What big new feature did Star Citizen unveil yesterday? What indie MMO gave our site an exclusive end of year update? And what 2014 shooter MMO showed off its goods during the VGX awards in Vegas this weekend?
Watch on to find out. This is MMORPG’s MMOrning Report, and this is what you need to know for December 10th, 2013.
Valiance, the most recent expansion to hit Lineage II, is set to launch on 12/11. And what better way to get psyched up for the content than with a developer livestream laying it all out for you? Read on for details!
Associate Produce Jason Lieberman will be on hand with our own Rob Lashley to detail Valiance's many updates including:
- Revamped Hunting Zones: Hellbound
o Beleth’s Magic Circle – Solo Hunting
o Desert Quarry – Small Party Hunting
o Phantasmal Ridge – Fully Party Hunting
o Beleth Raid – 98 to 300 Player Raid
o 3 Skill Trees (Knight, Warrior, Wizard)
· New Raid Boss Point System and 76 New Raid Bosses
· Returning Raid Bosses
The Fishing System
Wizard101 has recently added Castle Tours, which gives the ability to open your house up for others to tour and rate, and they have seen some truly amazing feats of decorating from the community! To help foster this creative activity, we’re giving away items from the Decorating Sets! With your code, you will receive ONE housing item from the Krokotopia Furniture sets, plus a chance at an entire furniture set! Get your key now!
Possible rewards from your free include:
Now that fans have had a few days to digest all of the information about Elder Scrolls Online and character progression, Zenimax is back with even more in the latest Ask Us Anything that is specifically focused on the topic.
Considering the very high versatility of character progression, with the armor, weapons, guilds, and other skills, why did you choose to maintain a class system?
There are a number of reasons we made this decision, but let’s look at these two:
1. Many of you have an idea about how you want to start the game in your head already. When you create your character, you may be looking for an archetype and a certain style. Classes help provide choices right from the beginning and can give you something you’re comfortable with.
2. Multiplayer games are about standing out in a crowd, competing and cooperating with other players, and playing off their strengths and weaknesses. The different skill lines provided by the classes allow for this right from the beginning. You’ll have the freedom to mold your character however you want eventually, but class choices allow you to strategize and combine your character’s core skills with others’ in a fun way.
Our goal is to allow for maximum diversity while still giving you interesting, clear choices that let you stand out.
Read more on the Elder Scrolls Online site.
MMORPG.com has partnered with the Origins of Malu team to bring our readers a first-look at how the game will round out the year in its development cycle. Check it out and leave your thoughts in the comments.
Let’s start off by acknowledging that we have been very quiet over the last few months. While it would be nice to say that it’s been because we've been invited to all the cool parties, going on cruises, and sitting beachside, unfortunately the life of an unfunded indie company is quite different.
What this does mean is that we spend more time working on the important stuff like game play, graphics, environments, etc. After our first Alpha/Beta test we had a tremendous amount of feedback to compile and produce a game plan around. We have been using this time to good effect incorporating some of the feedback and generally making the gameplay better. We have also added in some gameplay elements that we did not have ready for the first beta run. Amongst all of this we have also been exploring options with potential publishers.
Read more Origins of Malu: End of Year Update Dev Blog.
The WildStar team has tons of class information available for those who just need to know more. First off is the release of last Saturday's Medic live stream. There are also a pair of AMAs for the Stalker and Medic classes and, lastly, the team has another live stream event planned for this Saturday.
Stalker & Medic Reddit AMA
We’ve also been continuing our classes AMA on Reddit! With both the Stalker and the Medic getting put in the spotlight for fans to ask questions directly to the class team developers!
Finally, we’ll be doing another Class Livestream this Saturday at 12PM PST over on our Twitch channel! Make sure you follow us to get a notification of when we go live!
Till next time WildStar fans!
Read more on the WildStar site.
Aura Kingdom is one of those games that many players may take a cursory glance at and then move one. Not so fast, gamer! We took a look at Aura Kingdom recently and offer a few thoughts to entice you to look again. Read on before heading to the comments.
Aura Kingdom’s story may remind some folks of a Final Fantasy game, the spirit force called “Gaia” has bestowed the ability to control familiars known as Eidolon upon a select group of people within the game’s realm. These Envoy of Gaia as they are called can be both good or evil. Throughout the game you’ll have a selection of Eidolon that you can collect and you’ll be able to keep up to three to switch between in and out of combat, sort of like AI controlled Espers or Summons, if I can continue with the FF metaphor. You’ll be able to team up with your Eidolon to pull off special combos, like a devastating AoE spin attack from you and your giant robot, or hopping on the back of a cyber-panther for a limited amount of time to deliver some brutal ice elemental attacks, and the little girl who floats around on a crescent moon and turns you into a giant bunny to deliver a tremendous flying slam into the ground below. Switching between them in battle on the fly is simple and you can select which commands you want them to carry out. There appears to be enough variety that finding the companion should be easy enough.
