Last week I wrote a list with 5 reasons to play Destiny. I stand by that list and if any of those reasons really leap out to you, then you should definitely give the game a shot. However, no game is perfect and Destiny is definitely not for everyone.
Read more of David Jagneaux's The List: 5 Reasons Not to Play Destiny.
Sony Online Entertainment's former International Brand Manager has finally written about why he left the company so abruptly a week ago. According to Omeed Dariani, he left as a result of failing to communicate his notion that "community first" is the way to go to build brand recognition for Everquest Next and Landmark.
I want to clarify a little about why I left SOE. I understand that it’s been sudden and cryptic – that was how SOE wanted to handle it and I respect their wishes. Please remember that in working for a company, you agree to keep some things confidential. I care about a great many people there, I wouldn’t want to say anything that might violate their trust or hurt the company.
It was 100% my choice to leave. I was not fired or asked to leave. I was not “given the option to resign or be fired.” It was not about making jokes on livestreams or a few off-color tweets. I didn’t leave due to personal or family issues (though I did laugh at someone on this thread's suggest that I left to go into rehab).
I chose to leave because my direct supervisors didn't support the community-first marketing approach we’ve taken on the EQ Next/Landmark teams. After months of trying every way I could to convince them that we had the right approach, I felt it was better for me (and my sanity) to move along.
That means I’m not leaving because I have another job lined up. I’m resigning because of a philosophical difference with a few people. I love the EverQuest/Landmark teams I worked with – and they have my full support. I only wish I could have helped them more.
Do I have plans? Of course I do. Can I talk about them yet? Of course not. :)
If you have questions, I’m easy to reach on twitter (@omeed) and Twitch.tv/omeed. I’ll be streaming as usual at 4PM PDT on Saturday. I can’t promise to answer everything (again, I don’t want to violate their trust), but I’ll do my best.
Source: EQN Reddit
Patch 6.0.2, the pre-expansion patch, is just weeks away and is already available for testing on the private test realm. This week we look at five new features that will drastically improve the game.
Read more of Reza Lackey's All Things Warcraft: 5 Improvements Coming in Patch 6.0.2.
According to a new post on the ArcheAge site, patrons who have been less than happy with the game's playability since launch will have some compensation coming in the form of days added and the ability to an extra Founder's Pack should they choose to head to a new server. In addition, the team's customer service group has expanded and NA players are informed about Sunday's DDOS attack.
If you were a patron as of launch day, last week you were granted a bonus amount of patron time to cover the head start period. In an update we did while the servers were running on Saturday, we expanded that to more time and more people, essentially making Patron time only begin ticking as of yesterday.
Making sure that all patrons have their bonuses has been incredibly important to us, as is making sure we’re as generous as we can be, wherever we can, and things are now working well for the vast majority. There are still a handful of patrons who need touching up, and making sure that they’re taken care of remains the priority for our software teams.
Read the full post on the ArchAge site.
It's still two months until Thanksgiving, but as rough as things have been in Guild Wars 2-land recently, I thought now was as good a time as any to “give thanks” for what the game does offer – specifically, some of the major changes ArenaNet has implemented since the game's launch, even if you don't take the most recent Feature Pack into account. Today, I'd like to look back on some of those changes and reflect upon how they've made our lives in Tyria a little bit better.
Read more of Jason Winter's Guild Wars 2: On the Bright Side...
Most of this week, our Bill Murphy has been playing and enjoying the more organic facets of life in ArcheAge… when he hasn’t been battling the excessively long queue times to get into the game. In this week’s Review in Progress, we’ll hear a tale of tree thievery and some thoughts on the current server queue situation.
Read all of Bill’s ArcheAge: Review in Progress - The Tree Thief
The Runemaster forum has been updated with a new developer blog that reveals one of the game's races, Dwarfs. The post gives details behind the location where dwarfs live, their creation story and reveals the truism that all dwarfs, male or female, are bearded.
