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Age of Wushu : Christmas Gold Bonus, Bonfire Galas

Posted Dec 28, 2014 by Neilie Johnson

From December 26 to December 31, Age of Wushu is offering a 10% bonus when you buy gold, and additional rewards depending on how much gold you buy.

Rewards for purchasing gold include Christmas stockings, chests and jade fragments. Ongoing too (until December 31) is the Holiday Bonfire Party, which rewards players with cultivation points, chi, insights and surge of cultivation. Just go to Qiandeng Town, Jiming Posthouse, Ruined Valley, or Yanyu Villa at 8 pm (CST) and take part in the local Bonfire Gala.

Uncharted Waters Online : Boxing Day Sale

Posted Dec 28, 2014 by Neilie Johnson

Nautical MMO Uncharted Waters Online is postponing the post-holiday blues with a 20% off sale in the Astro Shop on 6 different packages: New Kid on the Block, Life is One Big Adventure, The Rainmaker, Guns & Rums, Sentinel of the Sea and Guardian of the Sea.

Along with this, there's an all-new Mystery Bottle with new ships from 2nd Age Episode 7. The sale ends December 28th. For more information regarding the sale, check out Uncharted Waters Online's official website.

Saga : SaGa 2015: New Details Emerge For Vita RPG

Posted Dec 27, 2014 by Neilie Johnson

Akitoshi Kawazu, creator of SaGa 2015, this week revealed a handful of details to Japanese outlet Famitsu regarding the upcoming Vita RPG, including non-linear gameplay and multiple heroes. Kawazu doesn't consider the game a true sequel to other SaGa games though, based on various differences. He did name the character seen in early concept art - "Firebringer," and said the setting is reminiscent of Romancing SaGa.

It's not much to go on, but hey...

Final Fantasy XIV: A Realm Reborn : Gets Ready For the Fleece From the East

Posted Dec 27, 2014 by Neilie Johnson

In preparation for the upcoming Year of the Ram, Final Fantasy XIV is holding another Heavensturn event Wednesday, December 31 to January 14. During this "changing of the heavenly guard," players will be able to take on the "Lions for Lambs" quest, thus winning their own sheep-ish headgear and pet, among other things.

If you find yourself just itching (heh) to win a new woolly hat, visit the Merry Maid of Limsa Lominsa. There's precious little information about the event beyond this, but if you'd like to see the Merry Maid's map location, check out the FFXIV website.

World of Warcraft : How Did the WoD Top Ten Hold Up?

Posted Dec 26, 2014 by Suzie Ford

In late October I wrote a column that was an attempt at humor. In it I listed the top 10 reasons to look forward to the Warlords of Draenor expansion for World of Warcraft. Now that Warlords has been out for over a month I want to go back and take a look at how much of my humorous list actually holds up under the stress of use.

Read more of Rob Lashley's World of Warcraft: How Did the WoD Top Ten Hold Up?

The List : 20 RPGs Coming in 2015

Posted Dec 26, 2014 by Suzie Ford

Another year has come and gone, and with that flurry of levels and experience points goes many of our most-wanted RPGs finally delivered. 2014 was a good year for roleplaying games with the likes of Dragon Age: Inquisition leading the pack but 2015 looks to be downright spectacular. We here at MMORPG have spent a lot of time discussing this year’s games, but with New Year’s Eve fast approaching, let’s look ahead to what next year has in store.

Read more of Christopher Coke's The List: 20 RPGs Coming in 2015.

General : The Skies: Developing the Game Step-by-Step - Where to Start?

Posted Dec 26, 2014 by Suzie Ford

When it comes to the question "Where do you start in developing the game world?", I have a rather standard answer: everything begins with the idea and then thinking over the game world in detail. In contrast, when I was writing the book, "The Skies", I wasn't thinking of the game in detail. The world and the storyline were appearing while I was writing and I actually didn't know what it would be fully until the end, so the story revealed itself over time.

Read more of our exclusive developer diary, The Skies: Developing the Game Step-by-Step - Where to Start?

The List : 5 Best In-Game Gifts from Developers

Posted Dec 25, 2014 by Suzie Ford

One of the best ways to spread holiday cheer is to give presents to other people, but let’s be honest: getting a gift that you want (or one that you didn’t know you wanted) is sure to make you feel just as warm and tingly inside.  Last week, David Jagneaux shared 5 Awesome Gift Ideas for the MMO Gamer, and I’d be just as happy buying one of those items for myself as I would be getting it for one of my guildmates.

Read more of Som Pourfarzaneh's The List: 5 Best In-Game Gifts from Developers.

