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Dragon Nest : EU Servers Suffer Catastrophic Technical Failure, Data Lost

Posted Feb 06, 2016 by Suzie Ford

Dragon Nest EU servers suffered a severe technical failure in late January with servers only just now coming back online. As a result of the issue, most in-game data was lost including titles, missions, quests, achievements, guild points, inventory and storage items and more.

Publisher Shanda Games was able to reconstruct some of the data outside of the game and players will be receiving a reimbursement package and a compensation package by way of apology.

In the reimbursement package, players will have all characters on account automatically boosted to level 80 with all mandatory quests and missions already completed. Gold will be provided to purchase skills and each character will receive a level up reward box that includes legendary level 70 equipment materials and epic level 80 equipment upgraded to +10.

Cash Shop items will not be replaced, but players will be compensated any currency used in the past several months. Any items purchased prior to November 2015 will be re-sent to player accounts.

By way of compensation, players will receive a laundry list of items including mounts, pets, talismans, pouches and more. Inventory and storage will be fully unlocked and every account will receive 5000 DNP. Lastly, each account will receive a nice package of cash items for free.

From now through March 2nd, players will also enjoy a +200% drop rate increase and players will receive two Big Blessing Point Potions each day with Nests resetting every Wednesday to facilitate farming.

Read the full details on the Dragon Nest EU site.

Source: MMOCulture

Final Fantasy XV : Release Date & More Info to Be Revealed at Special Event

Posted Feb 05, 2016 by Suzie Ford

Square Enix will be holding a special event in Los Angeles to announce the release date of Final Fantasy XV and to give potential players more information about the highly anticipated title.

The event will be held at the Shrine Theater in Los Angeles, California on Wednesday, March 30th at 7:00 pm Pacific / 10:00 pm Eastern.

We'll be keeping you up to date on all that happens during the event.


Gigantic : Motiga Lifts the NDA on the Closed Beta

Posted Feb 05, 2016 by Suzie Ford

Beginning today, Gigantic closed beta testers can begin to write, speak about and stream their experiences with the game during the ongoing 24/7 closed beta test. Gigantic Beta 2.0 has just been introduced that brings the Crew (party) system on board, cross platform play between Win10 and XBox One players and the new progression system with its in-game currencies and account-wide benefits are also included.

No NDA Means More Gigantic News from Motiga

Now that the NDA has evaporated, we will be posting more and more updates to the community on the state of the game. Each new build will have public-facing patch notes, and weekly development blogs on the intention behind the specific features of Gigantic. We’re also increasing our engagement at our fansites through interviews and forum posts, as well as spending more time supporting our streamers and broadcasters with assets and developer chats. As part of our efforts to increase overall transparency, the forums are now publically viewable for all. Of course, you won’t be able to post to our forums unless you have an active closed beta account in good standing, but you can always check on the status of our game servers and the discussions we are having with our community by visiting forums.gogigantic.com.

Learn more about Gigantic by visiting the official site and signing up as a beta tester.

Not So MMO : PAX South: You Got Zombies In My Military Shooter! Our Look At Moving Hazard

Posted Feb 05, 2016 by Suzie Ford

It sounds like a recipe for mediocrity, but Illfonic's and Psyop's zombie-packed shooter Moving Hazard has more to it than meets the eye.  These are the same guys making Revival, and it's clear they're ready to turn other genres on their head. 

Read more of Jason Winter's  PAX South: You Got Zombies In My Military Shooter! Our Look At Moving Hazard.

ARK: Survival Evolved : Grappling Hooks, Tribe Alliances & More Added in New Update

Posted Feb 05, 2016 by Suzie Ford

The latest ARK: Survival Evolved update has been deployed that bring a number of neat features on board including the addition of grappling hooks that will fundamentally change the way the game is played by lucky owners.

In addition, Tribe Alliances, a fishing system upgrade and the Terror Bird (Phorusrhacidae Rapidesultor) have been added. The Terror Bird is a tamable, though aggressive bird that can sprint / fly in short spurts.

Read the full update notes on the ARK: Survival Evolved site.


