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Marvel Heroes : She-Hulk Adds to the Roster

Posted Mar 30, 2015 by Suzie Ford

Marvel Heroes 2015 players can now check out the latest character to be added to the game. She-Hulk is now live in the game and to celebrate her inclusion, the Ryan Collins, Creative Designer & Community Manager has posted a short in-house interview about her and why she was chosen.

What are some of your personal favorite moves for She-Hulk?

I think it's undeniable that her ultimate, Pillar of Justice, is one of the coolest in the entire game. The way she spins the massive column above her head is so over the top that it is just amazing. People have captured images of the face I made on our livestream when I saw the final version for the first time.

In addition, I love her brawler/wrestling fighting style, with everything from the leg drop to the elbow drop. I'm noncommittal. They're all cool.

Find out more on the Marvel Heroes 2015 site.


D&D Online : It's a Kind of Temple of Doom, Right?

Posted Mar 30, 2015 by Suzie Ford

This week, the Dungeons and Dragons Online team ran a livestream with a public preview of Update 25, featuring their latest dungeon experience, the Temple of Elemental Evil.  They showcased a few of the sections of the temple without giving away too many spoilers and answered questions from their players.

Read more of Jean Prior's Dungeons & Dragons Online: It's a Kind of Temple of Doom, Right?

All Things Warcraft : WoW Token Cost, Sylvanas & Blackrock Mountain

Posted Mar 30, 2015 by Suzie Ford

This week we learn a little bit more about the WoW Token, take a look at the latest Warcraft character to enter the Nexus and Blackrock Mountain gets a release date!

Read more of Reza Lackey's All Things Warcraft: WoW Token Cost, Sylvanas & Blackrock Mountain.

Dragon Age: Inquisition : Jaws of Hakkon DLC Coming to Other Platforms in May

Posted Mar 30, 2015 by Suzie Ford

Bioware has confirmed that the Dragon Age: Inquisition DLC, Jaws of Hakkon, will be released on three other console platforms in May 2015. XBox 360, PlayStation 3 and PlayStation 4 players can keep an eye on the official site for a more exact release date when it is revealed.

Jaws of Hakkon has already been released for XBox One and PC.

Find out more on the Dragon Age: Inquisition site.


Guild Wars 2 : ArenaNet Wants You to be Legendary

Posted Mar 30, 2015 by Suzie Ford

The weapon is considered to be one of the most important aspects of a character.  Sure your armor makes you look great, while also keeping those arrows from piercing your lungs, but the weapon you wield is what really strikes fear into the heart of your enemies.  The legendary weapons in Guild Wars 2 are seen as a sign of great prowess, marking one as a member of the elite.  But soon that status may extend to more players.

Read more of David North's Guild Wars 2: ArenaNet Wants You to be Legendary.


Rich players must have a hard time getting around.

Triad Wars : Mini Closed Beta Interview - Keeping Players Interested

Posted Mar 30, 2015 by Suzie Ford

With Triad Wars firmly in closed beta, we sent in a couple of questions to lead designer Steve Ferriara. Check out his answers below.

MMORPG: A lot of our readers like the action of Triad Wars, but worry that maybe this game isn't deep enough to hold their attention as MMO and RPG players. How do you plan to combat the perception that Triad Wars is like a really pretty (albeit fun) PC version Clash of Clans?

Steve Ferriara: Triad Wars is just in the early stages right now and throughout the closed beta our focus is on balance, stability and polishing up the core experience. We know we aren’t offering a deeply complex metagame or multiplayer experience yet,however this is where we see great potential for Triad Wars and already have plans that expand on the current design going forward. This was a conscious decision that has allowed us to get the game out into players hands earlier and ensure we don’t over invest in important areas that take a lot of commitment and time into developing the right way until we get feedback and qualification from the community. More ways for players to interact, co-operative play, expanding the choices and impact of those choices through turf building, customization of Turfs and Triads, single player and community based competition are all things that we’re frantically working towards. Everyday we get more feedback from the community that brings new insight and impacts how we work and what we work towards so we’re obviously not ready to commit and make promises to a timeline but rest assured we’re as eager to get there as the players are.

