According to a Twitter post from Sony Online Entertainment's John Smedley, fans of EverQuest Next: Landmark can look forward to the latter half of January for the alpha test phase of development.
It's looking like our Alpha for EQNL is going to start sometime in the last half of January. Very excited.!— John Smedley (@j_smedley) December 19, 2013
Trion and the Defiance team have announced what is being called an "endless free trial" for the sci-fi MMO. Players can participate in the endless free trial for an unlimited time and can enjoy a new EGO level cap of 500 in the process.
Head to the Defiance site for more information.
Webzen has announced the addition of a new playable class for Continent of the Ninth Seal (C9). The Mystic joins the game as a hammer-wielding caster. The Mystic's basic form is available now, with a more advanced form arriving with the next update.
Tasked by the divine goddess Akene to be the keeper of all magic, the MYSTIC is a melee fighter that can perform powerful omnidirectional attacks. She possesses a wide array of AoE skills that are unavailable to other classes, which also allows her to advance to an Elite class quicker than other characters. Her primary weapon is a massive hammer, which she smashes vehemently into the ground to cause paralyzing tremors in the earth. These shockwaves can wipe out even the most powerful of enemies. The MYSTIC also features a Gust Wind attack, which allows her to swing her hammer violently at her opponents, while remaining completely still. Most of the character’s offensive attacks are airborne, which allows players to focus on skill combination, instead of worrying about which enemies to target.
Find out more about the Mystic on the Continent of the Ninth Seal site.
Wargaming has announced that World of WarPlanes has been updated to v1.1. The update includes fourteen new aircraft, two new battle arenas and a slew of epic achievements. In addition, the team announced a new Alienware sweepstakes that will end on January 5th.
Other significant additions include two new battle arenas—Adriatic and Castle, a broad list of new achievements and customization items, as well as major improvements for mouse and joystick controls, balance tweaks, and general bug fixes.
To celebrate the first content update for World of Warplanes since launch, Wargaming is awarding all players that log into the game between December 23, 2013 and January 16, 2013, with a free in-game premium plane, the Curtiss Model 68C Hawk III. This item is available exclusively to this event.
Head to the World of WarPlanes site for more information.
Happy Holidays & Merry Christmas! Gamespace.com is giving away $10 gift packs to MMORPG.com users that want to try Original Blood, our newest fantast RPG! We invite you to come join our rapidly growing community and help shape the future of our portal!
Each key will grant you:
This week Square Enix finally added in the highly anticipated patch 2.1 known as A Realm Awoken. ARA is the first major content update for SEs reimagined Final Fantasy XIV: A Realm Reborn. Guild housing, player versus player combat, and a slew of new features made their way into the game with this update. Read on for our impressions of all the new content so far.
Read the rest of Rob Lashley's FFXIV: Diving into A Realm Awoken.
ArenaNet has been hard at work on WvW improvements for Guild Wars 2 and recently invited journalists to check out some of their work. We were on hand to see what's up and to offer this first-hand report. Read on before heading to the comments to chat.
Designer Devon Carver had this to say about it:
“Gameplay variety in Edge of the Mists is much, much higher than the current maps—EB and Borderlands. We said (with Edge of the Mists) that we can sit down and design this more like it's a real place. The floating islands idea came from both the art and design sides. It gave us more leeway to do things with the art style. When there's a visual break like a bridge, there can be a desert island and an ice island right next to each other and it's not so visually jarring. Gameplay-wise, there's a lot about positioning and being strategic. There's something satisfying about knocking someone off and there's something fun about being knocked off as long as it's not happening too often.”
Read more of Neilie Johnson's Guild Wars 2: Edge of the Mists Hands On Preview.
The lore of any game and series is something important in game development and the understanding of the underlying causes of conflict. Warhammer 40,000: Eternal Crusade posted a holiday gift for fans today in a short story written by Graham McNeill. We managed to catch up to the famed Black Library Author to talk more about Warhammer lore and writing and much more. Keep reading and then leave your thoughts in the comments.
MMORPG.com: Graham, your work has helped to really shape the Warhammer 40,000 universe, what is it like to write about such a violent time?
Graham McNeill: Yeah, I've been a part of the Warhammer 40,000 universe for the last thirteen and a half years, and it's been a lot of fun to be part of the cabal of creative types who've helped populate such a vivid, gothic and bloody universe. Everyone that contributes to 40k is helping flesh out that universe, whether they work for Games Workshop or not, and that collaborative element is one of the main reasons I love the hobby so much. Getting to tell stories in the grim darkness of the Imperium is like getting the key to the candy story and then being told it's calorie free. As to violence of it all, I think whichever genre I write in, there's going to be copious amounts of blood being splashed at the screen, but the violence is always there to serve the story (and show off the cool imagery and background) so I reckon it's okay to be excited about seeing Space Marines and their enemies beating the hell out of each other.
Read more of Garrett Fuller's Warhammer 40k: Eternal Crusade - Graham McNeill - Shaping the 40k Universe.
Blizzard has announced that the Diablo III expansion, Reaper of Souls, will hit retail release on March 25, 2014. In addition, preorders of the much-anticipated expansion have started.
You also have the option to prepurchase the Digital Deluxe Edition, which contains a wealth of in-game goodies: a collection of exclusive helm- and weapon-transmogrification recipes to distinguish your hero among the champions of Sanctuary; a loyal Spectral Hound minion to keep your adventurers company on their epic journeys; three additional character slots to accommodate new heroes; an in-game Treasure Goblin companion pet for World of Warcraft; and an assortment of Crusader-themed Battle.net portraits and Malthael-themed decals for StarCraft II.
