It's official: The MMORPG.com 2014 Player's Choice Awards are in the bag. Our readers have chosen the Best RPG and Best MMORPG of the year.
Our congratulations to the winners!
KingsIsle's pirate-themed MMO, Pirate 101, just got crazier with the announcement of today's day-long pillow fight!
From 12:01am to 11:59pm US Central time today, players can farm the monsters on Skull Island in hopes that they drop one of four special pillows:
- Embroidered Royal Pillow
- Royal Throw Pillow
- Embroidered Elegant Throw Pillow
- Embroidered Regal Pillow
To my darling beloved,
I remember, back in the day, when we used to be together. You were the most beautiful game on the planet, and I couldn’t help but fall for your beauty.
Read more of Victor Barreiro Jr.'s Final Fantasy XIV: The Game of Love.
Vainglory, the streamlined, made-for-mobile MOBA this week announced the addition of a new Protector Tank hero, Ardan. Ardan brings a new energy power to the game called "Vengeance" that's activated by filling a meter via basic attacks and protective maneuvers. Once filled, the Vengeance meter enables Ardan to execute powerful special attacks.
To see Ardan in action, check out the video below.
Action RPG Erebus 2 Online this week becomes even more action-y with the addition of zone boss, named "Ogre." This powerful monster appears in the upper part of the Atravan Desert map every four hours and sticks around for 30 minutes and won't go down without the cooperation of ten players.
Players who take on the beast will earn rare and special items, including items used in manufacturing.
To learn more about Erebus 2 Online, visit the game's official website.
you’re forgiven if your response was, “wait, that zombie game?” Even though the marketing did an terrible job of explaining the RPG side of Dying Light, I’ve spent a few hours with the game and have no reservations: Dying Light has the reanimated heart of a roleplaying game. Purists may not be happy, but if can wrap your head around first-person, zombie smashing, breakneck parkour with a dash of survival, and deep character progression, you have a first-of-its-kind RPG. How often can we say that?
Read more of Christopher Coke's The RPG Files: Dying Light First Impressions.
During today's Warhammer 40k: Eternal Crusade Twitch stream, it was announced that Miguel Caron will be leaving Behaviour Interactive. Nathan Richardsson will be taking over as the Studio Head. At this point, we do not know what is next for Miguel, but we wish him all the best.
Pirates from the Treasure Isles are making their way to the shores of Trove and have lots of booty to trade with players. The news came as part of the latest patch notes along with a subtle, but important, name change where "pets" now become "allies".
PIRATEY GOODNESS: The pirates of the Treasure Isles have begun sailing back into the worlds of Trove, their cargo holds chock-full of mysterious goods from the lands beyond the Sea of Regret. Find them anchored in any adventure world, and check out the goods they have to trade!Originally Posted by Developer Notes: This is the first part of our post-sky update and is still pretty early. The seas are still shallow, but this is how you can get some goods like pets, mounts, pearls, and recipes. Currently the pirates are just crafting stations and this will be updated with the larger water update planned as the next big update after the sky one.
ONCE OUR PETS, NOW OUR ALLIES: Allies-- formerly Pets-- are now more widely available and have some extra special powers. Catch 'em all!
Check out the full patch notes on the Trove site.
Blackguards 2 is the sequel to 2013’s strategy role playing game Blackguards by Daedalic Entertainment. At the beginning of Blackguards you will find yourself at the bottom of a dungeon and at the edge of your sanity with your only companions a jailer who hates you and spiders that want to eat you. From these humble beginnings you will wage a campaign to rule the world.
Read more of Rob Lashley's Blackguards 2: Waging a Campaign to Rule the World.
This is not something we want to write, even though Massively is our closest competitor. The venerable MMO news and opinion site is being shutter down on Tuesday, February 3rd as a part of parent company AOL's restructuring.
Editor in Chief Bree Royce took to the site to announce the closure:
This week, we learned our AOL overlords have decided that they no longer wish to be in the enthusiast blog business and are shutting all of them down. This mass-sunset includes decade-old gaming journalism icon Joystiq, and therefore, it includes us. February 3rd, 2015, will be the final day of operation for Massively-that-was.
I would like to be able to tell you truthfully that this is an equitable and just decision that makes some sort of logical sense, but the reality is that our overlords' decisions have always been unfathomable. I know more of what I know about corporate from reading tech and finance news than through my own job. We all suspected this was coming eventually a year ago when a VP whose name I don't even know and who never read our site chose to reward our staggering, hard-won 40% year-over-year page view growth by... hacking our budget in half. There's nothing to do in the face of that kind of logic but throw your hands in the air. It's not about merit or lack thereof, and it's not about journalism or gaming being dead or anything grand like that, so there's no point in taking it personally.
Some will take this closure as a sign of the times, or a sign of the MMO decline... this isn't that. Those may be true in some sense, but Massively had/has been doing fine for years. This is a clear case of people at top cutting those below them to save their numbers when they go to a shareholder meeting.
If I have one wish, it would be for Massively and Joystiq and others affected to get bought up by someone with sense to rebuild the sites instead of wasting their brand and loyal communities.