MMORPG: Are there any plans or thoughts on bringing the game to consoles? It seems like a perfect fit for the existing architecture on PSN and XBL. We would love to have Triad Wars on consoles, but for now we are focused on provided the best experience on PC.

Steve Ferriara: We would love to have Triad Wars on consoles, but for now we are focused on provided the best experience on PC.

Guild Wars 2 : Precursor Crafting Mini-Q&A

Posted Mar 30, 2015 by Suzie Ford

Last week, ArenaNet laid out the first details for the new Legendary Crafting ability that high-level players will have access to when Heart of Thorns launches. We had the opportunity to interview game designer Lindsay Murdock about the precursor aspect of the journey.

Read more of Bill Murphy's Guild Wars 2: Precursor Crafting Mini-Q&A.

The List : 5 Reasons You Should Play Pillars of Eternity

Posted Mar 30, 2015 by Suzie Ford

Chances are you’ve probably heard about how great Pillars of Eternity is and if you’re not already playing it, then you likely will be soon. But if you have somehow managed to evade the recent hype, ignore the reviews flooding the internet, and just generally don’t think it’s worth your time, this article’s mission is to convince you otherwise. Pillars of Eternity isn’t going to be the perfect game for everyone, but it’s a game that everyone should at least play.

Read more of David Jagneaux's The List: 5 Reasons You Should Play Pillars of Eternity.

Tree of Savior : Second Korean CBT To Kick Off Next Month

Posted Mar 30, 2015 by Suzie Ford

Steparu is reporting that the second phase of the Tree of Savior Korean closed beta is scheduled to being at the end of April. In preparation for the event, Nexon published the schedule leading up to the CBT start. Interested players can sign up from April 2-13 with over ten thousand to be chosen. The closed beta event will run from April 21-26, with servers being live twelve hours a day.

To give fans something to concentrate on, Nexon released a New Character Skill Simulator (Korean language) to give players a rough idea of the forty-four classes.

Read more at the links above or you can check out the Korean Tree of Savior page.

 

Camelot Unchained : Check Out the Alpha Footage

Posted Mar 29, 2015 by Suzie Ford

The Camelot Unchained team co-hosted a special live stream event with well-known streamer CohhCarnage. The video from the event has been posted and gives curious fans a chance to see the game in action for the first time. Check it out and let us know what you think.


General : Hanako - Soul of the Samurai Launches Kickstarter Campaign

Posted Mar 29, 2015 by Neilie Johnson

Indie Developer +Mpact Games this week launched its Kickstarter campaign in hopes of completing its samurai-themed multiplayer RPG battler, Hanako: Soul of the Samurai.

The game will give players the opportunity to chose among four combat classes, master feudal Japanese combat, and fight on behalf of various clans.

Features of the game will include:

  • Four classes: Swordsman (Kenshi), Bladed Staff (Naginata), Archer (Ite) and Specialist (Ninja)
  • Directional combat, both melee and ranged
  • A Ki-based ability system
  • Multi-map campaigns
The game's initial Kickstarter goal of $70,000 has been reached, and +M Games is hoping to raise $200,000. Rewards for backers include early access, exclusive weapons and gear, a meeting with the developers and more.
 
To find out more about Hanako: Soul of the Samurai or to back the project, go to its official Kickstarter page.
 

Hearthstone : Azubu Hosting the OGN Hearthstone Masters Korea March 30

Posted Mar 29, 2015 by Neilie Johnson

This Monday, March 30, global broadcast network Azubu will begin hosting the Hearthstone Masters tournament. The tournament will be broadcast live every Monday & Tuesday at 5:00 AM PST from Monday March 30 until Tuesday, April 28.

