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Shroud of the Avatar : Latest Newsletter Details 'How We Did It'

Posted Nov 29, 2015 by Catherine Daro

The latest Shroud of the Avatar newsletter is, as usual packed with information about all that has been going on in the game. Of particular interest in this week's letter are a pair of articles dealing with the creative process: The first of an in-game demon; the second how a PvP arena was created using the provided tools. Each is packed with screens to give readers a visual look at how things were accomplished.

Once I had the idea of making the arena in my head, the first thing I did was test some designs on a lot. I wanted to see what was possible with them and to get a general idea of what I wanted to make. This also helped me to avoid certain issues with blocks when I started building for real. More about that later.

After finally settling on a design, I started working on the arena for real on a castle lot. Now the first thing I did was to determine the absolute center of that lot. I used rough stones fences to achieve that.

You can read the entire newsletter on the Shroud of the Avatar site.

Suzie Ford : The Deals Continue for Gamers on Cyber Monday

Posted Nov 29, 2015 by Suzie Ford

Our Black Friday feature was a big hit with readers and fans of gaming with more than a few MMOs and RPGs putting forth some amazing deals. Many of those special prices continue through today, known as Cyber Monday, when even more great deals can be found. We've rounded up some of the best in Gaming & Software, Hardware & Peripherals and a catch all "Other" category for those things that are at least tangentially related to gaming. See what we dug up!

Read more of Suzie Ford's The Deals Continue for Gamers on Cyber Monday.

We're looking for more Cyber Monday deals and need YOUR help! If you've come across a deal that is just too good to pass up, leave us the link in the comments and we'll get it added!

General : Spatium - A Collecting, Crafting, Planet Hopping MMO

Posted Nov 29, 2015 by Catherine Daro

Naxcore has sent along its announcement about Spatium, a different type of MMO currently seeking funding via KickStarter. The game is said to be one for those who enjoy terraforming, collecting resources, crafting and upgrading items in order to travel to other planets to explore. In addition, all backers will be integral in the inclusion of new items and features as development proceeds.

Spatium is a "voxel" based game. If you don't know what a voxel is, that's fine, it's basically just a pixel in 3-dimensional space. Minecraft is a voxel based game as well! (the blocks in Minecraft are voxels)

However, unlike most other voxel based games, Spatium does not display them in their pure form (like Minecraft does), but rather in a "smoothed" form, allowing for the display of more natural terrain. This is what makes the worlds in Spatium seem so beautiful.

Check out the Spatium KickStarter page for more information.

Wurm Online : Linux Version Joins PC & Mac on Steam

Posted Nov 29, 2015 by Catherine Daro

The Wurm Online team has sent word that the Linux version of the game is now available via the Steam gaming platform. In addition, Wurm Online is doing very well since its Steam launch and trends in the top 25 downloaded titles and is sporting an impressive 82% approval rating by Steam reviewers.

Code Club AB CEO Rolf Jansson has written:

I'm extremely proud of the launch of Wurm Unlimited, and I think is pretty amazing given that people actually run their own MMO engine. This can feel slightly overwhelming with some technical challenges but we've made it as straight forward as possible: basically you click two buttons then locate your server it in the LAN tab and connect.

As usual, we're continuing development of both the MMO and Unlimited versions, currently looking into things such as improved client performance and experimenting with running water for rivers as well as sitting (initially on furniture).

Check out the Wurm Online Steam site where you can grab your own copy for 10% off.

World of Warcraft : Legion 'Draw Distance' Improvements Showcased

Posted Nov 29, 2015 by Catherine Daro

An alpha tester for World of Warcraft: Legion has posted several cool screenshots to show off the promised increase in the draw distance that players will experience with the expansion's launch. Screens include locations in the live game and in Legion. The difference is stunning. See for yourself in our example, then head to Kastel197's original Reddit post and Imgur page to see the rest.

Northrend on the current live servers:

The same Northrend location in Legion:

Skyforge : War's Onset Update to Bring Class Rebalancing

Posted Nov 29, 2015 by Catherine Daro

In a new post on the Skyforge site, developers are giving players a heads up that class rebalancing will be forthcoming with the War's Onset update. Saying that classes need to be "brough more in line with each other" and as a way to assess each class's functionality within the overall game, the team has been collecting data from a variety of sources including popularity by activity, PvP victories, deaths, convenience, completion speed and more.

A few examples include:

  • Assessment of why certain classes are more preferred to fulfill specific roles. The example given is how the Knight is the preferred Tank
  • Alchemist & Lightbinder support classes will be overhauled by keeping some skills 'as is' and making others more effective
The above are a pair of examples of upcoming changes. We'll keep you posted of more as they arrive.
Read the full blog post on the Skyforge site.


