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Crowfall : Todd Coleman on Crowfall’s First Pre-Alpha Lessons Learned

Posted Oct 13, 2015 by Suzie Ford

With the first Pre-Alpha test having wrapped up just a week or so ago, we caught up with ArtCraft’s Todd Coleman to chat about the lessons learned, the next step of Pre-Alpha, and what Todd thinks about the current state of MMOs. Read on for the full interview!

Read more of Bill Murphy's Crowfall: Todd Coleman on Crowfall’s First Pre-Alpha Lessons Learned.

The Witcher 3 : Hearts of Stone Expansion Launches

Posted Oct 13, 2015 by Suzie Ford

CD Projekt Red has announced that the Hearts of Stone expansion for The Witcher 3: Wild Hunt has officially launched. The expansion brings over ten hours of new game play to the critically acclaimed title.

Hearts of Stone will take Geralt on an all-new adventure into the wilds of No Man’s Land and the nooks and alleys of Oxenfurt, where he’ll try to complete a contract from the mysterious Man of Glass. Caught in a thick tangle of deceit, Geralt will need all his cunning and strength to solve the mystery and emerge unscathed.

Find out more on The Witcher 3: Wild Hunt site.

Das Tal : It's No Trick -- 9 Day Event to Start on October 31st

Posted Oct 13, 2015 by Suzie Ford

The Das Tal team is ready to unleash a big new update during a nine-day event for development supporters, testers and clans. Beginning October 31st, two servers will be active, one in North America and one in Central Europe. Players will be able to check out months' worth of upgrades and overhauls to some systems and to the introduction of new ones.

What’s New in Das Tal?

  • Settlement construction: Along with upgradable buildings.
  • Clan warfare bolstered: Sieges, resource wars and random events.
  • New player progression system: More flexibility in character development.
  • Double the previous armor and weapon abilities: Many have been reworked, and many more added.
  • Overhauled crafting system: Many new materials to gather and strategic choices to make.
  • Brand new map zone: The new Mountain biome. Grey is the new orange!
  • Custom control configurations: No more problems with AZERTY keyboards! You can now create your own control schemes.

Find out more about the event on the Das Tal site.

Saga of Lucimia : A Return to the Roots of MMOs - Part 1

Posted Oct 13, 2015 by Suzie Ford

In this month’s dev journal, were going to talk about the most recent round of alpha testing for the Saga of Lucimia, as well as upcoming goals for the next monthly build, and cover some of what we have been working on for over the past year and a half building the game up from scratch.

Read more of our exclusive developer diary penned by Tim Anderson, Saga of Lucimia: A Return to the Roots of MMOs - Part 1.

TERA : Discover The Lost Isle with Today's Release

Posted Oct 13, 2015 by Suzie Ford

The overhauled starter experience for TERA players will be enhanced after today's release of  The Lost Isle update. Players will begin on Stepstone Isle after completing a more robust character creation process and will be treated to an accelerated path to the main game. Along the way, a new story will be revealed prior to setting foot on the main world.

Another great addition to TERA’s combat system is Gridiron Academy, a level 40-64 version of the level 65 Gridiron PvP battleground, complete with Vanguard quests and reputation rewards.

Returning players can take advantage of the “Returning Hero” tab on the Vanguard Requests screen, which helps level 58-65 characters that have not logged in for at least a month seamlessly re-engage with TERA via gear upgrades and walkthroughs of new features and essential skills.

Read more on the TERA site.

ELOA : It's Your Lucky Day! Initial Western Beta Event Kicks Off

Posted Oct 13, 2015 by Suzie Ford

Interested in beta testing the Western version of ELOA? If so, today's your lucky day as today marks the commencement of the first beta phase for the game. Players will be able to check out the Triple Battle Stance System, what Webzen calls the "core system of the game".

The “Triple Battle Stance System” [means] each class will have 3 battle stances to switch between in real time. Each battle stance has its own unique features for playing solo, in a party, and PvP. Based on this feature, players can enjoy a total of 24 skills per each battle stance as they please. Players can gain the advantage in battle by not only easily responding to constantly changing battle tactics, but also by customizing their own battle style and combos as freely as they want.

