Creating the total immersion has been one of the fundamental goals of Gloria Victis since the very beginning of development. This implicates a need of an open world – a really open one, without loading screens or invisible barriers at every turn. A world which would be as much believable and alive as possible. For this reason the world of Gloria Victis will be implemented as a seamless, homogenous structure, giving the players a chance to visit a quite realistic recreation of medieval Europe and Middle-East.
Read more of our exclusive developer diary, Gloria Victis: A Living, Open World.
It appears that Saturday's Guild Wars 2: Heart of Thorns reveal has been leaked by IGN. While the Twitter post has been removed, a trailer is still live and savvy Reddit users have detailed all of the leaked information. WARNING: If you do not wish to know the details of the PAX reveal, DO NOT CLICK THE BUTTON BELOW!VISIBLE CONTENT HERE
If you want to see it live, here's our news from earlier this month:
The press / fan panel will take place on Saturday, August 29th at 10:30 am Pacific / 1:30 pm Eastern. As always, fans can tune into the Guild Wars 2 Twitch channel to see the action live.
Read the full press announcement on the Guild Wars 2 site.
Thanks anonymous tipster!
Obsidian Entertainment has announced that Early Access Test 5 will begin on September 3rd and run through September 20th. During the latest event, players will get a look at their Private Military Company (PMC) and gain the ability to build and upgrade multiple structures.
Academy – Bonus to commander XP per battle
- Airport – Credits discount when purchasing Retrofit upgrades
- Ammo Depot – Reputation discount to unlock Firepower upgrades
- Armory – Reputation discount to unlock Armor upgrades
- Barracks – bonus to Crew XP
- Command Center – Global Match Reputation gain bonus
- Garage – Global Repair Cost reduction
- Helipad – Global Match Credit gain bonus
- Harbor – Provides an incremental Raw Materials shipment increase
- Recon Post – Provides a passive discount to Premium Time purchases
Read the full developer blog on the Armored Warfare site.
Sitting on the fence about ARK: Survival Evolved? Then get ready to take off to a remote and dinosaur infested world from today, Thursday, August 27th through Sunday, August 30th during ARK's free Steam weekend.
Throughout this Free Weekend there will be hundreds of new Official Servers featuring a one-time-only “Extinction Event” Meteor Impact, and special items to find randomly in Supply Crates. When you take these “Strange Artifacts” out of the crate it will have a Steam code on it, redeemable for 50% off of ARK: Survival Evolved, or in some cases a free copy of ARK: Survival Evolved. But beware!! If someone kills you, then they can take the code away and use it for themselves.
Find out more on the ARK: Survival Evolved Steam site.
MUD is a brand new MMO from indie studio Pure Bang Games, based in Baltimore Maryland. Built upon the ideals that made Multi User Dungeons the precursor to what we now know as MMORPGs, MUD seeks to bring players into a world that reacts to their choices. We spoke with project lead Benjamin Walsh about MUD, its many systems, and when we can expect to get our hands on the game.
Read more of Bill Murphy's MUD: A Living Fantasy World.
I don't know about you, but when I hear about a new MMO announcement, my mind usually jumps straight to questions about the game's setting, character development, and long-term developer support. These are the big-ticket items that can make or break a new title for me, but the more specific game mechanics can sometimes be overlooked... until it's too late.
Read more of Shawn Schuster's Crowfall: Resolving Crowd Control Issues.
Aeria Games has announced the full class lineup for Dragomon Hunter, the anime-styled monster-hunting game. In addition to new information posted to the Dragomon site, the team has put together a handy video to give fans a look at each class. Check it out!
Dragomon Hunter's roster of classes includes:
The Scout: Relying chiefly on their speed, these hunters rush in and out of harm's way, inflicting massive damage in the process.
- The Mercenary: Capable hunters wielding battleaxes and greatswords. Hardier than their compatriots, they can deal fearsome damage with their colossal weapons.
The Mage: Using staves and hunting horns to channel their magic, these spellcasters rain punishment down upon their foes from afar.
- The Cleric: The savior of any group of hunters. When they're not healing allies with soothing magic, they're more than capable of doling out beatings with a hammer or cestus.
Find out more at each of the links above.
After a short delay, the Otherland team has let fans know that Steam early access will kick off on September 10th. The team is using some extra time to "address community feedback" that was given during recent closed beta events.
