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General : Portalarium Interview

Posted Mar 09, 2010 by Michael Bitton

MMORPG.com's Garrett Fuller spoke to Portalarium CEO Fred Schmidt and Chairman Dallas Snell about their partnership with gaming visionary Richard Garriott, as well as their plans for Portalarium in the social networking game space in this latest interview.

Any time Richard Garriott makes an announcement it instantly becomes MMO news. The Lord British who gave us Ultima still remains one of the biggest influences in gaming. This decade, Garriott had some tough times with the game called Tabula Rasa. While it had some very innovative game ideas, it never took off among fans and was closed down. So, moving into the next decade Garriott has started working with a company named Portalarium. He is reunited with some of his old Origins team and has targeted social networks as a platform for new game ideas. Now, Facebook games are nothing new, however, Portalarium is looking to bring depth into social networks where they hope to bridge the gap between hardcore games and social games into one medium.

We spoke with Dallas Snell, Chairman, Fred Schmidt, CEO, and Stephen Nichols about the approach Portalarium will take in bringing games to the world.

Read the full interview here.

 
 
EricDanie writes:

 Typo on second paragraph last line: "...players from aroudn the world..."

Their objective seems good though, I currently don't care about social platform and browser games currently, maybe they will change this reality for the hardcore gamer, especially if they add some Cry Engine in there to their current options for their gaming "platform".

New Post Quote
3/09/10 5:51:34 PM
 
Ocllo writes:

In my eyes, Richard Garriott is a one hit wonder. He dropped classic UO like a hot rock and we all watched as EA Games destroyed the game into oblivion. Anything he has done after giving classic UO up has been fail. Unless he can make a game that can match classic UO, he is destined to fail again. The thing is that Richard Garriot seems to be a very cocky guy, he wont give up making trash game after trash game.

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3/10/10 10:27:40 AM
 
yureineko writes:

Typo in the run-on sentence. You used the word currently twice in the same clause. *wink*

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3/10/10 10:29:34 AM
 
Rockgod99 writes:
Originally posted by Ocllo

In my eyes, Richard Garriott is a one hit wonder.

 

The guy made amazing Rpg's, UO and assisted on some other really good mmos.

I don't see how he could be considered a one hit wonder.

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3/10/10 3:09:26 PM
 
Falcomith writes:

 "This decade, Garriott had some tough times with the game called Tabula Rasa. While it had some very innovative game ideas, it never took off among fans and was closed down."

 

"It never took off among fans". Well duh! Tabula Rasa was virtually unplayable with all the bugs and dont forget the respawn times for enimies. 30 seconds. Sheesh. Crappy MMO. I wouldnt want him on any title. Just look at his history.  I dont see any succesful titles except maybe UO, City of Heroes and villians.

en.wikipedia.org/wiki/Richard_Garriott

New Post Quote
3/10/10 4:13:39 PM
 
FreedomBlade writes:

I take it that this article is a joke?

The first game they are making is Sweet Ass Poker?

Yeah right .....

New Post Quote
3/11/10 9:38:49 AM
 
Falcomith writes:
Originally posted by FreedomBlade

I take it that this article is a joke?

The first game they are making is Sweet Ass Poker?

Yeah right .....


 

Afraid not. Take a look at the news release I grabbed from there main page. www.portalarium.com/uploads/files/Portalarium%20Player%20Release%20FINAL%203-9%20-%20PDF.pdf

New Post Quote
3/11/10 4:21:48 PM
 
rhinok writes:
Originally posted by FreedomBlade

I take it that this article is a joke?

The first game they are making is Sweet Ass Poker?

Yeah right .....

Think of Sweet Ass Poker as a productionized proof of concept. The game was built using the Torque 2D engine, is playable in facebook and ooks and performs better than it's java and flash counterparts.The purpose of the Portalarium Player is to allow developers to use any OS and Engine to develop games that can be instantiated in a browser window without having to be custom coded for it.  It raises the level of quality for browser games, especially facebook games, tremendoulsy and has a lot of promise.

~Ripper

New Post Quote
3/11/10 6:00:21 PM
 
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