Check out the ELOA site to find out more about the beta and to get signed up.

General : Catching Up with Dave Georgeson

Posted Oct 13, 2015 by Suzie Ford

It’s been some time since before we had Dave Georgeson writing here on Turns out, he’s been a bit busy, with any number of things! We caught up with the former leader of the EverQuest franchise to chat about his own gaming habits, current projects, EverQuest Next, and his time at SOE.

Read more of Bill Murphy's Catching Up with Dave Georgeson.

Darkfall : UPDATED: Ub3rgames & Big Picture Games Each Seek Licensing

Posted Oct 13, 2015 by Suzie Ford

UPDATE: We have received word that a pair of companies each seeking to obtain licensing to bring updated / overhauled versions of Darkfall back to gamers worldwide. Ub3rgames' version is Darkfall: New Dawn. Big Picture Games will title their version Darkfall: Rise of Agon. At this writing, neither has managed to secure licensing, but both have reported progress in talks with current owner and developer Aventurine.

Thanks to Slapshot1188, we were have heard of a company calling itself Ub3rgames that is seeking to acquire the license to Darkfall Online, currently held by its original developer Aventurine. According to the "About Us" section, Ub3rgames, if successful in its acquisition, will relaunch the game under the name Darkfall: New Dawn.

Our approach for this project is as a group of 10 professional developers with previous experience ranging from running multiplayer games, administrating MMO servers and developing large scale high demand infrastructure for businesses. This group formed in order to acquire and rerelease Darkfall Online in today’s market.

Also working to secure licensing for Darkfall is Big Picture Games:

We can now confidently begin the major planning and development work needed to successfully relaunch Darkfall, and we plan to secure an official licensing agreement in the coming weeks. Here’s what this development means for everyone involved in this project:

  • Over the next few weeks we’ll start to finalize the staff, structure, and workflows of our internal teams.
  • We’ll begin preparations for a successful Kickstarter campaign which we plan to launch in the coming months.
  • We’ll begin the design and development process for an official website to inform the public about our project and unique vision for Darkfall.
  • We’ll also be working closely with our marketing team to begin introducing our talented team members to the public who will be a critical part of making this project a success.

Find out more about each project at the links above.

WildStar : Miguel Caron Joins Carbine Studios

Posted Oct 12, 2015 by Suzie Ford

Miguel Caron, most recently working with Behaviour Interactive on Warhammer 40K: Eternal Crusade, has announced that he is now working with Carbine Studios to, among other things, work to find future projects that are in accordance with NCSoft's overall vision.

I work with the leadership team to support effective studio operations, develop effective protocols and business processes, and identify new and unique opportunities for future projects, which are in line with both the studio and NCSOFT’s WEST business aims and vision.

The announcement was made via Mr. Caron's personal Facebook page.

Wasteland 2 : The Director’s Cut is the Ideal Way to Experience the Desert

Posted Oct 12, 2015 by Suzie Ford

At first, when I heard about the Wasteland 2: Director’s Cut from inXile Entertainment, I thought it was just a clever branding trick to release the game on consoles. Then I played it, and quickly realized that it’s the true definitive version of the crowdfunded RPG that rocked our socks off last year.

Read more of Bill Murphy's Wasteland 2: The Director's Cut is the Ideal Way to Experience the Desert.

Overwatch : Beta Preview Live Stream Event Announced for Oct. 15th

Posted Oct 12, 2015 by Suzie Ford

Overwatch fans rejoice! A special beta preview event has been scheduled for this week on Thursday, October 15th from 10:00 am Pacific / 1:00 pm Eastern. The stream is anticipated to last for ninety minutes and is being hosted by a pair of streamers who will be broadcasting the event for the duration.

You can catch the Overwatch Beta Preview on the following channels:

Source: Overwatch site

World of Warships : Take to the High Seas to Test German & Russian Ships

Posted Oct 12, 2015 by Suzie Ford

The World of Warships team is asking players to help test out German cruisers and Russian destroyers that have recently been added to the game. The test will take place from October 13th through October 19th beginning at 2:00 pm Pacific / 5:00 pm Eastern.