Michael Bitton : Four Things We Want from Marvel Heroes in 2015

Posted Dec 24, 2014 by Michael Bitton

We re-reviewed the game earlier this year, bumping our score up from our initial 5.6 to an 8.2, reflecting all the improvements we found in the game. Still, there are a number of issues that have presented since then and today we’re offering up our list of improvements we’d like to see Gazillion make over the course of the next year.

Read more of Michael Bitton's Marvel Heroes: Four Things We Want from Marvel Heroes in 2015.

Elder Scrolls Online : The Champion System Changes Everything, Leaves Questions

Posted Dec 24, 2014 by Suzie Ford

The Elder Scrolls Online team has been active with reveals in recent weeks, due to how much will be changing in update 6, which itself is just the beginning for subsequent phases of changes, additions, and overhauls. So it’s not surprising that the year closes out with (finally!) details about the Champion system. While no one will get a taste of the actual update until it hits the PTS after the new year, there’s already much feedback and discussion to tide us all over until January and beyond. With all of the changes over the past six months or so and the scope of what’s to come, even Zenimax’ Eric Wroebel called this similar to an ESO 2.0. For many, it’s all a mark of the game’s improvements and the studio’s commitment to its community. Yet there are still a few elements of the update that leave unanswered questions.

Read more of Christina Gonzalez's Elder Scrolls Online: The Champion System Changes Everything, Leaves Questions.

Star Wars: The Old Republic : Shadow of Revan - Final Thoughts

Posted Dec 24, 2014 by Suzie Ford

On December 2nd, early purchasers of the Shadow of Revan expansion were granted access to two things: the new content that was being added for the $20 purchase of the expansion pack, and the new skills and streamlined combat systems. For people who have played SWTOR in the past and are just curious about the new discipline system, I’d recommend just logging in and trying it for yourself. There is also a lot of information (and opinion) on forums and in the blogosphere about how successful or not those changes were. For this portion (part three of a three parter: 1,2) of the review, I’d like to focus on the content that was added specifically for the expansion.

Read more of Pete Schwab's Star Wars: The Old Republic - Shadow of Revan Final Thoughts.

The tasks may be repetitive, but at least the scenery is pleasant.

SMITE : World Championship Purse Rises Over $2.1M

Posted Dec 23, 2014 by Suzie Ford

Surpassing even the League of Legends prize purse juggernaut, Hi-Rez Studios has announced that the prize pool for the SMITE World Championships to be held in January has risen to over $2.1M. Funds were 'crowd-sourced' through the purchase of special in-game items that contributed to the overall amount to be awarded to the winners.

The SMITE World Championship prize pool is a crowdfunded effort fueled by the Odyssey, an in-game promotion which sells exclusive content to SMITE players. Each microtransaction generated by the Odyssey contributes directly to the overall jackpot that eight teams from around the world will battle for in front of a live auditorium and online audience next month. The Odyssey will continue to add to the final payout of the SWC in the coming weeks. The final sum - which is still growing - will be awarded in front of the world at the conclusion of the SWC, January 9 – 11, 2015 at the Cobb Energy Performing Arts Centre in Atlanta.

Find out more about the SMITE World Championships.

Check out the developer diary about how the team implemented the SMITE prize pool crowd funding initiative below.

Marvel Heroes : Send the Gift of a Hero

Posted Dec 23, 2014 by Suzie Ford

Thanks to the new gifting option in the Marvel Heroes 2015 store, players can now send items to others. Players can send Heroes, Costumes, Team-Ups, Pets and Fortune Card bundles, many of which are discounted right now just in time for the holidays.

“Gifting has been one of the most requested features from our players since launch and we are excited to be adding this feature during a time where the game has more than doubled the number of available heroes and has never been more fun or addictive to play,” Ryan Collins, Creative Designer and Community Manager of Gazillion. “There has never been a better time to be a Marvel Heroes 2015 player and now you will be able to give the gift of the ultimate online Marvel gaming experience.”

Find out more on the Marvel Heroes 2015 site.

The Free Zone : Year-End MMOG Hopes And Wishes

Posted Dec 23, 2014 by Suzie Ford

This being my final Free Zone column for 2014, my first inclination was to choose a topic in the looking back vein. When I started considering possibilities, I immediately dismissed the idea of doing something “me too” like best of awards, which the site does far more prominently than I could anyway. Instead, I decided to discuss a few ways I'd like to see the MMOG development and publishing industry change, however unlikely they may be.

Read more of Richard Aihoshi's The Free Zone: Year-End MMOG Hopes & Wishes.