The life, work and traditions of Dwarfs
Most of the Dwarfs’ cities and villages are buried deep inside mountains, with only a few houses surrounding the entrance to the mountain, and a marketplace serving as the only place where people from the other races are allowed to venture in dwarven lands. The life of a Dwarf is often a strenuous and hazardous one, and thus the average lifespan can be very short. Therefore the ones who do live to be older withdraw from the cumbersome work of mining and smithery so they can study the ancient texts. These older Dwarfs are very revered for their knowledge. There's a saying: ”Dwarfs need no roof, but the ones they have will never make you wet.”
Read the full post on the Runemaster forum.
NGames has announced the latest addition to its stable of free to play MMOs. Called "Rainbow Saga", the game is a side scrolling 2D action MMO that will give players a distinct impression of an arcade-style game. Closed beta for Rainbow Saga is anticipated to begin later this month.
Rainbow Saga is an arcade-style 2D fantasy browser-based game packed with anime-style characters, stunning scenery, and a compelling world brimming with adventure. Players journey across the colorful Troonmill continent as they fight to protect the sacred land from the evil Demon Lord. Explore exciting dungeons and a variety of wacky locations filled with mystical mysteries. Meet and team up with new characters and friends to tackle fun challenges!
Find out more on the Rainbow Saga Facebook page.
UPDATE: The Black Watchmen team has let us know that the game's Kickstarter campaign has now successfully funded. We'll keep you posted from here out!
The Black Watchmen KickStarter page has been updated with a pair of interesting features. The first is a video interview with The Secret World's Joel Bylos who takes a wide range of fan questions. A new blog has also been posted that details the mechanics of the game, most notably how multiplayer missions will play out.
You can’t solve mysteries and keep the world safe by yourself all the time – sometimes you need to meet your fellow agents in the global community and work together to uncover bigger and more dangerous conspiracies.
We’re very excited about multiplayer missions in The Black Watchmen, which like with traditional MMOs can vary in size and scope. Smaller missions require yourself and a handful of other agents to accomplish more difficult than usual challenges and will in turn expose a larger piece of the story. Sometimes though you’ll face evil organizations that need more than just a few people to join the fight — imagine you and thousands of others all working together at the same time, using your unique talents in tandem to combat sinister forces, solve mysteries, and successfully complete an encounter before it’s too late. The risk is high, but so is the satisfaction of facing down the enemy and coming away with a new critical piece of the puzzle.
Read the full blog post on The Black Watchmen site and check out Joel's interview below.
After a controversial exit from the company he founded (Red 5 Studios), Mark Kern has moved on to a brand new company and game. Since he's a sometimes columnist here at MMORPG.com, we're lucky enough to have talked with Mark about his next project: an online world steeped in VR, community building, virtual currencies, and user-generated content.
Read on for more.
Nexon's giving Sword Art Online and MapleStory Online fans the chance to mix things up - literally - by playing through a new SAO themed dungeon. Playres will be able to transform into Kirito, Asuna and Leafa and fight using skills like The Eclipse and Star Splash.
They'll also get to test their mettle against SAO enemies such as The Gleam Eyes, The Skull Reaper and The Fatal Scythe. Players taking place in the crossover event will earn special medals and a new familiar. The SAO crossover also extends to the cash shop where SAO themed items like hair, outfits, and facial styles will be available.
For further details about the SAO dungeon, go to MapleStory's official website.
This weekend, the development team of sci-fantasy MMO Ryzom raises a collective glass to the game's ten year anniversary and released a statement to that effect:
"Ryzom is 10 years old! We wish before everything else to pay homage to all those who have created this universe and this game, who have imagined and developed them, and helped them to grow."
During the weekend of September 20th and 21st, the milestone will be commemorated with events including:
Shadowrun fans, the day has come. Shadowrun: Dragonfall - Director's Cut is available now for Windows/Mac/Linux on Steam, GoG and the Humble Store. Even better, this standalone release of the Dragonfall campaign comes free to owners of the original Dragonfall expansion.
