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General : Torment Update Reveals Obsidian Entertainment Tie In

Posted Jan 28, 2014 by Suzie Ford

The latest Torment: Tides of Numenera update includes some interesting news that the team has been working with Obsidian Entertainment, currently developing Pillars of Eternity, on a partnership to license Obsidian’s technology for Pillars of Eternity to use in Torment. In addition, the team has revealed extensive information about the inventory system as well.

Under the terms of the agreement, inXile will be able to take advantage of Obsidian's robust systems tools to facilitate the creation of certain game systems and pipelines, including the creation of the 2D pre-rendered environments. According to the newsletter, using existing technology, even under the terms of the licensing agreement, will allow for more resources to be funneled into other aspects of the game's creation.

The inventory system gets a good look by the development team in answer to players' questions. It will be similar to many inventory systems in most RPGs with equipment and armor slots, quick slots, ammunition slots, inventory space for carrying items (encumbrance will play a part) and a special "untethered" slot for items, like tattoos for instance, that do not need to be carried.

Lastly, the loot system receives attention:

There are a few kinds of loot you can find, in order from least to most special, they are:

  1. Mundane Items: Anything Ninth Worlders can easily make or find (anything from swords and lockpicks to glowglobes, synth armor, and sprayflesh (the Ninth World equivalent of a healing potion)).
  2. Oddities: Pieces of the numenera that are strange, but rarely useful: a silver ball that perpetually drips perfume, a synth mug that keeps whatever you put in it warm, or a button that, when pressed, sends you back exactly 1 second in the past.
  3. Cyphers: One-shot, highly useful pieces of the numenera (you'll find a lot of these).
  4. Artifacts: Like cyphers, but they can be reused and can often be cobbled together with other things to make new devices. These also include the components and power sources used in the crafting system.

Want to know more? Head to the Torment: Tides of Numenera KickStarter page to read the entire post.


 
 
 
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