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Suzie Ford : Women in Gaming - Undead Labs' Sanya Weathers

Posted Feb 11, 2016 by Suzie Ford

Women are becoming an increasingly significant sector in games development, taking part in every aspect of bringing games to life. As one of the often lesser-known sectors of the industry, we wanted to shine the spotlight on some incredible leaders including our once (and future!?) columnist, Sanya Weathers from Undead Labs.

Read more of Suzie Ford's Women in Gaming: Undead Labs' Sanya Weathers.

General : Grimm: Dark Legacy - New Survival Title Based on Hit TV Show

Posted Feb 11, 2016 by Suzie Ford

Gamesco has announced that it is developing a new survival PC title called Grimm: Dark Legacy that is based on the Grimm television show. The game will take place several hundred years prior to the events of the television show and will challenge players with tactical survival combat, mission-based game play, and cooperative multiplayer opportunities.

The game will encourage players to explore the expansive Old World while completing different types of missions to win rewards, transform themselves and their equipment and become formidable Grimm hunters. Combat will also be integral to the gameplay with gamers having to fend off ferocious Wesen attacks by equipping a wide variety of weapons similar to the ones that Nick wields in the series.

Find out more and sign up for beta testing by visiting the Grimm: Dark Legacy site.

General : Worlds Adrift Fans Invited to Form Alliances & Score Stuff!

Posted Feb 11, 2016 by Suzie Ford

Bossa Studios is inviting fans of Worlds Adrift to head to the game's official site to form an Alliance, the WA version of clans or guilds. Once registered on the site, leaders can create an Alliance. Those not interested in leadership can browse the available Alliances to find one worth joining.

By way of incentive, Bossa has a number of pretty cool prizes available for those creating or joining an Alliance including an Alienware Alpha or a Razer Chroma Keyboard.

Find out more on the Worlds Adrift site and be sure to check out the step-by-step Alliance creation video below.

General : Cornerstone: Open-World Fantasy RPG to Launch in April

Posted Feb 11, 2016 by Suzie Ford

Phoenix Online publishing has announced that its open world fantasy RPG, Cornerstone: The Song of Tyrim, will be launching on April 26th. Players are invited to preorder through the Phoenix Online Studio store, GoG, the Humble Store or through other online vendors. The game retails for $15.99.

Action role-playing, puzzle solving, and crafting combine in this sprawling open-world fantasy epic, which invites you to take on a range of sweeping quests, battle unforgettable adversaries, and experience the adventure of a lifetime. An interactive, physics-based world of wonder bursting with colorful characters and exotic islands filled with tricks, traps, and treasures to explore awaits your conquest as you gather fantastical artifacts and equipment which can be crafted into playable vehicles and more.

Find out more on the Cornerstone: The Song of Tyrim store page.

The RPG Files : Sister Wives - The Tale of the Modern RPG

Posted Feb 11, 2016 by Suzie Ford

It’s almost Valentine’s Day and love is in the air! This week, Chris talks about sweet, sweet love, erm… workin’ it, and how modern RPGs really seem to hate monogamy.

Plus, Dragon Age loses its lead writer, Dying Light launches its expansion, Sword Coast Legends is super cheap on consoles, and more Dark Souls 3 footage makes its way to the internet and looks a lot like Bloodborne!

Read more of Christopher Coke's The RPG Files: Sister Wives - The Tale of the Modern RPG.

World of Warships : Team Battles Detailed in New Dev Video Diary

Posted Feb 11, 2016 by Suzie Ford

The World of Warships team has produced a new developer diary video to show off how team battles function in the game. Team battles will feature 7v7, with up to a 10 player pool to participate, will be launching soon, a feature that players have been asking for since the game launched last year. Team battles are the next step on the way to clan battles. Check out this work in progress and leave us your thoughts in the comments.

Escape from Tarkov : New Video Shows 'Making Of' Cinematic Trailer & It's Cool

Posted Feb 11, 2016 by Suzie Ford

Battlestate Games has posted a new video to show behind the scenes footage of how the first cinematic trailer for Escape from Tarkov was made. Scenes include motion capture actors as well as 'gray box' footage prior to the addition of textures and more. It's a fascinating look at the process behind a very detailed cinematic. See what you think!

