En Masse Entertainment has announced that guilds will be able to snag a piece of the wild blue yonder when skycastles come floating into TERA: Rising on February 24th. Skycastles will be awarded to top guilds on each server for successful completion of a series of events focused on guild rewards and group content.
Floating among the clouds above major cities throughout the breathtaking world of TERA, Skycastles are the ultimate symbol of prestige and accomplishment for the most dedicated groups of players. Available to the top-ranking guilds on each server via two new, ongoing four-week guild competitions that track guild points earned from dungeons, battlegrounds, and guild vs. guild battles. Each Skycastle can be customized to offer worthy guilds the ability to personalize their stake in the skies.
Find out more about skycastles on the TERA: Rising site.
At long last, Mac players will be able to take on Torchlight 2 when the game officially arrives on Steam. To celebrate the announcement, Runic Games released a fantastic video. Check it out and let us know what you think!
I have to say I was a bit surprised at how far Gazillion is planning to take the overhaul of Team-Ups. Sure, Team-Ups have flaws that needed to be addressed, but from the looks of it, Gazillion is planning to expand on Team-Ups such that they’re almost full-blown characters on their own.
Read more of Michael Bitton's Marvel Heroes’ Team-Up Overhaul Sounds Promising.
SilverHelm Games has sent word that Valiance Online has officially reached "Greenlight" status on the Steam games platform. Though already available via a stand alone alpha client, the team will be exploring ways to integrate Steam play in preparation for Early Access.
Valiance Online is a “living world” superhero massively multiplayer online game in which player choices and actions are paramount. Set at the end of the 21 st Century in the fictional city of San Cielo, players take on the roles of heroes and villains who battle using superhuman powers and advanced technology.
Find out more about Valiance Online.
Aion developers have listened to their community and today's update is the first step in implementing feature adjustments and game improvements based on that feedback. First off the bat are the new "abbeys" where players who have not logged in for 30+ days can catch up on gear upgrades through a series of daily and one-shot events. In addition, the manastone system has undergone a major upgrade.
With the new system, if an attempt at socketing a new manastone fails, only the new manastone will be destroyed while all previously socketed manastones will be maintained. This is balanced by a slightly reduced success rate at socketing new manastones. Players will require approximately 60 percent fewer stones to completely socket their gear under this new system.
Players will also get the ability to enchant items beyond +15 using a newly implemented Amplification System. By using a new “Amplification tool” and either a “Amplification stone” or an identical copy of the item being broken through, players can add unlimited enchantment.
Read more about today's update on the Aion site.
With over twenty million battles, PoxNora has shown big success. To add to the growing popularity, Desert Owl Games has announced that a new expansion is incoming. "Ronin" is primarily a PvE expansion but new PvP action will be included as well alongside fifty new champions.
Features of Ronin include:
- A PvE campaign
- Maps for PvE and PvP
- 60 runes (Cards that represent champions, spells and equipment)
- 40 abilities (Special behaviors, powers, and effects that champions have)
- More than 50 champions
- Themes and updates to existing ones, including yeti, witches and cyclops
Find out more on the PoxNora site.
The first thing I thought of when I saw Moonrise, Undead Labs collaboration with Kabam to make an MMO for mobile devices was the usual, “Oh, it's a mobile game? For casuals, then. Not a real MMO.” As I sat in the Undead Labs booth at PAX South, the developers were quick to try and dispel that notion. Moonrise may not quite be World of Warcraft, but it's not Puzzles & Dragons: The MMO either.
Read more of Jason Winter's Moonrise: PAX South 2015 - Checking Out Undead Labs' Mobile MMO.
CCP Games has revealed the first details about the next EVE Online update. Called "Tiamat", the update is scheduled to hit live service on February 17th. Among other things, players can look forward to NPCs with new abilities that make them smarter and more dangerous. Projectile weapons have been rebalanced, UI improvements will be added and a new Tiamat soundtrack will be included as well.
We are just getting started this year, and the Tiamat release brings on February 17th both quality of life changes and some significant next steps on the developing story of New Eden. Log in, undock and go find out what is really going on! Here are the features coming to EVE Online in Tiamat:
New NPCs with new abilities
Smarter and more cunning adversaries will begin to appear after the release of Tiamat. You should make sure that you keep an eye on what they're up to, and make sure that you stay locked and loaded whenever you come into contact with them. Things are moving in New Eden, be sure to follow in-game news and uncover these features in-game.
Read the full list of Tiamat's offerings on the EVE Online site.
“Outlawed doesn’t mean outgunned,” is the mantra of Rebel Galaxy’s announcement trailer, and it sets the tone for this open-world and in-your-face sci-fi carnival of destruction. Featuring a host of alien races and ships, the game is a single-player experience where you’re captain of a destroyer-sized vessel trying to make your way through a crazy universe. I had a chance to talk with the developers at PAX South this weekend, and got some inside information on what they’re doing this this game.
Read more of Red Thomas's Rebel Galaxy: PAX Interview Travis Baldree & Erich Schaefer.
Wargaming has revealed the first details about the Wargaming.net League 2015 Grand Finals. The event will be held in Warsaw, Poland on April 25th and 26th and will bring twelve of the world's finest World of Tanks teams in to battle until only one remains. The League will be utilizing the overhauled tournament rules so the event will be a first of its kind.
Ahead of last season’s regional qualifiers, the Wargaming.net League introduced a revamped tournament format, coming up with Attack/Defense mode. The new setup and rules were developed in cooperation with pro gamers to strengthen gameplay and streamline objectives in eSports matches for World of Tanks. Whether playing in attack or in defense, teams now have to take a proactive role in order to win, enhancing the tournament’s entertainment value. Having no chance of a draw, players must seize the initiative in battle to ensure victory. The teams had one season to refine their tactics and master the new setup.