General : Bethesda's Todd Howard to Receive Lifetime Achievement Award

Posted Feb 05, 2016 by Suzie Ford

Bethesda's Todd Howard will be receiving a Lifetime Achievement Award at the Game Developers Choice Awards on March 16th. Howard has been instrumental in both the Fallout and Elder Scrolls series of games and is a pioneer in the early days of 3D graphics.

He has since become one of the rare few game designers to ever develop three consecutive “Game of the Year” titles (The Elder Scrolls: Oblivion, Fallout 3 and The Elder Scrolls: Skyrim). Most recently, Fallout 4 has had great commercial success, along with tremendous critical acclaim including nominations in multiple 2016 Choice Award categories: Game of the Year, Best Design and Best Technology. Additionally, Howard directed Fallout Shelter, Bethesda Game Studios’ first mobile game, which quickly rose to the number one spot on the iTunes App Store and Google Play store within days of its release. Fallout Shelter also received a Choice Award nomination for Best Handheld/Mobile Game.

Find out more by visiting the Game Developers Choice Awards site.

Crowfall : Devs Looking for Feedback on Latest FAQ Focused on Skills

Posted Feb 05, 2016 by Suzie Ford

The latest and very comprehensive FAQ has appeared on the Crowfall site that aims to give fans a more detailed look at skills and how they progress for characters throughout the game. Developers are also looking forward to the discussion that the FAQ will generate as well.

Topics in the FAQ include:

  • What is a skill?
  • What types of skills are there?
  • How do skills advance?
  • How many skills can I train?
  • How many skills in Crowfall?
  • How are skills organized

10. WHAT KINDS OF SKILL TREES ARE THERE?
Skill trees are divided into two main categories: general and archetype.

General skills are further subdivided into three major gameplay activities:   combat, crafting and exploration.

The skills contained in each tree are what you might expect to find. Skills that are useful across every archetype, weapons and armor skills in the combat trees, crafting skills in the crafting trees and gameplay actions as stealth, harvesting and animal husbandry in the exploration trees.

Archetype skill trees contain specific skills related to each archetype and their promotion classes. Each archetype has a dedicated skill tree, and three promotion class dependent trees that allow further class specialization.

These are just a few of the questions presented on the Crowfall site. Head on over to check out the rest along with the detailed developer answers.

The RPG Files : SWTOR - Less MMO, More RPG Than Ever Before

Posted Feb 05, 2016 by Suzie Ford

Hot on the heels of The Force Awakens, Chris jumped back into Star Wars: The Old Republic to see how it holds up. It’s half the MMO it used to be and a much better RPG because of it! Read on to find out why.

Plus, in the Quick Hits, we have impressions of The Division, Darkest Dungeon’s roadmap from launch, a new character and the possibility of a new demo for Final Fantasy XV, free content for Shadowrun: Hong Kong, and more!

Read more of Christopher Coke's The RPG Files: SWTOR - Less MMO, More RPG Than Ever Before.

H1Z1 : Dev Team Splits to Create Two Separate Games

Posted Feb 05, 2016 by Suzie Ford

Daybreak Game Company has announced that development on H1Z1 will be splitting into two separate teams to create two wholly different titles that share the same universe.

H1Z1: King of the Hill will be a large-scale multiplayer shooter with a variety of game modes, including some with vehicles playing a central role and seems to be aimed at eSports. H1Z1:KotH will launch into Early Access via Steam this summer and will be released for PC, PlayStation 4 and XBox One.

“H1Z1: King of the Kill is all about the spectacle,” said Jens Andersen, Executive Creative Director of Daybreak Games. “All of the game modes will feature unique gameplay elements that invite prowess, chaos, glory, and a little bit of ridiculousness all into one fight.

H1Z1: Just Survive will continue the path originally set and be focused on a persistent, zombie-infested open world sandbox experience.

Andersen added, “H1Z1: Just Survive development will remain focused on creating an open-world survival experience. We are working on creating a world that’s immersive, that captures the mindset of the last remaining humans trying to survive a post-apocalyptic zombie-filled wasteland – what does it feel like to be forced to scavenge for resources, to have to construct shelters to live, to aid or hinder the last remnants of human civilization? It’s a richer gameplay experience and we want to make sure we do it justice.”

