The team over at Spanish WildStar fansite WildStar-ESP recently scored an interview with Creative Director Matt Mocarski of Carbine. We've teamed up to transcribe the full interview for you here, while the Spanish translation is over at WildStar-ESP. Enjoy!
WILDSTAR-ESP: To start could you introduce yourself and explain to us what your role on Wildstar is?
MATT MOCARSKI: My name's Matt Mocarski, I'm the Art and Creative Director of Wildstar. My role is kind of twofold, number one I'm the art director, which means I oversee all of the creation of assets and set the look of the game and work with the art team. I have about 75 artists that report to me. I have about 10 leads under me that all have their different sub-departments. So basically I just oversee every asset that goes into the game. All the lighting, everything. Anything visual in the game has most likely been reviewed by me and my team. So I've been in that role for a very long time.
Read the rest of the interview!
The Tourist heads to the wild blue yonder to check out Gaijin's War Thunder. See what he discovered and then leave your own impressions in the comments.
Bombs exploded behind me. I could hear them, hollow and ominous as they reverberated through my cockpit, but I dared not look behind me. Bullet tracers scored my vision and a rapid fire plunk, plunk, plunk sounded from the fuselage: I had a tail. I twisted my small fighter to point its wing towards the sky and slice the air. My plane was now a cut in the air and that much harder to hit. I dove for the ravine. My plan was a suicidal ruse. I would dare the steep walls to lose my pursuer. But this was War Thunder, a game where everything was a risk. I pulled out of the first bend to find my assailant turning back to the fight. Big mistake. That lack of daring was going to cost him.
Read more of Chris Coke's The Tourist: Taking Flight in War Thunder.
Game expansions are the lifeblood for longevity of the MMOs we love to play. In his latest column, Adam Tingle talks about expansions in general and about EverQuest: Tears of Veeshan in particular. Read on before heading to the forums to chat.
There are just so many expansions, booster packs, and 32X extensions to this current build of Norrath that it's hard to get a grip on everything. The world is a smattering of design and added-on content, from Odus to Faydwer - and you just know the developers are now scratching their heads thinking "what were we on when we designed the Isle of Mara?". I'd hazard a guess and say a mixture of Bruce Lee films and Buddhism.
Read more of Adam Tingle's Tingle's Touchy Subjects: Tears of Veeshan & Assorted MMORPG Expansions.
James Phinney and his Motiga development studio have been working quietly on an as-yet-unnamed project for the past couple of years. We caught up with James to see what we could ferret out about the game, the studio and much more. See what he had to say in our exclusive interview.
MMORPG.com: Motiga was founded in 2010. Can you tell us about the studio’s journey over the last three years?
James Phinney: Through the first part of 2013, I was wrapping up State of Decay over at Undead Labs, so I’ve been here for only part of the journey. What I can say is that Motiga had already put together the core of a fantastic team.
Building the right culture at a company is incredibly important if you’re thinking about long-term success, and that starts with having the right people. I knew a lot of the crew from past work experiences and a few others socially or by reputation. It was clear right from the beginning that this was not only a very talented bunch, but a great group of people to work with.
Read more of Bill Murphy's James Phinney & Motiga - For the Love of the Game.
NGames has announced the deployment of a large update to Cyber Monster 2. According to the development team, the latest patch lays the groundwork for the forthcoming Chapter 2: Age of Dragon expansion due in early 2014.
With Chapter 2 launching soon, pet-collecting adventurers can now prepare for the challenges ahead by making use of powerful brand new sets; taking on a new Warlord Challenge ladder tournament; and by exploring the new Lost Continent – Ancient Ruins, which is filled with super strong monster and tons of new pets.
The new sets come courtesy of the Nezor continent, where craftsmen created a new smelting technology using power armours and ores after defeating Bahamut. The new smelting options mean players can now upgrade their S-60 and S-80 equipment to be stronger than ever before, with unique upgrades available for all three classes. Visiting the NPC in the City of Light is definitely the new go-to strategy for stronger equipment.
Read the full list of updates on the Cyber Monster 2 forum.
According to a report at GameFront.com, Mark Kern has been removed as the CEO of Red 5, developers of Firefall. Citing sources close to the company, GameFront.com has published an internal email that indicates that the Red 5 Board of Directors has removed Kern who "no has any authority to act for or on behalf of Red 5 Studios."
The email, provided by a source close to the situation, is included below:
“My fellow Red 5ers,
“Today, the Red 5 Studios Board of Directors met and after deliberation have decided that Mark Kern will no longer be the Chief Executive Officer or on the Board of Red 5 Studios. Effective immediately Mark will no longer have any authority to act for or on behalf of Red 5 Studios.
“As one of the founders of Red 5 Studios and our leader for many, many years, we owe Mark a great deal of appreciation for all that he has done to help build this company and to set the vision for an incredible new game. I am personally grateful for my relationship with Mark and the many years I have worked with him.