Read more of Blake Morse's Aura Kingdom: A Fresh-Faced New Kid on the Block.
Defiance players will have an opportunity to check out the latest DLC, Arkbreaker starting tomorrow, December 10th. We spent some time checking out the new content in a recent developer livestream. Check it out before heading to the comments to chat.
In your ongoing fight against the Shkathe 'Nado (AKA Dark Matter) you'll have to conquer new arkfalls that yes, you can summon. If Earth is going to succeed in its fight against the Dark Matter you'll have to summon these new major arkfalls to gather new technologies that they bring along. The new arkfalls will feature the widely feared Volge race and even the “world-conquering” Volge Warmaster boss. While duking it out against the Volge race to get inside the new arkfall, players can place spikes on the floor that grant auras of ammo, 30% increased damage, and even shield power. Chances are you'll need spikes in order to defeat the Volge Warmaster, which allows for players of all combat ratings to contribute. Trick Dempsey mentioned, “The arrival of a new player should never be a bad thing.”
Read more of Jeffery Lerman's Defiance: Spikes, Stims, and Weapons, Oh My!
Guild Wars 2 players have a chance to earn and make ascended gear in both weapons and armor varieties. In today's Guild Wars 2 column, we take a look at how fun it is and whether it's worth it in the end. Read on!
Why is a grind an issue? Nearly every MMO in the past has used the grind, and the item treadmill as a form of character progression. It wasn't fun then, and it isn't fun now. Guild Wars was the first online RPG that didn't put you into that type of situation. It focused on player skill, rather then the power of your items. That same design philosophy was promised to be carried over to Guild Wars 2, never forcing players to grind for better items. So far technically they've kept their promise.
Read more of David North's Guild Wars 2: Ascending!
A new blog post has been published on the Star Citizen site to give fans a look at how "player organizations", essentially the guild system. The blog details how organizations are formed and the process of building a cohesive group commences.
One of the first lessons we learned during Star Citizen’s campaign is that players like to form their own groups. Whether you want to game with friends or work with like-minded strangers to impact the universe, you want to come together. We knew going in to the project that Star Citizen would need a robust guild/squadron system… but we had no idea we would need it before the game launched! As soon as the RSI forums went online last year, players were already building their own squadrons, pirate clans, merchant companies and more.
As a result, we decided to start building Organizations into the website today instead of waiting for the game to launch. Players who want to form groups will soon be able to do so right here at RSI… and those groups will transition directly into Star Citizen. The organizations you form today will be the ones you fly with in the ‘verse! The web team at Turbulent has been hard at work integrating these plans and today we’re going to share details about how the first release is going to work.
Read more on the Star Citizen site.
Aventurine Studios has released a preview of the December patch notes for Darkfall: Unholy Wars. Included in the update will be improvements to hotbars, a new dungeon, "Sinspire Cathedral" and skills and a brand new chat system.
New chat system:
We have already presented and shown screenshots of it. It's undergoing final testing and is expected to be added next week, barring any persistent issues.
Hot bars and skill options:
Hot bars that show skill placement as well as cool downs will be added this month. These will be visible in action mode making it easier for players to see which skill is assigned to which slot as well as track the cool downs. Additionally 3 new options per slot will be made available. One allows players to decide if they want the default skill for each weapon to be cast when the selected skill is on cool down or not. The second presents the option of reverting to the default skill for each weapon when the selected skill has been executed. The third option flags skills on the slot to be cast by pressing the relevant hot key only without having to press the associated mouse button afterwards. New icons for all schools skills have also been created and will be introduced with the hot bars.
Read more on the Darkfall: Unholy Wars forum.
Called "MMO", the games we play are designed for interdependence with other players. In our latest Social Hub, we take a look at how player choice may have led to a decline in that interdependence. Check it out before heading to the comments.
Once upon a time, a popular consideration was whether or not your chosen server would have a good community (at launch or if you joined up later). Would there be a healthy population over time? Would there be helpful, skilled players to team up with? Would there be a good class distribution ratio? And for some, whether there would be active roleplayers (or RP servers). Classes and gameplay and choice were all important, as they are now, but somehow it seems like for myself and most people I know that have played MMOs for a while, the mindset of planning was with a more group-oriented mind. You didn't want to roll on a server with a severe imbalance of, say, mages, making groups hard to find. Nor would you want your home server to have just a handful of crafters. Designers too knew that there was potential for wildly uneven numbers at times, but communities sprung up and often took care of themselves. That's not a rose-colored glasses statement, as having to reroll a character was more painful then, so knowing the community composition and being able to settle into your groove mattered.
Read more of Christina Gonzalez's The Social Hub: Player Choice & the Decline of Interdependence.