“Listening to our fans is really important to us here at Harebrained. With the Director’s Cut, once again we’ve reacted to their feedback and made many key improvements to the game, as well as added a bunch of new content and character development,” said Jordan Weisman, co-founder of Harebrained Schemes and creator of the Shadowrun game universe. “It’s our biggest Shadowrun yet, and the perfect entry point for players with no prior Shadowrun experience.”
The Director's Cut features:
This week's Microsoft $2.5 billion buyout of Minecraft made the appeal of the sandbox genre crystal clear; in light of that, is it any wonder game developers big and small are trying to get in on the action? Quickly gaining ground in sandbox enthusiasts' collective consciousness is ROBLOX Corporation and its attendant online entertainment site, ROBLOX.com.
Read more of Neilie Johnson's ROBLOX: Founder and Rockstar Creator Turn BLOX Into Bucks.
This September, World of Tanks' new Tank Rally mode will set tank drivers on an explosive, hazard-ridden track. In a setup that sounds like some kind of heavily armored Mario Kart, teams of three will race each other to a single control point, doing the best they can to blow each other up along the way.
The track (which is set on a revamped version of the Port map) will challenge gamers' driving and combat skills with ramps and other obstacles. The only tank available in this mode will be the custom M24 Chaffee Sport (free to all registered players) and winners will earn a special medal, "Racer 2014" as well as a series of additional combat missions.
Interested competitors note - the new Tank Rally mode is only available from September 29th to October 12th.
KOG Games has been renovating PvP in its fantasy MMO Elsword, and that means every character's effectiveness has been tweaked. It also means more experience from PvP and better congruity between classes and gear.
The new Rank Gauge lets players see their status as they progress, and multiple Skill Tree pages let them shift strategies between dungeons and PvP. Other features of the revamp include:
Bruce Lee has fans in both hemispheres, and his legacy as a martial artist as as strong as ever. In light of that, TQ Digital Entertainment is bringing the spirit of Bruce Lee into its fantasy MMO Conquer Online.
New playable Bruce Lee-like character Lee-Long (whose name means "The Power of the Dragon") will soon be making his appearance although TQ has yet to offer any specific details regarding how or where. All they'll say at this point is:
"Many companies have put him in games to salute him, but there was no one putting his elements into an MMORPG," said the CO team, "As a popular Oriental Fantasy MMORPG in North America, and with the elements of martial arts and the Dragon combined, Conquer Online has the responsibility to create a character to show our respect to Bruce Lee."
Portalarium has sent word that it has started a Steam Greenlight campaign to see Shroud of the Avatar to the digital platform. Players are invited to visit the Greenlight page and vote for Shroud of the Avatar.
We have yet to work out the details with Steam but our plan would be to give our backers Steam Keys to play the game on Steam if they request it so that they won't have to repurchase the product on Steam. We have seen several other products do this so we do not anticipate this being an issue.
If SotA passes the Greenlight process and becomes available on Steam, our current thinking is to offer a version of the game priced at the low end of our current pledges, that includes:
- Digital download of the game (Episode 1)
- Alpha + Beta access
Check out the Shroud of the Avatar Steam Greenlight page for more information.
Life is Feudal is now available on Steam. Players can get early access to the game for $39.99 and allows players to have input with developers to make improvements and suggestions for the forthcoming sandbox title.
In this game players can create and host their own servers that can hold up to 64 players. They can create different server types, enforce their own rules and create their own settings regarding nearly every aspect of the gameplay, which will allow every server hoster to provide a unique game experience for their players.
While the map in Life is Feudal: Your Own is limited to one island of a size 3 x 3km, do not be misguided, travelling from one end of the map to another may provide a real challenge. This game will provide a lot of exciting opportunities for many different types of players.
Check out the Life is Feudal Steam page.