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General : Dragon's Dogma Online Revealed in First Trailer

Posted Jan 30, 2015 by Suzie Ford

Fans were excited to hear about the development of Dragon's Dogma Online. Even without visuals, buzz was generated. The hype level can go up now with a new trailer made available by Capcom. Let us know what you think in the comments!


Dragon Age: Inquisition : Making Games the Bioware Way

Posted Jan 30, 2015 by Suzie Ford

Bioware has sent out a new video that could essentially be called "how we did it" with regard to Dragon Age: Inquisition. Developers are interviewed about the development process, characters, stories, the "dos and don'ts" of creation and more. Check it out!

Triad Wars : Live Stream to Focus on Weapons

Posted Jan 30, 2015 by Suzie Ford

The Triad Wars team will be on hand later today to show off some of the weapons players can expect to find in the game. Developers will be on hand to answer questions as well.

The stream will take place on the Triad Wars channel at 11:00 a.m. Pacific / 2:00 p.m. Eastern.

Darkest Dungeon : A Gothic Roguelike Not for the Faint of Heart

Posted Jan 30, 2015 by Michael Bitton

At its most basic level, Darkest Dungeon is a Gothic themed side-scrolling turn-based RPG that emphasizes the psychological stresses of dungeon crawling. Ever wonder what’s going on in the head of your Demon Hunter as she explores the nightmarish depths of Hell in Diablo 3? Surely, our heroes are tough – but at some point all of this horror must take a toll, right?

Read more of Michael Bitton's Darkest Dungeon: A Gothic Roguelike Not for the Faint of Heart.

Star Wars: The Old Republic : Cantina Tour at PAX South: A New Hope

Posted Jan 29, 2015 by Suzie Ford

This past weekend, several members of BioWare Austin descended upon San Antonio for PAX South in the latest Star Wars: The Old Republic Cantina Tour stop.  In it, guests were treated to the usual Q&A interspersed with prizes for correctly answering trivia questions.  Unusually, the event was actually held on-site at PAX and required a badge although it wasn't a part of official programming.  Also, due to relatively close proximity to Austin, a few other members of the SWTOR team past and present made the journey to attend, including Studio Creative Director James Ohlen and Studio General Manager Jeff Hickman.

Read more of Jean Prior's Star Wars: The Old Republic - Cantina Tour at PAX South -A New Hope.

General : WTF is a TGN?

Posted Jan 29, 2015 by William Murphy

Ever since our recent partnership with MMORPG, us YouTube-loving gamers here at TGN have noticed that a lot of MMO players have absolutely no idea what we do! Well, I think a little introduction is long overdue.

Read on to find out what we're all about, and why we teamed up with

Elite: Dangerous : PAX South 2015 - Cruising Through With The Oculus Rift

Posted Jan 29, 2015 by Suzie Ford

Conventions are all about trying new things, and I did just that at PAX South, sampling for the first time two of the hottest new pieces of tech – software and hardware – that gamers are drooling over: Elite: Dangerous and the Oculus Rift.

Read more of Jason Winter's Elite: Dangerous - PAX South 2015 - Cruising Through With The Oculus Rift.

General : PAX South 2015: First Look at CABAL 2

Posted Jan 29, 2015 by Suzie Ford

When someone invites you up to their hotel room, unless you’ve been sharing drinks at the bar and developed a certain subtle understanding, it’s typically a good idea to refuse.  When the word “cabal” is uttered in the same proposition, a thrown glass for distraction and immediate sprint for the nearest exit would be the course of wisdom.  However, I have a duty to you readers to explore even the scariest corners in search of fulfilling entertainment, so I bravely strode forth to see what might be hind that grey door.

Read more of Red Thomas's PAX South 2015: First Look at CABAL 2.

Movement plays a big part in what sets CABAL 2’s combat apart from others.

