Trending Games | ArcheAge | Trove | WildStar | Forsaken Uprising

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,870,246 Users Online:0
Games:744  Posts:6,253,589



Filter Week Filter Game

Boot Hill Heroes : Headed to Steam October 10th

Posted Sep 30, 2014 by Suzie Ford

Experimental Gamers have let us know that their cooperative 'Wild West RPG', Boot Hill Heroes, will be arriving on Steam on October 10th. In addition, players will be able to grab a Steam copy for 50% off the normal price for the first week.

"Boot Hill Heroes" fuses elements of spaghetti western film -- like gunslinging outlaws, brave lawmen, and the untamed wilderness -- with classic fantasy storytelling of good versus evil and order versus chaos. It's an experimental combination of ideas intended to bring a new and unique experience to gamers. With an intriguing story and excellent music by Jake ' virt' Kaufman ("Shovel Knight"), it's an adventure well worth experiencing.

The game features a team of four characters -- Kid, Doc, Moon, and Rosy. A single player can control the entire party, or friends can seamlessly drop-in and take control of a character. Combat is crafted around a fast-paced, real-time strategy system where all players remain engaged in battle and no one is waiting for a turn. The menu system is designed so that four players can simultaneously manage their characters' equipment and abilities without pausing the game.

Find out more about Boot Hill Heroes on the newly minted Steam page.

Strife : Three New Heroes Arrive in Latest Update

Posted Sep 30, 2014 by Suzie Ford

Strife has been updated with the big news that three new heroes have arrived on scene.  Jin She the flame warrior, Gokong the trickster, and Nikolai the mover of mountains are free to all players and available right now.

  • Jin She:Jin She is an aggressive melee caster who deals sustained area damage. She specializes in ganking, and her abilities allow a master to create jaw-dropping moments. You can check out her Dev Blog and Hero How-To here or her hero page to learn more.
  • Gokong: Gokong is a trickster specializing in attack damage. His ability to be everywhere and nowhere on a battlefield makes him a lethal yet evasive threat. You can check out his Dev Blog and Hero How-To here or his hero page to learn more.
  • Nikolai: Nikolai punches things. Nikolai smashes things. Nikolai picks enemies up and puts them down. You can check out his Dev Blog and Hero How-To here or his hero page to learn more.

Learn more about each hero at the links above and read the full update notes on the Strife page.

Trove : Trove Beta Key Giveaway!

Posted Sep 30, 2014 by Craig McGregor and Trion have partnered to bring you closed beta test access keys for Trove - the exciting new open ended voxel MMORPG!  This key will give you beta access until the open beta phase begins!  Get your key now while supplies last!




Star Trek Online : Bringing Stories to Life

Posted Sep 30, 2014 by Suzie Ford

Star Trek Online Lead Designer Al 'CaptainGeko' Rivera has penned the latest developer blog leading up to the next expansion, Delta Rising. In this edition, Rivera talks about how stories are brought to life. He reveals that the team decides where the story has been thus far and where it ultimately needs to go.

For Delta Rising, we took a good, long look at Voyager. We all watched and re-watched as much of the show as we could, focusing on key episodes. That brought up more questions. What species did we want to include? What ones did we not want to include and perhaps save for later? What can we do? What makes an interesting enemy or ally? What interesting stories were left untold? What can art and design pull off? What makes sense for our game? At this point in the story planning, we start thinking about the Trek actors. Who do we want for this update? Who can we get? Who makes sense considering its 32 years later? What stories are personal to those characters that translate well into Star Trek Online?

After all that, we make an outline – a map from A to Z. For Delta Rising, this gave us an idea of the story we want to tell. But now we have to fit that story into a production schedule as well as a game cadence. We have to determine how many missions we need to tell this story. How many do we want? Do we want adventure or battlezones? Ground or space? What about patrols, queues and STFs? Does our story work for the type of content we need to create? If not, what do we need to change?

Read the full blog post on the Star Trek Online site.

Age of Conan : Next Update Detailed in New Producer's Letter

Posted Sep 30, 2014 by Suzie Ford

The latest Letter from the Producer has arrived on the Age of Conan site that is packed with information about the v4.4 update that is scheduled to be released in the near future. Most notably, Unchained raids are explained along with new loot, the PvP 'streak' system and more.

As a part of the ongoing crafting update, we completed the implementation of the gem system (note that they might not actually be called gems in the final version) and have begun to work on the system balance. Toying around with some gem combinations allowed us to create some ridiculously overpowered items – which is why the balance phase that we are currently in is so important for maintaining the integrity of the in-game systems. We’ve begun an overhaul of the top-end of the stat system to add diminishing returns above a certain threshold – this allows us to enforce versatility in the crafting system.

Read the full letter on the Age of Conan site.

