Square Enix graciously offered us a chance to play Just Cause 3 ahead of its launch via Steam, citing that it’s very much an open world RPG set in a modern setting. Now, we won’t go so far to call it an RPG in a traditional sense, but there’s so much fun to be had in this game that we can forgive its linear story and lunatic physics. It’s a toy box of wonders for any kid who imagined blowing stuff up with his or her GI Joes for hours on end.
Read more of Bill Murphy's Not So MMO: Just Cause 3 Isn't an RPG, But You Should Still Play It.
Fans of Order & Chaos 2: Redemption will be happy to hear that the first major update is soon to deploy that will include a bevy of updates to existing systems and some new features to boot.
Systems that have been altered for the update include, the HERO portable skill, crowd display, an updated gear score, targeting with the Shift key, the ability to check attributes a skill point reset option, divine essence drops, a new coin pouch for storing currency and tokens, an improved merchant interface, optimization for iOS and 3D touch support and more.
New features include the arrival of Winter Nostice with a new solo dungeon, a special world event, special quests and costumes. A new classic dungeon has also been added as well as new events happening all over the game world and new treasures in Nick's Shop.
You can find out more on the Order & Chaos 2: Redemption site once the update is launched
The latest Age of Conan Unchained letter has been published with some interesting news for players to look forward to in the coming months.
First, a new Dungeon & Raid Finder tool is in the works to help players find challenging content with others. Each week a random raid will be chosen that will allow players, without gear requirements, to join in on a raid. Additionally, loot in these raids will be personalized and delivered directly to inventory.
Secondly, Funcom is at work on a solo arena-style system that would allow players to challenge themselves to a variety of boss encounter scenarios based on the pet and companion system. The arena's difficulty will be based on what pet or companion a player has equipped.
Read the full letter on the Age of Conan: Unchained site.
Assassins are masters of subtlety and stealth, no more than today when the Blade & Soul site was updated with the news that this week will be a full on preview of these wily combatants. The week kicks off with a new video and a highlight page that will be updated throughout the coming days.
Calculating and precise, Assassins need to be in the right position and have the right skill chains set up in order to ensure their opponent doesn’t have the ability to respond to the Assassin’s lightning-quick attacks. Unlike other classes that can get away with fumbling through some clumsy skill applications and still do some damage, the Assassin’s movements and skills are fluid—as sharp as the dagger they wield—and can seamlessly move from attack to attack.
Read more on the Blade & Soul site.
MMORPG.com is very pleased to present this exclusive sweepstakes event! We have partnered with European Games Group to give away an iPad Air 2 16GB ($499.99 value)!
As with all sweepstakes at MMORPG.com the more days you login to MMORPG.com the better your odds of winning! See official rules for details.
The folks at Sandbox Interactive hooked us up with a number of Albion Online founder's packs to give away. Read on to find out how to enter to win.
Entering to win is simple: all you need to do is post in the comments below telling us why you're excited for Albion Online.
We'll accept entries through tomorrow, December 1. Winners will be announced and codes distributed on Wednesday, December 2.
Please ensure that you only submit a single entry. Users found to have submitted multiple entries will be disqualified.
The last month of development of Gloria Victis has been very busy but extremely effective. The version 0.5 update – the biggest one so far – finally went live! This is one of the biggest achievements during the entire development process.
Read more of our exclusive developer diary, Gloria Victis: Full Alpha Released & What You Can Expect!
Our Black Friday feature was a big hit with readers and fans of gaming with more than a few MMOs and RPGs putting forth some amazing deals. Many of those special prices continue through today, known as Cyber Monday, when even more great deals can be found. We've rounded up some of the best in Gaming & Software, Hardware & Peripherals and a catch all "Other" category for those things that are at least tangentially related to gaming. See what we dug up!
Read more of Suzie Ford's The Deals Continue for Gamers on Cyber Monday.
The latest class archetype has been revealed on the Camelot Unchained site, the Healers. Healers, as with all classes in CU, come in three forms: Empath (Tuatha De Danann), Stonehealer (Viking) and Physician (Arthurian).
Stonehealers, for example:
Only in the land of the Vikings would anyone throw rocks at people in order to heal them. While it is unfair that some claim Stonehealers are men and women who have fallen on their heads too often, it is true that being a Stonehealer does come with certain unique risks to the healers themselves. They are certainly among the most stubborn, thick-skulled defenders of the Realm!
You can find out a bit more, including background and samples of both bane and boon, on the Camelot Unchained site.
Two weeks ago, Nexon announced its first foray into the mobile survival MMO space with Durango. We caught up with the development team to see what Durango brings to the table and what features players can expect to find. See what they had to say.
Read more of Bill Murphy's Durango: Nexon's Foray into Mobile Survival MMOs.
A new and quite different RPG is currently being developed by a therapist named Kyle Ballentine. The game is designed to give players pause to think of their character's, and perhaps their own, inevitable decline and their mortality. Rather than level up, players level down as they move through the game. As skills are lost, players rethink battles and strategies.
Do you accept death? Or do you fear it? An old-school RPG made to question your acceptance of mortality.
According to the game site, To Ash will feature two game versions: Full RPG and story mode. Story mode features no combat, but gives players plenty to do in the form of puzzles and story. To Ash is being developed for PC and Mac.
Find out more at the link above or by visiting the To Ash Facebook page.
According to a new post at Polygon, and on several other sites, there is a new bug flying around in Fallout 4 that causes players to come down with blurred vision after a critical hit to the head. Others report that vision becomes black-and-white. Regardless of the affliction, vision is only returned to normal using a stimpak -- resting and other health fixes do not correct the issue.