General : Conan Exiles Developer Diary #1 - Introducing the Game

Posted Feb 11, 2016 by Suzie Ford

The first in a series of developer diaries to give behind the scenes look at Conan: Exiles, an upcoming survival title by Funcom and based on the Conan IP. The video diary gives players a first look at some of the features in the game as well as a look at several locations throughout the game.

Conan: Exiles is due out in Early Access this summer.

Check it out!

General : NCSoft Profits Up, Guild Wars 2 Sales Soar

Posted Feb 10, 2016 by Suzie Ford

NCSoft has released its Q4 2015 revenue report that shows quarter-over-quarter growth across the board, including a significant surge for Guild Wars 2 seemingly tied to the release of the Heart of Thorns expansion.

Lineage, Lineage 2, Aion, Blade & Soul and WildStar all experienced growth from Q3 2015 to Q4 2015. You can check out the graph below or download the full PDF here.

You can also check out this forum thread for more reactions.

Elder Scrolls Online : Thieves Guild Systems & Skill Lines Revealed

Posted Feb 10, 2016 by Suzie Ford

The Elder Scrolls Online site has been updated with a comprehensive look at the new Thieves Guild systems and skill lines that will arrive with the new DLC later this month. Players can look forward to a new TG passive skill line, the Larceny System, Mementos and Assistants.

In the Passive Skill Line, players will be able to choose from six passive abilities that will add to the already-existing lockpicking.

Here is a brief summary of the Thieves Guild skill line passive abilities:

  • Finders Keepers: Thieves Troves are special caches that are located all around Tamriel. They have a distinct blue glow around them. If you happen to spot a Thieves Trove, it's yours to keep if you can open it. You'll need this Thieves Guild passive to secure your prize!
  • Swiftly Forgotten: Experienced thieves know the value of being inconspicuous. Swiftly Forgotten decreases your accrued bounty and heat after three seconds, making you a distant memory with those who would have you arrested.
  • Haggling: The art of haggling is admired among members of the Thieves Guild. With this passive, your haggling skills grant you the ability to get up to 10% more for stolen items you sell to any fence. Haggling won't give you benefits for Laundering—fences have to make a living too, after all.
  • Clemency: Every thief has at least one tale of giving town guards the slip. With Clemency, you can do just that. When used, a guard that was going to arrest you will have a turn of heart and won't take your money and stolen goods. Also, guards will not attempt to accost you for one minute after you use Clemency unless you commit other crimes. Clemency is usable once a day, so use it wisely!
  • Timely Escape: “Thick as thieves" is more than just a saying, especially among members of the Thieves Guild. If you find yourself in a sticky situation, a fellow thief may come to your aid. With Timely Escape, there is a chance a “Footpad" may appear in any town with an Outlaws Refuge when you have heat and are in combat. Interacting with the Footpad will whisk you away to the safety of the nearest Outlaws Refuge.
  • Veil of Shadows: Long shadows and dark alleys are a boon to any thief. With Veil of Shadows, witnesses and guards have their detection range decreased by 10%. With decreased detection range, witnesses are less likely to notice crimes and guards won't challenge you until they get closer. They can't catch what they don't see!

The Larceny System allows players to make a bit of coin by completing quests and repeatable content through the use of the Tip Board that send players across the game world to pickpocket, unlock safeboxes, gather specific consignment items and more. Even more options are available to steal additional items.

With the Heist Board, members will see their skills pushed to the max in sneaking, trap avoidance, lockpicking and more. These take place in instanced locations that can be completed alone or in groups. Each also comes with a bonus objective with all leading to a lucrative reward at the end.

The Reacquisition Board that sends players on quest item recovery in and around Hew's Bane.

Mementos are unique trickets with a special effect that can be obtained in lots of different ways. Mementos also don't take up bank space, but instead have their own collection tab!