Rusty Hearts : A Return to Live Service Via Google Play

Posted Nov 29, 2015 by Catherine Daro

Fans of the once-defunct Rusty Hearts will be pleased to hear that the game has made a return to live service via Google Play for mobile devices. Rusty Hearts has been brought back to life via Eyedentity Mobile.

Bring monsters in close and kill them in one exciting move! Wipe out ceaseless waves of enemies with a  dynamic move in this easy and quick pace of battles.

Cartoon Rendering leads you into the animation action. The animation-like graphics vitalize the game’s style, allowing you immerse more into the game.

Check out the Rusty Hearts Google Play site for more information.

Guild Wars 2 : 'Major WvW Overhaul' Revealed in Cagey Reddit Post

Posted Nov 28, 2015 by Catherine Daro

Proving that ArenaNet does read players' posts on various sites and social media platforms, Colin Johanson has taken to a Reddit thread bemoaning legendary effects for Guild Wars 2 Engineers and announced that this was something the team would like to address in the future but that the focus right now is on "our major WvW overhaul", something that has apparently been in the works for over a year. 

As an engineer main, this remains one of those things I'd love to see addressed...But the reality is we need the bulk of our own internal engineers (coders!) to continue to focus on stuff like our major WvW overhaul right now we've been working on for over a year that's much higher priority for the game over-all.

This remains on the someday that'd sure be awesome list. :)

Read more in that particular thread at the link above.

What changes would you like to see brought in to WvW? Leave us your thoughts in the comments.

The Repopulation : Hero Engine Troubles Could Cause Downtime

Posted Nov 28, 2015 by Catherine Daro

The Repopulation, built using the Hero Engine, stands the very real possibility that there will be serious downtime as a result of Idea Fabrik's financial issues. The development team has forewarned its community about possible outages as it searches for alternatives to the troubled engine, though it would necessitate "rebuilding the game from scratch code wise, though some things would convert over (art, data)".

Unfortunately at the time when we started out here the only viable options were Hero, Bigworld, or Torque 3D, with the first of those two having restrictive license agreements, and the third being a good renderering engine that lacked in MMO specific features. We weren't ever to fully be able to get out of the agreement. 

The risk of downtime is very real at this point, though there is still also some reason for hope that this will resolve itself in a positive way. We have already begun some early work on the most likely contingency plan, so that we aren't just sitting idly. But we are limited still in what we can do as a result of being in money preservation mode while this plays out, so currently it's mostly prep work and experimentation.

Check out the forum thread on The Repopulation site.

Star Citizen : 'Another 50,000 Citizens' to be Added to Alpha 2.0

Posted Nov 28, 2015 by Catherine Daro

The latest Star Citizen Weekly Development Update has been posted to the game's official site with the exciting news that 50,000 more 'Citizens' will soon be added to Alpha 2.0 to continue to assist the team with bug squashing and to, as the letter states, take part in "emergent gameplay" as evidenced on YouTube and Twitch.

As the alpha progresses, RSI is hard at work on server instability and is utilizing feedback from the player community to track down the issues causing the problem.

The latest Star Citizen Weekly Development Update has been posted to the game's official site with the exciting news that 50,000 more 'Citizens' will soon be added to Alpha 2.0 to continue to assist the team with bug squashing and to, as the letter states, take part in "emergent gameplay" as evidenced on YouTube and Twitch.

Read the full update on the Star Citizen site.

Thanks to Cecropia for the tip!

Runescape : TCG Tie-In Chronicle: Runescape Legends Enters CBT

Posted Nov 28, 2015 by Catherine Daro

Jagex Games Studio has announced that its Runescape trading card game called Chronicle: Runescape Legends has officially entered its closed beta phase of development for PC. 

In the closed beta, players can choose from four iconic ‘Legends’ of RuneScape and use their crafted decks of cards to create adventures across five engaging chapters set in the world of Gielinor. A rival player across the board forges their own quests, before the battle-hardened characters take part in a duel for victory. Each Legend has its own characteristics and playing style, deepening the strategies and tactics players can use to secure success. The Chronicle closed beta also includes a detailed crafting system, starting with over 270 cards available to collect and sort into battle-winning decks.

You can find out how to get involved in the Chronicle: Runescape Legends on the official site.

Otherland : Wood Isle Conflict Update Deployed

Posted Nov 28, 2015 by Catherine Daro

Drago Entertainment has announced that the lastest update for Otherland has been deployed, called the Wood Isle Conflict. Players can expect to find 70 new quests and a new region to explore along with combat against hordes of demons and other creatures. In addition, developers have made significant improvements to combat through rebalancing damage and healing. A new level cap of 55 is included as well.

Broken away from the other islands, Wood Isle features a vast forest, filled with powerful allies. But not every creature hiding there is friendly. Players will have to fend off the most dangerous creatures yet, hiding in the darkness of the forest. But wood monsters are far from the only danger Wood Isle holds. Allies and enemies will both be confronted to an unholy force: Demons! 

