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Hawken : April Update Includes Global Camouflages

Posted Apr 24, 2014 by Suzie Ford

The Hawken team has posted the April patch notes that includes the news that camouflages are now global for all mechs. In addition, the team has announced that significant changes have been made to the game's economy and that co-op team death match is now live in game.

  • Co-Op Team Deathmatch
    • Co-Op Team Deathmatch has been added as a new game mode. Team up with 5 other players and battle bots with difficulty that scales to your group’s fitness score. XP and HC earnings are slightly reduced.
    • Co-Op TDM is a great mode for practicing new mechs, refining your skills and partying up with your friends to just relax and have fun.
    • Currently supported maps for Co-Op TDM include:
      • Wreckage
      • Facility
      • Bunker
      • Prosk

Read the full notes on the Hawken site.

Tribal Wars : TW2 Espionage Feature Announced

Posted Apr 24, 2014 by Suzie Ford

Tribal Wars 2 players wanting to check up on the affairs of others will be interested to learn about the new espionage feature. Using espionage, players will be able to assess an enemy's army size and strength. The development team took time to create and release a video explaining the process.

World of Warcraft : Azeroth Choppers #2 Released

Posted Apr 24, 2014 by Suzie Ford

Blizzard Entertainment has announced that the second episode of the World of Warcraft - based web series, Azeroth Choppers, is now live. "This week, viewers will meet the Horde and Alliance crews in New York, and Chris Metzen and Sam Didier let Paul Jr. in on a critical piece of news about the project."

Black Gold : Closed Beta to Kick Off on May 15th

Posted Apr 24, 2014 by Suzie Ford

Snail Games has announced that the closed beta for Black Gold Online will officially kick off on May 15th. In response to alpha testers, the team has overhauled the UI, revamped graphics and other significant changes to the game.

Closed Beta participants will see large-scale battlegrounds with customizable 'Carriers' (large battle mounts for each faction) and can develop over 100 distinct carrier-types for battle. Black Gold Online also features true hardcore PvP, where players can fight against members of their same faction as well as opposing forces across a variety of battlegrounds, arenas and 'Chambers of Greed.' Finally, players can join even larger Energy Well battles as they form armies to fight for control of precious resources in large-scale faction and guild battles.

Find out more on the Black Gold site.

Child of Light : Latest Making-Of Video Paves Way for April 30th Release

Posted Apr 24, 2014 by Suzie Ford

The Child of Light team has released another video about the making of the game. Child of Light is set to be released on April 30th.

General : Orcs Must Die! Unchained Is a Genre Blending Blast

Posted Apr 24, 2014 by Suzie Ford

At this point, it's easy to be skeptical when a studio announces a free to play game or anything resembling a MOBA.  For PAX East, Robot Entertainment announced that its siege-based tower defense franchise, Orcs Must Die! was going the way of free to play online PvP with Orcs Must Die! Unchained.  Yet as a fan of the series, I was curious to see exactly it how would play out.  I had the chance to try the game alongside journalists and fans on the show floor.  I can't wait to get my hands on it again.

Read more of Christina Gonzalez's Orcs Must Die! Unchained Is a Genre-Bending Blast.

WildStar : Carbine Donates LEGO Rocket House to Child's Play

Posted Apr 24, 2014 by Suzie Ford

During last week's PAX East convention, Carbine Studios, developers of WildStar, donated a 50,000 piece LEGO rocket house to the Child's Play charity. The LEGO sculpture is a replica of the in-game rocket house that preorder customers will receive when the game goes live and it will be auctioned off in a forthcoming Child's Play event.

In addition to the LEGO sculpture, a $10,000 check was also presented to Child’s Play which will be donated to the Boston Children’s Hospital and the University of Massachusetts Children’s Medical Center.

“Child's Play is deeply grateful for the support of Carbine Studios and the WildStar team,” said Jamie Dillon, program coordinator and development, Child’s Play. “Creative, gamer-focused fundraising is the cornerstone of Child's Play and we're honored to be the recipient of both an incredible donation for two of our network hospitals as well as a work of LEGO art to be featured in our annual auction. These donations will allow us to provide video games to children who are in need of distraction, empowerment, entertainment and more. The contributions have a positive impact on the lives of hundreds of sick kids, and we are so grateful to Carbine Studios and WildStar for their donation.”

Souce: NCSoft-Carbine Studios press release

Find out more about WildStar.

Final Fantasy XIV: A Realm Reborn : PvP Level Cap Increases to 40

Posted Apr 24, 2014 by Suzie Ford

With today's patch release, Final Fantasy XIV: A Realm Reborn players will be able to increase their PvP level from 30 to 40. In addition, the patch brings new quests, adjustments to existing content and updates to the overall PvP system.

The maximum PvP rank has been raised to 40.

New PvP gear has been added.