Despite being in Early Access, Otherland is probably one of the most advanced titles on the service, a far cry from the Pre-Alpha Versions often put up for sale. Most of its unique features – starting with the eDNA System that allows users to “collect and clone” items and NPCs, down to Player Housing and PVP systems – have been fully implemented and there is a ton of content available at launch – with more to come on a regular basis.
Read the full Otherland newsletter and check out the feature video below.
XBox One Neverwinter players will finally get their chance to experience the Elemental Evil module beginning on September 8th. Elemental Evil will bring content from three other expansions as well including Curse of Icewind Dale, Shadowmantle and Fury of the Feywild.
To celebrate the announcement, Cryptic has released a new trailer. Check it out before heading to the Neverwinter site.
The Star Wars: The Old Republic forum has been updated with a new post to reassure players that their existing companions will remain available to them outside of the story Chapters in the Knights of the Fallen Empire expansion. During Chapters, a specific group of characters will be accompanying players.
In addition, players will be able to choose what role their companions will fulfill, whether tank, healer or DPS and that gear will scale with the player's power and stats, all outside the gear they have equipped. Affection earned will also be retained.
If you have more Companion questions, feel free to ask them in this thread. We will work to answer them throughout the rest of the week. Keep in mind of course that we will not answer spoilery questions. Finally, we ended the stream with a video clip from Chapter 1 of Fallen Empire which shows an important decision made around one of the character's Companions. Sparing any spoilers, check out the archive for the clip.
You can read the full post on the Star Wars: The Old Republic forum.
The original launch version of Dragon Age: Inquisition had much of what fans of the franchise were looking for. There were the open zones and the interesting and chatty group of companions. Inquisition had huge plot-shaking fights with evil dragons, and small sweet moments with friends around the card table. There was one area, though, where the game fell short: Dwarves. Uh, no pun intended.
Read more of Jessica Cook's Dragon Age: Inquisition - The Descent DLC - Finally Dwarves.
ArenaNet has released information about the new Guild Wars 2 elite specialization for the Thief. Called the "Daredevil", these wily characters will utilize dodge and roll abilities to maneuver in and out of combat while dealing death at will. They can take on multiple enemies at once due to their speed and cunning.
The Daredevil will be featured prominently in the next beta event that is slated to begin on September 4th and run through September 6th.
You can find out more about the Daredevil on the Guild Wars 2 site.
Lastly, to see the Daredevil in action, you can check out this week's Points of Interest on Friday, August 28th at 12:00 pm Pacific / 3:00 pm Eastern.
Marvel Heroes Lead Content Designer Geoff "Heretic" Tuffli has announced on the game forums that he is leaving Gazillion and heading to a mobile development studio in Los Angeles.
It is with reluctance and regret that I must announce that as of the end of this week, I will be moving on from Gazillion and Marvel Heroes to a mobile startup in Los Angeles.
My time on Marvel Heroes has been a fantastic experience that I do not regret for an instant, but there comes a time when a confluence of opportunities requires the difficult choice of leaving what has been both a fruitful and secure berth.
I maintain great confidence in the aptitude and rectitude of the Marvel Heroes development team, which combined with the fervor and passion of the community I am certain that both together will make for a fantastic future for Marvel Heroes.
@bentlegiant will be assuming the majority of my Content oversight responsibilities, and while he probably (probably...can never be sure with someone who advocates Soylent for all his meals) won't enjoy the inevitable uptick in his Disagree count, you all should reap the benefits of an incomparably zealous advocate for the highest quality content and community experience.
For those looking to keep in touch and/or in the loop:
- Personal Blog (also zombie haiku and werewolf sonnets) - https://hereticalreflections.wordpress.com
- Super Secret Personal Game Side Project - http://www.jubal.com
- Facebook - https://www.facebook.com/gtuffli
- Twitter - https://twitter.com/geofftuffli
It has been an honor to work on this project and a privilege to create marvelous experiences for as awesome a community as you all are.See you on the other side!
Read more at all the links above and on the Marvel Heroes 2015 site.
Blizzard has announced that a hotfix has been applied to Heroes of the Storm to bring the new Infernal Shrines battleground into the game. In addition, from August 26th to September 2nd, matchmaking game modes will be reduced to six to bring Infernal Shrines to the forefront.
- Demonic corruption threatens the Gardens of Hope. Called forth by the Shrines, Punishers prowl the battlefield, terrifying creatures that live to destroy heroes. Defeat the Shrines’ Guardians before your enemies do, and the next Punisher will fight for you; fail, and face the demon’s wrath.
