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General : The Many Worlds of the Multiverse

Posted Mar 19, 2008 by Keith Cross

w At this year's Game Developer's Conference, News Manager Keith Cross had the opportunity to talk with the people behind Multiverse, the MMO platform which is free for use by developers, and with the developers behind a few of the many games being made with Multiverse. So Join us now as we peer through the fabric of space and time to view the many worlds of the Multiverse.

On the last day of the GDC I had the chance to stop by the Multiverse booth. When I wrote in our GDC blog about the various trials of getting to the Stargate Worlds interview, I mentioned there were other occasions where I was delayed getting to an appointment, and that on two occasions it was because I had a hard time finding the booth. Once it was because the booth was cleverly cloaked, and the other time it was all me. Well, the Multiverse booth was the one I couldn’t find because I’m a bit slow. I walked past the place three times, and finally noticed Multiverse in big green letters, looming over the booth in a very obvious fashion.

If you haven’t heard of Multiverse, it’s a platform for creating MMOs and virtual worlds with a unique business model. Multiverse is described as being “genre and setting agnostic.” Meaning that Multiverse is available to anyone for free, for any developer to make whatever game they please, restricted only by their skill and creativity. When and if your game starts making money, the folks at Multiverse are then entitled to a 10 percent cut of the game’s profits, making it a great resource for independent developers, and helping to mitigate the financial risks involved with the development of a massively multiplayer online game.

Read more here.

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