The Eldevin team has let us know that the game has been updated with the Tower of Noctis update, a new quest hub for players to explore. Along with the news of the latest update, the team let us know that the first content expansion for Eldevin will be incoming later this month.
Game Update 1.05 - The Tower of Noctis
The Tower of Noctis is the hub realm for 'Ascended' mode dungeons. This is where the Eldevin Army and Prince Ryan took 6 orbs, one from each Sphere of Power and attempted to create a stable portal into the Void to rescue King Harold. Unfortunately things didn't go as planned and the experiment created strange gateways to some dangerous past events. These dungeons will be scaled to the current maximum content level and will provide an increased challenge and reward. The Tower of Noctis is now accessible to level 40 players and players can begin their journey with an Ascended Mode quest-line.
We're also planning to release game update 1.1 before the end of the month which features over 200 new quests, 2 new dungeons, 5 new leveling zones, over 100 new crafting recipies and increases the level and skill cap to 45.
Find out more about Eldevin.
For those sad souls who haven't yet been invited to participate in the tech alpha for Heroes of the Storm, Blizzard has released a brand new walkthrough video. Check it out and let us know what you think of Blizzard's entry into the MOBA market!
Now that the veil has been lifted from WildStar’s PvP and endgame content, we know that there’s a variety of ways in which players will be able to compete with one another. Battlegrounds, Arenas, and Warplots all open up to players at different stages of the game and can even be enjoyed as a leveling experience. We were able to sit down last week with Lead PvP Designer Jen Gordy and Battlegrounds Designer Kevin Lee at the Carbine press event to chat a little about the PvP systems, what’s available to players, and some of how players helped inspire design decisions.
Read more of Christina Gonzalez's WildStar: How the Players Guided PVP Design.
Indie developers Versus Evil and Wyrmbyte have announced that their free to play MOBA, Dragons & Titans, is now available for both PC and Mac via the Steam gaming platform. Players choose from a number of dragons as champion and can play the game as a single player or on one of several multiplayer maps.
"Dragons and Titans brings a totally new adventure to the MOBA scene and we love how Wyrmbyte has developed something unique for this space,,“ said Steve Escalante, General Manager, Versus Evil. “We feel the addition of RPG elements such as single player campaigns, improving weapons in the forge and upgrading your Dragons are fun additions to a MOBA and can’t wait for gamers to experience it. Dragons and Titans is a great indie title and another good example of an independent game studio developing the game they want to make.”
In Dragons and Titans players take on the role of a Dragon Lord who has been called into battle to release their deity (a Titan) from captivity so they can rule for the next 100 years. At launch, players can select from over 30 different dragons, each with unique abilities and progression levels, as well as a range of weapons which can be upgraded in the ‘Forge’ from elements scavenged during battle.
Find out more about Dragons & Titans.
A new hardcore MMO, Sparta: War of Empires, is set to hit live service today, Thursday, March 13th. The game will initially launch via Facebook, players build and protect their own city-states from the invading Persian armies.
Set in Greece in the 5th century BC, Sparta: War of Empires immerses gamers into the role of a lord returned from an ongoing war against Xerxes and the Persian Empire, where politics and diplomacy prove as sharp as the blades of combat. With assistance from King Leonidas and the Spartan army, players must protect their city-state from the constant Persian threat and hone their abilities as a strategist, diplomat and ruthless warrior. In a land dictated by selfishness and brutality, survival is a fleeting hope for many.
Start playing Sparta: War of Empires on Facebook.
WildStar’s launch date has finally been revealed, with Carbine Studios also sharing details about their tempting preorder deals. In this week’s column, Gareth Harmer asks if we should be handing over our cash just yet.
Read more of Gareth Harmer's WildStar: To Pre-Order or Not?
Ubisoft is attempting to bring some of the whole tabletop experience back into play with their new game “The Mighty Quest For Epic Loot”. It is a free-to-play dungeon crawler that lets you pick a class, choose your powers, kill some beasts then loot their treasure. The twist is you can then hop behind the dungeon master’s screen and design dungeons that other players can run. Does the game capture the old school fun from both sides of the table? Read on to find out.
Read more of Pete Schwab's Mighty Quest for Epic Loot: It's All About Pocketing Shiny Riches.