Crowfall : New Class, Combat & World Rulesets Explored

Posted Jan 29, 2015 by Suzie Ford

In the latest post on the Crowfall site, the team introduces players to the next character class, the Stoneborn Forgemaster. High in strength but low in intellect, Forgemasters are melee specialists. In addition to the archetype class, the team also shows off the way that worlds will be individualized and feature their own rulesets. Players will be able to travel between the worlds to take part in activities as they wish rather than be 'stuck' on one server type.

Looking at the overview map, it is easy to see that some worlds will be free for all, with big risks and big rewards (mimicking EVE's sec system), some will not. Each will have its own import/export rules.


In addition, reading the Combat FAQ, we learn that Crowfall will feature:

  • more action-oriented combat
  • no tab-targeting
  • collision with other players and environment
  • some elements of the Trinity, though with light healing (similar to GW2)
  • territory conquest over PvE instanced raids
Read more about all of today's news on the Crowfall site.

General : Scrolls: The Overshadowed Second Game

Posted Jan 29, 2015 by Suzie Ford

When your first game as a developer was an incredible hit like Mojang’s Minecraft, this means unavoidably a hard life for whatever comes next. While it’s almost impossible to live up to expectations, at least you have the benefit of the spotlight. However, you are really out of luck when at the same time one of the industry leaders decides to release a game in the same genre – which happened with Blizzard and Hearthstone. Scrolls was unlucky enough to get overshadowed not only once, but twice.

Read more of Markus Rohringer's Scrolls: The Overshadowed Second Game.

KingsRoad : Everything’s for Sale on the Kings Road

Posted Jan 29, 2015 by Suzie Ford

The iOS port of Kings Road brings this action RPG game to the mobile platform. It is marginally an MMO as there is a town square, guild functions and group play. A linear game, skills and features (blacksmith, alchemist, banker) open up as you play as well as getting spammed with items to buy every time you set foot in town – which is at log-in and at quest completion.

Read more of Carolyn Koh's KingsRoad: Everything's for Sale on the Kings Road.

TERA : Skycastles Loft into Game on February 24th

Posted Jan 29, 2015 by Suzie Ford

En Masse Entertainment has announced that guilds will be able to snag a piece of the wild blue yonder when skycastles come floating into TERA: Rising on February 24th. Skycastles will be awarded to top guilds on each server for successful completion of a series of events focused on guild rewards and group content.

Floating among the clouds above major cities throughout the breathtaking world of TERA, Skycastles are the ultimate symbol of prestige and accomplishment for the most dedicated groups of players. Available to the top-ranking guilds on each server via two new, ongoing four-week guild competitions that track guild points earned from dungeons, battlegrounds, and guild vs. guild battles. Each Skycastle can be customized to offer worthy guilds the ability to personalize their stake in the skies.

Find out more about skycastles on the TERA: Rising site.

Torchlight 2 : Mac Version Headed to Steam on February 2nd

Posted Jan 28, 2015 by Suzie Ford

At long last, Mac players will be able to take on Torchlight 2 when the game officially arrives on Steam. To celebrate the announcement, Runic Games released a fantastic video. Check it out and let us know what you think!

Michael Bitton : Marvel Heroes’ Team-Up Overhaul Sounds Promising

Posted Jan 28, 2015 by Michael Bitton

I have to say I was a bit surprised at how far Gazillion is planning to take the overhaul of Team-Ups. Sure, Team-Ups have flaws that needed to be addressed, but from the looks of it, Gazillion is planning to expand on Team-Ups such that they’re almost full-blown characters on their own.

Read more of Michael Bitton's Marvel Heroes’ Team-Up Overhaul Sounds Promising.

General : Valiance Online Achieves Greenlight Status

Posted Jan 28, 2015 by Suzie Ford

SilverHelm Games has sent word that Valiance Online has officially reached "Greenlight" status on the Steam games platform. Though already available via a stand alone alpha client, the team will be exploring ways to integrate Steam play in preparation for Early Access.

Valiance Online is a “living world” superhero massively multiplayer online game in which player choices and actions are paramount. Set at the end of the 21 st Century in the fictional city of San Cielo, players take on the roles of heroes and villains who battle using superhuman powers and advanced technology.