Anyone purchasing H1Z1 via Steam between now and February 16th will receive both games for $19.99 once they are separated. Current owners will be given both games as well.

You can learn more by visiting the H1Z1 site.

Rift : Feb 10th Update to See Significant Patron Reward Changes

Posted Feb 05, 2016 by Suzie Ford

The Rift forum has a new post by Community Team Member 'Ocho' that lays out some fairly significant changes coming to the Patron Rewards Program.

Beginning with the February 10th update, players will see the following put in place for Patrons:

  • Immunity to Soul Vitality Loss
  • 50% reduces Action House fees & commissions
  • Convenience perks including
    • stacking charges for dungeons, warfronts & instant adventures
    • accumulation of rest experience
    • queuing for specific warfronts and dungeons

Players are further reminded that they earn Patron status by using in-game currency to purchase REX that can then be used to attain Patron status.

In a second post, the team laid out some of the reasons behind the changes:

Why now?

The beginning of a new year is an excellent time to review all the benefits provided in game for our loyal Patrons, as well as our overall development strategy.

What should we offer to Patrons? How is the game being played today, how are our development revenues doing, and what have we learned over the last year to make RIFT better for all players?

Rest XP, stacking charges, and the system for queuing for Warfronts and Dungeons are all things that have existed since RIFT was a subscription game. These were untouched when we converted to Free to Play. When any company takes the monumental step of converting a game to Free to Play, they make your best guess at what benefits should be provided for Patrons and non-Patrons, and then adjust over time as you review behavior and data.

Ultimately, all three of these systems fall under the category of convenience.

  • Rest XP gives you a boost in leveling speed.
  • Stacking Dungeon, Warfront and Instant Adventure charges allow you to delay using them until you're good and ready.
  • The ability to choose specific queues for Warfronts and Dungeons allows you to pick the exact content you want to do, when you want to do it.

These are of course beneficial and convenient, but not necessary in order to play RIFT. Therefore, they are the sort of thing we believe should be reserved for Patrons. When we reviewed RIFT as a whole this year, we identified this as an area we had overlooked previously.

On a side note, any non-patron can group with a Patron friend, who can then select specific queues for the group. In this way, a Patron provides benefits to those around them.

Read the full thread with its attendant community feedback on the Rift forum.

Source: MassivelyOP

Black Death : A Medieval Sandbox to Roleplay In

Posted Feb 05, 2016 by Suzie Ford

The Black Death is an in-development survival MMO by Syrin Studios and set to be published by Greenman Loaded that literally came out of nowhere to storm the radar of fascinating upcoming titles. We had the opportunity to speak with the small indie development team from Syrin Studios to find out more about them and one of the more unique titles currently in the making.

Read more of Suzie Ford's The Black Death: A Medieval Sandbox to Roleplay In.

World of Tanks : Celebrating Over 1M Registered PS4 Users

Posted Feb 05, 2016 by Suzie Ford

Wargaming is celebrating over a million registered PlayStation 4 players taking part in World of Tanks since its release on the console platform on January 19th.

Tankers that have yet to roll out can still get in the driver’s seat of the limited edition Girls und Panzer Pz. Kpfw. IV Ausf. H Elite tank. Available until April 30, the tank is earned after accruing battle experience with the regular version of the Pz. Kpfw. IV Ausf. H and makes an impressive addition to any Garage. Special deals on Founder’s Packs are still available for a limited time and include Premium Account time, Premium Tanks, Garage slots and in-game currency to help fortify tankers in battle.

Read more about the console version of World of Tanks.


The Division : Skills & Mods Detailed in New Trailer

Posted Feb 05, 2016 by Suzie Ford

Ubisoft has released a brand new trailer for The Division. The video discusses various skills and mods in the Medical, Technology and Security categories and how mods can be used to upgrade them over time. Check it out to get a heads up for the upcoming beta and release of The Division.

Find out more about The Division.


World of Warships : February Events Take Captains Around the World

Posted Feb 05, 2016 by Suzie Ford

During a special series of events to celebrate World of Warships' six-month anniversary, ship captains will be taken on a tour of the world, the result of which will be several cool rewards including signal flags, camouflage, premium time and discounts on ships representing all nations.