Check out the World of Tanks - Wargaming.net League 2015 Grand Finals page for more information.
With the announcement of The Elder Scrolls rebranding itself to The Elder Scrolls: Tamriel Unlimited and utilizing a Buy to Play model a lot of people are questioning if it is worth subscribing to the game after March 17th, myself included. Let me explain why.
Read more of Ryan Getchell's Elder Scrolls Online: Are ESO Subs Going to Plummet?
Marvel Heroes 2015 players can check out the new Team-Up Advance Pack 2 to see if their favorite heroes are included. The new pack is ready for pre-order and will go live. The pack is 40% off and will feature eight team-ups. The team has been hard at work to improve the team-up system including making heroes more survivable.
8 Upcoming Team-Ups:
- Agent Venom
- Angel (Classic Blue)
- Captain America (Sam Wilson)
3 Special Presale Bonuses:
- Bonus Team-Up - Arch
- Spider-Gwen ENHANCED Costume
- 5x Team-Up Gear Find Boosts
Check out the Marvel Heroes 2015 site for more information.
The Shards Online team has been busy working away to get the game up to snuff and ready for alpha testing. Part of the process involves keeping the community involved. The team has announced that the round table discussions will resume on February 7th.
If you haven’t attended a Shards Online roundtable discussion before, you’ve missed some great chances to talk directly with the team and ask your questions about Shards Online in realtime.
Visit our events page to check the event schedule, find information on how to join us on the roundtable livestream, or to see previous roundtable topics.
Developers have not bypassed the initial planning stage for resource gathering, house placement and cooking systems and these features can now move into development. Lastly, player run server structure is getting the once over and there are big plans to make this a reality for players.
Read the full update letter on the Shards Online site.
According to Gematsu.com, the first information has been released in a Japanese gaming magazine about Dragon's Dogma Online. According to the article, Dragon's Dogma Online will be a free-to-play title that is being developed for PlayStation 4, PlayStation 3, and PC. The article also states that the game will be considered "open world".
Players take on the role of an Awakened in the new land of Lestaria. You’ll be able to adventure with four-player parties (if you prefer to play solo, you can take three AI pawns with you), as well as chat, form parties, and spend free time in town lobbies with up to 100 people. There will also be a “Quick Matching” feature.
Dragon’s Dogma Online is similar to previous entries terms of combat. Clinging attacks remain present. Players will battle against big enemies in dramatic battles, and monsters can become enraged, leading to fiercer attacks.
As for jobs, those currently confirmed in the game include the Fighter, Hunter, Priest, and Shield Sage. Players will be able to change their jobs whenever they like, as well as the jobs of their pawns.
Read more about Dragon's Dogma Online at Gematsu.
The first Crowfall class has been revealed on the official site. The Centaur Legionnaire is described as "bred to be a Warrior", the class page gives fans a look at basic attributes as well as read a cool backstory on the class.
My name is Gaius Aurelius. I was bred to be a warrior, and I did not disappoint.
My chosen weapons are axe, lance, bow and blade. I am the ninth in my family to be chosen as a member of the Red Brigade. This proves our superior breeding.
My actions are recorded in the Book of Deeds, and I take pride for they are mine and mine alone.
Check out the full Centaur Legionnaire class page, including in-game screens, on the Crowfall site.
If life were an MMO that MMO would be called Identity. For those who don’t know it may seem like the creators of Identity, Asylum Entertainment came out of nowhere, but in fact they have a lot of experience with the modern sandbox game. Asylum Entertainment is to this point best known for their Arma III mod Asylum’s Altis Life.
Read more of Shannon Doyle's Independency: Identity - What You Do Is Completely Up to You.
The Game Developer's Choice Awards have been announced, and Dave Braben, CEO of Frontier Developments and Elite: Dangerous, has been named as the recipient of the Pioneer Award for his groundbreaking technology and game design milestones.
Pioneer Award winner David Braben co-developed the seminal 'open world' 3D space trading game Elite with Ian Bell while at university in the early 1980s. The best-selling, startlingly expansive title had revolutionary 3D graphics and let the player make all kinds of intriguing moral decisions as they flew the known universe. Elite saw a number of sequels, including the crowdfunded, currently much buzzed-about Elite: Dangerous, and went on to be a big influence on games in the genre it helped create - from Wing Commander to No Man's Sky and beyond.
Find out more about the Game Developers Choice Awards.
The Firefall team has sent out the first image and information about February's update. Players can look forward to a new level 40 PvE zone, a brand new reputation system and much more when the update goes live. The update is a work in progress and it on the public test server at the moment. The video below gives a good idea of what players can expect.
It looked a bit too console-oriented for me, so I started to walk on past the Dreadnought booth, but with some time to kill before my next interview, I decided to check it out. Boy am I glad I did. Of all the games I saw at PAX South, this is the game I think folks need to be watching out for. It hasn’t gotten a lot of attention, but I had so much fun playing the game that it was ridiculous.
Read more of Red Thomas's Dreadnought: A Game to Watch.
Mobile MMOs have long been one of my favorite things. I love the fact that the games are portable; not really because I find myself out-and-about and in need of a gaming fix that often (I work out of my home, after all, so when I leave the house I leave it) but because I like the toy-ness of it all.
Read more of Beau Hindman's A Casual, Cornered: My Ten Favorite Mobile MMORPGs.