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Sword Coast Legends : To Be the DM

Posted Sep 03, 2015 by Suzie Ford

In the meeting halls of the Grand Sheraton Hotel in downtown Seattle last weekend Rob Lashley sat down to play Sword Coast Legends for the first time. He was limited in time, only 20 minutes, but these are his first impressions as playing as the DM.

Read more of Rob Lashley's Sword Coast Legends: To Be the DM.

General : Master of Orion - Not So MMO, But Big on Roleplaying the Galaxy

Posted Sep 03, 2015 by Suzie Ford

Nope, Master of Orion is not an MMO. It’s even less of one than the mega-popular World of Tanks from Wargaming. But when the founder of Wargaming wins a bidding war to secure the MOO franchise because he’s a dyed in the wool fan, you want to see what will come of such a nostalgia grab. And so it was with trepidation that we stepped into Wargaming’s booth this year to see how the reboot of one of PC Gaming’s most vaunted series was coming along…

Read more of Bill Murphy's Master of Orion: Not So MMO, But Big on Roleplaying in the Galaxy.

Devilian : Friends & Family + Obsidian Founders Alpha Begins

Posted Sep 03, 2015 by Suzie Ford

As announced to our own Bill Murphy during last weekend's PAX Prime, the Friends & Family alpha for Devilian has started today. Included in that number are founders of the "Obsidian" level as well.

You can find out more about Founders' Packages on the Devilian site.

Van Helsing III : Final Cut Release Date Slated for September 23rd

Posted Sep 03, 2015 by Suzie Ford

NeoCore Games has announced the release date for Van Helsing: Final Cut, a new iteration of the trilogy packed into one for $44.99. The all-in-one game version can be picked up on September 23rd. Players who already own all three titles in the series will receive the Final Cut for free.

When the creatures of the night are threatened by mad science, their only hope is an unlikely ally: a monster hunter with a ghost lady on his side.  The Incredible Adventures of Van Helsing: Final Cut is an Action-RPG set in a gothic-steampunk world filled with monsters, weird science, humor and pop-cultural references. With more than 50 hours in the campaign, several multiplayer modes and massive  endgame content, Van Helsing: Final Cut will grant players entertainment, excitement and fun for a very long time.

Read the rest of the details about Van Helsing: Final Cut.

Armored Warfare : Early Access 5 Launches Today

Posted Sep 03, 2015 by Suzie Ford

Armored Warfare testers will want to check out Early Access event five that begins today and runs through September 20th. Players who participated in the fourth event have not lost gains made in EA4 and can continue to progress throughout the current event.

In Early Access 5, players can look forward to:

  • New Tutorial Mode (PvE Operation Royalty - players will now have access to our new training mission. In this mission, new players will be able to learn about the different mechanics the game has to offer.)
  • New PvP map - Lost Island
  • Changes to PvE: Two new PvE operations with brand new PvE mission interface, named "minibosses" can now appear on PvE maps, added new "Insane" difficulty level available only on tier 8 vehicles
  • PvE Daily Missions
  • New vehicles - T92, XM1, M41, ERC 90, XM800T, XM8, Leopard 1A5, BMP-1P, Dragoon 300 90
  • New light tank class ability ("Override ECU")
  • Kill camera (an option to see the vehicle that killed you in a cinematic replay)
  • Title system (titles for players, available after meeting certain conditions such as obtaining an achievement)
  • New Rewards for the second half of a vehicle's reputation bar: Players with vehicles that have all their modules unlocked (50%+ reputation unlocked) will be able to earn additional credit bonuses, titles, retrofits and more by playing and earning reputation for that vehicle.
  • Overhaul of the vehicle status interface
  • New UI feature: Environmental camouflage indicator
  • French Localization
  • Significant performance update
  • Large number of bug fixes

Read the full update notes on the Armored Warfare site.

General : EvilBane - Mobile ARPG to Launch This Year

Posted Sep 03, 2015 by Suzie Ford

NetMarble US has announced that the number one Korean mobile action RPG, Raven, will be launching in North America under the name "Evilbane" later in 2015. Evilbane will be released for both iOS and Android devices. A new site has arrived as well that will give fans the opportunity to find out more about the game and to sign up for the newsletter. To further celebrate the announcement, NetMarble has released a trailer for Evilbane. Check it out!

WildStar : The Chompacabra Is Out of the Bag - F2P Launch Announced

Posted Sep 03, 2015 by Suzie Ford

The chompacabra is out of the bag: WildStar will be going free-to-play on September 29. After announcing the switch back in May, Carbine Studios feels that the update is almost ready for prime time.

Read more of Gareth Harmer's WildStar: The Chompacabra Is Out of the Bag - F2P Launch Announced.