You can check out Otherland Steam page for more information. 

Black Desert : Project Manager Reveals Changes And Other Details About CBT1

Posted Nov 28, 2015 by Catherine Daro

The DAUM EU Project Manager for Black Desert Online took to the game's official forum to reveal some new information about forthcoming closed beta-test scheduled for mid-December. 

In addition to the precise dates and times of the CBT, several screenshots were posted to show some graphical alterations made in response to alpha-test feedback. For instance, walking will be included in the closed beta and "darker nights" which you can see in the screenshot below. 

In addition to this, several other tidbits of information were revealed:

  • Level cap will in all probability be 50
  • Additional graphic options will be added
  • PvP level requirement being upped to 30 from 20
  • Health potions' cooldown has been increased
  • Rebalancing of several classes is underway 
  • The world map UI has been heavily revamped
  • New skins, haircolors, baldness, new beards options
Several issues that players brought up are not yet addressed in time for CBT1. These include vigor system, trading system, cash shop and summonable open world bosses. 
You can read the full post on the Black Desert Online forum.

Champions Online : Freeform Slot Giveaway This Weekend Only

Posted Nov 27, 2015 by Suzie Ford

Technically Black Friday news, but this one is so big that it deserves a news item all it's own.

The Champions Online team has announced that from today through December 1st, players can take advantage of the Freeform Slot Giveaway. These generally run $50 and allow players to choose any power from any power framework.

Read more on the Champions Online site.

Thanks anonymous tipster!

Skyforge : Black Friday Giveaway!

Posted Nov 27, 2015 by Michael Bitton

The folks at have provided us with 30 Living Dead Combo Packs for our Skyforge Black Friday giveaway.

Each Living Dead Combo Pack grants:

  • Necromancer Class unlock 
  • Night Patrol costume + hat
  • Urban legend costume + hat
  • Urban dance 
  • Legendary weapon and offhand
  • Premium Days 30
  • Argents 30000
  • Credits 500 000
  • Spark replicators 13000
  • Victory medals 1500
  • Etheral cores 3500

Entering to win is simple: just post in the comments below telling us why you love Skyforge. That's it! We'll accept entries through Monday, November 30. Winners will be announced and codes distributed on Tuesday, December 1.

Please only submit a single entry. Users found to have submitted multiple entries will be disqualified.

Paladins : Hi-Rez Pulls an Ace from its Sleeve

Posted Nov 27, 2015 by Suzie Ford

I’ll admit to being more than a little skeptical that another shooter MOBA could be at all what the online gaming world needs. When Hi-Rez announced Paladins somewhat quietly at Gamescom this year, more than a few people here at rolled their eyes. Then we played it. And we loved it. Find out why in our first impressions past the break.

Read more of Bill Murphy's Paladins: Hi-Rez Pulls an Ace from Its Sleeve.

Warhammer 40K: Eternal Crusade : Combat Improvements Shine in New Trailer

Posted Nov 27, 2015 by Suzie Ford

Behaviour Interactive is pleased to have released a new Warhammer 40K: Eternal Crusade trailer to show off some of the combat improvements made in recent weeks. Closed beta testing for the highly anticipated title is underway with more combatants being added over time. Let us know what you think!

The List : Five Things to Do (Besides Shop) On Black Friday

Posted Nov 27, 2015 by Suzie Ford

Tell me if this cycle sounds familiar to you: you spend a good part of the year playing through your backlog of video games in the lulls between major releases, only to fill it back up again once a Steam Sale hits.  I myself am just cresting the wave of a number of older titles that have been collecting dust for some time (the most recent ventures include Shadow of Mordor, Super Mario 3D World, and A Link Between Worlds), and am simultaneously anticipating and avoiding holiday sales.

Read more of Som Pourfarzaneh's The List: Five Things to Do (Besides Shop) on Black Friday.

Star Wars: The Old Republic : Something's Afoot Come Tuesday

Posted Nov 27, 2015 by Suzie Ford

The cagey Star Wars: The Old Republic team is being very cagey about some type of announcement coming during the weekly Producer's Livestream. According to Twitter, it should be a "BIG" announcement of some import.

What do YOU think it could be? Leave us your thoughts in the comments.

The RPG Files : What We’re Grateful for in the World of RPGs

Posted Nov 27, 2015 by Suzie Ford

We spend hours and hours discussing our favorite games and looking to what’s to come. In all of that, it’s easy to lose sight of how much we have to appreciate in the here and now. In honor of the Thanksgiving holiday, and all of the people around the world who make our hobby possible, we’re devoting this special edition of the RPG Files to what we love in gaming. Join us in sharing our gratitude and let us know what you’re grateful for in the comments below!

Read more of Christopher Coke's The RPG Files: What We're Grateful for in the World of RPGs.

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