Pirates of the Burning Sea Art Director Bruce Sharp has created a devlog which tells the tale of the development of the game's artistic style.
It’s been a while since I’ve written a devlog, and since we have so many new folks in the game Aether thought it would be a good idea for a reintroduction. For those of you who may not know, my name is Bruce Sharp and I am the art director for Pirates of the Burning Sea, and I started working here at Flying Lab Software three years ago this month. There have been a lot of changes and expansions on this project since then so I thought it would be fun to take a look back to see where we started, how we got here, and speculate on where we’re going.
When I interviewed for the position, the game was entirely a ship combat game and at the time I thought, “This is the coolest bathtub EVER and I really want to play in it!” Granted, it was a cold and ugly bathtub, but that was the point: this game needed an artist! I was very hopeful that that artist was going to be me because I had a vision in my head of how it could look and I was excited to get started on it.
Read more here.