WildStar : Free-to-Play Set to Launch September 29th

Posted Sep 03, 2015 by Suzie Ford

Carbine Studios and NCSoft have announced that the free-to-play iteration of WildStar will officially launch on Tuesday, September 29th. Players will be able to check out firsthand the massive number of changes and quality of life improvements in the game that have been implemented in the past several months.

In the next couple of weeks, closed beta testers will be trying out the new store features to ensure that all is ready for launch day.

More than just a business model conversion, the free-to-play launch will be the title’s biggest game update yet thanks to new content, enhanced game systems, and countless quality of life improvements. Titled WildStar Reloaded, the upcoming content update is the culmination of months of improvements and tweaks that make the game bigger and better than ever. New players will enjoy a greatly streamlined starting experience, while veteran players will be handsomely rewarded for their loyalty. As an added perk, all players with active subscriptions at the time of the free-to-play transition will also receive exclusive items as a bonus.

Find out more on the WildStar site.

The Witcher 3 : All Series Titles on Sale at

Posted Sep 03, 2015 by Suzie Ford

Not yet playing The Witcher 3: Wild Hunt? Played it but haven't played the rest of the series? If not, then has a screaming deal for you: All games in the series, including Witcher 3 are on sale from today at 3:00 am Pacific / 6:00 am Eastern through September 10th.

Get the whole story, and catch up on The Witcher's universe of indifference at up to 85% off with:

  • The Witcher 3: Wild Hunt -30%
  • The Witcher 2: Assassins of Kings -85%
  • The Witcher -85%
  • The Witcher Adventure Game -60%

Check it all out

World of Warships : Anchors Aweigh on September 17th

Posted Sep 03, 2015 by Suzie Ford

Wargaming has announced that World of Warships will be raising anchor and setting sail for the high seas on September 17th. Over two million players took part in alpha and beta events that have resulted in a huge amount of feedback to prepare WoWS for launch.

On September 17th, players will have four distinct classes of warships to command, featuring some of history’s most iconic vessels including legendary battleship Yamato and aircraft carrier Midway. Two full Tech Trees from the U.S. and Japan are available at launch, and several vessels from the U.K, Germany, and the U.S.S.R, including Warspite, Tirpitz, and Aurora also enter the fight. In total, there are currently over 80 historical vessels available, with more nations on their way this year.

Find out more about World of Warships.

Pathfinder Online : Paizo Restructuring the Team, Goblinworks Office Closes

Posted Sep 02, 2015 by Suzie Ford

According to several members of the Pathfinder Online community who participated in a special event via Mumble chat, Paizo is retaking control of Pathfinder Online and that the Goblinworks office has been closed. Additionally, listeners report that Ryan Dancey has been let go and that Lisa Stevens is now the CEO. All but three employees of Goblinworks have been released as well and the remaining personnel are being retrained.

We have reached out to Paizo and will keep you posted as the story develops.

Thanks, Slapshot1188, for the tip!

SponsoredGeneral : Want to win your very own private island?

Posted Sep 02, 2015 by William Murphy

Have you ever wanted to own your own paradise? You know, live it up like Tom Hanks in Castaway without the starvation, talking to volleyballs, and lack of shaving? The fine folks at Square Enix are offering just that with the Just Cause 3: Win an Island Contest. Read on!

It would be the ultimate playground, just for you and your friends. You could go there whenever you wanted.

And you could name it whatever you wanted.

Volcano Island…

Raging Thunder Island…

Get the Hell Off My Island, Island.

You could populate it entirely with rocket launchers...and trampolines.

Because nobody tells YOU what to do...on your own island.

Pre-Order Just Cause 3, and secure your chance to win!

Camelot Unchained : Procedurally Generated Terrain System Deployed to Hatchery

Posted Sep 02, 2015 by Suzie Ford

The Camelot Unchained team will be on hand at this weekend's Dragon Con to show off the new procedurally generated terrain system that is now in deployment on the Hatchery server. Calling it a "game-changing event for the team, game and our Backers", attendees will be able to get a first hand look and Beta 1 players will have an opportunity to check it out for themselves and report their feedback.

What you should expect:

1) Bugs - This is both cutting-edge tech and really new tech. Expect problems.

2) Lower FPS on some machines. Again, this is really new tech.

3) Graphical glitches, artifacts, etc.

4) Getting stuck under the terrain and/or in weird places. If you find yourself under the terrain, stuck, etc., simply use /stuck to get out of that situation.

5) Nvidia users will see improved, softer edges and overall transparency improvements to items like tree leaves and branches or grass cards unfortunately, AMD users will see a subtle cross-hatch pattern with many very small holes in those same assets with transparency. This is most obvious problem is looking at grass cards up close. We hope to have this fixed tonight or tomorrow. It was important that for Dragon Con that our build ran as well as possible on our Nvidia-based machine. Again, this should be resolved tonight or tomorrow but AMD users will see more issues.

6) Improved sound, music and effects. Use SHIFT ENTER STORMSTATE 1 and see what happens. Also, check out the new torch.