But that won't happen, because the world's not fair. Instead, we're losing a valuable resource for our favorite genre's fans. If there's anything to come of this, hopefully some of those fine people at Massively get jobs elsewhere in the industry. Their voices will be missed.
Here's to you all at Massively... we salute you.
Of all the new games I tried at PAX South, my favorite had to be Gigantic, Motiga's arena battler, with its colorful and diverse cast of characters and smooth, accessible gameplay. After a couple of games, in which I performed surprisingly well (I'm as surprised as you are) I had the chance to sit down with Joe Pikop, Gigantic's Lead Character Artist and talk about how the game looks and plays.
Read more of Jason Winter's Gigantic: PAX South 2015 - One Gigantic Interview.
The WildStar site has been updated with a new blog post that details forthcoming changes to the game's PvP. Players can expect to see daily, weekly and random PvP events. The team also has plans to add same-faction battlegrounds, PvP contracts, new gear, and prestige purchase power. Lastly, before the end of the year, PvP Season 2 will kick off.
We sincerely appreciate all the feedback our players have already given us on PvP and we’re eager to hear more. So, let’s take a look at the year ahead.
In our next game update, The Protogames Initiative, we will be adding:
- Daily PvP quests that provide players with a variety of PvP related goals to achieve.
- New PvP weekly quests that are accomplished over the course of an entire week.
- Random-queue bonuses that reward players every time they use the ‘random’ queue option.
While these additions will not directly affect the balance or playstyle within PvP, we feel they should provide players with more incentives to participate in PvP on a regular basis.
Read the full proposal on the WildStar site.
We’ve been waiting a good long while for any peep about a full-fledged expansion for Guild Wars 2. ArenaNet’s flagship has seen a host of Living World updates, gameplay and feature additions, and balance tweaks, but the promise of a canonical expansion has been elusive. Just last month, I wrote about some alternatives to GW2’s Living World, with an expansion being the obvious choice to drive the post-launch game forward and create a new revenue stream.
Read more of Som Pourfarzaneh's Guild Wars 2: Unpacking the Heart of Thorns Announcement.
According to FirstAdopter, several fairly credible rumors are out there about Blizzard's various IPs. The column states that Hearthstone numbers are 'off the charts', the revenue model for Overwatch is still up in the air, the next Starcraft II expansion is ready for deployment and, most interestingly, projections for the success of Heroes of the Storm are being lowered.
Hearthstone’s success is beyond even the most optimistic expectations and should be a buffer against the continued year-over-year secular decline of the Call of Duty and Skylanders franchises.
Other key details from the insider:
- Executives have “low expectations” for Heroes of the Storm. The insider thinks many of the senior staff on the Heroes of the Storm team will be laid off.
- The next Starcraft 2 game is already done and ready to go. The release date is still not settled. The current time window ranges from April to June.
- The World of Warcraft team has “quadrupled” its art outsourcing, which has been a bottleneck in the past. The next expansion is almost “feature complete.”
- The insider says the members of the Diablo III team have been moved to a new project set in the Starcraft universe. The game will be similar to Warframe and contain gameplay aspects from Left4Dead, DayZ, Smite, and other MOBAs. It is in early pre-production, which means late 2016 or later.
Read the rest at the link above.
Fans were excited to hear about the development of Dragon's Dogma Online. Even without visuals, buzz was generated. The hype level can go up now with a new trailer made available by Capcom. Let us know what you think in the comments!
BioWare has sent out a new video that could essentially be called "how we did it" with regard to Dragon Age: Inquisition. Developers are interviewed about the development process, characters, stories, the "dos and don'ts" of creation and more. Check it out!
The Triad Wars team will be on hand later today to show off some of the weapons players can expect to find in the game. Developers will be on hand to answer questions as well.
The stream will take place on the Triad Wars Twitch.tv channel at 11:00 a.m. Pacific / 2:00 p.m. Eastern.
At its most basic level, Darkest Dungeon is a Gothic themed side-scrolling turn-based RPG that emphasizes the psychological stresses of dungeon crawling. Ever wonder what’s going on in the head of your Demon Hunter as she explores the nightmarish depths of Hell in Diablo 3? Surely, our heroes are tough – but at some point all of this horror must take a toll, right?
Read more of Michael Bitton's Darkest Dungeon: A Gothic Roguelike Not for the Faint of Heart.
This past weekend, several members of BioWare Austin descended upon San Antonio for PAX South in the latest Star Wars: The Old Republic Cantina Tour stop. In it, guests were treated to the usual Q&A interspersed with prizes for correctly answering trivia questions. Unusually, the event was actually held on-site at PAX and required a badge although it wasn't a part of official programming. Also, due to relatively close proximity to Austin, a few other members of the SWTOR team past and present made the journey to attend, including Studio Creative Director James Ohlen and Studio General Manager Jeff Hickman.
Read more of Jean Prior's Star Wars: The Old Republic - Cantina Tour at PAX South -A New Hope.
Ever since our recent partnership with MMORPG, us YouTube-loving gamers here at TGN have noticed that a lot of MMO players have absolutely no idea what we do! Well, I think a little introduction is long overdue.
Read on to find out what we're all about, and why we teamed up with MMORPG.com.