 we had five tiers of rewards and in Season 2 we are going to have three tiers but we still endeavor to create rewards you are excited about. We are interested in hearing about what rewards PvPers value for future Seasons so please share your desires for rewards in this thread.

In addition to these rewards we feel that we should do something for the best of the best in both Ranked modes! Starting at the end of Season 2, the top three characters of each Advanced Class in Group and Solo will be given a unique reward. That means that the top 96 players in the world will get something to show off their elite status! 

Read more on the Star Wars: The Old Republic site.

Super Hero Squad Online : Celebrating Three Years in a Heroic Way

Posted Apr 15, 2014 by Suzie Ford

The Super Hero Squad Online team is ready to unleash a series of anniversary events as the family-friendly MMO turns three years old. The fully-featured MMO features a whopping 144 Marvel characters and has implemented some massive changes over the past year sure to please each of the seven million registrants.

To celebrate the three-year anniversary, Marvel Super Hero Squad Online will be having a series of events and content releases:

  • New characters including Spider-Ham, Captain America Stealth, Falcon EXO-7, and Winter Solider
  • New World Event Heroes including Armored Spider-Man, Arctic Iron Man, and Mystique
  • Hero Every Day Sale featuring a different hero on sale every day in April
  • Facebook Free Hero Give away for the month of April
  • 20% Off Subscription Sale
  • Birthday Card Contest with winners announced on April 15!

Find out more on the Marvel Super Hero Squad Online site.

DOFUS : First Major Update of the Year Brings New Features

Posted Apr 15, 2014 by Suzie Ford

The first major update for DOFUS is now live and is packed with several new features. The update is the first in the game's celebratory tenth anniversary. Features include dimensional travel, treasure hunting, and monster wave mode.

The Divine Dimensions, the theme of the year

Divine Dimensions are the new theme of the year, shared by both DOFUS and WAKFU: they’ll be at the heart of upcoming updates. 

Originally, Divine Dimensions were private spaces, reserved to gods and some of their most deserving followers. But now, every adventurer of the World of Twelve can access them. For this to happen, they will need to follow the clues to find the portal leading to a divine dimension. But… in DOFUS, the location of the portal changes regularly!

These areas offer players a real challenge, thanks to dungeons that use the new monster wave system; to combat modifiers (a buff and a debuff are applied to each fight within the dimension) and to other survival constraints. 

Read more on the DOFUS site.

Swordsman : New Trailer Shows Off Three Character Classes

Posted Apr 15, 2014 by Suzie Ford

A new Swordsman trailer has been released by Perfect World Entertainment that shows off three of the ten martial arts schools. The trailer features a bit of game play footage from each that shows the incredibly different battle styles.

Dragon Fin Soup : This RPG-Roguelike Blends Humor & Fun

Posted Apr 15, 2014 by Suzie Ford

Dragon Fin Soup isn’t trying to start a revolution, but it is bringing the nostalgia factor and blending it with modern gameplay and a ton of humor. The upcoming RPG blended with roguelike gameplay elements is inspired by the kinds of games the developers (Grimm Bros, a five man team) want to play and spent much time playing. When they got together and left AAA development, where they had decades between them, it came down to deciding just what their first project would be as an independent studio. Dragon Fin Soup is that project, and it’s a fun, darkly humorous take on the 90s JRPG that draws inspiration from fairy tales and then twists them.

Read more of Christina Gonzalez's Dragon Fin Soup: This RPG-Roguelike Blends Humor & Fun.

Dragon Fin Soup : KickStarter Campaign Ends Successfully

Posted Apr 15, 2014 by Suzie Ford

Dragon Fin Soup is now a fully funded project for the Grimm Bros. The KickStarter campaign has successfully completed funding the indie-RPG at 500% of the original goal.

The Kickstarter stretch goals gave gamers the opportunity to determine the scope and scale of Dragon Fin Soup, and allowed backers to unlock four new features including the endless labyrinth mode, Asian weapons pack and clothing sets, the sheep quest, and playable skeletons in survival and labyrinth mode. Rewards for backers include limited edition music boxes, art books, plushies, t-shirts, art prints, engraved crystals and hand-drawn illustrations. 

Find out more about the cross-platform RPG on the Dragon Fin Soup KickStarter page.

EVE Online : CCP Posts $21M in Losses for Fiscal 2013

Posted Apr 15, 2014 by Suzie Ford

CCP Games is reporting over $21M in losses for fiscal 2013 according to a report at While overall revenue increased significantly, huge corporate investment in research and development contributed to the decline.

A note in CCP's full financial presentation seems to support the theory that a large factor in this $40 million increase in R&D costs was the removal of asset value previously attributed to World of Darkness.

"During the year the company assessed its capitalized development assets and determined that a portion of those assets would likely not have future economic benefits," a statement accompanying the report explains. "IAS 38 requires that such assets should be derecognized and removed from the balance sheet. The expense related to the derecognized assets are presented as part of research and development expense in the statement of comprehensive income."

Read more at the link above.

Guild Wars 2 : PAX East Signed Tablecloth Giveaway!