Eldevin : A Chat with Hunted Cow

Posted Dec 23, 2014 by Suzie Ford

If you have a knack for some old-school dungeon and sandbox MMO fun, you really should check out Eldevin. With a recent launch of Steam, the game is better than ever. It’s a mix between a sandbox, a linear questing game and interesting virtual world. The game features a top-down look that makes many comment about its similarity to the very popular RuneScape. In fact, people often refer to RuneScape when describing Eldevin, but I’m not so sure about the connection.

Read more of Beau Hindman's Eldevin: A Chat with Hunted Cow.

General : ArtCraft Aims to Fix Where MMOs Went Wrong

Posted Dec 23, 2014 by Suzie Ford

Yesterday’s announcement of the formation of ArtCraft and a new game with new approach to MMORPG design should have people talking by now. We were lucky enough to go right to the source and spend some time with founders Todd Coleman and Gordon Walton talking about their philosophy on MMOs, their new project, and all that we have experienced over the last decade of online gaming. If you have not seen the site or read their manifesto, please do so. Here is what Gordon and Todd had to say about their new project, and what we can expect when it’s unveiled in the coming weeks.

Read more of Garrett Fuller's Artcraft Aims to Fix Where MMOs Went Wrong.

Landmark : "This is *not* the final form of combat." ~ Dave Georgeson

Posted Dec 23, 2014 by Suzie Ford

In a short, but meaningful, post on the Landmark forum, Dave "Smokejumper" Georgeson acknowledges that the team should have better prepared players for combat in Landmark. Choosing, he says, to get input from the community releasing it in its early form without that preparation was a mistake.

I've been reading a bunch of the threads here. Reactions are pretty understandable and predictable. We should have done a better job of preparing you for what you are seeing here.

These are the first steps into combat and dungeoneering right now. This is in no way the final shape of combat in Landmark *or* EverQuest Next.

You are seeing *basic* foundational elements here. Nobody on the design team likes circle-strafe as the core combat mechanic. That's just how the system works right now until we get more tuning and more AI into the system.

We had the option to wait until the new year (February sometime) to release what you have now, or we could release it now and listen to opinions and discussion over the holidays.

We chose the latter, of course, because we've always opted to listen to you and your feedback rather than work in a vacuum.

But this is *not* the final form of combat.

That being said, we are not returning to hard-locks either. The final form of combat and dungeoneering will be built on the bones you see today, but it's going to get a lot better, more tactical, and more fun.

Combat will improve just as the rest of the game has improved since Alpha. You'll see.

This is still Closed Beta and this game is still in development. More to come!

Read the community comments on the Landmark forum.

Not sure what the kerfuffle is about? Check out the combat video released by SOE below:

Black Desert : Korean Closed Beta Preview

Posted Dec 23, 2014 by Suzie Ford

Pearl Abyss is a studio with something to prove. That’s the feeling I get after spending a day beta testing the Korean version of Black Desert. The game has plenty of dull edges that need to be polished out, but the basic shape is already visible.

Read more of Mark Wilhelm's Black Desert: Korean Closed Beta Preview.

General : The Great MMO Face-Off of 2014 - Semifinals

Posted Dec 23, 2014 by William Murphy

We are down to the Final Four in this year's inaugural Great MMO Face-Off! Can EVE beat down Tolkien's Lord of the Rings? Can Elder Scrolls Online defy the niche powerhouse known as The Secret World? Click through and cast your votes!


Conquer Online : Kingdom War to Synthesize Servers, Introduce New Mechanics

Posted Dec 23, 2014 by Suzie Ford

The Conquer Online team has sent out the first information about the upcoming Kingdom War expansion set to hit the game in the first quarter of 2015. The first order of business is the consolidation the game's servers into six large 'kingdoms' where players will be able to face off in a battle to rule. In addition, cross server battles will also pit player against player to crown the champion of all.

The Kingdom War will allow thousands of heroes from different servers to fight in the same areas, becoming the biggest and most crowded battlefield since the beginning of Conquer Online! The update of this gameplay will bring more excitement for players from all over the world. It could even turn out that players from the Middle East, such as Egypt and Saudi Arabia, form their own kingdom. Players from North America can form the frontline as the US and Canada, and European players can also assemble their own kingdom, to make the Kingdom War into a true world war!

On the eve of the upcoming Kingdom War expansion, the Kingdom Guild War will have already begun. The Kingdom Guild War is a stress test battle for the coming Kingdom Wars. In the battle, players from 5 different servers, which included Faith, Honor, Lion, Triumph and Phoenix, were split into two forces. Heroes of the first 4 servers comprised the offensive force, and heroes from the Phoenix server became the defensive force.

Find out more on the Conquer Online site.

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