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Pirates of the Burning Sea : Puppy Wrangling and MMOs

Posted Jan 24, 2008 by Keith Cross

The Pirates of the Burning Sea official site has been updated with a devlog from fraxl, which compares the difficulties of making an MMO with wrangling 100 puppies, as well as taking a look at UI improvements and more.

Building an MMO is not a simple task. It’s a lot more complicated than you think, even if you think it’s really complicated. At any given point in the development of the game, there are thousands of individual tasks of varying sizes to be completed. Deciding which tasks get done, when and by whom is not an easy job, to say the least. Up on the third floor, where designers and developers dwell, they have a way of discussing this sort of decision. I don’t think I’ll be letting out any proprietary secrets by passing it on here.

Basically, it’s like puppies. Puppies, like sexy new features, are something just about everybody loves. I mean, seriously.

But imagine now, that you have 100 puppies… and they’re running around, out of control. Maybe you can catch 10 puppies, but you definitely can’t grab all of them at once. Similarly, you might have 100 excellent ideas you could work on today, all of which would make the game better. There’s no way in the world that all 100 of those ideas can be implemented at once, so what to do?

For a while now, we’ve been so focused on launch that a lot of ideas had to be put off in favor of more life-and-death issues. We figured that you would all prefer to have a game client that rarely crashed rather than have chat bubbles at launch. Similarly, we thought server stability outweighed the importance of being able to make your avatar sit in a chair. We caught some rottweiler puppies and had to let some poodles escape, basically.

Read more here.

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Stargate Worlds : Comic Con Plans

Posted Jul 18, 2008 by Keith Cross
3 comments in our forums

FireSky Studios has announced their schedule of appearances at next week's San Diego Comic Con.

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Posted Jul 18, 2008 by Keith Cross
0 comments in our forums

The folks at City of Heroes/Villains have announced details of Hero-Con '08, an event where the residents of Paragon City and the Rogue Isles can meet members of the dev team.

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Lineage 2 : Next Update Now on Test Server

Posted Jul 18, 2008 by Keith Cross
0 comments in our forums

NCsoft has announced that The 2nd Throne - Gracia - Part 1 update is now up and running on their test server.

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World of Warcraft : Latin American Version Coming July 25th

Posted Jul 18, 2008 by Keith Cross
6 comments in our forums

Blizzard has announced that the Spanish language, Latin American version of World of Warcraft will be available starting Friday July 25th.

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EVE Online : Exploit Notification

Posted Jul 18, 2008 by Keith Cross
7 comments in our forums

CCP has posted notification of an exploit that involves using neutral characters to tank enemies during factional warfare.

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Warhammer Online : Age of Reckoning : E3: The Progress of WAR

Posted Jul 18, 2008 by Keith Cross
35 comments in our forums

While in attendance at E3, MMORPG.com Writer Carolyn Koh made an extended stop at the Mythic Entertainment's booth for a progress update and some hands on play time with Warhammer: Online Age of Reckoning.

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Lord of the Rings Online : Book 14: Moving the Fellowship

Posted Jul 18, 2008 by Keith Cross
5 comments in our forums

As the storyline in The Lord of the Rings Online goes ever on, the developers at Turbine have run into the problem of what to do with certain NPCs who move around a lot, specifically the Fellowship of the Ring. This latest Dev Journal from Turbine looks at how they solve these problems in Book 14.

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Zu Online : 5X EXP Event, 777 Dollars Extended

Posted Jul 18, 2008 by Keith Cross
0 comments in our forums

IGG has announced that they have extended their 777 Dollars event in Zu Online, and that Zu players will get 5x experience rewards until July 31.

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Voyage Century : New Reward System

Posted Jul 18, 2008 by Keith Cross
0 comments in our forums

IGG has announced the addition of the Score Card System to Voyage Century Online, which provides another path to higher level gear.

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Myth War 2 : Promoter System Introduced

Posted Jul 18, 2008 by Keith Cross
1 comments in our forums

IGG has announced the introduction of the Promoter System to Myth War II.

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