The English broadcast will be hosted by Erik "DOA" Lonnquist and William "Chobra" Cho, and the schedule will be as follows:

  • Monday, March 30: Round 16 1st (Group A, B)
  • Tuesday, March 31: Round 16 2nd (Group C, D)
  • Monday, April 6: Round 16 3rd (Group E, F)
  • Tuesday, April 7: Round 16 4th (Group G, H) 
  • Monday, April 13: Round 8 1st (Group A 1st Round, 2nd Round, Winner Round)
  • Tuesday, April 14: Round 8 2nd (Group A Losers Round, Final Round)
  • Monday, April 20: Round 8 3rd (Group B 1st Round, 2nd Round, Winner Round)
  • Tuesday, April 21: Round 8 4th (Group B Losers Round, Final Round)
  • Monday, April 27: Semi Final Group A
  • Tuesday, April 28: Semi Final Group B
  • Saturday, May 2: Final
Event finals will take place on Saturday, May 2 and the winner of the best of 7 will take home a grand prize of $9,000.
 
For more information about the broadcast, check out the official Azubu website.
 

Wizard101 : Spring Festival is in Full Swing

Posted Mar 29, 2015 by Neilie Johnson

Spring is in the air, and the magical world of Wizard 101 is celebrating with the annual Spring Festival. Players can join the fun by visiting herald of Spring, Eggbert, in the Shopping District.

Among the celebratory items players can select from are:

  • Spring Hare Mounts in the Crown Shop
  • Bunny Costume in the Crown Shop
  • Egg Pet in the Crown Shop
  • Spring mystery fish
What says Spring better than bunnies dyed like psychedelic Easter eggs - wahoo!
 
For more information or to play Wizard 101, hop on over to the official Wizard 101 website.
 

Defiance : Armistice Celebration Starts March 30

Posted Mar 29, 2015 by Neilie Johnson

From March 30 to April 20, Defiance will be celebrating two years on the New Frontier with special events being disrupted by Mutants, Raiders and other hostile party crashers.

The Armistice festivities will include:

To find out more about the chaotic Armistice/Christmas/Halloween/Easter/Fight to the Death celebration, check out the official Defiance website.
 

Vainglory : Introduces Sound-Centric Hero, Vox

Posted Mar 28, 2015 by Neilie Johnson

This week, Super Evil Megacorp introduced Vox, the latest hero in its mobile MOBA Vainglory. Vox joins the family group of Ardan and Celeste, bringing three new audio-oriented powers to the arsenal of the Halcyon Fold.

With Sonic Zoom, Pulse, and Wait For It, Vox will destroy enemies and help his teammates with the power of sound. His sonic pulses reveal enemies while his sound-based attacks bounces damage among adjacent foes.

In addition to Vox, Vainglory's next update will add Spectator Mode to private matches, as well as new skill tier art, re-balancing and other gameplay changes.

For more information about Vox or other new additions, visit the official Vainglory website.

Star Conflict : Now Available On Arc

Posted Mar 28, 2015 by Neilie Johnson

Thursday, Perfect World Entertainment announced that space simulation MMO Star Conflict is joining games like APB Reloaded and Elsword in its online, multi-genre Arc library.

Arc allows players to play multiple games using one convenient login and connects them via social tools, to their favorite game communities.

“The launch of Star Conflict on Arc adds our fifth game in the last four months as we continue to build a quality library that offers variety for our players,” said Yoon Im, senior vice president of publishing. “As a group of gamers, our team is always looking to partner with developers who are interested in expanding their reach to a platform dedicated to providing fun video game experiences.”

In addition to its release on Arc, Star Conflict is also enjoying new PvE update, Star Conflict: Invasion.

For more information about Star Conflict or to sign up for Arc, visit Perfect World's official Arc website.

World of Tanks : Grand Finals 2015 Details Released

Posted Mar 28, 2015 by Neilie Johnson

Last week Wargaming held its North American World of Tanks Semi-finals in San Francisco, and this week the publisher announced specifics regarding its worldwide Grand Finals which are being held in Warsaw, Poland.

The fledgling Wargaming.net League eSports division will host 12 elite World of Tanks teams from around the globe April 25-26 at EXPO XXI and when the dust settles, will be awarding prize money in the amount of $300,000. This year's Finals feature a revamped rule set and tournament format designed to challenge competitors and amp up matches for viewers and players alike.

Sponsors of this year's event include Intel, Razer and paysafecard, and the Polish Military Museum will be bringing two actual tanks--a T-34/85 and an M4AI Sherman--for WoT fans to check out.