Interestingly, players will have to earn the ships to test through battle. To earn the German Tier V Cruiser, players will need to sink four enemy ships using a Japanese vessel tier IV or higher. To gain access to the Russian Tier V Destroyer, players will be required to sink four enemy ships while in command of an American vessel tier IV or higher.

Read more the the details, including further test period restrictions, on the World of Warships site.

Pantheon: Rise of the Fallen : Taking Shape - An Interview with Brad McQuaid & Chris Perkins

Posted Oct 12, 2015 by Suzie Ford

This past week we had the chance to interview Brad McQuaid and Chris Perkins about the work on Pantheon: Rise of the Fallen. The game is really in great shape despite not making its Kickstarter, and recently secured the seed funding needed to make Pantheon a reality. MMO fans will have a lot to look forward to as the team has a playable solid core game, gotten its first round of funding, and hit solid internal milestones. Let’s have the guys bring us up to date on the project and give you a few details you may not have heard.

Read more of Garrett Fuller's Pantheon: Rise of the Fallen - Taking Shape - An Interview with Brad McQuaid & Chris Perkins.

Guild Wars 2 : Economic Instability Incoming & the Legendary Weapon Journey

Posted Oct 12, 2015 by Suzie Ford

The Guild Wars 2 site has been updated with a new blog post that proactively warns players of economic instability incoming with the Heart of Thorns expansion due in large part to several new systems put in place specifically for it. 

Some of the new systems include salvaging that will potentially reduce output to keep scarcity in play as a major factor in the game's economy. Salvaging rebalance will also provide more rare materials that should, in theory, "even out some of the variation of scarcity we currently have."

Some rewards are being shifted away from dungeons into other pieces of content, while simultaneously giving players unique non-transferable rewards.

Read the full economy article on the Guild Wars 2 site.

A second article on the site deals with Legendary Weapons and how they will come into being during Heart of Thorns. After completing the precursor weapon and attaining the Gift of Maguuma Mastery, a Mystic Tribute and a unique gift that has a direct relation to the Legendary weapon, players will be sent on a secondary journey.

Guild Wars 2: Heart of Thorns heralds the beginning of the first new set of legendary weapons to be added to the game since its original set of twenty included in the launch of Guild Wars 2. The first three we’ll release are a celestially themed axe called Astralaria, an experimental energy themed pistol called H.O.P.E., and a raven spirit themed staff called Nevermore. It takes a lot of work to craft these legendary journeys for release, so rather than take the time to develop the full set before releasing any of them, we will be releasing new legendary weapons in small groups at regular intervals until the full set of sixteen has been added to the game. Collections for the existing legendary weapons will be available on launch day, while the first three new legendaries will become available shortly after launch, alongside raids.

You can read more about HoT's Legendary Weapons here.

Skyforge : NA/EU Feedback Presented to Devs, Priorities Structured

Posted Oct 12, 2015 by Suzie Ford

The EU and NA representatives of Skyforge recently returned from a trip to the Allods Team office in Russia to discuss some of the feedback received from their respective communities during the ongoing open beta of the game. A blog post on the site uncovers some restructuring of priorities with specific regard to the North American and European communities.

While the Russian version of Skyforge will generally receive updates slightly before it's NA and EU counterparts, that will not always be true. Case in point centers around the Grand Prix promotion:

For example, after reading all the feedback from the community regarding the Grand Prix promotion and discussing it with the dev team, beginning with the upcoming Law & Order promotion you will place higher more often so you’ll get more than 1 or 2 points per round. We’ll also have the Optimizer 1 and II (bonus Chapel items) replaced with a quantity of Victor’s Medals, and will be moving the Optimizer 1 and II into the Market for sale for Victor’s Medals right away, since there are ways to farm Victor’s Medals in-game as well as through the promotion. This gives players multiple, fair ways to get their hands on bonus chapels even after the promotion ends. These changes were made by the developers with the intent to make the promotion more open and engaging for NA and EU players.

While most details are still in the discussion phase, NA/EU players can look forward to class balance changes for both PvE and PvP, more PvP modes including rated PvP, alterations in repetitive content, gamepad support and more.

Read the full update on the Skyforge site.