Read the full Diablo III: Reaper of Souls press release.
Perfect World Entertainment has launched a console division, according to a report at GamesIndustry.biz. The new division is tasked with bringing PWE's stable of MMOs to the console market including the PlayStation 4 and the XBox One.
"We are looking at this medium to better connect with gamers," said Andrew Brown, Perfect World's general manager of publishing. "The opportunity to work on new types of projects with developers from all over the world is really exciting for us as a company. We are confident in our outlook entering into this new business, and you can expect Perfect World to be a major player in the console marketplace."
The newly established division will focus on bringing existing and future Perfect World free-to-play games to current and next-gen consoles. The developer did not announce any console projects in the works just yet, but said those details should arrive next year.
Read more at the link above.
Nether, using input from its community, has been updated with several new features in its first major content upgrade. Include in the patch are features such as a subway system, new in-game items and more.
All new features include:
- A Subway System – a brand new subterranean tunnel system that adds a whole new layer of depth to the decimated cityscape
- A Wing Glider – allows players to make quick getaways or tactical moves by flying from rooftops to lower level roofs or platforms
- A New Nether – heavy, Golem enemy, massive in size and damage, requiring cooperative play to bring it down
- New “Surge” Objective – a new world-objective that has players kill a mini-boss that attacks random areas of the city for an experience boost
- New in-game items, including a flashlight, compass, road flare and smoke grenades
Find out more about Nether.
Heroes of the Storm has been running under the radar for the most part since last month's Blizzcon 2013. Earlier this week, the Heroes of the Storm team took to the airwaves to answer fan questions on Twitter and filmed the entire event. Check out the video to find out a lot more about the forthcoming MOBA-style game from Blizzard Entertainment.
Now that the wraps are off the NDA and WildStar coverage, we have even more goodness for our readers in today's column. Find out why heading to Nexus is a great idea before leaving your thoughts in the comments.
What about the lure of Lore? At first glance, WildStar’s storytelling is all about the factional conflict. But there’s another thread that we discover before even landing planetside – involving the Eldan, Nexus, and much more. While it initially feels like a sideshow, I have a feeling that it might grow to become the main tale.
Read more of Gareth Harmer's WildStar: Heading to Nexus.
With the recent update to Warfare, NGames has added two new Alliance Modes to give strategic and tactical players new challenges. The new content is now available in the ongoing beta.
Unlike the Ruins War, Resource War is a direct Alliance vs. Alliance showdown, complete with rankings to determine the strongest alliance on the planet (per server). However, much like the Ruins War, coordination and team strategy is key to success, rather than individual power.
Here, alliance members are thrown onto a single map with resource points placed at fixed locations. The goal is to gather as many resources as possible before the timer runs out, with the winner being the Alliance with the most resources.
Different locations have different resource values, with the highest level resource points located in the middle of the map and away from each alliance's starting area. Alliances with stronger players could steamroll their way to the center of the map and try to take the most valuable points, but those with less power can still gather player numbers and circle around the outside, making use quantity-over-quality tactics to secure more resource points. A war for resources is all about staying one step ahead of the enemy!
Resource War victories are rewarded with EXP, items, silver, and coupons. There are also special rewards for individuals who fulfill special conditions, such as gathering the most resource points or killing the most enemies.
Find out more about Warfare.
Sony Online Entertainment and the DC Universe Online team have laid out an impressive list of enticements to prod former Legendary members to check out the game again. The most interesting draw is that the return is free for a limited time and includes some pretty impressive bonuses to boot.
Find out more at the link above.
Judging by the $5.1 million dollars raised through Steam sales of DayZ, the game is a huge success. According to a series of 'tweets' from the development team, over 19,000 unique players signed in within the first hour.
The standalone, early access version of DayZ has racked up $5.1 million worth of sales in its first 24 hours since launch, with new players joining the zombie survival adventure every hour. 88000 survivors joined in the first 12 hours.
Bohemia Interactive's CEO Maruk Spanel revealed through his blog that after 24 hours 172500 copies of the game had been sold and 142403 players were online.
Chris Roberts and the Star Citizen team have released a brand new "Ten for the Chairman" video where fan questions are answered. In this episode, Roberts discusses recent delays to the dogfighting alpha and much, much more. Check it out and let us know what you think!
What game launched in 2008 and saw its closure yesterday? What NCsoft staple announced its next expansion expected to launch in early 2014? And when is Aura Kingdom launching its closed beta?
Watch on to find out. This is MMORPG's MMOrning Report, and this is what you need to know for December 19th, 2013.
North American Elsword players haven't had a new character in nearly a year but the wait has been worth it with the arrival of the spear-wielding Ara Haan. She comes with a line of quests that, when completed, will yield Ara-themed rewards.
Ara Haan, a spear-wielding martial artist, comes to the world of Elsword with an all-new fighting style that differs from any other current characters. Inspired by ancient warriors of the Far East and a bevy of martial arts movies, both traditional and a little quirky, her extremely quick and powerful skill set brings a whole new dimension to the Elsword world.
Ara’s new combat style brings a completely new dynamic to Solo, Co-Op and Player vs. Player gameplay. As a lightning fast, close-quarter combomaster, Ara can chain together any number of combat skills to offer a punishing array of huge combos, effects and interrupts.
Read more about Ara Haan on the Elsword page. You can also check out her introductory video below.
Hi-Rez Studios has sent out the latest god reveal for SMITE. This time, Chaac the Mayan god of Rain makes his debut, a melee warrior of epic proportion. Check out the video to find out more about how Chaac plays as well as the lore behind the god.