Bethesda's role-playing games have had a kind of accepted shabbiness when it comes to glitches, somewhat like a good-hearted goof-off who turns his homework in late. A guy who heard my anguish on Twitter mentioned that his character shows two permanently broken arms, even though he still plays at full health. "Annoying but can still play," he said.
That glitch is eye-twitching; this one is eye-watering. It's very disappointing that a gameplay feature which alters the visual information couldn't be completely bulletproofed. That said, I have no idea what triggered the glitch, and an open-world RPG such as Fallout 4 has simply too many scenarios, decisions and combinations such that everything can be tested and checked off.
You can read more thoughts on this and other issues affecting players at the link above and you can see the blurred vision bug in the video below.
Have you experience any of what is described above? Tell us your story in the comments!
The Albion Online site has been updated with a new developer blog to give players a look at how the PvP system is being altered after extensive player testing during alpha events. In addition to the already-present red (PvP) and green (non-PvP) zones, a new 'yellow zone' is being added that gives players information about how many others are flagged as a criminal or villain in any yellow location or how many may be entering, thus giving players a chance to decide whether or not to engage in PvP.
Stefan “Bercilak” Wiezorek also explained why this new system has been put in place:
Before it was totally black and white. On the one hand (green zone) you had no pvp at all but on the other hand, when entering a red zone, you were directly confronted with the full loot mechanic. Despite the flagging system it really felt like: “Ok, so here, there is no boxing allowed but once you step through this door, feel free to have a real fight with Lennox Lewis.”
There is a large group of people who are extreme hardcore PvP players and where we are happy that they are playing our game but there is an even larger group of players who are not so much into PvP because of various reasons.
And we want our game to be very good at motivating and preparing these people to also try out PvP. So we decided that the first step after the green zone is our current version of the yellow zone where the penalty is a durability loss only.
You can read the full post on the Albion Online site.
The latest Shroud of the Avatar newsletter is, as usual packed with information about all that has been going on in the game. Of particular interest in this week's letter are a pair of articles dealing with the creative process: The first of an in-game demon; the second how a PvP arena was created using the provided tools. Each is packed with screens to give readers a visual look at how things were accomplished.
Once I had the idea of making the arena in my head, the first thing I did was test some designs on a lot. I wanted to see what was possible with them and to get a general idea of what I wanted to make. This also helped me to avoid certain issues with blocks when I started building for real. More about that later.
After finally settling on a design, I started working on the arena for real on a castle lot. Now the first thing I did was to determine the absolute center of that lot. I used rough stones fences to achieve that.
You can read the entire newsletter on the Shroud of the Avatar site.
Naxcore has sent along its announcement about Spatium, a different type of MMO currently seeking funding via KickStarter. The game is said to be one for those who enjoy terraforming, collecting resources, crafting and upgrading items in order to travel to other planets to explore. In addition, all backers will be integral in the inclusion of new items and features as development proceeds.
Spatium is a "voxel" based game. If you don't know what a voxel is, that's fine, it's basically just a pixel in 3-dimensional space. Minecraft is a voxel based game as well! (the blocks in Minecraft are voxels)
However, unlike most other voxel based games, Spatium does not display them in their pure form (like Minecraft does), but rather in a "smoothed" form, allowing for the display of more natural terrain. This is what makes the worlds in Spatium seem so beautiful.
Check out the Spatium KickStarter page for more information.
The Wurm Online team has sent word that the Linux version of the game is now available via the Steam gaming platform. In addition, Wurm Online is doing very well since its Steam launch and trends in the top 25 downloaded titles and is sporting an impressive 82% approval rating by Steam reviewers.
Code Club AB CEO Rolf Jansson has written:
I'm extremely proud of the launch of Wurm Unlimited, and I think is pretty amazing given that people actually run their own MMO engine. This can feel slightly overwhelming with some technical challenges but we've made it as straight forward as possible: basically you click two buttons then locate your server it in the LAN tab and connect.
As usual, we're continuing development of both the MMO and Unlimited versions, currently looking into things such as improved client performance and experimenting with running water for rivers as well as sitting (initially on furniture).
Check out the Wurm Online Steam site where you can grab your own copy for 10% off.
An alpha tester for World of Warcraft: Legion has posted several cool screenshots to show off the promised increase in the draw distance that players will experience with the expansion's launch. Screens include locations in the live game and in Legion. The difference is stunning. See for yourself in our example, then head to Kastel197's original Reddit post and Imgur page to see the rest.
Northrend on the current live servers:
The same Northrend location in Legion:
In a new post on the Skyforge site, developers are giving players a heads up that class rebalancing will be forthcoming with the War's Onset update. Saying that classes need to be "brough more in line with each other" and as a way to assess each class's functionality within the overall game, the team has been collecting data from a variety of sources including popularity by activity, PvP victories, deaths, convenience, completion speed and more.
A few examples include:
Fans of the once-defunct Rusty Hearts will be pleased to hear that the game has made a return to live service via Google Play for mobile devices. Rusty Hearts has been brought back to life via Eyedentity Mobile.
Bring monsters in close and kill them in one exciting move! Wipe out ceaseless waves of enemies with a dynamic move in this easy and quick pace of battles.
Cartoon Rendering leads you into the animation action. The animation-like graphics vitalize the game’s style, allowing you immerse more into the game.
Check out the Rusty Hearts Google Play site for more information.