Tickets to the Grand Finals are free to the public, and attendees will receive various prizes and freebies. For fans who can't make it all the way to Warsaw, the event will be shown on WGLEU's Twitch channel.

For more information about the event or about Wargaming's League eSports, visit the official Grand Finals website.

 

 

Defiance : Alcatraz First Impressions

Posted Mar 28, 2015 by Suzie Ford

Defiance, the MMOFPS by Trion Worlds, has been teasing the latest Alcatraz patch for a little while now. They released the content on the test server, giving players like myself a chance to check out the new stuff without having to fully commit. Defiance is one of my favorite MMOs for many different reasons, so I was eager to see how I would do on the test server.

Read more of Beau Hindman's Defiance: Alcatraz First Impressions.

Skyforge : Detailed Developer Response to CBT Feedback

Posted Mar 28, 2015 by Suzie Ford

The Skyforge site has been updated with a massive post by the development team that discusses the most salient points of player feedback from the first rounds of closed beta testing. The post discusses major issues and how the team plans to respond to each and / or gives the reasons behind the feature being deployed as it is.

Topics include:

Run Animation - the team is working on new variations of the run animation and cycle to answer the claim that it looked "weird".

Client Optimization - the client has been optimized with 30% improvement in FPS. The system has been redesigned to detect automatically, new settings were added for compatibility and other useful information.

The ability to loot during combat will be added.

Weekly limits - the team is working on finding ways to ensure that weekly limits are both challenging yet not punitive to players who feel that forcing achievement infringes on their leisure time. Developers are looking for ways to assist players who join the game later in catching up with more experienced and advanced players. The goal, they said, is to give players more and more ways to develop and progress characters and how that will happen will be detailed in a future post.

Beginning content will be pared back as feedback has indicated that future phases should have "substantially less content at launch". Open Beta will give more adventures to players sooner. In addition, the team is taking a hard look at the combat difficulty of the earliest stages of the game. For future release in CBT, players can look forward to finding "impossible adventures" once a given prestige level is reached.

Melee players are concerned with the proclivity of combo interrupts when an enemy dodges or moves. It is a feature that the team is looking closely at and is constantly fine tuning. As yet, no viable solution has been offered.

Players concerned with being unable to dodge all attacks in the game have been informed that this is a planned mechanic to ensure that high-dexterity players do not have a significant advantage over other classes. As a result, dodge is a limited resource by design.

PvP balance is being looked at, especially the complaint that Finishing Attacks in PvP look like a "cheat" due to how fast an enemy can be killed.

The Orders System is undergoing change:

  • Adepts will no longer require payment for services but a limited number can be hired
  • Adepts will no longer increase player stats
  • Adepts will have their own profession-based stats
  • Mission resources are being changed
Prestige and group play are also receiving some attention. Players were concerned that they could not play with friends of different prestige levels and due to the inability to set or know the adventure difficulty. To that end:
 
  • Group prestige requirements are being removed
  • The system to determine the difficulty of adventures is being tweaked
  • A PvE version of Looking for Adventure is being added with the selection systems being overhauled
  • PvP matchmaking is going to be adjusted and other barriers for matchmaking are being removed
Read the full (and VERY comprehensive!) article on the Skyforge site.
 
 

Pathfinder Online : Head Start Access Announced, Begins April 1st

Posted Mar 28, 2015 by Suzie Ford

Ryan Dancey has posted on the Pathfinder Online site that a new phase of Early Enrollment will begin on April 1st. Called "Head Start", players can access the game for a $30 price tag that also includes a month of game time. Dancey clarifies that this is not the beginning of Open Enrollment, but is a new phase of the Early Enrollment program. Head Start was added due to server capacity exceeding expectations that allows more players to take part.

Backers at the $35 mark have been granted Head Start access and no further action is required to begin playing Pathfinder on April 1st. Players can log into their accounts and check the "Rewards" tab to ensure that Head Start is correctly activated.

Beginning April 1st, the Head Start program will be placed in the Pathfinder Shop at $30 for those who did not have an opportunity to back the game during KickStarter.

Read more about Head Start on the Pathfinder Online site.

 

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