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General : Felspire: CBT Announced For August 3rd

Posted Aug 02, 2015 by Catherine Daro

37Games has announced that fantasy MMORPG Felspire will begin Closed Beta on August 3rd. Players can take on the role of a mage, archer or a warrior and have access to advanced classes. 

Apart from playing these legendary characters, players will transform classes and start down their own unique, treacherous paths. When each class reaches certain levels, they'll transform into a new and higher rank by fulfilling some quests which function a little bit like proficiency tests. Warriors will have a chance to transform into Knights, Templars, Paladins, or even Champions. The Classic Transformation will bring players massive attribute boosts and open new stages of development and quest lines.

Find out more about the advanced classes on the Felspire site.

Rappelz : Latest Update Epic IX Part 2 Released

Posted Aug 02, 2015 by Catherine Daro

WEBZEN has released the latest content addition to Rappelz called Epic IX Part 2 that brings a new dungeon, party matching system, class rebalancing, new skills for pets and more. 

Adventurers can put their skills to the test in the new raid dungeon. Available through a quest and a special ticket, players will venture to the Parallel World dungeon in order to stop nefarious monsters from wreaking havoc on Gaia. This dungeon will be populated by phantoms and challenging bosses, which can be defeated to amass rewards in the form of a new set of equipment for players, and new soul creatures to add to their collection.

In addtion to the above, the team will be hosting several of the in-game events, including experience boost. 

Find out more information by visiting Rappelz official site

Eorzea Reborn : The Wait for Catch-Up Content

Posted Aug 02, 2015 by Suzie Ford

If you’ve finished the current story and are tired of the dungeon grind, waiting seems long. Luckily Victor’s got your back with a short wish list of things to come for future content.

Read more of Victor Barreiro Jr.'s Eorzea Reborn: The Wait for Catch-Up Content.

Fiesta : Celebration Of The Seventh Birthday

Posted Aug 02, 2015 by Catherine Daro

A two weeks' long event is taking place in the free-to-play MMORPG Fiesta Online to celebrate the game's seventh birthday. Players who participate and win in the special events will earn 7th Anniversary tokens that can be exchanged for rewards.

You can find out more information by visiting the Fiesta Online site.

Elvenar : Guild System Added

Posted Aug 01, 2015 by Catherine Daro

InnoGames added a new feature to Elvenar, called Band of Fellows. Fellowships are consist of up to 25 players that can engage in trading, visiting and guild chat. 

By founding a Fellowship, players become its Archmage, the guild leader. They can invite other players as well as assign Aspirants, initiates for the Fellowship. Proper members will be granted the titles of Fellow, Ambassador or Mage, each with their own privileges and rights within the fellowship.

You can find out more about Fellowships at the Elvenar official site.

General : Dungeon Of The Endless Headed To iPad This Summer

Posted Aug 01, 2015 by Catherine Daro

Amplitude Studious announced that Dungeon of the Endless will come to iPad this summer. The demo will be shown at Gamescom 2015 and those present can get their hands on it. 

“Our goal in bringing Dungeon of the Endless to iPad is to provide an amazing gameplay experience for fans on the go, and to open up what was once only a PC game to a broader group of gamers hungry for a new style of game on iPad,” said Romain de Waubert de Genlis, Creative Director at Amplitude Studios. “Our turn-based gameplay style lends itself perfectly to the simple touch-screen style of the iPad. It’s a great marriage of game design and hardware design.”

Find out more about the game at the Dungeon of the Endless' official site

General : Anook Sponsors Second Annual Blaugust Event

Posted Aug 01, 2015 by Catherine Daro is a social media site for gamers to share videos, images and more about gaming in the "Nook system" (groups). Throughout the month of August Anook is partnering with Belghast, a game blogger, and challenging bloggers and vloggers to create posts every day until the 31st.  

The event is being organized by Belghast on Anook’s unique Nook feature. Anook’s Community Manager Andrew “Lonrem” Kuehndorf will be on hand to offer participants tips and advice on how to expand their audience. Finally will be awarding one participant with the Anook Community Choice Award and an as yet unannounced prize.