The List : Five 'Deep Cuts' for Hardcore MMO Players

Posted Oct 12, 2015 by Suzie Ford

For the past couple of Lists, Ripper X and I have brought you the Five Best MMOs for New Players and Five MMOs for Experienced Players.  As promised, this week we’re taking a look at five “deep cuts” for the most hardcore of players out there, who are either looking for intense PvP experiences, open world sandbox mayhem, or a glimpse into the history and legacy of the MMO genre.  They may not be the most pretty, the most modern, or even the most popular MMORPGs available, but they’re sure to give you a good idea of what hardcore MMOs have to offer.

Read more of Som Pourfarzaneh's The List: Five “Deep Cuts” for Hardcore MMO Players.

Marvel Heroes : 2016 Version Plans Revealed

Posted Oct 12, 2015 by Suzie Ford

Gazillion Entertainment has revealed the upcoming content coming with the rebranding of Marvel Heroes for the 2016 iteration of the game. Players have a lot to look forward to with a new story arc, controller support, overhauled graphics and much more.

[B]eginning this December and throughout 2016:

  • “Secret Invasion” Story Chapter: Battle alien Skrulls of all shapes and sizes, including the Super-Skrull himself, Kl’rt, who makes his long-awaited, much requested Marvel Heroes debut.
  • Controller Support: One of the community’s most requested features.
  • Visual Updates: Revamped looks for characters introduced during Marvel Heroes’ 2013 launch window.
  • Leaderboards: Something new and interesting to do every night. Tournaments and Seasons will grow out of this eventually.
  • Steam Achievements: Players loved the new in-game achievements added to Marvel Heroes 2015 – now, the feature extends to Steam with nearly 100 of them..
  • Mac Out of Beta: The Mac version has been in beta for over a year now. Not anymore.
  • “All-New All-Different” Material: Keeping things current with what is happening in the greater Marvel landscape to a greater degree than ever, such as the current “All-New All-Different” comics, while still also continuing to honor over 75 years of comic history. 

Meanwhile, other exciting material is planned for the months to follow the December launch:

  • Savage Land Patrol Zone: A never-ending gauntlet of dinosaurs, sadistic mutates and more!
  • Thanos Raid: The Mad Titan makes his Marvel Heroes debut.
  • More! Stay tuned for further announcements.

Find out more about Marvel Heroes.

Divergence Online : Voxel-Based Building to Star in Live Stream Event

Posted Oct 12, 2015 by Suzie Ford

Ethan Casner will be showing off the voxel-based building system ("Ferrocrete") that will be used in Divergence Online. The event is slated to take place on the Divergence Online YouTube on Wednesday, October 14th at 6:00 pm Pacific / 9:00 pm Eastern. During the event, Casner will be building a large complex structure to show off Ferrocrete's versatility.

Be sure to log into the Divergence Online YouTube channel at the appointed time.

Chronicles of Elyria : Character Roles and Skill Advancement

Posted Oct 12, 2015 by Suzie Ford

Tired of having to raise your character level so you can craft? Chronicles of Elyria allows players to focus on just the areas they want. Finally, you can be a full-time crafter without having to gather or engage in combat.

Read more of our exclusive developer diary from Jeromy Walsh, Chronicles of Elyria: Character Roles & Skill Advancement.

Figure 1 – In-game view of a forge and blacksmithing station

Magerealm : Destroy Your Enemies in New 5v5 Arena Mode

Posted Oct 12, 2015 by Suzie Ford

Magerealm players can take it to the mat in the latest addition to the game. In the 5v5 arena, the new PvP mode is based on the classic capture the flag game. Two teams of 5 players each face off and work cooperatively to grab and control flags on the field.

Players are ranked individually in 5v5 Arena and earn personal rank titles as they climb, based on their total wins. The 5v5 Arena rankings will revolve around seasons (a season lasts 28 days). At the end of each season, players will receive a 5v5 Arena Chest with rewards based on their personal rank title. Players can also purchase items from the new 5v5 Arena Shop based on their rank title. Rankings will be reset at the end of each season and a new one will start.

Read more about this classic PvP action mode on the Magerealm site.

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