Posted Apr 15, 2014 by Michael Bitton

Yeah, you read that right. We're giving away a tablecloth. But it's not just any tablecloth! It's the Guild Wars 2 tablecloth from PAX East, signed by ArenaNet's Colin Johanson and Jon Peters.

Entering is simple:  just post a picture of yourself with your favorite Guild Wars 2 swag in the comments below between now and Friday, April 18. We'll announce our winner on Monday, April 21. That's it!

WildStar : Weekend Beta Access Keys!

Posted Apr 15, 2014 by Michael Bitton has been given 25,000 beta access codes (NA only!) for Wildstar for this weekends beta event!  Get your key now while supplies last!


UPDATE: If you are getting "Code Unusable" error. Please go here.

Infinite Crisis : Blue Beetle Set to Crawl Into Game on April 30th

Posted Apr 15, 2014 by Suzie Ford

Infinite Crisis players will have a new hero to check out on April 30th when Blue Beetle crawls into the game. To celebrate the Blue Beetle announcement, Turbine has released a new video to show him off. Check it out and let us know if you'll be playing as Blue Beetle.

General : Dawngate: Breaking the Meta at PAX East

Posted Apr 15, 2014 by Michael Bitton

While the MOBA genre is young, it’s quickly becoming a crowded space, which makes Waystone Games’ Dawngate interesting because it does a number of things to set itself apart from the pack. We had a chance to discuss all those things and more at this year’s PAX East where we sat down with Dawngate lead producer Dave Cerra and creative director Hunter Howe.

Read more of Michael Bitton's Dawngate: Breaking the Meta at PAX East.

SMITE : Kumbhakarna, The Sleeping Giant Revealed

Posted Apr 15, 2014 by Suzie Ford

Kumbhakarna is a guardian in SMITE and is the latest god to join the pantheon. To celebrate Kumbhakarna's arrival, the team has released the latest "God Reveal" video that gives insight into his mythological background as well as his in-game talents. Check it out!

Darkfall: Unholy Wars : Recommitting to a Political & Economic Sandbox

Posted Apr 15, 2014 by Suzie Ford

The Darkfall: Unholy Wars Facebook page has been updated with a new developer blog post that lays out the team's commitment to its original vision for a sandbox game that is driven by politics and economics. To further that goal, the post outlines several big changes to DF:UW including custom "mix and match" roles, a reworked economy, siege engines and much, much more.

Vision, direction, and immediate plans

Today with this communication we hope to make the community a part of our vision, direction and immediate development plans for Darkfall Unholy Wars.

Direction is a critical issue for the game and the development team, and it has been a hotly debated topic within the community. Compromises have been made along the way; however we are committed to our original vision of a politically and economically driven sandbox PvP MMO, where risk dictates the reward, leading to meaningful massive battles. Sandbox is part of our culture and, to us, it’s the essence of gaming, rather than a current industry trend.

To realign with our vision, we have evolved our internal structure and workflow, and we have our development strategy to guide us back on track. We are also committed to our interaction and communication with the community since our players are an integral part of our vision.

To that end, we are pleased to present the major features from our next few updates:

Custom Roles

Drawing from Darkfall’s heritage we are introducing custom roles. Players can mix and match skills, boosters, and perks, to fully customize their combat role, enhancing sandbox character development. Armor sits on top of the whole system, affecting different skills in different ways, but blocking none. The endless combinations promote player freedom and the open ended experience. The introduction of Custom roles is our highest priority; expect to see them in game very soon.

Economy Rebalance

The driving force behind meaningful conflict and combat is a robust economy. We have been going over every monster, resource node and recipe. Additionally, new higher tier tools as well as special nodes are being introduced, along with more variation in recipes. These changes are coming in waves; expect to see them in most of our upcoming patches. The next step in the economy rebalance is enchanting; once custom roles are launched, enchanting will follow.

Siege Engines

A highly requested feature, siege engines have been on our backlog for a while. Proper catapults, siege towers, battering rams and siege ladders are in the works and their introduction will change the face of sieging. These engines are driven across terrain, and need to be positioned properly following a realistic medieval approach to their design and operation. This feature, currently in the design pipeline, will become our development focus right after custom roles have been implemented.

Quest System

Aimed mainly at improving our new player experience, quests will also provide content for all players. Darkfall lore is reintroduced through engaging storylines to help new players learn the ropes and explore the world. For experienced players, quests offer meaningful rewards like unlockable perks. This is a resource demanding system we’re already working on, so we’ll keep you updated on its progress.

These four systems are our major development goals, along with various other smaller ones, such as improvements to the feel and responsiveness of combat, additional improvements to the new player experience, and more. Overall, we aim to move away from features that are not consistent with our sandbox vision. A very specific example: we are rethinking timed events and the purpose of safe zones, and we are experimenting with meaningful alignment system setups.

As a philosophy, we will always challenge our development decisions against our sandbox strategy and decisively move forward with making Darkfall the game it’s meant to be.

The Darkfall Team

What do you think? Is it enough to recapture people's imaginations? Will you be relogging to find out more about the new systems? Let us know in the comments.