To find out how to participate in the event and read on details, check out the Anook site

Project Gorgon : 100% Funding Achieved, First Stretch Goals Announced

Posted Aug 01, 2015 by Suzie Ford

Project Gorgon is a Kickstarter success with the achievement of its funding goal. With the realization of $20,000 from backers, the team has now turned its eye to stretch goals, the first two of which will be a 'unique backer mount' at $25,000 and a 'timed exclusive backer character race: dwarves' at $30,000.

The Dwarves are stout, dour subterranean people and Kickstarter Backers will have exclusive access to them during the alpha and beta period! Kickstarter backers below the Patron level will be able to unlock the Dwarven class through in-game objectives, while those at or above the Patron level will have them automatically unlocked once available.

Find out more on the Project Gorgon Kickstarter page.

General : Sorcerer King - A RPG Fan’s Ideal 4X Game

Posted Aug 01, 2015 by Suzie Ford

4X Games are one of the most enduring strategy genres out there. Games like Civilization and Sins of a Solar Empire have fans that are legion. Heck, I doubt I’m the only person on who appreciates this sort of strategy. But one thing I’ve always wanted is for a little more RPG to make its way into the 4X (Explore, Expand, Exploit, Exterminate) pantheon. Stardock tried this to some success with Fallen Enchantress, and now ups the ante quite a bit with the excellent Sorcerer King.

Read more of Bill Murphy's Sorcerer King - A RPG Fan's Ideal 4X Game.

Neverwinter : Double XP Through Strongholds Launch

Posted Aug 01, 2015 by Catherine Daro

Neverwinter Online has a Double AD weekend (ongoing through Monday, August 3rd) and double XP bonus until Strongholds launch (on the Tuesday, August 11th). 

Ways to Acquire Rough AD:

  • Salvaging
  • Rhix’s Daily Quests
  • Invocation
  • Leadership Profession
  • Skirmishes


Camelot Unchained : Stretch Goal Met: Stealth Unchained

Posted Jul 31, 2015 by Suzie Ford

The Camelot Unchained team has let us know that the latest stretch goal has been met: Stealth Unchained. Knowing its controversial nature, the team gave long consideration to its inclusion in the game. The most important factor, we are told, is fun. If the system isn't entertaining for all, it is not implemented right.

The first named archetype, or class, is the archer. They will have access to a more powerful and magical camouflage system that is available to all players. They will have access to camouflage armor and is given to them to take on the ranger-style archer, not a magical one. Further, camouflage is not invisibility -- it simply makes players using it harder to see.

Scouts will have a powerful stealth mechanic, but with a limited duration. Those with Soul Walking will be useful as Assassins and gives them the ability to separate soul from body and to "float through the Realms".

Veilwalkers & Veilstalkers are specifically oriented towards killing other players. They are not one-shot assassins. They have the ability to stay in the Veil for much longer than any others. The longer in the veil, the more damage they can deal, but they will not emerge with full health.

Goal #1 – Design a fun, interesting stealth mechanic and classes that are not seen as “Easy Mode” by non-stealthers

Based on the reactions on the Forums when we were talking about this, I do think we have concepted a number of interesting mechanics and classes. A true scouting class is, in and of itself, a pretty cool addition. Archers with a true camouflage system will also be a good addition to the game. At the same time, the VW/VS setup, as well as other counters, do not make being a stealther “Easy Mode”, as they can, and will be, the target of other hunter-killers.

Goal #2 - Do not design a class that is centered around a strong opener, stun, vanish with long/unlimited stealth

Even in the midst of a big battle, the ability to move into the Veil will not be as simple as hitting a button and going poof, you’re in the Veil.

Goal #3 – Design a class that has the ability to be very active and sought-after in RvR

The use of scouts, archers, and VW/VS will all add important aspects to the RvR gameplay in our game. Even in the midst of a large battle, having VW/VS hunting each other and looking for targets of opportunity could be important. Scouts that can help disable siege engines and help other players hit their targets, even when there is no line of sight, can be a nice addition to the game.