Rift : Nightmare Tide Enters Open Beta

Posted Sep 30, 2014 by Suzie Ford

Rift players who can't wait for the Nightmare Tide expansion to officially launch can head to the Public Test Server to check it out now that open beta has officially commenced. Nightmare Tide will launch on October 8th.

Players can open up Trion’s digital games platform, Glyph, select RIFT and then choose “PTS” from the list of servers in the top right corner. Adventurers  will then be transported to the murky depths of Plane of Water, where they will encounter all new zones and quest lines, a new Rift type, increased level caps and so much more.

Read more on the Rift site.

WildStar : Design Producer Stephen Frost Announces Departure

Posted Sep 30, 2014 by Suzie Ford

During The Nexus Report, WildStar's Design Producer Stephen Frost announced that he is leaving Carbine Studios. Frost calls WildStar one of his "proudest achievements" but that he is moving on to new adventures. Check out The Nexus Report to see the announcement. (click the image)

General : Might & Magic Heroes Online Debuts in English

Posted Sep 30, 2014 by Suzie Ford

Ubisoft has announced that Might & Magic Heroes Online is now available in English. Players can sign up and get started on the new localized version that contains several new features based on beta player feedback.

During the limited beta earlier this year, Might & Magic Heroes Online introduced a multitude of new features including siege battles, forgotten site quests and the player versus player arena. Listening to player feedback and incorporating community ideas has helped the Blue Byte team make Heroes Online the most accessible game of the series while still offering challenges for both veterans and new players.

Might & Magic Heroes Online is a full-scale adaption of the world famous Might & Magic Heroes franchise into a visually stunning game, combining classic gameplay elements of the Heroes games with online features such as guilds, friends and coop gameplay. Users can pick their Heroes from the Haven or Necropolis factions, recruit fantastic creatures to build up their army and collect magical artifacts to prevail in combat.

Check out Might & Magic Heroes Online.

Darkfall: Unholy Wars : Earth School Now Live in Latest Update

Posted Sep 30, 2014 by Suzie Ford

The Earth School has opened in Darkfall: Unholy Wars thanks to the latest patch deployment. With the Earth School in place, Elementalists now have a new way of experiencing the world. In addition to the Earth School, players can also expect to see refinements in movement responsiveness, booster changes and more.

Embracing the strength of earth and stone, an Elementalist can protect himself with the indomitability of a mountain or shower his enemies in the acidic poisons of the deepest bowels of the world!

Attunement to Earth:

Take on the impenetrable aspect of heavy metal and hard rock! You will gain a stack of immunities with each stack rendering you completely immune to a single source of damage.

Tectonic Shift:

You reach into the bowels of Agon and quickly tear up a wall of earth to stop your enemies in their tracks. You must be targeting physical terrain or objects.

Caustic Bolt:

Propel a globule of the purest acid towards your foe.
Each subsequent time the bolt strikes it will also render the target weaker to acid, thus causing more damage as well as renewing the previous debuff.

Acid Rock:

Break on through to the other side..of the prime Earthen material plane! Proceed to summon forth a boulder of pure, crystallized, acid and slam it down onto a foe for some pain with a side of face-meltage! Adding insult to injury, your hapless enemy will be rendered unable to parry for a small duration.

Heart of Stone (Ultimate):

Put yourself between a rock and a hard place! Encase yourself within a boulder to gain increased regenerations and a massive immunity to all sources of damage except impact. However, any impact damage that you receive will also rebound and pulse outwards around you.

Check out the full notes on the Darkfall: Unholy Wars forum.

Forsaken Uprising : Survival & Sandbox Combined

Posted Sep 30, 2014 by Suzie Ford

Survival games have been all the rave the last few years and we have seen just about every flavor imaginable. We have also seen numerous construction games being developed to provide a virtual sandbox for every to play in. What we haven’t seen too many of is a marriage of these two types of games and put into the same package.

Read more of Franklin Rinaldi's Forsaken Uprising: Survival & Sandbox Combined.

General : Roccat Tyon Mouse Begins Shipping

Posted Sep 30, 2014 by Suzie Ford

Roccat has announced that its next gen mouse, the Tyon, has started shipping as of today, September 30th. The Tyon is, according to Roccat, the perfect combination of all the tools a gamer needs: A gaming mouse with a dorsal fin, joystick and 16 programmable buttons.

ROCCAT Tyon features the X-Celerator, a two-way analog stick that allows gamers to throttle, sprint, rotate tank turrets, and more directly from their mice.  Extensively tested and perfected by professional gamers to guarantee responsiveness and ease of use, the X-Celerator is a major shift in mouse design for FPS gaming and beyond.

The Tyon offers 16 assignable buttons, 31 distinct possible functions, and a nearly limitless levels of customization thanks to ROCCAT’s dedicated Easy-Shift[+] Button.  While optimized for FPS gaming, the Tyon is an efficient, combat-ready and aesthetically facscinating masterpiece for all genres, including MMO, RPG, and more.