Find out more about Valiance Online.

Aion : Player Feedback Integral to Latest Update

Posted Jan 28, 2015 by Suzie Ford

Aion developers have listened to their community and today's update is the first step in implementing feature adjustments and game improvements based on that feedback. First off the bat are the new "abbeys" where players who have not logged in for 30+ days can catch up on gear upgrades through a series of daily and one-shot events. In addition, the manastone system has undergone a major upgrade.

With the new system, if an attempt at socketing a new manastone fails, only the new manastone will be destroyed while all previously socketed manastones will be maintained. This is balanced by a slightly reduced success rate at socketing new manastones. Players will require approximately 60 percent fewer stones to completely socket their gear under this new system.

Players will also get the ability to enchant items beyond +15 using a newly implemented Amplification System. By using a new “Amplification tool” and either a “Amplification stone” or an identical copy of the item being broken through, players can add unlimited enchantment.

Read more about today's update on the Aion site.

PoxNora : New Expansion Announced

Posted Jan 28, 2015 by Suzie Ford

With over twenty million battles, PoxNora has shown big success. To add to the growing popularity, Desert Owl Games has announced that a new expansion is incoming. "Ronin" is primarily a PvE expansion but new PvP action will be included as well alongside fifty new champions.

Features of Ronin include:

  • A PvE campaign
  • Maps for PvE and PvP
  • 60 runes (Cards that represent champions, spells and equipment)
  • 40 abilities (Special behaviors, powers, and effects that champions have)
  • More than 50 champions
  • Themes and updates to existing ones, including yeti, witches and cyclops

Find out more on the PoxNora site.

Moonrise : PAX South 2015 - Checking Out Undead Labs' Mobile MMO

Posted Jan 28, 2015 by Suzie Ford

The first thing I thought of when I saw Moonrise, Undead Labs collaboration with Kabam to make an MMO for mobile devices was the usual, “Oh, it's a mobile game? For casuals, then. Not a real MMO.” As I sat in the Undead Labs booth at PAX South, the developers were quick to try and dispel that notion. Moonrise may not quite be World of Warcraft, but it's not Puzzles & Dragons: The MMO either.

Read more of Jason Winter's Moonrise: PAX South 2015 - Checking Out Undead Labs' Mobile MMO.

EVE Online : First Details of February's 'Tiamat' Update Published

Posted Jan 28, 2015 by Suzie Ford

CCP Games has revealed the first details about the next EVE Online update. Called "Tiamat", the update is scheduled to hit live service on February 17th. Among other things, players can look forward to NPCs with new abilities that make them smarter and more dangerous. Projectile weapons have been rebalanced, UI improvements will be added and a new Tiamat soundtrack will be included as well.

We are just getting started this year, and the Tiamat release brings on February 17th both quality of life changes and some significant next steps on the developing story of New Eden. Log in, undock and go find out what is really going on! Here are the features coming to EVE Online in Tiamat:  

New NPCs with new abilities

Smarter and more cunning adversaries will begin to appear after the release of Tiamat. You should make sure that you keep an eye on what they're up to, and make sure that you stay locked and loaded whenever you come into contact with them. Things are moving in New Eden, be sure to follow in-game news and uncover these features in-game.

Read the full list of Tiamat's offerings on the EVE Online site.

Rebel Galaxy : PAX South - A Sci-Fi Carnival of Destruction

Posted Jan 28, 2015 by Suzie Ford

“Outlawed doesn’t mean outgunned,” is the mantra of Rebel Galaxy’s announcement trailer, and it sets the tone for this open-world and in-your-face sci-fi carnival of destruction.  Featuring a host of alien races and ships, the game is a single-player experience where you’re captain of a destroyer-sized vessel trying to make your way through a crazy universe.  I had a chance to talk with the developers at PAX South this weekend, and got some inside information on what they’re doing this this game.

Read more of Red Thomas's Rebel Galaxy: PAX Interview Travis Baldree & Erich Schaefer.

My combat experience in Rebel Galaxy was fast-paced and fun.

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