Goal #4 – Design a class that some non-traditional stealthers want to play

I think we did that, but only you folks can tell us for sure. As someone who plays stealthers too (not my main, usually), I would play all three of these classes, so…

Goal #5 – Design a class that requires skill to play well, and not just unlimited patience

I think this one is covered by a lot of the above checks and balances. Life as a stealther will be challenging, but rewarding as well. Most importantly, stealthers are going to have to pay attention, at all times, to the game that they are playing.

Goal #6 – Design a system where gank groups of stealthers are not possible

I hope that the use of sound, extra damage, and possibly other things, will really discourage the use of gank groups (as opposed to groups on the field of battle).

Goal #7 – Design a system that doesn’t affect the launch date of the game

One of the three classes discussed here is already a planned launch class. Another one of the classes is going to be an Extender class, and the third will only be put in if it doesn’t hurt the schedule. Fortunately, that class is also going to require less tech than an archetype such as archers, because of how we are envisioning them. And again, if putting this class in the game at launch would require any additional delay, we are not going to delay the game for the class's implementation.

There is much, much more to read, more details and more about how the stealth system will work in RvR and more. There is also a planned live stream that will talk in more detail and that will allow players to pose questions about stealth.

Read it all on the Camelot Unchained site.

Devilian : Evoker Class Revealed

Posted Jul 31, 2015 by Suzie Ford

The Devilian site has been updated with a new post about the Evoker class from the forthcoming title. The evoker is an elemental spellcaster that can cast frost spells and an array of AOE spells.

As an Evoker, you can pursue skills from three skill trees:

  • Control: Render your opponents immobile. Push them into the path of an oncoming storm. With coordination and timing, this skill tree allows you to reshape entire battlefields.
  • Assault: Unleash powerful bursts of elemental damage upon foes. With this tree’s wide range of instant-cast spells, you’ll need to watch your mana and stay quick on your feet.
  • Burst: Skills in the Burst tree create chain reactions, damaging multiple enemies at once. Whole armies will crumble beneath the might of these spells.

Read the full post on the Devilian site.

PlanetSide 2 : PlayStation 4 - Worlds in Conflict

Posted Jul 31, 2015 by Suzie Ford

It is in those moments, where everything about Planetside 2 is moving in perfect concert, that the battles you fight can astound you with their immensity. You'll run through valley floors as columns of tanks exchange fire and aircraft engage in dogfights and strafe your position, reviving downed players as a combat medic. You'll jetpack your way onto a facility roof alongside your squad, ambushing several pesky infiltrators with sniper rifles picking off your main force. But for each of these thrilling encounters, there are plenty willing to strip you of any significance you might have felt. Planetside 2 has its moments, but their impact is almost always threatened by its numerous issues.

Read more of Steven Messner's PlanetSide 2 - PlayStation 4 - Worlds in Conflict.

Lost Dimension : Chasing Shadows

Posted Jul 31, 2015 by Suzie Ford

Some games rely on their stories and character development to grab your attention, using plot devices and memorable personalities to keep you coming back for more.  Others depend upon their gameplay systems to keep you engaged, either through their unique implementation or by sheer force of addictiveness.

Read more of Som Pourfarzaneh's Lost Dimension: Chasing Shadows.

Drakensang Online : Skill System Overhauled for Rise of Balor Update

Posted Jul 31, 2015 by Suzie Ford

Bigpoint has reached out to let us know that the skill system overhaul for Drakensang Online is nearly finished and will be deployed with the Rise of Balor update. The revamping of the skill system is to encourage new and different ways for players to develop their characters.

In the old system, talents became available at the same time as the associated skill. Each skill had two talents: players could pick one or the other, but not both. The new skill system offers many more options in character development. As characters gain levels, they will automatically earn talent points to spend on talents. Each skill has three talents that can be purchased with these points. Players can choose freely how to distribute talent points. It is also possible to reorganize them to try out different builds and play styles.

Read more on the Drakensang Online site.

Neverwinter : Strongholds - A Large Update Focused on Guilds

Posted Jul 31, 2015 by Suzie Ford

On Wednesday afternoon I had a conference call with Rob Overmeyer, Executive Producer for Neverwinter, and Alex Monney, Communications Manager with Perfect World. During that time Rob took me on a guided preview of what players can expect when Neverwinter launches their newest module, Strongholds, later this summer.