- Activate the Shrines: The Infernal Shrines periodically gather power. Activate them and prepare for a fight.
- Defeat Guardians: Slay 30 Guardians before the enemy team to bring forth a mighty Punisher.
- Beware the Punisher: Punishers have one of three devastating powers. Be careful, they focus on attacking heroes above all else.
- There are three kinds of Punisher that can emerge from a shrine: Arcane, Frozen, or Mortar. Use your Punisher to push against the enemy, either by joining it in battle against other heroes or by letting it buy you time to take out enemy fortifications.
Find out more on the Heroes of the Storm site.
It’s been a few weeks since the CU stealth stretch goal update which equates to roughly 4 million e-years. Fortunately I’m always a little behind in life. I FINALLY got to read about how one of my favorite MMO classes might work in CU! The one shotting, stealth popping, ganking shanking wonder that is the assassin stealther! Wooo!
Read more of Timothy Eisenzimmer's Camelot Unchained: Camelot Unstealthed.
CD Projekt Red has sent out an open letter that astonishing fact that The Witcher 3: Wild Hunt sold over six million copies in just six weeks since launch.
Time does fly! These few months since launch passed faster than you can say potestaquisitor. We’ve been hard at work delivering you new content, fixing what needed to be fixed, and secretly plotting how to rock this boat we call the RPG genre even more. We’ve just concluded our shareholder conference where we announced that The Witcher 3: Wild Hunt family got a bit bigger -- we sold over 6 million copies of the game in six weeks since launch. Worry not, I won’t discuss any financial stuff here. I would, however, like to give you some insight on what that means to us as game creators.
One could think we have six million reasons to be happy and that’s it. We do, but that number is also a big responsibility and I want everyone to know that we, as a studio, realize that. For us, all your high praise, all the positive reviews, are also an obligation -- we’ve made a really good game but there’s still a long road ahead of us. Everyone here in CD PROJEKT RED is really attached to their work and how you, the gamers, perceive it. RED is full of artists, wild dreamers and people crazy about what they do (and sometimes just plain crazy). We lose sleep over that particular color the sun has when it sets over Velen, and argue over arranging the furniture in a house the majority of gamers will probably never see. We’re not the kind of people who are easily satisfied and we always strive for more. I’d like you to know that.
Yes, six million copies is a great achievement for a company making RPGs, but this business is not only about that. If our games are a gallery of sound, picture and text - you are the visitors of this gallery. To an artist, there’s no sweeter sight than people enjoying their work. That’s why, in the name of all the devs in the studio, I’d like to say thanks to each and every one of you.
Head of Studio
Congrats to The Witcher 3: Wild Hunt dev team and CD Projekt Red!
Arena of Fate is an upcoming free-to-play MOBA by the folks at Crytek. Yes, that’s right, another MOBA. You’re probably groaning and shaking your head already, but don’t write it off just yet, this one’s actually fairly interesting.
Read more of Michael Bitton's Accessible MOBA Fun in Crytek's Arena of Fate.
ArenaNet has announced that the second beta event for the Guild Wars 2: Heart of Thorns expansion will take place on September 4th and run through September 6th. Players will be given a level 80 character and be able to try out the chronomancer, dragonhunter, reaper, and tempest, as well as the just-announced berserker, and herald.
We’re continuing to look for feedback on what it’s like to progress and earn Masteries over the course of multiple days of gameplay in the jungle, as well as how it feels to use those Mastery abilities in the area provided. Does the Mastery system feel like a system that works to provide meaningful progression? Does it make you care about experience and Mastery points? Does it provide a framework that you think we could regularly add more to in live updates? Knowing your progress won’t be wiped, does it make you want to learn as many Masteries as possible so you can use them to overcome additional challenges later?
Read the full details on the Guild Wars 2 site.
YouTube is ready to take on Twitch.tv head-to-head with today's launch of its gaming-specific feature. The mega site will put gaming videos, channels, streams and more at a user's fingertips.
The Skyforge team has announced that Phytonides will be leading an alien invasion on Friday, August 28th. It is the first time aliens have landed in game and players will be challenged by Phytonides' plantlike lifeforms.
Phytonides are much more than mere plants and are known for rapidly evolving based on their current needs. Eliminating all traces of these invaders is essential in preventing their inevitable spread across the planet. The results of this Invasion will play a hand in deciding Aelion’s fate and confirm whether or not these young gods are truly capable of protecting their home.
Read more on the Skyforge site.