So, please jump on to Hatchery now, later, etc. to see how things go for you. If/when you have problems, we'll have an thread in our Alpha section for discussion of these problems. During the last test we were filming some videos for Dragon Con and afterward and, if things go well, we'll do more of that later. If you do ask for your help during the video, please help out or simple let us record what is happening.

Find out more on the Camelot Unchained site.

Marvel Heroes : Rumor: Layoffs at Gazillion Entertainment

Posted Sep 02, 2015 by Suzie Ford

Michael Parks, currently with Kongregate, is reporting on his Twitter account that a round of layoffs has gone down at his former employer Gazillion Entertainment, developers of Marvel Heroes 2015. From his posts, it appears a significant number of employees are affected.

We have reached out to Gazillion for confirmation and will keep you posted.

General : Call of Champions - Spacetime Goes All-Out with MOBA Best Practices

Posted Sep 02, 2015 by Suzie Ford

At PAX 2015, writer Carolyn Koh got to meet up with Spacetime Studios CEO Gary Gattis to get a look at their new bite-sized mobile MOBA Call of Champions launching on iOS and Android, and gets some hands-on time in beta.

Read more of Carolyn Koh's Call of Champions: Spacetime Goes All-Out with MOBA Best Practices.

Michael Bitton : The Winners and Losers of The Grand Tournament

Posted Sep 02, 2015 by Michael Bitton

Hearthstone’s latest expansion, The Grand Tournament, has only been live for about a week now, but there are already some clear winners and losers emerging from all the chaos. This is by no means determinative of where things will be for the rest of the TGT meta, but it’s fun to take a look at things as they are now nonetheless.

Read more of Michael Bitton's Hearthstone: The Winners and Losers of The Grand Tournament.

ArcheAge : Heroes Awaken is a New Beginning

Posted Sep 02, 2015 by William Murphy

During our several hour time window with Trion Worlds at PAX we were treated to a nice preview of the upcoming 2.0 patch for ArcheAge. Bringing the NA and EU versions right behind the KR original, 2.0 packages loads of content and upgrades for all AA fans.

Read on for the Bill Murphy's ArcheAge - Heroes Awaken is a New Beginning.


Aion : Shugo Emperor's Vault Returns with New Rewards

Posted Sep 02, 2015 by Suzie Ford

Shugo Emperor's Vault has returned to Aion and has some new surprises in store that include Conqueror Marks, Ancient Coins, Brazen Aegis Armor, Trillrunerk's Accessories, Armor Boxes and more.

Your group will have eight minutes to fight and clear as many mobs as you can. Each mob contributes to a points total and your final score will determine your rank. Each rank provides a certain number of keys to each group member, which are then used to open treasure boxes in the Vault!

Check out the particulars on the Aion site.

General : Nexon Partners with QC Games for Unannounced Title

Posted Sep 02, 2015 by Suzie Ford

Dallas Dickinson of Star Wars: Galaxies, SWTOR and Planetside fame has formed a new company called QC Games that has entered into a partnership agreement with Nexon-America to produce an "unannounced multiplayer online action game". While it remains unclear as to a more specific genre of game this project will be, the news is exciting to see Dickinson and several other developers of note, several of whom are ex-Bioware developers, working on a new project.

He’s begun assembling an all-star team at QC Games, which includes: Gabe Amatangelo, creative director and chief creative officer (most recently the creative director of Shadow Realms, prior work includes Star Wars: The Old Republic, Dark Age of Camelot, Warhammer Online, Dragon Age: Inquisition) Brian Matt, technical director and chief technology officer (Wolfenstein: Tides of War, Doom 3, Star Wars: The Old Republic, Shadow Realms) Jason Rotan, chief operating officer (previously launched and maintained a wide range of AAA titles in multiple genres with companies including NC Soft, EA and Bioware) Pat Ditterline, senior engineer (Dark Age of Camelot, Warhammer Online, Star Wars: The Old Republic) Stefan Lednicky, senior engineer (a long-time Bioware veteran who has worked on titles including Mass Effect, Dragon Age, Shadow Realms and Star Wars: The Old Republic) Marcus Hays, senior engineer (Titan Quest franchise, The Sims, Dragon Age) Pedro Toledo, art director (Star Wars: The Old Republic, Shadow Realms, Dragon Age, RockBand, Fable 2) 

You can read the full press release on the QC Games site.

General : Hob: Runic's Game of Discovery

Posted Sep 02, 2015 by Suzie Ford

It’s always a good thing to see a company taking risks. It happens so rarely anymore with companies simply releasing the same game year after year. But can you blame them? It’s a safe and easy way to make money, and the chances of failure are low. But Runic Games, the makers of Torchlight and Torchlight II, are attempting to buck that trend with their new game, Hob.

Read more of TheHiveLeader's Hob: Runic's Game of Discovery.

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