“This is a major change to our company. Your managers and I will set to work to cover any and all areas that Mark was directly handling and we are continuing to solidify the plan for 2014. I assure you that we are and will continue to be here to serve and support each of you.
“We will be holding a team meeting to discuss this topic at 11:15 a.m. tomorrow but I wanted to make sure you were officially informed of this significant change to your company.
“Please grab me or any of the managers at any time or give us a call if you would like to discuss in private.
“Please refrain from discussing this topic outside the company.
Read more at the link above.
MMORPG.com has reached out to both Red 5 and Mark Kern for comment. We'll keep you posted.
The latest War Thunder patch has been deployed that adds new planes, new combat maps, Direct X 11 support and, most significantly, a new Progression System. Under the new system, players will have the ability to choose which plane to unlock next as they progress through levels and what modifications they wish to research for it.
8 new maps provide diverse combat scenarios, and all of the game locations got a serious visual overhaul thanks to updated render with DirectX 11 support. Test-flights are much improved now: players can chose different missions, the skill level of AI-opponents, time of the day, weather effects and many other parameters.
And, with the upcoming addition of Ground Forces Expansion, every player will be researching tanks and other vehicles from the beginning, regardless of previous experience with War Thunder. To read the official developers diary in full on the new system: http://warthunder.com/en/news/
Read more at the provided War Thunder link above.
Check out the video below for more details about the update.
The Elite: Dangerous team has published a new developer diary that shows off alpha footage and more. In addition, the team has written of its goals for alpha testing.
We have two important aims for the alpha process. First and foremost we wanted to gain useful feedback from our enthusiastic backers on specifics of the game - this first build is centred on single player combat and includes a number of different situations that will allow us to get feedback on usability and controls. Over the course of the Alpha process we’ll release new builds that focus on further specific features and add more core features for testing and feedback.
Secondly, we wanted to make sure that the build itself is and remains fun, and as polished an experience as possible - as anyone involved with development knows this is can be quite a challenge when you’re in the process of developing the game and the ‘hood is up’ on various systems!
Elite: Dangerous is in the capable hands of a very experienced, enthusiastic and dedicated team and we thought you’d like to hear about the Alpha Phase One build from each of the main disciplines to get their take on it.
Read more on the Elite: Dangerous site.
Ragnarok 2 has been patched with what developers are calling its "largest update yet". The new update features a ton of new content, new dungeons and the "Master System" that gives max level players new skills and abilities.
Once you have achieved level 50 in both your class and profession you can continue to expand your capabilities with the Master System. Offering nearly infinite customizability of your equipment, Stat and Skills choices, the Master Level system will expand your capabilities beyond anything you’ve seen before! There will also be a new refinement system and new crafting recipes that are sure to make your equipment even more powerful.
Find out more on the Ragnarok 2 Online site.
According to a Twitter post from Sony Online Entertainment's John Smedley, fans of EverQuest Next: Landmark can look forward to the latter half of January for the alpha test phase of development.
It's looking like our Alpha for EQNL is going to start sometime in the last half of January. Very excited.!— John Smedley (@j_smedley) December 19, 2013
Trion and the Defiance team have announced what is being called an "endless free trial" for the sci-fi MMO. Players can participate in the endless free trial for an unlimited time and can enjoy a new EGO level cap of 500 in the process.
Head to the Defiance site for more information.
Webzen has announced the addition of a new playable class for Continent of the Ninth Seal (C9). The Mystic joins the game as a hammer-wielding caster. The Mystic's basic form is available now, with a more advanced form arriving with the next update.
Tasked by the divine goddess Akene to be the keeper of all magic, the MYSTIC is a melee fighter that can perform powerful omnidirectional attacks. She possesses a wide array of AoE skills that are unavailable to other classes, which also allows her to advance to an Elite class quicker than other characters. Her primary weapon is a massive hammer, which she smashes vehemently into the ground to cause paralyzing tremors in the earth. These shockwaves can wipe out even the most powerful of enemies. The MYSTIC also features a Gust Wind attack, which allows her to swing her hammer violently at her opponents, while remaining completely still. Most of the character’s offensive attacks are airborne, which allows players to focus on skill combination, instead of worrying about which enemies to target.
Find out more about the Mystic on the Continent of the Ninth Seal site.
Wargaming has announced that World of WarPlanes has been updated to v1.1. The update includes fourteen new aircraft, two new battle arenas and a slew of epic achievements. In addition, the team announced a new Alienware sweepstakes that will end on January 5th.
Other significant additions include two new battle arenas—Adriatic and Castle, a broad list of new achievements and customization items, as well as major improvements for mouse and joystick controls, balance tweaks, and general bug fixes.
To celebrate the first content update for World of Warplanes since launch, Wargaming is awarding all players that log into the game between December 23, 2013 and January 16, 2013, with a free in-game premium plane, the Curtiss Model 68C Hawk III. This item is available exclusively to this event.