Read more of Rob Lashley's Neverwinter: Strongholds - A Large Update Focused on Guilds.

World of Warcraft : Community Manager Bashiok Leaving Blizzard

Posted Jul 31, 2015 by Suzie Ford

In a surprise post on the Battle.Net forums, community manager Micah "Bashiok" Whipple has announced that he is leaving Blizzard after twelve years with the company. He does not indicate where he is going, but we will be sure to keep you posted as the story develops.

I could pretty easily write a few thousand words right now, but I did my best to keep this brief.

I began working at Blizzard way back in October of 2003, and every day of my experience here has been shared with you, the players, and content creators, artists, bloggers, AddOn authors, podcasters, streamers, forum trolls, and— man, anyone remember the old Off-Topic forum back in the day? That place was just absolutely cuckoo bananas.

Anyway, Blizzard—and the community that surrounds it—has defined almost my entire adult life, and I am just so absolutely grateful to all of my friends here for having such an incredible and positive impact on who I am, and who I am yet to become. I don’t think I’ve had to make any decisions as difficult as the one to leave Blizzard, but a new opportunity has come my way, and I’ve decided to take it.

While I think it’s all still sinking in, the other day I realized I actually get to be surprised by Blizzard announcements and releases again. Which, as a lifelong fan and rabid gamer it makes me giddy thinking about being able to sit in the audience at BlizzCon, watching a stream, or reading the newest blog posts, and seeing whatever’s in store next—for the first time.

I’m looking forward to what’s next, and wishing you a life of joy, insatiable curiosity, and happy gaming.

Definitely thankful,

Source: Battle.Net

The RPG Files : Growing Out of JRPGs

Posted Jul 31, 2015 by Suzie Ford

Everyone has a childhood favorite. For Chris, it was JRPGs. Now, whether it’s Final Fantasy, Ni No Kuni, Persona 4 Golden, or Bravely Default, he can’t rekindle the magic. Why is that? This week, we exploring falling out of love with your favorite genre.

Read more of Christopher Coke's The RPG Files: Growing Out of JRPGs.

Project Gorgon : Funding at 90%, Fae & Orc Class Races Revealed

Posted Jul 31, 2015 by Suzie Ford

The Project Gorgon team has sent word that the KickStarter initiative started less than a week ago is at 90% already. In celebration, both the Fae and Orc player races have been detailed.

Fae and Orcs join the already-announced player races of Human, Elves and Rakshasa and one as-yet-unnamed sixth race.

Since you are able to check out the Elves, Humans, and Rakshasa in-game now, we wanted to give you an early look at the Fae and Orc classes (final design is subject to change). As a side note, all classes will automatically be unlocked for the Grand Duke and above reward tiers once available!

Read the full update on the Project Gorgon site.

Guild Wars 2 : First Beta Weekend Scheduled for August 7th

Posted Jul 31, 2015 by Suzie Ford

ArenaNet has announced that the first public beta will kick off on Friday, August 7th beginning at 12:00 pm Pacific / 3:00 pm Eastern and will run through 12:00 pm Pacific / 3:00 pm Eastern on Monday, August 10th. Players who have preordered the Heart of Thorns expansion will be eligible for the event and will have access to all forthcoming beta weekends until HoT launches.

All progress will be saved during the first test and will carried into future beta events to give players an idea of how character progression and new abilities work in the expansion.

In this first test, players will have a chance to experience the first story instances in the expansion’s new area, the Heart of Maguuma Jungle, as well as playtest the revenant, an all-new profession with attacks and abilities that draw their powers from legends of Guild Wars lore. They will be among the first to try out the new elite specializations that introduce new weapons and skills for each profession in the game. They also get to test the new masteries system, a new endgame progression system that replaces linear leveling and gives players choices in the new skills, abilities and rewards they pursue.

In addition, attendees at next week's Gamescom will be able to try out a demo of a portion of the beta client beginning on Wednesday, August 5th and continuing throughout the convention's end on August 9th.

You can find out more about this exciting news on the Guild Wars 2 site (If the link is not yet live, keep trying! It will be!).

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