Find out more about the Tyon on the Roccat site.

The Free Zone : Blizzard's Titanic Question

Posted Sep 30, 2014 by Suzie Ford

Last week, Blizzard revealed it had cancelled Project Titan, which can now lay claim to a couple of rather dubious honors. It's certainly the most eagerly and widely awaited MMOG to be killed off before we actually knew what it was, and it may also hold the record for being in the works longer than any endeavor that was never announced. In any case, its demise raises an enormous question. What will the company do instead?

Read more of Richard Aihoshi's The Free Zone: Blizzard's Titanic Question.

ArcheAge : The Struggle is Real

Posted Sep 30, 2014 by Suzie Ford

No MMO launch is flawless. ArcheAge’s launch in Europe and North America has had its fair share of issues this past week. Let’s take a look at a few of them and discuss what Trion Worlds can do to give players a better experience.

Read more of Mark Wilhelm's ArcheAge: The Struggle is Real.

General : Game On #55:| Blizzard's Titan has Fallen

Posted Sep 30, 2014 by Suzie Ford

Welcome to another episode of Game On with This week Chris and Jessica reunite to talk about the week in MMO and RPG news. The biggest story comes straight from Blizzard Entertainment with the cancellation of upcoming MMORPG Titan. Later we talk about the ArcheAge launch, Omeed Dariani stepping down from SOE, and more.

Check it out on the Game On Podcast page.

General : R2Games Launches Stormthrone Teaser Site

Posted Sep 30, 2014 by Neilie Johnson

Dragon Pals and Monkey King Online makers R2Games this week launched a teaser site for its newest browser MMO, Stormthrone. The fantasy RPG offers six classes: Knight, Rogue, Priest, Warrior, Sniper, or Mage as well as the chance to take up the legendary Aeon Weapons.

The teaser site thus far contains tidbits of info about these weapons, some concept art and a smidge of backstory. To see whether Stormthrone looks like your cup of tea (and if so, to sign up for the Alpha), check the site out for yourself.

Dragon Age: Inquisition : Check Out Character Customization with the Devs

Posted Sep 29, 2014 by Suzie Ford

During an earlier live stream event, Bioware took to to show off the character creation and customization options that players will have access to in Dragon Age: Inquisition. Developers ran through creating the faces of both a Human Male and a Qunari Female. Obviously, if you can see below, you can make anything!

Check out the stream video on the Bioware channel.

F.E.A.R. Online : Headed to Steam Beginning October 17th

Posted Sep 29, 2014 by Suzie Ford

Aeria Games has announced that F.E.A.R. Online will be heading to Steam and will officially open its doors on October 17th. Players wanting to get in on the action earlier can sign up for the continuing beta.

Fans of the celebrated horror franchise will be able to engage in new, terrifying experiences within the F.E.A.R. universe. Following player feedback from the closed beta, an extensive redesign and gameplay adjustments make for a truly unique first-person shooter game. With the addition of new maps, a new scenario, and a redesigned crafting system which allows for making one-of-a-kind weapons, F.E.A.R. Online will deliver what fans have been asking for.

Check out the F.E.A.R. Online Steam page for more information.

Guild Wars 2 : Why Looking Good Matters

Posted Sep 29, 2014 by Suzie Ford

Some players worry about how good combat is in a game.  Others look for a compelling storyline.  But one of the strongest concerns players can have, is how good can they make their character look. Forget using PvP skills to brag, some players dominate and cause pure envy with just their looks.  Watch out, because, these players exist in every MMO, including Guild Wars 2.

Read more of David North's Guild Wars 2: Why Looking Good Matters.

Sometimes I feel like I’m drowning in different skins.

The Social Hub : Titan Seemed Made For All & That Was its Downfall

Posted Sep 29, 2014 by Suzie Ford

Hearing the news that Blizzard had canceled the MMO project it had codenamed Titan after seven years of development, I can’t say I was surprised. What I really was was curious just what the game was planned to be. Leaks emerged soon afterward, and if they are to be believed, Titan might have been a game that offered something for every type of player. Yet the ambitiousness of the project could also be why it ultimately failed before ever being fully realized.

Read more of Christina Gonzalez's The Social Hub: Titan Seemed Made For All - and That Was its Downfall.

Warhammer 40K: Eternal Crusade : Livestream - Episode 9 - Production Update

Posted Sep 29, 2014 by Suzie Ford

The Warhammer 40k: Eternal Crusade team has posted the ninth in an ongoing series of live stream videos. Fans are given a production update from the team which then goes on to take questions from the viewers. Check it out!

Pages(1587): 1 2 3 4 5 6 7 Next » Oldest
Our RSS 2.0 News Feed

Special Offer