Head to the World of WarPlanes site for more information.
Happy Holidays & Merry Christmas! Gamespace.com is giving away $10 gift packs to MMORPG.com users that want to try Original Blood, our newest fantast RPG! We invite you to come join our rapidly growing community and help shape the future of our portal!
Each key will grant you:
This week Square Enix finally added in the highly anticipated patch 2.1 known as A Realm Awoken. ARA is the first major content update for SEs reimagined Final Fantasy XIV: A Realm Reborn. Guild housing, player versus player combat, and a slew of new features made their way into the game with this update. Read on for our impressions of all the new content so far.
Read the rest of Rob Lashley's FFXIV: Diving into A Realm Awoken.
ArenaNet has been hard at work on WvW improvements for Guild Wars 2 and recently invited journalists to check out some of their work. We were on hand to see what's up and to offer this first-hand report. Read on before heading to the comments to chat.
Designer Devon Carver had this to say about it:
“Gameplay variety in Edge of the Mists is much, much higher than the current maps—EB and Borderlands. We said (with Edge of the Mists) that we can sit down and design this more like it's a real place. The floating islands idea came from both the art and design sides. It gave us more leeway to do things with the art style. When there's a visual break like a bridge, there can be a desert island and an ice island right next to each other and it's not so visually jarring. Gameplay-wise, there's a lot about positioning and being strategic. There's something satisfying about knocking someone off and there's something fun about being knocked off as long as it's not happening too often.”
Read more of Neilie Johnson's Guild Wars 2: Edge of the Mists Hands On Preview.
The lore of any game and series is something important in game development and the understanding of the underlying causes of conflict. Warhammer 40,000: Eternal Crusade posted a holiday gift for fans today in a short story written by Graham McNeill. We managed to catch up to the famed Black Library Author to talk more about Warhammer lore and writing and much more. Keep reading and then leave your thoughts in the comments.
MMORPG.com: Graham, your work has helped to really shape the Warhammer 40,000 universe, what is it like to write about such a violent time?
Graham McNeill: Yeah, I've been a part of the Warhammer 40,000 universe for the last thirteen and a half years, and it's been a lot of fun to be part of the cabal of creative types who've helped populate such a vivid, gothic and bloody universe. Everyone that contributes to 40k is helping flesh out that universe, whether they work for Games Workshop or not, and that collaborative element is one of the main reasons I love the hobby so much. Getting to tell stories in the grim darkness of the Imperium is like getting the key to the candy story and then being told it's calorie free. As to violence of it all, I think whichever genre I write in, there's going to be copious amounts of blood being splashed at the screen, but the violence is always there to serve the story (and show off the cool imagery and background) so I reckon it's okay to be excited about seeing Space Marines and their enemies beating the hell out of each other.
Read more of Garrett Fuller's Warhammer 40k: Eternal Crusade - Graham McNeill - Shaping the 40k Universe.
Blizzard has announced that the Diablo III expansion, Reaper of Souls, will hit retail release on March 25, 2014. In addition, preorders of the much-anticipated expansion have started.
You also have the option to prepurchase the Digital Deluxe Edition, which contains a wealth of in-game goodies: a collection of exclusive helm- and weapon-transmogrification recipes to distinguish your hero among the champions of Sanctuary; a loyal Spectral Hound minion to keep your adventurers company on their epic journeys; three additional character slots to accommodate new heroes; an in-game Treasure Goblin companion pet for World of Warcraft; and an assortment of Crusader-themed Battle.net portraits and Malthael-themed decals for StarCraft II.
Read the full Diablo III: Reaper of Souls press release.
Perfect World Entertainment has launched a console division, according to a report at GamesIndustry.biz. The new division is tasked with bringing PWE's stable of MMOs to the console market including the PlayStation 4 and the XBox One.
"We are looking at this medium to better connect with gamers," said Andrew Brown, Perfect World's general manager of publishing. "The opportunity to work on new types of projects with developers from all over the world is really exciting for us as a company. We are confident in our outlook entering into this new business, and you can expect Perfect World to be a major player in the console marketplace."
The newly established division will focus on bringing existing and future Perfect World free-to-play games to current and next-gen consoles. The developer did not announce any console projects in the works just yet, but said those details should arrive next year.
Read more at the link above.
Nether, using input from its community, has been updated with several new features in its first major content upgrade. Include in the patch are features such as a subway system, new in-game items and more.
All new features include:
- A Subway System – a brand new subterranean tunnel system that adds a whole new layer of depth to the decimated cityscape
- A Wing Glider – allows players to make quick getaways or tactical moves by flying from rooftops to lower level roofs or platforms
- A New Nether – heavy, Golem enemy, massive in size and damage, requiring cooperative play to bring it down
- New “Surge” Objective – a new world-objective that has players kill a mini-boss that attacks random areas of the city for an experience boost
- New in-game items, including a flashlight, compass, road flare and smoke grenades
Find out more about Nether.