The following PvP gear can now be purchased from the Storm Private and Storm Sergeant NPCs at Wolves' Den Pier (X:6 Y:5)

Read the full patch notes on the Final Fantasy XIV: A Realm Reborn Lodestone.

WildStar : Bring the Skills

Posted Apr 24, 2014 by Suzie Ford

What’s more important in WildStar: awesome skills or incredible gear? In this week’s column, Gareth Harmer explains why finger finesse will beat shiny baubles.

Read more of Gareth Hamer's WildStar: Bring the Skills.

Elder Scrolls Online : Latest Dev Blog Reveals Creative Secrets Behind Trials

Posted Apr 24, 2014 by Suzie Ford

The latest Elder Scrolls Online developer blog has been posted. In this edition, the team goes into detail about how trials are created. Twelve-player trials will enter the game when the Craglorn Adventure Zone is released into ESO.

The flexibility of our skill system allows us to create plenty of interesting situations for Trial groups, and we can demand a high level of mechanical mastery. For instance, there may be encounters that require a heavy burn phase where everyone needs to contribute high damage in a short period of time. We can also force groups to deal with extreme incoming damage. In these situations, additional healing and damage reduction skills might be necessary for everyone.

The skill system also allows us to play with group fragmentation, both planned and spontaneous. There are times when you’ll need to coordinate to split up and accomplish two or more objectives at once, but there are other times when your group can be shattered unexpectedly. In those situations, every player on your team will need to be ready to react and forge ahead in the Trial. And, of course, everyone will be expected to avoid telegraphed damage, control enemies, and know their role thoroughly.

Read the full post on the Elder Scrolls Online site.

General : NASA Talks Kerbal Space Program

Posted Apr 24, 2014 by Suzie Ford

Kerbal Space Program is one of those indie projects that just keeps getting bigger.  What started off as a cool little platform with more content generated by users than the actual developers, has grown into a fantastically entertaining game.  KSP recently took a giant leap for indie-kind when they teamed up with NASA to roll out a whole new pack of missions and ship parts themed on NASA’s mission to capture a near-Earth asteroid.  

Read more of Red Thomas's NASA Talks Kerbal Space Program.

Shroud of the Avatar : Release 5 Begins Today, Runs Through Sunday

Posted Apr 24, 2014 by Suzie Ford

The Shroud of the Avatar site has been updated with the news that Release 5 will begin today, Thursday, April 24th and will run through Sunday, April 27th. Backers in the First Responders category and above will have access to the game client. 

We are happy to report that we were able to add a bunch of new content and features, while iterating on existing ones. However those deliverables didn’t quite end up matching our original goals. The sheer scope of getting skills working, while also responding to R4 feedback, made us radically shift focus for Release 5.

Check out the full list of what features will be available on the Shroud of the Avatar forum.

ArcheAge : Next Exploring ArcheAge Event to Take Flight Today

Posted Apr 24, 2014 by Suzie Ford

The ArcheAge team will be on Twitch later today in the latest episode of Exploring ArcheAge. In today's event, the team will be discussing gliders and their unique abilities.

The first glider you get as part of the tutorial quests is just the beginning! We’ll showcase the many varieties that can be earned, found, crafted, or bought in ArcheAge.

Exploring ArcheAge: Taking Flight
Twitch Channel:
Start Time: Thursday, April 24 at 4:00 PM Pacific
Duration: 45 minutes

After earning a few hundred frequent flier miles, we’ll field questions from the livestream chat. Remember to stick around until the end when three lucky, random livestream viewers will be invited to join Alpha. See you on Twitch!

Source: ArcheAge site

Legend of Silkroad : New Site Opens to Prep Players for Beta

Posted Apr 24, 2014 by Suzie Ford

Folks looking forward to checking out Legend of Silkroad next month will want to head to the brand new web site to find out more about the forthcoming title. The site is packed with nuggets of information about the beta schedule, recent changes to the game client, chances to speak with GMs and more.

Players can visit official website and check out brand new title, Legend of Silkroad.

  • Open Beta Test schedule.
  • Fun & exciting online EVENT
  • Friendly Talk with LOS GM
  • Improvements in LOS

Since we have finished CBT in March, JCPlanet has improved and updated many contents of LOS with CBT participants’ suggestion.

Check out the Legend of Silkroad site when it opens later today.


Trials of Ascension : Back to Basics - Dynamic Spawning

Posted Apr 23, 2014 by Suzie Ford

Welcome to the first installment of Back to Basics. For the next few months we’re going to use this series to help explain some of the features and mechanics in Trials of Ascension. Throughout this series you’ll notice that the mechanics / features we discuss will differ than what some people would consider “normal” in today’s MMORPG market.

Read more of our exclusive developer diary, Trials of Ascension: Back to Basics - Dynamic Spawning.

Zombies Ate My Pizza : Dungeons, Weapon Crafting & PvP Systems Added

Posted Apr 23, 2014 by Suzie Ford

R2Games has announced that a major update has been deployed for Zombies Ate My Pizza. The update includes the addition of PvP systems, weapon crafting and dungeons. The new content is aimed at those players of level thirty and above.