Pantheon: Rise of the Fallen : The Post-Kickstarter Campaign

Posted Apr 15, 2014 by Suzie Ford

I’ve made it no secret that to me, Vanguard: Saga of Heroes represents some of the best raw potential that MMOs have to offer, even if the game’s initial execution left a lot to be desired.  That’s why I’ve been excited by Pantheon: Rise of the Fallen, the new MMORPG in development from Visionary Realms (VR), whose pedigree features the minds that brought us EverQuest 1 & 2, Vanguard, PlanetSide 1 & 2, Star Wars: Galaxies, and a whole lot more.

Read more of Som Pourfarzaneh's Pantheon: The Post-KickStarter Campaign.

Guild Wars 2 : The Improvements We've Been Waiting For

Posted Apr 15, 2014 by William Murphy

Guild Wars 2 has seen a tremendous amount of mostly temporary, but still exciting content over the first year of its Living Story.  What has been overshadowed by the story of Scarlet and her plans for Tyria however are the multitude of game-enhancing features that ArenaNet has been working on over the months as well. That all changes a bit later today when the first mammoth Feature Pack goes live in-game as ANet gives us a Living Story break before season 2 begins (presumably next month when the game launches in China, I’d say). We had a great interview and demo of the new pack on the dev server with Colin Johanson and Jon Peters, which we’ve pasted below.  But just below that, we’ll give you a bulleted list of all the things coming along with the Feature Pack when it launches a bit later today.

Read the rest of Bill Murphy's Guild Wars 2: The Improvements We've Been Waiting For.

Guild Wars 2 : Feature Pack, Largest Ever Game Update, Finally Arrives

Posted Apr 15, 2014 by Suzie Ford

The much-anticipated Feature Pack update for Guild Wars 2 has finally arrived. The pack brings overhauled systems, new features and several amazing quality of life enhancements into the game. This first feature pack begins a cycle of updates that will be specifically tailored to game systems and features. It is completely separate from the Living Story updates that will also continue as before.

As a rundown of highlights for today’s release, here are major new features being implemented in Guild Wars 2 and what they mean for players:

Megaserver System: ArenaNet's megaserver technology is designed to intelligently bring players together to enrich the open world experience of Guild Wars 2. This system dynamically opens and closes maps to accommodate player activity while bringing players from different home worlds together. As part of these exciting changes, ArenaNet is restructuring the schedules of its open world boss encounters and allowing guilds to kick off the most challenging events to be found in the world of Guild Wars 2.

Traits Unleashed: ArenaNet is introducing 40 new traits which will impact every trait line of every profession. The acquisition of traits is changing. Players will no longer have to pay to unlock trait tiers, but will be rewarded with new tiers as they reach the appropriate level. To round out the update, players can now unlock traits through feats of bravery and daring – a whole new horizontal progression system that allows players to customize their character's build through gameplay.

Account Wardrobe: The Account Wardrobe system makes it easy to customize the look of all your characters by sharing cosmetic items across your entire account. Every skin you unlock in Guild Wars 2 will now be accessible to each and every character on your account. Additionally, dyes will become account unlocks, making it simpler than ever to find just the right shade for every character.

PvP Reward Tracks and Gear Unification: As part of the Wardrobe system, the idea of PvP weapons and armor will go away. Each player will keep their look consistent across PvE and PvP, although players will continue to be on a statistically even playing field in competitive PvP. As part of this update, ArenaNet is introducing PvP Reward Tracks, which allow players to choose which rewards they're working towards. These rewards can be anything from dungeon weapons and armor sets to region-specific drops from Tyria, and even the building blocks of Legendary weapons.

Social, Balance, and Account Updates: With significant rune and sigil updates, Looking For Group tool improvements, critical damage balancing, and account-bound Ascended and Legendary items, the features in the “April 2014 Feature Pack” will bring exciting changes to every part of Guild Wars 2.

Head to the Guild Wars 2 site to check out the April 2014 Feature Pack hub for more information.

Age of Wushu : The Rootless Clan Revealed

Posted Apr 15, 2014 by Suzie Ford

The Rootless Clan is the latest class reveal for the upcoming Age of Wushu expansion, Tempest of Storms. Members of the Rootless Clan are a network of eunuchs and murders who specialize in both melee and ranged combat using the power of speed to dominate and dispatch their enemies.

“There is no impregnable defense, only swiftness can define invincibility.”

If you enjoy rapid swordswings down on the heads of your foes, the villainous Rootless Clan is right up your alley. With harsh entrance prerequisites, this mysterious class does much than you’d expect. They can steal considerable amount of health while dishing out damage to the targets; they are capable of stunning opponents with the suddenness of thunder bolt.

Read more on the Age of Wushu site.

War Thunder : v1.39 Adds User Generated Content Support

Posted Apr 15, 2014 by Suzie Ford

The latest War Thunder patch has been deployed that adds user generated content support, new missions and aircraft, an overhauled progression system and much more. Check out the video below for a full list of the major components of today's patch.

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