What two games received excellent new trailers this week? What game just launched its ground forces beta to compete with World of Tanks? How will ESO's skill progression work? How much money did Jagex raise for charity? And what core system is Guild Wars 2 overhauling in the coming months?
Watch and learn!
Gamedp has announced that its anime-inspired MMO, Alfheim Tales Online, will launch its open beta phase of development on December 11th. During the open beta, players can try out the pet system and the features in place for the game's start.
Set in a fascinating wonderland of sprites with all the mythological tales serving as the background, the game created a beautiful animated world by using the latest full 3D visual rendering technology, in which players get to venture along with their powerful mounts in a stylish fashion – lovely costumes, dazzling equipment and weapons, hundreds of adorable pets of different races and sparkling fireworks!
Speaking of dozens of other intriguing features, the Pet System has always been at the center of spotlight. The creative "Pet Profile" provides a diverse evolution map for the pets that includes many different forms and species. Not only this, the sophisticated cultivating system will help you raise your own special pet that’s definitely one of a kind.
Find out more on the Alfheim Tales site.
Bungie released a new Destiny trailer during the 2013 Spike VGX awards. The video features tons of environmental shots as well as game play footage and more. Bungie also announced that Destiny will be arriving in September 2014.
In Adam's latest Tingle's Touchy Subjects, he takes a look at the review process, how it works, when it doesn't and much more. It's a terrific read that you won't want to miss. Head to the forums to chat about it when you're finished.
Let's face it, the majority of so-called 'games journalists' are hobbyists that have access to a word processor. Largely our love for Princess Zelda has informed our need to write extensive prose, rather than some sort of natural talent to forge letters and sentences. Ultimately, we just like videogames and we have a platform with which to indulge in hyperbole.
Which, for the most part, can only be frustrating for some readers. And because our particular niche of criticism lacks the maturity of say, international affairs, or even covering a mud-wrestling competition, we run the gamut of quality.
Read more of Adam Tingle's Touchy Subjects: How to Review?
CCP Games is taking its PLEX For Good program to raise funds for victims of the recent Philippine typhoon a step further with a developer live stream to be held on Saturday, December 7th. The team has events lined up sure to get viewers throwing dollars at the screen. To date, CCP and its players have raised over $43,000.
But this wouldn’t be a charity marathon without pledges, would it? Our team has gotten together and promised to do some pretty amazing things should we reach specific fundraising goals.
- For every $2,000 CCP Dolan will be shot with 1 paintball
- If we reach $50,000
- CCP Lebowski will get the Minmatar logo tattooed on his calf
- GM Spider will get the Amarr logo tattooed on his body
- CCP Dolan will have the number 50 waxed on his chest
- If we reach $55,000, CCP Gargant will shave his head
- If we reach S60,000, CCP Guard will spar against an Icelandic Tae Kwon Do medalist
- If we reach $75,000, GM CiD will get the Wreckage sleeve tattoo from EVE Online tattooed on his arm
- If we reach $125,000 CCP Mimic will shave her head
- More to be announced when we go live!
I would also like to use this opportunity to ask you, the community, to make your own pledges on the forums to help encourage people to donate during the charity drive. It could be anything from doing an event to taking out a very expensive fleet if we reach a certain goal.
Read more on the EVE Online blog.
Game Samba has announced that Remnant Knights will be ceasing operations on January 31, 2014 due to the cessation of the development agreement with MIN Communications. According to the post, the break with MIN came as a result of a lack of updates.
Once again, we thank all of our players who supported and spent time in the world of Kasmari. Just because RK is closing, doesn't mean that we are, though! We will continue to serve you in our other games such as RAN Online and Champions of Regnum.
Thank you all, and hopefully we’ll see you in one of our other virtual worlds!
Server Close Details:
Close Date: Jan 31, 2014
Time: 11:59PM PST
We will be providing Samba compensation for all Sambas spent in-game from November 1, 2013 to the closing date (Jan 31, 2014).
Read more on the Remnant Knights site.
Wargaming has entered into a humanitarian partnership with a group called "War Child". The aim of War Child is to bring the plight of children in war torn nations to the forefront. The partnership includes the slogan "War is not a game" and promotes the idea that children are the innocent victims of conflict yet are our only hope for the future.
"We are consciously aware that in reality many children around the globe are affected by the horrific consequences of armored warfare and are in dire need of assistance. Given these realities, Wargaming.net has been on the lookout for an organisation that shares our belief that children are not only innocent but also our only hope for a better future. Protecting children and helping them overcome the horrific conditions they are exposed to in armored conflicts around the globe is an imperative that Wargaming.net would like to support."
— Markus Schill, Director of Customer Relations Europe Wargaming.net
Read more about the Wargaming and War Child partnership.
Sony Online Entertainment has sent out a new video to give folks a fair shake at understanding exactly what EverQuest Next: Landmark is and why it is going to be a ton of fun. Check it out and let us know what you think in the comments.