Some of the highlights include:

  • 3v3 Cross-Server Arena: Unlocked at Level 38, in this PvP system players form parties of three in their own server and are then matched against equivalent parties from other servers. Points are granted to a victory, and players can get points up to 10 times each day.
  • Convert and Refine Systems: Unlocked at Levels 37 and 40 respectively, these systems allow players to enhance their weapons by equipping them with Retrofits or changing their Firepower, Luck and Hit attributes.
  • Militia Meatwall: This dungeon unlocks for a Level 2 Militia and can be started at any time by a Militia Commander. Only Militia members can join, and participants kill monsters to earn points for Gold and Honor rewards. 

Find out more about Zombies Ate My Pizza.

Michael Bitton : The Hearthstone of MOBAs

Posted Apr 23, 2014 by Michael Bitton

If you haven’t played Heroes before but you have MOBA experience, it’s pretty easy to look at some of the things Blizzard is doing with Heroes and say they’re dumbing things down to reach an even broader audience. I’ll remind you again, the same was said for Hearthstone, and clearly there is more to that story.

Read more of Michael Bitton's Heroes of the Storm: The Hearthstone of MOBAs.

Star Wars: The Old Republic : Galactic Strongholds Delayed

Posted Apr 23, 2014 by Suzie Ford

Bioware's Bruce Maclean has penned a new Producer's Letter on the Star Wars: The Old Republic site that announces a delay in the release of the Galactic Strongholds expansion. According to the letter, the June early access will be shifted to August to give the team more time to make the expansion "truly feel like an expansion". From there, Maclean lays out some of what the team hopes to accomplish with the extra time.

This additional time allows us to add:

  • Conquest Events: use the power of your Stronghold to dominate these events and earn rewards
  • Guild Flagships will now offer expanded functionality for Guilds:
    • Provide powerful buffs to Guild members from orbit
    • Transport entire groups to your personal coordinates instantaneously
    • Compete in Conquest Events to conquer entire planets
  • New Stronghold: Tatooine Homestead
  • Vehicles, Mounts, Pets, and Companion Characters can be placed as decorations in Strongholds

The additional features and time shift means some adjustments in other parts of our plan:

May 4th remains the Subscriber deadline for Bonus Cartel Coins Grant to the sweet tune of 1000 Cartel Coins!

May 11th is no longer the deadline for Strongholds Early Access rewards but as a thank you to all of our Subscribers as of this date, we are giving you the following rewards:

  • Exclusive Subteroth minipet (delivered in Update 2.7.2)
  • Two Character Titles “The Intrepid” (delivered in Update 2.7.2) and “The Illustrious” (delivered in Game Update 2.9)
  • A sprawling Nar Shaddaa Sky Palace with five additional rooms unlocked
  • Stronghold Name "Galactic Stronghold"

July 15th is our new deadline for Subscriber Rewards for Early Access, and you must be a Subscriber by this date to claim the Subscriber Early Access Rewards:

  • The luxurious Nar Shaddaa Sky Palace with three additional rooms unlocked
  • Stronghold Name "Galactic Stronghold"
  • Character Title "The Illustrious" (delivered in Game Update 2.9)

August 19th is Game Update 2.9: Galactic Strongholds Digital Expansion Subscriber Early Access!

Preferred Early Access and the Official Launch will follow in September and October. Be sure to visit more specific dates and details.

Fortnite : Monsters Profiled in New Article

Posted Apr 23, 2014 by Suzie Ford continues its revelation of all things Fortnight with their latest article. This time around, the team delves into the Fortnight bestiary to profile some of the baddies that players are likely to encounter.

Epic is crafting a rogues' gallery of unique beasts to complicate your adventures in Fortnite's procedurally generated world. These monsters originate from The Storm, the mysterious purple clouds that form at night and during certain level objectives. While there might not be a whole lot of backstory behind The Storm, this nebulous menace allows Epic to flex its creative muscles when designing enemy types. "We started off with ultimately what feels like a stylized zombie," says Fornite's art director, Pete Ellis. "And then we felt, 'Well, we don't just want zombies. We want some cool ethereal creatures as well.'"

Unlike the enemies you find in most action games, each monster type in Fortnite has been designed with its own purpose and technique for breaching your strongholds and causing havoc.

Read more at the link above.

General : Game On #41: Delving Dungeons in Elder Scrolls Online

Posted Apr 23, 2014 by Suzie Ford

This week we’re pleased to be joined by Belghast of the Tales of the Aggronaut blog and Aggrochat podcast. Together, we break down how ESO earns its subscription and gives other MMOs a run for their money, especially with an excellent dungeon system. We also discuss SOE’s H1Z1, World of Darkness’ cancellation, LotRO’s new class, and Liore’s reflections on the ArcheAge alpha (!!).

Give Game On a listen!

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