In the Tempest of Strife content expansion to Age of Wushu, players will have access to several new "sects", or classes. In a new post on the official site, the details about Villa of Beasts are revealed. As the name implied, members of the Villa of Beasts believe in the interconnected nature of man and beast and use that power for huge attacks.
The Age of Wushu team is proud to reveal the first playable Sect in Tempest of Strife: Villa of Beasts. Spirited, swift and violent, the Villa of Beasts has some of the most diverse and powerful skills of any sect in game. In this first of many Tempest of Strife previews, we’ll explore more in-depth into how the Villa of Beasts survive in the never-ending conflict.
Read more on the Age of Wushu site.
The Black Gold Online site has been updated with the latest class preview. This time the Skycaller takes center stage, a class that uses the power of the elements to rain doom down upon enemies. Snail Games has been ramping up the information about the game as the March 20th alpha test nears.
The Skycaller breathes in the heavens and channels the forces into a deep and restorative power. Wielding the elemental forces of air and water, the Skycaller offers protective spells, regeneration, and other valuable magical enhancements to their allies. At the Skycaller’s hands are the forces of the wind and storm, posing a fluid and intangible threat to their enemies. As a class, they are capable of high-level single-target crowd control abilities plus excellent support capabilities, casting long range area attacks with light damage but crippling effects.
Read more on the Black Gold Online site.
With the 2.7 update, Rift will see several new souls arrive that will expand the game exponentially for players. We have teamed up with Trion to bring our readers the first-ever information about one of the new souls headed into Rift. Read on to meet the Physician, a main-healing Soul for Rogues!
Grimm Bros has moved its previously self-funded project, Dragon Fin Soup, to Kickstarter in an effort to finish the project. The five man team has been hard at work to complete the fairy-tale inspired game that combines tactical action RPG with roguelike elements and is scheduled to be released across multiple platforms later this year.
Dragon Fin Soup has been in development for over a year, and is scheduled for release on PC, PlayStation 3, PlayStation 4 and Playstation Vita in 2014. The 30 day Kickstarter campaign begins today, with the team at Grimm Bros looking to raise a minimum of $24,000 to help make Dragon Fin Soup a reality and add additional polish, features and content. Supporters of the project can get involved by pledging as little as $5 at Dragon Fin Soup Kickstarter.
“Dragon Fin Soup is our debut title, and we’ve been pouring our hearts and souls into crafting a fantastic game experience,” said Grimm Bros CEO Ash Monif. “As an indie studio comprised of veteran developers, we see Kickstarter as a great platform to connect with gamers and make Dragon Fin Soup a phenomenal experience.We’re indie because we really want to make the kind of games we would personally enjoy playing and don’t want to compromise our vision to outside influences. Dragon Fin Soup reflects that in every way.”
Check out the Dragon Fin Soup KickStarter page for more information.
I love League of Legends, but it’s no secret that the game’s community can be incredibly toxic. I’ve been playing LoL since beta and every couple of months I have to take a break from the game as I can only take so much toxicity. Last year, I decided to take a break between Season 3 and Season 4, but then I learned of Riot Games’ plan to implement a Team Builder feature that endeavored to help address one of the primary sources of toxicity in League of Legends: champion select.
Read more of Michael Bitton's League of Legends: Team Builder is Promising.
Cloud Imperium Games and Moon Collider have announced a partnership initiative to bring the latter's Kythera AI technology into Star Citizen. Kythera will be the underlying technology for all NPCs and spacecraft throughout the Star Citizen universe.
Star Citizen’s eager backers will get their first glimpse of Kythera in the upcoming Dogfighting Module, which will see players jump in their spacecraft for life-and-death battles against each other and the AI. Thanks to Kythera, would-be top guns will meet computer-controlled opponents with individual, recognizable flying styles – each with weaknesses to be exploited and strengths to be feared.
Read more at the links above and/or find out more about Star Citizen.
The Albion Online team has released a great new video to spotlight the sandbox game's contention that "you are what you wear" and that players will not be limited in their play style. Check out the video and let us know what you think!
“Players will quickly need to learn that they cannot judge a player’s capabilities solely by what they’re wearing now,” said Yasmine, the Sanbox Interactive Community Manager. “Because equipment dictates what a player is capable of, assuming someone wearing simple farming gear is not a powerful player can be, as the video shows, quite a costly mistake!”
