S2 Games has announced that its forthcoming MOBA, Strife, has officially entered open beta. The open beta kicks off with new single player features to give players an opportunity to explore the game in new ways.
Strife is a free to play MOBA that features deep, collaborative gameplay and includes purchasable cosmetic upgrades. S2 focused their knowledge and industry experience on an engaging, enjoyable, team PvP game. One key design goal was to evolve the genre to create a more accessible MOBA with a high skill ceiling. Strife offers a rich experience that rewards everyone on the team for their role in victory.
New features launching with Open Beta include single player content that allows players to interact with Strife's lore, a companion app that allows players to check stats, craft items, and earn free resources from anywhere, and a partnership with Curse Voice to allow players to easily connect with friends.
Find out more on the Strife site.
Motiga is ready to show off two brand new heroes from its upcoming title, Gigantic. You can join the Motiga live stream to find out more about each.
Head to the link above in about three hours to find out more!
Did you know that Nexus, the focal planet of WildStar, used to be called Meridia? Or that a player-created addon is now pivotal to Carbine’s debugging process? During Gamescom, I got the chance to sit down with three of the studio’s development supremos: Lead Client Engineer Jon Wiesman, Lead Content Designer Megan Sparks, and Technical Design Lead Nick Roth.
Read more of Gareth Harmer's WildStar: Interviewing the Trio Part 1.
Well known in a small but ardent community of gamers, S2 Games releases their 2nd generation MOBA today, August 27, 2014 into Open Beta, Strife. This will be an international launch, not just in North America. Built from the ground up in a completely new world and design, using all the experience and knowledge from more than 10 years of developing online games, STRIFE! Is designed to be more inclusive and accessible.
Read more of Carolyn Koh's Strife: Accessible But Hardcore Nonetheless.
Combat is a staple of nearly every online game, and Landmark finally has its Combat 1.0 in the form of PVP on flagged claims. Let’s discuss how this plays out, shall we?
Read more of Victor Barreiro Jr.'s Landmark: Ready for Combat!
Fans of Kingdom Hearts certainly have a lot to look forward to. Firstly, Kingdom Hearts HD II.5 ReMIX will be hitting North American shelves on December 2, bringing gorgeous remastered visuals with it. And if that’s not enough, Kingdom Hearts III is in development for both the PlayStation 4 and Xbox One, giving developer Square Enix the freedom to be ‘crazy to do what we want.’
Read more of Gareth Harmer's Kingdom Hearts: Catching Up to the Co-Director.
Middle-Earth: Shadow of Mordor is a new single-player RPG developed by Monolith Productions. Widely anticipated with features that many gamers have long requested of game studios, Franklin Rinaldi and I were lucky enough to get some hands-on play at the Monolith studios in Kirkland, WA the day before PAX was to start.
Read more of Carolyn Koh's & Franklin Rinaldi's Middle Earth - Shadow of Mordor: An Amazing Experience.
Many games will be on hand during this weekend's PAX Prime in Seattle. We have received word that players can check out a hands on demo of the action RPG, Ember, see a developer led demo of The Witcher 3: Wild Hunt and, lastly, check out the Season 4 Finals for World of Tanks.
The brand new iOS game, EMBER, is an action-combat RPG that features vast environments, split between aboveground and underground realms, ranging from lush forests to dry deserts and dark abysses, which users can navigate through. Players will also be able to experience EMBER in a non-linear fashion that both old-school RPG gamers and newer players will be able to enjoy. Dozens of combat styles, weapon crafting and character classes will provide a very deep experience for gamers on-the-go.
World of Tanks Season 4 Finals
$100,000 Prize Pool
Join us Live Saturday 8/30 @ 5:00PM PDT/12:00AM GMT for the most thrilling match-ups of the season.
All in one night, a winner will be determined. A pair of surprise teams enter the melee to kick us off, followed by a legendary match-up of two champions.
The winners close out the night in the Season 4 Championship Match. Tune in Saturday to see it all.
The Witcher 3: Wild Hunt:
From August 29th to September 1st, the studio will host a series of live, developer-hosted gameplay sessions, during which players will have the chance to witness The Witcher 3: Wild Hunt in its full glory. Additionally, expo attendees will have have a unique opportunity to participate in several on-site giveaways. Witcher fans who won’t be able to make it to Seattle can participate in contests on Wild Hunt’s social media channels.
KIXEYE is pleased to announce a myriad of activities, events, and giveaways for PAX Prime 2014 attendees from its booth (#3403), in an exclusive partnership with Twitch.tv. On show for its first big public debut will be KIXEYE’s upcoming MOBA, TOME: Immortal Arena, giving attendees an introductory first experience with the game, currently in closed BETA. Visit www.tomeimmortalarena.com for more information.
ArenaNet has revealed plans to update the Guild Wars 2 new player experience to offer the game's newest players a clearer progression throughout the earliest phases. Players can expect to find "story chunks" of the Personal Story that will be unlocked as the game unfolds for new players.
As another addition with the level-up guide, we’re updating the personal story steps using our new Story Journal so they come in story chunks that unlock all at once per chapter. When a story chapter is unlocked as a level-up reward, you’ll be able to play straight through the entire chapter from start to finish and not have any awkward starts and stops that throw off the storyline. In this way, story chapters become another big moment to look forward to earning and unlocking as your character levels up.