Beginning today, February 5 and running through the end of the month, the “World Tour” event guides captains to far-flung ports of call. Participate as either “hunter” or “hunted” with the week’s featured nation. Participants will be able to earn signal flags, type 1 camouflage, discounts on ships from all nations, and premium time.

Official dates and featured nations for the tour are as follows:

  • Feb 05-08 United States
  • Feb 12-15 Germany
  • Feb 19-22 Russia
  • Feb 26-29 Japan

Learn more by visiting the World of Warships site.

Escape from Tarkov : New Video Details Animations, Reveals Story & Background

Posted Feb 05, 2016 by Suzie Ford

The first in a series of video developer diaries has been published by the Escape from Tarkov team. In this first installment, the video lays out some of the story details and project history, as well as introducing several team members before diving into how animations systems work calling it the "most important part of the game because of visual appeal".

Check it out!

Black Desert Online : Name Reservation for PreOrder Players to Begin Feb. 9th

Posted Feb 05, 2016 by Suzie Ford

The Black Desert Online site has been updated with a notification to players who preordered the game. Beginning Tuesday, February 9th, those with preorder packages will be able to reserve their character names in preparation for launch in March. Preorder packages will remain available until February 26th.

Dear Players,

The wait is nearly over and we are very close in starting this exciting journey with all of you.

We are pleased to announce that the name reservation page will open this Tuesday, the 9th of February to all pre-order holders. Name reservation is possible from 18:00 UTC.

If you have not yet pre-ordered Black Desert Online it is still possible to benefit from the many pre-order perks, such as a head-start and exclusive items. You can pre-order Black Desert Online until the 26th of february.

Don’t forget that pre-ordering either the Conqueror's or Explorer’s package will automatically grant you beta access and in this case you will not need a beta key. The second closed beta test will start the 18th of February, 08:00 UTC and ends the 22nd of February, 08:00 UTC. (The client can be downloaded from the 16th of February).

See you in-game!

The Black Desert Online team

Source: Black Desert Online site


Blade & Soul : Review in Progress Part 2

Posted Feb 05, 2016 by William Murphy

Another week, another several levels on my Blade Dancer, and I’m still enjoying my time with Blade & Soul. In some regards, my experience with the game has improved, while with others I’m left in the cold.

Read on for more adventures of the Grasshopper in my ongoing review in progress.

I often wonder how a gunner class would play…

Black Desert Online : Now that Beasts Are Out of the Way, Beauties to be Showcased

Posted Feb 05, 2016 by Suzie Ford

Daum has announced that a new contest has begun for those interested in creating their most beautiful Black Desert Online characters using the downloadable character creation tool. Last week, the beasts reigned, this week it is beauty's turn. The contest runs from February 5th to the 15th. Let's see what you've got!

Head to the links above to see the full contest details and to submit your entry.

 

Bless : Neowiz Games in Final Talks for NA/EU Publication Deal

Posted Feb 05, 2016 by Suzie Ford

Bless-Sources.com is reporting that a Neowiz representative has confirmed that it is in final negotiations to bring Bless Online to North America and Europe, though no indication has been given when the game begin its testing phase. There are unconfirmed rumors that Daum will be publishing both Black Desert and Bless in the West.

Read more at the link above.

Thanks WNxbadboy3 for the tip!


Champions Online : Teleios Ascendant Content Update Released

Posted Feb 05, 2016 by Suzie Ford

Champions Online players have a lot to do with the release of Teleios Ascendant update to live servers. Teleios Ascendant is a brand new level 40 Epic Villain Lair that will require a synergy of five players to complete.

If you think you have what it takes, put together your 5-person team of justice! UNTIL Liaison Bradley in Renaissance Center can point you to Major Paul Mason in UNTIL HQ in Millennium City. Major Mason can give you a run-down on the situation before sending you off to Teleios Tower in Canada. You can enter Teleios Tower directly through the villain lair door in Canada, or through a queue instance via the Mission tab.

Read more of the details on the Champions Online site.

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