Find out more about Albion Online.
Ed Note: It seems that YouTube is having issues at the time of this writing. If you encounter an error message, please revisit this article at a later time. Thanks!
Cryptic Studios and Star Trek Online recently started an open beta for the enabled native Mac client for STO. We are proud to announce that the Mac client is now out of beta and LIVE! This new feature was the culmination of a lot of work from our core software team, in conjunction with our partners at Transgaming. The journey for converting STO, a game that was completely developed for PC architecture, to work with Mac was a long and interesting process.
Read more of our exclusive developer blog: Star Trek Online: STO for Mac.
GameBreaker.tv is reporting that Heroes of the Storm fans in the EU have started receiving invites for the game's upcoming technical alpha. As yet, North American fans have not reported receiving the same. The technical alpha is, as yet, undated and the number of invites is, according to information from Blizzard, very limited.
Most interestingly, the alpha invites seem to indicate that, in opposition to Blizzard's usual tradition of silence, players will not be subject to an NDA.
If you are an NA player waiting for your chance to get into the Technical Alpha you may have to wait a little bit longer so start refreshing your email now, but do not get your hopes up too much as the Technical Alpha is very limited in number of participants. Over time they will grow the pool of players.
Find out more about Heroes of the Storm.
Carbine Studios has announced that its highly anticipated title, WildStar, will officially hit retail release on June 3, 2014. Preorders will begin on March 19th with the Standard Edition running $59.99 and the Digital Deluxe Edition running $74.99. Each edition of the game includes 30-days of game time and several perks.
Players who pre-order have early access to several closed and open beta events and will receive a variety of exclusive in-game items and perks, including:
- Early game access beginning May 31 (three days prior to the game’s official launch).
- An exclusive Rocket House
- A mini-ship housing decoration, which grants players additional rest experience points.
- A 10-slot storage bag to increase character inventory
- The opportunity to reserve character and guild names prior to launch.
WildStar will be available in two versions. The Standard Edition includes the game, 30 days of play time, and three 7-day friend passes, as well as an Eldan-themed Housing Décor item. For an additional $15, the Digital Deluxe version of WildStar includes all elements of the Standard Edition as well as an even larger package of exclusive content: an Eldan Hoverboard, a unique costume, a unique Eldan player title and a limited-edition Eldan dye set.
Find out more about the preorder program on the WildStar site.
Raiding in WildStar is all-out, taking the game’s splashy look and large scale into consideration all the way. Big is a theme for the game, and those who love to raid and constantly improving their gear will find much to dive into when the game launches. We were treated to a presentation about the game’s raids, which will fall into both the 20-man and 40-man varieties. These raids are engineered with the game’s telegraph system in mind but also with variety intended to keep players on their toes in being able to repeat the content while still having fun.
Read more of Christina Gonzalez's WildStar: Raids - Big is a Theme.
In a game that feels very over the top and larger than life, Warplots are WildStar’s late-game PvP centerpiece. They are highly customizable 40 vs. 40 battles taking place in massive settings. Each faction gets its own side to deck out with a system similar to the way housing works in the game. Build, set into place, add some guards, lay some traps, throw in a raid boss, and a superweapon, and let the other side in for the goal of mass amounts of enemy slaughter. It won’t be easy since the other side also has it out for you too.
Read more of Christina Gonzalez's WildStar: Warplots - You Got Your Raids in My PvP.
WildStar’s PvP is just like the rest of the game - it’s fast, it’s furious, and it’s on a grand scale. For those looking forward to the action combat, the use of constant movement, and the telegraph system to add strategy, there are many ways to satisfy your urge to take down some dirty Dominion or Exile scum, depending upon your own loyalties. Carbine wants players to have many opportunities to play the game their own ways in WildStar, so that means stacking the deck when it comes to ways to get your battle on. PvP continues that variety, even with players able to level this way, beginning early in the game with Battlegrounds, then continuing into open Arenas, and finally into rated Arenas, and at cap, Warplots.
Read more of Christina Gonzalez's WildStar: PvP - Gear, ELO, & the Thrill of Competition.