Lastly Assistants are summonable NPCs that provide specific services. These Assistants can sometimes only be used by those summoning them, or can be used by anyone in the vicinity. Assistants can be bankers, merchants, or fences.

Read the full guide on the Elder Scrolls Online site.

EVE Online : Skill Trading Begins with Latest Update

Posted Feb 10, 2016 by Suzie Ford

With the latest game update, the ability for EVE Online players to remove their own accrued skills through something called a Skill Extractor. These are then used to create a Skill Injector that can be traded or even sold for in-game currency via markets with buyers able to use them to boost skill levels on a character of their choosing.

In essence, Skill Trading is trading character experience from one character to another, a particular bonus for any secondary (or “alt”) characters if a player’s main character has a surplus of skillpoints in areas he or she might not currently use. It’s also a way for any pilot to reassign skills and further craft their characters, accelerate supporting skills, quickly get into an Alliance’s fleet doctrine, or jump into a new ship class a bit quicker than waiting out the training time.

Today's update also brings new camera controls, new seeded skills to prepare for the Citadel expansion and much more.

You can read more about Skill Trading on the EVE Online site.

Blade & Soul : Rising Waters Deploys Today, Over 2M Players Achieved

Posted Feb 10, 2016 by Suzie Ford

Blade & Soul players looking for more content will be happy to hear that the Rising Waters content expansion will deploy today. To show off what can be expected, the development team has posted the official patch notes.

Content includes:

  • Bloodshade Harbor/Nightshade Harbor
  • Mushin's Tower

Alongside the new areas to explore, new Hongmoon levels, new Daily Dash activities that will run for eight weeks, multi-lingual loading screens, a new skill page.


  • New Hongmoon Skills are available for each class!  Unlock them by using the secret Hongmoon Skill scrolls from 4-member Bloodshade Harbor.
  • All Hongmoon skills now cost 2 skill points to train.
  • New Recommended Skill Builds are available for very class.
  • If you are affected by Knock Down and are inflicted with Stun or Daze you will no longer be able to use an ability that requires Knock Down status.
  • If you are affected by Knock Down or Daze and are inflicted with Stun you can no longer Retreat (F).

The PvP preseason also begins with today's release with a new UI that helps evaluate skills and to earn PvP currency called "Zen Beans". The team is promising more information to be released prior to the beginning of PvP Season 1.

Lastly, NCSoft announced that there are now over two million players taking part in the game in just over three weeks of release!

Read the full update notes on the Blade & Soul site.

Neverwinter : Famous Faces to be Featured in The Maze Engine

Posted Feb 10, 2016 by Suzie Ford

Neverwinter will be expanding again soon with the arrival of The Maze Engine. In a new post on the official site, developers reveal a few of the famous faces players are likely to encounter along the journey.

Here's a list of the Who's Who from The Maze Engine:

  • Drizzt Do'Urden
  • Bruenor Battlehammer
  • Regis
  • Minsc & Boo
  • Linu La'neral, a cleric of Sehanine Moonbow
  • Makos, a tiefling warlock

Read full lore backgrounds for Linu La'neral and Makos and a bit of information about the rest on the Neverwinter site.

Heroes of the Storm : Balance Update Deployed

Posted Feb 10, 2016 by Suzie Ford

The latest update has been deployed on Heroes of the Storm servers that bring a number of balance changes to several heroes. The group that has received the most attention is the Assassin line that includes Falstad, Jaina, Kael'thas, Nova and Thrall. Other heroes seeing a bit of love from the devs are Rehgar and Diablo.

Check out the full notes on the Heroes of the Storm site.

Wizard101 : How Important is Going First?

Posted Feb 10, 2016 by Suzie Ford

The last Feedback Friday of January touched on an issue many players have strong opinions about - how important is casting your spells before your opponents? For those who are unaware, Kingsisle releases a Feedback Friday every week to gather player opinions and suggestions on different topics.

Read more of Vanessa Mythdust's Wizard101: How Important Is Going First?

Sword Coast Legends : Headed to Consoles in Spring 2016

Posted Feb 10, 2016 by Suzie Ford

The Sword Coast Legends site has been updated with good news for console owners. Both XBox One and PlayStation 4 owners will be able to get hands on the game in Spring 2016.