We’ve also taken this opportunity to go back and reevaluate the rewards of each of the major story chapters. We’ve done some pretty major overhauls to make the rewards for completing chapters feel much more compelling than they were in the past. Personal story chapters will absolutely be worth completing for your character as you progress. Similar to level-up rewards, we won’t be able to retroactively apply these to current level 80 characters, but all future characters you create or level up to 80 will benefit from this system.
Read more about the changes coming in the September update on the Guild Wars 2 site.
I’ve never been a fan of MOBAs. I can’t roleplay in them, they aren’t really known for being big on customization either. So that’s two of my favorite things in games taken out from the start. I never really bothered to give them the time of day. But after I met the Dawngate development team all of that changed. I’m actually giving Dawngate a try. You could say that they made a believer out of me.
Read more of Shannon Doyle's Dawngate: It'll Make a Believer Out of You.
JCPlanet has announced that live service has begun for Legend of Silkroad. After the recent beta, the development team took player suggestions for improvement and are ready to unleash the game. Those who log in will receive a special package of goods to help them along their first days in game.
You can find new world of LOS with full of interesting things.
Update and New contents
1. Arena system and Arena shop
2. Combo-Skill system
3. Auto-Potion system
4. Server Optimization and Stabilizing
5. Massively improved contents
Find out more on the Legend of Silkroad.
Sony Online Entertainment has announced that combat has been added to Landmark. Players can engage in combat, acquire weapons and armor and even take on others in PvP.
- Weapons - Choose a weapon out of the three basic options (Conjurer's Staff, Marksman's Bow or Soldier's Blade) that fits your preferred fighting style and have at it! Weapons can be swapped on the fly to tackle any given situation.
Armor - Not only will you look dashing in your new wears and protected from the many perils of Landmark, but you'll also give your combat style a boost with bonuses like faster casting times, better health regeneration and more.
PvP - Duel for claims or just fight for fun; PvP adds an exciting new way to experience Landmark.
- PvP Game Master - Players can now craft their deadliest PvP map on their claim using new game master items. Deathmatch, Team Deathmatch and Capture and Hold style games can all be designed in Landmark. Just be wary of the landmines!
Read more on the Landmark forum.
How do you produce a sandbox MMO with a minimal team? That’s exactly what Alexander Zacherl and Fairytale Distillery have been doing with their latest project Das Tal. Currently in early alpha, it aims to preserve that feeling of progression and power growth by restarting the world every few months. During Gamescom, he sat down with columnist Gareth Harmer to explain the concept in more detail.
Read more of Gareth Harmer's Das Tal: Understanding the Approach.
Last week I hopped back into Neverwinter after an extended hiatus. If you want to get up to speed you can read the column here. Even after expressing my discontent for uncleverly disguised daily quests I decided to slog through it for a week and take one for the MMORPG.com community. In some ways I was pleasantly surprised. In others it was worse than I expected.
Read more of Rob Lashley's Neverwinter: D&D&D.
My wife loves to game, but she doesn’t like MMORPGs, as a rule. So finding an MMORPG that we can play together has always been a frustrating process. Me, I’ll play anything. An entire generation of milquetoast WoW-rehashes and Korean grindfests imported via Google Translate have lowered my expectations to basically rock bottom. My wife, however, has standards. And she’d like to tell you 5 things, just 5 things, which really piss her off…
Read more of Scott Collins' My Wife & The Unlikely Hero of Landmark.
Gamasutra is reporting that EVE Online's developer, CCP Games, has closed its San Francisco offices and fired two US executives. According to the report, overall revenues at CCP are down this year, likely prompting the layoffs.
Revenues for the first six months of the current fiscal year were $36.5 million, down from $36.7 million year-over-year, while earnings before interest, taxes and depreciation were $4.5 million, down from $8.3 million year-over-year.
Joe Gallo, CFO at CCP Games, and David Reid, CMO at the company, have both left the company, said CCP in its latest financial statement.
Read more at Gamasutra.
Citing the need to fine tune Gauntlet for multiplayer goodness, Warner Bros. Interactive has announced that its reimagined Gauntlet will be arriving on September 23rd.
PAX Prime 2014 will feature a special opportunity for an early look at the game with "The Gauntlet" -- a four-day livestream event where notable Penny Arcade personalities and other gaming / nerd celebrities will go head-to-head in a special tournament. "The Gauntlet" tourney will be held outside the Main Expo entrance in South Hall, where attendees can also get hands-on time with the game during the show. Both the tournament and participant gameplay will be streamed to the official PAX Prime Twitch channel.
Find out more about Gauntlet.
For those of you who aren’t in the know, Ubisoft Blue Byte recently posted an article where business analyst Teut Weidemann criticized the globally recognized MOBA League of Legends and their parent company, Riot Games, for not focusing on their profits. Okay, so that’s not the way it was worded, but it’s easy to read between the lines and see that this analyst is essentially taking a jab at Riot, pointing out that they have a questionable business model which should, in theory, be making substantially more money than it currently does.
Read more of Derek Czerkaski's The Soapbox: Calling Out UbiSoft.
I’m more confident at this point that Dragon Age: Inquisition’s multiplayer will be awesome than I am about the single player game. Inquisition seems to hit the right notes in terms of enhancing the series’ combat without overdoing it and stripping things away like Dragon Age II did, and this bodes well for a multiplayer component that focuses squarely on the game’s combat systems.
Read more of Michael Bitton's Why Dragon Age: Inquisition Co-Op Will Be Awesome.