Both the PS4 and XBOne versions will run $19.99 and come complete with all the content that has been released since the PC version came out.

Some new features include: the drow as a new playable sub-race, additional character skill trees, hundreds of new placeable objects for DMs, new areas, new visual effects, hardcore gameplay options for the most rugged of adventurers, and much more.

The Standard Edition also includes special in-game items, such as: Tome of Knowledge, an Order of the Burning Dawn Cloak, Armor and Weapons, Beholder, Lost Mines dungeon tile set, and Wisps (DM use cursors).

Check out the Sword Coast Legends site for more information.

Star Citizen : Package Split Explained in New FAQ

Posted Feb 10, 2016 by Suzie Ford

The Star Citizen site has been updated with a new FAQ to clear up some of the confusion that last week's announcement caused with regard to the separation between Star Citizen, the persistent world, and Squadron 42, the single-player campaign.

The most important piece of the write up is the plainly stated fact that those who have already backed Star Citizen will retain access to both games without requiring any additional purchase with the same for anyone who purchased Squadron 42 prior to the announced split. The split only affects sales after the announcement.

Additionally, the Fly Free program has been extended through February 14th for those who would like to see the game in its current state.

Why split Squadron 42 and Star Citizen?

When we started Star Citizen’s crowdfunding campaign, the plan was that earlier backers would get a lower price on the Star Citizen starter package than those that backed later. The plan was to first gradually increase the price and then split up various modules for “a la carte options.” This gave backers who joined the project early on and helped get it off the ground an advantage. With the package split, we’re accomplishing this objective without increasing the amount of money needed to join the persistent universe. The ‘package split’ is the first introduction of the anticipated a la carte option: you can pick which part of the game you’re interested in, for now the single player campaign or the persistent universe, and then can choose whether or not to purchase the other module as an add-on.

Head to the Star Citizen site to read the full FAQ.

Source: MassivelyOP

General : Rich Vogel & Gordon Walton Co-Chair Austin Game Conference

Posted Feb 10, 2016 by Suzie Ford

The Austin Game Conference has been dated for September 21-22, 2016 and is aiming to provide "critical insight into developing live, connected, participatory games with real-time engagement between developers, players and spectators." Of particular interest are the co-chairs of AGC, Gordon Walton of Artcraft Entertainment and Rich Vogel of Bethesda's BattleCry Studios.

AGC is truly the venue for developers, technologists and business professionals to network with colleagues, learn from industry leaders, stay informed about the latest techniques, tools and technologies and get business done in a relaxed atmosphere.

The attendees are decision-makers, setting the standards and looking for insights to improve their businesses and they come to AGC for the opportunity to drill down on key issues.

Find out more by visiting the Austin Game Conference site.

Elder Scrolls Online : Everything You Need to Know About Thieves Guild

Posted Feb 10, 2016 by Suzie Ford

Patch 2.3.0, aka The Thieves Guild was released on the PTS last week. As long as you own the game you have the opportunity to login to the PTS and give this new DLC a try for FREE. Let me tell you, this expansion is extremely enjoyable. Between doing the Guild Jobs and Heists you’ll always have something to do, not to mention main story quest for the Thieves Guild and the side quests that partake in Hew’s Bane.

Read more of Ryan Getchell's Elder Scrolls Online: Everything You Need to Know About Thieves Guild.

General : Conan Exiles - Bringing Hyboria into the New Age of Smaller Scale MMOs

Posted Feb 10, 2016 by Suzie Ford

After last week’s announcement from Funcom about the latest sandbox MMO Conan: Exiles we quickly got the team to do an interview about the game. Conan remains a hugely popular franchise and Funcom has a rich history with the brand after Age of Conan’s release. Now with games coming out in early access and offering a much more hardcore style of survival play, the company wants to bring Conan into the new age of smaller scale MMOs.

Read more of Garrett Fuller's Conan Exiles: Bringing Hyboria into the New Age of MMOs.

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